LeifErickson wrote: »LeifErickson wrote: »
stop slotting bloodspawn thinking its going to BIS when all your fights are against bleeds that ignore the resists from that set?
Maybe get troll king instead? Or roll minor/major protection? Have a templar buddy for free synergy purges?
Dodge roll the melee attacks to avoid bleed procs? LOS and cloak the dots entirely?
Stop pretending there aren't things you can do to adjust.
None of those are realistic counters at all and you know it.
LeifErickson wrote: »LeifErickson wrote: »
stop slotting bloodspawn thinking its going to BIS when all your fights are against bleeds that ignore the resists from that set?
Maybe get troll king instead? Or roll minor/major protection? Have a templar buddy for free synergy purges?
Dodge roll the melee attacks to avoid bleed procs? LOS and cloak the dots entirely?
Stop pretending there aren't things you can do to adjust.
None of those are realistic counters at all and you know it.
You can't take off bloodspawn and put on troll king? Can't run impreg? Don't have a buddy running transmutation?
Doesn't matter anyway, most players aren't dying to bleeds alone, they are dying to a competent player pressuring you with other burst and trying to explain blame their player-death on a singular source.
We´re already in a meta where tankiness and healing is severely overperforming. Defiles recently got nerfed in terms of duration, which boosts this heal/tank meta even more. Bleeds is one of many necessary tools to deal with these builds. I know ZOS has said healing is getting addressed in update 20, so if healing is nerfed then I agree that bleeds can be tuned down.
LeifErickson wrote: »We´re already in a meta where tankiness and healing is severely overperforming. Defiles recently got nerfed in terms of duration, which boosts this heal/tank meta even more. Bleeds is one of many necessary tools to deal with these builds. I know ZOS has said healing is getting addressed in update 20, so if healing is nerfed then I agree that bleeds can be tuned down.
Healing is not overperforming and neither is tanking. Both of those things have been nerfed patch after patch over and over again with no nerfs to defile. That's why defile was nerfed (only slightly too) this patch.
LeifErickson wrote: »We´re already in a meta where tankiness and healing is severely overperforming. Defiles recently got nerfed in terms of duration, which boosts this heal/tank meta even more. Bleeds is one of many necessary tools to deal with these builds. I know ZOS has said healing is getting addressed in update 20, so if healing is nerfed then I agree that bleeds can be tuned down.
Healing is not overperforming and neither is tanking. Both of those things have been nerfed patch after patch over and over again with no nerfs to defile. That's why defile was nerfed (only slightly too) this patch.
The amount of in-comming damage you can reduce is insane if you know how damage mitigation works (not referring to you specifically, just generalizing) and same thing goes for healing. I don´t deny defiles were overperforming, but healing is overtuned in it´s current state as well.
If you nerf Rend, there will be little reason to run duel wield in PvP, outside of a few people running Shrouded Daggers or Blade Cloak. Rend is the best skill in the duel wield kit, for both PvE and PvP. Maybe you should be calling for buffs to your healing skills.
Bleeds are very strong, but I don’t think they are overpowered. You counter bleeds the same way you counter any dot builds or dots...you heal through them and apply counter pressure. Mechanically, bleeds don’t function any differently than other dots besides ignoring armor resists. A lot of ppl are arguing that fighting bleeds while outnumbered is tough. Fighting a ton of things is tough when outnumbered. Bleeds exist as a counter to block casting and tanky specs, and that is their purpose. Ever try killing a tanky blocky healy mDK, magplar, or stamden with a dizzy swing build? It’s magnitudes more frustrating than fighting a bleed spec as anything. Between the purpose of bleeds in PvP and also their role in PvE, I highly doubt zos is inclined to nerf it without looking at the big picture and making appropriate changes elsewhere to compensate.
The main counter arguments I have for a nerf to bleeds are this.
1.) It’s what keeps dual wield viable, more true now than ever before. 2h and sword&board are significantly stronger both on the passive and active skills if you remove bleeds from the equation. For the sake of build diversity, bleeds have to be strong.
2.) Some classes, such as Stamplar and Stam sorc, rely on bleed damage to be viable and competitive. These are classes designed around dot damage that synergize with the dual wield kit, stamplar especially. Every other class runs 2h and sword and board significantly better. If there is a nerf to bleeds, both these pressure based classes have to be heavily compensated and buffed to remain competitive with the bursty and/or tanky stam specs.
So between the fact that bleeds are a counter to tanky specs, the build diversity, and the necessity of the damage type for certain builds to be competitive....I think bleeds have a place and are fine. A nerf would have to come with compensation elsewhere.
Syncronaut wrote: »You know you can just block attacks?
A very simple was to counter bleed users is to block 90% of time and damage them 10% of that time. With a dot if posible.
There are options like this:
Templar - Sun Shield + Radiant Glory
Dragonknight - Engulfing Flames + Inferno + Volatile Armor + Obsidian Shard
Sorcerer - Kite like a mad person
Nightblade - Shadowy Disguise is all you need
Warden - Ice Fortress + Arctic Blast + Crystallized Slab (you have to kite and enemy kills itself over time)
Syncronaut wrote: »You know you can just block attacks?
A very simple was to counter bleed users is to block 90% of time and damage them 10% of that time. With a dot if posible.
There are options like this:
Templar - Sun Shield + Radiant Glory
Dragonknight - Engulfing Flames + Inferno + Volatile Armor + Obsidian Shard
Sorcerer - Kite like a mad person
Nightblade - Shadowy Disguise is all you need
Warden - Ice Fortress + Arctic Blast + Crystallized Slab (you have to kite and enemy kills itself over time)
Also, the presence of too many debuffs makes cleansing fairly unrealistic.
As other's have pointed out, it's crazy to think it's balanced that rending slashes applies 2 debuffs with barely any resource cost, but cleanses cost ridiculous amounts. The debuff:cleanse ratio is out of whack.
Bleeds are reduced by percentage based mitigation and are subject to crits therefore impen plays a larger role in mitigating bleeds. Minor maim as well.
Current meta most builds are stacking armor. But it ignores physical resist and dots are really efficient against shields so..... Yea. Not surprised everyone is having issues with bleeds but trying to blame it on bleeds.
I think I maybe saw only one or two builds rolling 20% into thick skin and higher than 3k crit resists? And with everyone dropping wizard bleeds are looking better this patch generally speaking.
Master weapons on the other hand might be needed to tune down. And maybe not being able to stack 2 axe procs from DW/2H. But other than that the counters are there outside of purge/cloak.
I play a build setup with better than those stats you suggest, and can definitely say that fighting against capable opponents the bleed damage present consistently tops my incoming damage.
Rending slashes alone crits over 1200 DoTs on me, and I have plenty of percentage based mitigation (major protection, transmutation, impen, what have you). Reading Leif's post, he mentions that the issue is that the damage on bleeds is high enough that 2-3 on you at a time is fairly insurmountable. I agree, as having three 1200 DoT ticks rolling against one person is 3600 effective DPS on top of other damage (spammables etc.), and that's not even considering the other DoT procs.LeifErickson wrote: »
stop slotting bloodspawn thinking its going to BIS when all your fights are against bleeds that ignore the resists from that set?
Maybe get troll king instead? Or roll minor/major protection? Have a templar buddy for free synergy purges?
Dodge roll the melee attacks to avoid bleed procs? LOS and cloak the dots entirely?
Stop pretending there aren't things you can do to adjust.
As I mentioned above, I have been in situations where I have troll king (from an ally), major protection, transmutation, and my own purifies. Yes, they are more effective than say bloodspawn in "countering" the bleed damage, but Leif's post is about how bleeds in particular are far too effective currently in the damage:cost:uptime ratio.
Syncronaut wrote: »You know you can just block attacks?
A very simple was to counter bleed users is to block 90% of time and damage them 10% of that time. With a dot if posible.
There are options like this:
Templar - Sun Shield + Radiant Glory
Dragonknight - Engulfing Flames + Inferno + Volatile Armor + Obsidian Shard
Sorcerer - Kite like a mad person
Nightblade - Shadowy Disguise is all you need
Warden - Ice Fortress + Arctic Blast + Crystallized Slab (you have to kite and enemy kills itself over time)
Also, the presence of too many debuffs makes cleansing fairly unrealistic.
As other's have pointed out, it's crazy to think it's balanced that rending slashes applies 2 debuffs with barely any resource cost, but cleanses cost ridiculous amounts. The debuff:cleanse ratio is out of whack.
Defense should always cost more than offense, it's basically a pillar of good combat design.Bleeds are reduced by percentage based mitigation and are subject to crits therefore impen plays a larger role in mitigating bleeds. Minor maim as well.
Current meta most builds are stacking armor. But it ignores physical resist and dots are really efficient against shields so..... Yea. Not surprised everyone is having issues with bleeds but trying to blame it on bleeds.
I think I maybe saw only one or two builds rolling 20% into thick skin and higher than 3k crit resists? And with everyone dropping wizard bleeds are looking better this patch generally speaking.
Master weapons on the other hand might be needed to tune down. And maybe not being able to stack 2 axe procs from DW/2H. But other than that the counters are there outside of purge/cloak.
I play a build setup with better than those stats you suggest, and can definitely say that fighting against capable opponents the bleed damage present consistently tops my incoming damage.
Rending slashes alone crits over 1200 DoTs on me, and I have plenty of percentage based mitigation (major protection, transmutation, impen, what have you). Reading Leif's post, he mentions that the issue is that the damage on bleeds is high enough that 2-3 on you at a time is fairly insurmountable. I agree, as having three 1200 DoT ticks rolling against one person is 3600 effective DPS on top of other damage (spammables etc.), and that's not even considering the other DoT procs.LeifErickson wrote: »
stop slotting bloodspawn thinking its going to BIS when all your fights are against bleeds that ignore the resists from that set?
Maybe get troll king instead? Or roll minor/major protection? Have a templar buddy for free synergy purges?
Dodge roll the melee attacks to avoid bleed procs? LOS and cloak the dots entirely?
Stop pretending there aren't things you can do to adjust.
As I mentioned above, I have been in situations where I have troll king (from an ally), major protection, transmutation, and my own purifies. Yes, they are more effective than say bloodspawn in "countering" the bleed damage, but Leif's post is about how bleeds in particular are far too effective currently in the damage:cost:uptime ratio.
The bold is correct. The DPS potential of bleeds is fine, but the resource/GCD cost are not appropriately matched to that damage potential.
IZZEFlameLash wrote: »Bleeds are too strong right now. It finishes off non-tanks within few seconds and tanks a bit longer. It's quite funny to watch 2 bleed builds fight each other. It is a contest of who gets the axe proc first and it goes into the favor of the one who gets it and the person that has DoT on them just suddenly dies unable to heal even. You may say it is a tank counter or something, but just like Sload's, it hurts non-tanks even more. Also hilarious to watch how applying bleed and then DBoSing finishes off most non-HA wearers (because of inherent smaller health pool and less resistance to resist DBoS damage). Very balance. Wow.
Joy_Division wrote: »I'm fine with Rending Slashes being a strong skill and putting a lot of pressure on opponents. This skill is way too cheap though for what it does.
I have more of an issue with everything else being over-nerfed and making that tactic so disproportionately strong.
Also, the presence of too many debuffs makes cleansing fairly unrealistic.
As other's have pointed out, it's crazy to think it's balanced that rending slashes applies 2 debuffs with barely any resource cost, but cleanses cost ridiculous amounts. The debuff:cleanse ratio is out of whack.
Defense should always cost more than offense, it's basically a pillar of good combat design.Bleeds are reduced by percentage based mitigation and are subject to crits therefore impen plays a larger role in mitigating bleeds. Minor maim as well.
Current meta most builds are stacking armor. But it ignores physical resist and dots are really efficient against shields so..... Yea. Not surprised everyone is having issues with bleeds but trying to blame it on bleeds.
I think I maybe saw only one or two builds rolling 20% into thick skin and higher than 3k crit resists? And with everyone dropping wizard bleeds are looking better this patch generally speaking.
Master weapons on the other hand might be needed to tune down. And maybe not being able to stack 2 axe procs from DW/2H. But other than that the counters are there outside of purge/cloak.
I play a build setup with better than those stats you suggest, and can definitely say that fighting against capable opponents the bleed damage present consistently tops my incoming damage.
Rending slashes alone crits over 1200 DoTs on me, and I have plenty of percentage based mitigation (major protection, transmutation, impen, what have you). Reading Leif's post, he mentions that the issue is that the damage on bleeds is high enough that 2-3 on you at a time is fairly insurmountable. I agree, as having three 1200 DoT ticks rolling against one person is 3600 effective DPS on top of other damage (spammables etc.), and that's not even considering the other DoT procs.LeifErickson wrote: »
stop slotting bloodspawn thinking its going to BIS when all your fights are against bleeds that ignore the resists from that set?
Maybe get troll king instead? Or roll minor/major protection? Have a templar buddy for free synergy purges?
Dodge roll the melee attacks to avoid bleed procs? LOS and cloak the dots entirely?
Stop pretending there aren't things you can do to adjust.
As I mentioned above, I have been in situations where I have troll king (from an ally), major protection, transmutation, and my own purifies. Yes, they are more effective than say bloodspawn in "countering" the bleed damage, but Leif's post is about how bleeds in particular are far too effective currently in the damage:cost:uptime ratio.
The bold is correct. The DPS potential of bleeds is fine, but the resource/GCD cost are not appropriately matched to that damage potential.
though the GCD ignoring nature of DOTS is kinda the main reason of using them. If they had a punishing GCD most players wouldnt use them, because applying 3-4 dots already costs 3-4 seconds of GCDs (IDK how more punishing you can get than that lol)
And in Glory's post that was quoted, having ALOT of defense mitigation does only goes so far outside of block/major protection. So then things like bleeds feel like they are overpowered but that's only because, unless you give up dmg/sustain for ALOT of defensive stats, you will only have between 60-80% total mitigation in both CP/nCP pvp (mostly because of battlespirit, which is also nerfing bleed damage by 50%).
That would also explain why the better counters are healing/purge/LOS/Offensive pressure being universally mentioned. Your healing can crit for 50% modifier, purge from a teammate helps wipe off some debuffs without ripping into your GCD use (though I agree that abilities shouldn't have multiple debuffs attached to it if purge is going to have 2-5 debuff caps), and LOS ensures the dots applied are either failing to hit you initially or your reposition to allow your main hots to counter the bleeds so you can save some GCD on offense when the window presents itself (which is why HOTs are considered the hard counter to DOTs).
Players/builds are using DOTs/bleeds:
- because it helps them passively remain on offense via the GCD ignoring nature of the duration
- because other players don't use LOS tactics to avoid targets from stacking DOTS.
So effectively they feel inflated but not all the classes have escape abilities either so the perception of bleeds varies across classes (why magplars might feel bleeds are tough despite having purge, or DKs feel bleeds are too OP but classes like stamplar, stam sorc, wardens, and nightblades feel bleeds are ok because they can move+apply pressure).
We´re already in a meta where tankiness and healing is severely overperforming. Defiles recently got nerfed in terms of duration, which boosts this heal/tank meta even more. Bleeds is one of many necessary tools to deal with these builds. I know ZOS has said healing is getting addressed in update 20, so if healing is nerfed then I agree that bleeds can be tuned down.
IZZEFlameLash wrote: »Bleeds are too strong right now. It finishes off non-tanks within few seconds and tanks a bit longer. It's quite funny to watch 2 bleed builds fight each other. It is a contest of who gets the axe proc first and it goes into the favor of the one who gets it and the person that has DoT on them just suddenly dies unable to heal even. You may say it is a tank counter or something, but just like Sload's, it hurts non-tanks even more. Also hilarious to watch how applying bleed and then DBoSing finishes off most non-HA wearers (because of inherent smaller health pool and less resistance to resist DBoS damage). Very balance. Wow.
in every MMO I played, whatever was a counter against tanks was also working well against nonTanks.
It's that simple, you build for something else than Tanking, you 're suffering the full effect of other people's attacks and offensive effects, counter to tanks just makes tanks ability to deal with the particular effect very hard and that's the way it should be...
I don't understand why people can't comprehend the fact that counter against Tank actually work against them as well and ask for nerfs... you should have as hard time dealing with counter against a Tank as the Tank himself.