Chilly-McFreeze wrote: »
Why dawnbreaker is missable? If it is, that i did not know of.
You don't even know how other ultimates work and your commenting on how to buff sorc ultimates to compare.
Atronach is strong so it does not need a buff.
Negate is strong so it does not need a buff.
Dawnbreaker and Meteor both still have their uses, and unfortunately DB is still better on magsorc in 1vx due to versatility. And you can still run Cage on a 1vx magsorc, you just need to kite a lot more. It works. I do it. Using atro offensively is a mistake since the DB is going to do more for your burst in a 1vx. Sorcs don't 1vx by whittling their opponents down. It's straight burst.
If you're using Atronach outside of dueling for anything other than an offensive defensive ultimate, then you're using it wrong.
Shifting Negate won't fix the problem, it just creates another one. People need to stop asking for band-aid solutions.
Chilly-McFreeze wrote: »
Why dawnbreaker is missable? If it is, that i did not know of.
Chilly-McFreeze wrote: »in this game you should look at stamina not as muscles, but more like a different form of magical powers combined with body strength
And I guess the "Physical Damage" these stamina abilities deal is "a different form of magical damage"and btw stamsorcs are more like spellswords, so "SORCERER" in its class name still fits extremely well with the stamsorc class theme
Excatly! They combine muscle power / swordmanship (muscle power / stamina) with magic (magicka). So stamina weapon abilities and magicka sorc abilities combined!
Please, go play a hybrid for anything that's worth running. Speak: vet trials, PvP. Come back and tell us how your stamina weapon skills + magicka class damage skills worked out.
Hint: I already did. Looks good, doesn't work.
Define Hybrid dude. As if it means multiple stat, hell that's what most MagSorcs are. Amber / Shackle / engine guardian / tri stat food / pots, roll dodging etc for mitigation. Feels we all hybrid now lol
[...]Chilly-McFreeze wrote: »
Why dawnbreaker is missable? If it is, that i did not know of.
You don't even know how other ultimates work and your commenting on how to buff sorc ultimates to compare.
Atronach is strong so it does not need a buff.
Negate is strong so it does not need a buff.
Dawnbreaker and Meteor both still have their uses, and unfortunately DB is still better on magsorc in 1vx due to versatility. And you can still run Cage on a 1vx magsorc, you just need to kite a lot more. It works. I do it. Using atro offensively is a mistake since the DB is going to do more for your burst in a 1vx. Sorcs don't 1vx by whittling their opponents down. It's straight burst.
If you're using Atronach outside of dueling for anything other than an offensive defensive ultimate, then you're using it wrong.
Shifting Negate won't fix the problem, it just creates another one. People need to stop asking for band-aid solutions.
Just another guy who run around zergsurfing claiming hes a solo player and scared of a shifting negate.
Chilly-McFreeze wrote: »Chilly-McFreeze wrote: »
Why dawnbreaker is missable? If it is, that i did not know of.
Dawnbreaker hits in a cone in front of you. Someone fast/ reactive, lag, etc. causes that people avoid the cone to the sides, walk through you or simply outrange it. + sometimes it consumes the ult cost but doesn't go off. It actually happens more often than not to me. Metero is target bound. You won't miss bc someone side stepped it. Is the tell rather obvious and long? Sure thing. It might help to speed that up but since you actually can't miss it it's just fair that there is a tell at all. Same issue with Skoria. People ask for a telegraph since forever.
What you ask Meteor to be is:
- cheap
- ranged
- auto target/ can't miss/ can't dodge
- instant/ hard to block
- AoE
- high damage
- person bound high damage DoT
+ fire dmg = extra damage to a huge portion of players (vamps)
+ 9 ultimate restored per target
o snare
All while having no drawbacks whatsoever. I think that's a bit over the top. Like I said, speed up the come down and be done with it. On sorc your actual cost is 170, effective cost 161. For a ranged, undodgeable, aoe burst + dot fire ultimate. If it still is too weak compared to DBoS, maybe reduce the cost a little bit as well. But asking for all the pros without the cons is a bit biased or shortsighted.Chilly-McFreeze wrote: »in this game you should look at stamina not as muscles, but more like a different form of magical powers combined with body strength
And I guess the "Physical Damage" these stamina abilities deal is "a different form of magical damage"and btw stamsorcs are more like spellswords, so "SORCERER" in its class name still fits extremely well with the stamsorc class theme
Excatly! They combine muscle power / swordmanship (muscle power / stamina) with magic (magicka). So stamina weapon abilities and magicka sorc abilities combined!
Please, go play a hybrid for anything that's worth running. Speak: vet trials, PvP. Come back and tell us how your stamina weapon skills + magicka class damage skills worked out.
Hint: I already did. Looks good, doesn't work.
Define Hybrid dude. As if it means multiple stat, hell that's what most MagSorcs are. Amber / Shackle / engine guardian / tri stat food / pots, roll dodging etc for mitigation. Feels we all hybrid now lol
Don't play around. In this game the ususal means of an hybrid is: offensive/ damaging skills from both stat pools. E.g. Crit Rush into Frags, while both do decent damage.
Just a high off-stat pool without using it offensively doesn't make you a hybrid. Stam is mandatory for everyone. Stam toons can't empty their main resource on offense, while mags have to build the off pool for defense. BTW on my stamsorc I also run into issues when my off-resource runs dry. Surge, Streak, Dark Deal don't run on thin air. Am I a hybrid as well?
On a sidenote: It's no really a problem to get into the "okay" damage range on a hybrid, but limiting factors are that "okay" is not enough against decent opponents and that your defense or sustain suffers. I killed average pvp'ers on my hybrid sorc back then. Curse + Dizzy (or frags into crit rush) + Wrath + DB did the trick. But either my vigor/rally and hardened armor were subpar or I ran dry in short time. You can't bring up all the stats you need, something is bound to suffer. Sadly, bc it was much fun. Even tho it got me some serious hate tells from broken egos. Someone even "stalked" me after I defeated his meta stamden on my hybrid and went on to tell me what an idiot with and idiotic build I was. Only person I ever reported.[...]Chilly-McFreeze wrote: »
Why dawnbreaker is missable? If it is, that i did not know of.
You don't even know how other ultimates work and your commenting on how to buff sorc ultimates to compare.
Atronach is strong so it does not need a buff.
Negate is strong so it does not need a buff.
Dawnbreaker and Meteor both still have their uses, and unfortunately DB is still better on magsorc in 1vx due to versatility. And you can still run Cage on a 1vx magsorc, you just need to kite a lot more. It works. I do it. Using atro offensively is a mistake since the DB is going to do more for your burst in a 1vx. Sorcs don't 1vx by whittling their opponents down. It's straight burst.
If you're using Atronach outside of dueling for anything other than an offensive defensive ultimate, then you're using it wrong.
Shifting Negate won't fix the problem, it just creates another one. People need to stop asking for band-aid solutions.
Just another guy who run around zergsurfing claiming hes a solo player and scared of a shifting negate.
Shifting negate would cause a huge problem. You could lock someone out of their skills for the entire duration and they could do nothing about it. If they outrun/dodge out of the AoE you simply relocate it and they are restriced again. This is not an ideal solution. Especially if you include your other idea to also negate stamina abilities (does that also mean no sprinting/ dodging?) as well. You strip the opponents of every offensive and defensive ability except light/ heavy attacks, without counterplay. Seems like the same over-the-top style as with meteor.
But at least I'm on you with the moveable atronach. I'm just uncertain if it's better to have a player controlled relocation or just make the atro himself moveable. I don't buy the "no-counterplay" argument of IAVITNI since you can stun/ root/ kill the atro easily. Just like every other sorcerer pet (*couch* unkillable shades/shadow image/ shadowrend, anyone? ), just that you can't instantly resummon it. Something that can't be done to negate.
I'd also go as far and incorporate a special means of Rebate. That passive returns around 30-40% of your pet's summoning costs when it's defeated. But only mag. Let's say Atro returns some amount of ultimate if it gets killed, obviously nothing in the 40% range since 70 ultimate would be too much, but a low two-digit amount could be an incentive to actually use this skill. Because right now I think to myself: If my opponent walks away I lost 170 ultimates. If my opponent is worth his salt he 3-shots my atro and I lost 170 ulti as well. Better use something else for purpose X.
Honestly, most of the times I slot Atro in PvP is for the passives. This must change. Either moveable/ relocateable, or a stam version or a lower risk. But right now I could slot Temporal Guard and use it to LoS much better + I get a shield on block, lower risk, minor protection and resource set-back for the hypotetical costs of 20% stam/health regen on backbar. I just have to keep moving and anticipating when I need it; something that every competent player does anyway.
Nope. You're just trying to weasel your way out of an argument you've provided zero evidence for. Be specific. What recent "balance changes" based on PvP complaints actually affected sorc's PvE performance, other than the minor frags nerf? Which PvE content was made harder to complete because of PvP balance changes? I'm genuinely curious.It's hilarious to me how much PvEers whine about getting nerfed when PvE DPS has been the biggest beneficiary to the massive power creep that ZOS has enables over the past few patches, to the point where the average endgame DPS does twice as much damage as they used to a couple years ago. Which has made 99% of PvE content a complete joke to any half decent player.
#satire....
Sorc changes are due to PvP.... yeah bosses were complaining Sorcs were to OP in vet trials... i blame that Rakkhat... oh wait no... its all PvP crybabies
Serious question: other than the crystal frag nerf (which was ZOS's unilateral decision; no one was complaining about its damage), which recent sorc nerf affected magsorc's PvE DPS as much as, say, the off-balance nerf? Were you using Rune Cage to fight Rakkat or did the stun portion of crystal frags serve any purpose other than giving trash mobs CC immunity and pissing off your tank?
Its hilarious where you feel im complaining about nerfs... clearly your reading comprehension is lacking.
I never mentioned nerfs once, i clearly said they balance based on PvP crybabies...
You are supporting evidence to the PvP crying.
So why sorcs cant make others to be entirely useless vs them?
I say it would be good to make them feel useless even for a while, just a taste of their own medicine.
So why sorcs cant make others to be entirely useless vs them?
I say it would be good to make them feel useless even for a while, just a taste of their own medicine.
I guess you just missed the patch where we had Meteor/Rune Cage sorcs that had a zero counterplay combo. Even sorc mains knew it was utterly broken. And 2-shot overload ganking is still a thing (and has been for years now).
Just another guy who assumes i know nothing.
Just another guy who run around zergsurfing claiming hes a solo player and scared of a shifting negate.
@IAVITNI
"As for Atronach, @Chilly-McFreeze allow me to rephrase. I was referring specifically to the damage aspect of the skill, which can't be dodged if you're in the AoE or range of the Atronach."
Why im even chatting with you seriously?
Atro INITIALLY does an AoE damage, then it picks a target and deals a DoT.
Please when you have 0 knowledge how skills-ultis work stop sharing your opinion.
Making a shifting atro would be great you like it or not.
Making a shifting negate will be AWESOME you like it or not. You flood tears of fears even to the idea of it, imagine your reaction if that would go live.
Yes, as i have 0 counterplay when i take the wrong turn and slam on 25 zerglings, they should face SAME 0 counterplay from 4-5 sorcs keeping them negated and SPREAD around the map.
Also,as i face 0 counterplay to a DK that reflects all my projectiles and i have 0 chance to kill him with curse. He must face the same with me eventually sometime.
As i face 0 counterplay to a templar that looks at me purge+heal everything i do, yes he must face the same 0 counterplay with me.
@ton of HoT, his refreshing path heals him, his 70 cost ulti increases his damage on me 20%, he constantly has 8% max mag+magor war/major resolve+major expedition+crit damage bonus+crit chance bonus YES its time for sorcs to offer 0 counterplay to their oponents.
You keep answering me the same thing AGAIN and AGAIN, just realize that i will keep answering you the same things again and again.
Despite how easy it is to counter, Meteor is absolutely fantastic on a magsorc even after Rune Cage nerfs. No matter what you are still going to land the Meteor. If the opponent roll dodges the Cage they get stunned by Meteor. If the opponent attempts to block the Meteor you Cage them and the Meteor lands anyways.
On top of that, Dawnbreaker is once again the best magsorc ultimate because it is simply more versatile and does not require Cage cheese to be so effective.
**Cage should not exist in the mag sorc kit as it currently exists.
A shifting negate will make things a lot better for sorcs and alot better for cyrodiil PING response since it will wipe out the existance of those 25+ mindless zerglings spamming skills under the protection of 4 templars+10 earthgores.
@Chilly-McFreeze
Negate shines in tower defenses and flag fights, close quarter combat with limited available space. For the rest it’s a waste of Ult most times given how mobile most players have become.
Chilly-McFreeze wrote: »
A shifting negate will make things a lot better for sorcs and alot better for cyrodiil PING response since it will wipe out the existance of those 25+ mindless zerglings spamming skills under the protection of 4 templars+10 earthgores.
I know I repeat myself. You write as if negate would only be used against ball groups. While this game has proven time and time again that every anti-zerg tool ends up more effectively when used by said groups. Destro ult, tornado, bats; just to name a few.
But that isn't my main concern. Having a large AoE shut down is by itself a very strong tool, even without taking the damage/ healing into account. Is it easy to step outside of the AoE? Sure. But that is at least counterplay. As it's currently a means to stress stacked groups, you could always incorporate another AoE snare/ stun/ root to make escape a tad harder.
Area denial is a thing and main purpose of negate, not figuratively taking total control from your opponent. Just like mines are for area denial, not for killing blows.
As soon as you make negate shiftable, you can shut down your opponents permanently. Why shouldn't I use this even in 1v1? I mean, what could any mag build do against this? As soon as s/he leaves the AoE I'd just move it back onto them. Doesn't sound balanced.
I'm not even convinced that Negate needs any buff at all. If you think it's too easy to avoid you should ask for a more sensible and balanced approach, e.g. adding a snare and/or slight pull to or around it.
There was a time when negate actually silenced both stam and magicka.
And I don't really see a reason why it should not affect stam builds.
If the goal is to surpress suport builds then have it supress support abilities and apply the respective debuffs.
There is no reason why stamina builds should be able to completely ignore such an expensive ultimate, while it equals a death sentence for any mag build that doesn't manage to get out of there quickly .... especially since stam builds got a far greater chance of getting out of there than magicka builds (higher speed, immunity to root and slow, high dodge / block capacity).
Chilly-McFreeze wrote: »There was a time when negate actually silenced both stam and magicka.
And I don't really see a reason why it should not affect stam builds.
If the goal is to surpress suport builds then have it supress support abilities and apply the respective debuffs.
There is no reason why stamina builds should be able to completely ignore such an expensive ultimate, while it equals a death sentence for any mag build that doesn't manage to get out of there quickly .... especially since stam builds got a far greater chance of getting out of there than magicka builds (higher speed, immunity to root and slow, high dodge / block capacity).
Shutting down stam... what would that include? Skills only or everything that costs stamina, e.g. dodging, sprinting? Would it also cancel stamina effects like Vigor, Rapids and Forward Momentum (there goes the snare immunity and the speed)?
But sure, you three guys have some points. I just think it's a really small step from "situational great" to overpowered. You said yourself that it's adeath sentence to slow magbuilds. Do we really want the skill to become a death sentence with no means to escape by making it shiftable?
I think Negate really lost a lot with Earthgore and the swift meta. Earthgore bails you out, and so does the speed. Negate is really of limited use now.
Chilly-McFreeze wrote: »
Shutting down stam... what would that include? Skills only or everything that costs stamina, e.g. dodging, sprinting? Would it also cancel stamina effects like Vigor, Rapids and Forward Momentum (there goes the snare immunity and the speed)?
But sure, you three guys have some points. I just think it's a really small step from "situational great" to overpowered. You said yourself that it's adeath sentence to slow magbuilds. Do we really want the skill to become a death sentence with no means to escape by making it shiftable?
Chilly-McFreeze wrote: »There was a time when negate actually silenced both stam and magicka.
And I don't really see a reason why it should not affect stam builds.
If the goal is to surpress suport builds then have it supress support abilities and apply the respective debuffs.
There is no reason why stamina builds should be able to completely ignore such an expensive ultimate, while it equals a death sentence for any mag build that doesn't manage to get out of there quickly .... especially since stam builds got a far greater chance of getting out of there than magicka builds (higher speed, immunity to root and slow, high dodge / block capacity).
Shutting down stam... what would that include? Skills only or everything that costs stamina, e.g. dodging, sprinting? Would it also cancel stamina effects like Vigor, Rapids and Forward Momentum (there goes the snare immunity and the speed)?
But sure, you three guys have some points. I just think it's a really small step from "situational great" to overpowered. You said yourself that it's adeath sentence to slow magbuilds. Do we really want the skill to become a death sentence with no means to escape by making it shiftable?
Chilly-McFreeze wrote: »There was a time when negate actually silenced both stam and magicka.
And I don't really see a reason why it should not affect stam builds.
If the goal is to surpress suport builds then have it supress support abilities and apply the respective debuffs.
There is no reason why stamina builds should be able to completely ignore such an expensive ultimate, while it equals a death sentence for any mag build that doesn't manage to get out of there quickly .... especially since stam builds got a far greater chance of getting out of there than magicka builds (higher speed, immunity to root and slow, high dodge / block capacity).
Shutting down stam... what would that include? Skills only or everything that costs stamina, e.g. dodging, sprinting? Would it also cancel stamina effects like Vigor, Rapids and Forward Momentum (there goes the snare immunity and the speed)?
But sure, you three guys have some points. I just think it's a really small step from "situational great" to overpowered. You said yourself that it's adeath sentence to slow magbuilds. Do we really want the skill to become a death sentence with no means to escape by making it shiftable?
Well a good start would be to give it the same treatment as magicka.
That still leaves magicka at a disadvantage compared to stamina, but it would not be as ridicculously large as it currently is AND it finally get rid of the only ulti / skill that only works on 1 kind of build, but not the other.
In a second step, your "suggestions" might have to be taken into account to further increase the balance of negates effect on stamina and magicka builds, but that is considerably more difficult.
Alternatively, we could also just give magicka builds a class ultimate that they are completely immune against ... let's say Incap or Leap. Surely, there NBs or DKs wouldn't have a problem with that ...
Chilly-McFreeze wrote: »There was a time when negate actually silenced both stam and magicka.
And I don't really see a reason why it should not affect stam builds.
If the goal is to surpress suport builds then have it supress support abilities and apply the respective debuffs.
There is no reason why stamina builds should be able to completely ignore such an expensive ultimate, while it equals a death sentence for any mag build that doesn't manage to get out of there quickly .... especially since stam builds got a far greater chance of getting out of there than magicka builds (higher speed, immunity to root and slow, high dodge / block capacity).
Shutting down stam... what would that include? Skills only or everything that costs stamina, e.g. dodging, sprinting? Would it also cancel stamina effects like Vigor, Rapids and Forward Momentum (there goes the snare immunity and the speed)?
But sure, you three guys have some points. I just think it's a really small step from "situational great" to overpowered. You said yourself that it's adeath sentence to slow magbuilds. Do we really want the skill to become a death sentence with no means to escape by making it shiftable?
Well a good start would be to give it the same treatment as magicka.
That still leaves magicka at a disadvantage compared to stamina, but it would not be as ridicculously large as it currently is AND it finally get rid of the only ulti / skill that only works on 1 kind of build, but not the other.
In a second step, your "suggestions" might have to be taken into account to further increase the balance of negates effect on stamina and magicka builds, but that is considerably more difficult.
Alternatively, we could also just give magicka builds a class ultimate that they are completely immune against ... let's say Incap or Leap. Surely, there NBs or DKs wouldn't have a problem with that ...
The main reason we brought up negate is for an efficient way to end that 25+zergling parade that spam their skills under 10+ earthgores+ 4 templars.
Its not that we have to give same treatment to stamina as magica gets, more like a vigor can proc an eathgore or a bone shield could be used under heavy pressure inside a negate. That makes it a must to have both stamina and magica negated.
If they cant sprint or roll dodge out of it, EVEN better
Despite how easy it is to counter, Meteor is absolutely fantastic on a magsorc even after Rune Cage nerfs. No matter what you are still going to land the Meteor. If the opponent roll dodges the Cage they get stunned by Meteor. If the opponent attempts to block the Meteor you Cage them and the Meteor lands anyways.
On top of that, Dawnbreaker is once again the best magsorc ultimate because it is simply more versatile and does not require Cage cheese to be so effective.
**Cage should not exist in the mag sorc kit as it currently exists.
False, you can block Meteor against Rune cage easily. As soon as you see Meteor indicator dodge-roll into block and you will block Meteor 100% and dodge Cage. Ppl already started preemptively dodging into blocking when meteor indicatored, since they know Rune could be inc.
On your second point. You saying, Dawnbreaker a stamina ULT is best for magSorc like it's a good thing for a Sorc. Are you joking or something?! Rune cage in this gutted state is cheese? Oh my dear Lord!
Dude you ooze false.
@IAVITNI
Im the guy that did not know you can side step dawnbreaker? How exactly did you gave birth to that scenario? Dont know if you duel 200cp guys but im quite 100% sure that a decent player will always land his dawnbreaker on you.
You said AoE attack, the atro DoT is not AoE attack, again you are not aware of how atro works while you talk about the wrong atro moprh and neither know how ESO works.
Sorc has the best zoning ultimates? Why dont you take MY zoning ultimates while ill take your leap/incap/permaforst?
Counterplay to zergs is dark deal? Converting my magica to health and stamina as magsorc counterplay's organized zerglings 25+?
Counterplay of magsorcs to DK's wings are mines? So as a Magsorc you kill dk's with mines and curse? Are you serious?
Counterplay to magplars are mines? A good magplar has no change vs a good magsorc, why would i counterplay them with mines? If a magplar kills a magsorc he severely outskilled him.
99% of magblades i meet they have absolutely 0 idea on how to play their class, now the 3 GOOD magblades i know will wait for mines expiration OR untill you cast them the arming time. Still you fail to realize how this game works plus a good magblade wont give a damn on your mines since their charge brings them right on your hitbox and they dont step on mines.
I am the one who is biased against magblades, yet you are the one whining on the fear of sorcs change and the slight possibility of sorcs getting their ultis reworked. Yet i clearly stated that i have 0 problem with the vast majority of magblades.
Bone pirate and frags were nerfed because non L2P against sorc whinebabies like you did their forum crusade and succeed on it.
A shifting negate will make things a lot better for sorcs and alot better for cyrodiil PING response since it will wipe out the existance of those 25+ mindless zerglings spamming skills under the protection of 4 templars+10 earthgores.
A shifting attro will make sorc having a sturdy ultimate that can be used efficiently vs players that kite around rocks and instantly LoS it once its up
A reworked instant comet will give the chance to magsorcs+magplars to have a decent ulti + magDK/magblade/magwarden to have a RANGED ulti they dont have while their ultis are the best but melee
Please, play the game L2P and it will save you from these monstrosities and jokes you post here like atro does AoE attack, dark deal saves you from zergs, DK's die in sorcs mines and all the jokes you considered as serious answers + post.
As i face 0 counterplay to a templar that looks at me purge+heal everything i do, yes he must face the same 0 counterplay with me.
I'd rather sorc stay mediocre for a few patches in order for the class to get actual beneficial buffs to their overall kit than get mediocre QoL buffs that prevent any real change and incite further unnecessary nerfs.
@IAVITNI
Im the guy that did not know you can side step dawnbreaker? How exactly did you gave birth to that scenario? Dont know if you duel 200cp guys but im quite 100% sure that a decent player will always land his dawnbreaker on you.
You said AoE attack, the atro DoT is not AoE attack, again you are not aware of how atro works while you talk about the wrong atro moprh and neither know how ESO works.
Sorc has the best zoning ultimates? Why dont you take MY zoning ultimates while ill take your leap/incap/permaforst?
Counterplay to zergs is dark deal? Converting my magica to health and stamina as magsorc counterplay's organized zerglings 25+?
Counterplay of magsorcs to DK's wings are mines? So as a Magsorc you kill dk's with mines and curse? Are you serious?
Counterplay to magplars are mines? A good magplar has no change vs a good magsorc, why would i counterplay them with mines? If a magplar kills a magsorc he severely outskilled him.
99% of magblades i meet they have absolutely 0 idea on how to play their class, now the 3 GOOD magblades i know will wait for mines expiration OR untill you cast them the arming time. Still you fail to realize how this game works plus a good magblade wont give a damn on your mines since their charge brings them right on your hitbox and they dont step on mines.
I am the one who is biased against magblades, yet you are the one whining on the fear of sorcs change and the slight possibility of sorcs getting their ultis reworked. Yet i clearly stated that i have 0 problem with the vast majority of magblades.
Bone pirate and frags were nerfed because non L2P against sorc whinebabies like you did their forum crusade and succeed on it.
A shifting negate will make things a lot better for sorcs and alot better for cyrodiil PING response since it will wipe out the existance of those 25+ mindless zerglings spamming skills under the protection of 4 templars+10 earthgores.
A shifting attro will make sorc having a sturdy ultimate that can be used efficiently vs players that kite around rocks and instantly LoS it once its up
A reworked instant comet will give the chance to magsorcs+magplars to have a decent ulti + magDK/magblade/magwarden to have a RANGED ulti they dont have while their ultis are the best but melee
Please, play the game L2P and it will save you from these monstrosities and jokes you post here like atro does AoE attack, dark deal saves you from zergs, DK's die in sorcs mines and all the jokes you considered as serious answers + post.
Even a top duelist can miss a DB if you predict it. Sure, more often than not its costs a dodge roll to get behind them right before the DB lands but side stepping it is possible. I've done it. Not often but I've done it.
The initial Stun is an AoE. Radius and AoE are technically interchangeable in regards to Atronach. Radius determines the area that the Atronach can affect; hence area of effect. It was just me be being to lazy to say radius and partially assuming people would be intelligent enough to understand what I meant. It appears I was wrong.
I am a magsorc main btw. Get out with the whine blades. I've been a DW magsorc for as long as I could until the max stat changes. I have 6 sorcs-2 mag, 1 healer, 1 stam, 1 tank, 1 pve dps.
I don't want my class to be stuck in an unbuffable position because the class received buffs into all the wrong areas.
If forum blades weren't a thing, I wouldn't say anything. But if you give sorcs a moving Atronach and a moving Negate, it will make the class even more annoying for potatoes to play against. Go make a thread about how shield breaker is broken and see how much support you get. Forums don't care that it ignores an entire classes defensive mechanics. All they care about is that they got hit by the sorc 3 button combo and can't get through shields.
I'd rather sorc stay mediocre for a few patches in order for the class to get actual beneficial buffs to their overall kit than get mediocre QoL buffs that prevent any real change and incite further unnecessary nerfs.
Tell me, how will a relocatable Atronach fix the class? Will it up burst? Will it reduce reliance on shield stacking? Will it help increase mobility? No. It will just make sorcs more annoying to duel with and fight open world without benefitting the class and instigating the masses.
Relocating Negate? It does nothing to zergs since they will have healers outside the radius anyways. Honestly as a sorc I don't care much about being negated myself since I'm constantly moving in open field. But that would become real annoying real fast on a magplar/magdk and then guess who comes to reinforce the nightblades on their nerf sorc crusade.
Sorc is in a horrible state right now and people still want the class nerfed. Get out with your presumptuous attitude and perceived victimization. That has never helped the sorc class and neither will your proposed buffs.
Oh and:As i face 0 counterplay to a templar that looks at me purge+heal everything i do, yes he must face the same 0 counterplay with me.
That was you bud. You were crying about magplars so I gave you a means to relieve pressure against them a la mines. You talk about other classes like their easy to play. For the most part they are not. If you want to talk balance you have to remain unbiased, which for the most part, you are not.