And those of us with any sense don't think this is a good thing. NBs need a class shield -- particularly, one that can also help allies -- to compete with DKs and Wardens.Mystrius_Archaion wrote: »I'm not the only nightblade tank out there and each and every one of us doesn't have a class shield.
LadyNalcarya wrote: »Same with pvpers... Surely there are very good 1vX players, but the majority of players just cant 1vX even if their char's stats and gear are pretty much identical.
visionality wrote: »LadyNalcarya wrote: »Same with pvpers... Surely there are very good 1vX players, but the majority of players just cant 1vX even if their char's stats and gear are pretty much identical.
When has anybody seen a magsorc 1vsXing any PVP group above pure potatoe level sucessfully? I know DKs, stamwardens and NBs who can still do it, but magsorcs? Nope.
visionality wrote: »LadyNalcarya wrote: »Same with pvpers... Surely there are very good 1vX players, but the majority of players just cant 1vX even if their char's stats and gear are pretty much identical.
When has anybody seen a magsorc 1vsXing any PVP group above pure potatoe level sucessfully? I know DKs, stamwardens and NBs who can still do it, but magsorcs? Nope.
Mystrius_Archaion wrote: »LadyNalcarya wrote: »Mystrius_Archaion wrote: »LadyNalcarya wrote: »Mystrius_Archaion wrote: »LadyNalcarya wrote: »Two main reasons here.
While PVP may be different, I just watched Alcast clear the new 4 man trial on vet and he forgot to re-up his food buff on the last half of the last fight, so there might be small overreaction on the PVE implications. (Caveat being if they have the difficulty turned down to start the testing cycle)
Two and this is the most important for the I am un-subbing, shelfing my sorc raging reddit forums echo chamber crowd - if you think this change is hard to stomach you really are going to loose you collective internet s&^t with whatever they try next.
Well, then vCR+3 and vAS+2 are actually super easy because they look easy when you watch Hodor vids... Top 1% of playerbase is not representative and you cant balance the game around them.
Same with pvpers... Surely there are very good 1vX players, but the majority of players just cant 1vX even if their char's stats and gear are pretty much identical.
Yet they do balance around them, at least with a little bit more on top just to make sure it is very challenging but allows people a little less "no-lifer" to complete.
Games have done this forever. They balance to let everyone into content even if it is difficult for them. No one thing is required, especially when it can't be up 100% of the time stupidly easy.
Hell, potions in this game are just like "inspirations" were in City of Heroes. They are very short term buffs that are good but not even necessary for content if you are good enough. I remember soloing some of the hardest content in City of Heroes without those temporary buffs just because I built for it.
I remember having horrible 1000ms ping in World of Warcraft and still playing well against elite mobs and dungeon bosses as if I didn't have lag because the ping was so consistent and the game designed well enough that I could just time my skill activations to compensate for the global cooldown that they all fired perfectly as if I had no lag and I stil lwon the fight.
I regularly duo and even solo normal dungeons on ESO without potions and without food, because I forget the food often in there as it isn't even necessary.
I soloed the Ash Titan and his adds after my DPS glass cannon friend died at the start of the fight just by running around, using Dark Shades and Siphoning Attacks and running circles spamming light attacks. No shield, no heals besides Siphoning Attacks and no other group member help. It took forever but it was done on my first try EVER.
If you think shields are required for any fight then you're a horrible player who hasn't learned every tool available to you yet.
Normal dungeons = easy mode, pretty much. You can clear them just by spamming light attacks, they're specifically designed for people who like easy content.
Try vet content, then we will see how far you'll get without food and shields. Preferably vet dlc, because vanilla vet content was designed for chars with no champion points.
I've been working on Maelstrom Arena, with no potions. It's like bar swapping for me, difficult to use potions on the D-pad of my controller and everything else is good where it is so remapping isn't an option.
I did get into an Asylum Sanctorium run the one time. I was the only DPS to survive the fight but couldn't get away due to the aggro range of the bosses being pretty much the whole top level. I did so by recognizing that you get more healing power with the same stats that buff dps, especially with a nightblade with Swallow Soul and Refreshing Path, and I actually paid attention to red stuff on the floor and what was hurting me otherwise.
But like I said before, just wait for the youtube videos from this pts or live servers after of people still having no trouble with pve or pvp with a shielding sorcerer or anything else you think is nerfed, even without any further adjustments.
I don't have to prove it is possible or "show you up" when somebody else with over 1000cp will do it for me because it's what they do for money on their streams.
You don't see them complaining a whole lot when they know they can work around it.
Are you trolling?
Your normal Maelstrom and normal Asylum have nothing to do with the subject of the discussion (veteran raid content).
Actually if you cant clear outdated content from 2016 (Maelstrom) it only proves my point. The gap between top players and casuals/new players is really huge and this change only increases it.
I didn't say "normal". I'm working on veteran since there isn't a point to Maelstrom's difficult for me if I don't get that weapon and I really want the "Stormproof" title.
And, why are you all flip-flopping on everything?
In one thread there are dozens of complaints about Maelstrom being too difficult, because of bugs or whatever, when they say "you must do this for Dremora Motifs" and in this one you say "it's outdated so it's stupid easy face-roll".
You can't have it both ways.
By the way, it's only easy once you know it. If you go in blind as your first time then it isn't easy.
This is why I'm getting tired of MMOs. The elitists who think everything is easy, even though they didn't find it easy until they memorized the patterns, and yet complain about anything they don't find easy because they haven't "got it on farm" yet.
You people whine and moan about changes that you claim "ZOS won't revert", which they often don't, and then you learn to deal with it and then tell others to "l2p" as if it was so easy and you didn't complain just like the people you use that against.
Hell is other people with anonymity. You're toxic no-life losers.
I'm done with this thread as I'll learn to deal with the change before you even try.
ExcaliburESO wrote: »Yes, there is no way but maybe they should simply remove hardened ward and not let shields stack done. Always the same 5 ppl making threads over and over u are rly prooving how overpowered u are look at this pull 89% of ppl here is voting for sorcs. which means wait what that 89% of players play sorcs? Why in the world such balanced class and underperforming spec as mag sorc happen to be the most played and the most elite class donno this is bs. In my opinion zos should just remove ur shield from game play with streak in heavy armor like other magicka classes..
https://youtube.com/watch?v=B087K6AdPMM Class reps are just like our politicians. They promise mountains made of gold for us, but in the end, whenever they can they try to push their own agenda.
knighting68 wrote: »No, BUT some sort of a fix for the shield stacking in PvP is LONG overdue!
If you say otherwise, or try to blame NBs for some dumb reason (who have seen a lot of changes over the years) then you simply have not played on the other side. The game is about give and take, but sorcs are able to mitigate almost all damage like a tank, but still have incredibly high DPS, sustain, and burst damage output. I'm sure ZOS has looked at the metrics of the game and knows the real numbers.
My guess is that they will revert the cast time on shields but leave them crittable and/or maybe reduce your own crit chance by 50% (in PvP) if you have a shield up. And what's up with all the dumb comments like "lets add cast time to dodge, and heals, and cloak". C'mon now, are you trolling or really that narrow-minded?