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Do you support adding a cast time change for damage shields?

  • Reverb
    Reverb
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    Withholding judgement until I test it out in difficult content. I'm not worried about it in PvP, but in pve that cast time is likely to represent a significant dps loss, and I'm even more worried about my healer. A second is a long time in those situations where Harness is clutch.
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • efster
    efster
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    No, There are better ways of balancing them.
    I'm not the only nightblade tank out there and each and every one of us doesn't have a class shield.
    And those of us with any sense don't think this is a good thing. NBs need a class shield -- particularly, one that can also help allies -- to compete with DKs and Wardens.

    I've offtanked vMoL HM on my NB. That was before Harness Magicka required 5 pieces of heavy armour. Without Harness Magicka, I wouldn't have been able to do it. Period. You are free to call me a bad player, but only after you tank vMoL HM on your NB without a shield of any kind.
    AD is the best looking faction. I don't make the rules, I just enforce them.
  • visionality
    visionality
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    No, There are better ways of balancing them.
    Same with pvpers... Surely there are very good 1vX players, but the majority of players just cant 1vX even if their char's stats and gear are pretty much identical.

    When has anybody seen a magsorc 1vsXing any PVP group above pure potatoe level sucessfully? I know DKs, stamwardens and NBs who can still do it, but magsorcs? Nope.
  • BigBadVolk
    BigBadVolk
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    No, There are better ways of balancing them.
    Same with pvpers... Surely there are very good 1vX players, but the majority of players just cant 1vX even if their char's stats and gear are pretty much identical.

    When has anybody seen a magsorc 1vsXing any PVP group above pure potatoe level sucessfully? I know DKs, stamwardens and NBs who can still do it, but magsorcs? Nope.

    tbh the whole 1vx is all about farming potatoes 90% of the time, it should be called 1vp but, on topic if they wanted two total useless skill now they succeeded
    "The ass is similar to the opinion: Everyone has it, but no one cares about the others!"
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  • Miswar
    Miswar
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    No, There are better ways of balancing them.
    If this goes to LIVE than you will not see me playing ESO. Wasted so many hours for mag sorc main.

    Until than will just pop up to do few writs per day if even that.

    GG ZoS! You have out done yourself this time around!
  • LadyNalcarya
    LadyNalcarya
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    No, There are better ways of balancing them.
    Same with pvpers... Surely there are very good 1vX players, but the majority of players just cant 1vX even if their char's stats and gear are pretty much identical.

    When has anybody seen a magsorc 1vsXing any PVP group above pure potatoe level sucessfully? I know DKs, stamwardens and NBs who can still do it, but magsorcs? Nope.

    1vX is often against potatoes and those potatoes easily get triggered by solo/duo sorcs. XD


    acw37162 wrote: »
    Two main reasons here.

    While PVP may be different, I just watched Alcast clear the new 4 man trial on vet and he forgot to re-up his food buff on the last half of the last fight, so there might be small overreaction on the PVE implications. (Caveat being if they have the difficulty turned down to start the testing cycle)

    Two and this is the most important for the I am un-subbing, shelfing my sorc raging reddit forums echo chamber crowd - if you think this change is hard to stomach you really are going to loose you collective internet s&^t with whatever they try next.

    Well, then vCR+3 and vAS+2 are actually super easy because they look easy when you watch Hodor vids... Top 1% of playerbase is not representative and you cant balance the game around them.
    Same with pvpers... Surely there are very good 1vX players, but the majority of players just cant 1vX even if their char's stats and gear are pretty much identical.

    Yet they do balance around them, at least with a little bit more on top just to make sure it is very challenging but allows people a little less "no-lifer" to complete.

    Games have done this forever. They balance to let everyone into content even if it is difficult for them. No one thing is required, especially when it can't be up 100% of the time stupidly easy.

    Hell, potions in this game are just like "inspirations" were in City of Heroes. They are very short term buffs that are good but not even necessary for content if you are good enough. I remember soloing some of the hardest content in City of Heroes without those temporary buffs just because I built for it.
    I remember having horrible 1000ms ping in World of Warcraft and still playing well against elite mobs and dungeon bosses as if I didn't have lag because the ping was so consistent and the game designed well enough that I could just time my skill activations to compensate for the global cooldown that they all fired perfectly as if I had no lag and I stil lwon the fight.

    I regularly duo and even solo normal dungeons on ESO without potions and without food, because I forget the food often in there as it isn't even necessary.
    I soloed the Ash Titan and his adds after my DPS glass cannon friend died at the start of the fight just by running around, using Dark Shades and Siphoning Attacks and running circles spamming light attacks. No shield, no heals besides Siphoning Attacks and no other group member help. It took forever but it was done on my first try EVER.



    If you think shields are required for any fight then you're a horrible player who hasn't learned every tool available to you yet.

    Normal dungeons = easy mode, pretty much. You can clear them just by spamming light attacks, they're specifically designed for people who like easy content.
    Try vet content, then we will see how far you'll get without food and shields. Preferably vet dlc, because vanilla vet content was designed for chars with no champion points.

    I've been working on Maelstrom Arena, with no potions. It's like bar swapping for me, difficult to use potions on the D-pad of my controller and everything else is good where it is so remapping isn't an option.

    I did get into an Asylum Sanctorium run the one time. I was the only DPS to survive the fight but couldn't get away due to the aggro range of the bosses being pretty much the whole top level. I did so by recognizing that you get more healing power with the same stats that buff dps, especially with a nightblade with Swallow Soul and Refreshing Path, and I actually paid attention to red stuff on the floor and what was hurting me otherwise.


    But like I said before, just wait for the youtube videos from this pts or live servers after of people still having no trouble with pve or pvp with a shielding sorcerer or anything else you think is nerfed, even without any further adjustments.

    I don't have to prove it is possible or "show you up" when somebody else with over 1000cp will do it for me because it's what they do for money on their streams.
    You don't see them complaining a whole lot when they know they can work around it.

    Are you trolling?
    Your normal Maelstrom and normal Asylum have nothing to do with the subject of the discussion (veteran raid content).
    Actually if you cant clear outdated content from 2016 (Maelstrom) it only proves my point. The gap between top players and casuals/new players is really huge and this change only increases it.

    I didn't say "normal". I'm working on veteran since there isn't a point to Maelstrom's difficult for me if I don't get that weapon and I really want the "Stormproof" title.


    And, why are you all flip-flopping on everything?
    In one thread there are dozens of complaints about Maelstrom being too difficult, because of bugs or whatever, when they say "you must do this for Dremora Motifs" and in this one you say "it's outdated so it's stupid easy face-roll".
    You can't have it both ways.

    By the way, it's only easy once you know it. If you go in blind as your first time then it isn't easy.


    This is why I'm getting tired of MMOs. The elitists who think everything is easy, even though they didn't find it easy until they memorized the patterns, and yet complain about anything they don't find easy because they haven't "got it on farm" yet.
    You people whine and moan about changes that you claim "ZOS won't revert", which they often don't, and then you learn to deal with it and then tell others to "l2p" as if it was so easy and you didn't complain just like the people you use that against.

    Hell is other people with anonymity. You're toxic no-life losers.

    I'm done with this thread as I'll learn to deal with the change before you even try.

    Well, that's the point. The change you're trying to defend will make the content nearly impossible for average players. In vet there's a lot of damage and in some cases it's unavoidable. It wont affect your normal dungeons, but you might as well just forget that vet difficulty exists.
    Elitist jerks will adapt, and average players will bite the dust yet again. I might be an elitist jerk, but I don't think it's fair.
    Edited by LadyNalcarya on September 18, 2018 12:56PM
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • ExcaliburESO
    ExcaliburESO
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    Yes, damage shields should have a cast time.
    Yes, there is no way but maybe they should simply remove hardened ward and not let shields stack done. Always the same 5 ppl making threads over and over u are rly prooving how overpowered u are look at this pull 89% of ppl here is voting for sorcs. which means wait what that 89% of players play sorcs? Why in the world such balanced class and underperforming spec as mag sorc happen to be the most played and the most elite class donno this is bs. In my opinion zos should just remove ur shield from game play with streak in heavy armor like other magicka classes..
  • KBKB
    KBKB
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    No, There are better ways of balancing them.
    stam gonna run riot and crushing shock coming back
  • Vapirko
    Vapirko
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    No, There are better ways of balancing them.
    Especially not in light of the added crit damage, and the change to poisons. As usual ZOS way over doing it. Unreal.
  • LadyNalcarya
    LadyNalcarya
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    No, There are better ways of balancing them.
    Yes, there is no way but maybe they should simply remove hardened ward and not let shields stack done. Always the same 5 ppl making threads over and over u are rly prooving how overpowered u are look at this pull 89% of ppl here is voting for sorcs. which means wait what that 89% of players play sorcs? Why in the world such balanced class and underperforming spec as mag sorc happen to be the most played and the most elite class donno this is bs. In my opinion zos should just remove ur shield from game play with streak in heavy armor like other magicka classes..

    Because sorc is the only class that uses shields, rrrright?
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • code65536
    code65536
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    No, There are better ways of balancing them.
    I could get behind a "Shield Fatigue". When you cast a shield, you get a "Shield Fatigue" debuff for X seconds. Casting another shield during those X seconds will result in the second shield being Y% weaker.

    Adjust X and Y as appropriate for balance.
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  • Emma_Overload
    Emma_Overload
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    No, There are better ways of balancing them.
    I can live with all the other changes.. but the cast time is a DEATH SENTENCE for the Sorcerer class!
    #CAREBEARMASTERRACE
  • PROSEPH
    PROSEPH
    Soul Shriven
    No, There are better ways of balancing them.
    I thought the idea for the changes to damage shields in murkmire was to bring counterplay to shields and not destroy the play style completely? For example burst heals or healing over time is easily countered by numerous defiles stacked with the befouled cp which is massive counterplay shields however can’t be defiled and the only other way to ignore shields is oblivion damage which we know is too far so i do support the change to shields being critted and resistances affecting shields and therefore penetration affecting shields however the cast time on shields is completely ridiculous it would be like having to premptively breath of life or rally before a burst even hits you so im sure/hope in the upcoming weeks of pts they remove the cast time as it’s just an unplayable change
  • KittyHazWares
    KittyHazWares
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    No, There are better ways of balancing them.
    Shields can be a bit OP in PvP when a good sorc is using them, stacking them.

    A cast time is a very unnecessary change/nerf.

    There’s better ways to balance.

    ZOS did ya dirty magic users.
    Edited by KittyHazWares on September 18, 2018 1:24PM
    Xbox One NA
  • kylewwefan
    kylewwefan
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    Yes, damage shields should have a cast time.
    I clicked the wrong button
  • BalticBlues
    BalticBlues
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    No, There are better ways of balancing them.
    Alcast: "If you need a second to cast a shield, especially in PvP it is just a death sentence"
    https://youtube.com/watch?v=B087K6AdPMM
  • ZOS_JesC
    ZOS_JesC
    admin
    Greetings, we've removed a few baiting comments directed at other forum members. This is a friendly reminder to keep comments on topic and civil when posting. Thank you for your understanding.
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  • Rak_am
    Rak_am
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    No, There are better ways of balancing them.
    death sentence, kill eso+, uninstall game ^^
    zenimax, FIX THE GAME
  • boombazookajd
    boombazookajd
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    No, There are better ways of balancing them.
    time to check out monster hunter or warfare :disappointed:
    Drathus Delenu- Dunmer magDk: Shehai Shatterer, Mageslayer, Stormproof, Peak Scaler, Clockwork Confounder, Orderly, Master Wizard, Cloudrest Hero, Undaunted, Dragonstar Arena Champion
    Thoronir Rolston- Breton petsorc: Stormproof
    Zaakazha-Redguard stamblade: Boethia's Scythe, Clockwork Confounder, Maelstrom Arena Champion, Dragonstar Arena Champion

    Scrubs:
    Justinius Maximus Decimus- Altmer magblade
    Agronak gro'Mashul- Orc DK Tank
    Valerya Hawkcroft- Breton healer
    Zaaka- Imperial stamDK/crafter

    _________________
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  • Schattenfluegel
    Schattenfluegel
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    No, There are better ways of balancing them.
    There could be that option, that you cant crit, when youre shielded
    Love my Stamsorc
  • olsborg
    olsborg
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    No, There are better ways of balancing them.
    Being crittable is already a pretty hard nerf imo.

    PC EU
    PvP only
  • xaraan
    xaraan
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    No, There are better ways of balancing them.
    Dumbest change they've made since some of the MW ones - maybe even bigger than those.

    As usual, fix something in a way no one was asking for when you had a million good suggestions already. Maybe someone that understands and plays the game a lot should be in charge of skills and balance? Just a thought.

    Letting crits hit shields was plenty IMO, but they could go a step past that and create major and minor shield variants of different shields so you can't stack annulment with mage shield for example, but even that probably isn't needed.

    Also, they repeat the classic mistake they always do - put things in a game to try and counter something, then nerf it, then leave the counters in the game on top of the nerf. If we are going to make shields this useless then shieldbreaker and sloads should just be take out of the game entirely.
    Edited by xaraan on September 18, 2018 9:35PM
    -- @xaraan --
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  • JPcrazysquirrel3
    JPcrazysquirrel3
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    No, There are better ways of balancing them.
    I mean, ZOS had to nerf something this patch...
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  • Dreyloch
    Dreyloch
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    No, There are better ways of balancing them.
    I voted no, but I'm beginning to think there's a sneaky pattern here. I think Wrobel comes up with the most impossible changes to list out, and finds out what we're accepting of. In this instance, it's critting against shields. So lets tell everyone we're going to add a cast time...they will hate it soooo much, that adding crit damage to shields won't be such a far stretch!

    That way, we can add duration to the shields for PvE rotations, and screw over mag sorcs in PvP at the same time!!!....by making them accept crit-able shields is ok. Because NO ONE will accept the cast time, and they'll ALL focus on that. Meanwhile, it's just smoke and mirrors to get something thru that no one asked for in the first place. Crit-able shields cause some players are bad at PvP and don't know how to fight a sorc.

    I play a Sorc btw. One of my main and most reliable PvP toons. I use ONE shield. Add a cast time to that and he goes on the shelf. Needless to say there are 3 armor sets out there for the purpose of going thru shields. Knightslayer, Sload's, and Shield Breaker. Pick one, heck, pick TWO, and the terribad PvP'ers will win fights. Enough with the nerfing of class skills. It's stupid and un-imaginative ZoS!!
    "The fear of Death, is often worse than death itself"
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    No, There are better ways of balancing them.
    This has now become a Meme.
    ESoyEnV.png

    qKogRC7.png
    Edited by Yolokin_Swagonborn on September 19, 2018 6:15AM
  • frozenbbq
    frozenbbq
    Soul Shriven
    No, There are better ways of balancing them.
    ayyy zos, gimme dat 1 sec cast time on all heals, roll dodge and block while your add it. Also ban 30% of your community, its not like they'll be playing anymore :)
  • knighting68
    knighting68
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    No, There are better ways of balancing them.
    No, BUT some sort of a fix for the shield stacking in PvP is LONG overdue!

    If you say otherwise, or try to blame NBs for some dumb reason (who have seen a lot of changes over the years) then you simply have not played on the other side. The game is about give and take, but sorcs are able to mitigate almost all damage like a tank, but still have incredibly high DPS, sustain, and burst damage output. I'm sure ZOS has looked at the metrics of the game and knows the real numbers.

    My guess is that they will revert the cast time on shields but leave them crittable and/or maybe reduce your own crit chance by 50% (in PvP) if you have a shield up. And what's up with all the dumb comments like "lets add cast time to dodge, and heals, and cloak". C'mon now, are you trolling or really that narrow-minded?
    Edited by knighting68 on September 19, 2018 8:32PM
  • Nicko_Lps
    Nicko_Lps
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    No, There are better ways of balancing them.
    No, BUT some sort of a fix for the shield stacking in PvP is LONG overdue!

    If you say otherwise, or try to blame NBs for some dumb reason (who have seen a lot of changes over the years) then you simply have not played on the other side. The game is about give and take, but sorcs are able to mitigate almost all damage like a tank, but still have incredibly high DPS, sustain, and burst damage output. I'm sure ZOS has looked at the metrics of the game and knows the real numbers.

    My guess is that they will revert the cast time on shields but leave them crittable and/or maybe reduce your own crit chance by 50% (in PvP) if you have a shield up. And what's up with all the dumb comments like "lets add cast time to dodge, and heals, and cloak". C'mon now, are you trolling or really that narrow-minded?

    So you think that Magsorcs can mitigate more damage from stamblades ?

    Lets see how stamblades mitigate damage:

    100% major evasion uptime.
    like 40%-50% dodge roll uptime?
    cloak safety?
    Perm major ward/resolve?
    Vigor?
    Rally ?
    Shade tp?

    Maybe you never playied magsorc side because you should know a magsorc CANT shieldstack vs a staminator, if he does he will die out of magica in 2 mins and if he can sustain constantly 2 shields his damage will be 0.

    Now VS a good magblade? Magsorcs cant do much, since magblades have 10x better toolkit heals/mobility/cloak/Tport/Mmaim and alot better burst damage, soulharvest+spectral bow is the same dmg output as curse+reach+frag+fury that is 4 skills and have to perfectly be lined up.


    I do blame whineblades for this awful turn of events since this happens since day 1 of the game, their first target was DK's after it became a useless class for several years now their main target is magsorc. Not stamsorc that is ALOT better from magsorc, just saying.



    A crittable shield on a magsorc VS a stamblade with spriggan is probably the most wet dream of stamblades, 10k resistance-5k from spriggan - 5k debuff from sup attack. Magsorc takes crit with -0 phys resistance, if you think thats balance you do not deserve a next answer from me since stamblades can burst magsorc shield with only 1 sup attack atm.
    Edited by Nicko_Lps on September 19, 2018 9:27PM
  • Nerftheforums
    Nerftheforums
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    No, There are better ways of balancing them.
    Being crittable (and affected by pen?) is more than enough
  • Oad
    Oad
    Soul Shriven
    No, There are better ways of balancing them.
    FFS just make the sheild work like streak does so ppl can't stack like crazy, I can't even take this stupid change seriously who at ZOS headquarters passed this suggestion and every1 was like wow what a great idea!!??

    Pls listen to your community for once what's the point of asking ppl even if 90% of the player base is against a change and yet it still gets through if this happens it's truly a shame and insult to every1 playing and supporting eso!
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