Tommy_The_Gun wrote: »Soldier of Anguish (Medium)
2: Weapon Damage
3: Weapon Critical
4: Weapon Damage
5: When you deal damage with a melee attack, you have a 25% chance to traumatize your enemy, negating their next 5500 points of healing for 4 seconds. This effect can occur once every 4 seconds.
My concern is that this set has the potential to have easy 100% uptime (it can proc constantly in a "loop" - last for 4 seconds and can proc every 4 seconds - 25% chance is quite a lot) - effectively reducing ALL healing that your enemy can have leaving almost ZERO counter play. Might be even worse than sload set.
“Spell Strategist (Light)
2: Max Magicka
3: Spell Damage
4: Spell Damage
5: When you deal damage with a Light Attack, you place a mark over your target for 5 seconds, granting you 500 Spell Damage against your marked target. This effect can occur every 4 seconds.”
Wow, either I’m missing something or there has to be a typo in there somewhere. That’s crazy strong.
WrathOfInnos wrote: »
And magicka Fury. Indomitable Fury had me excited until I read the 5 piece.
Tommy_The_Gun wrote: »Soldier of Anguish (Medium)
2: Weapon Damage
3: Weapon Critical
4: Weapon Damage
5: When you deal damage with a melee attack, you have a 25% chance to traumatize your enemy, negating their next 5500 points of healing for 4 seconds. This effect can occur once every 4 seconds.
My concern is that this set has the potential to have easy 100% uptime (it can proc constantly in a "loop" - last for 4 seconds and can proc every 4 seconds - 25% chance is quite a lot) - effectively reducing ALL healing that your enemy can have leaving almost ZERO counter play. Might be even worse than sload set.
Soldier of Anguish (Medium)
2: Weapon Damage
3: Weapon Critical
4: Weapon Damage
5: When you deal damage with a melee attack, you have a 25% chance to traumatize your enemy, negating their next 5500 points of healing for 4 seconds. This effect can occur once every 4 seconds.
Battalion Defender (Heavy)
2: Max Health
3: Max Stamina
4: Healing Done
5: After successfully blocking, heal yourself or a nearby group member with the lowest health for 2000. This effect can occur every 1 second.
Really interested in this for PvE, the one second cool down is dope af too, couple this with crest of cyrodiil and the new focus rune for Templar with stamina regen and you can block for days while constantly healing yourself and your group by doing absolutely nothing.
Spell Strategist is way too good, its perma uptime 500 sp for magicka users. Beats any other power set for nuking down targets. CD on proc should be increased or set nerfed in other way. Compare to Ravager uptime and difference is rather brutal.
“Spell Strategist (Light)
2: Max Magicka
3: Spell Damage
4: Spell Damage
5: When you deal damage with a Light Attack, you place a mark over your target for 5 seconds, granting you 500 Spell Damage against your marked target. This effect can occur every 4 seconds.”
Wow, either I’m missing something or there has to be a typo in there somewhere. That’s crazy strong.
When did we go from 400 weapon/spell damage of a specific damage type to 500 spell damage for doing something as simple as landing a light attack?
This is just nuts honestly.
blackrose 2h should do damage to all enemies around the target, not two. Dizzying/wrecking blows the most counterable skill In the game and deserves to be rewarded for landing it, especially in this speed meta. Dizzying swing can be countered by walking through the user, bashing the user, ccing the user, and outrunning the user.
Also, this new set will be worse than sloads
Soldier of Anguish (Medium)
2: Weapon Damage
3: Weapon Critical
4: Weapon Damage
5: When you deal damage with a melee attack, you have a 25% chance to traumatize your enemy, negating their next 5500 points of healing for 4 seconds. This effect can occur once every 4 seconds.
Tommy_The_Gun wrote: »Soldier of Anguish (Medium)
2: Weapon Damage
3: Weapon Critical
4: Weapon Damage
5: When you deal damage with a melee attack, you have a 25% chance to traumatize your enemy, negating their next 5500 points of healing for 4 seconds. This effect can occur once every 4 seconds.
My concern is that this set has the potential to have easy 100% uptime (it can proc constantly in a "loop" - last for 4 seconds and can proc every 4 seconds - 25% chance is quite a lot) - effectively reducing ALL healing that your enemy can have leaving almost ZERO counter play. Might be even worse than sload set.
that's effectively 5500 damage every 4 seconds that's unmitigated. its proactive oblivion damage.
Soldier of Anguish (Medium)
- 2 Items: Weapon Damage
- 3 Items: Weapon Critical
- 4: Items Weapon Damage
- 5 Items: When you deal damage with a melee attack, you have a 25% chance to traumatize your enemy, negating their next 5500 points of healing for 4 seconds. This effect can occur once every 4 seconds.
John_Falstaff wrote: »
PureEnvelope35 wrote: »Soldier of Anguish (Medium)
2: Weapon Damage
3: Weapon Critical
4: Weapon Damage
5: When you deal damage with a melee attack, you have a 25% chance to traumatize your enemy, negating their next 5500 points of healing for 4 seconds. This effect can occur once every 4 seconds.
Tested this with a few friends, whoever thought of this set really has to rethink their life choices.....
“Spell Strategist (Light)
2: Max Magicka
3: Spell Damage
4: Spell Damage
5: When you deal damage with a Light Attack, you place a mark over your target for 5 seconds, granting you 500 Spell Damage against your marked target. This effect can occur every 4 seconds.”
Wow, either I’m missing something or there has to be a typo in there somewhere. That’s crazy strong.
•Champion of the Hist (Heavy) •2: Weapon Damage
3: Max Stamina
4: Max Stamina
5: Gain Minor Heroism at all times while you are in combat, generating 1 Ultimate every 1.5 seconds.
Shalk Exoskeleton
(2 items) Adds 1206 Max Health
(3 items) Adds 129 Spell Damage
(4 items) Adds 833 Spell Critical
(5 items) Gain Minor Heroism at all times while in combat, generating 1 Ultimate every 1.5 seconds.
“Spell Strategist (Light)
2: Max Magicka
3: Spell Damage
4: Spell Damage
5: When you deal damage with a Light Attack, you place a mark over your target for 5 seconds, granting you 500 Spell Damage against your marked target. This effect can occur every 4 seconds.”
Wow, either I’m missing something or there has to be a typo in there somewhere. That’s crazy strong.
It's single target damage only. I'm sure it will get nerfed because of PvP QQing. PvE it would be nice for burning down bosses, but will have very little benefit to trash mobs, pulls, etc.
Tommy_The_Gun wrote: »Soldier of Anguish (Medium)
2: Weapon Damage
3: Weapon Critical
4: Weapon Damage
5: When you deal damage with a melee attack, you have a 25% chance to traumatize your enemy, negating their next 5500 points of healing for 4 seconds. This effect can occur once every 4 seconds.
My concern is that this set has the potential to have easy 100% uptime (it can proc constantly in a "loop" - last for 4 seconds and can proc every 4 seconds - 25% chance is quite a lot) - effectively reducing ALL healing that your enemy can have leaving almost ZERO counter play. Might be even worse than sload set.
that's effectively 5500 damage every 4 seconds that's unmitigated. its proactive oblivion damage.
Tested; it does proc every 4 seconds, and your target can't heal. It's worse than oblivion damage because oblivion has a counter (albeit a bad one): healing.
This set needs to 1) be affected by battlespirit (it isn't) and 2) have at least 2-3x the cooldown length.
WrathOfInnos wrote: »
Blackrose Bow:
This one was interesting for me at first (combined with the range increase on scatter shot), but its functionality is again quite counterintuitive. Since the bleed dot is scaling with the damage it does, it does exactly the counterpart of what bleeds were designed to do: hit hard against high resistance enemies. This way, it does exactly the opposite: It kills enemies with low resistances fast from full range (since the damage of the initial hit is high against these), but doesn't do a lot against tanky enemies. It also increases the eficiency of the low risk high reward sniper playstye in pvp even more, since they can now snipe + scattershot you from full range and make sure their snipe hits you unguarded and have it apply a bleed dot on top of the poisoning. I see this being used, but not really in healthy way.