montiferus wrote: »Master Weapons need to stay as is. The DW is already useless in PVE so what are we now trying to make them useless for PVP as well?
How many once useful sets/weapons have been rendered useless over the years thanks to all the QQ ing?
Maybe things are different on PC but I don't find bleeds to be OP on console. I feel like this forum consists mostly of bad players who want the game to be easier for them so they cry for nerfs everywhere. I mean there is a legit thread in the PVP section calling for a nerf to fossilize. Really? I mean come on. Lets all just fight naked with bare fists. Will that make everyone happy?
He obviously meant the Master's DW lol. Y'all need to chill
He obviously meant the Master's DW lol. Y'all need to chill
Ragnarock41 wrote: »He obviously meant the Master's DW lol. Y'all need to chill
it doesn't need to be useful for PvE in the first place. I don't remember anyone crying about asylum 2h or master 2h not being used in PvE either but buffing it would make it god tier in PvP.
Not every gear needs to be viable. I certainly don't miss old malubeth, I don't miss old viper, I don't miss old sloads. Even though I loved it back then, I also don't miss black rose too.
Are we gonna cry about every set that overperformed and got a nerf?
montiferus wrote: »Ragnarock41 wrote: »He obviously meant the Master's DW lol. Y'all need to chill
it doesn't need to be useful for PvE in the first place. I don't remember anyone crying about asylum 2h or master 2h not being used in PvE either but buffing it would make it god tier in PvP.
Not every gear needs to be viable. I certainly don't miss old malubeth, I don't miss old viper, I don't miss old sloads. Even though I loved it back then, I also don't miss black rose too.
Are we gonna cry about every set that overperformed and got a nerf?
Bro you seem to be the only one crying. Lol.
My point was Master DW is irrelevant in PVE. If it gets nerfed you will now have another item that is irrelevant in the game. Does that make sense?
Ragnarock41 wrote: »montiferus wrote: »Ragnarock41 wrote: »He obviously meant the Master's DW lol. Y'all need to chill
it doesn't need to be useful for PvE in the first place. I don't remember anyone crying about asylum 2h or master 2h not being used in PvE either but buffing it would make it god tier in PvP.
Not every gear needs to be viable. I certainly don't miss old malubeth, I don't miss old viper, I don't miss old sloads. Even though I loved it back then, I also don't miss black rose too.
Are we gonna cry about every set that overperformed and got a nerf?
Bro you seem to be the only one crying. Lol.
My point was Master DW is irrelevant in PVE. If it gets nerfed you will now have another item that is irrelevant in the game. Does that make sense?
Better to have a bad set than a broken one. But I certainly don't expect you to understand why it needs a tone down. Consoles are almost always behind on meta so I'm giving you about 6 months to catch up with PC then realize what everyone is talking about.
Literally no one here is talking about buffing Master's DW. You completely missed the point the person you quoted was making and you are now QQing over some strawman argument you made up in your head.Ragnarock41 wrote: »He obviously meant the Master's DW lol. Y'all need to chill
it doesn't need to be useful for PvE in the first place. I don't remember anyone crying about asylum 2h or master 2h not being used in PvE either but buffing it would make it god tier in PvP.
Not every gear needs to be viable. I certainly don't miss old malubeth, I don't miss old viper, I don't miss old sloads. Even though I loved it back then, I also don't miss black rose too.
Are we gonna cry about every set that overperformed and got a nerf?
Literally no one here is talking about buffing Master's DW. You completely missed the point the person you quoted was making and you are now QQing over some strawman argument you made up in your head.Ragnarock41 wrote: »He obviously meant the Master's DW lol. Y'all need to chill
it doesn't need to be useful for PvE in the first place. I don't remember anyone crying about asylum 2h or master 2h not being used in PvE either but buffing it would make it god tier in PvP.
Not every gear needs to be viable. I certainly don't miss old malubeth, I don't miss old viper, I don't miss old sloads. Even though I loved it back then, I also don't miss black rose too.
Are we gonna cry about every set that overperformed and got a nerf?
Like, I dunno, go outside and talk a walk or something? Why u mad?
Literally no one here is talking about buffing Master's DW. You completely missed the point the person you quoted was making and you are now QQing over some strawman argument you made up in your head.Ragnarock41 wrote: »He obviously meant the Master's DW lol. Y'all need to chill
it doesn't need to be useful for PvE in the first place. I don't remember anyone crying about asylum 2h or master 2h not being used in PvE either but buffing it would make it god tier in PvP.
Not every gear needs to be viable. I certainly don't miss old malubeth, I don't miss old viper, I don't miss old sloads. Even though I loved it back then, I also don't miss black rose too.
Are we gonna cry about every set that overperformed and got a nerf?
Like, I dunno, go outside and talk a walk or something? Why u mad?
Literally no one here is talking about buffing Master's DW. You completely missed the point the person you quoted was making and you are now QQing over some strawman argument you made up in your head.Ragnarock41 wrote: »He obviously meant the Master's DW lol. Y'all need to chill
it doesn't need to be useful for PvE in the first place. I don't remember anyone crying about asylum 2h or master 2h not being used in PvE either but buffing it would make it god tier in PvP.
Not every gear needs to be viable. I certainly don't miss old malubeth, I don't miss old viper, I don't miss old sloads. Even though I loved it back then, I also don't miss black rose too.
Are we gonna cry about every set that overperformed and got a nerf?
Like, I dunno, go outside and talk a walk or something? Why u mad?
I am, buff dw master along with all the other master weapons by reverting the 1 piece nerf
Also ITT (since apparently people think it's only tank specs complaining??): People who use Master's DW Rending Slashes bleed for an ez 2k DoT but somehow think that healing or LOS is a "counter."
It's possible to acknowledge that certain things are overtuned and need to be adjusted but not completed removed from the game. No matter what spec you're running, it's not really balanced to know that someone is able to use an extremely cheap skill to snare + 2k DoT you.
What other damage types are so efficient in their DPS output across the board? I'd personally look at the efficiency of bleeds to do a true assessment of how effective they are compared to other damage types, and adjust accordingly.
WreckfulAbandon wrote: »
Put 3 of them together, 3k passive unresistable DPS. Pretty OK I suppose. Then add sloads, another 850, with active offense like a spammable, and then defiles to gimp your healing. All in all about 6k dps where your healing stacks are doing maybe 2k.
As the lord once said: That's alot of damage.
That's 3 different mechanics you're describing there man. Anyone who knows anything about PvP knows bleeds are strong but at the same time, I'm sure plenty notice the pattern in this thread... A bunch of DK mains complaining about what counters them hardest.
So which counters DK's the hardest, bleeds defiles or sloads? Cause saying "all 3, NERRRRRF" isn't a viable argument for nerfing bleeds. Plenty of things other than those 3 mechanics have put a crimp on "stand your ground" playstyle: emphasis on mobility, poisons, changes in block calculations, heavy armor nerfs.
Block+Major Vitality+Mending+Lingering Health+Troll King+healing skills (there are other things like CP, health regen, and set procs as well) needs a viable counter. You act like bleeds are on par with Shieldbreaker, which btw has existed unchanged for a long time now. And now with Defile sources nerfed and Befoul not working healing essentially got another buff. Bleeds are strong but fine, I'm fine with TTK being a bit lower, and yes for tanky DK's too. Cause you don't use defensive/sustain sets to reach BFG levels of damage, you have to build for it. Are we supposed to go for Dizzying Swing combos on blocking DK's? That's a sure way to end up in someone's 1vX clip.
I mean one of you even conceded that they could handle bleeds 1v1 but it's in Xv1 situations that they're OP...
IZZEFlameLash wrote: »WreckfulAbandon wrote: »
Put 3 of them together, 3k passive unresistable DPS. Pretty OK I suppose. Then add sloads, another 850, with active offense like a spammable, and then defiles to gimp your healing. All in all about 6k dps where your healing stacks are doing maybe 2k.
As the lord once said: That's alot of damage.
That's 3 different mechanics you're describing there man. Anyone who knows anything about PvP knows bleeds are strong but at the same time, I'm sure plenty notice the pattern in this thread... A bunch of DK mains complaining about what counters them hardest.
So which counters DK's the hardest, bleeds defiles or sloads? Cause saying "all 3, NERRRRRF" isn't a viable argument for nerfing bleeds. Plenty of things other than those 3 mechanics have put a crimp on "stand your ground" playstyle: emphasis on mobility, poisons, changes in block calculations, heavy armor nerfs.
Block+Major Vitality+Mending+Lingering Health+Troll King+healing skills (there are other things like CP, health regen, and set procs as well) needs a viable counter. You act like bleeds are on par with Shieldbreaker, which btw has existed unchanged for a long time now. And now with Defile sources nerfed and Befoul not working healing essentially got another buff. Bleeds are strong but fine, I'm fine with TTK being a bit lower, and yes for tanky DK's too. Cause you don't use defensive/sustain sets to reach BFG levels of damage, you have to build for it. Are we supposed to go for Dizzying Swing combos on blocking DK's? That's a sure way to end up in someone's 1vX clip.
I mean one of you even conceded that they could handle bleeds 1v1 but it's in Xv1 situations that they're OP...
That takes a whole lot to counter 1 button. Major Vitality requires pots to have reliable access but still have low up time on top of being on potion cooldown. Then if DK, 4k magicka to Major Mending and slotting Troll King that could have taken other sets just to have effective healing against it. This is all nice in ideal situation, but not gonna have Major Vitality (from Lingering) all the time for the duration of whole fight realistically where as bleeds are applied as simple as just using Rending Slashes and Light/Heavy attack.
IZZEFlameLash wrote: »WreckfulAbandon wrote: »
Put 3 of them together, 3k passive unresistable DPS. Pretty OK I suppose. Then add sloads, another 850, with active offense like a spammable, and then defiles to gimp your healing. All in all about 6k dps where your healing stacks are doing maybe 2k.
As the lord once said: That's alot of damage.
That's 3 different mechanics you're describing there man. Anyone who knows anything about PvP knows bleeds are strong but at the same time, I'm sure plenty notice the pattern in this thread... A bunch of DK mains complaining about what counters them hardest.
So which counters DK's the hardest, bleeds defiles or sloads? Cause saying "all 3, NERRRRRF" isn't a viable argument for nerfing bleeds. Plenty of things other than those 3 mechanics have put a crimp on "stand your ground" playstyle: emphasis on mobility, poisons, changes in block calculations, heavy armor nerfs.
Block+Major Vitality+Mending+Lingering Health+Troll King+healing skills (there are other things like CP, health regen, and set procs as well) needs a viable counter. You act like bleeds are on par with Shieldbreaker, which btw has existed unchanged for a long time now. And now with Defile sources nerfed and Befoul not working healing essentially got another buff. Bleeds are strong but fine, I'm fine with TTK being a bit lower, and yes for tanky DK's too. Cause you don't use defensive/sustain sets to reach BFG levels of damage, you have to build for it. Are we supposed to go for Dizzying Swing combos on blocking DK's? That's a sure way to end up in someone's 1vX clip.
I mean one of you even conceded that they could handle bleeds 1v1 but it's in Xv1 situations that they're OP...
That takes a whole lot to counter 1 button. Major Vitality requires pots to have reliable access but still have low up time on top of being on potion cooldown. Then if DK, 4k magicka to Major Mending and slotting Troll King that could have taken other sets just to have effective healing against it. This is all nice in ideal situation, but not gonna have Major Vitality (from Lingering) all the time for the duration of whole fight realistically where as bleeds are applied as simple as just using Rending Slashes and Light/Heavy attack.
IZZEFlameLash wrote: »
That takes a whole lot to counter 1 button. Major Vitality requires pots to have reliable access but still have low up time on top of being on potion cooldown. Then if DK, 4k magicka to Major Mending and slotting Troll King that could have taken other sets just to have effective healing against it. This is all nice in ideal situation, but not gonna have Major Vitality (from Lingering) all the time for the duration of whole fight realistically where as bleeds are applied as simple as just using Rending Slashes and Light/Heavy attack.
IZZEFlameLash wrote: »WreckfulAbandon wrote: »
Put 3 of them together, 3k passive unresistable DPS. Pretty OK I suppose. Then add sloads, another 850, with active offense like a spammable, and then defiles to gimp your healing. All in all about 6k dps where your healing stacks are doing maybe 2k.
As the lord once said: That's alot of damage.
That's 3 different mechanics you're describing there man. Anyone who knows anything about PvP knows bleeds are strong but at the same time, I'm sure plenty notice the pattern in this thread... A bunch of DK mains complaining about what counters them hardest.
So which counters DK's the hardest, bleeds defiles or sloads? Cause saying "all 3, NERRRRRF" isn't a viable argument for nerfing bleeds. Plenty of things other than those 3 mechanics have put a crimp on "stand your ground" playstyle: emphasis on mobility, poisons, changes in block calculations, heavy armor nerfs.
Block+Major Vitality+Mending+Lingering Health+Troll King+healing skills (there are other things like CP, health regen, and set procs as well) needs a viable counter. You act like bleeds are on par with Shieldbreaker, which btw has existed unchanged for a long time now. And now with Defile sources nerfed and Befoul not working healing essentially got another buff. Bleeds are strong but fine, I'm fine with TTK being a bit lower, and yes for tanky DK's too. Cause you don't use defensive/sustain sets to reach BFG levels of damage, you have to build for it. Are we supposed to go for Dizzying Swing combos on blocking DK's? That's a sure way to end up in someone's 1vX clip.
I mean one of you even conceded that they could handle bleeds 1v1 but it's in Xv1 situations that they're OP...
That takes a whole lot to counter 1 button. Major Vitality requires pots to have reliable access but still have low up time on top of being on potion cooldown. Then if DK, 4k magicka to Major Mending and slotting Troll King that could have taken other sets just to have effective healing against it. This is all nice in ideal situation, but not gonna have Major Vitality (from Lingering) all the time for the duration of whole fight realistically where as bleeds are applied as simple as just using Rending Slashes and Light/Heavy attack.
Then again all that healing is keeping yourself topped off. It isn't magically stopping at only bleeds lol.
WreckfulAbandon wrote: »
Put 3 of them together, 3k passive unresistable DPS. Pretty OK I suppose. Then add sloads, another 850, with active offense like a spammable, and then defiles to gimp your healing. All in all about 6k dps where your healing stacks are doing maybe 2k.
As the lord once said: That's alot of damage.
That's 3 different mechanics you're describing there man. Anyone who knows anything about PvP knows bleeds are strong but at the same time, I'm sure plenty notice the pattern in this thread... A bunch of DK mains complaining about what counters them hardest.
So which counters DK's the hardest, bleeds defiles or sloads? Cause saying "all 3, NERRRRRF" isn't a viable argument for nerfing bleeds. Plenty of things other than those 3 mechanics have put a crimp on "stand your ground" playstyle: emphasis on mobility, poisons, changes in block calculations, heavy armor nerfs.
Block+Major Vitality+Mending+Lingering Health+Troll King+healing skills (there are other things like CP, health regen, and set procs as well) needs a viable counter. You act like bleeds are on par with Shieldbreaker, which btw has existed unchanged for a long time now. And now with Defile sources nerfed and Befoul not working healing essentially got another buff. Bleeds are strong but fine, I'm fine with TTK being a bit lower, and yes for tanky DK's too. Cause you don't use defensive/sustain sets to reach BFG levels of damage, you have to build for it. Are we supposed to go for Dizzying Swing combos on blocking DK's? That's a sure way to end up in someone's 1vX clip.
I mean one of you even conceded that they could handle bleeds 1v1 but it's in Xv1 situations that they're OP...
WreckfulAbandon wrote: »
Put 3 of them together, 3k passive unresistable DPS. Pretty OK I suppose. Then add sloads, another 850, with active offense like a spammable, and then defiles to gimp your healing. All in all about 6k dps where your healing stacks are doing maybe 2k.
As the lord once said: That's alot of damage.
That's 3 different mechanics you're describing there man. Anyone who knows anything about PvP knows bleeds are strong but at the same time, I'm sure plenty notice the pattern in this thread... A bunch of DK mains complaining about what counters them hardest.
So which counters DK's the hardest, bleeds defiles or sloads? Cause saying "all 3, NERRRRRF" isn't a viable argument for nerfing bleeds. Plenty of things other than those 3 mechanics have put a crimp on "stand your ground" playstyle: emphasis on mobility, poisons, changes in block calculations, heavy armor nerfs.
Block+Major Vitality+Mending+Lingering Health+Troll King+healing skills (there are other things like CP, health regen, and set procs as well) needs a viable counter. You act like bleeds are on par with Shieldbreaker, which btw has existed unchanged for a long time now. And now with Defile sources nerfed and Befoul not working healing essentially got another buff. Bleeds are strong but fine, I'm fine with TTK being a bit lower, and yes for tanky DK's too. Cause you don't use defensive/sustain sets to reach BFG levels of damage, you have to build for it. Are we supposed to go for Dizzying Swing combos on blocking DK's? That's a sure way to end up in someone's 1vX clip.
I mean one of you even conceded that they could handle bleeds 1v1 but it's in Xv1 situations that they're OP...
Well done. You both missed and validated my points.
The guy before me, and half this thread to be honest, was looking at bleeds in a vaccum. "Pssh, 3k dps is easy to heal out."
Conveniently forgettinh to add all the other factors that bleeds can be stacked in. If it was just unresistable 3k/s damage it would be fine, just like sloads by itself wasn't bad. But it is uncounterable, unresistable and can be combo'd with things.
It is exactly like shield breaker too. Around and often over 3k unresistable damage mixed with whatever else that you need to basically either kill them or escape, because your defense isn't doing anything. It like shieldbreaker, is a hard counter that should be weakened. I don't advocate keeping it. The difference is that bleeds are more rife than shieldbreaker.
How would you kill a tank: You do exactly what non bleed builds do, and what bleed builds should have to do. Either kill them with normal, soft counter dots and pressure their healthbar, or if you can't ignore them and realize they are just a useless tank which does basically nothing.(Healbots are different since they provide support, bleeds don't even work vs these)
You don't use def sets for damage, yes, you do have to build for damage, yes. But you (sorcs/blades mainly) have inbuilt non mitigation defense methods, cloak, shields for instance. If you have damage on a mitigation based defense build, you lose defense, wheras if you do it on a non mit build, you don't lose as much.
Chilly-McFreeze wrote: »WreckfulAbandon wrote: »
Put 3 of them together, 3k passive unresistable DPS. Pretty OK I suppose. Then add sloads, another 850, with active offense like a spammable, and then defiles to gimp your healing. All in all about 6k dps where your healing stacks are doing maybe 2k.
As the lord once said: That's alot of damage.
That's 3 different mechanics you're describing there man. Anyone who knows anything about PvP knows bleeds are strong but at the same time, I'm sure plenty notice the pattern in this thread... A bunch of DK mains complaining about what counters them hardest.
So which counters DK's the hardest, bleeds defiles or sloads? Cause saying "all 3, NERRRRRF" isn't a viable argument for nerfing bleeds. Plenty of things other than those 3 mechanics have put a crimp on "stand your ground" playstyle: emphasis on mobility, poisons, changes in block calculations, heavy armor nerfs.
Block+Major Vitality+Mending+Lingering Health+Troll King+healing skills (there are other things like CP, health regen, and set procs as well) needs a viable counter. You act like bleeds are on par with Shieldbreaker, which btw has existed unchanged for a long time now. And now with Defile sources nerfed and Befoul not working healing essentially got another buff. Bleeds are strong but fine, I'm fine with TTK being a bit lower, and yes for tanky DK's too. Cause you don't use defensive/sustain sets to reach BFG levels of damage, you have to build for it. Are we supposed to go for Dizzying Swing combos on blocking DK's? That's a sure way to end up in someone's 1vX clip.
I mean one of you even conceded that they could handle bleeds 1v1 but it's in Xv1 situations that they're OP...
Well done. You both missed and validated my points.
The guy before me, and half this thread to be honest, was looking at bleeds in a vaccum. "Pssh, 3k dps is easy to heal out."
Conveniently forgettinh to add all the other factors that bleeds can be stacked in. If it was just unresistable 3k/s damage it would be fine, just like sloads by itself wasn't bad. But it is uncounterable, unresistable and can be combo'd with things.
It is exactly like shield breaker too. Around and often over 3k unresistable damage mixed with whatever else that you need to basically either kill them or escape, because your defense isn't doing anything. It like shieldbreaker, is a hard counter that should be weakened. I don't advocate keeping it. The difference is that bleeds are more rife than shieldbreaker.
How would you kill a tank: You do exactly what non bleed builds do, and what bleed builds should have to do. Either kill them with normal, soft counter dots and pressure their healthbar, or if you can't ignore them and realize they are just a useless tank which does basically nothing.(Healbots are different since they provide support, bleeds don't even work vs these)
You don't use def sets for damage, yes, you do have to build for damage, yes. But you (sorcs/blades mainly) have inbuilt non mitigation defense methods, cloak, shields for instance. If you have damage on a mitigation based defense build, you lose defense, wheras if you do it on a non mit build, you don't lose as much.
Not arguing the gist of that but honestly, you shouldn't put bleeds and oblivion damage on the same level and call them unresistable, when only one of them isn't affected by any means of mitigation. It devalues your overall message since you should know that there are other means of mitigation outside of armor resistance, the only mitigation that bleeds ignore.
Waffennacht wrote: ».Seems like DKs in particular are struggling a lot with this. Which is interesting cus they are still some of the most durable and difficult to kill specs in the game. Bleeds are one of the only reliable ways to dent a sturdy dk for a stam build. How do you counter bleeds? With healing. Literally the counter to damage is heals, and healing is something dragonknights have an over abundance of. People asserting bleeds are a counter don’t understand the meaning of the word. Wings are a counter. Mark is a counter. Defile is a counter. Bleeds are just damage, which is “countered” by healing. But I can see why a class used to ez tanking and mitigation might see the one form of damage they cant easily repel as a major balance issue.
I will reiterate that bleeds exist for a reason. They serve a purpose. And you remove that without regard to the overall picture, and you could easily give rise once again to the perma blocking, block casting, “unkillable” to pugs playstyle that zos abhors. And I don’t think they want that.
So how about we actually balance the game instead of throwing band aid fixes that ignore mechanics.
Hell no!
Actually true balance isn't a goal
Underdogs and top dogs provide a more (dunno right word) but it increases sales.
Same marketing tactics are used in TCG (like MTG)
To the people saying points into thick skinned helps and so does crit resist.
On my stam dk i run 3100 Crit resist and 56 points into thick skinned. The highest damage remember taking on my dk is nearly 10k over 4 ticks. on average i see 6k over 3 ticks, with 2-3 different bleeds in my feed.
Bleeds need adjusting.
IZZEFlameLash wrote: »IZZEFlameLash wrote: »WreckfulAbandon wrote: »
Put 3 of them together, 3k passive unresistable DPS. Pretty OK I suppose. Then add sloads, another 850, with active offense like a spammable, and then defiles to gimp your healing. All in all about 6k dps where your healing stacks are doing maybe 2k.
As the lord once said: That's alot of damage.
That's 3 different mechanics you're describing there man. Anyone who knows anything about PvP knows bleeds are strong but at the same time, I'm sure plenty notice the pattern in this thread... A bunch of DK mains complaining about what counters them hardest.
So which counters DK's the hardest, bleeds defiles or sloads? Cause saying "all 3, NERRRRRF" isn't a viable argument for nerfing bleeds. Plenty of things other than those 3 mechanics have put a crimp on "stand your ground" playstyle: emphasis on mobility, poisons, changes in block calculations, heavy armor nerfs.
Block+Major Vitality+Mending+Lingering Health+Troll King+healing skills (there are other things like CP, health regen, and set procs as well) needs a viable counter. You act like bleeds are on par with Shieldbreaker, which btw has existed unchanged for a long time now. And now with Defile sources nerfed and Befoul not working healing essentially got another buff. Bleeds are strong but fine, I'm fine with TTK being a bit lower, and yes for tanky DK's too. Cause you don't use defensive/sustain sets to reach BFG levels of damage, you have to build for it. Are we supposed to go for Dizzying Swing combos on blocking DK's? That's a sure way to end up in someone's 1vX clip.
I mean one of you even conceded that they could handle bleeds 1v1 but it's in Xv1 situations that they're OP...
That takes a whole lot to counter 1 button. Major Vitality requires pots to have reliable access but still have low up time on top of being on potion cooldown. Then if DK, 4k magicka to Major Mending and slotting Troll King that could have taken other sets just to have effective healing against it. This is all nice in ideal situation, but not gonna have Major Vitality (from Lingering) all the time for the duration of whole fight realistically where as bleeds are applied as simple as just using Rending Slashes and Light/Heavy attack.
Then again all that healing is keeping yourself topped off. It isn't magically stopping at only bleeds lol.
In real circumstance, you are basically on constant potion cd when you are using Immovability pots when outnumbered and occassional tri-pots. Then speed pots. So Major Vitality is basically out the window for the most part.
You are right that heals are not limited to bleeds but no other single player induced DoT require that much healing in this game. Nothing short of siege dots and stacked Sload's basically. And it does not change the fact that this one source of damage alone requires you to give up other options from pots forces you into losing defensive game. No other DoTs take me from full to 50 within 3 seconds. And those DoT build players don't stand around idly. I don't think you stand around idly as well. No other non-siege DoTs currently can do pressuring as effective as this. I'd rather have axe as a some mid way between sword and mace traits. Like half of each traits, this way, axes are still a good choice and axe bleed and Rending bleed don't stack and less stacks to deal with out in the open world in general.
Bleeds are strong but not OP. They are a good counter against tanky players with high resistances and all of those squirrelly, swifty players. Besides, if I choose a build that buffs bleed damage, I'm sacrificing something else, such as burst. This game is like rock-paper-scissors sometimes and that's fine.
Crixus8000 wrote: »To give you an idea how powerfult they are I play a pretty tanky char. I aim for a lot of healing mainly to try and counter bleeds. I use lingering pots, healing poisons, vigor, forward momentum, troll king, hp regen food, and crit surge, so I heal a lot. I get 4k hp regen with that, yet just 1 bleed char can kill me in a few seconds.
Crixus8000 wrote: »To give you an idea how powerfult they are I play a pretty tanky char. I aim for a lot of healing mainly to try and counter bleeds. I use lingering pots, healing poisons, vigor, forward momentum, troll king, hp regen food, and crit surge, so I heal a lot. I get 4k hp regen with that, yet just 1 bleed char can kill me in a few seconds.
Sounds like a severe l2p issue tbh. Bleeds are strong, but not that strong. From my experience fighting with and against bleeds (on various classes), competent opponents on ANY class or spec don’t die in a few seconds to bleeds...or anything. Especially when they are using carry sets like troll king and lingering pots...lol. Either you are exaggerating the issue drastically, or have a long way to go in terms of player development. In either case, this isn’t very solid input for balancing.
As far as the application and stacking of bleeds, just because something can happen doesn’t mean it will consistently. The up time for a triple bleed stack is pretty low throughout the course of any given fight. Duels, BGs, open world...they are all too fast paced for all three to be reliably proced all the time.
What I’m getting from this thread is a lot of people really struggle with bleeds and seem to roll over dead at the first sight of them, and that’s behavior that I just don’t see from good players on any class.
It is very different. Bleeds were balanced with the existence of Thick-Skinned and Hardy in mind, and in general ZOS has balanced the game around the existence of CP. If bleeds are overpowered in the absence of CP, that's a problem with ZOS' "balance the game around CP but remove them from an entire game mode" model -- not bleeds.Crixus8000 wrote: »I play no cp so maybe it's very different,