(2 items) Adds 1096 Max Magicka
(3 items) Adds 129 Magicka Recovery
(4 items) Adds 129 Spell Damage
(5 items) When you die, you instead become immune to all negative effects and healing for 3 seconds. When the effect ends, you heal for 17200 Health and explode for 8600 Flame Damage to all enemies within 8 meters. This effect can occur once every 10 minutes.(2 items) Adds 4% Healing Taken
(3) Gain Minor Aegis at all times, reducing your damage taken from Dungeon and Trial Monsters by 5%.
(4 items) Adds 1206 Max Health
(5 items) When you die, you instead turn into a statue for 3 seconds and gain 200 Ultimate. While a statue you are immune to all negative effects but can still be healed. This effect can occur once every 10 minutes.
(5 items) Adds 4% Healing Taken
Just because a set is in the game doesn't mean it should be used,
Because it literally says in the achievement "without suffering a group member death" and both sets read themselves "when you die you instead [...]"Wouldn't you find it a little unfair groups are doing it much easier than it was meant to be compared to those who are putting in the effort for it?Why does it matter so much to you if someone gets a no death achievement for something by using these sets? Have they denied you anything in doing so? One assumes that if you wanted to you could get and use these sets yourself for a no death run, so it doesn't appear that anything unfair is going on, per se.
Goes for anything in life really, why would it be fine for things to be much easier than what it's supposed to be?
I just don't understand why such a set exists let alone works for this sort of thing
How do you know it was meant to be more difficult? There is no indication that is the case. The sets are in the game, you could use them yourself - it's not something that is restricted to just a few people - Yokeda drops from normal crag trials, and Phoenix set is purchasable with Tel Var - it's not like some hidden cheat.
It's not rocket science to figure out it was overlooked and making things easier than what it was meant to be.
Wouldn't you find it a little unfair groups are doing it much easier than it was meant to be compared to those who are putting in the effort for it?
(2 items) Adds 1096 Max Magicka
(3 items) Adds 129 Magicka Recovery
(4 items) Adds 129 Spell Damage
(5 items) When you die, you instead become immune to all negative effects and healing for 3 seconds. When the effect ends, you heal for 17200 Health and explode for 8600 Flame Damage to all enemies within 8 meters. This effect can occur once every 10 minutes.(2 items) Adds 4% Healing Taken
(3) Gain Minor Aegis at all times, reducing your damage taken from Dungeon and Trial Monsters by 5%.
(4 items) Adds 1206 Max Health
(5 items) When you die, you instead turn into a statue for 3 seconds and gain 200 Ultimate. While a statue you are immune to all negative effects but can still be healed. This effect can occur once every 10 minutes.
(5 items) Adds 4% Healing Taken
This is mainly a thread at those groups who have been using these sets for months in Asylum & Cloudrest for somewhat easier hardmode kills making it easier than intended.
This has been going on for awhile now and these sets have been used for quite some time to be used for getting achievements that are intended to be the hardest in the game by defeating the purpose of "no death". Devaluing achievements with these sets shouldn't be a thing, these sets should be a little reworked and maybe change the threshold so it's a proc at 10% health instead of 0% health so it's not used as a total crutch. I personally do not mind the set, it's a decent concept but it should be changed a little bit so it doesn't flat out screw with intended hardest achievements to get, it makes unrewarding content even more unrewarding.
I hope you guys at ZOS look into this so that the content is not easier just because of a set like this allowing people to die during a no death, depending whatever the content is, either a trial or a dungeon.
Just because a set is in the game doesn't mean it should be used, and this is clearly overlooked and the proc could be changed to where it would make it a tad bit unappealing and not as strong for the PvE content.
@ZOS_Finn @ZOS_GinaBruno
When you die, you instead become...
So...according to your logic anyone, .on a speed run using ...swift rings...any skill/passive that gives you major/minor expedition, any armor set that gives you more speed, using an orc, or even sprinting, would diminish your achievement?
And also how do you actually know that the devs intended these sets NOT to be used in this way...you seem to have some kind of inside info...maybe you can tell us when they will be buffing magdens...thanks in advance...