[Class Rep] Warden Feedback Thread

  • Tryxus
    Tryxus
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    Tryxus wrote: »
    Tryxus wrote: »
    Tryxus wrote: »
    Tryxus wrote: »
    And then there's both Impaling Shards (+ Gripping Shards morph) and Arctic Wind (+ morphs), scaling off Health. The damage of Shards should scale off Magicka instead, while Arctic Wind needs a rework that'll make it worthwhile for non-tank Wardens as well.

    Are you fricking kidding? Why in the world do you think a tanking skill should scale on max magic? :o:o:s:s Gripping scales on max health as it should, it’s a tanking skill. Winter’s Revenge scales on max magic and spell damage, a DPS morph that’s pretty damn good.

    I do think Arctic Blast should be moved to the base morph and then a true DPS morph out of that one. Then Tanks can run Polar Wind and heal an alley and do minimal Frost Damage in an AoE to proc Chilled and Minor Maim.

    The Forest is still pretty good. It wasn’t over nerfed.
    The Bear does need help
    The others I leave open as maybes, not not good enough to get behind.

    If Impaling (+ Gripping) scaled off Magicka instead, it would:

    - Still be a tanking skill
    - Be more usable by Magicka Wardens too, like Talons on a DK. And MagDens could use a good crowd control ability right about now

    Secluded Grove is still a nice clutch heal when needed, but it was nerfed badly (too much even). It could use some improvements

    You know Blob has a build out running only Gripping, Arctic, Wall and LA Bash as the damage skills. If a MagDen wants to run Gripoing then go for it, it’s still a CC, it’s still damn good. If a MagDen wants Damage they still have Winter’s Revenge AND that still CC too via Chilled procs.
    Of Wardens 99 problems, Skills that scale on Health ain’t one of ‘em.

    If the damage would scale from Magicka instead, the skill would be more or less the same for such tanky high HP builds while making it more useful for (example) light armored MagDens at the same time. Nothing (or very little) changes, just the skill is made more accessible for other types of Wardens as well.

    The change you’re suggesting would make if FAR less effective on a Tank, AND DPS already has an option. Winter’s Revenge.
    If anything Choking Talons should be shifted to scale off max health.

    I'm not asking for extra DPS options, I'm simply asking to make the skill more usable for other types of Wardens as well. The skill will still do what it's supposed to do for tanks, it's not gonna make it far less effective

    You are asking for something that already exists. Its called Winter's Revenge

    Winter's Revenge scales off Magicka and enables us to put it at a distance. Shards on the other hand is an AoE root which has the damage aspect scale off Health instead. I'm simply suggesting to scale Shards off Magicka as well, giving us an AoE root just like Mag DK's have (and having such a crowd control skill is kinda needed right now for MagDens in PvP) with barely any changes for tanks
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • Maura_Neysa
    Maura_Neysa
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    Tryxus wrote: »
    Tryxus wrote: »
    Tryxus wrote: »
    Tryxus wrote: »
    Tryxus wrote: »
    And then there's both Impaling Shards (+ Gripping Shards morph) and Arctic Wind (+ morphs), scaling off Health. The damage of Shards should scale off Magicka instead, while Arctic Wind needs a rework that'll make it worthwhile for non-tank Wardens as well.

    Are you fricking kidding? Why in the world do you think a tanking skill should scale on max magic? :o:o:s:s Gripping scales on max health as it should, it’s a tanking skill. Winter’s Revenge scales on max magic and spell damage, a DPS morph that’s pretty damn good.

    I do think Arctic Blast should be moved to the base morph and then a true DPS morph out of that one. Then Tanks can run Polar Wind and heal an alley and do minimal Frost Damage in an AoE to proc Chilled and Minor Maim.

    The Forest is still pretty good. It wasn’t over nerfed.
    The Bear does need help
    The others I leave open as maybes, not not good enough to get behind.

    If Impaling (+ Gripping) scaled off Magicka instead, it would:

    - Still be a tanking skill
    - Be more usable by Magicka Wardens too, like Talons on a DK. And MagDens could use a good crowd control ability right about now

    Secluded Grove is still a nice clutch heal when needed, but it was nerfed badly (too much even). It could use some improvements

    You know Blob has a build out running only Gripping, Arctic, Wall and LA Bash as the damage skills. If a MagDen wants to run Gripoing then go for it, it’s still a CC, it’s still damn good. If a MagDen wants Damage they still have Winter’s Revenge AND that still CC too via Chilled procs.
    Of Wardens 99 problems, Skills that scale on Health ain’t one of ‘em.

    If the damage would scale from Magicka instead, the skill would be more or less the same for such tanky high HP builds while making it more useful for (example) light armored MagDens at the same time. Nothing (or very little) changes, just the skill is made more accessible for other types of Wardens as well.

    The change you’re suggesting would make if FAR less effective on a Tank, AND DPS already has an option. Winter’s Revenge.
    If anything Choking Talons should be shifted to scale off max health.

    I'm not asking for extra DPS options, I'm simply asking to make the skill more usable for other types of Wardens as well. The skill will still do what it's supposed to do for tanks, it's not gonna make it far less effective

    You are asking for something that already exists. Its called Winter's Revenge

    Winter's Revenge scales off Magicka and enables us to put it at a distance. Shards on the other hand is an AoE root which has the damage aspect scale off Health instead. I'm simply suggesting to scale Shards off Magicka as well, giving us an AoE root just like Mag DK's have (and having such a crowd control skill is kinda needed right now for MagDens in PvP) with barely any changes for tanks

    I easily maintain Immoblization procs on cooldown with Winter, Wall, and Arctic. And if all you want is a root, run Time Stop
    Maiden Maura - Xbox NA
    Warden Ice Tank (By far my favorite) -RIP #Nerfmire
    Stormproof, Shehai Shatterer, Mageslayer(solo tanked), Ophidian Overlord, Assistant Alienist, Boethiah's Scythe,Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor
    Major
    Dragon Knight Healer (Since Homestead)
    Shehai Shatterer, Mageslayer,
    Warden 2x Bow DPS
    Stormproof, Shehai Shatterer, Mageslayer, Ophidian Overlord, Assistant Alienist, Boethiah's Scythe, Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor, Sunspire Saint,
    Others
    PvP StamDen, Warden Healer, MagDen, Stamplar, StamSorc, DK Failed Attempt, NB Failed Attempt

    Playing BiS isn't impressive, playing unique at BiS lvl, THAT's impressive.


  • Amdar_Godkiller
    Amdar_Godkiller
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    Tryxus wrote: »
    Tryxus wrote: »
    And then there's both Impaling Shards (+ Gripping Shards morph) and Arctic Wind (+ morphs), scaling off Health. The damage of Shards should scale off Magicka instead, while Arctic Wind needs a rework that'll make it worthwhile for non-tank Wardens as well.

    Are you fricking kidding? Why in the world do you think a tanking skill should scale on max magic? :o:o:s:s Gripping scales on max health as it should, it’s a tanking skill. Winter’s Revenge scales on max magic and spell damage, a DPS morph that’s pretty damn good.

    I do think Arctic Blast should be moved to the base morph and then a true DPS morph out of that one. Then Tanks can run Polar Wind and heal an alley and do minimal Frost Damage in an AoE to proc Chilled and Minor Maim.

    The Forest is still pretty good. It wasn’t over nerfed.
    The Bear does need help
    The others I leave open as maybes, not not good enough to get behind.

    If Impaling (+ Gripping) scaled off Magicka instead, it would:

    - Still be a tanking skill
    - Be more usable by Magicka Wardens too, like Talons on a DK. And MagDens could use a good crowd control ability right about now

    Secluded Grove is still a nice clutch heal when needed, but it was nerfed badly (too much even). It could use some improvements

    You know Blob has a build out running only Gripping, Arctic, Wall and LA Bash as the damage skills. If a MagDen wants to run Gripoing then go for it, it’s still a CC, it’s still damn good. If a MagDen wants Damage they still have Winter’s Revenge AND that still CC too via Chilled procs.
    Of Wardens 99 problems, Skills that scale on Health ain’t one of ‘em.
    Tryxus wrote: »
    And then there's both Impaling Shards (+ Gripping Shards morph) and Arctic Wind (+ morphs), scaling off Health. The damage of Shards should scale off Magicka instead, while Arctic Wind needs a rework that'll make it worthwhile for non-tank Wardens as well.

    Are you fricking kidding? Why in the world do you think a tanking skill should scale on max magic? :o:o:s:s Gripping scales on max health as it should, it’s a tanking skill. Winter’s Revenge scales on max magic and spell damage, a DPS morph that’s pretty damn good.

    I do think Arctic Blast should be moved to the base morph and then a true DPS morph out of that one. Then Tanks can run Polar Wind and heal an alley and do minimal Frost Damage in an AoE to proc Chilled and Minor Maim.

    The Forest is still pretty good. It wasn’t over nerfed.
    The Bear does need help
    The others I leave open as maybes, not not good enough to get behind.

    Gripping shards is literally the best skill for wardens to slot in group play PVP as well. That soft cc spam will allow your teammates to burst down even the tankiest of tanks. Doesn't matter if you are mag or stam. If you are in a group without it, you are hurting the group.

    I agree, my PvP set up is all about Gripoing, Arctic, and Blockade of Frost. I am a mobile area of denial, and it all even its hard enough that I can drop potato’s solo. While a good player will easily avoid this area, they will be spending a fair amount of time avoiding it rather than setting up there combo.

    What's your faction? I'm on xbox NA as well.

    DC Vivec, though the PvP enviroment hasn't inspired me to PvP much lately. Between freezing every time the action gets good, the not even full bars during peak hours and the fact that my alliance is dead while I mostly tank. Not much to do when I cant kill anyone and I have no one to damage while I hold. Had high hopes with the Summerset changes, but it seems Sloads has chased to many away

    Sweet! I"m in DC too, but Shor's my main campaign.

    KraftySynystra is my GT if you ever wanna pack up.
  • Vizier
    Vizier
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    One change I'd like to see since the stun was removed from chalks is a greater radius on Gripping Shards. The 6 meters just isn't enough.
  • NoMoney4G
    NoMoney4G
    Soul Shriven
    3 but very easy to change without negative balance effects:

    1. Make Lotus 24 sec to match frost cloak
    2. Make Falcon's Swiftness 12 sec and change major endurance to minor endurance
    3. Give stamina netch ability to remove 1 negative effect

    P.S.)))
    - Add an additional effect to stamina bird or/and make it poison (sorс can have all physical focus, the only non-benefitting skill is poison injection)
    - Make 1 morph of swarm stamina based (certainly poison)))
    - Make bear 1 bar
  • Maura_Neysa
    Maura_Neysa
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    NoMoney4G wrote: »
    3 but very easy to change without negative balance effects:

    1. Make Lotus 24 sec to match frost cloak
    2. Make Falcon's Swiftness 12 sec and change major endurance to minor endurance
    3. Give stamina netch ability to remove 1 negative effect

    P.S.)))
    - Add an additional effect to stamina bird or/and make it poison (sorс can have all physical focus, the only non-benefitting skill is poison injection)
    - Make 1 morph of swarm stamina based (certainly poison)))
    - Make bear 1 bar

    1. Yes
    2. Wardens already have a skill that gives them Minor Endurance. So change the Mushrooms, or dont touch Falcon. I run lingering health pots because I already give myself Brutality, Savagry, and Endurance.
    3. Personally I'd rather keep the Major Sorcery but I main a tank so Stam + Sorcery are extra good together. Also this would make the two morphs to much the same I think. Now make the Netch give both resources and both Majors, while making one of them remove a negative effect and the other one give.. say a positive effect? (Empower, Minor Buffs, or something else) That could be interesting.
    - Sorc can have all the phyiscal, but should Warden crowd the DK further by taking Poison?
    - Make Bear damage scale based on which ever stat you have stacked. Then make Eternal Guardian 1 bar (maybe even un-killable, though I think the community will hate on that idea), and Wild Guardian actually do the Tool Tip significantly more damage, say double the damage of his normal LA swipe, leave his HA and Ulti damage alone. Then you are trading DPS for suitability of the Bear
    Maiden Maura - Xbox NA
    Warden Ice Tank (By far my favorite) -RIP #Nerfmire
    Stormproof, Shehai Shatterer, Mageslayer(solo tanked), Ophidian Overlord, Assistant Alienist, Boethiah's Scythe,Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor
    Major
    Dragon Knight Healer (Since Homestead)
    Shehai Shatterer, Mageslayer,
    Warden 2x Bow DPS
    Stormproof, Shehai Shatterer, Mageslayer, Ophidian Overlord, Assistant Alienist, Boethiah's Scythe, Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor, Sunspire Saint,
    Others
    PvP StamDen, Warden Healer, MagDen, Stamplar, StamSorc, DK Failed Attempt, NB Failed Attempt

    Playing BiS isn't impressive, playing unique at BiS lvl, THAT's impressive.


  • Coolio_Wolfus
    Coolio_Wolfus
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    Improved survivability of the ultimate combat pet.
    We have a collectors skin option for the 'Bear' but I feel that ESO missed out on the Druidic feel of the warden by limiting this to just a bear.
    They could adapt the ultimates text and add visuals for other combat pets, these could include both a wolf and senche or even some of the collectable mounts and larger pets. (Wolves, senche, etc have pre-existing combat animations.)

    These non horse/camel mounts would appear as combat pets whilst dismounted and run up to the player during the mounting anim, at which point it becomes a mount, dismounting with the ultimate active does the reverse, with the ultimate inactive the mount vanishes as usual.
    (Something like a certain infamous "Battle Cat".)

    Nightmare Manelord Warden Ultimate anyone?

    All in all it would give wardens a unique opportunity and increase the use of several mounts and larger 'non-combat' pets.
    (NB. Pets like crabs could also scale in size with the wardens skill level.)
  • Wolfpaw
    Wolfpaw
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    Removal of Netch leash, floating at our side would be good enough.
  • Somber97866
    Somber97866
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    (PVE )
    1: Make ice damage actually compete with other damages
    2: Ice ulti to cast at target location rather than around you
    3: Shorten animation of most spells ( especially the netch )
    4: Buff ice damage passives
    5: Make ice staff heavy attack taunting optional
    6: Ice needs a secondary damaging effect ( in pve ) rather than snare. Coulf make it penetrate in pve
  • Somber97866
    Somber97866
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    My favorite class but useless in endgame pve ( everyone just runs magblades )
  • Maura_Neysa
    Maura_Neysa
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    (PVE )
    1: Make ice damage actually compete with other damages
    2: Ice ulti to cast at target location rather than around you
    3: Shorten animation of most spells ( especially the netch )
    4: Buff ice damage passives
    5: Make ice staff heavy attack taunting optional
    6: Ice needs a secondary damaging effect ( in pve ) rather than snare. Coulf make it penetrate in pve

    Ice cant be any stronger damage while it still has the snare. At least not without something to make it much harder to keep up against people. Maybe could add it to heavily reworked Crystallized Slab, something like when effected by this skill you do increased Frost damage. A version of Engulfing flames but ground based would make it rather limited in Cryodiil.
    Loosing the snare will *** a lot of PvP people off. Giving Frost one effect in PvE and another in PvP sounds a lot like balancing the game differently. Something ZoS refuses to do.

    Do agree the animations should be crisper. Visually out of combat I love them, but so many of them is drawn out. Side note, the new Patch notes talk about attack speed.... this will be something completely new? As in effecting GCD?
    Maiden Maura - Xbox NA
    Warden Ice Tank (By far my favorite) -RIP #Nerfmire
    Stormproof, Shehai Shatterer, Mageslayer(solo tanked), Ophidian Overlord, Assistant Alienist, Boethiah's Scythe,Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor
    Major
    Dragon Knight Healer (Since Homestead)
    Shehai Shatterer, Mageslayer,
    Warden 2x Bow DPS
    Stormproof, Shehai Shatterer, Mageslayer, Ophidian Overlord, Assistant Alienist, Boethiah's Scythe, Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor, Sunspire Saint,
    Others
    PvP StamDen, Warden Healer, MagDen, Stamplar, StamSorc, DK Failed Attempt, NB Failed Attempt

    Playing BiS isn't impressive, playing unique at BiS lvl, THAT's impressive.


  • Skullstachio
    Skullstachio
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    Because of the way Scorch & it’s morphs are, I feel that the way it is used should be changed.

    Instead of having a 3 second delay upon activation, It should be instant, but here, is where it should get the sorcerers “bolt escape” treatment.

    Scorch: Stir a group of shalk to attack instantly, dealing [2544 / 2572 / 2600 / 2629] Magic Damage to enemies in front of you. Casting again within 3 seconds costs 50% more Magicka.
    Subterranean Assault: Cost: 2755 Stamina.
    Stir a group of shalk to attack instantly, dealing [2629 / 2658 / 2687 / 2716] Poison Damage to enemies in front of you. Enemies damaged are afflicted with Major Fracture, reducing their Physical Resistance by 5280 for 5 seconds. Casting again within 3 seconds costs 50% more Stamina.
    Deep Fissure: Stir a group of shalk to attack instantly, dealing [2628 / 2657 / 2686 / 2715] Magic Damage to enemies in front of you. Enemies damaged are afflicted with Major Breach, reducing their Spell Resistance by 5280 for 5 seconds. Casting again within 3 seconds costs 50% more Magicka.

    In a way, this could be slightly more powerful across the board, but giving it an increased resource cost within a few seconds is probably the best idea considering major breach and major fracture from either morph don’t really last as long, to time scorch and it’s morphs are a bit lackluster.
    If you see me anywhere. Know that I am sitting back with a bag of popcorn, watching as ESO burns the goodwill of its player base with practices that only disrespects the players time like it did to me and many others...

    If a game does not respect your time, best thing to do is move on from it and find something else.
  • RiskyBiz
    RiskyBiz
    1. No class CC would love to see that change

    2. Lack of Ice sets to work with mag den passives( Would love to see more ice sets)

    Side note class buffs to much and mag warden really needs some help...atleast an instant stun
    PC NA
    GOD OF PIE
    HIRCINE'S CHOSEN ONE (CURRENTLY MAKING WEREWOLF GREAT)
  • cpuScientist
    cpuScientist
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    Tryxus wrote: »
    Tryxus wrote: »
    Tryxus wrote: »
    Tryxus wrote: »
    Tryxus wrote: »
    And then there's both Impaling Shards (+ Gripping Shards morph) and Arctic Wind (+ morphs), scaling off Health. The damage of Shards should scale off Magicka instead, while Arctic Wind needs a rework that'll make it worthwhile for non-tank Wardens as well.

    Are you fricking kidding? Why in the world do you think a tanking skill should scale on max magic? :o:o:s:s Gripping scales on max health as it should, it’s a tanking skill. Winter’s Revenge scales on max magic and spell damage, a DPS morph that’s pretty damn good.

    I do think Arctic Blast should be moved to the base morph and then a true DPS morph out of that one. Then Tanks can run Polar Wind and heal an alley and do minimal Frost Damage in an AoE to proc Chilled and Minor Maim.

    The Forest is still pretty good. It wasn’t over nerfed.
    The Bear does need help
    The others I leave open as maybes, not not good enough to get behind.

    If Impaling (+ Gripping) scaled off Magicka instead, it would:

    - Still be a tanking skill
    - Be more usable by Magicka Wardens too, like Talons on a DK. And MagDens could use a good crowd control ability right about now

    Secluded Grove is still a nice clutch heal when needed, but it was nerfed badly (too much even). It could use some improvements

    You know Blob has a build out running only Gripping, Arctic, Wall and LA Bash as the damage skills. If a MagDen wants to run Gripoing then go for it, it’s still a CC, it’s still damn good. If a MagDen wants Damage they still have Winter’s Revenge AND that still CC too via Chilled procs.
    Of Wardens 99 problems, Skills that scale on Health ain’t one of ‘em.

    If the damage would scale from Magicka instead, the skill would be more or less the same for such tanky high HP builds while making it more useful for (example) light armored MagDens at the same time. Nothing (or very little) changes, just the skill is made more accessible for other types of Wardens as well.

    The change you’re suggesting would make if FAR less effective on a Tank, AND DPS already has an option. Winter’s Revenge.
    If anything Choking Talons should be shifted to scale off max health.

    I'm not asking for extra DPS options, I'm simply asking to make the skill more usable for other types of Wardens as well. The skill will still do what it's supposed to do for tanks, it's not gonna make it far less effective

    You are asking for something that already exists. Its called Winter's Revenge

    Winter's Revenge scales off Magicka and enables us to put it at a distance. Shards on the other hand is an AoE root which has the damage aspect scale off Health instead. I'm simply suggesting to scale Shards off Magicka as well, giving us an AoE root just like Mag DK's have (and having such a crowd control skill is kinda needed right now for MagDens in PvP) with barely any changes for tanks

    I easily maintain Immoblization procs on cooldown with Winter, Wall, and Arctic. And if all you want is a root, run Time Stop

    I mean that is 3 skills that the enemy must stand in. I get that's your playstyle and you are proud of it though. And I mean it's fine, time stop is a stun also not a root.
  • cpuScientist
    cpuScientist
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    Using the bear is for pve dps is fine. But seriously make it so in pve the bear doesn't die unless it is holding taunt. So if a tank is around it cannot be harmed and won't die in boss fights but solo wardens can still have it tank for them. Or just have all pets in pve act like shadowrend, doesn't die but can't be targeted. But in PvP let it be murdered. Could the damage portion instead of a swipe be an AOE roar?
  • Prax3des
    Prax3des
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    I'm a PVP healer 90% of the time and played a magden healer as main for 7 months. Most of my experience with Warden is magden healing (that said, DPS needs to be looked at too imo - shouldn't be relying 100% on destro skills for a mainly mag class in any universe). At Morrowind launch, Wardens could compete very well with Templars but now in no way can they stack up.

    1) Lack of class stun. As a healer for a mainly stam group, I never slotted shalks unless I was soloing on a DPS build, because Breach didn't help group composition - but now that's not even an option anymore.

    2) The execute problem. Bear is coolio for PVE DPS but in PVP, double-barring an ult for an execute is a joke, doubly so when you're the healer because you can't give up trees without being a wet noodle healer. Since as above you have no stun, and also no execute unless you sacrifice your best AOE heal, it feels like what you can offer is middling heals and buffs but absolutely nothing else.

    Meanwhile, since we're talking healing, Templars have so many skills at their disposal for heals, damage, and utility that it's a sad comparison. I don't even think the class needs to be dishing out purifies or giving resource return, and I enjoyed those differences at Morrowind launch, when Warden healing output was still high. An apples and oranges kinda situation - but the apples look bruised and brown now next to the oranges, and I'd love some rebalancing here if possible.
    PCNA ★ templar apologist, "mercenarial dog"
    JUST SAY NO to faction locks
    Praxedes Amell ~ DC templar
    Arimenta Weiße ~ EP templar
    Cares-About-Map~ EP templar, AR50
    Loraumaire ~ AD templar
  • Gprime31
    Gprime31
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    Class cc
  • VierulSquirrel
    1.ONE THING!!!! they are based around frost damage. however frost damage is not viable at all in mid to end game PvE.

    -Change the destruction staff around-
    Ultimate- make cost less, let that be (ice staff passive), I believe thats what it was going to be when it was first revealed.
    Passives- we don't need the heavy attack to taunt [allow it grant minor heroism] and let it increase DoT abilities by 4-10%.


    -Allow the chilled status effect to apply to PvE elite adds. The only time i have seen a boss or add snared in a trial is when I trolled with winterborn.

    in PvP ive heard from plenty of friends that are 5 stars that warden is doing fine in PvP.
    PvE its only a decent tank.
  • Maura_Neysa
    Maura_Neysa
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    1.ONE THING!!!! they are based around frost damage. however frost damage is not viable at all in mid to end game PvE.

    -Change the destruction staff around-
    Ultimate- make cost less, let that be (ice staff passive), I believe thats what it was going to be when it was first revealed.
    Passives- we don't need the heavy attack to taunt [allow it grant minor heroism] and let it increase DoT abilities by 4-10%.


    -Allow the chilled status effect to apply to PvE elite adds. The only time i have seen a boss or add snared in a trial is when I trolled with winterborn.

    in PvP ive heard from plenty of friends that are 5 stars that warden is doing fine in PvP.
    PvE its only a decent tank.

    Chilled can apply to everything in the game. Only the Root of a Chilled target can't. Even that isn't completely true there are plenty of WB I can still Root the Ogre WB in Stormhaven
    Maiden Maura - Xbox NA
    Warden Ice Tank (By far my favorite) -RIP #Nerfmire
    Stormproof, Shehai Shatterer, Mageslayer(solo tanked), Ophidian Overlord, Assistant Alienist, Boethiah's Scythe,Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor
    Major
    Dragon Knight Healer (Since Homestead)
    Shehai Shatterer, Mageslayer,
    Warden 2x Bow DPS
    Stormproof, Shehai Shatterer, Mageslayer, Ophidian Overlord, Assistant Alienist, Boethiah's Scythe, Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor, Sunspire Saint,
    Others
    PvP StamDen, Warden Healer, MagDen, Stamplar, StamSorc, DK Failed Attempt, NB Failed Attempt

    Playing BiS isn't impressive, playing unique at BiS lvl, THAT's impressive.


  • IxSTALKERxI
    IxSTALKERxI
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    Arctic Wind:

    - Heal for 15% of your max health instantly and an additional 10% 25% of your max health over 10 seconds.
    - Increase the damage of this skill by about 15%

    * The heal over time component of this skill, which ticks every 2 seconds is very weak which encourages the user to spam the skill every second. The hot should tick for roughly 30% of the burst heal every 2 seconds. Even on a min maxed setup, the damage from this skill tickles. Sure, it doesn't need to kill people but it should at least apply some pressure and take them down to like 75% health.

    Gripping Shards:
    - Increase the damage of this morph by about 15%.

    * Depending on gear / build setup, this morph barely does more damage than the spell power morph. Need to have 50k+ health before this morph becomes worth using over the winter revenge morph.

    These changes would make health wardens a lot more popular in pvp without making them too OP.
    NA | PC | Aldmeri Dominion
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  • Mojomonkeyman
    Mojomonkeyman
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    All those sweet changes to magicka warden.. my initial reservations in regards to pvp magicka warden not being represented by any rep are blown away.

    This is not aimed to belittle @Masel92 and his efforts, I'm sure he and the others did what they could. But honestly, there couldn't be any less outcome of this program so far for magicka wardens, especially pvp.

    @Masel92
    Could you give an honest reply on how you perceive ZOS thinking about those issues:
    Does ZOS refuse to spend time talking about magicka warden or are they open to give such discussions at least the same space as for other classes with back and forth debating and insights being developed?
    Do you feel they aknowledge the class having severe issues that have to be approached in timely manner?
    Are you confident that we are on the right track with the mag warden program compared to other classes and their respective issues?

    Hope you find the time to answer one or two of those questions, thanks in advance.
    Koma Grey, Chocolate Thunder, Little Mojo, Dagoth Mojo & Mojomancy
  • MooseKnuckles88
    MooseKnuckles88
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    The purpose of this thread is to give you a place to post your current top two pain points with the Warden. Our new Class Representatives will be keeping a close eye on this thread, and will utilize it to gather additional feedback for the notes they’re currently compiling for their first meeting with the Dev Team next week. Please be sure and keep your post clear and succinct, and focus more on what is currently frustrating you rather than potential solutions. Thanks!

    Like others have said, I believe there are more than two issues that should be addressed.

    1). It comes as no secret that the warden is the least used character in the game and that alone should be enough reason for ZOS to investigate the WHY. There are plenty of reasons for the why.

    2). Refer to #1

    The new werewolf update indicates that it doesn't really matter what the game players say anyways since the only thing done for the warden is a joke in this next update just like all the previous updates. Just another day for the wardens.
  • Masel
    Masel
    Class Representative
    All those sweet changes to magicka warden.. my initial reservations in regards to pvp magicka warden not being represented by any rep are blown away.

    This is not aimed to belittle @Masel92 and his efforts, I'm sure he and the others did what they could. But honestly, there couldn't be any less outcome of this program so far for magicka wardens, especially pvp.

    @Masel92
    Could you give an honest reply on how you perceive ZOS thinking about those issues:
    Does ZOS refuse to spend time talking about magicka warden or are they open to give such discussions at least the same space as for other classes with back and forth debating and insights being developed?
    Do you feel they aknowledge the class having severe issues that have to be approached in timely manner?
    Are you confident that we are on the right track with the mag warden program compared to other classes and their respective issues?

    Hope you find the time to answer one or two of those questions, thanks in advance.

    If you read the document from the June meeting and if you read the new document coming out from our Friday meeting you will notice that we (and by we I mean I) emphasised multiple times that wardens feel left out and that they need changes. We told them specifically that it would be disappointing if nothing happens.

    What the devs do with our information is not in our hands. I can understand why you were disappointed, I think the class needs a rework to become more interesting...

    Thing is: the meetings were mostly us talking and them asking questions about specific things. So we don't know their stance on all issues that are out there, but we definitely emphasised more than once that classes need more unique utility.
    PC EU

    All Trial Trifecta Titles Done!

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  • OtarTheMad
    OtarTheMad
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    Here's some ideas hoping that Wardens get buffed:

    Crystallized Slab: absorbing projectiles launches an icy bolt back at the enemy- increase the damage of the icy bolt and give it a stun. Wardens lost their stun and it really hurt them so this is a way for them to get one back and also buffs a morph that is rarely used.

    Arctic Blast- Deals damage to enemies around you- Increase the damage and change it so the skill is kind of like Hurricane in terms of pulsating and getting bigger over time. Allowing this ability to set people off balance would be a nice touch.
  • Tryxus
    Tryxus
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    From teh notez: https://forums.elderscrollsonline.com/en/discussion/427006/class-reps-meeting-notes-july-20

    Wardens: The not feeling loved disgruntlement was communicated
    • Various small quality of life improvements were suggestions brought up by the players were brought up (Bird of Prey too short, Swarm with double cast or just not being very rewarding, et al.)
    • It was brought up that sustain is strained for PvE DPS and PvP in general
    • Nature’s Grasp usability issues including rubber banding and healing not starting until you arrive at the ally, which is slow for quick reactionary play
    • The issue of a CC option was communicated, and ZOS indicated they are looking into it
    • Wardens need to bring something unique to the table for groups in general (health buff given by Warhorn, players may already have their resistance buffs active, etc)
    • More specific pain points to be sent to ZOS

    My thoughts:

    - Bird of Prey too short? Yeah, it really is for its cost. I hope Budding Seeds falls under the QoL improvements too. Would be nice if we could have better control over the burst heal with the Instant Consumption.
    - "sustain is strained for PvE DPS and PvP in general". Really noticeable indeed
    - Nature's Grasp is both a blessing and a curse: it's a blessing because Wardens often get stuck in combat so this is a nice skill to use when you can't mount. Curse would be the rubberbanding
    - "issue of a CC option". Generally known by now
    - I'm really glad that ZOS has acknowledged that Wardens need to bring more uniqueness to groups. I'm keeping my fingers crossed here (still remaining a bit sceptical tho)
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • ZeroXFF
    ZeroXFF
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    I haven't played warden a lot (made one at Morrowind launch, and abandoned it shortly after because I didn't like the gameplay), however I turned mine into a healer now, and the one pain point I have is that oftentimes by the time I activate the 2nd cast of Budding Seeds, the almost dead people kiting stuff around have already run out of it, and don't get any heals. A templar could use BoL in that situation...

    So is there any chance the secondary cast can be made to ignore the global cooldown and animation? That would help a lot in those situations. And I don't mind if it means a reasonable magicka cost increase in exchange.
  • JobooAGS
    JobooAGS
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    Is there a source of minor courage that is not in a set, potion or poison? If not, give it to wardens.
  • barbarian340
    barbarian340
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    make ice mage dps a thing worth playing plz
  • barbarian340
    barbarian340
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    make staves (or just ice staff) have a tanking option where the heavy strike taunts and is the ball of ice that currently comes out...and the dps option where a flurry of ice is channelled (like lightning staff) and does heavy damage with no taunt
  • Starlock
    Starlock
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    I think Warden is my favorite class (and an underrated one). There's not much about it I'd consider a pain point as a non-competitive player, but here's a couple that have worried me a bit:
    • Nature's Grasp is a bit clunky and terrain can cause problems. I've just started using this ability, and my initial gripe with it is that the cast time to it really firing felt really long. I was going to use it as a burst heal, but quickly realized that was not going to be a thing (I understand there's a morph for that). Then I noticed other issues. Once when I used the ability, I got stuck in part of the map and was trapped until I used it on another ally to free myself. I've also used the ability on an ally who ran around a corner, and I went clipping through the walls. It makes me worry that it's possible to end outside of the game map when I use this ability.
    • Removing stun from Scorch without adding a stun somewhere else makes me sad. I understand why this was done, but dang it! Now I have no stuns, except in werewolf form (and that is being removed too, from what I hear). Sad face.
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