Soldier of Anguish: Reduced the healing absorption value to 4800 from 5500, and the healing absorption debuff from this set can no longer stack with itself.
Yet still not reduced by battle spirit. It's almost like our faces are being spat on.
Cut down the Spell Strategist bonus and slightly increase the cooldown.
I know you wanna sell the DLC but there has to be a limit to decency when people farmed the crap out of Cloudrest and City of Ash to just find themselves with a set that's more powerful.
Scrap Soldier of Anguish completely.
This is still not an anti-shield set, it's an anti-healing set -- meaning it will hit every build without shields harder than those with.
To be an anti-shield set it either needs to strip existing shields or reduce the size of new ones cast, in which case it would be a counter to Bone Shield in group play.
This is still not an anti-shield set, it's an anti-healing set -- meaning it will hit every build without shields harder than those with.
To be an anti-shield set it either needs to strip existing shields or reduce the size of new ones cast, in which case it would be a counter to Bone Shield in group play.
It is not an anti-shield set. And never was supposed to be an anti-shield set. It's an anti-healing set that might be still a bit too strong.
This is still not an anti-shield set, it's an anti-healing set -- meaning it will hit every build without shields harder than those with.
To be an anti-shield set it either needs to strip existing shields or reduce the size of new ones cast, in which case it would be a counter to Bone Shield in group play.
It is not an anti-shield set. And never was supposed to be an anti-shield set. It's an anti-healing set that might be still a bit too strong.
It is supposed to be a "reverse damage shield" according to the devs.
Reverse damage shield huh. Maybe we should compare it to a set that procs a damage shield (which was literally just updated)
This is still not an anti-shield set, it's an anti-healing set -- meaning it will hit every build without shields harder than those with.
To be an anti-shield set it either needs to strip existing shields or reduce the size of new ones cast, in which case it would be a counter to Bone Shield in group play.
It is not an anti-shield set. And never was supposed to be an anti-shield set. It's an anti-healing set that might be still a bit too strong.
It is supposed to be a "reverse damage shield" according to the devs.
ZOS_Liforce wrote: »The Murkmire update has a total of 18 new item sets, making it one of the most set dense updates to date. Here is the Combat Team’s insight on some of the most debated sets on the forums:
Soldier of Anguish
This set was designed to put pressure on single targets. Soldier of Anguish applies Heal Absorption, which acts like a reverse Damage Shield. Like Damage Shields, Heal Absorption was not intended to be stackable from the same source and we are already in the process of resolving this bug. Unlike Damage Shields, Heal Absorption is not currently affected by battle spirit and after reviewing some of the comments and testing the set in a greater variety of PvP scenarios, we’ve come to agreement that Soldier of Anguish is over-performing, and its values will be re-evaluated.
Spell Strategist
Made for an assassin playstyle, Spell Strategist greatly increases your damage output, but only for single targets. In areas with high player concentrations or PvE content featuring multiple targets, players should find a drop-off in overall DPS. In addition, while your damage output on single targets increases, you gain no benefits to your healing abilities outside of abilities that scale off of your damage, such as Strife. Spell Strategist could be considered as a glass cannon item set and as of right now, will not be changed.
Blackrose Weapons
Most forum discussions about the Blackrose Weapons showcase the weapons in PvP environments. The Combat Design team develops item sets based on the environment the sets are acquired in, such that PvP sets are typically acquired in PvP zones, PvE sets are typically acquired in PvE zones, and crafted sets and Monster Masks acting as a mix. That being said, we understand Blackrose is incredibly challenging, and the rewards should feel more awesome, particularly Radial Uppercut, Razor Shot, Wild Impulse, and Spectral Cloak. We are evaluating player feedback and examining these sets more closely.
We understand that not all item sets benefit all playstyles, but when creating each update, we try to craft item sets for the greatest variety of players. We scour the forums for constructive criticism to help inform our decision making and make the item sets that make for fun and exciting choices for our players, because at the end of the day, we make sets that we want to play with!
Gallant Charge
2: Reduces the cost of Shield Charge by 25% and reduces the cost of your next non-Shield Charge One Hand and Shield ability by 100%.
Perfect Gallant Charge
2: Physical Resistance
2: Spell Resistance
2: Reduces the cost of Shield Charge by 25% and reduces the cost of your next non-Shield Charge One Hand and Shield ability by 100%.
Champion of the Hist (Heavy)
2: Weapon Damage
3: Max Stamina
4: Max Stamina
5: Gain Minor Heroism at all times while you are in combat, generating 1 Ultimate every 1.5 seconds.
Gallant Charge
2: Reduces the cost of Shield Charge by 25% and reduces the cost of your next non-Shield Charge One Hand and Shield ability by 100%.
Perfect Gallant Charge
2: Physical Resistance
2: Spell Resistance
2: Reduces the cost of Shield Charge by 25% and reduces the cost of your next non-Shield Charge One Hand and Shield ability by 100%.
Gallant Charge
2: Reduces the cost of Shield Charge by 25% and reduces the cost of your next non-Shield Charge One Hand and Shield ability by 100%.
Perfect Gallant Charge
2: Physical Resistance
2: Spell Resistance
2: Reduces the cost of Shield Charge by 25% and reduces the cost of your next non-Shield Charge One Hand and Shield ability by 100%.
Does this work for Shield Wall (the sword and board ultimate)? Has anyone tried it? lol
Would be pretty cool if you could just spam shield charge and drop a free ulti every time.
ZOS_Liforce wrote: »...
Blackrose Weapons
Most forum discussions about the Blackrose Weapons showcase the weapons in PvP environments. The Combat Design team develops item sets based on the environment the sets are acquired in, such that PvP sets are typically acquired in PvP zones, PvE sets are typically acquired in PvE zones, and crafted sets and Monster Masks acting as a mix. That being said, we understand Blackrose is incredibly challenging, and the rewards should feel more awesome, particularly Radial Uppercut, Razor Shot, Wild Impulse, and Spectral Cloak. We are evaluating player feedback and examining these sets more closely.
...
The_Last_Titan wrote: »i need a refresher, when the reward of the worthy sets change where will some of the gold jewelry come from for the current ROTW sets
TankHealz2015 wrote: »TESTED: Twin Sisters
Found Twin Sister armor set hiding in the coffer with light armor sets.
The Twin Sisters proc has no visual effect (except for the mobs dying very fast)
Stamina-DK: solo, PvE, Craglorn, multi-boss, group areas -
Selestrex + Pillar of Nirn + Twin Sister = amazing AoE damage.
But since Twin Sisters has no visual effect when it procs, you never know when to hold block and proc it again...
TankHealz2015 wrote: »TESTED: Twin Sisters
Found Twin Sister armor set hiding in the coffer with light armor sets.
The Twin Sisters proc has no visual effect (except for the mobs dying very fast)
Stamina-DK: solo, PvE, Craglorn, multi-boss, group areas -
Selestrex + Pillar of Nirn + Twin Sister = amazing AoE damage.
But since Twin Sisters has no visual effect when it procs, you never know when to hold block and proc it again...
Am I the only one that thinks Teenage Mutant Ninja Turtles when I see this armor?
Lord_Dexter wrote: »Cut down the Spell Strategist bonus and slightly increase the cooldown.
I know you wanna sell the DLC but there has to be a limit to decency when people farmed the crap out of Cloudrest and City of Ash to just find themselves with a set that's more powerful.
Scrap Soldier of Anguish completely.
Spell Strategist does not need nerf, it works on single target and even does not buff healing.
Many were complaining about Balorgh set but is it OP in live server? Definitely not.
MLGProPlayer wrote: »Lord_Dexter wrote: »Cut down the Spell Strategist bonus and slightly increase the cooldown.
I know you wanna sell the DLC but there has to be a limit to decency when people farmed the crap out of Cloudrest and City of Ash to just find themselves with a set that's more powerful.
Scrap Soldier of Anguish completely.
Spell Strategist does not need nerf, it works on single target and even does not buff healing.
Many were complaining about Balorgh set but is it OP in live server? Definitely not.
It gives 858 effective spell damage against single targets, which is the most important target type (bosses are single targets). However, it's far from useless in AOE trash fights (358 effective SD).
It adds a ton of DPS to single target fights. No other set even comes close.
BSW = 544 effective SD (at 60% uptime)
Julianos = 399
Necropotence = 590
Now, obviously this is just spell damage (some of these sets give crit%), but they all fall well behind SS in terms of DPS.
No other set will be viable unless it's nerfed. Siroria give similar/more DPS, but Siroria has a huge limitation: it forces you to stand still.