Recently I talked with some magsorcs about bleeds, and they told me that those builds are very strong even against them. Which from a balance point of view seems bad, because bleeds should be - relatively speaking - weak against shielded light armor targets, since their defining strength, being able to bypass resistances, is mostly irrelevant there.
Tbh I think the biggest problem with bleeds is that they are just too damn resource efficient. You can get both passive bleed procs without spending a single drop of stamina. On top of that, master dw slashes do a huge amount of damage for the resources they costs.
caeliusstarbreaker wrote: »LeifErickson wrote: »caeliusstarbreaker wrote: »LeifErickson wrote: »-Every magika build in the game has access to a ranged class dot.
-Dk is the only class with a stam varient of a class dot, and its melee range.
-axes have a low proc chance for bleeds.
-in a pve parse, bleeds are halfway down the dmg list on ur dmg done, so we already know that there are plenty of other dots that outperform bleeds dmg wise.
-3 pages in and not one person has actually brought up how to defend against bleeds, its pretty sad.
Here goes: u have two types of stam builds, heavy and medium; heavy users bleeds are mitigated by rapid regen/mutagen, medium armor users bleeds are more about the crit then stacking dmg, as a mag user, u fight crits with shields, so u once again rr/mutagen and pop a shield to negate the bleed critting u, which is where the majority of its dmg comes from.
There is a HUGE l2p issue happening here.
So many players dont understand that u MUST bring a few heals into pvp, i see this daily in bgs where any of my toons (all dd builds) walk in with 2-3 heals, i normally put out 200k healing on top of 1mil+dmg in a bg and my teamates are sub 100k healing out.
U counter dmg with different forms of mitigation AND healing, like many others b4 me have said, los the dude and heal up, or keep ur hots going constantly, bubble up, cc and pressure. Also start thinking about vitality/lingering potions, they can also outheal bleeds.
Smh ppl callin for nerfs without understanding fundamentals of the game
Your counters are literally just counters to everything. You keep your hots up, Los, pop a shield etc to help with getting hit by anything in the game. None of this stuff is specific to bleeds.
Leif, I’m not saying bleeds aren’t strong, but if those things he listed are counters to everything in the game and bleeds are in the game shouldn’t they then be counters to bleeds? Trust me I understand they are very strong, but you primarily play a perma/near perma blocking mdk, you also don’t want to surrender blood spawn or slot a hot, so by default you feel bleeds more than anything else. Just like stam builds have to feel your cc through dodge and block with accompanied immob, that is felt even more so by magicka builds that don’t have the stam sustain.
If shield breaker is the hard counter to shields, then everyone should run shield breaker, then everyone would complain about no counters to shield breaker. There is no end.
Bleeds aid against tank and perma block builds, but everyone that is not that feels it more. You as a tanky perma block mdk, it’s what pains you the most.
You are right however the difference between your bleeds and the bleeds of Cyrodiil are a different ball game. You play solo or in a small group. Your bleeds are your own. A guy gets a couple bleeds on him from another guy, whatever. It's not that big of a deal. The problem is when I'm fighting multiple players running bleeds that stack 4+ bleeds on me. I have no chance whatsoever. And before people say "oh you shouldn't win that fight anyways blah blah blah," it's not that I think I should win, it's that I literally melt in 5 seconds or less in a fight like that. A tanky hold your ground class like mdk should not be dying in 5 seconds or less regardless of if they are getting countered. Why play a zero mobility hold your ground class if you can't hold your ground.
This is a new thing this patch. Take a look at the patch notes for Wolfhunter:
Link to patch notes: https://forums.elderscrollsonline.com/en/discussion/430154/pc-mac-patch-notes-v4-1-5-wolfhunter-update-19#latest
This "fix" is something that doesn't change anything for you because you play solo/in a small group. All ZOS needs to do to make bleeds not as bad is to make it so they can't be stacked 3+ on one player.
We are both screwed there bud. They aren’t going to, and arguably shouldn’t balance items in favor of the 1.
The not stacking part seems decent, but then we have to look about assimilating that to everything.
Is it just weapon skills? After wpn skills do we consider class skills? How horrible would it be if your embers couldn’t be placed on a target cause Quantum’s embers were on it? It’s just an all around rough and sticky situation.
https://youtu.be/r671j5MvwV4 -Every magika build in the game has access to a ranged class dot.
-Dk is the only class with a stam varient of a class dot, and its melee range.
-axes have a low proc chance for bleeds.
-in a pve parse, bleeds are halfway down the dmg list on ur dmg done, so we already know that there are plenty of other dots that outperform bleeds dmg wise.
-3 pages in and not one person has actually brought up how to defend against bleeds, its pretty sad.
Here goes: u have two types of stam builds, heavy and medium; heavy users bleeds are mitigated by rapid regen/mutagen, medium armor users bleeds are more about the crit then stacking dmg, as a mag user, u fight crits with shields, so u once again rr/mutagen and pop a shield to negate the bleed critting u, which is where the majority of its dmg comes from.
There is a HUGE l2p issue happening here.
So many players dont understand that u MUST bring a few heals into pvp, i see this daily in bgs where any of my toons (all dd builds) walk in with 2-3 heals, i normally put out 200k healing on top of 1mil+dmg in a bg and my teamates are sub 100k healing out.
U counter dmg with different forms of mitigation AND healing, like many others b4 me have said, los the dude and heal up, or keep ur hots going constantly, bubble up, cc and pressure. Also start thinking about vitality/lingering potions, they can also outheal bleeds.
Smh ppl callin for nerfs without understanding fundamentals of the game
I don't think you know what you are talking about, or in your words, understand the fundamentals of the game.
"Bleeds aren't that stronk on deeps so they must be weak huh" No. Bleeds go through all resist stat, On DPS tests you are usually fully pen'd anyway. You aren't in PvP, and most people have more resists than a dummy, so comparitively bleeds are a lot stronger.
What are you on about rapid regen/mutagen, do you run in a zerg with healers protecting you, because wew lad. Yes, shields work against bleeds. But not much else.
By yourself you simply cannot outheal bleeds without going full potato damage. Master bleeds do 1.2k dps. Twin blade and heavy weapons bleeds about 1k each. Then other constant DPS, can't outheal, can't kill them easily if they have a brain, and can't resist it without purging.
Its broken.
Shinshadow wrote: »SO... why doesn't the bow have any skills that cause bleed?? Let's face facts, if you get shot with one, you WILL bleed out.

LeifErickson wrote: »caeliusstarbreaker wrote: »LeifErickson wrote: »caeliusstarbreaker wrote: »LeifErickson wrote: »-Every magika build in the game has access to a ranged class dot.
-Dk is the only class with a stam varient of a class dot, and its melee range.
-axes have a low proc chance for bleeds.
-in a pve parse, bleeds are halfway down the dmg list on ur dmg done, so we already know that there are plenty of other dots that outperform bleeds dmg wise.
-3 pages in and not one person has actually brought up how to defend against bleeds, its pretty sad.
Here goes: u have two types of stam builds, heavy and medium; heavy users bleeds are mitigated by rapid regen/mutagen, medium armor users bleeds are more about the crit then stacking dmg, as a mag user, u fight crits with shields, so u once again rr/mutagen and pop a shield to negate the bleed critting u, which is where the majority of its dmg comes from.
There is a HUGE l2p issue happening here.
So many players dont understand that u MUST bring a few heals into pvp, i see this daily in bgs where any of my toons (all dd builds) walk in with 2-3 heals, i normally put out 200k healing on top of 1mil+dmg in a bg and my teamates are sub 100k healing out.
U counter dmg with different forms of mitigation AND healing, like many others b4 me have said, los the dude and heal up, or keep ur hots going constantly, bubble up, cc and pressure. Also start thinking about vitality/lingering potions, they can also outheal bleeds.
Smh ppl callin for nerfs without understanding fundamentals of the game
Your counters are literally just counters to everything. You keep your hots up, Los, pop a shield etc to help with getting hit by anything in the game. None of this stuff is specific to bleeds.
Leif, I’m not saying bleeds aren’t strong, but if those things he listed are counters to everything in the game and bleeds are in the game shouldn’t they then be counters to bleeds? Trust me I understand they are very strong, but you primarily play a perma/near perma blocking mdk, you also don’t want to surrender blood spawn or slot a hot, so by default you feel bleeds more than anything else. Just like stam builds have to feel your cc through dodge and block with accompanied immob, that is felt even more so by magicka builds that don’t have the stam sustain.
If shield breaker is the hard counter to shields, then everyone should run shield breaker, then everyone would complain about no counters to shield breaker. There is no end.
Bleeds aid against tank and perma block builds, but everyone that is not that feels it more. You as a tanky perma block mdk, it’s what pains you the most.
You are right however the difference between your bleeds and the bleeds of Cyrodiil are a different ball game. You play solo or in a small group. Your bleeds are your own. A guy gets a couple bleeds on him from another guy, whatever. It's not that big of a deal. The problem is when I'm fighting multiple players running bleeds that stack 4+ bleeds on me. I have no chance whatsoever. And before people say "oh you shouldn't win that fight anyways blah blah blah," it's not that I think I should win, it's that I literally melt in 5 seconds or less in a fight like that. A tanky hold your ground class like mdk should not be dying in 5 seconds or less regardless of if they are getting countered. Why play a zero mobility hold your ground class if you can't hold your ground.
This is a new thing this patch. Take a look at the patch notes for Wolfhunter:
Link to patch notes: https://forums.elderscrollsonline.com/en/discussion/430154/pc-mac-patch-notes-v4-1-5-wolfhunter-update-19#latest
This "fix" is something that doesn't change anything for you because you play solo/in a small group. All ZOS needs to do to make bleeds not as bad is to make it so they can't be stacked 3+ on one player.
We are both screwed there bud. They aren’t going to, and arguably shouldn’t balance items in favor of the 1.
The not stacking part seems decent, but then we have to look about assimilating that to everything.
Is it just weapon skills? After wpn skills do we consider class skills? How horrible would it be if your embers couldn’t be placed on a target cause Quantum’s embers were on it? It’s just an all around rough and sticky situation.
You are right. The difference between bleeds and embers, though, is that it's much easier to mitigate embers. I don't want stamplar to be nerfed. I don't want any class to be nerfed. But if nerfing things outside of class skill lines hurts a class so much, it must mean that that class needs some serious work (which I'm sure you agree with).
Seems like DKs in particular are struggling a lot with this. Which is interesting cus they are still some of the most durable and difficult to kill specs in the game. Bleeds are one of the only reliable ways to dent a sturdy dk for a stam build. How do you counter bleeds? With healing. Literally the counter to damage is heals, and healing is something dragonknights have an over abundance of. People asserting bleeds are a counter don’t understand the meaning of the word. Wings are a counter. Mark is a counter. Oblivion damage is a counter. Defile is a counter. Bleeds are just damage, which is “countered” by healing. But I can see why a class used to ez tanking and mitigation might see the one form of damage they cant easily repel as a major balance issue.
I will reiterate that bleeds exist for a reason. They serve a purpose. And you remove that without regard to the overall picture, and you could easily give rise once again to the perma blocking, block casting, “unkillable” to pugs playstyle that zos abhors. And I don’t think they want that.
LeifErickson wrote: »-Every magika build in the game has access to a ranged class dot.
-Dk is the only class with a stam varient of a class dot, and its melee range.
-axes have a low proc chance for bleeds.
-in a pve parse, bleeds are halfway down the dmg list on ur dmg done, so we already know that there are plenty of other dots that outperform bleeds dmg wise.
-3 pages in and not one person has actually brought up how to defend against bleeds, its pretty sad.
Here goes: u have two types of stam builds, heavy and medium; heavy users bleeds are mitigated by rapid regen/mutagen, medium armor users bleeds are more about the crit then stacking dmg, as a mag user, u fight crits with shields, so u once again rr/mutagen and pop a shield to negate the bleed critting u, which is where the majority of its dmg comes from.
There is a HUGE l2p issue happening here.
So many players dont understand that u MUST bring a few heals into pvp, i see this daily in bgs where any of my toons (all dd builds) walk in with 2-3 heals, i normally put out 200k healing on top of 1mil+dmg in a bg and my teamates are sub 100k healing out.
U counter dmg with different forms of mitigation AND healing, like many others b4 me have said, los the dude and heal up, or keep ur hots going constantly, bubble up, cc and pressure. Also start thinking about vitality/lingering potions, they can also outheal bleeds.
Smh ppl callin for nerfs without understanding fundamentals of the game
Your counters are literally just counters to everything. You keep your hots up, Los, pop a shield etc to help with getting hit by anything in the game. None of this stuff is specific to bleeds.
Bleeds are fine, they only deal higher than sload dps each whilst maimed no biggy since its only DKs who are *** by it and they are actually decent for once, can't be having that.
That isn't sigil buffed or cheesed, its in a BG and the user was maimed by talons. Its even often higher.
Bleeds are fine, they only deal higher than sload dps each whilst maimed no biggy since its only DKs who are *** by it and they are actually decent for once, can't be having that.
That isn't sigil buffed or cheesed, its in a BG and the user was maimed by talons. Its even often higher.
Bleeds are fine, they only deal higher than sload dps each whilst maimed no biggy since its only DKs who are *** by it and they are actually decent for once, can't be having that.
That isn't sigil buffed or cheesed, its in a BG and the user was maimed by talons. Its even often higher.
12000 tooltip axe bleed?
2037 tooltip blood craze bleed?
I think you got blasted by some crit hits and probably only had 1100 CR in that BG. Either that or someone's stacking that leet 6k WD and zapped you lol. Which in that case, should we really have 6k WD potential from our sets? Should probably nerf some sets before we start messing with abilities.
Lichbourne90 wrote: »
Bleeds are fine, they only deal higher than sload dps each whilst maimed no biggy since its only DKs who are *** by it and they are actually decent for once, can't be having that.
That isn't sigil buffed or cheesed, its in a BG and the user was maimed by talons. Its even often higher.
12000 tooltip axe bleed?
2037 tooltip blood craze bleed?
I think you got blasted by some crit hits and probably only had 1100 CR in that BG. Either that or someone's stacking that leet 6k WD and zapped you lol. Which in that case, should we really have 6k WD potential from our sets? Should probably nerf some sets before we start messing with abilities.
That's a whole different argument in of itself. 6k weapon damage is fine. I run a build like that. And make sacrifices to do so. It's the same concept as playing super tank with mitigation or building for pure sustain. U make sacrifices.
Lichbourne90 wrote: »
Bleeds are fine, they only deal higher than sload dps each whilst maimed no biggy since its only DKs who are *** by it and they are actually decent for once, can't be having that.
That isn't sigil buffed or cheesed, its in a BG and the user was maimed by talons. Its even often higher.
12000 tooltip axe bleed?
2037 tooltip blood craze bleed?
I think you got blasted by some crit hits and probably only had 1100 CR in that BG. Either that or someone's stacking that leet 6k WD and zapped you lol. Which in that case, should we really have 6k WD potential from our sets? Should probably nerf some sets before we start messing with abilities.
That's a whole different argument in of itself. 6k weapon damage is fine. I run a build like that. And make sacrifices to do so. It's the same concept as playing super tank with mitigation or building for pure sustain. U make sacrifices.
True! Though I have seen 5.xK WD builds that still get 1800 regen/tanky stats at only cost of having a 30-33k stam pool.
Definitely a different discussion
Drakkdjinn wrote: »
Put 3 of them together, 3k passive unresistable DPS. Pretty OK I suppose. Then add sloads, another 850, with active offense like a spammable, and then defiles to gimp your healing. All in all about 6k dps where your healing stacks are doing maybe 2k.
As the lord once said: That's alot of damage.
Also ITT (since apparently people think it's only tank specs complaining??): People who use Master's DW Rending Slashes bleed for an ez 2k DoT but somehow think that healing or LOS is a "counter."
It's possible to acknowledge that certain things are overtuned and need to be adjusted but not completed removed from the game. No matter what spec you're running, it's not really balanced to know that someone is able to use an extremely cheap skill to snare + 2k DoT you.
What other damage types are so efficient in their DPS output across the board? I'd personally look at the efficiency of bleeds to do a true assessment of how effective they are compared to other damage types, and adjust accordingly.
caeliusstarbreaker wrote: »Also ITT (since apparently people think it's only tank specs complaining??): People who use Master's DW Rending Slashes bleed for an ez 2k DoT but somehow think that healing or LOS is a "counter."
It's possible to acknowledge that certain things are overtuned and need to be adjusted but not completed removed from the game. No matter what spec you're running, it's not really balanced to know that someone is able to use an extremely cheap skill to snare + 2k DoT you.
What other damage types are so efficient in their DPS output across the board? I'd personally look at the efficiency of bleeds to do a true assessment of how effective they are compared to other damage types, and adjust accordingly.
You’re right, we should nerf embers and venom claw because they are cheaper than rending and apply a snare haha. I’m just kidding mind you.
Honestly, I think the main issue is master wpns, followed by bleeds stacking.. can’t really stop the stacking so I guess it’s nerf master wpns.
Rending is real simple to deal with on its own. Axes themselves are technically locked behind a 16% proc chance.
Rending with master wpns effectively doubles its its dmg.
montiferus wrote: »Master Weapons need to stay as is. The DW is already useless in PVE so what are we now trying to make them useless for PVP as well?
How many once useful sets/weapons have been rendered useless over the years thanks to all the QQ ing?
Maybe things are different on PC but I don't find bleeds to be OP on console. I feel like this forum consists mostly of bad players who want the game to be easier for them so they cry for nerfs everywhere. I mean there is a legit thread in the PVP section calling for a nerf to fossilize. Really? I mean come on. Lets all just fight naked with bare fists. Will that make everyone happy?