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PTS Update 20 - Feedback Thread for Nightblades

  • dagonbeer
    dagonbeer
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    Don't like the removal of Minor Vitality but it's nice to see Funnel Health being worked on.

    Agreed. I understand the nerf to funnel but removing minor vitality wasn't necessary.
  • terrasight
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    I don't get the reason for this.

    Execute, Bow, funnel passives... wtf... WHY?

    Leave us NB alone and bring the other classes on par with us. This is no fix, this is garbage without thinking.

    Hekat'e / Hel'a Niflheim - Sorc / Necro - PS5 EU
  • exeeter702
    exeeter702
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    Assassin’s Blade: Increased the cost of this ability and its morphs by approximately 30%.
    Now for stamina nightblades it will be Redguard or go home even more?
    Fully-Charged Heavy Attacks now grant 2 stacks towards the spectral bow proc for this ability and its morphs.
    It looks more like a bug fix, actually.
    The spectral bow proc is no longer free, and costs half the amount of a regular Grim Focus.
    And more of Redguard or go home for stamina users. And bye-bye self sustainable rotation for mag ones.
    Siphoning Strikes: Fully charged Heavy Attacks now restore twice the amount of Health and resources for this ability and its morphs.
    More of bug fixes looks like.
    Strife:
    Reduced the damage done by this ability by half, but it now also heals for 50% of the damage done and can now target you or any ally. The total healing amount remains unchanged.

    Swallow Soul (morph): This morph now doubles the damage, but decreases the heal to 35% of the damage done and can only target you. The passive Minor Vitality effect has been removed.

    Funnel Health: This morph will now always heal you in addition to an ally.
    Quite a change for healers actually. But a nerf for dd's.

    All this will affect all my pvp and pve bulds cooped with other changes in Murkmire so i'm not looking forward to it at all.
    Evasion death (and now mostly useless blur, only for tanking now), more sustain dd issues for "non-meta" race users and new shield mechanics will probably kill any interest in some ingame activities.
    Well, swallow soul will effectively do the same damage as live since you are gaining back the 50 percent reduction from strife. And now swallow soul can heal for 35 percent of damage done which is up from 25 percent. Magblade dds using this as a spammable are not harmed by the change. Funnel health always healed yourself and one ally, and the shift in healing vs dmg done is claimed to result in no change to effective hps, so im not quite following ZOS here, or is there something im missing?

    This change hurts 5h argonian healblades in pvp mainly because minor vit at all times on top of HA, argonian and nb passives made them very tanky healers. I dont see these changes hurting DDs and pve healers at all. I just want to see the math on 35 percent of swallow soul dmg as heal, vs minor vitality. Strife heals in pvp are very volatile becuase of the constant refresh of the hot on targets that always have varying degress of mitigation ie. a single blocked strife can instantly overwrite a strong strife hot with a real *** one. I just dont see the point of the changes.
    Edited by exeeter702 on September 17, 2018 7:14PM
  • Jaxaxo
    Jaxaxo
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    Is the change to shadow image, that dont let us port up/down intended?
    @ZOS_GinaBruno , @ZOS_JessicaFolsom

    Edit: U get "INVALID LOCATION" information while trying to port up/down. And if u dont have place to cast it (for example u stand on the edge) it consumes magicka and doesnt put shade

    Edit 2: It's working only in places with destroyable objects (keeps, resources, bridges, gates), u can still use it in open world rocks for example
    Edited by Jaxaxo on September 17, 2018 7:43PM
    Forum War - pro AC side

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  • thankyourat
    thankyourat
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    Add snare removal to refreshing path
  • Aliyavana
    Aliyavana
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    So now that shields have a cast time I would say a cast time on cloak would be fair.
  • exeeter702
    exeeter702
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    Aliyavana wrote: »
    So now that shields have a cast time I would say a cast time on cloak would be fair.
    I know you are trying to be witty, but that is an embarrassingly bad comparison to try and make.
  • prototypefb
    prototypefb
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    5 sec is fine, marked nb will not live more than 2 sec in large battles but in small battles this will be enough to get away
  • prototypefb
    prototypefb
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    Aliyavana wrote: »
    So now that shields have a cast time I would say a cast time on cloak would be fair.

    now with shield changes, proper thing to do would be take cost increase off of streak
  • Ufretin
    Ufretin
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    Add snare removal to refreshing path

    Unmorphed Path is a joke, isn't it? 2 seconds of major expedition, yay!

    I don't get the dev comment either "This change to Path of Darkness is aimed at helping each class bring something to the party."
    I'm sure my party will be excited about me bringing an insanely limited speed buff plus either an insanely weak aoe dmg or an insanely weak aoe heal...

    Edited by Ufretin on September 17, 2018 8:22PM
  • WreckfulAbandon
    WreckfulAbandon
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    Another PTS cycle, another clean sweep for NB's. At some point you all will have to consider advocating for less buffs for NBs or less nerfs to other classes, or you won't have any other classes left to fight. And with Mark so thoroughly nerfed you'll all just run around in stealth and all combat in Cyrodiil will end outside of quick ganks.
    Edited by WreckfulAbandon on September 17, 2018 8:27PM
    PC NA

    All my comments are regarding PvP
  • exeeter702
    exeeter702
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    Ufretin wrote: »
    Add snare removal to refreshing path

    Unmorphed Path is a joke, isn't it? 2 seconds of major expedition, yay!

    I don't get the dev comment either "This change to Path of Darkness is aimed at helping each class bring something to the party."
    I'm sure my party will be excited about me bringing an insanely limited speed buff plus either an insanely weak aoe dmg or an insanely weak aoe heal...

    For pvp both cyro, ic and bgs, group wide major expedition at no cost to them is very nice to have. You need to understand the duration is irrelevant, path is dirt cheap to cast, and trying to rotate or get in a better position as a group without having allies eat up resources reapplying their own major exp. should not be written off.
  • Sriivah
    Sriivah
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    From what I can tell, the cost increases to Killer's Blade and Relentless Focus will do one thing: render not-Redguard stamina Nightblades completely irrelevant in end-game pve. They're already disadvantaged.
    Please, add sustain somewhere so people can stop being Redguards, and not be tethered to yawn-inducing heavy attack spam. This applies to all classes, but at least in Wolfhunter I could play my Khajiit stamblade and mostly sustain. Heavy attacks are slow, sticky, and feel like a punishment.
    I play all classes, but I main Stamina Nightblade and Stamina Templar
  • olsborg
    olsborg
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    Dark Cloaks minor protection lasts too short. Tanks/brawlers cant cast it enough to have a long enough uptime worthy slotting it.

    Power Extraction: Its still in (dw)whirlwinds shadow and wont be used because of it
    Edited by olsborg on September 17, 2018 8:56PM

    PC EU
    PvP only
  • ManDraKE
    ManDraKE
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    Great change with mark target but there is one final touch missing, casting mark target should pull you out of stealth. This will end the nonsense situations when you have a nb in cloak spamming mark target and you can't do anything about it. Adding an very small damage to mark target just for the sake of pulling the caster out of cloak should do the trick.
    A bit overkill, don't you think? 10 or 15 seconds would have been good enough. 30 seconds was too long, sure, but 5 seconds is way too short. Where is the middle-ground?

    No, 5 seconds is more to enought for you to land an entire ofensive combo with stun, even gap closer included. More than 5 seconds is just to troll and ruins the other dude's life. Is like being able to bypass magsorcs shields by 15 seconds with every attack


    Going to test the new power extraction, i could be an alternative to spin2win on 2h builds.
    Edited by ManDraKE on September 17, 2018 9:18PM
  • Ragnaroek93
    Ragnaroek93
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    I don't understand why medium armor and dodge get nerfed when Cloak is the only problem. But I don't understand the patchnotes at all at this point.

    Buffing the other morph of Cloak for PvP a bit to make cloakless playstyles more viable was requestet 1000 times as well and never happened.
    Edited by Ragnaroek93 on September 17, 2018 9:31PM
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • Silver_Strider
    Silver_Strider
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    My thoughts
    Assassin's Blade: Meh change. It was an unnecessary nerf but its whatever.

    Blur: RIP Tava Tanks. Being more tanky vs AoE is nice though so while I'll miss the occasional free dodge being both a mitigation and sustain tool, I'm not terribly disappointed by the change.

    Piercing Mark: "This will be a buff if you use Reaper's Mark". Personally, I might actually change to Reaper's Mark now that Piercing isn't outright required in PvP due to its reduced detect time. I still wish they'd rework Mark entirely though, it's such a meh skill.

    Grim Focus: Feels like ZOS is nerfing NB's DPS to be more in line with other classes by increasing resource drain. The heavy attack change just further emphasize this. RIP non-Redguard Stamblades and Magblade.

    Path of Darkness: Stupid Change. Refreshing Path was utility enough without gutting the base skill to be literally useless. This actually hurts NB Tanks/Healers since it nerfs their already little damage even further.

    Strife: Another nerf to NB Healers that wasn't necessary. While their HPS won't be horribly affected, they did nerf the damage a great deal. I get trying to make healers more relevant in content but making them purely Healers with little DPS contribution isn't really what we wanted, even if Magblades were sort of problematic in making healers relevant.

    Siphoning Strikes: Great change, love everything about it.

    Power Extraction: Alright change.

    It's not what I'd have done (apart from Siphoning Strikes) and while I feel some changes were unnecessary or outright stupid, it's not the worst changes imaginable. I'm not happy my NB Healer is being stripped of large portions of its DPS (It's Saptank all over again) but I'm also looking forward to some of changes that may benefit my NB Tank so overall, I'm so-so on these changes.
    Argonian forever
  • ku5h
    ku5h
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    Update 20 / Murkmire PTS Patch changes: https://forums.elderscrollsonline.com/en/discussion/435633/pts-patch-notes-v4-2-0

    Nightblade
    Assassination
    -Mark Target
    Piercing Mark (morph): "Decreased the duration of the detection effect to 5 seconds from 30 seconds. The duration of the Major Fracture and Breach effects remain unchanged."

    ---

    A bit overkill, don't you think? 10 or 15 seconds would have been good enough. 30 seconds was too long, sure, but 5 seconds is way too short. Where is the middle-ground?

    It's a NB buff, obviously. That seems to be the ongoing theme in ZoS HQ.
  • NyassaV
    NyassaV
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    I can't even... I could write an essay outlining the issues here
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • Strider__Roshin
    Strider__Roshin
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    Overall excellent changes! I do believe something needs to be done about Shadowy Disguise though. There needs to be better counterplay against stealth builds.
  • TheStealthDude
    TheStealthDude
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    I could live with either the Strife change OR the Path of Darkness change, but both of these changes together just killed any desire for me to continue playing my Nightblade Healer. Am I the only one that feels this way?
  • FrancisCrawford
    FrancisCrawford
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    I could live with either the Strife change OR the Path of Darkness change, but both of these changes together just killed any desire for me to continue playing my Nightblade Healer. Am I the only one that feels this way?

    No.

    The idea that the Expedition buff on Path matters to anything is absurd, unless it has some PvP value I'm not aware of; if that buff had been removed from the skill there would barely have been a peep, at least from the standpoint of PvE. So there's no reason to slot Refreshing Path any more. Similarly, people will favor the DPSer morph Swallow Soul over the nerfed Funnel Health. So Nightblades will bring almost nothing to healing now that is uniquely useful or fun.
    Edited by FrancisCrawford on September 17, 2018 10:05PM
  • rimmidimdim
    rimmidimdim
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    Taking away minor vitality is not good, I slotted swallow soul just to have on my stamblade, 8% less healing hurts, a lot. Now slot Siphining skill? That makes me keep up another buff unless I drop one. I don't like this change. The evasion change is a nerf to the NB class but I'm not sure it's a particular bad one yet. Seems like magsorc's will hit harder and others like Dk will hit less hard. Will have to see on that one. plz bring back minor vitality however. cheers.
  • lolfarris
    lolfarris
    Soul Shriven
    Zos, you should’ve buffed other classes sustain to match nightblades and made them more playable instead of nerfing magblades in the ground. Can’t described how dissapointed I am with this patch. If these changes stick I doubt i’ll Continue playing..
  • evoniee
    evoniee
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    i like the piercing mark adjustment.

    now we only need to readjust cloak cost, it should lower the base cost and increased every cast in 6 sec (or something) so mag nb cannot perma invis and keeping the overall cost for stam nb to cast 3 consecutive cloak.
  • ApostateHobo
    ApostateHobo
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    Why the change to refreshing path? I don't see how that really brought the classes more in line with each other just screwed up a perfectly good ability. Now people will switch over to twisting if they're dps, and people new to the game are gonna look at path of darkness and go "why would I use an ability just to go a bit faster when i can slot something actually useful?" Really don't see why damage was removed from that.

    Cost increase for assassin's blade why? It's an execute. Not like something people are going around spamming endlessly but okay you guy's rarely make sense anyways.

    Piercing mark only reveals in stealth for 5 seconds which is way too short imo, will probably switch over to reaper's instead at least get more healing on kills with it.

    Why reduce the damage of strife? It's like you're flat out punishing new characters or something. Oh wait you nerfed funnel health too, why? This is just plain rude to nb healers combined with the path nerf. Could at least let them do SOME damage.

    The change to the bow proc is fair I guess, makes it similar to crystal frags so I'm not bothered by that. The heavy attack making two stacks is a nice change, and the siphoning strikes change is nice as well.

    There's also the cast time on annulment that's a pile of bull for mag nb, but that's a whole other issue for light armor builds in general.
  • MehrunesFlagon
    MehrunesFlagon
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    They should bring the other classes up to a similar level first before nerfing nb. I think it would do far less damage if they did it that way.You have to remember nb is a delicate class.This is going to hurt the bottom alot more than the top too.
  • Shinshadow
    Shinshadow
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    This is CLEARLY patch 4.2.0. Because they were high as hell when they put this nerf fest out.
  • Roboplus
    Roboplus
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    Another NB Tank complaining about the changes to Path of Darkness and the loss of Minor Vitality.

    The heal/damage on Refreshing Path was signature for NB Tanks; we all used it.

    And if you're going to nerf Swallow Soul, you gotta put Minor Vitality somewhere else. If you worried about DPS having it, add it to Shadow Barrier.
  • ixie
    ixie
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    I could live with either the Strife change OR the Path of Darkness change, but both of these changes together just killed any desire for me to continue playing my Nightblade Healer. Am I the only one that feels this way?

    No.

    The idea that the Expedition buff on Path matters to anything is absurd, unless it has some PvP value I'm not aware of; if that buff had been removed from the skill there would barely have been a peep, at least from the standpoint of PvE. So there's no reason to slot Refreshing Path any more. Similarly, people will favor the DPSer morph Swallow Soul over the nerfed Funnel Health. So Nightblades will bring almost nothing to healing now that is uniquely useful or fun.

    Refreshing path as it is on live is very useful in PvP, you get a small heal, it can lead to procs off of the heals and/or dots depending on your gear, plus it helps you kite. The expedition buff is very much needed, it was nerfed on cripple last patch, and with the change to evasion Double Take is not worth slotting.
    PC EU

    Ixie - Breton Nightblade
    Paints-With-Frogs - Argonian Nightblade
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