Passives
Flourish
Old: Increase your Magicka Recovery and Stamina Recovery by 12% if an Animal Companion ability is slotted
New: Increase your Magicka Recovery and Stamina Recovery by 12%
Piercing Cold
Old: Increase your Magic and Frost Damage by 6%
New: Light and Heavy Attacks deal 20% extra damage to targets below 25%.
That piercing cold rework looks like a another nerf to magden... if that were in addition to the current passive then maybe... but it would still be a bit underwhelming
New: Light and Heavy Attacks deal 20% extra damage to targets below 25%, and additional 100% to Chilled targets.
100%-300%, maybe increases based on health remaining?
1. Wardens need a class CC!
2. they need some more frost damage, maybe make screaming cliffracer and deep fissure deal frost damage instead of magic damage.
3. do something with arctic blast, this skill is useless from my pov, (maybe incrase damage and make the heal scale off your magicka instad of health or something)!
4. the bear needs some rework, this skill is too underwhelming for an ult that you need to doublebar.
Whatever you guys ask for, please leave my Arctic Blast alone.
It’s a wonderful burst heal both in PvE/PvP with minor maim spamming capability.
Whatever you guys ask for, please leave my Arctic Blast alone.
It’s a wonderful burst heal both in PvE/PvP with minor maim spamming capability.
Easy Fix for that:
Make the base Morph of this skill (forgott the name) deal Frostdamage, scaling off your max. Healt + the Healeffect that it alredy has.
One Morph gets the Ally Heal while the other (Arctic Blast) scales off max. Magicka instead off Health
just a thougth
Mojomonkeyman wrote: »All those sweet changes to magicka warden.. my initial reservations in regards to pvp magicka warden not being represented by any rep are blown away.
This is not aimed to belittle @Masel92 and his efforts, I'm sure he and the others did what they could. But honestly, there couldn't be any less outcome of this program so far for magicka wardens, especially pvp.
@Masel92
Could you give an honest reply on how you perceive ZOS thinking about those issues:
Does ZOS refuse to spend time talking about magicka warden or are they open to give such discussions at least the same space as for other classes with back and forth debating and insights being developed?
Do you feel they aknowledge the class having severe issues that have to be approached in timely manner?
Are you confident that we are on the right track with the mag warden program compared to other classes and their respective issues?
Hope you find the time to answer one or two of those questions, thanks in advance.
If you read the document from the June meeting and if you read the new document coming out from our Friday meeting you will notice that we (and by we I mean I) emphasised multiple times that wardens feel left out and that they need changes. We told them specifically that it would be disappointing if nothing happens.
What the devs do with our information is not in our hands. I can understand why you were disappointed, I think the class needs a rework to become more interesting...
Thing is: the meetings were mostly us talking and them asking questions about specific things. So we don't know their stance on all issues that are out there, but we definitely emphasised more than once that classes need more unique utility.
MLGProPlayer wrote: »Mojomonkeyman wrote: »All those sweet changes to magicka warden.. my initial reservations in regards to pvp magicka warden not being represented by any rep are blown away.
This is not aimed to belittle @Masel92 and his efforts, I'm sure he and the others did what they could. But honestly, there couldn't be any less outcome of this program so far for magicka wardens, especially pvp.
@Masel92
Could you give an honest reply on how you perceive ZOS thinking about those issues:
Does ZOS refuse to spend time talking about magicka warden or are they open to give such discussions at least the same space as for other classes with back and forth debating and insights being developed?
Do you feel they aknowledge the class having severe issues that have to be approached in timely manner?
Are you confident that we are on the right track with the mag warden program compared to other classes and their respective issues?
Hope you find the time to answer one or two of those questions, thanks in advance.
If you read the document from the June meeting and if you read the new document coming out from our Friday meeting you will notice that we (and by we I mean I) emphasised multiple times that wardens feel left out and that they need changes. We told them specifically that it would be disappointing if nothing happens.
What the devs do with our information is not in our hands. I can understand why you were disappointed, I think the class needs a rework to become more interesting...
Thing is: the meetings were mostly us talking and them asking questions about specific things. So we don't know their stance on all issues that are out there, but we definitely emphasised more than once that classes need more unique utility.
I don't doubt your efforts. Wrobel just has a pathalogical hatred towards this class. He must really hate the person who created it and is doing this out of spite.
Or maybe he derives some sort of sick pleasure from ignoring our feedback and watching us struggle for over a year.
Oathunbound wrote: »the mag version is kinda ok for the free resurrection
MLGProPlayer wrote: »Oathunbound wrote: »the mag version is kinda ok for the free resurrection
Resurrecting the bear is always free. The morph is 100% useless.
Ragnarock41 wrote: »
Ragnarock41 wrote: »
Oathunbound wrote: »MLGProPlayer wrote: »Oathunbound wrote: »the mag version is kinda ok for the free resurrection
Resurrecting the bear is always free. The morph is 100% useless.
Yes the summoning is free but it has a 2 sec casting time that can interrupt dps rotations only to have the bear die 5 sec later and have to do it again. The mag morph lets the bear "ignore" a death just by getting stunned for a sec or 2 then getting full health and going right back into the fight without having to to the animation again. The problem with the morph tho is that when it dies a cool down triggers for 1min preventing the bear from ignoring death again, making him die then having to bring him back. That's my problem with the morph, on one had the concept is good, a pet that never dies so you don't have to worry about its position and just let it be, but since it has a cool down its made mostly irrelevant since pets can die frequently and the cool down is way too long.
Ragnarock41 wrote: »
Amdar_Godkiller wrote: »Ragnarock41 wrote: »
Ah, the Nightblade approach to class design... Wait isn't using NIghtblade as a model for class design exactly what class reps said needs to be done rather than nerfing nightblade?