dwemer_paleologist wrote: »10k Overload hits is hitting WAY TOO HARD.
needs to be around 2000 or even less and please remove the stunn and nockdown from it.
dwemer_paleologist wrote: »10k Overload hits is hitting WAY TOO HARD.
needs to be around 2000 or even less and please remove the stunn and nockdown from it.
IZZEFlameLash wrote: »Slow projectile sure is hard to dodge
With the Psijic Order Skills, specifically "Elemental Weapon--Infuse your weapon with power, causing your next Light Attack used within 2 seconds to deal an additional 6177 Magic Damage and apply the Burning, Concussion or Chill elemental status effect."
My light attacks from my Destro Staff and especially Overload are hitting 10K+ easy.
Anotherone773 wrote: »I fought some of these ganksorc in a BG recently. 3 of them and healplar on a team. It was domination or chaos king. Every single death....and i had many, had a 10k plus OLLA on it. The average was around 13k. We managed to kill one of their guys once and only because they were fighting the other team and we basically caught them from behind and CCed the hell out of them. They farmed both of our teams before winning the BG( time ran out) Not one magsorc had less than 25 kills and nearly as many assists. All of them had over 5000 medal points. I think i died about a dozen times and got 2 kills and 3 assists.
Summerset really screwed up pvp balance. It is really lopsided now. I was doing a chaos kings on one of the newer maps The cliffy one with the tunnels on it. A sniper on another team would sit on one of the ledges and could cover half the battlefield with a bow. You try to go for flags in his range and boom 13k -15k snipe followed by a 3k pos inj tick. You were dead in 2 or 3 seconds. He had 32 kills and zero deaths and zero assists when the BG ended.
That sort of ridiculousness didnt happen before summerset. The most ive been hit for in a BG pre summerset was about 8k and that was a rare day. Most high hits were 4-5kish. None of this 5 digit BS. Summerset completely ruined BGs for me. Its constant CCs OLLAs and snipes.
Anotherone773 wrote: »I fought some of these ganksorc in a BG recently. 3 of them and healplar on a team. It was domination or chaos king. Every single death....and i had many, had a 10k plus OLLA on it. The average was around 13k. We managed to kill one of their guys once and only because they were fighting the other team and we basically caught them from behind and CCed the hell out of them. They farmed both of our teams before winning the BG( time ran out) Not one magsorc had less than 25 kills and nearly as many assists. All of them had over 5000 medal points. I think i died about a dozen times and got 2 kills and 3 assists.
Summerset really screwed up pvp balance. It is really lopsided now. I was doing a chaos kings on one of the newer maps The cliffy one with the tunnels on it. A sniper on another team would sit on one of the ledges and could cover half the battlefield with a bow. You try to go for flags in his range and boom 13k -15k snipe followed by a 3k pos inj tick. You were dead in 2 or 3 seconds. He had 32 kills and zero deaths and zero assists when the BG ended.
That sort of ridiculousness didnt happen before summerset. The most ive been hit for in a BG pre summerset was about 8k and that was a rare day. Most high hits were 4-5kish. None of this 5 digit BS. Summerset completely ruined BGs for me. Its constant CCs OLLAs and snipes.
Hmm 10k non-weavavle ultimate overloads, 15k weavavle spammable snipes...
Nerf sorc'?
@Daus
So how do you make a slow projectile worthwhile then? Will hits just as hard, yet it’s much faster and less visible. And it isn’t even an ultimate. It’s so funny NB tools are always fine and Sorc ones are OP.
@Daus
So how do you make a slow projectile worthwhile then? Will hits just as hard, yet it’s much faster and less visible. And it isn’t even an ultimate. It’s so funny NB tools are always fine and Sorc ones are OP.
Huh? What are we talking about? Overload? The only gripe I have about that ult is that it gets empowered +40% now.
@Daus
So how do you make a slow projectile worthwhile then? Will hits just as hard, yet it’s much faster and less visible. And it isn’t even an ultimate. It’s so funny NB tools are always fine and Sorc ones are OP.
Huh? What are we talking about? Overload? The only gripe I have about that ult is that it gets empowered +40% now.
Ah, well, that's the same thing sorcs said would be too strong on the pts..
Crixus8000 wrote: »I wish I was as good as the people who say it's slow and easy to deal with. It must be so nice to be able to instantly know when someone is about to hit you from stealth, or be able to see exactly what everyone is doing in large fights at all times. Sometimes I wonder why I didn't just disengage from the person I was fighting, quickly turn around and block the overload.
datoliteb16_ESO wrote: »Crixus8000 wrote: »I wish I was as good as the people who say it's slow and easy to deal with. It must be so nice to be able to instantly know when someone is about to hit you from stealth, or be able to see exactly what everyone is doing in large fights at all times. Sometimes I wonder why I didn't just disengage from the person I was fighting, quickly turn around and block the overload.
This is my thought exactly when all these forum warriors claim they can do and so should you. They are obviously thinking of that time they were 1v1ing that magsorc without all his buddies in front of him, with plenty of space between them, and they can see his hands go all zappy with the ult. Of course I know to freakin dodge in that situation. MOST other situations, you are focused on the 1-3 OTHER enemies in front of you, and then get zapped for 10k plus damage from behind or out of sight. In Cyrodiil? Forget about it. You'll be dead before the animation/effect even registers.
Again, I'm not here to call for nerfs across the board, maybe just an empower tweak. It's the sheer amount of effortless burst potential for this ability that makes it unreasonable in PvP.
Currently I am averaging 10+ more kills in deathmatch than the players below me in a winning match. And I don't even like playing magsorc.
datoliteb16_ESO wrote: »Crixus8000 wrote: »I wish I was as good as the people who say it's slow and easy to deal with. It must be so nice to be able to instantly know when someone is about to hit you from stealth, or be able to see exactly what everyone is doing in large fights at all times. Sometimes I wonder why I didn't just disengage from the person I was fighting, quickly turn around and block the overload.
This is my thought exactly when all these forum warriors claim they can do and so should you. They are obviously thinking of that time they were 1v1ing that magsorc without all his buddies in front of him, with plenty of space between them, and they can see his hands go all zappy with the ult. Of course I know to freakin dodge in that situation. MOST other situations, you are focused on the 1-3 OTHER enemies in front of you, and then get zapped for 10k plus damage from behind or out of sight. In Cyrodiil? Forget about it. You'll be dead before the animation/effect even registers.
Again, I'm not here to call for nerfs across the board, maybe just an empower tweak. It's the sheer amount of effortless burst potential for this ability that makes it unreasonable in PvP.
Currently I am averaging 10+ more kills in deathmatch than the players below me in a winning match. And I don't even like playing magsorc.
This happens to everyone in open world pvp you fool. Can't tell you how many times I've been engaged in an open field 1v1 or 2v1 and a stealth NB pops out and 1 shots me while I'm kiting my opponents and assuming I'm safe. There are literally multiple skills I can list that kill you like this, dying to overload because your situational awareness was "Overloaded" at that moment is not the skills fault, it's still on you the player, if you notice you're to deep into it and you don't bail you're absolutely risking getting popped, we all risk that whenever we engage in Open World PVP.
Crixus8000 wrote: »datoliteb16_ESO wrote: »Crixus8000 wrote: »I wish I was as good as the people who say it's slow and easy to deal with. It must be so nice to be able to instantly know when someone is about to hit you from stealth, or be able to see exactly what everyone is doing in large fights at all times. Sometimes I wonder why I didn't just disengage from the person I was fighting, quickly turn around and block the overload.
This is my thought exactly when all these forum warriors claim they can do and so should you. They are obviously thinking of that time they were 1v1ing that magsorc without all his buddies in front of him, with plenty of space between them, and they can see his hands go all zappy with the ult. Of course I know to freakin dodge in that situation. MOST other situations, you are focused on the 1-3 OTHER enemies in front of you, and then get zapped for 10k plus damage from behind or out of sight. In Cyrodiil? Forget about it. You'll be dead before the animation/effect even registers.
Again, I'm not here to call for nerfs across the board, maybe just an empower tweak. It's the sheer amount of effortless burst potential for this ability that makes it unreasonable in PvP.
Currently I am averaging 10+ more kills in deathmatch than the players below me in a winning match. And I don't even like playing magsorc.
This happens to everyone in open world pvp you fool. Can't tell you how many times I've been engaged in an open field 1v1 or 2v1 and a stealth NB pops out and 1 shots me while I'm kiting my opponents and assuming I'm safe. There are literally multiple skills I can list that kill you like this, dying to overload because your situational awareness was "Overloaded" at that moment is not the skills fault, it's still on you the player, if you notice you're to deep into it and you don't bail you're absolutely risking getting popped, we all risk that whenever we engage in Open World PVP.
Name one other skill in the entire game that hits harder please, because I have never seen it. Overloard hits me around 8-10k and it can be spammed. when fighting multiple people it's just a little much.
Crixus8000 wrote: »datoliteb16_ESO wrote: »Crixus8000 wrote: »I wish I was as good as the people who say it's slow and easy to deal with. It must be so nice to be able to instantly know when someone is about to hit you from stealth, or be able to see exactly what everyone is doing in large fights at all times. Sometimes I wonder why I didn't just disengage from the person I was fighting, quickly turn around and block the overload.
This is my thought exactly when all these forum warriors claim they can do and so should you. They are obviously thinking of that time they were 1v1ing that magsorc without all his buddies in front of him, with plenty of space between them, and they can see his hands go all zappy with the ult. Of course I know to freakin dodge in that situation. MOST other situations, you are focused on the 1-3 OTHER enemies in front of you, and then get zapped for 10k plus damage from behind or out of sight. In Cyrodiil? Forget about it. You'll be dead before the animation/effect even registers.
Again, I'm not here to call for nerfs across the board, maybe just an empower tweak. It's the sheer amount of effortless burst potential for this ability that makes it unreasonable in PvP.
Currently I am averaging 10+ more kills in deathmatch than the players below me in a winning match. And I don't even like playing magsorc.
This happens to everyone in open world pvp you fool. Can't tell you how many times I've been engaged in an open field 1v1 or 2v1 and a stealth NB pops out and 1 shots me while I'm kiting my opponents and assuming I'm safe. There are literally multiple skills I can list that kill you like this, dying to overload because your situational awareness was "Overloaded" at that moment is not the skills fault, it's still on you the player, if you notice you're to deep into it and you don't bail you're absolutely risking getting popped, we all risk that whenever we engage in Open World PVP.
Name one other skill in the entire game that hits harder please, because I have never seen it. Overloard hits me around 8-10k and it can be spammed. when fighting multiple people it's just a little much.
...Snipe, Lethal Arrow, Incap, Meteor, Infernal Guardian Procs, Executes, Dawnbreaker
list goes on and on
IZZEFlameLash wrote: »Slow projectile sure is hard to dodge
Sure is, near impossible when trapped in a rune prisony cagey thing thar.
The sad ending to the sorc narrative is fake news kids...
Every thread labelled a "nerf sorc thread" by the sorc mains/fanbois is actually a Do Not Nerf sorc thread. Just like the first words outa the door to door salesmans mouth is "I'm not selling anything".
DarkJester1 wrote: »
Crixus8000 wrote: »datoliteb16_ESO wrote: »Crixus8000 wrote: »I wish I was as good as the people who say it's slow and easy to deal with. It must be so nice to be able to instantly know when someone is about to hit you from stealth, or be able to see exactly what everyone is doing in large fights at all times. Sometimes I wonder why I didn't just disengage from the person I was fighting, quickly turn around and block the overload.
This is my thought exactly when all these forum warriors claim they can do and so should you. They are obviously thinking of that time they were 1v1ing that magsorc without all his buddies in front of him, with plenty of space between them, and they can see his hands go all zappy with the ult. Of course I know to freakin dodge in that situation. MOST other situations, you are focused on the 1-3 OTHER enemies in front of you, and then get zapped for 10k plus damage from behind or out of sight. In Cyrodiil? Forget about it. You'll be dead before the animation/effect even registers.
Again, I'm not here to call for nerfs across the board, maybe just an empower tweak. It's the sheer amount of effortless burst potential for this ability that makes it unreasonable in PvP.
Currently I am averaging 10+ more kills in deathmatch than the players below me in a winning match. And I don't even like playing magsorc.
This happens to everyone in open world pvp you fool. Can't tell you how many times I've been engaged in an open field 1v1 or 2v1 and a stealth NB pops out and 1 shots me while I'm kiting my opponents and assuming I'm safe. There are literally multiple skills I can list that kill you like this, dying to overload because your situational awareness was "Overloaded" at that moment is not the skills fault, it's still on you the player, if you notice you're to deep into it and you don't bail you're absolutely risking getting popped, we all risk that whenever we engage in Open World PVP.
Name one other skill in the entire game that hits harder please, because I have never seen it. Overloard hits me around 8-10k and it can be spammed. when fighting multiple people it's just a little much.
...Snipe, Lethal Arrow, Incap, Meteor, Infernal Guardian Procs, Executes, Dawnbreaker
list goes on and on
datoliteb16_ESO wrote: »DarkJester1 wrote: »
I've been trying to get that combo down but am not used to the crystal frags proc. Is there a sound effect or other indication other than having to look down at the skill bar?
I'm convinced I can do a 30k combo in 2 secs I just have to get it right. Then I'll post a screenshot that'll shut up some of these apologists. ;P
I get hit with 10k snipes all the time...
Can't just compare flat numbers.