Waffennacht wrote: »The counter to bleeds is the same counter to Oblivion damage...
Personally, I'm feeling health regen is the strongest counter (not a solid counter, but enough to give you breathing room)
LeifErickson wrote: »LeifErickson wrote: »We´re already in a meta where tankiness and healing is severely overperforming. Defiles recently got nerfed in terms of duration, which boosts this heal/tank meta even more. Bleeds is one of many necessary tools to deal with these builds. I know ZOS has said healing is getting addressed in update 20, so if healing is nerfed then I agree that bleeds can be tuned down.
Healing is not overperforming and neither is tanking. Both of those things have been nerfed patch after patch over and over again with no nerfs to defile. That's why defile was nerfed (only slightly too) this patch.
The amount of in-comming damage you can reduce is insane if you know how damage mitigation works (not referring to you specifically, just generalizing) and same thing goes for healing. I don´t deny defiles were overperforming, but healing is overtuned in it´s current state as well.
But how is healing overtuned? I have seen nothing that makes me think that on NA PC.
Bleeds are defs strong and hurt and really the best way to counter them is HoT's and % mitigation like maim and protection. When someone stacks 4 bleeds on you though, that's a death sentence and way too powerful imo.
LeifErickson wrote: »LeifErickson wrote: »We´re already in a meta where tankiness and healing is severely overperforming. Defiles recently got nerfed in terms of duration, which boosts this heal/tank meta even more. Bleeds is one of many necessary tools to deal with these builds. I know ZOS has said healing is getting addressed in update 20, so if healing is nerfed then I agree that bleeds can be tuned down.
Healing is not overperforming and neither is tanking. Both of those things have been nerfed patch after patch over and over again with no nerfs to defile. That's why defile was nerfed (only slightly too) this patch.
The amount of in-comming damage you can reduce is insane if you know how damage mitigation works (not referring to you specifically, just generalizing) and same thing goes for healing. I don´t deny defiles were overperforming, but healing is overtuned in it´s current state as well.
But how is healing overtuned? I have seen nothing that makes me think that on NA PC.
We´re already in a meta where tankiness and healing is severely overperforming. Defiles recently got nerfed in terms of duration, which boosts this heal/tank meta even more. Bleeds is one of many necessary tools to deal with these builds. I know ZOS has said healing is getting addressed in update 20, so if healing is nerfed then I agree that bleeds can be tuned down.
Tankiness is underperforming. EIther you have no damage or you aren't a tank and can be killed easily.
Seems like DKs in particular are struggling a lot with this. Which is interesting cus they are still some of the most durable and difficult to kill specs in the game. Bleeds are one of the only reliable ways to dent a sturdy dk for a stam build. How do you counter bleeds? With healing. Literally the counter to damage is heals, and healing is something dragonknights have an over abundance of. People asserting bleeds are a counter don’t understand the meaning of the word. Wings are a counter. Mark is a counter. Defile is a counter. Bleeds are just damage, which is “countered” by healing. But I can see why a class used to ez tanking and mitigation might see the one form of damage they cant easily repel as a major balance issue.
I will reiterate that bleeds exist for a reason. They serve a purpose. And you remove that without regard to the overall picture, and you could easily give rise once again to the perma blocking, block casting, “unkillable” to pugs playstyle that zos abhors. And I don’t think they want that.
Seems like DKs in particular are struggling a lot with this. Which is interesting cus they are still some of the most durable and difficult to kill specs in the game. Bleeds are one of the only reliable ways to dent a sturdy dk for a stam build. How do you counter bleeds? With healing. Literally the counter to damage is heals, and healing is something dragonknights have an over abundance of. People asserting bleeds are a counter don’t understand the meaning of the word. Wings are a counter. Mark is a counter. Defile is a counter. Bleeds are just damage, which is “countered” by healing. But I can see why a class used to ez tanking and mitigation might see the one form of damage they cant easily repel as a major balance issue.
I will reiterate that bleeds exist for a reason. They serve a purpose. And you remove that without regard to the overall picture, and you could easily give rise once again to the perma blocking, block casting, “unkillable” to pugs playstyle that zos abhors. And I don’t think they want that.
So how about we actually balance the game instead of throwing band aid fixes that ignore mechanics.
Emma_Overload wrote: »But, yeah, bleeds are ridiculous, too, especially with Master's Axes.
Your bias is showing arya. You clutch on them for your stamplar, and don't want them nerfed because your stamplar would then be weaker. Saying they exist for a reason could be mirrored onto other builds too. Shieldbreaker exists for shield stack builds which, due to harness, are unkillable in a 1v1 if the user is good enough. Do you defend that? How about a purge breaker, where anything purged deals damage to you. I'm going to go out on a limb and say you won't like that.Seems like DKs in particular are struggling a lot with this. Which is interesting cus they are still some of the most durable and difficult to kill specs in the game. Bleeds are one of the only reliable ways to dent a sturdy dk for a stam build. How do you counter bleeds? With healing. Literally the counter to damage is heals, and healing is something dragonknights have an over abundance of. People asserting bleeds are a counter don’t understand the meaning of the word. Wings are a counter. Mark is a counter. Oblivion damage is a counter. Defile is a counter. Bleeds are just damage, which is “countered” by healing. But I can see why a class used to ez tanking and mitigation might see the one form of damage they cant easily repel as a major balance issue.
I will reiterate that bleeds exist for a reason. They serve a purpose. And you remove that without regard to the overall picture, and you could easily give rise once again to the perma blocking, block casting, “unkillable” to pugs playstyle that zos abhors. And I don’t think they want that.
-Every magika build in the game has access to a ranged class dot.
-Dk is the only class with a stam varient of a class dot, and its melee range.
-axes have a low proc chance for bleeds.
-in a pve parse, bleeds are halfway down the dmg list on ur dmg done, so we already know that there are plenty of other dots that outperform bleeds dmg wise.
-3 pages in and not one person has actually brought up how to defend against bleeds, its pretty sad.
Here goes: u have two types of stam builds, heavy and medium; heavy users bleeds are mitigated by rapid regen/mutagen, medium armor users bleeds are more about the crit then stacking dmg, as a mag user, u fight crits with shields, so u once again rr/mutagen and pop a shield to negate the bleed critting u, which is where the majority of its dmg comes from.
There is a HUGE l2p issue happening here.
So many players dont understand that u MUST bring a few heals into pvp, i see this daily in bgs where any of my toons (all dd builds) walk in with 2-3 heals, i normally put out 200k healing on top of 1mil+dmg in a bg and my teamates are sub 100k healing out.
U counter dmg with different forms of mitigation AND healing, like many others b4 me have said, los the dude and heal up, or keep ur hots going constantly, bubble up, cc and pressure. Also start thinking about vitality/lingering potions, they can also outheal bleeds.
Smh ppl callin for nerfs without understanding fundamentals of the game
-Every magika build in the game has access to a ranged class dot.
-Dk is the only class with a stam varient of a class dot, and its melee range.
-axes have a low proc chance for bleeds.
-in a pve parse, bleeds are halfway down the dmg list on ur dmg done, so we already know that there are plenty of other dots that outperform bleeds dmg wise.
-3 pages in and not one person has actually brought up how to defend against bleeds, its pretty sad.
Here goes: u have two types of stam builds, heavy and medium; heavy users bleeds are mitigated by rapid regen/mutagen, medium armor users bleeds are more about the crit then stacking dmg, as a mag user, u fight crits with shields, so u once again rr/mutagen and pop a shield to negate the bleed critting u, which is where the majority of its dmg comes from.
There is a HUGE l2p issue happening here.
So many players dont understand that u MUST bring a few heals into pvp, i see this daily in bgs where any of my toons (all dd builds) walk in with 2-3 heals, i normally put out 200k healing on top of 1mil+dmg in a bg and my teamates are sub 100k healing out.
U counter dmg with different forms of mitigation AND healing, like many others b4 me have said, los the dude and heal up, or keep ur hots going constantly, bubble up, cc and pressure. Also start thinking about vitality/lingering potions, they can also outheal bleeds.
Smh ppl callin for nerfs without understanding fundamentals of the game
LeifErickson wrote: »-Every magika build in the game has access to a ranged class dot.
-Dk is the only class with a stam varient of a class dot, and its melee range.
-axes have a low proc chance for bleeds.
-in a pve parse, bleeds are halfway down the dmg list on ur dmg done, so we already know that there are plenty of other dots that outperform bleeds dmg wise.
-3 pages in and not one person has actually brought up how to defend against bleeds, its pretty sad.
Here goes: u have two types of stam builds, heavy and medium; heavy users bleeds are mitigated by rapid regen/mutagen, medium armor users bleeds are more about the crit then stacking dmg, as a mag user, u fight crits with shields, so u once again rr/mutagen and pop a shield to negate the bleed critting u, which is where the majority of its dmg comes from.
There is a HUGE l2p issue happening here.
So many players dont understand that u MUST bring a few heals into pvp, i see this daily in bgs where any of my toons (all dd builds) walk in with 2-3 heals, i normally put out 200k healing on top of 1mil+dmg in a bg and my teamates are sub 100k healing out.
U counter dmg with different forms of mitigation AND healing, like many others b4 me have said, los the dude and heal up, or keep ur hots going constantly, bubble up, cc and pressure. Also start thinking about vitality/lingering potions, they can also outheal bleeds.
Smh ppl callin for nerfs without understanding fundamentals of the game
Your counters are literally just counters to everything. You keep your hots up, Los, pop a shield etc to help with getting hit by anything in the game. None of this stuff is specific to bleeds.
caeliusstarbreaker wrote: »LeifErickson wrote: »-Every magika build in the game has access to a ranged class dot.
-Dk is the only class with a stam varient of a class dot, and its melee range.
-axes have a low proc chance for bleeds.
-in a pve parse, bleeds are halfway down the dmg list on ur dmg done, so we already know that there are plenty of other dots that outperform bleeds dmg wise.
-3 pages in and not one person has actually brought up how to defend against bleeds, its pretty sad.
Here goes: u have two types of stam builds, heavy and medium; heavy users bleeds are mitigated by rapid regen/mutagen, medium armor users bleeds are more about the crit then stacking dmg, as a mag user, u fight crits with shields, so u once again rr/mutagen and pop a shield to negate the bleed critting u, which is where the majority of its dmg comes from.
There is a HUGE l2p issue happening here.
So many players dont understand that u MUST bring a few heals into pvp, i see this daily in bgs where any of my toons (all dd builds) walk in with 2-3 heals, i normally put out 200k healing on top of 1mil+dmg in a bg and my teamates are sub 100k healing out.
U counter dmg with different forms of mitigation AND healing, like many others b4 me have said, los the dude and heal up, or keep ur hots going constantly, bubble up, cc and pressure. Also start thinking about vitality/lingering potions, they can also outheal bleeds.
Smh ppl callin for nerfs without understanding fundamentals of the game
Your counters are literally just counters to everything. You keep your hots up, Los, pop a shield etc to help with getting hit by anything in the game. None of this stuff is specific to bleeds.
Leif, I’m not saying bleeds aren’t strong, but if those things he listed are counters to everything in the game and bleeds are in the game shouldn’t they then be counters to bleeds? Trust me I understand they are very strong, but you primarily play a perma/near perma blocking mdk, you also don’t want to surrender blood spawn or slot a hot, so by default you feel bleeds more than anything else. Just like stam builds have to feel your cc through dodge and block with accompanied immob, that is felt even more so by magicka builds that don’t have the stam sustain.
If shield breaker is the hard counter to shields, then everyone should run shield breaker, then everyone would complain about no counters to shield breaker. There is no end.
Bleeds aid against tank and perma block builds, but everyone that is not that feels it more. You as a tanky perma block mdk, it’s what pains you the most.

LeifErickson wrote: »caeliusstarbreaker wrote: »LeifErickson wrote: »-Every magika build in the game has access to a ranged class dot.
-Dk is the only class with a stam varient of a class dot, and its melee range.
-axes have a low proc chance for bleeds.
-in a pve parse, bleeds are halfway down the dmg list on ur dmg done, so we already know that there are plenty of other dots that outperform bleeds dmg wise.
-3 pages in and not one person has actually brought up how to defend against bleeds, its pretty sad.
Here goes: u have two types of stam builds, heavy and medium; heavy users bleeds are mitigated by rapid regen/mutagen, medium armor users bleeds are more about the crit then stacking dmg, as a mag user, u fight crits with shields, so u once again rr/mutagen and pop a shield to negate the bleed critting u, which is where the majority of its dmg comes from.
There is a HUGE l2p issue happening here.
So many players dont understand that u MUST bring a few heals into pvp, i see this daily in bgs where any of my toons (all dd builds) walk in with 2-3 heals, i normally put out 200k healing on top of 1mil+dmg in a bg and my teamates are sub 100k healing out.
U counter dmg with different forms of mitigation AND healing, like many others b4 me have said, los the dude and heal up, or keep ur hots going constantly, bubble up, cc and pressure. Also start thinking about vitality/lingering potions, they can also outheal bleeds.
Smh ppl callin for nerfs without understanding fundamentals of the game
Your counters are literally just counters to everything. You keep your hots up, Los, pop a shield etc to help with getting hit by anything in the game. None of this stuff is specific to bleeds.
Leif, I’m not saying bleeds aren’t strong, but if those things he listed are counters to everything in the game and bleeds are in the game shouldn’t they then be counters to bleeds? Trust me I understand they are very strong, but you primarily play a perma/near perma blocking mdk, you also don’t want to surrender blood spawn or slot a hot, so by default you feel bleeds more than anything else. Just like stam builds have to feel your cc through dodge and block with accompanied immob, that is felt even more so by magicka builds that don’t have the stam sustain.
If shield breaker is the hard counter to shields, then everyone should run shield breaker, then everyone would complain about no counters to shield breaker. There is no end.
Bleeds aid against tank and perma block builds, but everyone that is not that feels it more. You as a tanky perma block mdk, it’s what pains you the most.
You are right however the difference between your bleeds and the bleeds of Cyrodiil are a different ball game. You play solo or in a small group. Your bleeds are your own. A guy gets a couple bleeds on him from another guy, whatever. It's not that big of a deal. The problem is when I'm fighting multiple players running bleeds that stack 4+ bleeds on me. I have no chance whatsoever. And before people say "oh you shouldn't win that fight anyways blah blah blah," it's not that I think I should win, it's that I literally melt in 5 seconds or less in a fight like that. A tanky hold your ground class like mdk should not be dying in 5 seconds or less regardless of if they are getting countered. Why play a zero mobility hold your ground class if you can't hold your ground.
This is a new thing this patch. Take a look at the patch notes for Wolfhunter:
Link to patch notes: https://forums.elderscrollsonline.com/en/discussion/430154/pc-mac-patch-notes-v4-1-5-wolfhunter-update-19#latest
This "fix" is something that doesn't change anything for you because you play solo/in a small group. All ZOS needs to do to make bleeds not as bad is to make it so they can't be stacked 3+ on one player.
LeifErickson wrote: »caeliusstarbreaker wrote: »LeifErickson wrote: »-Every magika build in the game has access to a ranged class dot.
-Dk is the only class with a stam varient of a class dot, and its melee range.
-axes have a low proc chance for bleeds.
-in a pve parse, bleeds are halfway down the dmg list on ur dmg done, so we already know that there are plenty of other dots that outperform bleeds dmg wise.
-3 pages in and not one person has actually brought up how to defend against bleeds, its pretty sad.
Here goes: u have two types of stam builds, heavy and medium; heavy users bleeds are mitigated by rapid regen/mutagen, medium armor users bleeds are more about the crit then stacking dmg, as a mag user, u fight crits with shields, so u once again rr/mutagen and pop a shield to negate the bleed critting u, which is where the majority of its dmg comes from.
There is a HUGE l2p issue happening here.
So many players dont understand that u MUST bring a few heals into pvp, i see this daily in bgs where any of my toons (all dd builds) walk in with 2-3 heals, i normally put out 200k healing on top of 1mil+dmg in a bg and my teamates are sub 100k healing out.
U counter dmg with different forms of mitigation AND healing, like many others b4 me have said, los the dude and heal up, or keep ur hots going constantly, bubble up, cc and pressure. Also start thinking about vitality/lingering potions, they can also outheal bleeds.
Smh ppl callin for nerfs without understanding fundamentals of the game
Your counters are literally just counters to everything. You keep your hots up, Los, pop a shield etc to help with getting hit by anything in the game. None of this stuff is specific to bleeds.
Leif, I’m not saying bleeds aren’t strong, but if those things he listed are counters to everything in the game and bleeds are in the game shouldn’t they then be counters to bleeds? Trust me I understand they are very strong, but you primarily play a perma/near perma blocking mdk, you also don’t want to surrender blood spawn or slot a hot, so by default you feel bleeds more than anything else. Just like stam builds have to feel your cc through dodge and block with accompanied immob, that is felt even more so by magicka builds that don’t have the stam sustain.
If shield breaker is the hard counter to shields, then everyone should run shield breaker, then everyone would complain about no counters to shield breaker. There is no end.
Bleeds aid against tank and perma block builds, but everyone that is not that feels it more. You as a tanky perma block mdk, it’s what pains you the most.
You are right however the difference between your bleeds and the bleeds of Cyrodiil are a different ball game. You play solo or in a small group. Your bleeds are your own. A guy gets a couple bleeds on him from another guy, whatever. It's not that big of a deal. The problem is when I'm fighting multiple players running bleeds that stack 4+ bleeds on me. I have no chance whatsoever. And before people say "oh you shouldn't win that fight anyways blah blah blah," it's not that I think I should win, it's that I literally melt in 5 seconds or less in a fight like that. A tanky hold your ground class like mdk should not be dying in 5 seconds or less regardless of if they are getting countered. Why play a zero mobility hold your ground class if you can't hold your ground.
This is a new thing this patch. Take a look at the patch notes for Wolfhunter:
Link to patch notes: https://forums.elderscrollsonline.com/en/discussion/430154/pc-mac-patch-notes-v4-1-5-wolfhunter-update-19#latest
This "fix" is something that doesn't change anything for you because you play solo/in a small group. All ZOS needs to do to make bleeds not as bad is to make it so they can't be stacked 3+ on one player.