Ghanima_Atreides wrote: »I know this is a bit off topic, but as someone who has only PUG'd twice in her life, I wondered:
On NORMAL difficulty:
If you end up in a dungeon you haven't done before and don't know the mechanics, is it considered wise to say so and ask for explanations? Or, since it's normal mode, just wing it? Is the very admission that you don't know the mechanics grounds for being kicked? I'm thinking especially of later DLC dungeons with more complicated/difficult mechanics.
Better watch/read swiftly the dungeon guide. You can't always burn trough the mechanic. Ex. I had a really dumb & fake tank (NB spamming Sap Essence & basic attacks from 1H+S bar) once in nFH that kept absorbing the ghosts from the adds at the bone colossus boss, but not getting them to the bright spots. I had explained the mechanic in detail in group chat and even jumped at the places where the spots spawn while texting.
xirub17_ESO wrote: »Also, I do find 20-25k DPS as possible, but in my own experience, that level is not easily achievable for the "casual player".
Anything beyond that, is the realm beyond a casual player.
It makes my head spin.
I've never known any other game where sociopaths come forward and freely admit their toxicity and elitism to everyone. What do you think that publicly embodying the dark triad gets you? This 'YOU' nonsense, especially.
This is what's killing the trial scene, and it's what will put the final nail in the coffin. This is why people don't play trials, because they're forced to group with people like the OP. ZeniMax needs to take the forced grouping element away by having trials scale tot he number of people entering, with the minimum number being 1 or 2 people. This way, people can get together to have a fun dungeon run in any number, but they aren't forced to group with a person like the OP.
Removing forced grouping from trials is the only way to cut away this toxicity from the game. The trial scene is only going to continue to implode, and threads like this will continue to be posted right up until the trial scene completely dies off and only sociopathic people are running it. I suspect we're pretty close to that point already.
ZOS is doing themselves no favours by catering to this crowd. It looks bad for the game.
Silver_Strider wrote: »I've more or less stop building my Dungeon Tanks/Healers in being Trial buff bots and just built them as DPS for PUGS. My tanks wear Heavy Julianos/Hundings + IA or even Alkosh because PUGs oddly enough seem to gravitate to using a lot of synergy skills that I can actually keep Alkosh on without it being a problem; A recent PUG run of vCOA2 had a Sorc DPS using Bone Shield, Blood Altar, Storm Atronach and Liquid Lightning, a Templar Healer that was a Shard Spammer, and a NB that only used Soul Tether when he wasn't Bow LAing, no other abilities (ok he was using Siege Shield, which just hurt my soul seeing) It was a painfully long run and I had to solo Skoria from 50% after we lost all the platforms since everyone else couldn't stay alive at that point. It was awful and just made it me realize that you cannot expect good ANYTHING in PUGs.
Drop Warhorn, Ebon, Olorime, etc going into PUGs, put on a more DPS oriented set up that doesn't completely neglect your role (keep a taunt if Tanking and heals for Healers) but get the most effective solo usage out of the set up as possible and go ham. If you see that everything is melting, THEN switch into a more supportive set up to help them out but if things are going poorly, just keep on going "solo".
I find that as tank for pugs it’s actually quicker to gear for AOE rather than buffing the dps.
I use Baharas curse, thunderbug (seriously this puts out crazy AOE dps, more than most dps players lol). Then for monster Gravdar or swarm mother if I don’t want to have to spam leash.
Works wonders.
xirub17_ESO wrote: »rfennell_ESO wrote: »Point being, what's the criteria for someone just hobbling you because they want to be carried?
Help them before you carry them, or don't. What if the set they need are in the dungeon they queue'd for?
JasmineMcCoy wrote: »JasmineMcCoy wrote: »As somebody who struggles to even get above 10k in the field, it's truly disheartening to read that, apparently, now a everybody and their dog can easily do 30k+ dps.
I'd say the majority of people can't do 30k dps. The majority of people also don't step into content that needs that.
As far as yours specifically. Why don't you break down what you're wearing, what you're using.... class, race, skills, CP number and allocation, and what you think you're struggling with and I'm sure we can help you as with others in this thread who have brought up their specifics.
DK, DE, alcast dual wield + bow sta build excluding caltrops (don't have the skill yet), 380 CP, 5x hunding rage, 4x night mother (purple, divines, nirn+precise/nirn), vampire for improved mag/sta regen, dubious camoran and weapon power buffs.
I know it's far from min-maxed, but I don't need more than 20k dps just yet on this char (I plan to change the de to magdk and pass all the gear to the redguard stablade I'm levelling). It seems like golding my weapons will help (I was told the difference was negligible, so never did).
One of the issues is sustain. Once I run out of stamina, my rotation goes out of the window. I also have issues with animation cancelling, I'm praticing but I don't want to spend all my gaming time in front of the dummy, so it's a slow progress. The third problem is that while I'm able to keep the rotation with a dummy, I have trouble to do it in a dungeon or trial, where I have to worry about boss moving, boss aoe, positioning, etc. My dps on a dummy is 15-17k, inside a trial it sometimes goes even below 10.
I can't tell if you're blind or being deliberately dense.LadyNalcarya wrote: »PelinalWhitestrake wrote: »I'm hard-pressed to believe that considering the majority of posts of elitist ilk in this thread is just of the typical "you're wrong, I'm right" mentality that doesn't help anyone. The only thing I (partially) agree with is that a DPS should be able to hold his own and contribute to the group, but not that they need to use a specific set or need to pull the laughably stupid 50k minimum DPS that's being passed around in this thread.rfennell_ESO wrote: »PelinalWhitestrake wrote: »The elitist echo chamber thread still going strong, huh?
Eh, you can't say there isn't *some* merit in what he said.
If you have ever used the matchmaking system and been the only solid player and experience the sheer pain of it, well then you know.
Or queued as a dps and watched the other dps using snipe and no aoe and running around with 11k health.
Please quote any "elitist" from this thread who claims that you can't do vet dungeons if you do less than 50k. Seriously, try to find at least one.
Someone who stands still and doesn't do anything; unwilling to learn the mechanics, only light/heavy attacks, ignores tips and advice... stuff like that. Not things like "too low" CP.rfennell_ESO wrote: »...Point being, what's the criteria for someone just hobbling you because they want to be carried?
Here my yesterday's normal pug in Selene's Web. The sorc dd from screen who was queueing in all roles and forgot to unmark them, constantly was pulling all mobs and bosses, with no healing and small dps (type of a player using 2 combat pets). The perfect example for an instant kick. Instead I let him stay and die first - as a real tank I was not taunting for a while because the fake tank was always first into battle. Was awaiting his death, obviously not resurrecting. So more vicious fun I had from watching him die than actually I'd have from kicking.
AbysmalGhul wrote: »Personally I'm good, I didn't need a lesson. I'm just saying most people still can't do 30k
You mean most people don't hit 30k, rather than can't hit 30k. Anyone can hit 30k, but most do not because they don't know how to perform a proper rotation or light attack weave.
PelinalWhitestrake wrote: »I can't tell if you're blind or being deliberately dense.LadyNalcarya wrote: »PelinalWhitestrake wrote: »I'm hard-pressed to believe that considering the majority of posts of elitist ilk in this thread is just of the typical "you're wrong, I'm right" mentality that doesn't help anyone. The only thing I (partially) agree with is that a DPS should be able to hold his own and contribute to the group, but not that they need to use a specific set or need to pull the laughably stupid 50k minimum DPS that's being passed around in this thread.rfennell_ESO wrote: »PelinalWhitestrake wrote: »The elitist echo chamber thread still going strong, huh?
Eh, you can't say there isn't *some* merit in what he said.
If you have ever used the matchmaking system and been the only solid player and experience the sheer pain of it, well then you know.
Or queued as a dps and watched the other dps using snipe and no aoe and running around with 11k health.
Please quote any "elitist" from this thread who claims that you can't do vet dungeons if you do less than 50k. Seriously, try to find at least one.
Edit: Finding page 1 is hard, isn't it...
Edit 2: The "elite" players are more than welcome to throw me on ignore in-game. Saves me the hassle from doing it.Someone who stands still and doesn't do anything; unwilling to learn the mechanics, only light/heavy attacks, ignores tips and advice... stuff like that. Not things like "too low" CP.rfennell_ESO wrote: »...Point being, what's the criteria for someone just hobbling you because they want to be carried?
xirub17_ESO wrote: »To throw my hat in the ring besides all the above, last night I had FOUR Healers leave Vet Scalecaller at the first time a player died at the boss fight. Our DPS was OK, it was a mechanics issue that was killing us, then later realized we were better served with the GM as the main DPS, and me switching to my Healer. I was the Tank, my friend swapped to his Tank.
Then we beat the dungeon.
Sometimes just switching around players gets the job done, versus crying and leaving at the smell of blood. Don't be that troll who runs away to Deeshan when the boss fight begins, then says you can never beat this dungeon.
Have you tried doing HA (Heavy Attack) with every skill on front bar? That way you'll never run out of resources. The way to do it is to wait till about half way trough the HA animation and then press the skill button: Ex.
Buff with Molten Armaments, drink Essence of Weapon Power, swap bar
HA->Noxious Breath->HA->Venomous Claw->HA->Rending Slashes->HA*->Deadly Cloak->HA*->Rearming Trap->swap->LA->Flames of Oblivion->LA->Eldless Hail->LA->Poison Injection->LA->Razor Caltrops;
recast Molten Armaments every 2nd rotation to keep Minor Brutality up, drink potion when it's off cooldown.
*you can also do LA here instead in one or both cases if you are getting enough stamina back from the other 3 HA to speed the rotation up by about 0.6s
Make sure to have Alchemy: Medicinal Use 3/3, as otherwise it's impossible to keep 100% up time on Major Brutality & Savagery.
This kind of rotation will easily do 27-30K and has infinite sustain. Also HA rotations are not as vulnerable to lag or low FPS. LA only rotations on stamina characters are only achievable if you're Redguard, have full group support and you are very experienced with mechanics, so you don't have to burn extra resources blocking or breaking free from some mechanics you failed.
xirub17_ESO wrote: »Also, I do find 20-25k DPS as possible, but in my own experience, that level is not easily achievable for the "casual player".
Anything beyond that, is the realm beyond a casual player.
PelinalWhitestrake wrote: »I'm hard-pressed to believe that considering the majority of posts of elitist ilk in this thread is just of the typical "you're wrong, I'm right" mentality that doesn't help anyone. The only thing I (partially) agree with is that a DPS should be able to hold his own and contribute to the group, but not that they need to use a specific set or need to pull the laughably stupid 50k minimum DPS that's being passed around in this thread.rfennell_ESO wrote: »PelinalWhitestrake wrote: »The elitist echo chamber thread still going strong, huh?
Eh, you can't say there isn't *some* merit in what he said.
If you have ever used the matchmaking system and been the only solid player and experience the sheer pain of it, well then you know.
Or queued as a dps and watched the other dps using snipe and no aoe and running around with 11k health.
PelinalWhitestrake wrote: »I can't tell if you're blind or being deliberately dense.LadyNalcarya wrote: »PelinalWhitestrake wrote: »I'm hard-pressed to believe that considering the majority of posts of elitist ilk in this thread is just of the typical "you're wrong, I'm right" mentality that doesn't help anyone. The only thing I (partially) agree with is that a DPS should be able to hold his own and contribute to the group, but not that they need to use a specific set or need to pull the laughably stupid 50k minimum DPS that's being passed around in this thread.rfennell_ESO wrote: »PelinalWhitestrake wrote: »The elitist echo chamber thread still going strong, huh?
Eh, you can't say there isn't *some* merit in what he said.
If you have ever used the matchmaking system and been the only solid player and experience the sheer pain of it, well then you know.
Or queued as a dps and watched the other dps using snipe and no aoe and running around with 11k health.
Please quote any "elitist" from this thread who claims that you can't do vet dungeons if you do less than 50k. Seriously, try to find at least one.
Edit: Finding page 1 is hard, isn't it...
Edit 2: The "elite" players are more than welcome to throw me on ignore in-game. Saves me the hassle from doing it.Someone who stands still and doesn't do anything; unwilling to learn the mechanics, only light/heavy attacks, ignores tips and advice... stuff like that. Not things like "too low" CP.rfennell_ESO wrote: »...Point being, what's the criteria for someone just hobbling you because they want to be carried?
MLGProPlayer wrote: »xirub17_ESO wrote: »Also, I do find 20-25k DPS as possible, but in my own experience, that level is not easily achievable for the "casual player".
Anything beyond that, is the realm beyond a casual player.
I literally posted a parse earlier in the thread hitting 22k with just light attacks and crafted/overland gear. Adding a few skills into the mix will easily push you over 25k. This is without any animation cancelling/weaving.
JasmineMcCoy wrote: »Have you tried doing HA (Heavy Attack) with every skill on front bar? That way you'll never run out of resources. The way to do it is to wait till about half way trough the HA animation and then press the skill button: Ex.
Buff with Molten Armaments, drink Essence of Weapon Power, swap bar
HA->Noxious Breath->HA->Venomous Claw->HA->Rending Slashes->HA*->Deadly Cloak->HA*->Rearming Trap->swap->LA->Flames of Oblivion->LA->Eldless Hail->LA->Poison Injection->LA->Razor Caltrops;
recast Molten Armaments every 2nd rotation to keep Minor Brutality up, drink potion when it's off cooldown.
*you can also do LA here instead in one or both cases if you are getting enough stamina back from the other 3 HA to speed the rotation up by about 0.6s
Make sure to have Alchemy: Medicinal Use 3/3, as otherwise it's impossible to keep 100% up time on Major Brutality & Savagery.
This kind of rotation will easily do 27-30K and has infinite sustain. Also HA rotations are not as vulnerable to lag or low FPS. LA only rotations on stamina characters are only achievable if you're Redguard, have full group support and you are very experienced with mechanics, so you don't have to burn extra resources blocking or breaking free from some mechanics you failed.
Hmm, I have now got rid of crushing weapon, since it appeared to do me no good, putting blade cloak in instead. Maybe I'm biased, but looks like my dps is getting closer to 20k (on the dummy). HA all the time seems overkill now, I guess I should go with LA with igenous weapons? Still can't see it doing 27-30k though. I will hop on PTS later to check how it works with max CP, golden weapons and caltrops.
I've done all the non-dlc vet dungeons in the game with 2 x DPS that were pulling less than 15k DPS on the 3m target dummy.... just sayin'This was with friends though... no pugs.
aetherial_heavenn wrote: »Cannot believe how many replies didn't read the OP.
1 After months of ./played helping pugs to complete vet dungeons a player finally decided 'enough is enough' and vents their frustration. They are venting because they are now playing a vet healer and cannot carry an inept group through vet... They then decide their time and experience is worth more than the 'fun' they get carrying others and the insults they receive from random group members for even trying to do so. So they say 'no more'.
2 The usual forum stalwarts then copy paste their premade 'elitist' name calling posts saying OP is obliged to not kick people who cannot complete the content, or follow the mechanics in vet and that the OP has an obligation to carry every random stranger even on their healer.
3 Another group of forum regulars chorus 'don't use the dungeon finder. If you do,then don't whine when it goes horribly wrong.'
The conclusion: if you queue thru dungeon finder for vet, your job is to carry anyone who queues for vet no matter what their gear, level, or competence, even if you are a healer! Even if you take an hour to do last boss.Even if you have to solo the whole catastrophe in spc and worm. Because if you don't YOU are the jerk.
Sorry not buying that. This game used to be full of peoole like the OP who taught pugs thru dungeon finder. Less so these days, largely because the attitude of some recent players.
These people happily say in public forums (and in group chat) that those who know what to do in harder content have an attitude problem when we suggest gear and supply food and explain the mechanics. We get called narcisdists and sociopaths.
So we leave the DF queues or just quietly leave the group at the first failed dps check...
Soon you will get what you want anti elitists:
No more attitude problems
No more content experts (aka elitists in the forums)
No one to show new people how hard dlc is done relatively painlessly and quickly.
No excess motiffs etc.on the market.
No integration between new players who want to do end game and experienced players.
No recruitment into progression guilds.
No carries thru gear farms.
Hope this makes you all very happy.
MLGProPlayer wrote: »Olen_Mikko wrote: »adeptusminor wrote: »adriant1978 wrote: »
It really is. This was with just light attacks+spammable/trap/merciless resolve and execute. Not even using any AOEs, DoTs or ults
Yea, with zaan and bis gear. How can you think casual without basic understanding of veteran stuff etc, could achieve them?
You know, that just shows how far away from realism you elitists have wandered.
What is easy to you, might be too hard and therefore not interesting enough to complete for some.
Here is just light attacks + AOE DoTs with crafted + overland gear (sure there is a monster set, but it's only 1.2k DPS). No spammable. No buffs, not even ele drain (only a brief major sorcery from the netch I cast for sustain).
That's 22k from just spamming light attack and casting AOE DoTs when the old ones expire.
Mix a spammable in there and keep up your buffs, and you're easily looking at 25k+ DPS. Anyone who can't hit these numbers has absolutely no business doing vet content.
@Isildurrr Hyperbole much? Which 21 million HP boss were you fighting in 4 man content?I know your pain man, I Was in a group and the other dd (think his name was wealthy or weath or something) only pulled 11k dps ST on the boss, the fight lasted about 25 minutes. It was bad
@What_In_Tarnation , this (my response) has absolutely nothing to do with this thread. Wouldn't your meme work better if you replaced the picture with a handheld blender?What_In_Tarnation wrote: »
Ghanima_Atreides wrote: »I know this is a bit off topic, but as someone who has only PUG'd twice in her life, I wondered:
On NORMAL difficulty:
If you end up in a dungeon you haven't done before and don't know the mechanics, is it considered wise to say so and ask for explanations? Or, since it's normal mode, just wing it? Is the very admission that you don't know the mechanics grounds for being kicked? I'm thinking especially of later DLC dungeons with more complicated/difficult mechanics.
@Ghanima_Atreides @xirub17_ESO , absolutely say something at the start. A quick "never been here before" and/or "I'm a bit new to the role, so bear with me." Will suffice. I won't even call it a recommendation so much as an obligation on your part. Most people will tend to be a lot more forgiving and flexible if they know this upfront, rather than have to extract it out of you later.xirub17_ESO wrote: »Or in the same measure, maybe your trying out tanking for the first time, and also trying to learn how, plus the mechanics?
This is why games with moderated servers are nice.JumpmanLane wrote: »Never do dungeons with strangers. Only let a pug in if just to fill out the queue then vote and kick the extra immediately. Life will be simpler.