Mark Target
Piercing Mark (morph): Decreased the duration of the detection effect to 5 seconds from 30 seconds. The duration of the Major Fracture and Breach effects remain unchanged.
Grim Focus:
Fully-Charged Heavy Attacks now grant 2 stacks towards the spectral bow proc for this ability and its morphs.
Like the class needed to be even easier to play. But well, seems the goal is to have NBs everywhere. If so, then it’s an awesome patch I guess.
Minor Savagery: Increased the bonus to Weapon Critical Strike Chance to 6% from 3%.
Precise Strikes: Decreased the Weapon Critical Strike Chance granted to 9% from 12%.
Minor Savagery: Increased the bonus to Weapon Critical Strike Chance to 6% from 3%.
Precise Strikes: Decreased the Weapon Critical Strike Chance granted to 9% from 12%.
So in short You're nerfing everyones weapon crit chance in CP PvP while keeping stamblade crit unchanged and buffing stamblade weapon crit by 3% in nonCP ? Great move simply great... all what was needed are stamblades buffs in PvP
exeeter702 wrote: »Minor Savagery: Increased the bonus to Weapon Critical Strike Chance to 6% from 3%.
Precise Strikes: Decreased the Weapon Critical Strike Chance granted to 9% from 12%.
So in short You're nerfing everyones weapon crit chance in CP PvP while keeping stamblade crit unchanged and buffing stamblade weapon crit by 3% in nonCP ? Great move simply great... all what was needed are stamblades buffs in PvP
Since your complaint is presumably a solo one, since your odds of not having a NB (mag or stam) in group pvp play is incredibly rare, i would ask why you are drawing the line with NBs? Are you equally upset that a DK is going to have 10% more weapon damage than you?, or a templar is going to have 10% more spell damage than you? A 3% crit buff for sorcs and nbs is not a huge deal, especially when dks and templars got 5% wd/sd buff and considering how percentage buffs are added up here. Its all relative.
THIS. needs more attention. This is a very viable five and take change that would provide some great group utility. If you’re going to just completely take this damage away and something more than the heal, this would be a very good change and also provide some maneuverability since you’ve completely taken away our evasion and now have a cast time on shields. Great idea rat.thankyourat wrote: »Add snare removal to refreshing path
exeeter702 wrote: »Minor Savagery: Increased the bonus to Weapon Critical Strike Chance to 6% from 3%.
Precise Strikes: Decreased the Weapon Critical Strike Chance granted to 9% from 12%.
So in short You're nerfing everyones weapon crit chance in CP PvP while keeping stamblade crit unchanged and buffing stamblade weapon crit by 3% in nonCP ? Great move simply great... all what was needed are stamblades buffs in PvP
Since your complaint is presumably a solo one, since your odds of not having a NB (mag or stam) in group pvp play is incredibly rare, i would ask why you are drawing the line with NBs? Are you equally upset that a DK is going to have 10% more weapon damage than you?, or a templar is going to have 10% more spell damage than you? A 3% crit buff for sorcs and nbs is not a huge deal, especially when dks and templars got 5% wd/sd buff and considering how percentage buffs are added up here. Its all relative.
lol @ the idea that nightblades should get snare immunity from a class skill. As if NBs aren't already the best class for open world with gazillion buffs and debuffs at their disposal.
Toc de Malsvi wrote: »exeeter702 wrote: »Minor Savagery: Increased the bonus to Weapon Critical Strike Chance to 6% from 3%.
Precise Strikes: Decreased the Weapon Critical Strike Chance granted to 9% from 12%.
So in short You're nerfing everyones weapon crit chance in CP PvP while keeping stamblade crit unchanged and buffing stamblade weapon crit by 3% in nonCP ? Great move simply great... all what was needed are stamblades buffs in PvP
Since your complaint is presumably a solo one, since your odds of not having a NB (mag or stam) in group pvp play is incredibly rare, i would ask why you are drawing the line with NBs? Are you equally upset that a DK is going to have 10% more weapon damage than you?, or a templar is going to have 10% more spell damage than you? A 3% crit buff for sorcs and nbs is not a huge deal, especially when dks and templars got 5% wd/sd buff and considering how percentage buffs are added up here. Its all relative.
The Minor buffs from all classes are applied to allies in the area. So the only way a DK is getting 10% more while a NB isn't, is if they are not grouped.
exeeter702 wrote: »Minor Savagery: Increased the bonus to Weapon Critical Strike Chance to 6% from 3%.
Precise Strikes: Decreased the Weapon Critical Strike Chance granted to 9% from 12%.
So in short You're nerfing everyones weapon crit chance in CP PvP while keeping stamblade crit unchanged and buffing stamblade weapon crit by 3% in nonCP ? Great move simply great... all what was needed are stamblades buffs in PvP
Since your complaint is presumably a solo one, since your odds of not having a NB (mag or stam) in group pvp play is incredibly rare, i would ask why you are drawing the line with NBs? Are you equally upset that a DK is going to have 10% more weapon damage than you?, or a templar is going to have 10% more spell damage than you? A 3% crit buff for sorcs and nbs is not a huge deal, especially when dks and templars got 5% wd/sd buff and considering how percentage buffs are added up here. Its all relative.
Will everyones weapon or spell dmg go down after Murkmire ? I dont think so but everyone's crit will be lower. Also I dont think that dk or templar synergizes that well with wep/spell dmg as stamblade with weapon crit since that class have passive designed to deal more crit dmg which will be buff especially against shielded targets. Slight buff but still.
but everyone's crit will be lower when not in the pressence of a nbexeeter702 wrote: »Minor Savagery: Increased the bonus to Weapon Critical Strike Chance to 6% from 3%.
Precise Strikes: Decreased the Weapon Critical Strike Chance granted to 9% from 12%.
So in short You're nerfing everyones weapon crit chance in CP PvP while keeping stamblade crit unchanged and buffing stamblade weapon crit by 3% in nonCP ? Great move simply great... all what was needed are stamblades buffs in PvP
Since your complaint is presumably a solo one, since your odds of not having a NB (mag or stam) in group pvp play is incredibly rare, i would ask why you are drawing the line with NBs? Are you equally upset that a DK is going to have 10% more weapon damage than you?, or a templar is going to have 10% more spell damage than you? A 3% crit buff for sorcs and nbs is not a huge deal, especially when dks and templars got 5% wd/sd buff and considering how percentage buffs are added up here. Its all relative.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
HEBREWHAMMERRR wrote: »THIS. needs more attention. This is a very viable five and take change that would provide some great group utility. If you’re going to just completely take this damage away and something more than the heal, this would be a very good change and also provide some maneuverability since you’ve completely taken away our evasion and now have a cast time on shields. Great idea rat.thankyourat wrote: »Add snare removal to refreshing path
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
I hate the changes to path
They had the right idea with the changes to strife but did it all so terribly wrong
WTB snare removal
Why did we increase the costs of using Merciless and Power Lash rather than just buffing Frags!
Looks like PVE Stamblades are overnerfed with Grim Focus change (which is good) AND Killer's Blade cost increase !
Sooooo let's all play pvp, where we'll dominate by a large margin.
Meh. This balance patch is just meh...