HEBREWHAMMERRR wrote: »lucky_dutch wrote: »lucky_dutch wrote: »Magblade survivability is in the gutter with this patch. Literally every one of my currently equipped healing or defence skills got nerfed.
Can we have some way to survive please?
Access to snare removal/immunity would be a start.
Yeah I don't know how I'm going to survive in the portal in vCR. Path is nerfed and with nothing to attack, siphoning and swallow soul aren't able to heal. The only way magblades can actively heal themselves with choosing the now useless refreshing path is with cloak.
Magblades now have the least self-healing of all mag classes despite having an entire skill line named “siphoning”.
ZOS just have no idea how to balance.
If there aren’t any changes between now and live I’m just going to have to re-roll Templar or Sorc as Magblade just won’t be fun in BGs anymore.
My magblade is extremely good in BGs. Have your tried heavy armor? Defensive set ups? What’re you running and what do your bars look like?
TheRealSniker wrote: »Nightblade
Assassination
Grim Focus: Added a brief minimum travel time to the Assassin's Will proc of this ability and its morphs.
I dont understand this change, the ability already had a small delay when fired from melee range and was annoying to deal with...
A good player quickly noticed that you cannot stun and proc assassins will right after, because the skill will never land unless the enemy player didnt roll dodge after the stun(which is very unlikely).
The skill will end up being too predictible and too easy to avoid
Grim Focus shined for the last 3 patches and now its back to being a niche skill in PvP, kinda sad
The_Myconid wrote: »I am not pleased about the removal of damage from Refreshing Path. This skill is what made nightblade healers cool. The ability to do damage and heal is what makes a nightblade healer(downside is squish). Removing the damage removes that blood mage feel, the damage for healing vibe that nightblade healers have. A shame really, crushing the character and soul of a niche role.
You know... It might've been easier if they applied some kinda system that keeps these nerfs in PvP environments only, this *** is hurting PvE because of PvP. I'm sure ZoS could do something like that, but they just don't wanna spend the time and resources for it. And those saying that some of these changes are okay are obviously more keen on PvP... But at the same time, however. It seems more like ZoS gives 0 *** about us end-game players. New to Mid-game players could care less about these changes, so obviously these nerfs are just to *** us off. As a matter of fact, this whole thread is a waste of time. Once they make the changes it stays most of the time. Some would even say that ZoS listens to us.. But most of the time they don't.. So what's the point?
lucky_dutch wrote: »HEBREWHAMMERRR wrote: »lucky_dutch wrote: »lucky_dutch wrote: »Magblade survivability is in the gutter with this patch. Literally every one of my currently equipped healing or defence skills got nerfed.
Can we have some way to survive please?
Access to snare removal/immunity would be a start.
Yeah I don't know how I'm going to survive in the portal in vCR. Path is nerfed and with nothing to attack, siphoning and swallow soul aren't able to heal. The only way magblades can actively heal themselves with choosing the now useless refreshing path is with cloak.
Magblades now have the least self-healing of all mag classes despite having an entire skill line named “siphoning”.
ZOS just have no idea how to balance.
If there aren’t any changes between now and live I’m just going to have to re-roll Templar or Sorc as Magblade just won’t be fun in BGs anymore.
My magblade is extremely good in BGs. Have your tried heavy armor? Defensive set ups? What’re you running and what do your bars look like?
I really doubt it is tbh. Heavy setups in no-CP are absolute trash - zero damage.
Your expectations must be set very low if you think that’s “extremely good”!
lucky_dutch wrote: »TheRealSniker wrote: »Nightblade
Assassination
Grim Focus: Added a brief minimum travel time to the Assassin's Will proc of this ability and its morphs.
I dont understand this change, the ability already had a small delay when fired from melee range and was annoying to deal with...
A good player quickly noticed that you cannot stun and proc assassins will right after, because the skill will never land unless the enemy player didnt roll dodge after the stun(which is very unlikely).
The skill will end up being too predictible and too easy to avoid
Grim Focus shined for the last 3 patches and now its back to being a niche skill in PvP, kinda sad
It’s actually now possible to stun break and roll before bow hits if bow is fired immediately after stun.
It’s barely worth firing the bow in a 1v1 vs a skilled player now - it will never hit. So much so that I’m considering slotting drain power to buff my dots and spammables instead.
ZOS have no idea what they’re doing with Magblades, none.
Silver_Strider wrote: »I only pray ZOS does SOMETHING to help NB Tanks out before Murkmire goes live because right now, we're getting screwed over extremely with all these changes. We lost our damage, we lost Tava's, our sustain took a hit and we're at an all time low, even more so than when Morrowind was released.
lucky_dutch wrote: »HEBREWHAMMERRR wrote: »lucky_dutch wrote: »lucky_dutch wrote: »Magblade survivability is in the gutter with this patch. Literally every one of my currently equipped healing or defence skills got nerfed.
Can we have some way to survive please?
Access to snare removal/immunity would be a start.
Yeah I don't know how I'm going to survive in the portal in vCR. Path is nerfed and with nothing to attack, siphoning and swallow soul aren't able to heal. The only way magblades can actively heal themselves with choosing the now useless refreshing path is with cloak.
Magblades now have the least self-healing of all mag classes despite having an entire skill line named “siphoning”.
ZOS just have no idea how to balance.
If there aren’t any changes between now and live I’m just going to have to re-roll Templar or Sorc as Magblade just won’t be fun in BGs anymore.
My magblade is extremely good in BGs. Have your tried heavy armor? Defensive set ups? What’re you running and what do your bars look like?
I really doubt it is tbh. Heavy setups in no-CP are absolute trash - zero damage.
Your expectations must be set very low if you think that’s “extremely good”!
Silver_Strider wrote: »Another week and NOTHING to help NB Tanks/Healers.
Silver_Strider wrote: »Another week and NOTHING to help NB Tanks/Healers.
They don't care. It's pretty obvious.
IwakuraLain42 wrote: »Silver_Strider wrote: »Another week and NOTHING to help NB Tanks/Healers.
They don't care. It's pretty obvious.
There won't be any huge changes this late into the PTS patch cycle, there never are.
It's very obvious that NB tanks and healers are extremely low on their priority list or these changes never would have made it.
Magblades were good, but not meta and not overperforming. Really disheartening to see nerf after nerf while stronger specs are buffed (or receive the same nerfs as their stronger stamina counterpart.)
So recently:
- Grim focus - snare gone (which is fair), cost increased (sucks, but also fair), but increased travel time? Completely unnecessary. It's easy enough to dodge as is, and makes it less fun to play.
- Strife - I get the funnel nerf for endgame PvE. But removing minor vitality was unnecessary. What's the point? Surgical changes please. I don't remember the last patch without a nerf to strife. Of course, stamblades are unaffected.
- Healing ward - only source of burst heal, gone. Critable shields is also a nerf. Stamblades untouched.
- CP crit chance - reduced, moved to minor prophecy. Solo magblades nerfed, stamblades untouched.
- Refreshing Path - been continuously nerfed the last few balance patches, and now finally gone for good.
Obviously all of this makes a game fun to play.
Silver_Strider wrote: »I only pray ZOS does SOMETHING to help NB Tanks out before Murkmire goes live because right now, we're getting screwed over extremely with all these changes. We lost our damage, we lost Tava's, our sustain took a hit and we're at an all time low, even more so than when Morrowind was released.
Silver_Strider wrote: »IwakuraLain42 wrote: »Silver_Strider wrote: »Another week and NOTHING to help NB Tanks/Healers.
They don't care. It's pretty obvious.
There won't be any huge changes this late into the PTS patch cycle, there never are.
It's very obvious that NB tanks and healers are extremely low on their priority list or these changes never would have made it.
And it sucks. They acknowledged they screwed over NB Tanks and Healers but decide not to do anything and just leave these specs to rot in a corner for several months. I mean FFS NB Tanks never fully recovered from Morrowind Nerfs only to be even further shafted by Murkmire. What's next, some Skyrim DLC that removes the Heal from Sap Essence because it seems every DLC in EP areas results in a largely devastating NB Tank nerf with it.
Silver_Strider wrote: »I only pray ZOS does SOMETHING to help NB Tanks out before Murkmire goes live because right now, we're getting screwed over extremely with all these changes. We lost our damage, we lost Tava's, our sustain took a hit and we're at an all time low, even more so than when Morrowind was released.Silver_Strider wrote: »IwakuraLain42 wrote: »Silver_Strider wrote: »Another week and NOTHING to help NB Tanks/Healers.
They don't care. It's pretty obvious.
There won't be any huge changes this late into the PTS patch cycle, there never are.
It's very obvious that NB tanks and healers are extremely low on their priority list or these changes never would have made it.
And it sucks. They acknowledged they screwed over NB Tanks and Healers but decide not to do anything and just leave these specs to rot in a corner for several months. I mean FFS NB Tanks never fully recovered from Morrowind Nerfs only to be even further shafted by Murkmire. What's next, some Skyrim DLC that removes the Heal from Sap Essence because it seems every DLC in EP areas results in a largely devastating NB Tank nerf with it.
when did they acknowledge that??!!
lucky_dutch wrote: »Magblades were good, but not meta and not overperforming. Really disheartening to see nerf after nerf while stronger specs are buffed (or receive the same nerfs as their stronger stamina counterpart.)
So recently:
- Grim focus - snare gone (which is fair), cost increased (sucks, but also fair), but increased travel time? Completely unnecessary. It's easy enough to dodge as is, and makes it less fun to play.
- Strife - I get the funnel nerf for endgame PvE. But removing minor vitality was unnecessary. What's the point? Surgical changes please. I don't remember the last patch without a nerf to strife. Of course, stamblades are unaffected.
- Healing ward - only source of burst heal, gone. Critable shields is also a nerf. Stamblades untouched.
- CP crit chance - reduced, moved to minor prophecy. Solo magblades nerfed, stamblades untouched.
- Refreshing Path - been continuously nerfed the last few balance patches, and now finally gone for good.
Obviously all of this makes a game fun to play.
These are the two reasons I won’t be playing my Magblade much in Murkmire. The shield nerfs can be worked around but merciless is now almost not worth casting and the lack of an emergency heal is extremely annoying.
There are build ideas that I’ve seen that may work to some degree but why bother when heavy Stamblade is just objectively better in every situation now?
HEBREWHAMMERRR wrote: »lucky_dutch wrote: »Magblades were good, but not meta and not overperforming. Really disheartening to see nerf after nerf while stronger specs are buffed (or receive the same nerfs as their stronger stamina counterpart.)
So recently:
- Grim focus - snare gone (which is fair), cost increased (sucks, but also fair), but increased travel time? Completely unnecessary. It's easy enough to dodge as is, and makes it less fun to play.
- Strife - I get the funnel nerf for endgame PvE. But removing minor vitality was unnecessary. What's the point? Surgical changes please. I don't remember the last patch without a nerf to strife. Of course, stamblades are unaffected.
- Healing ward - only source of burst heal, gone. Critable shields is also a nerf. Stamblades untouched.
- CP crit chance - reduced, moved to minor prophecy. Solo magblades nerfed, stamblades untouched.
- Refreshing Path - been continuously nerfed the last few balance patches, and now finally gone for good.
Obviously all of this makes a game fun to play.
These are the two reasons I won’t be playing my Magblade much in Murkmire. The shield nerfs can be worked around but merciless is now almost not worth casting and the lack of an emergency heal is extremely annoying.
There are build ideas that I’ve seen that may work to some degree but why bother when heavy Stamblade is just objectively better in every situation now?
Yeah minor berserk wouldn’t be worth a slot and take off your only source of burst damage lol. You are honestly showing your magblade class knowledge by every post. I will say again, have you tried heavy armor? You say we’re losing our only burst heal, you’re neglecting to acknowledge dark cloak that scales off your max health...heavy armor + a couple siphoning abilities and you can easily reach 28k+ health depending on your race. You honestly just need to take a step back and theorycraft your actual class or stop complaining and find a new class because you obviously can’t adapt to anything.
HEBREWHAMMERRR wrote: »lucky_dutch wrote: »Magblades were good, but not meta and not overperforming. Really disheartening to see nerf after nerf while stronger specs are buffed (or receive the same nerfs as their stronger stamina counterpart.)
So recently:
- Grim focus - snare gone (which is fair), cost increased (sucks, but also fair), but increased travel time? Completely unnecessary. It's easy enough to dodge as is, and makes it less fun to play.
- Strife - I get the funnel nerf for endgame PvE. But removing minor vitality was unnecessary. What's the point? Surgical changes please. I don't remember the last patch without a nerf to strife. Of course, stamblades are unaffected.
- Healing ward - only source of burst heal, gone. Critable shields is also a nerf. Stamblades untouched.
- CP crit chance - reduced, moved to minor prophecy. Solo magblades nerfed, stamblades untouched.
- Refreshing Path - been continuously nerfed the last few balance patches, and now finally gone for good.
Obviously all of this makes a game fun to play.
These are the two reasons I won’t be playing my Magblade much in Murkmire. The shield nerfs can be worked around but merciless is now almost not worth casting and the lack of an emergency heal is extremely annoying.
There are build ideas that I’ve seen that may work to some degree but why bother when heavy Stamblade is just objectively better in every situation now?
Yeah minor berserk wouldn’t be worth a slot and take off your only source of burst damage lol. You are honestly showing your magblade class knowledge by every post. I will say again, have you tried heavy armor? You say we’re losing our only burst heal, you’re neglecting to acknowledge dark cloak that scales off your max health...heavy armor + a couple siphoning abilities and you can easily reach 28k+ health depending on your race. You honestly just need to take a step back and theorycraft your actual class or stop complaining and find a new class because you obviously can’t adapt to anything.
Yea, run the version of “dark cloak” that DOESN’T CLOAK, + heavy armor @~28k health = Do damage to NO ONE
I need to survive in Cyrodiil & be able to win a fight; just like every other class/playstyle in Cyrodiil (except sorc #rip)
HEBREWHAMMERRR wrote: »lucky_dutch wrote: »Magblades were good, but not meta and not overperforming. Really disheartening to see nerf after nerf while stronger specs are buffed (or receive the same nerfs as their stronger stamina counterpart.)
So recently:
- Grim focus - snare gone (which is fair), cost increased (sucks, but also fair), but increased travel time? Completely unnecessary. It's easy enough to dodge as is, and makes it less fun to play.
- Strife - I get the funnel nerf for endgame PvE. But removing minor vitality was unnecessary. What's the point? Surgical changes please. I don't remember the last patch without a nerf to strife. Of course, stamblades are unaffected.
- Healing ward - only source of burst heal, gone. Critable shields is also a nerf. Stamblades untouched.
- CP crit chance - reduced, moved to minor prophecy. Solo magblades nerfed, stamblades untouched.
- Refreshing Path - been continuously nerfed the last few balance patches, and now finally gone for good.
Obviously all of this makes a game fun to play.
These are the two reasons I won’t be playing my Magblade much in Murkmire. The shield nerfs can be worked around but merciless is now almost not worth casting and the lack of an emergency heal is extremely annoying.
There are build ideas that I’ve seen that may work to some degree but why bother when heavy Stamblade is just objectively better in every situation now?
Yeah minor berserk wouldn’t be worth a slot and take off your only source of burst damage lol. You are honestly showing your magblade class knowledge by every post. I will say again, have you tried heavy armor? You say we’re losing our only burst heal, you’re neglecting to acknowledge dark cloak that scales off your max health...heavy armor + a couple siphoning abilities and you can easily reach 28k+ health depending on your race. You honestly just need to take a step back and theorycraft your actual class or stop complaining and find a new class because you obviously can’t adapt to anything.
lucky_dutch wrote: »HEBREWHAMMERRR wrote: »lucky_dutch wrote: »Magblades were good, but not meta and not overperforming. Really disheartening to see nerf after nerf while stronger specs are buffed (or receive the same nerfs as their stronger stamina counterpart.)
So recently:
- Grim focus - snare gone (which is fair), cost increased (sucks, but also fair), but increased travel time? Completely unnecessary. It's easy enough to dodge as is, and makes it less fun to play.
- Strife - I get the funnel nerf for endgame PvE. But removing minor vitality was unnecessary. What's the point? Surgical changes please. I don't remember the last patch without a nerf to strife. Of course, stamblades are unaffected.
- Healing ward - only source of burst heal, gone. Critable shields is also a nerf. Stamblades untouched.
- CP crit chance - reduced, moved to minor prophecy. Solo magblades nerfed, stamblades untouched.
- Refreshing Path - been continuously nerfed the last few balance patches, and now finally gone for good.
Obviously all of this makes a game fun to play.
These are the two reasons I won’t be playing my Magblade much in Murkmire. The shield nerfs can be worked around but merciless is now almost not worth casting and the lack of an emergency heal is extremely annoying.
There are build ideas that I’ve seen that may work to some degree but why bother when heavy Stamblade is just objectively better in every situation now?
Yeah minor berserk wouldn’t be worth a slot and take off your only source of burst damage lol. You are honestly showing your magblade class knowledge by every post. I will say again, have you tried heavy armor? You say we’re losing our only burst heal, you’re neglecting to acknowledge dark cloak that scales off your max health...heavy armor + a couple siphoning abilities and you can easily reach 28k+ health depending on your race. You honestly just need to take a step back and theorycraft your actual class or stop complaining and find a new class because you obviously can’t adapt to anything.
In my opinion if you play Magblade without cloak you’ve completely lost sight of what makes the class unique and might as well play another mag class.
You can run heavy Magblade but you really lose a lot of damage. In Cyro you can make it work but in BGs you ain’t going to be killing anyone in impen gear as heavy Magblade in Murkmire. 100% Vigor uptime is enough to heal through your sustained pressure and you’re not landing a bow proc on anyone with any skill now that you can actually cc-break and roll before it lands, even at point-blank range.
It’s abundantly obvious that you haven’t played the PTS so your opinion isn’t worth consideration.