MisterBigglesworth wrote: »Elegance set: +20% dmg
Bound Armaments: +11% dmg
Mage light(Empower): +20% dmg
So you're looking at about a 50-60% boosted initial attack depending on how it's calculated.
edit: oh and combine with Martial for an extra +10% on the second attack.
MisterBigglesworth wrote: »Elegance set: +20% dmg
Bound Armaments: +11% dmg
Mage light(Empower): +20% dmg
So you're looking at about a 50-60% boosted initial attack depending on how it's calculated.
edit: oh and combine with Martial for an extra +10% on the second attack.
+ weapon enchantments
MisterBigglesworth wrote: »Elegance set: +20% dmg
Bound Armaments: +11% dmg
Mage light(Empower): +20% dmg
So you're looking at about a 50-60% boosted initial attack depending on how it's calculated.
edit: oh and combine with Martial for an extra +10% on the second attack.
+ weapon enchantments
Empower is 40%
WaltherCarraway wrote: »Yep we are suppose to see slow projectile fired by someone in stealth. Perhaps mdk should flap their wings periodically to cater schrodinger's sorc
Lol this another nerf sorc thread?
overload + elegant + motg makes OLLAs hit hard.
OLLA = Overload light attack
motg = dunno xD
When I ran an overload build (not a gank build), I ran elegance + netch. You can also run spinner, but there's a lot less heavy armor out there. This was a year ago and I routinely hit 15k+ overloads then and it's much stronger now and lots of set options to buff OL.
The weakness of a dedicated overload build is that you get a lot weaker when you run out of ultimate and typically have very low regen. You can also easily kill yourself on reflects. And you have very, very few skills to work with. So a sorc probably only has one shield on their overload bar and dropping in and out of overload is very clunky.
So they are strongest when they can turret-sorc behind melee or from a safe spot. OLis easy to dodge and reflect, but only if you see it coming. Push through to pressure the sorc, run a reflect if you can and cc them on cooldown. Unlike a snipe ganker, the sorc can't vanish except with an invis pot, and if they start streaking away that low regen will drain them fast and they won't be able to shield (but can still attack if in overload.)
Apache_Kid wrote: »Almost all of the overload gankers I see on Xbox NA sit on the roads between keeps. It is literally impossible to react to this when you are 2-shotted while the 1st shot hits when you are on your mount. Before I can even dismount, the second projectile hits me and I am dead. Not sure how to avoid that.
Apache_Kid wrote: »Almost all of the overload gankers I see on Xbox NA sit on the roads between keeps. It is literally impossible to react to this when you are 2-shotted while the 1st shot hits when you are on your mount. Before I can even dismount, the second projectile hits me and I am dead. Not sure how to avoid that.
Don’t let your horse stamina fully deplete and avoid the ganking alleys. That’s at least what people getting told when they complain about stamina based ganks.
stop saying Overload is ok. Just go make some math taking the amount of ultimate points used, the time it deals it, the utility of it. 25 ultimate for 10k damage on a tanky build, that's per second, and for utility it's a 3rd bar, light attacks, and stunning the target while the bullet is in air is a secure hit not "easy avoidable"
@Apache_Kid
ZOSed. That Empower shouldn’t affect OL was brought up countless times before the update. It’s not that the Sorcs didn’t warn.
Apache_Kid wrote: »stop saying Overload is ok. Just go make some math taking the amount of ultimate points used, the time it deals it, the utility of it. 25 ultimate for 10k damage on a tanky build, that's per second, and for utility it's a 3rd bar, light attacks, and stunning the target while the bullet is in air is a secure hit not "easy avoidable"
Yeah i didn't even consider that. Extremely hard hitting ultimate while also providing the utility of an entirely new skill bar. Definitely not balanced. The new empower change wasn't really thought through with this ultimate in mind...
Apache_Kid wrote: »stop saying Overload is ok. Just go make some math taking the amount of ultimate points used, the time it deals it, the utility of it. 25 ultimate for 10k damage on a tanky build, that's per second, and for utility it's a 3rd bar, light attacks, and stunning the target while the bullet is in air is a secure hit not "easy avoidable"
Yeah i didn't even consider that. Extremely hard hitting ultimate while also providing the utility of an entirely new skill bar. Definitely not balanced. The new empower change wasn't really thought through with this ultimate in mind...
But it doesn't.. You can't really use overload as an offensive ulti AND a utility bar - doesn't work. Firstly you have to remember that overload cannot be woven with light attacks or abilities, so the actual damage is lower than it appears when compared to a standard light-attack/ability weave.
So for overload to work, you need to REALLY bump up its damage. That can only be done by adding 2 passive 'stat-buff' abilities to that 'utility bar' - one for empower (not gonna mention the overload-specific gear-sets too). You then also need a shield - cos you always get stuck on that bar..
That leaves you space for only 2 other abilities.. now overload on its own won't kill - you need an execute - and either the cc+timing of crystal-blast (for the gank) - OR curse to try and time some burst - OR cage to try to CC your target (doesn't time well with overload).. Remember you can't weave them with OL.
So basically, no utility, no mobility, poor defence, limited offence (aside from spamming overload).
Or you could use it for the utility bar - but in that case, your overloads are likely to be hitting for 3-8k depending on the target.. with no aligning with curse/wrath/cage etc.... ie.. a pointless ulti - you're gonna do better damage with your la/pulse when combingin with a bit of curse/frag/wrath too.. Also makes it pointless to use gear-sets for overload.
its all or nothing - one OR the other. Yo do NOT get both an offensive ulti and a utility bar from the same build.
Or you could use it for the utility bar - but in that case, your overloads are likely to be hitting for 3-8k depending on the target.. with no empower, no aligning with curse/wrath/cage etc.... ie.. a pointless ulti - you're gonna do better damage with your la/pulse when combingin with a bit of curse/frag/wrath too.. Also makes it pointless to use gear-sets for overload.
its all or nothing - one OR the other. Yo do NOT get both an offensive ulti and a utility bar from the same build.