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PTS Update 20 - Feedback Thread for Nightblades

  • Juhasow
    Juhasow
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    Feanor wrote: »
    Mark Target
    Piercing Mark (morph): Decreased the duration of the detection effect to 5 seconds from 30 seconds. The duration of the Major Fracture and Breach effects remain unchanged.
    Grim Focus:
    Fully-Charged Heavy Attacks now grant 2 stacks towards the spectral bow proc for this ability and its morphs.

    Like the class needed to be even easier to play. But well, seems the goal is to have NBs everywhere. If so, then it’s an awesome patch I guess.

    Well You know when one of the class reps ( :wink: ) playing stamblade on PC EU tells You to quote more or less "gtfo with that bull**** mark spam" when You mark him and then starts whole essey of how weak stamblade especially in medium armor is and how Hard it's to cloak in PvP thEn what You eXpect. You know at that moment it'S just matter of time until cloak hardcounters gets nerfed especially when You see this as one of the points beeing discussed at class reps meeting.

    Edited by Juhasow on September 19, 2018 2:34PM
  • Teeba_Shei
    Teeba_Shei
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    Mark target was effectively a way to disable a classes ability for 30 seconds so this nerf is fine.
  • Juhasow
    Juhasow
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    Minor Savagery: Increased the bonus to Weapon Critical Strike Chance to 6% from 3%.

    Precise Strikes: Decreased the Weapon Critical Strike Chance granted to 9% from 12%.

    So in short You're nerfing everyones weapon crit chance in CP PvP while keeping stamblade crit unchanged and buffing stamblade weapon crit by 3% in nonCP ? Great move simply great... all what was needed are stamblades buffs in PvP :disappointed:

    Edited by Juhasow on September 19, 2018 2:33PM
  • Sporvan
    Sporvan
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    These patch notes destroy NB build diversity. I see no reason to play a Healer or Tank anymore as a nightblade.

    The unique NB Healer role of being able to dish out a little damage has been completely destroyed with Path not being able to do damage and a 50% damage nerf on Funnel Health.

    They're basically forcing you to play Stamblade and Magblade (although Magblade took some hits).

    I hope that they reverse their thinking on Path and Funnel Health.
  • HappyElephant
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    ZOS should reduce the cost of give us free race changes so we can switch to Redguard.
  • Stigant
    Stigant
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    Those changes, whether we like them or not actually make a lot of sense. ZOS wants us to have to use heavy attacks... they are forcing us to do so because it's a mechanic in the game that we're not using. Seems like the intent behind those changes is that noone can get away with only LA rotation without couple HA weaved in for the sustain. They put mechanics into the boss fights that we skip with our high self sustainable DPS. They want us to use the intended mechanics.
  • NyassaV
    NyassaV
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    I hate the changes to path

    They had the right idea with the changes to strife but did it all so terribly wrong

    WTB snare removal

    Why did we increase the costs of using Merciless and Power Lash rather than just buffing Frags!
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • exeeter702
    exeeter702
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    Juhasow wrote: »
    Minor Savagery: Increased the bonus to Weapon Critical Strike Chance to 6% from 3%.

    Precise Strikes: Decreased the Weapon Critical Strike Chance granted to 9% from 12%.

    So in short You're nerfing everyones weapon crit chance in CP PvP while keeping stamblade crit unchanged and buffing stamblade weapon crit by 3% in nonCP ? Great move simply great... all what was needed are stamblades buffs in PvP :disappointed:

    Since your complaint is presumably a solo one, since your odds of not having a NB (mag or stam) in group pvp play is incredibly rare, i would ask why you are drawing the line with NBs? Are you equally upset that a DK is going to have 10% more weapon damage than you?, or a templar is going to have 10% more spell damage than you? A 3% crit buff for sorcs and nbs is not a huge deal, especially when dks and templars got 5% wd/sd buff and considering how percentage buffs are added up here. Its all relative.
    Edited by exeeter702 on September 19, 2018 6:56PM
  • Toc de Malsvi
    Toc de Malsvi
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    exeeter702 wrote: »
    Juhasow wrote: »
    Minor Savagery: Increased the bonus to Weapon Critical Strike Chance to 6% from 3%.

    Precise Strikes: Decreased the Weapon Critical Strike Chance granted to 9% from 12%.

    So in short You're nerfing everyones weapon crit chance in CP PvP while keeping stamblade crit unchanged and buffing stamblade weapon crit by 3% in nonCP ? Great move simply great... all what was needed are stamblades buffs in PvP :disappointed:

    Since your complaint is presumably a solo one, since your odds of not having a NB (mag or stam) in group pvp play is incredibly rare, i would ask why you are drawing the line with NBs? Are you equally upset that a DK is going to have 10% more weapon damage than you?, or a templar is going to have 10% more spell damage than you? A 3% crit buff for sorcs and nbs is not a huge deal, especially when dks and templars got 5% wd/sd buff and considering how percentage buffs are added up here. Its all relative.

    The Minor buffs from all classes are applied to allies in the area. So the only way a DK is getting 10% more while a NB isn't, is if they are not grouped.
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  • HEBREWHAMMERRR
    HEBREWHAMMERRR
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    Add snare removal to refreshing path
    THIS. needs more attention. This is a very viable five and take change that would provide some great group utility. If you’re going to just completely take this damage away and something more than the heal, this would be a very good change and also provide some maneuverability since you’ve completely taken away our evasion and now have a cast time on shields. Great idea rat.
  • Juhasow
    Juhasow
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    exeeter702 wrote: »
    Juhasow wrote: »
    Minor Savagery: Increased the bonus to Weapon Critical Strike Chance to 6% from 3%.

    Precise Strikes: Decreased the Weapon Critical Strike Chance granted to 9% from 12%.

    So in short You're nerfing everyones weapon crit chance in CP PvP while keeping stamblade crit unchanged and buffing stamblade weapon crit by 3% in nonCP ? Great move simply great... all what was needed are stamblades buffs in PvP :disappointed:

    Since your complaint is presumably a solo one, since your odds of not having a NB (mag or stam) in group pvp play is incredibly rare, i would ask why you are drawing the line with NBs? Are you equally upset that a DK is going to have 10% more weapon damage than you?, or a templar is going to have 10% more spell damage than you? A 3% crit buff for sorcs and nbs is not a huge deal, especially when dks and templars got 5% wd/sd buff and considering how percentage buffs are added up here. Its all relative.

    Will everyones weapon or spell dmg go down after Murkmire ? I dont think so but everyone's crit will be lower. Also I dont think that dk or templar synergizes that well with wep/spell dmg as stamblade with weapon crit since that class have passive designed to deal more crit dmg which will be buff especially against shielded targets. Slight buff but still.
  • ccmedaddy
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    lol @ the idea that nightblades should get snare immunity from a class skill. As if NBs aren't already the best class for open world with gazillion buffs and debuffs at their disposal.
  • HEBREWHAMMERRR
    HEBREWHAMMERRR
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    ccmedaddy wrote: »
    lol @ the idea that nightblades should get snare immunity from a class skill. As if NBs aren't already the best class for open world with gazillion buffs and debuffs at their disposal.

    It said snare removal, not immunity. Reading comprehension is hard. You think magblade is the best class for openworld? Have you played magblade openworld?
  • ccmedaddy
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    Yeah, magblade is one of my favorite PvP specs atm and I have no doubt it's among the strongest setups for open world. Giving them snare removal would make this already elusive class (I barely need to cloak anymore with the buffed Shades tbh) basically impossible to catch lmao.
  • exeeter702
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    exeeter702 wrote: »
    Juhasow wrote: »
    Minor Savagery: Increased the bonus to Weapon Critical Strike Chance to 6% from 3%.

    Precise Strikes: Decreased the Weapon Critical Strike Chance granted to 9% from 12%.

    So in short You're nerfing everyones weapon crit chance in CP PvP while keeping stamblade crit unchanged and buffing stamblade weapon crit by 3% in nonCP ? Great move simply great... all what was needed are stamblades buffs in PvP :disappointed:

    Since your complaint is presumably a solo one, since your odds of not having a NB (mag or stam) in group pvp play is incredibly rare, i would ask why you are drawing the line with NBs? Are you equally upset that a DK is going to have 10% more weapon damage than you?, or a templar is going to have 10% more spell damage than you? A 3% crit buff for sorcs and nbs is not a huge deal, especially when dks and templars got 5% wd/sd buff and considering how percentage buffs are added up here. Its all relative.

    The Minor buffs from all classes are applied to allies in the area. So the only way a DK is getting 10% more while a NB isn't, is if they are not grouped.

    Im aware of that. That is precisely my point. The only way stambaldes got "buffed" as was the claim from the individual i quoted is when a stamblade opens on you and you are not a recipient of the same buff from a nearby nb ally. Which under that scenario i framed the comparison that a dk for example will have 10 percent (up from 5) more WD than you if you are in an isolated exchange as well which can be just as much of a benefit compared to 3 percent Wcrit.
  • exeeter702
    exeeter702
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    Juhasow wrote: »
    exeeter702 wrote: »
    Juhasow wrote: »
    Minor Savagery: Increased the bonus to Weapon Critical Strike Chance to 6% from 3%.

    Precise Strikes: Decreased the Weapon Critical Strike Chance granted to 9% from 12%.

    So in short You're nerfing everyones weapon crit chance in CP PvP while keeping stamblade crit unchanged and buffing stamblade weapon crit by 3% in nonCP ? Great move simply great... all what was needed are stamblades buffs in PvP :disappointed:

    Since your complaint is presumably a solo one, since your odds of not having a NB (mag or stam) in group pvp play is incredibly rare, i would ask why you are drawing the line with NBs? Are you equally upset that a DK is going to have 10% more weapon damage than you?, or a templar is going to have 10% more spell damage than you? A 3% crit buff for sorcs and nbs is not a huge deal, especially when dks and templars got 5% wd/sd buff and considering how percentage buffs are added up here. Its all relative.

    Will everyones weapon or spell dmg go down after Murkmire ? I dont think so but everyone's crit will be lower. Also I dont think that dk or templar synergizes that well with wep/spell dmg as stamblade with weapon crit since that class have passive designed to deal more crit dmg which will be buff especially against shielded targets. Slight buff but still.

    Your right that the argument can be made that nb gains more mileage out of crit than dk or temp with wd/sd. But im only saying that the situation where you sre not benefiting from minor savagery is not that common enough to really be concerned.
    Juhasow wrote: »
    exeeter702 wrote: »
    Juhasow wrote: »
    Minor Savagery: Increased the bonus to Weapon Critical Strike Chance to 6% from 3%.

    Precise Strikes: Decreased the Weapon Critical Strike Chance granted to 9% from 12%.

    So in short You're nerfing everyones weapon crit chance in CP PvP while keeping stamblade crit unchanged and buffing stamblade weapon crit by 3% in nonCP ? Great move simply great... all what was needed are stamblades buffs in PvP :disappointed:

    Since your complaint is presumably a solo one, since your odds of not having a NB (mag or stam) in group pvp play is incredibly rare, i would ask why you are drawing the line with NBs? Are you equally upset that a DK is going to have 10% more weapon damage than you?, or a templar is going to have 10% more spell damage than you? A 3% crit buff for sorcs and nbs is not a huge deal, especially when dks and templars got 5% wd/sd buff and considering how percentage buffs are added up here. Its all relative.
    but everyone's crit will be lower when not in the pressence of a nb

    Edited by exeeter702 on September 19, 2018 8:43PM
  • Zer0oo
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    I feel mag nb lost their soul this patch. It was always the class with nice off heals and good sustain but okish damage or you had to use other skills for more dps. Most player chose more dps.

    It was only after morrowind that sustain became so important because healers got nerfed that hard in this patch that you had to build for sustaining alone (RIP group orbs, rip repent, rip shards). -> Sustain with off-healing was the best dps.

    After that came the mini trials and the problem with healing. Especial CR is terrible without off-heals since almost everything damages you for an insane amount. Now the off-healing was also needed.

    Side note:
    The spectral bow proc is no longer free, and costs half the amount of a regular Grim Focus
    This puts the ability on par with other types of proc abilities, such as Crystal Frags.(i guess that was the though behind it just like wip)

    cFrag was the only proc skill so far that was not free and in this patch you changed all proc skills to be not free. Instead of giving sorc something you decided to nerf all other classes :neutral:
    Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
    - Update 23
  • Tenetomb
    Tenetomb
    Soul Shriven
    Looks like PVE Stamblades are overnerfed with Grim Focus change (which is good) AND Killer's Blade cost increase !
    Sooooo let's all play pvp, where we'll dominate by a large margin.
    Meh. This balance patch is just meh...
    Edited by Tenetomb on September 20, 2018 11:35AM
  • Maryal
    Maryal
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    Add snare removal to refreshing path
    THIS. needs more attention. This is a very viable five and take change that would provide some great group utility. If you’re going to just completely take this damage away and something more than the heal, this would be a very good change and also provide some maneuverability since you’ve completely taken away our evasion and now have a cast time on shields. Great idea rat.

    The speed buff to refreshing path acts like a snare removal -- it basically mitigates the snare. I use it all the time for that purpose and I'm a stamblade.
    Edited by Maryal on September 20, 2018 11:40AM
  • Zer0oo
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    I like the mark change but i think you still should be able to see who marked you. Maybe it would be also nice if the make would work: marked = 5sec visible and after that you get every 10 sec your position revealed if you are in stealth. (just some easy too see indication where you where like the scroll light)
    Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
    - Update 23
  • Sparr0w
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    NyassaV wrote: »
    I hate the changes to path

    They had the right idea with the changes to strife but did it all so terribly wrong

    WTB snare removal

    Why did we increase the costs of using Merciless and Power Lash rather than just buffing Frags!

    Best suggestion yet ^, buffing frags (dropping the procced cost) would MASSIVELY help magsorc sustain, without ruining NB and DK sustain = 3 fun to play classes.
    @Sparr0w so I get the notification
    Xbox (EU) - l Sparrow x | CP 810+
    DD: All Mag + Stam
    Heal: Templar | Sorc | NB | Warden | Necro
    Tank: NB | DK | Warden
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    PC (EU) - Sparrxw | CP 810+
    DD: All Mag + Stam
    Heal: Templar | Sorc
    Tank: DK | NB
    Completions: All HM's + TTT + IR + GH + GS
  • reprosal
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    Tenetomb wrote: »
    Looks like PVE Stamblades are overnerfed with Grim Focus change (which is good) AND Killer's Blade cost increase !
    Sooooo let's all play pvp, where we'll dominate by a large margin.
    Meh. This balance patch is just meh...

    I dunno but my DPS went up on PTS. Enchantment changes were a nice buff all the way around.
  • Universe
    Universe
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    Cloak should receive the Streak and dodge roll treatment, casting again within 4 seconds should increase it's cost significantly.
    I suggest the following:
    Current(example):
    Shadowy Disguise: Cost: [4050 / 3960 / 3870 / 3780] Magicka.
    Cloak yourself in shadow to become invisible for 2.5 seconds. Your next direct damage attack used within 3 seconds will always be a Critical Strike.

    New(example):
    Shadowy Disguise: Cost: [4050 / 3960 / 3870 / 3780] Magicka.
    Cloak yourself in shadow to become invisible for 2.5 seconds. Your next direct damage attack used within 3 seconds will always be a Critical Strike.
    Casting again within 4 seconds costs 50% more Magicka.

    *The 50% cost increase can be changed to 30%-40% if you believe 50% is too much of a penalty.
    But it should remain significant so cloak won't be spammed too much.
    Edited by Universe on September 20, 2018 7:48PM
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  • Tenetomb
    Tenetomb
    Soul Shriven
    reprosal wrote: »
    I dunno but my DPS went up on PTS. Enchantment changes were a nice buff all the way around.

    What's your setup ?
    Stam drain enchant ? Redguard ? Recovery glyphs ?

    And you only perform a LA rotation or you now put some HA in it ?
    Edited by Tenetomb on September 20, 2018 8:31PM
  • akl77
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    Nb tank no longer viable cos the 1 sec shield. With no burst heal like Dk, Templar or warden.
    Same as sorc tank. Ready for one shot in dlc dungeons cos shielding took a long second pause.
    Edited by akl77 on September 20, 2018 10:09PM
    Pc na
  • olsborg
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    I rly wish shadowy disguise got nerfed somehow. Buff dark cloak to promote ppl away from invis-gameplay^^

    PC EU
    PvP only
  • Kolzki
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    This khajiit had finally managed to comfortably sustain by using dubious camoran (with boarderline acceptable health), wearing all medium, using an absorb stamina glyph and reluctantly becoming a vampire. I pop potions every 45 seconds and carry rings with regen glyphs for times when orbs aren't available.

    I see that there are further sustain nerfs. This long time khajiit will test a redguard conversion when EU characters are ported to PTS.
  • Czekoludek
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    Please revert one of the changes that hits our sustain (stamNB here). I understand that bow OR execute should cost more but two nerfs are little too much. When will you learn that sustain nerfs aren't fun? Stop with this "be Redguard or GTFO" attitude.
  • idk
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    I think it is a poor idea to force NBs to choose between healing and damage as the current changes do.

    Sure, if they are setup for damage they can use a rStaff to heal but that means they totally lose the flavor of the class. Of course they could respect morphs but that becomes expensive.

    It really seems we are doing more to destroy class identity except for the Warden which it seems Zos is forcing a need for Wardens at the same time.
  • lucky_dutch
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    I don't get what you were going for with the twisting path change. It's a big nerf to NB healers utility and it's not like they were must-picks. I'm fairly frequently kicked just for being not a templar and groups are increasingly running 3 dps for 4-man content so not sure why this spec needs a nerf.

    Oh yeah and anguish set has made stamblades unkillable in duels so thanks for that one too.
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