Vampire basics:
Elusive Mist and Devouring Swarm (no one uses the other morphs)
Even the drain, if used, is more likely the ult gen morph vs. the minor expedition morph (is that still the morph? I don't know anymore because it isn't useful.)
Also I know people have been asking for a proper 5 skills+ult for the vampire line. They'll will probably chime in soon.
SidewalkChalk5 wrote: »Suggestion: reduce the vampire health recovery determent to 10/20/30/40% (0/10/20/30% with passive) but make it affect all sources of healing (except healing from vampire skills). This will make the choice more balanced so that vampire won't be mandatory in endgame content.
Vampire basics:
Elusive Mist and Devouring Swarm (no one uses the other morphs)
Even the drain, if used, is more likely the ult gen morph vs. the minor expedition morph (is that still the morph? I don't know anymore because it isn't useful.)
Also I know people have been asking for a proper 5 skills+ult for the vampire line. They'll will probably chime in soon.
I could see adding Raise Skeletons to fight targets for 10-20 seconds. Would be cool to see, with a nice cool down.
My wish if for Stamina to have the option for Vampire. Seems real odd that stealth class do not have usable skills with vampire being magicka.
Sheezabeast wrote: »1) Improve visuals for tattoo's and makeup. There is no reason to fade a vampire's tats or makeup.
2) I feel like the vampire stages are kind of backward. You would think feeding would empower a vampire's abilities, but instead, you have to go through multiple stages of blood withdrawl, then finally stage 4, and you are supposedly at your strongest and have full benefits. Shouldn't it be when you've fed recently, that you would be stronger? I suggest you just flip the stages, have you need to feed to maintain your passives.