Maintenance for the week of May 4:
• PC/Mac: No maintenance – May 4
The maintenance is complete, and the PTS is now back online and patch 12.0.3 is available.

PTS Update 20 - Feedback Thread for Nightblades

  • The_Myconid
    The_Myconid
    Soul Shriven
    I am not pleased about the removal of damage from Refreshing Path. This skill is what made nightblade healers cool. The ability to do damage and heal is what makes a nightblade healer(downside is squish). Removing the damage removes that blood mage feel, the damage for healing vibe that nightblade healers have. A shame really, crushing the character and soul of a niche role.
  • lucky_dutch
    lucky_dutch
    ✭✭✭✭
    ecru wrote: »
    Magblade survivability is in the gutter with this patch. Literally every one of my currently equipped healing or defence skills got nerfed.

    Can we have some way to survive please?

    Access to snare removal/immunity would be a start.

    Yeah I don't know how I'm going to survive in the portal in vCR. Path is nerfed and with nothing to attack, siphoning and swallow soul aren't able to heal. The only way magblades can actively heal themselves with choosing the now useless refreshing path is with cloak.

    Magblades now have the least self-healing of all mag classes despite having an entire skill line named “siphoning”.

    ZOS just have no idea how to balance.

    If there aren’t any changes between now and live I’m just going to have to re-roll Templar or Sorc as Magblade just won’t be fun in BGs anymore.

    My magblade is extremely good in BGs. Have your tried heavy armor? Defensive set ups? What’re you running and what do your bars look like?

    I really doubt it is tbh. Heavy setups in no-CP are absolute trash - zero damage.

    Your expectations must be set very low if you think that’s “extremely good”!
  • lucky_dutch
    lucky_dutch
    ✭✭✭✭
    Nightblade
    Assassination
    Grim Focus: Added a brief minimum travel time to the Assassin's Will proc of this ability and its morphs.

    I dont understand this change, the ability already had a small delay when fired from melee range and was annoying to deal with...
    A good player quickly noticed that you cannot stun and proc assassins will right after, because the skill will never land unless the enemy player didnt roll dodge after the stun(which is very unlikely).

    The skill will end up being too predictible and too easy to avoid
    Grim Focus shined for the last 3 patches and now its back to being a niche skill in PvP, kinda sad

    It’s actually now possible to stun break and roll before bow hits if bow is fired immediately after stun.

    It’s barely worth firing the bow in a 1v1 vs a skilled player now - it will never hit. So much so that I’m considering slotting drain power to buff my dots and spammables instead.

    ZOS have no idea what they’re doing with Magblades, none.
  • Strider__Roshin
    Strider__Roshin
    ✭✭✭✭✭
    ✭✭✭✭
    The change to Grim Focus makes Nightblade no longer fun to play in PvE, and useless in PvP against a competent player. Guess I'm suppose to Surprise Attack my opponent to death?
  • Maryal
    Maryal
    ✭✭✭✭✭
    I am not pleased about the removal of damage from Refreshing Path. This skill is what made nightblade healers cool. The ability to do damage and heal is what makes a nightblade healer(downside is squish). Removing the damage removes that blood mage feel, the damage for healing vibe that nightblade healers have. A shame really, crushing the character and soul of a niche role.

    I agree.

    Refreshing path, as it currently is, is one of those abilities that makes NBs unique. The upcoming patch dismantles the ability in a way that has neither morph being unique, and it fails to accomplish the purpose of giving NBs something unique to the table. Remember, NBs consist of both the magica and stamina versions of the class.


    Logically, the change must have been prompted from its use in pve ... (enemy pvp'ers could simply avoid the red ground trail). Assuming it was a pve related change, the only logic that fits is that the devs felt it caused too much damage given the amount of healing it provided. This would only have been true for magblades since it is a magica based ability.

    Despite it being a magica based ability, healing path (in its current form) can be used by stamblades, it provides something unique for them to 'bring to the table', as it were (although not as powerful as in the hands of a magblade). From the point of a stamblade, if the proposed change goes through, the ability would provide nothing for them to 'bring to the table' (it still scales off of magica) and, instead, puts in the 'weak sauce' category (use it if you want to get kicked ... or not rezed).

    A better solution would have been to not dismantle the live version of refreshing path, but instead, have it scale off of max health (the actual 'cost' could stay magaica which actually benefits stamblades from a resource management perspective). It would actually make the ability something both magblades and stamblades could 'bring to the table' without destroying the uniqueness of the ability, while at the same time toning down the damage component IF that is what actually prompted the change in the first place. The pts change for the damage only morph is fine.

    Also, please don't think that changing both 'pts morphs' to scale off of health would fix the problem.... it won't (that would make the pts morphs rather useless ... putting both in the weak-sauce category). There is no reason to change the pts morph that deals damage only - keep it powerful for magblades. My comments are only focused on the live version of refreshing path -- that version is useful for stamblades because of the combination of damage/healing/temporary speed buff. Take any component alone and, for stamblades, it's 'meh' ... two combined is 'meh+' ... but all 3 combined = very useful and unique utility.
    Also, my suggested change to the live version of refreshing path would greatly help NB tanks who spec into health.
    Edited by Maryal on October 10, 2018 1:32AM
  • bitzcried
    bitzcried
    Soul Shriven
    You know... It might've been easier if they applied some kinda system that keeps these nerfs in PvP environments only, this *** is hurting PvE because of PvP. I'm sure ZoS could do something like that, but they just don't wanna spend the time and resources for it. And those saying that some of these changes are okay are obviously more keen on PvP... But at the same time, however. It seems more like ZoS gives 0 *** about us end-game players. New to Mid-game players could care less about these changes, so obviously these nerfs are just to *** us off. As a matter of fact, this whole thread is a waste of time. Once they make the changes it stays most of the time. Some would even say that ZoS listens to us.. But most of the time they don't.. So what's the point?
  • thankyourat
    thankyourat
    ✭✭✭✭✭
    bitzcried wrote: »
    You know... It might've been easier if they applied some kinda system that keeps these nerfs in PvP environments only, this *** is hurting PvE because of PvP. I'm sure ZoS could do something like that, but they just don't wanna spend the time and resources for it. And those saying that some of these changes are okay are obviously more keen on PvP... But at the same time, however. It seems more like ZoS gives 0 *** about us end-game players. New to Mid-game players could care less about these changes, so obviously these nerfs are just to *** us off. As a matter of fact, this whole thread is a waste of time. Once they make the changes it stays most of the time. Some would even say that ZoS listens to us.. But most of the time they don't.. So what's the point?

    These are PvE nerfs though. Nightblade was Nerf because it was doing to much DPS in PvE
    ecru wrote: »
    Magblade survivability is in the gutter with this patch. Literally every one of my currently equipped healing or defence skills got nerfed.

    Can we have some way to survive please?

    Access to snare removal/immunity would be a start.

    Yeah I don't know how I'm going to survive in the portal in vCR. Path is nerfed and with nothing to attack, siphoning and swallow soul aren't able to heal. The only way magblades can actively heal themselves with choosing the now useless refreshing path is with cloak.

    Magblades now have the least self-healing of all mag classes despite having an entire skill line named “siphoning”.

    ZOS just have no idea how to balance.

    If there aren’t any changes between now and live I’m just going to have to re-roll Templar or Sorc as Magblade just won’t be fun in BGs anymore.

    My magblade is extremely good in BGs. Have your tried heavy armor? Defensive set ups? What’re you running and what do your bars look like?

    I really doubt it is tbh. Heavy setups in no-CP are absolute trash - zero damage.

    Your expectations must be set very low if you think that’s “extremely good”!

    Heavy has decent damage in no CP though at least I manage to have decent damage. I play both light and heavy magblade and I can get good damage in both. But if you want to play light you can just play something like fortified brass/necro/blood spawn or troll king. this should give you about 25k health in CP meaning your dampen can max out at 13k and necro will get you to around 50k Magicka meaning you can get to the cap. The resistances will make you shield stronger and you would still have good damage.
    Edited by thankyourat on October 9, 2018 8:16PM
  • thankyourat
    thankyourat
    ✭✭✭✭✭
    Nightblade
    Assassination
    Grim Focus: Added a brief minimum travel time to the Assassin's Will proc of this ability and its morphs.

    I dont understand this change, the ability already had a small delay when fired from melee range and was annoying to deal with...
    A good player quickly noticed that you cannot stun and proc assassins will right after, because the skill will never land unless the enemy player didnt roll dodge after the stun(which is very unlikely).

    The skill will end up being too predictible and too easy to avoid
    Grim Focus shined for the last 3 patches and now its back to being a niche skill in PvP, kinda sad

    It’s actually now possible to stun break and roll before bow hits if bow is fired immediately after stun.

    It’s barely worth firing the bow in a 1v1 vs a skilled player now - it will never hit. So much so that I’m considering slotting drain power to buff my dots and spammables instead.

    ZOS have no idea what they’re doing with Magblades, none.

    That's always been the case though. This change is stupid but there has never been a way to make sure the bow lands. Either because of the travel time or the cast time it use to have
  • dagonbeer
    dagonbeer
    ✭✭✭
    Magblades were good, but not meta and not overperforming. Really disheartening to see nerf after nerf while stronger specs are buffed (or receive the same nerfs as their stronger stamina counterpart.)

    So recently:
    - Grim focus - snare gone (which is fair), cost increased (sucks, but also fair), but increased travel time? Completely unnecessary. It's easy enough to dodge as is, and makes it less fun to play.
    - Strife - I get the funnel nerf for endgame PvE. But removing minor vitality was unnecessary. What's the point? Surgical changes please. I don't remember the last patch without a nerf to strife. Of course, stamblades are unaffected.
    - Healing ward - only source of burst heal, gone. Critable shields is also a nerf. Stamblades untouched.
    - CP crit chance - reduced, moved to minor prophecy. Solo magblades nerfed, stamblades untouched.
    - Refreshing Path - been continuously nerfed the last few balance patches, and now finally gone for good.

    Obviously all of this makes a game fun to play.
  • Silver_Strider
    Silver_Strider
    ✭✭✭✭✭
    ✭✭✭
    I only pray ZOS does SOMETHING to help NB Tanks out before Murkmire goes live because right now, we're getting screwed over extremely with all these changes. We lost our damage, we lost Tava's, our sustain took a hit and we're at an all time low, even more so than when Morrowind was released.
    Argonian forever
  • aeowulf
    aeowulf
    ✭✭✭✭✭
    I only pray ZOS does SOMETHING to help NB Tanks out before Murkmire goes live because right now, we're getting screwed over extremely with all these changes. We lost our damage, we lost Tava's, our sustain took a hit and we're at an all time low, even more so than when Morrowind was released.

    You forgot about the loss of minor vitality.

    Not sure they forgot anything this time round :(
    Edited by aeowulf on October 10, 2018 8:21AM
  • ESO_Nightingale
    ESO_Nightingale
    ✭✭✭✭✭
    ✭✭✭✭✭
    #fireleadcombatdev #powercreepforallotherclasses #pleasehelpmagdenwejustdiedalittlemoreandnooneplaysmagdenbecauseitsboringafasthatiszos'sproblemandnowtheywontfixtheproblemsbecauselike3peopleplaymagdenandcompensationnerfswerecompletelyunjustifiedtotheworstclassinthegamewtfpleasebuffmagdenandallotherstrugglingclassesproperlybyfiringwhoevermakesthoseshitassdecisionspleaseokthanksmyhashtagrantisovergoodbye.

    seriously. whoever makes these decisions does not play the game. i am not blaming the programmers as im sure they are just told to do it. but whoever calls the shots needs to be replaced with someone who has actual knowledge of the game and fanbase.
    Edited by ESO_Nightingale on October 10, 2018 9:00AM
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
    Youtube: https://www.youtube.com/@Frostingale
    Twitch: https://www.twitch.tv/eso_nightingale
  • HEBREWHAMMERRR
    HEBREWHAMMERRR
    ✭✭✭✭✭
    ecru wrote: »
    Magblade survivability is in the gutter with this patch. Literally every one of my currently equipped healing or defence skills got nerfed.

    Can we have some way to survive please?

    Access to snare removal/immunity would be a start.

    Yeah I don't know how I'm going to survive in the portal in vCR. Path is nerfed and with nothing to attack, siphoning and swallow soul aren't able to heal. The only way magblades can actively heal themselves with choosing the now useless refreshing path is with cloak.

    Magblades now have the least self-healing of all mag classes despite having an entire skill line named “siphoning”.

    ZOS just have no idea how to balance.

    If there aren’t any changes between now and live I’m just going to have to re-roll Templar or Sorc as Magblade just won’t be fun in BGs anymore.

    My magblade is extremely good in BGs. Have your tried heavy armor? Defensive set ups? What’re you running and what do your bars look like?

    I really doubt it is tbh. Heavy setups in no-CP are absolute trash - zero damage.

    Your expectations must be set very low if you think that’s “extremely good”!

    Sounds like you don’t know how to adapt and are a one trick pony, my friend. I can easily get over a million damage done on a heavy magblade build and regularly do so. All this while having good heals and utility support for my team. Notice I didn’t pigeonhole my question to you as “hey have you ran heavy armor?” That was one question I asked but you neglected to acknowledge the “defensive setups” portion and didn’t mention your bar setups while still complaining about self healing. Your expectation for this patch is very low because you have a very close minded perspective of the class and should focus on that before crying to the forums. What’s that phrase? L2p?
  • efster
    efster
    ✭✭✭✭✭
    Another week and NOTHING to help NB Tanks/Healers.

    They don't care. It's pretty obvious.
    AD is the best looking faction. I don't make the rules, I just enforce them.
  • NyassaV
    NyassaV
    ✭✭✭✭✭
    ✭✭
    WTB Morrowind MagBlade

    Dragon bones was cool too
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • IwakuraLain42
    IwakuraLain42
    ✭✭✭✭✭
    efster wrote: »
    Another week and NOTHING to help NB Tanks/Healers.

    They don't care. It's pretty obvious.

    There won't be any huge changes this late into the PTS patch cycle, there never are.
    It's very obvious that NB tanks and healers are extremely low on their priority list or these changes never would have made it.
  • Silver_Strider
    Silver_Strider
    ✭✭✭✭✭
    ✭✭✭
    efster wrote: »
    Another week and NOTHING to help NB Tanks/Healers.

    They don't care. It's pretty obvious.

    There won't be any huge changes this late into the PTS patch cycle, there never are.
    It's very obvious that NB tanks and healers are extremely low on their priority list or these changes never would have made it.

    And it sucks. They acknowledged they screwed over NB Tanks and Healers but decide not to do anything and just leave these specs to rot in a corner for several months. I mean FFS NB Tanks never fully recovered from Morrowind Nerfs only to be even further shafted by Murkmire. What's next, some Skyrim DLC that removes the Heal from Sap Essence because it seems every DLC in EP areas results in a largely devastating NB Tank nerf with it.
    Argonian forever
  • kaithuzar
    kaithuzar
    ✭✭✭✭✭
    I wanna see increased travel time on Dawnbreaker & subterranean assault
    Edited by kaithuzar on October 12, 2018 4:42AM
    Member of:
    Fantasia - osh kosh b-josh
    Just Chill - Crown's house
    GoldCloaks - Durruthy test server penga
    Small Meme Guild - Mano's house

    Former member of:
    Legend - Siffer fan boy club
    TKO (tamriel knight's order) - free bks
    Deviance - Leonard's senche tiger
    Purple - hamNchz is my hero
    Eight Divines - myrlifax stop playing final fantasy
    WKB (we kill bosses) - turd where you go?
    Arcance Council - Klytz Kommander
    World Boss - Mike & Chewy gone EP
    M12 (majestic twelve) - cult of the loli zerg
  • sandblack
    sandblack
    ✭✭
    Considering light armour nbs now benefit from the major ward buff/major resolve-buff maybe it should be put on a longer timer than 6s?
  • HowlKimchi
    HowlKimchi
    ✭✭✭✭✭
    Consider adding even just a little bit of damage back to refreshing path please... I play my NB in PVP pretty brawly and this is one of my favorite NB skills. The combined utility of this skill is nice and helps alleviate the bar space issues magnbs have in PVP (i dont run crippling grasp and mark on my nb because of refreshing path). Even just 1 damage just to pull cloak blades out of stealth.
    previously @HaruKamui but I outgrew my weeb phase (probably)

    PC/NA - EP - Howl Bragi/Howl Kimchi
  • lucky_dutch
    lucky_dutch
    ✭✭✭✭
    dagonbeer wrote: »
    Magblades were good, but not meta and not overperforming. Really disheartening to see nerf after nerf while stronger specs are buffed (or receive the same nerfs as their stronger stamina counterpart.)

    So recently:
    - Grim focus - snare gone (which is fair), cost increased (sucks, but also fair), but increased travel time? Completely unnecessary. It's easy enough to dodge as is, and makes it less fun to play.
    - Strife - I get the funnel nerf for endgame PvE. But removing minor vitality was unnecessary. What's the point? Surgical changes please. I don't remember the last patch without a nerf to strife. Of course, stamblades are unaffected.
    - Healing ward - only source of burst heal, gone. Critable shields is also a nerf. Stamblades untouched.
    - CP crit chance - reduced, moved to minor prophecy. Solo magblades nerfed, stamblades untouched.
    - Refreshing Path - been continuously nerfed the last few balance patches, and now finally gone for good.

    Obviously all of this makes a game fun to play.

    These are the two reasons I won’t be playing my Magblade much in Murkmire. The shield nerfs can be worked around but merciless is now almost not worth casting and the lack of an emergency heal is extremely annoying.

    There are build ideas that I’ve seen that may work to some degree but why bother when heavy Stamblade is just objectively better in every situation now?
  • aeowulf
    aeowulf
    ✭✭✭✭✭
    I only pray ZOS does SOMETHING to help NB Tanks out before Murkmire goes live because right now, we're getting screwed over extremely with all these changes. We lost our damage, we lost Tava's, our sustain took a hit and we're at an all time low, even more so than when Morrowind was released.
    efster wrote: »
    Another week and NOTHING to help NB Tanks/Healers.

    They don't care. It's pretty obvious.

    There won't be any huge changes this late into the PTS patch cycle, there never are.
    It's very obvious that NB tanks and healers are extremely low on their priority list or these changes never would have made it.

    And it sucks. They acknowledged they screwed over NB Tanks and Healers but decide not to do anything and just leave these specs to rot in a corner for several months. I mean FFS NB Tanks never fully recovered from Morrowind Nerfs only to be even further shafted by Murkmire. What's next, some Skyrim DLC that removes the Heal from Sap Essence because it seems every DLC in EP areas results in a largely devastating NB Tank nerf with it.

    when did they acknowledge that??!!
  • Silver_Strider
    Silver_Strider
    ✭✭✭✭✭
    ✭✭✭
    aeowulf wrote: »
    I only pray ZOS does SOMETHING to help NB Tanks out before Murkmire goes live because right now, we're getting screwed over extremely with all these changes. We lost our damage, we lost Tava's, our sustain took a hit and we're at an all time low, even more so than when Morrowind was released.
    efster wrote: »
    Another week and NOTHING to help NB Tanks/Healers.

    They don't care. It's pretty obvious.

    There won't be any huge changes this late into the PTS patch cycle, there never are.
    It's very obvious that NB tanks and healers are extremely low on their priority list or these changes never would have made it.

    And it sucks. They acknowledged they screwed over NB Tanks and Healers but decide not to do anything and just leave these specs to rot in a corner for several months. I mean FFS NB Tanks never fully recovered from Morrowind Nerfs only to be even further shafted by Murkmire. What's next, some Skyrim DLC that removes the Heal from Sap Essence because it seems every DLC in EP areas results in a largely devastating NB Tank nerf with it.

    when did they acknowledge that??!!

    It was in one of the Rep meetings I believe. Can't search for an exact quote, at work ATM.
    Argonian forever
  • bitzcried
    bitzcried
    Soul Shriven
    They might've un-did the shield cast time, but the freaking cost increase is really bad, I just tried magblade and the self sustain is total crap, feels kinda more worse than magdk. Idk why ZoS insist on nerfing sustain almost every damn patch. But this is just uncalled for... Already on live hardly any of the damn healers even bother throwing you any synergies, unless you're in a optimized run with guild or friends then good luck.
  • HEBREWHAMMERRR
    HEBREWHAMMERRR
    ✭✭✭✭✭
    dagonbeer wrote: »
    Magblades were good, but not meta and not overperforming. Really disheartening to see nerf after nerf while stronger specs are buffed (or receive the same nerfs as their stronger stamina counterpart.)

    So recently:
    - Grim focus - snare gone (which is fair), cost increased (sucks, but also fair), but increased travel time? Completely unnecessary. It's easy enough to dodge as is, and makes it less fun to play.
    - Strife - I get the funnel nerf for endgame PvE. But removing minor vitality was unnecessary. What's the point? Surgical changes please. I don't remember the last patch without a nerf to strife. Of course, stamblades are unaffected.
    - Healing ward - only source of burst heal, gone. Critable shields is also a nerf. Stamblades untouched.
    - CP crit chance - reduced, moved to minor prophecy. Solo magblades nerfed, stamblades untouched.
    - Refreshing Path - been continuously nerfed the last few balance patches, and now finally gone for good.

    Obviously all of this makes a game fun to play.

    These are the two reasons I won’t be playing my Magblade much in Murkmire. The shield nerfs can be worked around but merciless is now almost not worth casting and the lack of an emergency heal is extremely annoying.

    There are build ideas that I’ve seen that may work to some degree but why bother when heavy Stamblade is just objectively better in every situation now?

    Yeah minor berserk wouldn’t be worth a slot and take off your only source of burst damage lol. You are honestly showing your magblade class knowledge by every post. I will say again, have you tried heavy armor? You say we’re losing our only burst heal, you’re neglecting to acknowledge dark cloak that scales off your max health...heavy armor + a couple siphoning abilities and you can easily reach 28k+ health depending on your race. You honestly just need to take a step back and theorycraft your actual class or stop complaining and find a new class because you obviously can’t adapt to anything.
  • kaithuzar
    kaithuzar
    ✭✭✭✭✭
    dagonbeer wrote: »
    Magblades were good, but not meta and not overperforming. Really disheartening to see nerf after nerf while stronger specs are buffed (or receive the same nerfs as their stronger stamina counterpart.)

    So recently:
    - Grim focus - snare gone (which is fair), cost increased (sucks, but also fair), but increased travel time? Completely unnecessary. It's easy enough to dodge as is, and makes it less fun to play.
    - Strife - I get the funnel nerf for endgame PvE. But removing minor vitality was unnecessary. What's the point? Surgical changes please. I don't remember the last patch without a nerf to strife. Of course, stamblades are unaffected.
    - Healing ward - only source of burst heal, gone. Critable shields is also a nerf. Stamblades untouched.
    - CP crit chance - reduced, moved to minor prophecy. Solo magblades nerfed, stamblades untouched.
    - Refreshing Path - been continuously nerfed the last few balance patches, and now finally gone for good.

    Obviously all of this makes a game fun to play.

    These are the two reasons I won’t be playing my Magblade much in Murkmire. The shield nerfs can be worked around but merciless is now almost not worth casting and the lack of an emergency heal is extremely annoying.

    There are build ideas that I’ve seen that may work to some degree but why bother when heavy Stamblade is just objectively better in every situation now?

    Yeah minor berserk wouldn’t be worth a slot and take off your only source of burst damage lol. You are honestly showing your magblade class knowledge by every post. I will say again, have you tried heavy armor? You say we’re losing our only burst heal, you’re neglecting to acknowledge dark cloak that scales off your max health...heavy armor + a couple siphoning abilities and you can easily reach 28k+ health depending on your race. You honestly just need to take a step back and theorycraft your actual class or stop complaining and find a new class because you obviously can’t adapt to anything.

    Yea, run the version of “dark cloak” that DOESN’T CLOAK, + heavy armor @~28k health = Do damage to NO ONE

    I need to survive in Cyrodiil & be able to win a fight; just like every other class/playstyle in Cyrodiil (except sorc #rip)
    Member of:
    Fantasia - osh kosh b-josh
    Just Chill - Crown's house
    GoldCloaks - Durruthy test server penga
    Small Meme Guild - Mano's house

    Former member of:
    Legend - Siffer fan boy club
    TKO (tamriel knight's order) - free bks
    Deviance - Leonard's senche tiger
    Purple - hamNchz is my hero
    Eight Divines - myrlifax stop playing final fantasy
    WKB (we kill bosses) - turd where you go?
    Arcance Council - Klytz Kommander
    World Boss - Mike & Chewy gone EP
    M12 (majestic twelve) - cult of the loli zerg
  • reprosal
    reprosal
    ✭✭✭✭✭
    Welp PvE rotation is back to being clunky with the stupid travel time for grim focus..
  • HEBREWHAMMERRR
    HEBREWHAMMERRR
    ✭✭✭✭✭
    kaithuzar wrote: »
    dagonbeer wrote: »
    Magblades were good, but not meta and not overperforming. Really disheartening to see nerf after nerf while stronger specs are buffed (or receive the same nerfs as their stronger stamina counterpart.)

    So recently:
    - Grim focus - snare gone (which is fair), cost increased (sucks, but also fair), but increased travel time? Completely unnecessary. It's easy enough to dodge as is, and makes it less fun to play.
    - Strife - I get the funnel nerf for endgame PvE. But removing minor vitality was unnecessary. What's the point? Surgical changes please. I don't remember the last patch without a nerf to strife. Of course, stamblades are unaffected.
    - Healing ward - only source of burst heal, gone. Critable shields is also a nerf. Stamblades untouched.
    - CP crit chance - reduced, moved to minor prophecy. Solo magblades nerfed, stamblades untouched.
    - Refreshing Path - been continuously nerfed the last few balance patches, and now finally gone for good.

    Obviously all of this makes a game fun to play.

    These are the two reasons I won’t be playing my Magblade much in Murkmire. The shield nerfs can be worked around but merciless is now almost not worth casting and the lack of an emergency heal is extremely annoying.

    There are build ideas that I’ve seen that may work to some degree but why bother when heavy Stamblade is just objectively better in every situation now?

    Yeah minor berserk wouldn’t be worth a slot and take off your only source of burst damage lol. You are honestly showing your magblade class knowledge by every post. I will say again, have you tried heavy armor? You say we’re losing our only burst heal, you’re neglecting to acknowledge dark cloak that scales off your max health...heavy armor + a couple siphoning abilities and you can easily reach 28k+ health depending on your race. You honestly just need to take a step back and theorycraft your actual class or stop complaining and find a new class because you obviously can’t adapt to anything.

    Yea, run the version of “dark cloak” that DOESN’T CLOAK, + heavy armor @~28k health = Do damage to NO ONE

    I need to survive in Cyrodiil & be able to win a fight; just like every other class/playstyle in Cyrodiil (except sorc #rip)

    You can easily survive in cyrodill and win a fight while maintaining great survivability. I haven’t ran cloak in a long time and I know many others that openworld without it as well. Shadow image is more than enough.
  • lucky_dutch
    lucky_dutch
    ✭✭✭✭
    dagonbeer wrote: »
    Magblades were good, but not meta and not overperforming. Really disheartening to see nerf after nerf while stronger specs are buffed (or receive the same nerfs as their stronger stamina counterpart.)

    So recently:
    - Grim focus - snare gone (which is fair), cost increased (sucks, but also fair), but increased travel time? Completely unnecessary. It's easy enough to dodge as is, and makes it less fun to play.
    - Strife - I get the funnel nerf for endgame PvE. But removing minor vitality was unnecessary. What's the point? Surgical changes please. I don't remember the last patch without a nerf to strife. Of course, stamblades are unaffected.
    - Healing ward - only source of burst heal, gone. Critable shields is also a nerf. Stamblades untouched.
    - CP crit chance - reduced, moved to minor prophecy. Solo magblades nerfed, stamblades untouched.
    - Refreshing Path - been continuously nerfed the last few balance patches, and now finally gone for good.

    Obviously all of this makes a game fun to play.

    These are the two reasons I won’t be playing my Magblade much in Murkmire. The shield nerfs can be worked around but merciless is now almost not worth casting and the lack of an emergency heal is extremely annoying.

    There are build ideas that I’ve seen that may work to some degree but why bother when heavy Stamblade is just objectively better in every situation now?

    Yeah minor berserk wouldn’t be worth a slot and take off your only source of burst damage lol. You are honestly showing your magblade class knowledge by every post. I will say again, have you tried heavy armor? You say we’re losing our only burst heal, you’re neglecting to acknowledge dark cloak that scales off your max health...heavy armor + a couple siphoning abilities and you can easily reach 28k+ health depending on your race. You honestly just need to take a step back and theorycraft your actual class or stop complaining and find a new class because you obviously can’t adapt to anything.

    In my opinion if you play Magblade without cloak you’ve completely lost sight of what makes the class unique and might as well play another mag class.

    You can run heavy Magblade but you really lose a lot of damage. In Cyro you can make it work but in BGs you ain’t going to be killing anyone in impen gear as heavy Magblade in Murkmire. 100% Vigor uptime is enough to heal through your sustained pressure and you’re not landing a bow proc on anyone with any skill now that you can actually cc-break and roll before it lands, even at point-blank range.

    It’s abundantly obvious that you haven’t played the PTS so your opinion isn’t worth consideration.
  • HEBREWHAMMERRR
    HEBREWHAMMERRR
    ✭✭✭✭✭
    dagonbeer wrote: »
    Magblades were good, but not meta and not overperforming. Really disheartening to see nerf after nerf while stronger specs are buffed (or receive the same nerfs as their stronger stamina counterpart.)

    So recently:
    - Grim focus - snare gone (which is fair), cost increased (sucks, but also fair), but increased travel time? Completely unnecessary. It's easy enough to dodge as is, and makes it less fun to play.
    - Strife - I get the funnel nerf for endgame PvE. But removing minor vitality was unnecessary. What's the point? Surgical changes please. I don't remember the last patch without a nerf to strife. Of course, stamblades are unaffected.
    - Healing ward - only source of burst heal, gone. Critable shields is also a nerf. Stamblades untouched.
    - CP crit chance - reduced, moved to minor prophecy. Solo magblades nerfed, stamblades untouched.
    - Refreshing Path - been continuously nerfed the last few balance patches, and now finally gone for good.

    Obviously all of this makes a game fun to play.

    These are the two reasons I won’t be playing my Magblade much in Murkmire. The shield nerfs can be worked around but merciless is now almost not worth casting and the lack of an emergency heal is extremely annoying.

    There are build ideas that I’ve seen that may work to some degree but why bother when heavy Stamblade is just objectively better in every situation now?

    Yeah minor berserk wouldn’t be worth a slot and take off your only source of burst damage lol. You are honestly showing your magblade class knowledge by every post. I will say again, have you tried heavy armor? You say we’re losing our only burst heal, you’re neglecting to acknowledge dark cloak that scales off your max health...heavy armor + a couple siphoning abilities and you can easily reach 28k+ health depending on your race. You honestly just need to take a step back and theorycraft your actual class or stop complaining and find a new class because you obviously can’t adapt to anything.

    In my opinion if you play Magblade without cloak you’ve completely lost sight of what makes the class unique and might as well play another mag class.

    You can run heavy Magblade but you really lose a lot of damage. In Cyro you can make it work but in BGs you ain’t going to be killing anyone in impen gear as heavy Magblade in Murkmire. 100% Vigor uptime is enough to heal through your sustained pressure and you’re not landing a bow proc on anyone with any skill now that you can actually cc-break and roll before it lands, even at point-blank range.

    It’s abundantly obvious that you haven’t played the PTS so your opinion isn’t worth consideration.

    Ok, well when Murk drops and you’re still on the forums crying I will be destroying BGs like usual on my magblade with a build I already have theorycrafted not utilizing shields or cloak with heavy armor and will be sure to keep you updated. Lol.
    Edited by HEBREWHAMMERRR on October 15, 2018 7:23PM
Sign In or Register to comment.