I am requesting all the stamblades to go to PTS and do some duels. please let us know how your dodge feels......
I am requesting all the magblades to go to PTS and also do some duels. Please let us know how your sustain and dmg is.
Thanks,
Your goal should have been making other classes reach to the point where Nightblades are. But look at what you have done. You did not fix anything by nerfing nightblades. You just ruined another class.
Ruined? What is ruined? Our damage hasn't changed at all. The only thing that has changed is the sustain for both Magblade and Stamblade and the healing on Magblade. And I highly doubt that you'll notice any sustain difference in raids or in PvP just because the bow proc will cost 1k resources or because the execute will cost 400 more resources per cast. Sure a couple of changes are weird and unnecessary, but Nightblades are under no circumstances ruined.
The comment in discord about Wrobel saying the new Evasion was so NB didn't have to block got me thinking.
Besides the obvious about comparing 25% AoE damage mitigation vs 25% all damage mitigation with cc immunity being roughly equal... (I'm not even going there) If this is true, can NB get a semi-permanent shield wall instead please? Yep daft suggestion, but only as daft as comparing the two above...
So it actually got me thinking, I don't think stamina or magicka should be used to block. I think it should be ultimate or maybe even health...
Using stamina or magicka especially, just feels wrong.
I am requesting all the stamblades to go to PTS and do some duels. please let us know how your dodge feels......
I am requesting all the magblades to go to PTS and also do some duels. Please let us know how your sustain and dmg is.
Thanks,
@CavalryPK
Magblade, pretty terrible now that I have to pay for assassin’s will procs.
But why didn’t you ask how my damage is? Because in order to compete in open world with healing ward & impreg nerfed I now have to build like a tank & do 1/4 of my previous damage.
lucky_dutch wrote: »Magblade survivability is in the gutter with this patch. Literally every one of my currently equipped healing or defence skills got nerfed.
Can we have some way to survive please?
Access to snare removal/immunity would be a start.
Your goal should have been making other classes reach to the point where Nightblades are. But look at what you have done. You did not fix anything by nerfing nightblades. You just ruined another class.
Pain point: ZOS changes both morphs of a skill to something else entirely when reworking, instead of splitting the original skill and the new idea between morphs to see what would happen. There are also a not-insignificant amount of skills that are no-brainer choices between morphs. If magika build pick this, or stamina pick that. If tank pick this. And the one you don't pick isn't passed over for...choice reasons, it's passed over because it does close to nothing or in some cases literally nothing for you (Look at Spectral Bow, teleport strike, Blur, Veiled Strike, Death Stroke, Siphoning Strikes, Drain Power).
For example, Malevolent Offering. I really loved the HoT version of the skill that I could use on myself or an ally. I am totally bamboozled as to why they felt the need to not only remove that thing ENTIRELY but to keep the ridiculously shallow choice between morphs and make one option give minor mending and the other slightly reduce cost.
Why? The morphs are the exact same skill but one heals for 8% more or whatever and the other does slightly less of an already small number of dmg to your health. That isn't an interesting/engaging choice at all. It's boring and a nobrainer choice.
It looks like we have a lot of choices for a lot of things, but in reality, we most certainly do not.
usmcjdking wrote: »@efster
Showerthought. New spin2win shade no longer spins to win. It instead casts a damageless power extraction once every six seconds, restoring 300ish stamina and magicka +10% more for each enemy hit.
usmcjdking wrote: »@efster
Showerthought. New spin2win shade no longer spins to win. It instead casts a damageless power extraction once every six seconds, restoring 300ish stamina and magicka +10% more for each enemy hit.
can it also keep the aoe maim pls
lucky_dutch wrote: »Magblade survivability is in the gutter with this patch. Literally every one of my currently equipped healing or defence skills got nerfed.
Can we have some way to survive please?
Access to snare removal/immunity would be a start.
lucky_dutch wrote: »Magblade survivability is in the gutter with this patch. Literally every one of my currently equipped healing or defence skills got nerfed.
Can we have some way to survive please?
Access to snare removal/immunity would be a start.
Yeah I don't know how I'm going to survive in the portal in vCR. Path is nerfed and with nothing to attack, siphoning and swallow soul aren't able to heal. The only way magblades can actively heal themselves with choosing the now useless refreshing path is with cloak.
lucky_dutch wrote: »lucky_dutch wrote: »Magblade survivability is in the gutter with this patch. Literally every one of my currently equipped healing or defence skills got nerfed.
Can we have some way to survive please?
Access to snare removal/immunity would be a start.
Yeah I don't know how I'm going to survive in the portal in vCR. Path is nerfed and with nothing to attack, siphoning and swallow soul aren't able to heal. The only way magblades can actively heal themselves with choosing the now useless refreshing path is with cloak.
Magblades now have the least self-healing of all mag classes despite having an entire skill line named “siphoning”.
ZOS just have no idea how to balance.
If there aren’t any changes between now and live I’m just going to have to re-roll Templar or Sorc as Magblade just won’t be fun in BGs anymore.