PS4 NA
Here are the percentages of each class representation per trial:
Hel Ra Citadel:
DK: 23.12%
Sorc: 26.30%
NB: 26.01%
Templar: 22.68%
Warden: 1.878%
Aetherian Archive
DK: 18.95%
Sorc: 24.18%
NB: 30.74%
Templar: 24.42%
Warden: 0.895%
Sanctum Ophidia
DK: 3.72%
Sorc: 25.74%
NB: 23.32%
Templar: 24.66%
Warden: 2.560%
Dragonstar Arena
DK: 29.59%
Sorc: 31.39%
NB: 21.07%
Templar: 15.24%
Warden: 2.690%
Maw of Lorkhaj
DK: 24.38%
Sorc: 20.08%
NB: 30.94%
Templar: 31.76%
Warden: 1.024%
Halls of Fabrication
DK: 22.24%
Sorc: 21.56%
NB: 31.65%
Templar: 23.85%
Warden: 0.688%
Asylum Sanctorium
DK: 11.98%
Sorc: 22.71%
NB: 40.06%
Templar: 22.08%
Warden: 3.154%
TOTAL
DK: 21.95%
Sorc: 24.35%
NB: 28.64%
Templar: 23.32%
Warden: 1.740%
Here are the raw numbers, including the total entries per trial.Using a similar template to what @GaelicCat made.
Hel Ra Citadel:
Total entries: 692
DK: 160
Sorc: 182
NB: 180
Templar: 157
Warden: 13
Aetherian Archive
Total entries: 670
DK: 127
Sorc: 162
NB: 206
Templar: 169
Warden: 6 .... fun fact: 3 entries were the same person, 1 was me because I was really bored during and did the weekly .....
Sanctum Ophidia
Total entries: 742
DK: 176
Sorc: 191
NB: 173
Templar: 183
Warden: 19
Dragonstar Arena
Total entries: 223
DK: 66
Sorc: 70
NB: 47
Templar: 34
Warden: 6
Maw of Lorkhaj
Total entries: 488
DK: 119
Sorc: 98
NB: 151
Templar: 115
Warden: 5
Halls of Fabrication
Total entries: 436
DK: 97
Sorc: 94
NB: 138
Templar: 104
Warden: 3
Asylum Sanctorium
Total entries: 317
DK: 38
Sorc: 72
NB: 127
Templar: 70
Warden: 10
TOTAL
Total entries: 3568
DK: 783
Sorc: 869
NB: 1022
Templar: 832
Warden: 62
EDITED to make sure this is all correct.
As of April 21st, 2018 at 2:01am est, this is exactly what the PS4 NA trial leaderboards look like.
Here's the PC-EU numbers:
Top 100
HRC: 3
AA: 0
SO: 3
DSA: 2
MoL: 2
HoF: 1
AS: 0
Top 200
HRC: 9
AA: 4
SO: 4
DSA: 3
MoL: 3
HoF: 5
AS: 1
Total amount of each class Ranked:
Hel Ra Citadel:
DK: 184
Sorc: 187
NB: 181
Templar: 169
Warden: 19
Aetherian Archive
DK: 160
Sorc: 183
NB: 190
Templar: 162
Warden: 17
Sanctum Ophidia
DK: 187
Sorc: 201
NB: 188
Templar: 172
Warden: 20
Dragonstar Arena
DK: 76
Sorc: 81
NB: 81
Templar: 58
Warden: 7
Maw of Lorkhaj
DK: 143
Sorc: 141
NB: 159
Templar: 131
Warden: 9
Halls of Fabrication
DK: 129
Sorc: 130
NB: 143
Templar: 121
Warden: 8
Asylum Sanctorium
DK: 53
Sorc: 77
NB: 147
Templar: 65
Warden: 4
Weekly (HoF)
DK: 16
Sorc: 15
NB: 16
Templar: 14
Warden: 1
MLGProPlayer wrote: »Let's tally up again how many wardens there are on leader boards at the moment (PC/NA).
Top-100:
HRC: 1
AA: 0
SO: 4
MoL: 1
HoF: 1
AS: 2
DSA: 1
How about top-200?
HRC: 2
AA: 3
SO: 8
MoL: 2
HoF: 2
AS: 2
DSA: 4
?
Woeler (who is argubly the best DK tank?) and Alcast Warden tank builds don't use Gripping Shards at all - in that case they didn't copy DK build (of course they use Talons) which I don't understand at all. I typed about it in forum.Maura_Neysa wrote: »Except you have to learn how to Warden tank which is still paygate. AND most of the popular Build publishers keep trying to apply DK builds to Wardens. I referenced Loifa's video because IMO he is one of the ones playing a Warden tank as a Warden and not a DK
Woeler (who is argubly the best DK tank?) and Alcast Warden tank builds don't use Gripping Shards at all - in that case they didn't copy DK build (of course they use Talons) which I don't understand at all. I typed about it in forum.
And when your average player copies it (can't blame them), s/he is left out with strong AoE CC.
Woeler (who is argubly the best DK tank?) and Alcast Warden tank builds don't use Gripping Shards at all - in that case they didn't copy DK build (of course they use Talons) which I don't understand at all. I typed about it in forum.Maura_Neysa wrote: »Except you have to learn how to Warden tank which is still paygate. AND most of the popular Build publishers keep trying to apply DK builds to Wardens. I referenced Loifa's video because IMO he is one of the ones playing a Warden tank as a Warden and not a DK
And when your average player copies it (can't blame them), s/he is left out with strong AoE CC.
Did you read to the end what I typed as this doesn't have any sense. They use Talon on DK trial build!Woeler (who is argubly the best DK tank?) and Alcast Warden tank builds don't use Gripping Shards at all - in that case they didn't copy DK build (of course they use Talons) which I don't understand at all. I typed about it in forum.
And when your average player copies it (can't blame them), s/he is left out with strong AoE CC.
Because those builds are for trials, and Root is not needed on most trials.
root
Maura_Neysa wrote: »Frost is absolutely savage on a tank, AoE Minor Maim, AoE Roots. Anything within 6 meters of me is Maimed and getting rooted on cooldown, not counting the Gripping cast.
Maura_Neysa wrote: »Though we console really haven't had enough time to see any effects yet, there are certainly less Bears running round this early June than there where last June.
Maura_Neysa wrote: »Woeler (who is argubly the best DK tank?) and Alcast Warden tank builds don't use Gripping Shards at all - in that case they didn't copy DK build (of course they use Talons) which I don't understand at all. I typed about it in forum.Maura_Neysa wrote: »Except you have to learn how to Warden tank which is still paygate. AND most of the popular Build publishers keep trying to apply DK builds to Wardens. I referenced Loifa's video because IMO he is one of the ones playing a Warden tank as a Warden and not a DK
And when your average player copies it (can't blame them), s/he is left out with strong AoE CC.
Those two are specifically who I was referring to when I said people who put out builds try to play a Warden as if its a DK. Specificly what is wrong with Woeler's Guardian build up right now IS the fact he isn't running frost. Frost is absolutely savage on a tank, AoE Minor Maim, AoE Roots. Anything within 6 meters of me is Maimed and getting rooted on cooldown, not counting the Gripping cast. If you are talking about situations where enemies are immune to root then yeah, dont run Gripping, however Gripping is superior to Talons in every way. Sure its 1 second shorter, but its a 30%slow for 12 seconds and procs Chilled which gets you Minor Maim and another root. I can't tell you how many tanks I have reintroduced to Warden tanking after they have given up. Then they've seen me tank and asked how. I've shared my build and they have tried again. They dont even necessarily run my build in full, I back bar an Ice Staff, but they understand how to tank on a Warden afterwards and can adapt to their own play style
Yes Wardens need a metric ton of help. Maybe even a Warden Tank, some situations like Death of a 1000 Cuts are certainly harder on a Warden. Some situations though are easier, like Off Tanking Ozara or Hiath are easier on a Warden. Talking purely tanking aspect. For group utility, DK again has Warden beat if the utility you want is offensive, DPS oriented. The extra that the Warden brings are defensive, health and healing oriented. Don't frigging break the Warden in its strongest roles while trying to convince ZoS to fix it in its weakest roles.
@Voah
Not sure why you linked all that, especially considering after Dragon Bones was when Wardens lost favor. The nerf to Off Balance up times drove everyone away from lighting and made Engulfing that much more important. Pay Gate also continued to be an issue. Even now in Summerset, Warden is still a crown store purchase? They remain the same issue as Imperial. Though we console really haven't had enough time to see any effects yet, there are certainly less Bears running round this early June than there where last June. So I very much doubt the population of Wardens will increase. Stamina falling out of favor making the decent StamDen DPS even less likely to be adding to those leader board numbers either. My one run in CR so far got shocked comments seeing my Wild Guardian running around, admittedly all that teleporting is not slow a** Bear friendly at all.
Now, I will do as asked and drop it.
Give magica Wardens the undodgeable birds back. And add a snare to them too.
Frozen Device takes forever to cast. Make it cast faster, and ideally all 3 of them at once.
One-slot the bear.
Give us a stun for crying out loud.
Seriously no, why would you have a gap closer on a tanking skill If you want that skill it should come from one of the morphs of Nature's Embrace rather than Living Vines. Is that what you really meant?Avran_Sylt wrote: »I'll just throw these out there:
I'd like Leeching Vines to become an enemy targeted gap-closer ability that applies a DoT that you heal from.
Absolutely not, you dont want the Tank running a skill that will drag you right into the cleave. The tanking morph should NOT have this option available. If anything leave Retreat were it is, but remove the pull from it. That way its a usable damage skill for DPS/Healer that will also get you out of the fire, Frost Damage buff or whatever. A second Frost DoT (aka Liquid Lighting) Though this does have issues too. Does the Tank accidentally Retreat away from the boss trying to proc Alkosh? That could be devastating.I'd like Frozen Retreat to become part of the base skill, and allow the now empty morph spot to be replaced with an ice-based DPS tool. (If you want to copy DK, it could make all enemies in the area take increased Frost Damage)
Not against the damage scaling on Max Magicka, though this is an excellent tanking skill for AoE Minor Maim, so the Heal being based on Max Health is very nice. I do understand that DPS wouldn't like that. So its problematic changing it. Personally I dont think Polar Wind is worth much, but other tanks run that morph. If both did damage, one scaled on Max Magic and the other healed an Alley would be my ideal solution. Again thats a lot of change though, and to a skill thats heal strength is already questionable.I'll echo others in saying that Arctic Blast would be nice if the damage scaled off of Max Magicka.
Unless they have fixed the bug where Expansive does not go on the caster than this wont be useful because Tanks wont use it and hopefully few others are getting melees. The extra range is good, the problem is that NB and sorc usually already have this buff and they are currently the majority of a trials group. If DK and Stamplars were more common than Expansive Cloak would be a lot stronger. Otherwise seems like a decent change in the current environment.And the increased range morph for Expansive Frost Cloak is lack-luster IMO, and I would love to see it turned into an ability that causes melee attackers to be afflicted with the Chilled Status Effect. (Again DK inspired)
Avran_Sylt wrote: »@Maura_Neysa
Ooops, that's my inexperience with Warden showing. I mean Nature's Grasp (or at least a morph), lol.
Maura_Neysa wrote: »Avran_Sylt wrote: »@Maura_Neysa
Ooops, that's my inexperience with Warden showing. I mean Nature's Grasp (or at least a morph), lol.
Yeah, Its kind of common people getting especially Winters/Natures skills mixed up. I would love to see a damage skill in Nature's, and a 2nd actually usable damage skill from Winter's
Well the Warden does have access to class abilities that snare. Sleet Storm and Impaling Shards and morphs. but they are an Ultimate and magicka skill.
The only class stamina snares i can think of are Biting Jabs and Venomous Claw and Noxious Breath (due to Warmth passive)
I think a nice way to work some Frost Damage into the Warden without changing the nature of every skill tree would be to remove the stam morph of Cliff Racer (stamwardens alrdy got enough burst) and change it to a Magic morph with a Throwback or Frost Damage Morph with a snare.
And I agree that Swarm as an ulti makes a lot more sense. Could work a little bit like bat swarm, but instead of health it gives magica and stamina back. Or another morph could inflict magic damage, cleanses every ally that goes through it and inflicts major maim.
I think a nice way to work some Frost Damage into the Warden without changing the nature of every skill tree would be to remove the stam morph of Cliff Racer (stamwardens alrdy got enough burst) and change it to a Magic morph with a Throwback or Frost Damage Morph with a snare.
And I agree that Swarm as an ulti makes a lot more sense. Could work a little bit like bat swarm, but instead of health it gives magica and stamina back. Or another morph could inflict magic damage, cleanses every ally that goes through it and inflicts major maim.
Anti_Virus wrote: »NO, that skills saves ranged stamina based dps(double bow). Believe it or not some people actually play an archer warden.
- Its in the wrong tree to be doing Frost damageI think a nice way to work some Frost Damage into the Warden without changing the nature of every skill tree would be to remove the stam morph of Cliff Racer (stamwardens alrdy got enough burst) and change it to a Magic morph with a Throwback or Frost Damage Morph with a snare.
- Where would you put this ulti? People like the Bear, it just has issues that need fixed.And I agree that Swarm as an ulti makes a lot more sense. Could work a little bit like bat swarm, but instead of health it gives magica and stamina back. Or another morph could inflict magic damage, cleanses every ally that goes through it and inflicts major maim.
Maura_Neysa wrote: »Well the Warden does have access to class abilities that snare. Sleet Storm and Impaling Shards and morphs. but they are an Ultimate and magicka skill.
The only class stamina snares i can think of are Biting Jabs and Venomous Claw and Noxious Breath (due to Warmth passive)
Personally I'm fine with giving one back, but they aren't going to put it on Sub after taking it from Fissure. Really it should be on a separate skill anyway, just like Talons, Encase, etc. Fissure having a stun directly contradicted the recent broad sweeping nerf to all snares. Personally I'm glad they took away the stun rather than the damage of Fissure. Wardens do not have the damage capability to spare. Where as Stuns are only worth while in 10% of the game that maybe 30% of the player base spend more then half the game in.
Maura_Neysa wrote: »Well the Warden does have access to class abilities that snare. Sleet Storm and Impaling Shards and morphs. but they are an Ultimate and magicka skill.
The only class stamina snares i can think of are Biting Jabs and Venomous Claw and Noxious Breath (due to Warmth passive)
Personally I'm fine with giving one back, but they aren't going to put it on Sub after taking it from Fissure. Really it should be on a separate skill anyway, just like Talons, Encase, etc. Fissure having a stun directly contradicted the recent broad sweeping nerf to all snares. Personally I'm glad they took away the stun rather than the damage of Fissure. Wardens do not have the damage capability to spare. Where as Stuns are only worth while in 10% of the game that maybe 30% of the player base spend more then half the game in.