LeagueTroll wrote: »LeagueTroll wrote: »DocFrost72 wrote: »DocFrost72 wrote: »LeagueTroll wrote: »DocFrost72 wrote: »LeagueTroll wrote: »Adding this would introduce more toxicity. If you are in a group with elitists, they will kick you for not doing what they deem as enough damage.
So what is the correct threshold of not enough damage? Should you not kick a person who is 10k just because another guy is carrying by doing 50k? Is that fair?
If the requirement to finish the dungeon is 20k dps (group) and you pull 10.1k dps, it is my belief that you are pulling your weight. You may well disagree.
What if the requirement is 60k, would you kick 10k player when someone is doing 50k?
Which dungeon has a 60k group dps check?
Falkreath hold, bloodroot forge
They do not have a 60k dps check even on HM. High DPS obviously helps but a group that does it right and can handle mechanics trumps great DPS.
Post cmx screenshot that you finished vbrf with sub 60k group dps then.
Edit: hm btw
???? Does not make sense, but ok. I guess I must take into account the @name since that probably puts comments into perspective.
LeagueTroll wrote: »LeagueTroll wrote: »DocFrost72 wrote: »DocFrost72 wrote: »LeagueTroll wrote: »DocFrost72 wrote: »LeagueTroll wrote: »Adding this would introduce more toxicity. If you are in a group with elitists, they will kick you for not doing what they deem as enough damage.
So what is the correct threshold of not enough damage? Should you not kick a person who is 10k just because another guy is carrying by doing 50k? Is that fair?
If the requirement to finish the dungeon is 20k dps (group) and you pull 10.1k dps, it is my belief that you are pulling your weight. You may well disagree.
What if the requirement is 60k, would you kick 10k player when someone is doing 50k?
Which dungeon has a 60k group dps check?
Falkreath hold, bloodroot forge
They do not have a 60k dps check even on HM. High DPS obviously helps but a group that does it right and can handle mechanics trumps great DPS.
Post cmx screenshot that you finished vbrf with sub 60k group dps then.
Edit: hm btw
???? Does not make sense, but ok. I guess I must take into account the @name since that probably puts comments into perspective.
Salvas_Aren wrote: »I don't care for group DPS.
For me as a mainly healDD sustain and total speed count. Neither needs to be perfect, I'm fine with both being decent. I always get angry when guild mates tell me they get ditched half through a dungeon for another DD who claims to have like 10% more DPS.
LeagueTroll wrote: »LeagueTroll wrote: »LeagueTroll wrote: »DocFrost72 wrote: »DocFrost72 wrote: »LeagueTroll wrote: »DocFrost72 wrote: »LeagueTroll wrote: »Adding this would introduce more toxicity. If you are in a group with elitists, they will kick you for not doing what they deem as enough damage.
So what is the correct threshold of not enough damage? Should you not kick a person who is 10k just because another guy is carrying by doing 50k? Is that fair?
If the requirement to finish the dungeon is 20k dps (group) and you pull 10.1k dps, it is my belief that you are pulling your weight. You may well disagree.
What if the requirement is 60k, would you kick 10k player when someone is doing 50k?
Which dungeon has a 60k group dps check?
Falkreath hold, bloodroot forge
They do not have a 60k dps check even on HM. High DPS obviously helps but a group that does it right and can handle mechanics trumps great DPS.
Post cmx screenshot that you finished vbrf with sub 60k group dps then.
Edit: hm btw
???? Does not make sense, but ok. I guess I must take into account the @name since that probably puts comments into perspective.
Right, you made a claim, I demand visual proof, you can’t provide it and question why I demand proof.
LeagueTroll wrote: »Salvas_Aren wrote: »I don't care for group DPS.
For me as a mainly healDD sustain and total speed count. Neither needs to be perfect, I'm fine with both being decent. I always get angry when guild mates tell me they get ditched half through a dungeon for another DD who claims to have like 10% more DPS.
Your 10% is not defined clearly.
Which is true about ‘10%’
1. Your friend does 20k, replacement does 22k
2. Your friend was doing 30% group dps, replacement doing 40%
Problem with dps meters is they are not the end-all to determining anything, and for whatever reason tanks seem to be obsessed with what the dps is doing anymore. As long as mobs get burned quickly, the rest doesn't matter as most bosses are mechanics/routine/repeat. DPS meters also favor the person standing in one spot and not being bothered vs. the person roll dodging out of the way from attacks, stopping to skirt adds, having to deal with mechanics that a tank/healer doesn't have to worry about, waiting for their stam to regen, etc.. If dps has to stop attacking boss to kill it's orbs/adds/etc. it'll technically hurt their dps meter number.
If dps 1 has a decent aoe that constantly stays on the target while they constantly drop a lot of lower damage ticks that hit boss/adds but dps 2 has to run around picking off adds (while wasting resources if healer isn't dropping stam snacks on the ground) that aren't getting chained to the tank and using a ton of single-target damage abilities, the group meter will skew heavily to dps 1 despite the fact dps 2 might be dropping MUCH higher damage attacks. Also, If dps 1 is doing 8k tick damage per target in an aoe attack on mob but the other dps is doing 30k per hit single-target, it'll again skew heavily to dps 1.
I would fall under the dps 2 category above. I can see total group dps on my cmx meter, and my percentage on that meter. I can do bigger single-target damage but the meter always skews towards the magika dps that's dropping a bunch of tick damage. I actually find that the more dps I'm doing (on the meter) the harder it is to maintain as I'm the one carrying at that point and if I get into the 65% range, it's usually lower cp from a random grouping not doing enough on their end. If running with a strong magika dps that has unlimited ticks to drop everywhere, it's much easier for me to burn stuff, even if my meter is technically showing less than 50% of total damage is coming from me.
I've tweaked my build endlessly and can do strong single-target damage but I can't stand in one place like those dummy targets and just relentlessly run a routine when adds, ranged fire attacks, people needing to be rezed constantly, etc. are needing to be handled, so my actual meter will always skew, especially if the other dps never stops to rez or never runs low on resources or has big aoe tick damage (think one of their ults can wipe most mobs faster than anything I can use; caltrops and EH only do so much and unless there is a mob, semi-wasted). Under that pretense, some pretentious player will think I'm not carrying my weight despite the fact I might have been averaging 1.1 to 1.2m per minute and not actually attacking the entire time. THAT is why those meters showing a legit recap are frowned upon. Stick to holding aggro and let dps do their thing.
LeagueTroll wrote: »LeagueTroll wrote: »LeagueTroll wrote: »DocFrost72 wrote: »DocFrost72 wrote: »LeagueTroll wrote: »DocFrost72 wrote: »LeagueTroll wrote: »Adding this would introduce more toxicity. If you are in a group with elitists, they will kick you for not doing what they deem as enough damage.
So what is the correct threshold of not enough damage? Should you not kick a person who is 10k just because another guy is carrying by doing 50k? Is that fair?
If the requirement to finish the dungeon is 20k dps (group) and you pull 10.1k dps, it is my belief that you are pulling your weight. You may well disagree.
What if the requirement is 60k, would you kick 10k player when someone is doing 50k?
Which dungeon has a 60k group dps check?
Falkreath hold, bloodroot forge
They do not have a 60k dps check even on HM. High DPS obviously helps but a group that does it right and can handle mechanics trumps great DPS.
Post cmx screenshot that you finished vbrf with sub 60k group dps then.
Edit: hm btw
???? Does not make sense, but ok. I guess I must take into account the @name since that probably puts comments into perspective.
Right, you made a claim, I demand visual proof, you can’t provide it and question why I demand proof.
I made no claim. LOL. You clearly made that up. Thx for trying.
If you are questioning if it is possible, go to 18:08 of this video to see 70k breached in a boss fight. I can only assume you doubt anyone can reach those numbers since I clearly made no statement of the DPS I do.https://www.youtube.com/watch?v=KS9g0Sz4mL8&list=PLWqnQ2EfnFBh1HccJfwDo8JVfaMvg8vSl&index=1
Problem with dps meters is they are not the end-all to determining anything, and for whatever reason tanks seem to be obsessed with what the dps is doing anymore. As long as mobs get burned quickly, the rest doesn't matter as most bosses are mechanics/routine/repeat. DPS meters also favor the person standing in one spot and not being bothered vs. the person roll dodging out of the way from attacks, stopping to skirt adds, having to deal with mechanics that a tank/healer doesn't have to worry about, waiting for their stam to regen, etc.. If dps has to stop attacking boss to kill it's orbs/adds/etc. it'll technically hurt their dps meter number.
If dps 1 has a decent aoe that constantly stays on the target while they constantly drop a lot of lower damage ticks that hit boss/adds but dps 2 has to run around picking off adds (while wasting resources if healer isn't dropping stam snacks on the ground) that aren't getting chained to the tank and using a ton of single-target damage abilities, the group meter will skew heavily to dps 1 despite the fact dps 2 might be dropping MUCH higher damage attacks. Also, If dps 1 is doing 8k tick damage per target in an aoe attack on mob but the other dps is doing 30k per hit single-target, it'll again skew heavily to dps 1.
I would fall under the dps 2 category above. I can see total group dps on my cmx meter, and my percentage on that meter. I can do bigger single-target damage but the meter always skews towards the magika dps that's dropping a bunch of tick damage. I actually find that the more dps I'm doing (on the meter) the harder it is to maintain as I'm the one carrying at that point and if I get into the 65% range, it's usually lower cp from a random grouping not doing enough on their end. If running with a strong magika dps that has unlimited ticks to drop everywhere, it's much easier for me to burn stuff, even if my meter is technically showing less than 50% of total damage is coming from me.
I've tweaked my build endlessly and can do strong single-target damage but I can't stand in one place like those dummy targets and just relentlessly run a routine when adds, ranged fire attacks, people needing to be rezed constantly, etc. are needing to be handled, so my actual meter will always skew, especially if the other dps never stops to rez or never runs low on resources or has big aoe tick damage (think one of their ults can wipe most mobs faster than anything I can use; caltrops and EH only do so much and unless there is a mob, semi-wasted). Under that pretense, some pretentious player will think I'm not carrying my weight despite the fact I might have been averaging 1.1 to 1.2m per minute and not actually attacking the entire time. THAT is why those meters showing a legit recap are frowned upon. Stick to holding aggro and let dps do their thing.
Kuramas9tails wrote: »I would like to see my own DPS percentage during an entire dungeon run or on bosses bosses.
Would be toxic. More toxic than vet dungeons and trials already are.
I'd like DPS meters like in WOW, don't really see why that should be a problem. It would prevent low CP players who pull their weight getting kicked because some high CP non-meta special snowflake can't pull 15k DPS.
LadyNalcarya wrote: »The problem is not when dps are doing their thing, its when they are not doing it. Tanks are the most vulnerable category in this situation, because a dd can carry another dd if they want to and even a healer can add some dps. Tanks cannot do that.
I find it odd how other games manage to have DPS meters that everyone can see and not cause the kind of rampant griefing everyone is talking about. Of course I've also never run into players that were so blatantly not ready for the content they queued for or people marked as damage dealers who couldn't DPS their way out of a paper bag in other games either. I can't help but think these things may be related.
Salvas_Aren wrote: »LadyNalcarya wrote: »The problem is not when dps are doing their thing, its when they are not doing it. Tanks are the most vulnerable category in this situation, because a dd can carry another dd if they want to and even a healer can add some dps. Tanks cannot do that.
I had a *funny* experience targeting such an issue, but not exactly this issue:
Half through a dungeon we (tank and healer) ditched a DD, who got angry and cried out loudly that he made 40% of the group DPS and that this was not fair at all.
What happened?
He protected an idiot who didn't do anything meaningful at all, low DPS, lots of deaths, long periods of doing nothing or the inventory. Estimating that the n00b did 10% of the DPS, 50% were generated by healer and tank, which even emphasizes the fact that 40% of group DPS can even for a DD be something between sad and meaningless. At last, my friend and me were lucky that the n00b didn't realize he was protected by the larger DD and ditched him immediately, so we got rid off both of them.
LeagueTroll wrote: »LeagueTroll wrote: »LeagueTroll wrote: »LeagueTroll wrote: »DocFrost72 wrote: »DocFrost72 wrote: »LeagueTroll wrote: »DocFrost72 wrote: »LeagueTroll wrote: »Adding this would introduce more toxicity. If you are in a group with elitists, they will kick you for not doing what they deem as enough damage.
So what is the correct threshold of not enough damage? Should you not kick a person who is 10k just because another guy is carrying by doing 50k? Is that fair?
If the requirement to finish the dungeon is 20k dps (group) and you pull 10.1k dps, it is my belief that you are pulling your weight. You may well disagree.
What if the requirement is 60k, would you kick 10k player when someone is doing 50k?
Which dungeon has a 60k group dps check?
Falkreath hold, bloodroot forge
They do not have a 60k dps check even on HM. High DPS obviously helps but a group that does it right and can handle mechanics trumps great DPS.
Post cmx screenshot that you finished vbrf with sub 60k group dps then.
Edit: hm btw
???? Does not make sense, but ok. I guess I must take into account the @name since that probably puts comments into perspective.
Right, you made a claim, I demand visual proof, you can’t provide it and question why I demand proof.
I made no claim. LOL. You clearly made that up. Thx for trying.
If you are questioning if it is possible, go to 18:08 of this video to see 70k breached in a boss fight. I can only assume you doubt anyone can reach those numbers since I clearly made no statement of the DPS I do.https://www.youtube.com/watch?v=KS9g0Sz4mL8&list=PLWqnQ2EfnFBh1HccJfwDo8JVfaMvg8vSl&index=1
You said you don’t even need 60k group dps to do vbrf hm. How is this proof of ‘don’t need 60k’ and how is this brf? Cut your bs already. If you can’t provide proof on ‘sub 60k group dps can do brf hm’ you should just say you are wrong.
if healer and tank do most damage group is too weak, you can carry on or leave, doing almost as much damage as healer + tank is also pathetic, on healer if some is dying I would focus on healing rather than damage even if reducing group dps as I ticked healer.LeagueTroll wrote: »Salvas_Aren wrote: »LadyNalcarya wrote: »The problem is not when dps are doing their thing, its when they are not doing it. Tanks are the most vulnerable category in this situation, because a dd can carry another dd if they want to and even a healer can add some dps. Tanks cannot do that.
I had a *funny* experience targeting such an issue, but not exactly this issue:
Half through a dungeon we (tank and healer) ditched a DD, who got angry and cried out loudly that he made 40% of the group DPS and that this was not fair at all.
What happened?
He protected an idiot who didn't do anything meaningful at all, low DPS, lots of deaths, long periods of doing nothing or the inventory. Estimating that the n00b did 10% of the DPS, 50% were generated by healer and tank, which even emphasizes the fact that 40% of group DPS can even for a DD be something between sad and meaningless. At last, my friend and me were lucky that the n00b didn't realize he was protected by the larger DD and ditched him immediately, so we got rid off both of them.
If the 40% guy is carrying his own weight, you really should try convince him to kick the complete garb. I am very good at this btw.
60K would be reasonable for late vet HM, its under 30K dps on DD as tank and healer add some, and yes that should be expected, accepted minimum recommended dos is 25k for vet dlc standard.LeagueTroll wrote: »LeagueTroll wrote: »LeagueTroll wrote: »LeagueTroll wrote: »DocFrost72 wrote: »DocFrost72 wrote: »LeagueTroll wrote: »DocFrost72 wrote: »LeagueTroll wrote: »Adding this would introduce more toxicity. If you are in a group with elitists, they will kick you for not doing what they deem as enough damage.
So what is the correct threshold of not enough damage? Should you not kick a person who is 10k just because another guy is carrying by doing 50k? Is that fair?
If the requirement to finish the dungeon is 20k dps (group) and you pull 10.1k dps, it is my belief that you are pulling your weight. You may well disagree.
What if the requirement is 60k, would you kick 10k player when someone is doing 50k?
Which dungeon has a 60k group dps check?
Falkreath hold, bloodroot forge
They do not have a 60k dps check even on HM. High DPS obviously helps but a group that does it right and can handle mechanics trumps great DPS.
Post cmx screenshot that you finished vbrf with sub 60k group dps then.
Edit: hm btw
???? Does not make sense, but ok. I guess I must take into account the @name since that probably puts comments into perspective.
Right, you made a claim, I demand visual proof, you can’t provide it and question why I demand proof.
I made no claim. LOL. You clearly made that up. Thx for trying.
If you are questioning if it is possible, go to 18:08 of this video to see 70k breached in a boss fight. I can only assume you doubt anyone can reach those numbers since I clearly made no statement of the DPS I do.https://www.youtube.com/watch?v=KS9g0Sz4mL8&list=PLWqnQ2EfnFBh1HccJfwDo8JVfaMvg8vSl&index=1
You said you don’t even need 60k group dps to do vbrf hm. How is this proof of ‘don’t need 60k’ and how is this brf? Cut your bs already. If you can’t provide proof on ‘sub 60k group dps can do brf hm’ you should just say you are wrong.
LeagueTroll wrote: »LeagueTroll wrote: »LeagueTroll wrote: »LeagueTroll wrote: »DocFrost72 wrote: »DocFrost72 wrote: »LeagueTroll wrote: »DocFrost72 wrote: »LeagueTroll wrote: »Adding this would introduce more toxicity. If you are in a group with elitists, they will kick you for not doing what they deem as enough damage.
So what is the correct threshold of not enough damage? Should you not kick a person who is 10k just because another guy is carrying by doing 50k? Is that fair?
If the requirement to finish the dungeon is 20k dps (group) and you pull 10.1k dps, it is my belief that you are pulling your weight. You may well disagree.
What if the requirement is 60k, would you kick 10k player when someone is doing 50k?
Which dungeon has a 60k group dps check?
Falkreath hold, bloodroot forge
They do not have a 60k dps check even on HM. High DPS obviously helps but a group that does it right and can handle mechanics trumps great DPS.
Post cmx screenshot that you finished vbrf with sub 60k group dps then.
Edit: hm btw
???? Does not make sense, but ok. I guess I must take into account the @name since that probably puts comments into perspective.
Right, you made a claim, I demand visual proof, you can’t provide it and question why I demand proof.
I made no claim. LOL. You clearly made that up. Thx for trying.
If you are questioning if it is possible, go to 18:08 of this video to see 70k breached in a boss fight. I can only assume you doubt anyone can reach those numbers since I clearly made no statement of the DPS I do.https://www.youtube.com/watch?v=KS9g0Sz4mL8&list=PLWqnQ2EfnFBh1HccJfwDo8JVfaMvg8vSl&index=1
You said you don’t even need 60k group dps to do vbrf hm. How is this proof of ‘don’t need 60k’ and how is this brf? Cut your bs already. If you can’t provide proof on ‘sub 60k group dps can do brf hm’ you should just say you are wrong.
I think you are confused in a major way. Since we all know, well most of us know, that higher dps makes for an eaiser fight, anyone can decide what dps is required. As a tank you should be aware this already.
So, in the end, if I say you are not doing enough DPS that is all that matters. If you have spend much time in these forums you would have noticed a great many threads of average players complaining about everyone else being the reason for their failure yet they seem to be the only shining part of their random group.
Not that it matters since Zos will not open this up in the API, as I already stated the history of that earlier in this thread. It was added to one addon via an opt in option, but that was after a period of negotiation. That addon is no longer the main addon used these days.
LeagueTroll wrote: »LeagueTroll wrote: »LeagueTroll wrote: »LeagueTroll wrote: »LeagueTroll wrote: »DocFrost72 wrote: »DocFrost72 wrote: »LeagueTroll wrote: »DocFrost72 wrote: »LeagueTroll wrote: »Adding this would introduce more toxicity. If you are in a group with elitists, they will kick you for not doing what they deem as enough damage.
So what is the correct threshold of not enough damage? Should you not kick a person who is 10k just because another guy is carrying by doing 50k? Is that fair?
If the requirement to finish the dungeon is 20k dps (group) and you pull 10.1k dps, it is my belief that you are pulling your weight. You may well disagree.
What if the requirement is 60k, would you kick 10k player when someone is doing 50k?
Which dungeon has a 60k group dps check?
Falkreath hold, bloodroot forge
They do not have a 60k dps check even on HM. High DPS obviously helps but a group that does it right and can handle mechanics trumps great DPS.
Post cmx screenshot that you finished vbrf with sub 60k group dps then.
Edit: hm btw
???? Does not make sense, but ok. I guess I must take into account the @name since that probably puts comments into perspective.
Right, you made a claim, I demand visual proof, you can’t provide it and question why I demand proof.
I made no claim. LOL. You clearly made that up. Thx for trying.
If you are questioning if it is possible, go to 18:08 of this video to see 70k breached in a boss fight. I can only assume you doubt anyone can reach those numbers since I clearly made no statement of the DPS I do.https://www.youtube.com/watch?v=KS9g0Sz4mL8&list=PLWqnQ2EfnFBh1HccJfwDo8JVfaMvg8vSl&index=1
You said you don’t even need 60k group dps to do vbrf hm. How is this proof of ‘don’t need 60k’ and how is this brf? Cut your bs already. If you can’t provide proof on ‘sub 60k group dps can do brf hm’ you should just say you are wrong.
I think you are confused in a major way. Since we all know, well most of us know, that higher dps makes for an eaiser fight, anyone can decide what dps is required. As a tank you should be aware this already.
So, in the end, if I say you are not doing enough DPS that is all that matters. If you have spend much time in these forums you would have noticed a great many threads of average players complaining about everyone else being the reason for their failure yet they seem to be the only shining part of their random group.
Not that it matters since Zos will not open this up in the API, as I already stated the history of that earlier in this thread. It was added to one addon via an opt in option, but that was after a period of negotiation. That addon is no longer the main addon used these days.
No i am not confused. It’s a simple issue with just true or false. He said ‘60k is not needed for vbrf hm’, I don’t believe it’s not enough. So i ask him to show screenshots that he completed vbrf hm with sub 60k group dps. He yet to post it.