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[Class Reps] Meeting Notes - August 16

  • LonePirate
    LonePirate
    ✭✭✭✭✭
    ✭✭✭
    Specific Class goals for update 20
    Dragonknights:
    • Power Lash stun does not synergize well with class theme of control. Also want to move away from high burst+stun mechanics

    Please, for Almalexia, exclude the DK reps from all future meetings and discussions if this is the sort of change we can expect. My Mag DK is already severely handicapped in Cyrodiil and changes like this will only make it worse. The entire purpose of the Class Reps program is to improve the classes. I feel as if the DK reps are engaging in active sabotage based on items like this. Why not cut to the chase and just double all costs and halve all output? It would save so much more time given how improving DKs is clearly not a goal of this program.
  • jeedrzej
    jeedrzej
    ✭✭✭✭✭
    LonePirate wrote: »
    Specific Class goals for update 20
    Dragonknights:
    • Power Lash stun does not synergize well with class theme of control. Also want to move away from high burst+stun mechanics

    Please, for Almalexia, exclude the DK reps from all future meetings and discussions if this is the sort of change we can expect. My Mag DK is already severely handicapped in Cyrodiil and changes like this will only make it worse. The entire purpose of the Class Reps program is to improve the classes. I feel as if the DK reps are engaging in active sabotage based on items like this. Why not cut to the chase and just double all costs and halve all output? It would save so much more time given how improving DKs is clearly not a goal of this program.

    I don't agree. As 200+ days played magicka dragonknight I think our rep is doing awsome job ;)
    Jeedrzej - Magica Dragonknight lvl 50
    Ealian Elieilijas - Magica Sorcerer lvl 50
    Enerias Kazner - Magica Templar lvl 50
    Marcelius SIlny - Stamina Dragonknight lvl 50
    Anvena Kazner - Stamina NIghtblade lvl 50
    Arcynekromantka Anastazja - Magica Nightblade lvl 50
    Threiva Krwawooka - Stamina Sorcerer lvl 50
    Anvena Karen - Stamina Templat lvl 50
    Furia Dorathis - Stamina Dragonknight lvl 50
    Verinia Dziecię Światła - Magica Templar lvl 50
    Anwen Llenariolis - Magica Warden lvl 50
    Welandil Mroźne Serce - Magicka Warden lvl 50
    Brunein Silny - Stamina Warden lvl 50
    Jilialis Szept Nocy - Magicka Sorcerer lvl 50
    Dareiva Tancerka Cieni - Stamina NIghtblade lvl 50
    Doweriusz Desson - Magicka Necromancer lvl 40

    Achievement Hunter
    32560 Achievement Points
    CP1203
    3916 collected books
    305 days in-game
  • pieratsos
    pieratsos
    ✭✭✭✭✭
    ✭✭
    LonePirate wrote: »
    Specific Class goals for update 20
    Dragonknights:
    • Power Lash stun does not synergize well with class theme of control. Also want to move away from high burst+stun mechanics

    Please, for Almalexia, exclude the DK reps from all future meetings and discussions if this is the sort of change we can expect. My Mag DK is already severely handicapped in Cyrodiil and changes like this will only make it worse. The entire purpose of the Class Reps program is to improve the classes. I feel as if the DK reps are engaging in active sabotage based on items like this. Why not cut to the chase and just double all costs and halve all output? It would save so much more time given how improving DKs is clearly not a goal of this program.

    They are going to remove the stun and give it something else to compensate. Judging from the notes probably going back to being undodgeable again. So if anything, power lash may be getting buffed not nerfed.
  • MalagenR
    MalagenR
    ✭✭✭✭✭
    @Joy_Division @Minno @Masel92

    1. I want to apologize if you felt I was attacking you personally, I was attacking what I saw as first and foremost unprofessional behavior in comments from "representatives" that have an impact on game changing decisions and were acting cavalier about that fact, at the end of the day your job sucks, because you literally get no personal value besides your love for the game and all the negative of being a punching bag for a PVP community, and every PVP community in every MMO is the same, we expect perfect balance, we are egotistical, we are flawed human beings who enjoy killing other people in a virtual game, you are trying to cater to adrenaline junkies and it's an impossible role to be happy in. I have gamed in PVP MMO's for 15+ years, I recognize how annoying I must have come off but I didn't feel like I was getting a serious response until Joy responded to the thread with his detailed output of what he actually did in the class rep meeting.

    2. If I were to suggest a change to this, as an accounting professional, I would recommend you take less of a "feelings" approach and more of an "analytical" approach to your responses on the boards and to the community at large. Minno or Masel was making those graphs and as he mentioned earlier he's probably going to stop, and I think that's a good thing, putting out data like that at large to a community of adrenaline junkies is going to get everyone worked up. Especially when we all know those charts are utter BS. Who cares about the "feelings" of the community? I mean honestly, you shouldn't care about our feelings, this should be a factual and analytical approach, it was factual that Rune Cage was over performing, it's factual that Rune Cage now will not be used in Wolf Hunter and thus was over worked. I think if the community sees you sticking to the facts instead of catering to feelings they'll value your efforts much more. Showing that feelings impact your decision making process will make people think that they can't trust you to make decisions based on facts, and even though people will still come cry and complain, at least you can always uphold your reputation as being someone who responded and acted based on truth and fact.

    3. I will join the Sorc discord - I shouldn't be able to sit and nit pick at you on these boards if I don't even put in the bare minimum of effort.

    Thank you for responding with how you actually spoke up during these meetings and provided actionable content to the developer team. There is a part of me that thinks the Dev's created this layer simply so the community would put blame on you instead of them, wouldn't be the 1st time an MMO company has done this to forum moderator's etc.
  • Masel
    Masel
    Class Representative
    jeedrzej wrote: »
    LonePirate wrote: »
    Specific Class goals for update 20
    Dragonknights:
    • Power Lash stun does not synergize well with class theme of control. Also want to move away from high burst+stun mechanics

    Please, for Almalexia, exclude the DK reps from all future meetings and discussions if this is the sort of change we can expect. My Mag DK is already severely handicapped in Cyrodiil and changes like this will only make it worse. The entire purpose of the Class Reps program is to improve the classes. I feel as if the DK reps are engaging in active sabotage based on items like this. Why not cut to the chase and just double all costs and halve all output? It would save so much more time given how improving DKs is clearly not a goal of this program.

    I don't agree. As 200+ days played magicka dragonknight I think our rep is doing awsome job ;)

    Technically, we are all your reps :wink:
    PC EU

    All Trial Trifecta Titles Done!

    Youtube:
    https://www.youtube.com/channel/UChVEG6ckuAgGs5OyA6VeisA
  • ZOS_Mika
    ZOS_Mika
    admin
    We have recently removed some insulting and unnecessary back and forth. This is a reminder to keep the discussion civil and constructive. Personal attacks, insults, and name calling are inappropriate and do not foster meaningful discussion. Thank you for your understanding.
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
    Forum Rules | Code of Conduct | Terms of Service | Home Page | Help Site
    Staff Post
  • Suddwrath
    Suddwrath
    ✭✭✭✭✭
    ✭✭✭
    MalagenR wrote: »

    Who cares about the "feelings" of the community? I mean honestly, you shouldn't care about our feelings, this should be a factual and analytical approach, it was factual that Rune Cage was over performing, it's factual that Rune Cage now will not be used in Wolf Hunter and thus was over worked. I think if the community sees you sticking to the facts instead of catering to feelings they'll value your efforts much more. Showing that feelings impact your decision making process will make people think that they can't trust you to make decisions based on facts, and even though people will still come cry and complain, at least you can always uphold your reputation as being someone who responded and acted based on truth and fact.

    If they shouldn't care about our feelings, then why are you even here?

    The purpose of the class representative program is to gather community feedback and present it to the devs while representing the community, and with that representation includes the feelings of the community (hence why "pain points" are brought up). Which they have done a fantastic job of doing.

    Taking a strictly objective approach where only the data matters and not how the community perceives it would only create a barrier between ZOS and the community. If our feelings are so insignificant, then they might as well just delete the forums along with the class representative program. But that would just be absurd, now wouldn't it?

    ESO isn't just a product or a service which can be gauged and developed strictly around data: It's a community. And like other real-world communities, it should also include feedback from the members of that community. Without that feedback and representation of our "feelings" ESO would slowly become more a product where ZOS essentially says, "According to our data, these are the changes we are making. If you don't like it, then just take your feelings and QQing to a different game". But the fact that they even created the class representative program shows that they do care about players' feelings and perceptions about the game, and if it bothers you that they include the feelings of the community in their game design then you might as well move on to a game where the developers could care less about your feelings and solely rely on their data. I don't know what else to tell you. But obviously ZOS does care, and the existence of the class representative program is evidence of that.
    Edited by Suddwrath on August 20, 2018 3:31PM
  • Didaco
    Didaco
    ✭✭✭✭
    BohnT wrote: »
    Didaco wrote: »
    "Power Lash stun does not synergize well with class theme of control. Also want to move away from high burst+stun mechanics

    Can someone please explain what this means?

    This means that Zos doesn't want abilities to have the option to deal high damage and stun at the same time as this increases the strength and potency of burst a lot in pvp because you don't need a gcd to stun the enemy.

    Things like shalks, frags, incap, wrecking blow have been already nerfed to do this.

    Some abilities like suprise attack from stealth or power lash still perform that way however

    Yeah how has surprise attacks stun not been removed yet. That skill is as OP as Incap, if not more so. It does way too much for a low cost spammable. Have it scale to max health or remove the stun.

    Tyvm for the explanation, it seems I completely misunderstood the meaning of that sentence :D

    Btw, I see no reason to change Power Lash since it comes after at least two GCD (because you have to stun/immobilize the enemy first to put them off balance with Flame Lash).

    There's plenty of time to see it coming, not a coincidence it gets dodged or blocked so much.
  • Ragnarock41
    Ragnarock41
    ✭✭✭✭✭
    ✭✭✭✭
    ZOS_MikaS wrote: »
    We have recently removed some insulting and unnecessary back and forth. This is a reminder to keep the discussion civil and constructive. Personal attacks, insults, and name calling are inappropriate and do not foster meaningful discussion. Thank you for your understanding.

    So me telling sorcs dont need much help is "unneccessary back and forth"? Aren't you supposed to be objective?

    You know what? Fine. Seems like all of this is PR stunt to me.
    Edited by Ragnarock41 on August 20, 2018 4:03PM
  • MalagenR
    MalagenR
    ✭✭✭✭✭
    SaltySudd wrote: »
    MalagenR wrote: »

    Who cares about the "feelings" of the community? I mean honestly, you shouldn't care about our feelings, this should be a factual and analytical approach, it was factual that Rune Cage was over performing, it's factual that Rune Cage now will not be used in Wolf Hunter and thus was over worked. I think if the community sees you sticking to the facts instead of catering to feelings they'll value your efforts much more. Showing that feelings impact your decision making process will make people think that they can't trust you to make decisions based on facts, and even though people will still come cry and complain, at least you can always uphold your reputation as being someone who responded and acted based on truth and fact.

    If they shouldn't care about our feelings, then why are you even here?

    The purpose of the class representative program is to gather community feedback and present it to the devs while representing the community, and with that representation includes the feelings of the community (hence why "pain points" are brought up). Which they have done a fantastic job of doing.

    Taking a strictly objective approach where only the data matters and not how the community perceives it would only create a barrier between ZOS and the community. If our feelings are so insignificant, then they might as well just delete the forums along with the class representative program. But that would just be absurd, now wouldn't it?

    ESO isn't just a product or a service which can be gauged and developed strictly around data: It's a community. And like other real-world communities, it should also include feedback from the members of that community. Without that feedback and representation of our "feelings" ESO would slowly become more a product where ZOS essentially says, "According to our data, these are the changes we are making. If you don't like it, then just take your feelings and QQing to a different game". But the fact that they even created the class representative program shows that they do care about players' feelings and perceptions about the game, and if it bothers you that they include the feelings of the community in their game design then you might as well move on to a game where the developers could care less about your feelings and solely rely on their data. I don't know what else to tell you. But obviously ZOS does care, and the existence of the class representative program is evidence of that.

    Feelings are not factual. How can you advocate for making decisions based on anything other than facts?
  • casparian
    casparian
    ✭✭✭✭✭
    ✭✭✭✭
    MalagenR wrote: »
    Feelings are not factual. How can you advocate for making decisions based on anything other than facts?
    How a class feels to play (clunky, smooth, rewarding, frustrating, slow, fast-paced, epic, ineffectual, bland, unique, etc.) is an important fact about the game.
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • craftycarper73
    craftycarper73
    ✭✭✭✭✭
    IMo the only time this game will get any sort of a resemblance to balance is when pve and pvp are dealt with as seperate entities, rather than trying to balance it altogether, it just clearly doesnt work.

    Someone, somewhere along the line gets shafted hard with the way things are done now.
    Born, Bred & Made in Manchester UK, RIP 22 Angels. 22/05/2017

    PC-EU

    The Place by Tony Walsh Please Read
    This is the place in the North West of England

    It’s ace, it’s the best and the songs that we sing

    From the stands, from our bands set the whole planet shaking

    Our inventions are legends! There’s nowt we can’t make and



    So we make brilliant music. We make brilliant bands

    We make goals that make souls leap from seats in the stands

    And we make things from steel and we make things from cotton

    And we make people laugh, take the mick summat rotten



    And we make you at home and we make you feel welcome

    And we make summat happen, we can’t seem to help it

    And if you’re looking for history then yes, we’ve a wealth

    But the Manchester way is to make it yourself



    And make us a record, a new number one

    And make us a brew while you’re up, love. Go on!

    And make us feel proud that you’re winning the league

    And make us sing louder and make us believe it



    that this is the place that has helped shape the world

    And that this the place where a Manchester girl

    Name of Emmeline Pankhurst from the streets of Moss Side

    Led a Suffragette City with sisterhood pride



    And this is the place with appliance of science

    We’re on it, atomic, we strut with defiance

    In the face of a challenge we always stand tall

    Mancunians in union delivered it all



    Such as housing and libraries, and health, education

    And unions and co-ops, the first railway station

    So we’re sorry! Bear with us! We invented commuters!

    But we hope you forgive us – we invented computers!



    And this is the place Henry Royce strolled with Rolls

    And we’ve rocked and we’ve rolled with our own Northern Soul

    And so this is the place to do business, then dance

    Where go-getters and goal setters know they’ve a chance



    And this is the place where we first played as kids

    And me Mam lived and died here, she loved it she did

    And this is the place where our folks came to work

    Where they struggled in puddles, they hurt in the dirt



    And they built us a city. They built us these towns

    And they coughed on the cobbles to the deafening sound

    Of the steaming machines and the screaming of slaves

    They were scheming for greatness, they dreamed to their graves



    And they left us a spirit, they left us a vibe

    The Mancunian Way to survive and to thrive

    And to work and to build, to connect and create and

    Greater Manchester’s greatness is keeping it great



    And so this is the place now we’ve kids of our own

    Some are born here, some drawn here but we all call it home

    And they’ve covered the cobbles, but they’ll never defeat

    All the dreamers and schemers who still teem through these streets



    Because this is a place that has been through some hard times

    Oppressions, recessions, depressions and dark times

    But we keep fighting back with Greater Manchester spirit

    Northern grit, northern wit in Greater Manchester’s lyrics



    And there’s hard times again in these streets of our city

    But we won’t take defeat and we don’t want your pity

    Because this a place where we stand strong together

    With a smile on our face, Mancunians Forever



    And we’ve got this* as the place where a team with a dream (*Forever Manchester)

    Can get funding and something to help with their scheme

    Because this is the place that understands your grand plans

    We don’t do No Can Do, we just stress Yes We Can!



    Forever Manchester’s a charity for people round ‘ere

    You can fundraise, donate. You can be a volunteer

    You can live local, give local. We can honestly say

    We do charity differently, that Mancunian Way



    And we fund local kids, and we fund local teams

    We support local dreamers to work for their dreams

    We support local groups and the great work they do

    So can you …help us help… local people like you?



    Because this is the place in our hearts, in our homes

    Because this is the place that’s a part of our bones

    ‘Cos Greater Manchester gives us such strength from the fact

    That this is the place. We should give something back.

    Always remember. Never forget. Forever Manchester.
  • Suddwrath
    Suddwrath
    ✭✭✭✭✭
    ✭✭✭
    MalagenR wrote: »

    Feelings are not factual. How can you advocate for making decisions based on anything other than facts?

    I never advocated for making decisions solely based on feelings. I was countering your point that feelings should be neglected entirely. Obviously, making decisions backed by data is important, but usage of that data is useless if the community does not value it. It's a balance between the goals of the developer and the interests of the community.
  • MalagenR
    MalagenR
    ✭✭✭✭✭
    SaltySudd wrote: »
    MalagenR wrote: »

    Feelings are not factual. How can you advocate for making decisions based on anything other than facts?

    I never advocated for making decisions solely based on feelings. I was countering your point that feelings should be neglected entirely. Obviously, making decisions backed by data is important, but usage of that data is useless if the community does not value it. It's a balance between the goals of the developer and the interests of the community.

    Agreed, so long as the feelings are filtered through data to get to truth. I was worried that you were advocating for a company to make decisions with our money based on the overall "feelings" of the community, regardless of whether or not those feelings are based in fact. If the feelings are interpreted through a screen of fact for truth finding I'm all for it. I "feel" Overload is clunky, most people would agree, we can determine this by recording video of the animation not dropping when we click both buttons, attacks getting stuck, heavy attacks getting stuck from clicks. Many people of the community "felt" that Rune Cage was over performing, this warranted a massive nerf bomb by the developers, which was really not based in fact, because the fact is that the over performance truly existed in the animation, in that break free wouldn't fire or that their would be a significant delay.

    This is the crux of my problem. By allowing feelings into the conversation and not properly screening them with facts the developers are given a way out of fixing the actual root cause of the problem. Now Rune Cage is utterly worthless and won't be slotted, the community stops complaining, "sorc's feel upset", but the developers never actually fixed the root cause of the problem.

    See where I'm going with this?
  • MalagenR
    MalagenR
    ✭✭✭✭✭
    IMo the only time this game will get any sort of a resemblance to balance is when pve and pvp are dealt with as seperate entities, rather than trying to balance it altogether, it just clearly doesnt work.

    Someone, somewhere along the line gets shafted hard with the way things are done now.

    This has never been possible in any game, it's a subtle give and take that is very difficult to master and one class will always outperform in a given patch.
  • craftycarper73
    craftycarper73
    ✭✭✭✭✭
    MalagenR wrote: »
    IMo the only time this game will get any sort of a resemblance to balance is when pve and pvp are dealt with as seperate entities, rather than trying to balance it altogether, it just clearly doesnt work.

    Someone, somewhere along the line gets shafted hard with the way things are done now.

    This has never been possible in any game, it's a subtle give and take that is very difficult to master and one class will always outperform in a given patch.

    I hear and get what your saying, but it is possible in any game, especially one that rakes in enough money through crown store sales, DLC sales and chapter sales, its called pve servers and pvp servers no subtlety required, what is required is the geezer at the top to stop rubbing his hands while counting all that paper and doing whats best for the game.

    I am not having for one moment that it cant happen, whether it will/would happen is another story entirely.
    Edited by craftycarper73 on August 20, 2018 4:45PM
    Born, Bred & Made in Manchester UK, RIP 22 Angels. 22/05/2017

    PC-EU

    The Place by Tony Walsh Please Read
    This is the place in the North West of England

    It’s ace, it’s the best and the songs that we sing

    From the stands, from our bands set the whole planet shaking

    Our inventions are legends! There’s nowt we can’t make and



    So we make brilliant music. We make brilliant bands

    We make goals that make souls leap from seats in the stands

    And we make things from steel and we make things from cotton

    And we make people laugh, take the mick summat rotten



    And we make you at home and we make you feel welcome

    And we make summat happen, we can’t seem to help it

    And if you’re looking for history then yes, we’ve a wealth

    But the Manchester way is to make it yourself



    And make us a record, a new number one

    And make us a brew while you’re up, love. Go on!

    And make us feel proud that you’re winning the league

    And make us sing louder and make us believe it



    that this is the place that has helped shape the world

    And that this the place where a Manchester girl

    Name of Emmeline Pankhurst from the streets of Moss Side

    Led a Suffragette City with sisterhood pride



    And this is the place with appliance of science

    We’re on it, atomic, we strut with defiance

    In the face of a challenge we always stand tall

    Mancunians in union delivered it all



    Such as housing and libraries, and health, education

    And unions and co-ops, the first railway station

    So we’re sorry! Bear with us! We invented commuters!

    But we hope you forgive us – we invented computers!



    And this is the place Henry Royce strolled with Rolls

    And we’ve rocked and we’ve rolled with our own Northern Soul

    And so this is the place to do business, then dance

    Where go-getters and goal setters know they’ve a chance



    And this is the place where we first played as kids

    And me Mam lived and died here, she loved it she did

    And this is the place where our folks came to work

    Where they struggled in puddles, they hurt in the dirt



    And they built us a city. They built us these towns

    And they coughed on the cobbles to the deafening sound

    Of the steaming machines and the screaming of slaves

    They were scheming for greatness, they dreamed to their graves



    And they left us a spirit, they left us a vibe

    The Mancunian Way to survive and to thrive

    And to work and to build, to connect and create and

    Greater Manchester’s greatness is keeping it great



    And so this is the place now we’ve kids of our own

    Some are born here, some drawn here but we all call it home

    And they’ve covered the cobbles, but they’ll never defeat

    All the dreamers and schemers who still teem through these streets



    Because this is a place that has been through some hard times

    Oppressions, recessions, depressions and dark times

    But we keep fighting back with Greater Manchester spirit

    Northern grit, northern wit in Greater Manchester’s lyrics



    And there’s hard times again in these streets of our city

    But we won’t take defeat and we don’t want your pity

    Because this a place where we stand strong together

    With a smile on our face, Mancunians Forever



    And we’ve got this* as the place where a team with a dream (*Forever Manchester)

    Can get funding and something to help with their scheme

    Because this is the place that understands your grand plans

    We don’t do No Can Do, we just stress Yes We Can!



    Forever Manchester’s a charity for people round ‘ere

    You can fundraise, donate. You can be a volunteer

    You can live local, give local. We can honestly say

    We do charity differently, that Mancunian Way



    And we fund local kids, and we fund local teams

    We support local dreamers to work for their dreams

    We support local groups and the great work they do

    So can you …help us help… local people like you?



    Because this is the place in our hearts, in our homes

    Because this is the place that’s a part of our bones

    ‘Cos Greater Manchester gives us such strength from the fact

    That this is the place. We should give something back.

    Always remember. Never forget. Forever Manchester.
  • MalagenR
    MalagenR
    ✭✭✭✭✭
    MalagenR wrote: »
    IMo the only time this game will get any sort of a resemblance to balance is when pve and pvp are dealt with as seperate entities, rather than trying to balance it altogether, it just clearly doesnt work.

    Someone, somewhere along the line gets shafted hard with the way things are done now.

    This has never been possible in any game, it's a subtle give and take that is very difficult to master and one class will always outperform in a given patch.

    I hear and get what your saying, but it is possible in any game, especially one that rakes in enough money through crown store sales, DLC sales and chapter sales, its called pve servers and pvp servers no subtlety required, what is required is the geezer at the top to stop rubbing his hands while counting all that paper and doing whats best for the game.

    I am not having for one moment that it cant happen, whether it will/would happen is another story entirely.

    No game company has yet figured out how to do it. Even in games where the only concept is PVP, ilke COD, certain things will over or out perform others. The 1st MMO company that figures out how to do it will reap significant benefits in regards to dollars.

    It's crazy that you think some guy at the top is raking in money and just twiddling his fingers. That is just a really ignorant perception of reality.
  • Beardimus
    Beardimus
    ✭✭✭✭✭
    ✭✭✭✭✭
    Dracane wrote: »
    So Overload's third bar is being removed ? Damage shields are getting nerfed ? It's what I gather from this.
    Needless to say, my way of playing Sorcerer will become completely unviable. Pet Sorcerers need this 3rd bar if they want to be able to have some basic important abilities.

    Seems like this could be the final blow for this class as far as I am concerned.
    I really do applaud those notes, really. But even they can not outshine this destructive change.

    I read the start the start the same way, but further down discussion items seem more consistent with what most sorcs want.
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • the_Beard
    the_Beard
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    How does one get access to these discord servers for class discussion?
    theBeard - PC NA cp1200+
    • Scores: vCR 127,735 | vHoF 213,293 | vAS 113,203 | vMoL 160,447 | vSO 177,706 (WR) | vHRC 154,658 | vAA 147,466 | vDSA 46k
    • Gryphon Heart / Immortal Redeemer / Tick-Tock Tormentor / Dro-m'Athra Destroyer
    • Flawless Conqueror x11 - All Classes Mag & Stam
    • 32k+ Achievement Points (global)
    • Former Emperor / Grand Master Crafter / Master Angler
    • AR Palatine Rank 35
  • Suddwrath
    Suddwrath
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    Edited by Suddwrath on August 20, 2018 7:53PM
  • the_Beard
    the_Beard
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    Thank you!
    theBeard - PC NA cp1200+
    • Scores: vCR 127,735 | vHoF 213,293 | vAS 113,203 | vMoL 160,447 | vSO 177,706 (WR) | vHRC 154,658 | vAA 147,466 | vDSA 46k
    • Gryphon Heart / Immortal Redeemer / Tick-Tock Tormentor / Dro-m'Athra Destroyer
    • Flawless Conqueror x11 - All Classes Mag & Stam
    • 32k+ Achievement Points (global)
    • Former Emperor / Grand Master Crafter / Master Angler
    • AR Palatine Rank 35
  • Feanor
    Feanor
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    The reason everyone does a 3 DD run without a healer certainly isn’t that shields are so strong. It’s that most dungeons are easier when you burn stuff because you don’t need to do mechanics then.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Anhedonie
    Anhedonie
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    Mfw zos thinks shields are the reason healers are not needed.
    Mfw zos thinks that duelwield is only used because of bladecloak.

    399970544830775300.png?v=1

    Can't tell if class reps completely lost their mind, or that zos is not listening at all.

    a bit of both. Some class reps are pretty dismissive. And you know how ZOS does things.
    Profanity filter is a crime against the freedom of speech. Also gags.
  • WeylandLabs
    WeylandLabs
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    I'm holding my breath for Stam Sorc
  • RavenSworn
    RavenSworn
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    It's weird that players refuse to acknowledge the perception charts but they want to have their opinions aka perceptions be heard.

    I can tell you this though, community perception is important, for eg you can make all kinds of changes to the stealth gameplay but if players still thinks it's op, it will be op in their eyes regardless of the changes.

    Here's what I think should have been done: ZoS needs to add their own numbers to the mix. It has to go both ways. The class reps have done a great job so thank you very much for that. But ZoS needs to get their act together and push through the changes better than current speed.
    Ingame: RavenSworn, Pc / NA.


    Of Wolf and Raven
    Solo / Casual guild for beginners and new players wanting to join the game. Pst me for invite!
  • xiZeroPointix
    xiZeroPointix
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    Good dds dont actually slot shields or boundless storm. Simple truth is that the whole game comes down to damage. The more dps a group can muster..the faster the dungeon and less harmful mechanics. Any mag build can run a resto backbar and off heal enough to survive while doing decent dps. Dedicated healing has taken a backseat to pure damage..end of story not shields.
  • xiZeroPointix
    xiZeroPointix
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    Trying not to double post..but most end game dps is done on stamina..specifically nightblade dds. So shields dont even come into play at all in a min maxed group. 1 dk maybe 1 sorc and 2 nightblades is the main composition of speed runs. The old triad of dedicated roles have gone by the wayside from the very balancing that has taken place over the past year or so. With the loss of what used to be a large percentage of tanks and dedicated healers have re rolled into dps roles..resulting in so called fake dungeon roles. It has nothing to do with shields..and everything to do with damage numbers and efficiency. If a boss can be burned in 30 seconds who needs a healer?
  • IAVITNI
    IAVITNI
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    [*] ZOS is firm in their stance that high burst damage skills combined with stuns are undesirable and is looking to get away from that.
    [*] ZOS said they are aware that Crystal Fragments ability needs to be more efficient.
    [*] The Reps repeated the feedback that the Crystal Blast morph also needs an update and reiterated the idea of giving sorcerers the choice between instant cast high damage and instant cast medium damage with a stun.


    Most of the notes can't be commented on since they are conceptual at best, and quite frankly everything looks good. However, the bold is a hard fact and is a Red Flag.

    First off, what does this mean for ultimates? Incap was a nice change but other ultimates are not overloaded. Personally, I would have preferred other ultimates be buffed up to Incap levels, though I know that is an unpopular opinion.

    There is going to be some BiS, probably forever even to a minor degree. If devs keep nerfing everything that is useable, the ceiling keeps decreasing but the floor remains the same. Variety is a good thing and is not impossible to balance.

    Second, do devs acknowledge the weight of their statement in regards to class/skill identity?
    • From a sorc perspective, if frags does not deal high damage with a stun, we either need to make up the damage or the stun with another skill.
    • That's 1 GCD out of an already severely limited offensive time window.
    • The class was originally designed around a high damage CC, taking that away has it's merits, however it devalues the rest of the kit.
    • The only options are to increase sorcs constant pressure or to increase their offensive window. The first will be nothing but an affirmation that magsorc is a tanky knockoff of magblade and the latter would require buffing shields.

    The only solutions other than a high damage cc ability in the sorc kit is to completely rework the sorc kit, to the point that it is no longer a sorc. What offensive niche will it fill? (**PvP focused**)

    Note*
    ratings are oversimplified, idealized, relative to in class effectiveness [i.e. good burst on a mnb may be 21k but only 15k on a magplar] and rounded up. I am aware that there are more factors and that weaker offensive scores are compensated with defensive scores. But the ratings are meant for illustrative purposes and are not that far off in all honesty

    Strong pressure (3), good burst (2), low control (1)? Magplar (6)
    Good pressure (2), low burst (1), high control (3)? mDK (6)
    Good pressure (2), good burst (2), good control (2)? mNB (6)
    No pressure (0), no burst (0), no control (0)? Magden (0)
    Sorry couldn't help it with magden. It was just...too easy...to not...

    Sorc used to be (6):
    Low pressure (1), high burst (3), good control (2)

    Burst dropped significantly after the back-to-back frag nerfs, so sorcs looked like magblades with less pressure. Cage is useless now. So Clench comes back into meta but you either sacrifice pressure by saving the stun or you sacrifice control by spamming the skill for direct damage. So the class now competes with magblade but is lacking in 1 category. Nerf everything down and sorc is competing with magden for the worst balanced magicka class and won't even win that competition. (again, talking about balance not performance here. Although arguably that means magden scores 3 across the board since its useless in all categories...)

    The point is, while your stance may work for the other 3 classes (4 if you include magden as an actual class, sorry again) the sorc offensive is built nothing like the other classes. It is unique and relies on mechanics that are completely alien to the other classes either partly or entirely.Trying to balance a class the same way that you are balancing classes that work nothing like it is bound to be a disaster.

    Class identity has gone to the wayside for the sake of balance, but because changes are all done incrementally, changes have either been pushed out incomplete or become outdated.
    • Warden has better ultimate generation than DKs, whose sustain is heavily dependant on ultimates and are punished for tactically timing said ultimates
    • Stamplars have the worst effective healing of all classes and they are the "healing" class
    • Magden isn't even a class.
    • Sorc is either the weaker but tanky version of a magblade or crutches so hard on Dark Deal that the class should be called Dark Deal sorc, not stamina sorc.

    The ONLY class that still retains a solid identity is stamblade. Magblade is kind of in the air in terms of identity. It's effective but all over the place. Even then, stamblade has plenty of problems that need to be properly fixed, otherwise it will get nerfed into oblivion or it will fall behind after the other classes are buffed.

    Is there some kind of vision for each class? Is there an ideal rating for class performance within categories? Not a general idea, but firmly established thresholds for each class that need to be met. Because changes tend to be targeted towards micro-issues that ruin the overall functionality of classes or they don't address the class issues at all. Changes don't fit the class identity and do nothing but create a larger mess down the road.

    Can we get a chart or a star diagram that indicates the intended strengths of classes in each category?

    Does one exist? Because it is clearly not reflected in the game. Classes are the closest to balanced they have been in a while, but not because they are properly balanced, but because players have found mechanics to abuse that are toxic to the overall gameplay and remove skill and experience from the equation. Changes seem random because they are done to address isolated issues that are unrelated to overall class balance.

    What did nerfing Rune Cage do for sorc balance? Nothing. It's just as unbalanced as before because a skill that was PREDICTED to over perform has now been adjusted to underperform when the skill feels clunky and does not fit into the magsorc rotation in the first place. Stacking unavoidable and unblockable damage AND CC on a single class should've been an immediate Red Flag if Class identity was firmly established. And this all came about because frag was nerfed during a time when the forums were flooded with complaints that Shield stacking in conjunction with Pirate Skeleton was too strong and Dark Deal+Amberplasm provided insane sustain (for which other classes suffered, because instead of decreasing the effectiveness of Dark Deal, Amberplasm was nerfed when it ONLY over performed on mag sorcs). Curse was "buffed" for no reason. Frags was nerfed again because the class was still over performing defensively. Defensive Rune was nerfed because a morph that behaves completely differently was over-performing. And this is just Mag-sorc for the last 3 patches.

    Please. Please, please can you clearly define what the intended class identities are? How well should they perform in certain categories? I think it will help ZoS more than the players at this point.
    Edited by IAVITNI on August 21, 2018 2:00AM
  • IZZEFlameLash
    IZZEFlameLash
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    Masel92 wrote: »
    Class Rating Statistics (380 Entries):


    for clarification: these are not the basis of the feedback we provided to the devs, these are supplemental. These are meant to provide the PERCEPTION of players onto how certain classes and specs perform in certain aspects of the game. If you disagree with anything you see here, then the best thing you can do is to simply do an entry yourself and include your own perception to counter it.

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    Link to the form:

    https://docs.google.com/forms/d/e/1FAIpQLSfXLak8XM1xrojAcnMZ8PZmU35DUZjruoh7RC2zTSrHDQuq1Q/viewform

    I don't even... why some people think mDK is better than mNB in every aspect save for burst (which is rated too low) in PvP is just beyond me. Sustain most definitely isn't and mNB burst is currently really high up there. Probably even better than Sorc with Will+Ult. Smh... and here I am, sustaining mNB just fine with 1k regen and get to play more offensive without fear of running out while mDK finds itself super dry out of resources. I feel like the charts have resulted in this:

    Below you'll find the topics we discussed with the Class Reps during our meeting yesterday, with the notes compiled by the Reps themselves. In this meeting, we discussed some of the goals we have for Update 20 and beyond, making sure they're hitting on the larger pain points currently in-game. Usual caveat: This is not a list of everything that will be changing, and may not include every piece of feedback that was received.

    ---

    Beforehand, we [Class Reps] sent ZOS a bunch of documents, videos, and charts covering previous pain points, community feedback since our last meeting, observations on the PTS process and launch of update 19, and DPS/resource management comparisons. Tasear also has a list of bugs that is being kept up to date.

    ZOS’s high-level goals and things actively being worked on for update 20
    • Smaller number of high impact changes
    • Harness Magicka and Conjured Ward skills are overshadowing and diminishing the role of healers
    • Light and Medium Armor do not compare favorably to Heavy Armor (mostly in PvP: it’s easier to get good damage, sustain, and mitigation from heavy)
    • Duel Wield is an end-game PvE requirement because of the Blade Cloak skill
    • Want to get class DPS and resource regeneration more in tune with each other

    Specific Class goals for update 20
    Dragonknights:
    • Address inconsistent ability ranges (Embers 5 meters, Whip 8 meters, Flames 10 meters)
    • Hardened Armor morph needs improvement
    • Power Lash stun does not synergize well with class theme of control. Also want to move away from high burst+stun mechanics

    Nightblades:
    • Piercing Mark is too hard of a counter for stealth gameplay
    • Dark Cloak Minor Protection buff is too short
    • Would like to have players choose between high damage or strong healing rather than current model

    Wardens:
    • Better ability to control opponents in PvP
    • High DPS too reliant on Bear
    • More fluid rotation rather than buff spamming
    • Needs a unique buff to offer groupmates

    Sorcerers:
    • Bound Armor needs to be more worthwhile
    • The Overload skill is awkward with the class kit: it’s either a gank gimmick or not used much
    • Crystal Fragments needs to be more cost effective

    Templars:
    • Need an ultimate for burst damage
    • Agree that Templars fighting over repenting corpses is undesirable
    • Make Focused Charge easier to use in melee range
    • Make the Spear Wall passive more applicable

    ZOS is working on making sure CC mechanics, specifically breaking free and CC immunity, are more reliable.

    Goals beyond Update 20 that ZOS is currently working on:
    • It is too difficult to land untargeted AoE abilities such as the Templar Puncturing Strikes ability
    • They know players don’t like feeling forced to be vampires
    • More diversity for Tank gearing
    • Want to make healing both more valuable and rewarding for end-game group play
      • Also, aware that Battlegrounds need to do a better job with medals and showing healer contributions
    • Make Streak ability work better on uneven terrain
    • Improve the unique feel of each class
    • Pets more predictable and easier to manage.
    • They know players want the “Ice Mage” theme
    • Some classes need better resource regeneration while blocking

    After this, ZOS asked if any points not listed above needed emphasis. Class reps responded:
    • Stamina classes, in particular Dragonknight and Sorcerer, need to get more out of their native kit and feel a better sense of identity rather than just a collection of weapon abilities.
      • Stamina diversity in DPS is also lacking as gear and weapon bars are almost identical between classes.
    • Templars still need some form of pro-active defense. Sun Shield is an obvious candidate for reform as it’s not a popular skill
    • Sorcerers are still going to lack options and are crammed for bar space. Rune Cage changes have come fast, and many feel they are right back to where they started with relying on Master Destro staff
      • We talked about giving an instant cast option for a lower damaging Crystal Blast morph
    • Templars sharing corpses for Repentance would solve the fighting-between-allies problem, but may have undesirable PvP consequences as denying enemy templars was a legit gameplay mechanic
    • High burst damage from stealth (mostly via Snipe and Overload) needed better ques (as opposed to flat nerfs). ZOS told us they were working on bugs (such as Snipe health desynchs) to help and suggested that they may look into PvP burst damage more generally
    • PvE DPS diversity is a huge pain point. This lead to a more in-depth discussion.

    PVE diversity. Class reps brought up the unsatisfying “meta” that some groups are just loading up on Nightblade DPS, with just one other support class (DK tank for Engulfing Flames, Templar healer for Purify and PoTL, Sorcerer off-healer for Conduits). To address this, the following points were raised:
    • Each class ought to bring something to the team that is both important and meaningful
      • More specifically, each class DPS should do this to avoid the “meta” issue described above
    • The class minor buffs that they are currently providing (such as minor sorcery and minor savagery) are too small. It’s better just to load up on the “BiS” DPS class
      • Wardens really lose out here. ZOS knows this and said they will give something else for Wardens to offer.
    • The Nightblade class brings the highest DPS and is the only one that feels fluid. The other 4 classes often bottom out on sustain, while the Nightblade keeps doing its smooth rotation.
      • The Nightblade can do this with blue max stat food; the other classes don’t even keep up with sustain drinks
      • The other classes could devote more into resource management, but while doing so addresses the issue with their rotations, they’re further behind in DPS
      • We’d like the Nightblade to be the model for the other classes

    ZOS acknowledged this and pointed out a solution may not be easy as they want to avoid the danger of making each class necessary to complete a trial.
    • They want to prevent a scenario where a real-life issue caused the stamina Warden to drop raid and then they couldn’t do the trial because no other stamina Warden was available
    • They indicated they are looking for a fine balance between these extremes and to chip away at the problem to get to where we’d all like to go

    Other issues brought up:
    • Absorb Stamina glyphs doing magicka damage went on the list to be changed.
    • Why was heavy attack melee range reduced from 10 meters to 7? To make the ranges standardized and avoid problem of why basic attacks are hitting but not abilities
    • Why do small daggers and range light attacks do more DPS than huge Axes and melee light attacks? Melee has a hard time Vs. opponents using Swift jewelry. ZOS says they will look more closely into Duel Wield Vs. Two-Handed damage.
    • Channeled abilities and those longer than 1 second (like Templar Puncturing Strikes) miss out on Light attacks, which are a big DPS contributor.
      • ZOS said this was a valid point and will look into it.
    • Healing/Tanking Diversity
      • Healers want to be more valuable and wanted. Battleground recognition.
      • Some Healing skills, in particular from the Restoration Staff, just aren’t good options (like Force Siphon and the other morph of Combat Prayer that many people don’t even know the name)
      • ZOS indicated there are looking at the discrepancy of stamina regeneration while blocking for all tanks
        • Reps indicated that while this is good, the problem goes deeper as Wardens already have good stamina sustain and DK tanks still dominate since DK tanks provide a valuable DPS buff in Engulfing Flames.
        • Some of this is perception as many people mimic what the notable guilds do.

    ZOS then indicated having classes bring unique gameplay was a long-term goal for beyond Update 20.

    Question and Answers:

    What can we tell people?
    • Pretty much anything that comes up in our meeting. ZOS is not going to share things with the Reps that they are not comfortable going public.

    What about Frost Staffs?
    • The heavy attack is too long for a taunt. Taunt does not provide Major fracture/breach
    • ZOS wanted to know if players are switching from stamina to magicka blocking
      • At first, we did. But now most tanks preserve their magicka to cast skills
      • This unfortunately has made the Tri-Focus passive useless or a pain to constantly switch skill points in and out of it.
    • Reps said Frost Staff is used mostly a back-bar tank weapon or for the easier dungeons rather than Trials.
    • ZOS acknowledged this and will look into it for a future update.
    • Frost staff is intended to be a tanking/control element as opposed to a DPS element.

    Why does Crystal Fragment instant cast have a tiny cast-time and drops block?
    • That’s a bug and ZOS is looking to fix that.

    Stamina players are at a disadvantage when it comes to synergies because most of them do magic damage and scale of magicka stats.
    • ZOS acknowledged the discrepancy
    • This lead to a more specific discussion about synergies.
    • It was agreed that certain ranged synergies such as from Inner Fire and Trapping Webs were too restrictive in who was eligible to activate them (range is too narrow, angle is too acute, only one specific target, etc.).
    • Certain Nightblade heal oriented synergies are not powerful enough.
    • Many of the actual synergy animations are uninspiring and don’t feel impactful (compare to say Gravity Crush or Ignite).

    Some class AOE oriented Ultimates were falling out of favor. Wardens are the exception here as Permafrost is quite good.
    • ZOS said they are looking to make the other morph better as most people just use it for the 8% maximum stat passive.

    We came back to Sorcerers for the last topic.
    • ZOS is firm in their stance that high burst damage skills combined with stuns are undesirable and is looking to get away from that.
    • ZOS said they are aware that Crystal Fragments ability needs to be more efficient.
    • The Reps repeated the feedback that the Crystal Blast morph also needs an update and reiterated the idea of giving sorcerers the choice between instant cast high damage and instant cast medium damage with a stun.
    • Initial and early feedback for Sorcerers is that their class is walking in place with the buff-nerf cycle to Rune Prison.
      • Also, some are wondering why the other morph that wasn’t an issue, Defensive Rune, can now be dodged.

    And really? Are those minor DK changes all that is going to be addressed? What, you going to make whip 5m range too to keep it inline with Burning Embers? That is a nerf. And I don't even care about ranges right now because there are other problems like worst ultgen on the class that sustain is tied to ult. Address that, there, 2 birds in one stone. QoL change for both specs. Give ult cost reduction or fast ult gen. Or guaranteed sustains without RNG status effects? Why the 'stand your ground' class cannot sustain itself to stand its ground in PvP is beyond me. Or is that a PvE exclusive theme only? DKs of any type cannot choose to stand their ground and cannot play anything else as effectively because of their inherent defensive nature just doesn't support the current meta type of hit and run and sustain the offensive. There needs to be more than this to actually make PvP diverse and not Nightblade and Stamden/Stamsorc bleed/defile central.
    Edited by IZZEFlameLash on August 21, 2018 6:06AM
    Imperials, the one and true masters of all mortal races of Tamriel
  • JPcrazysquirrel3
    JPcrazysquirrel3
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    These notes are such a joke. Very contradictory to what the game currently is and what Wolfhunter has done.

    Like, wanting to make Light and Medium armor useful again? Lmao. Then why did ZOS nerf Wizard's Riposte, for example? Why not nerf Coward's Gear while you're at it?

    Make Werewolf great again to sell a DLC, sure. But come Murkmire we all know Werewolf will be nerfed into the ground.

    Shields are too OP, that's why nobody wants healers anymore? Lol, get a grip ZOS.

    Gee, it's almost as if the Devs don't even play their own game.

    Nightblades are OP, so we should base the other classes off of them. We all know ZOS will interpret this as "Nerf Nightblade!"

    After being a player and subscriber since console release, (the sole reason I bought a PS4 in the first place), and forking over the price of another game for the nerf-fest that was Morrowind, and still being foolishly faithful enough to fork yet another $40+ for Summerset, I can say that reading these notes will be the straw that finally broke the camel's back. I'm tired of this *** nerf/buff cycle and ZOS's insistence on keeping PvE and PvP skills and sets the same, instead of separating and distinguishing the two. I really don't know what all of my Crown Store money went towards, other than more Fashion Scrolls crown store fodder.

    It's a shame. I liked the idea of Wolfhunter, and looked forward to Murkmire. But the reality of it is that this cycle isn't going to end, and thus why I should get off this ride. Getting online and updating builds has become more of a chore than actual enjoyment of the game.
    "Wood Elves aren't made of wood. Sea Elves aren't made of water. M'aiq still wonders about High Elves."
    "It's just not a home until you decorate the torture chamber, am I right?"
    "If you want to lose 10lbs of ugly fat, I'd be happy to chop your head off!"
    "Degenerates!" --- Todd Howard
    "If it's not broke, don't fix it,....unless you're ZO$ and are just doing it for the money!" --- Me
    Mayrael wrote: »
    Class reps are just like our politicians. They promise mountains made of gold for us, but in the end, whenever they can they try to push their own agenda.

    ¯\_(ツ)_/¯

    Bio:
    I am in a Kevduit video
    PS4 (main platform)
    --- JP_Dovahkriid

    PC (just for PTS since Dragon Bones)
    --- JP_Dovahkriid

    Playing since console release in 2015

    17 characters; mainly play PvE tanks and healer, as well as PvP stamDK, magplar, and stamblade; I also have a handful of DPS toons to have variety. All AD, with one, now PvE, DC toon.

    I was on the forums before, but something happened with my account info and I had to create a new account.
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