RighteousBacon wrote: »I have no problem to remove the damage from rune cage. But we need an unblockable and undodable CC otherwise wont wont kill rollerblades or Builds with a lot block capacity
I’m fine with rune cage being undodgeable, however, if I’m not mistaken, besides sorc, nightblade is the only class that actually has an unblockable stun in its class skill lines. The difference is that nightblade have to be close, which involves risk.
Rune cage, on the other hand, is ranged and is especially useful when you outnumber your opponent (you little zergling sorcs, spamming rune cage and fury). Mass hysteria is especially good when the user is outnumbered (which is arguably less scummy in a way). Do you see my point?
Lastly, most classes have trouble dealing full damage to block builds, besides nightblade and sorc. But when it comes to timing sorc has more potential than nightblade. And we all know that timing is the most important dps factor when you’re fighting a block build. You have a short window to actually deal damage while their block is down. So basically, if sorcs lost there unblockable stun they’d just be more on par with the other 3 classes that don’t have one.
Also DK has an unblockable and undodgeable stun. And ofc nb and Dk CC is close range cause these classes are meant to be melee of u take a look at their class skills.
Sorc is meant to be range and we need a CC to Land our attacks cause all of them can be dodged. Okay, curse not but who dies to curse alone?
Only classes that dont have unblockable CC are warden and templar.
And to clarify, i never ever *** zerg. If u want proof: go youtube and type in "gnozo eso "
Emma_Overload wrote: »RighteousBacon wrote: »I have no problem to remove the damage from rune cage. But we need an unblockable and undodable CC otherwise wont wont kill rollerblades or Builds with a lot block capacity
I’m fine with rune cage being undodgeable, however, if I’m not mistaken, besides sorc, nightblade is the only class that actually has an unblockable stun in its class skill lines. The difference is that nightblade have to be close, which involves risk.
Rune cage, on the other hand, is ranged and is especially useful when you outnumber your opponent (you little zergling sorcs, spamming rune cage and fury). Mass hysteria is especially good when the user is outnumbered (which is arguably less scummy in a way). Do you see my point?
Lastly, most classes have trouble dealing full damage to block builds, besides nightblade and sorc. But when it comes to timing sorc has more potential than nightblade. And we all know that timing is the most important dps factor when you’re fighting a block build. You have a short window to actually deal damage while their block is down. So basically, if sorcs lost there unblockable stun they’d just be more on par with the other 3 classes that don’t have one.
Also DK has an unblockable and undodgeable stun. And ofc nb and Dk CC is close range cause these classes are meant to be melee of u take a look at their class skills.
Sorc is meant to be range and we need a CC to Land our attacks cause all of them can be dodged. Okay, curse not but who dies to curse alone?
Only classes that dont have unblockable CC are warden and templar.
And to clarify, i never ever *** zerg. If u want proof: go youtube and type in "gnozo eso "
No joke! Why is it OK when a DK murders you with Fossilize and Meteor combo, but it's "overpowered" when a Sorc does the same thing with Rune Cage and Meteor?
Emma_Overload wrote: »RighteousBacon wrote: »I have no problem to remove the damage from rune cage. But we need an unblockable and undodable CC otherwise wont wont kill rollerblades or Builds with a lot block capacity
I’m fine with rune cage being undodgeable, however, if I’m not mistaken, besides sorc, nightblade is the only class that actually has an unblockable stun in its class skill lines. The difference is that nightblade have to be close, which involves risk.
Rune cage, on the other hand, is ranged and is especially useful when you outnumber your opponent (you little zergling sorcs, spamming rune cage and fury). Mass hysteria is especially good when the user is outnumbered (which is arguably less scummy in a way). Do you see my point?
Lastly, most classes have trouble dealing full damage to block builds, besides nightblade and sorc. But when it comes to timing sorc has more potential than nightblade. And we all know that timing is the most important dps factor when you’re fighting a block build. You have a short window to actually deal damage while their block is down. So basically, if sorcs lost there unblockable stun they’d just be more on par with the other 3 classes that don’t have one.
Also DK has an unblockable and undodgeable stun. And ofc nb and Dk CC is close range cause these classes are meant to be melee of u take a look at their class skills.
Sorc is meant to be range and we need a CC to Land our attacks cause all of them can be dodged. Okay, curse not but who dies to curse alone?
Only classes that dont have unblockable CC are warden and templar.
And to clarify, i never ever *** zerg. If u want proof: go youtube and type in "gnozo eso "
No joke! Why is it OK when a DK murders you with Fossilize and Meteor combo, but it's "overpowered" when a Sorc does the same thing with Rune Cage and Meteor?
Here's a little tidbit of information:
Fossilize deals half the damage of Rune Cage.
Fossilize has 28m less range.
Ask yourself which of these two abilities is overperforming and which one is fine.
Emma_Overload wrote: »RighteousBacon wrote: »I have no problem to remove the damage from rune cage. But we need an unblockable and undodable CC otherwise wont wont kill rollerblades or Builds with a lot block capacity
I’m fine with rune cage being undodgeable, however, if I’m not mistaken, besides sorc, nightblade is the only class that actually has an unblockable stun in its class skill lines. The difference is that nightblade have to be close, which involves risk.
Rune cage, on the other hand, is ranged and is especially useful when you outnumber your opponent (you little zergling sorcs, spamming rune cage and fury). Mass hysteria is especially good when the user is outnumbered (which is arguably less scummy in a way). Do you see my point?
Lastly, most classes have trouble dealing full damage to block builds, besides nightblade and sorc. But when it comes to timing sorc has more potential than nightblade. And we all know that timing is the most important dps factor when you’re fighting a block build. You have a short window to actually deal damage while their block is down. So basically, if sorcs lost there unblockable stun they’d just be more on par with the other 3 classes that don’t have one.
Also DK has an unblockable and undodgeable stun. And ofc nb and Dk CC is close range cause these classes are meant to be melee of u take a look at their class skills.
Sorc is meant to be range and we need a CC to Land our attacks cause all of them can be dodged. Okay, curse not but who dies to curse alone?
Only classes that dont have unblockable CC are warden and templar.
And to clarify, i never ever *** zerg. If u want proof: go youtube and type in "gnozo eso "
No joke! Why is it OK when a DK murders you with Fossilize and Meteor combo, but it's "overpowered" when a Sorc does the same thing with Rune Cage and Meteor?
Here's a little tidbit of information:
Fossilize deals half the damage of Rune Cage.
Fossilize has 28m less range.
Ask yourself which of these two abilities is overperforming and which one is fine.
Not saying Rune Cage is fine as is, but I find these comparisons a bit disingenuous. The base damage difference between the two skills is a whopping 487, while Fossilize has a 3 second immobilize attached after the stun ends and is cheaper by 810 base cost.
While I think the radius reduction from 12 to 8m was unwarranted, I don’t see why DK would need 28m when their class gap closer is 22m (besides DK being all about melee).
Let’s not pretend Fossilize is a somehow minor version of Rune Cage. It’s different and very powerful.
Emma_Overload wrote: »RighteousBacon wrote: »I have no problem to remove the damage from rune cage. But we need an unblockable and undodable CC otherwise wont wont kill rollerblades or Builds with a lot block capacity
I’m fine with rune cage being undodgeable, however, if I’m not mistaken, besides sorc, nightblade is the only class that actually has an unblockable stun in its class skill lines. The difference is that nightblade have to be close, which involves risk.
Rune cage, on the other hand, is ranged and is especially useful when you outnumber your opponent (you little zergling sorcs, spamming rune cage and fury). Mass hysteria is especially good when the user is outnumbered (which is arguably less scummy in a way). Do you see my point?
Lastly, most classes have trouble dealing full damage to block builds, besides nightblade and sorc. But when it comes to timing sorc has more potential than nightblade. And we all know that timing is the most important dps factor when you’re fighting a block build. You have a short window to actually deal damage while their block is down. So basically, if sorcs lost there unblockable stun they’d just be more on par with the other 3 classes that don’t have one.
Also DK has an unblockable and undodgeable stun. And ofc nb and Dk CC is close range cause these classes are meant to be melee of u take a look at their class skills.
Sorc is meant to be range and we need a CC to Land our attacks cause all of them can be dodged. Okay, curse not but who dies to curse alone?
Only classes that dont have unblockable CC are warden and templar.
And to clarify, i never ever *** zerg. If u want proof: go youtube and type in "gnozo eso "
No joke! Why is it OK when a DK murders you with Fossilize and Meteor combo, but it's "overpowered" when a Sorc does the same thing with Rune Cage and Meteor?
Here's a little tidbit of information:
Fossilize deals half the damage of Rune Cage.
Fossilize has 28m less range.
Ask yourself which of these two abilities is overperforming and which one is fine.
usmguy1234 wrote: »Emma_Overload wrote: »RighteousBacon wrote: »I have no problem to remove the damage from rune cage. But we need an unblockable and undodable CC otherwise wont wont kill rollerblades or Builds with a lot block capacity
I’m fine with rune cage being undodgeable, however, if I’m not mistaken, besides sorc, nightblade is the only class that actually has an unblockable stun in its class skill lines. The difference is that nightblade have to be close, which involves risk.
Rune cage, on the other hand, is ranged and is especially useful when you outnumber your opponent (you little zergling sorcs, spamming rune cage and fury). Mass hysteria is especially good when the user is outnumbered (which is arguably less scummy in a way). Do you see my point?
Lastly, most classes have trouble dealing full damage to block builds, besides nightblade and sorc. But when it comes to timing sorc has more potential than nightblade. And we all know that timing is the most important dps factor when you’re fighting a block build. You have a short window to actually deal damage while their block is down. So basically, if sorcs lost there unblockable stun they’d just be more on par with the other 3 classes that don’t have one.
Also DK has an unblockable and undodgeable stun. And ofc nb and Dk CC is close range cause these classes are meant to be melee of u take a look at their class skills.
Sorc is meant to be range and we need a CC to Land our attacks cause all of them can be dodged. Okay, curse not but who dies to curse alone?
Only classes that dont have unblockable CC are warden and templar.
And to clarify, i never ever *** zerg. If u want proof: go youtube and type in "gnozo eso "
No joke! Why is it OK when a DK murders you with Fossilize and Meteor combo, but it's "overpowered" when a Sorc does the same thing with Rune Cage and Meteor?
Here's a little tidbit of information:
Fossilize deals half the damage of Rune Cage.
Fossilize has 28m less range.
Ask yourself which of these two abilities is overperforming and which one is fine.
The problem is for sorcs at least is we've got to be able to burst at distance. We can't take damage like a dk can. I can tank several people at melee range with my mdk in light armor. My sorc would melt.
@DDuke
As a magicka character you very much care about the root portion of fossilize as it forces you to waste stamina a second time after breaking free from the CC. It’s a luxury you don’t have, and the full skill duration is a convenient 5.5 seconds, which makes waiting it out a non option.
I’d rather fight Rune Cage than fossilize on my mSorc.
@DDuke
As a magicka character you very much care about the root portion of fossilize as it forces you to waste stamina a second time after breaking free from the CC. It’s a luxury you don’t have, and the full skill duration is a convenient 5.5 seconds, which makes waiting it out a non option.
I’d rather fight Rune Cage than fossilize on my mSorc.
Cool, so let's remove Rune Cage damage and replace it with a root. Problem solved.
usmguy1234 wrote: »Emma_Overload wrote: »RighteousBacon wrote: »I have no problem to remove the damage from rune cage. But we need an unblockable and undodable CC otherwise wont wont kill rollerblades or Builds with a lot block capacity
I’m fine with rune cage being undodgeable, however, if I’m not mistaken, besides sorc, nightblade is the only class that actually has an unblockable stun in its class skill lines. The difference is that nightblade have to be close, which involves risk.
Rune cage, on the other hand, is ranged and is especially useful when you outnumber your opponent (you little zergling sorcs, spamming rune cage and fury). Mass hysteria is especially good when the user is outnumbered (which is arguably less scummy in a way). Do you see my point?
Lastly, most classes have trouble dealing full damage to block builds, besides nightblade and sorc. But when it comes to timing sorc has more potential than nightblade. And we all know that timing is the most important dps factor when you’re fighting a block build. You have a short window to actually deal damage while their block is down. So basically, if sorcs lost there unblockable stun they’d just be more on par with the other 3 classes that don’t have one.
Also DK has an unblockable and undodgeable stun. And ofc nb and Dk CC is close range cause these classes are meant to be melee of u take a look at their class skills.
Sorc is meant to be range and we need a CC to Land our attacks cause all of them can be dodged. Okay, curse not but who dies to curse alone?
Only classes that dont have unblockable CC are warden and templar.
And to clarify, i never ever *** zerg. If u want proof: go youtube and type in "gnozo eso "
No joke! Why is it OK when a DK murders you with Fossilize and Meteor combo, but it's "overpowered" when a Sorc does the same thing with Rune Cage and Meteor?
Here's a little tidbit of information:
Fossilize deals half the damage of Rune Cage.
Fossilize has 28m less range.
Ask yourself which of these two abilities is overperforming and which one is fine.
The problem is for sorcs at least is we've got to be able to burst at distance. We can't take damage like a dk can. I can tank several people at melee range with my mdk in light armor. My sorc would melt.
I'm not saying the range is uncalled for - most sorc abilities are ranged where as DK ones are melee based.
I'm saying it dealing (almost) twice the damage of Fossilize is, while still having that exponentially bigger range.
If anything, it should be dealing less damage than Fossilize (or delivering it in a different way, e.g. DoT).
That said, regarding the rest of your post... that's really more about how people like building their sorcerers: shield based defense etc - compared to how DKs go for heals/S&B usually (I play mine with Healing Ward).
If you were to build your sorc for damage mitigation/heals as well I'd say you could be very tanky as well with that.
A heavy armor Storm Knight/Thunderbug S&B sorc is on my list of non-meta builds to try.
StamDK
Shackle-Veli/trollking
magsorcs are busted as ***. 13k shields, free 100% crit resist, immune to resistant debuffs, burst heals, and heals on crit, 0 counterplay stun with 3 skills made for bursting people down that is EASY to stack and time.
there is literally NOTHING challenging about magsorc except for not responding to hate mail. If you main a magsorc thats just pathetic
So I’ll play this game. Hopefully I do get some decent suggestions from Mag Sorc Mains.
Woodelf NB DW 2h
Truth Bone Pirate
41k Stam
4800 WD
41 Crit
2600 Inpen
3100 Stam Regen buffed
23k Health
Trying not to be a cloaking guy through the entire fight. Sorc has mines and Engine Guardian. And is of a very high experience level.
The scenario is generally like this. I’ll light attack to start a fight. Mine go down and engine Guardian is up. I have to have perfect timing on a combo(generally heavy surprise incap scourge) to make sure they are not fully shielded. Trying to land this combo is very difficult considering that have to have about 3k Shield left no CC immunity No engine Guardian up and No mines down. If almost any of these circumstances are met they will end up surviving.
They on the other hand they don’t have to worry about the majority of their combo. They sit in mines and behind engine Guardian. Even if I bash the engine it still gets 2-3 seconds of being targeted before it goes into the ground. That’s if 2-3 engine guards aren’t up or just continuously spawning back to back. They curse fury with drag in hand. Both curse and fury (at least the execute portion is undodgeable) then they meteor tune frag. Turns meteor unblockable frag undodgeable with the other two moves being unblockable and undodgeable. If I dont die then by this point I’m almost out of everything trying to survive. Then die to the second hit of curse and multiple undodgeable Endless fury executes.
If I attack to quickly then I either get Mined and stunned in them if Engine Guardian takes the full combo it starts all over.
This is pretty close to what the majority of the fight go with High end Magic Sorcs. Their combo is almost 100% undodgeable and unblockable. Mine is dodgeable blockable in melee range and hits Engine Guardian 40% of the time.
This is if they don’t stay stacking for 5 mins wasting all my resources.
usmguy1234 wrote: »usmguy1234 wrote: »Emma_Overload wrote: »RighteousBacon wrote: »I have no problem to remove the damage from rune cage. But we need an unblockable and undodable CC otherwise wont wont kill rollerblades or Builds with a lot block capacity
I’m fine with rune cage being undodgeable, however, if I’m not mistaken, besides sorc, nightblade is the only class that actually has an unblockable stun in its class skill lines. The difference is that nightblade have to be close, which involves risk.
Rune cage, on the other hand, is ranged and is especially useful when you outnumber your opponent (you little zergling sorcs, spamming rune cage and fury). Mass hysteria is especially good when the user is outnumbered (which is arguably less scummy in a way). Do you see my point?
Lastly, most classes have trouble dealing full damage to block builds, besides nightblade and sorc. But when it comes to timing sorc has more potential than nightblade. And we all know that timing is the most important dps factor when you’re fighting a block build. You have a short window to actually deal damage while their block is down. So basically, if sorcs lost there unblockable stun they’d just be more on par with the other 3 classes that don’t have one.
Also DK has an unblockable and undodgeable stun. And ofc nb and Dk CC is close range cause these classes are meant to be melee of u take a look at their class skills.
Sorc is meant to be range and we need a CC to Land our attacks cause all of them can be dodged. Okay, curse not but who dies to curse alone?
Only classes that dont have unblockable CC are warden and templar.
And to clarify, i never ever *** zerg. If u want proof: go youtube and type in "gnozo eso "
No joke! Why is it OK when a DK murders you with Fossilize and Meteor combo, but it's "overpowered" when a Sorc does the same thing with Rune Cage and Meteor?
Here's a little tidbit of information:
Fossilize deals half the damage of Rune Cage.
Fossilize has 28m less range.
Ask yourself which of these two abilities is overperforming and which one is fine.
The problem is for sorcs at least is we've got to be able to burst at distance. We can't take damage like a dk can. I can tank several people at melee range with my mdk in light armor. My sorc would melt.
I'm not saying the range is uncalled for - most sorc abilities are ranged where as DK ones are melee based.
I'm saying it dealing (almost) twice the damage of Fossilize is, while still having that exponentially bigger range.
If anything, it should be dealing less damage than Fossilize (or delivering it in a different way, e.g. DoT).
That said, regarding the rest of your post... that's really more about how people like building their sorcerers: shield based defense etc - compared to how DKs go for heals/S&B usually (I play mine with Healing Ward).
If you were to build your sorc for damage mitigation/heals as well I'd say you could be very tanky as well with that.
A heavy armor Storm Knight/Thunderbug S&B sorc is on my list of non-meta builds to try.
I agree. The damage doesn't matter to me honestly. My sorc build has about 45k-47k mag depending on the food I use and my rune cage only hits for about 2k... but having a controllable cc that you can line up with timed burst is a must. Honestly I wish they'd just revert cfrags.
I do like your thought on the non meta tank.
I ran pariah/transmutation/blood spawn on mine...made him a snare ult tank. Fun as hell.
usmguy1234 wrote: »leepalmer95 wrote: »Sorcs are fine.
The only thing i don't agree with is rune cage, it's a stupid skill on a class that times multiple skills for burst. There is no counterplay just got to eat a curse/ meteor/ frag/ rune cage + fury.
That and the fact you can't do anything about dark deal if they have cc immunity, just gotta let them get 5k hp and stats a cast..
Fair enough. I don't even use rune cage on my sorc.leepalmer95 wrote: »Sorcs are fine.
The only thing i don't agree with is rune cage, it's a stupid skill on a class that times multiple skills for burst. There is no counterplay just got to eat a curse/ meteor/ frag/ rune cage + fury.
That and the fact you can't do anything about dark deal if they have cc immunity, just gotta let them get 5k hp and stats a cast..
Yeah I think tune cage is the main problem specially after they took away wardens cc because it dealt damage lol
I know ppl say rune hits for 3-5k. How much damage does skalks do?
usmguy1234 wrote: »usmguy1234 wrote: »Emma_Overload wrote: »RighteousBacon wrote: »I have no problem to remove the damage from rune cage. But we need an unblockable and undodable CC otherwise wont wont kill rollerblades or Builds with a lot block capacity
I’m fine with rune cage being undodgeable, however, if I’m not mistaken, besides sorc, nightblade is the only class that actually has an unblockable stun in its class skill lines. The difference is that nightblade have to be close, which involves risk.
Rune cage, on the other hand, is ranged and is especially useful when you outnumber your opponent (you little zergling sorcs, spamming rune cage and fury). Mass hysteria is especially good when the user is outnumbered (which is arguably less scummy in a way). Do you see my point?
Lastly, most classes have trouble dealing full damage to block builds, besides nightblade and sorc. But when it comes to timing sorc has more potential than nightblade. And we all know that timing is the most important dps factor when you’re fighting a block build. You have a short window to actually deal damage while their block is down. So basically, if sorcs lost there unblockable stun they’d just be more on par with the other 3 classes that don’t have one.
Also DK has an unblockable and undodgeable stun. And ofc nb and Dk CC is close range cause these classes are meant to be melee of u take a look at their class skills.
Sorc is meant to be range and we need a CC to Land our attacks cause all of them can be dodged. Okay, curse not but who dies to curse alone?
Only classes that dont have unblockable CC are warden and templar.
And to clarify, i never ever *** zerg. If u want proof: go youtube and type in "gnozo eso "
No joke! Why is it OK when a DK murders you with Fossilize and Meteor combo, but it's "overpowered" when a Sorc does the same thing with Rune Cage and Meteor?
Here's a little tidbit of information:
Fossilize deals half the damage of Rune Cage.
Fossilize has 28m less range.
Ask yourself which of these two abilities is overperforming and which one is fine.
The problem is for sorcs at least is we've got to be able to burst at distance. We can't take damage like a dk can. I can tank several people at melee range with my mdk in light armor. My sorc would melt.
I'm not saying the range is uncalled for - most sorc abilities are ranged where as DK ones are melee based.
I'm saying it dealing (almost) twice the damage of Fossilize is, while still having that exponentially bigger range.
If anything, it should be dealing less damage than Fossilize (or delivering it in a different way, e.g. DoT).
That said, regarding the rest of your post... that's really more about how people like building their sorcerers: shield based defense etc - compared to how DKs go for heals/S&B usually (I play mine with Healing Ward).
If you were to build your sorc for damage mitigation/heals as well I'd say you could be very tanky as well with that.
A heavy armor Storm Knight/Thunderbug S&B sorc is on my list of non-meta builds to try.
I agree. The damage doesn't matter to me honestly. My sorc build has about 45k-47k mag depending on the food I use and my rune cage only hits for about 2k... but having a controllable cc that you can line up with timed burst is a must. Honestly I wish they'd just revert cfrags.
I do like your thought on the non meta tank.
I ran pariah/transmutation/blood spawn on mine...made him a snare ult tank. Fun as hell.
Tried one based on thunderbug/reactive quite a while ago.. Had real problem with sustain and heals (but then I was a much worse player back then).. btw, reactive could be an option for surviving CC on a med build.. especially now it can be got in jewellery and transmuted. Anyone tried it?
usmguy1234 wrote: »leepalmer95 wrote: »Sorcs are fine.
The only thing i don't agree with is rune cage, it's a stupid skill on a class that times multiple skills for burst. There is no counterplay just got to eat a curse/ meteor/ frag/ rune cage + fury.
That and the fact you can't do anything about dark deal if they have cc immunity, just gotta let them get 5k hp and stats a cast..
Fair enough. I don't even use rune cage on my sorc.leepalmer95 wrote: »Sorcs are fine.
The only thing i don't agree with is rune cage, it's a stupid skill on a class that times multiple skills for burst. There is no counterplay just got to eat a curse/ meteor/ frag/ rune cage + fury.
That and the fact you can't do anything about dark deal if they have cc immunity, just gotta let them get 5k hp and stats a cast..
Yeah I think tune cage is the main problem specially after they took away wardens cc because it dealt damage lol
I know ppl say rune hits for 3-5k. How much damage does skalks do?
It does about as much as haunting curse.
There are so many sorcs running around that I don’t want to start playing mine again.. it would be too form lol.
Sorcs are a tough class to balance. It’s very much an all-or-nothing class.. either the sorc hp stays at 100% bc of Shields, or shields drop and the sorc almost instantly dies... and the sorc burst combo either instantly kills you or you survive it and heal back to full.
Now, though, dots are more common in the game, and more fights in cyro are starting off With people instantly going down to around 80% hp lol.
Sloads makes it much easier for the sorc to get the opponent into kill conditions... sloads brings me down to 80%ish and the meteor / rune cage / curse / force pulse / fury finishes the deal... where as before sloads (or rune cGe’s dmg bump) the kill conditions to trigger fury would still be 10-20% away and the opponent doesn’t actually drop below 40%.
usmguy1234 wrote: »usmguy1234 wrote: »Emma_Overload wrote: »RighteousBacon wrote: »I have no problem to remove the damage from rune cage. But we need an unblockable and undodable CC otherwise wont wont kill rollerblades or Builds with a lot block capacity
I’m fine with rune cage being undodgeable, however, if I’m not mistaken, besides sorc, nightblade is the only class that actually has an unblockable stun in its class skill lines. The difference is that nightblade have to be close, which involves risk.
Rune cage, on the other hand, is ranged and is especially useful when you outnumber your opponent (you little zergling sorcs, spamming rune cage and fury). Mass hysteria is especially good when the user is outnumbered (which is arguably less scummy in a way). Do you see my point?
Lastly, most classes have trouble dealing full damage to block builds, besides nightblade and sorc. But when it comes to timing sorc has more potential than nightblade. And we all know that timing is the most important dps factor when you’re fighting a block build. You have a short window to actually deal damage while their block is down. So basically, if sorcs lost there unblockable stun they’d just be more on par with the other 3 classes that don’t have one.
Also DK has an unblockable and undodgeable stun. And ofc nb and Dk CC is close range cause these classes are meant to be melee of u take a look at their class skills.
Sorc is meant to be range and we need a CC to Land our attacks cause all of them can be dodged. Okay, curse not but who dies to curse alone?
Only classes that dont have unblockable CC are warden and templar.
And to clarify, i never ever *** zerg. If u want proof: go youtube and type in "gnozo eso "
No joke! Why is it OK when a DK murders you with Fossilize and Meteor combo, but it's "overpowered" when a Sorc does the same thing with Rune Cage and Meteor?
Here's a little tidbit of information:
Fossilize deals half the damage of Rune Cage.
Fossilize has 28m less range.
Ask yourself which of these two abilities is overperforming and which one is fine.
The problem is for sorcs at least is we've got to be able to burst at distance. We can't take damage like a dk can. I can tank several people at melee range with my mdk in light armor. My sorc would melt.
I'm not saying the range is uncalled for - most sorc abilities are ranged where as DK ones are melee based.
I'm saying it dealing (almost) twice the damage of Fossilize is, while still having that exponentially bigger range.
If anything, it should be dealing less damage than Fossilize (or delivering it in a different way, e.g. DoT).
That said, regarding the rest of your post... that's really more about how people like building their sorcerers: shield based defense etc - compared to how DKs go for heals/S&B usually (I play mine with Healing Ward).
If you were to build your sorc for damage mitigation/heals as well I'd say you could be very tanky as well with that.
A heavy armor Storm Knight/Thunderbug S&B sorc is on my list of non-meta builds to try.
I agree. The damage doesn't matter to me honestly. My sorc build has about 45k-47k mag depending on the food I use and my rune cage only hits for about 2k... but having a controllable cc that you can line up with timed burst is a must. Honestly I wish they'd just revert cfrags.
I do like your thought on the non meta tank.
I ran pariah/transmutation/blood spawn on mine...made him a snare ult tank. Fun as hell.
usmguy1234 wrote: »usmguy1234 wrote: »Emma_Overload wrote: »RighteousBacon wrote: »I have no problem to remove the damage from rune cage. But we need an unblockable and undodable CC otherwise wont wont kill rollerblades or Builds with a lot block capacity
I’m fine with rune cage being undodgeable, however, if I’m not mistaken, besides sorc, nightblade is the only class that actually has an unblockable stun in its class skill lines. The difference is that nightblade have to be close, which involves risk.
Rune cage, on the other hand, is ranged and is especially useful when you outnumber your opponent (you little zergling sorcs, spamming rune cage and fury). Mass hysteria is especially good when the user is outnumbered (which is arguably less scummy in a way). Do you see my point?
Lastly, most classes have trouble dealing full damage to block builds, besides nightblade and sorc. But when it comes to timing sorc has more potential than nightblade. And we all know that timing is the most important dps factor when you’re fighting a block build. You have a short window to actually deal damage while their block is down. So basically, if sorcs lost there unblockable stun they’d just be more on par with the other 3 classes that don’t have one.
Also DK has an unblockable and undodgeable stun. And ofc nb and Dk CC is close range cause these classes are meant to be melee of u take a look at their class skills.
Sorc is meant to be range and we need a CC to Land our attacks cause all of them can be dodged. Okay, curse not but who dies to curse alone?
Only classes that dont have unblockable CC are warden and templar.
And to clarify, i never ever *** zerg. If u want proof: go youtube and type in "gnozo eso "
No joke! Why is it OK when a DK murders you with Fossilize and Meteor combo, but it's "overpowered" when a Sorc does the same thing with Rune Cage and Meteor?
Here's a little tidbit of information:
Fossilize deals half the damage of Rune Cage.
Fossilize has 28m less range.
Ask yourself which of these two abilities is overperforming and which one is fine.
The problem is for sorcs at least is we've got to be able to burst at distance. We can't take damage like a dk can. I can tank several people at melee range with my mdk in light armor. My sorc would melt.
I'm not saying the range is uncalled for - most sorc abilities are ranged where as DK ones are melee based.
I'm saying it dealing (almost) twice the damage of Fossilize is, while still having that exponentially bigger range.
If anything, it should be dealing less damage than Fossilize (or delivering it in a different way, e.g. DoT).
That said, regarding the rest of your post... that's really more about how people like building their sorcerers: shield based defense etc - compared to how DKs go for heals/S&B usually (I play mine with Healing Ward).
If you were to build your sorc for damage mitigation/heals as well I'd say you could be very tanky as well with that.
A heavy armor Storm Knight/Thunderbug S&B sorc is on my list of non-meta builds to try.
I agree. The damage doesn't matter to me honestly. My sorc build has about 45k-47k mag depending on the food I use and my rune cage only hits for about 2k... but having a controllable cc that you can line up with timed burst is a must. Honestly I wish they'd just revert cfrags.
I do like your thought on the non meta tank.
I ran pariah/transmutation/blood spawn on mine...made him a snare ult tank. Fun as hell.
I don’t care about the damage much, it should be a DOT, pressure instead of burst.
Personally I’d rather have fear. I don’t care if it doesn’t do damage, or that it’s short range. It’s an AOE unblockable nondodgeable CC.
I’d (ab)use it constantly to fight more than one opponent, or when I’m getting chased in rocks and I need to heal up..
usmguy1234 wrote: »usmguy1234 wrote: »usmguy1234 wrote: »Emma_Overload wrote: »RighteousBacon wrote: »I have no problem to remove the damage from rune cage. But we need an unblockable and undodable CC otherwise wont wont kill rollerblades or Builds with a lot block capacity
I’m fine with rune cage being undodgeable, however, if I’m not mistaken, besides sorc, nightblade is the only class that actually has an unblockable stun in its class skill lines. The difference is that nightblade have to be close, which involves risk.
Rune cage, on the other hand, is ranged and is especially useful when you outnumber your opponent (you little zergling sorcs, spamming rune cage and fury). Mass hysteria is especially good when the user is outnumbered (which is arguably less scummy in a way). Do you see my point?
Lastly, most classes have trouble dealing full damage to block builds, besides nightblade and sorc. But when it comes to timing sorc has more potential than nightblade. And we all know that timing is the most important dps factor when you’re fighting a block build. You have a short window to actually deal damage while their block is down. So basically, if sorcs lost there unblockable stun they’d just be more on par with the other 3 classes that don’t have one.
Also DK has an unblockable and undodgeable stun. And ofc nb and Dk CC is close range cause these classes are meant to be melee of u take a look at their class skills.
Sorc is meant to be range and we need a CC to Land our attacks cause all of them can be dodged. Okay, curse not but who dies to curse alone?
Only classes that dont have unblockable CC are warden and templar.
And to clarify, i never ever *** zerg. If u want proof: go youtube and type in "gnozo eso "
No joke! Why is it OK when a DK murders you with Fossilize and Meteor combo, but it's "overpowered" when a Sorc does the same thing with Rune Cage and Meteor?
Here's a little tidbit of information:
Fossilize deals half the damage of Rune Cage.
Fossilize has 28m less range.
Ask yourself which of these two abilities is overperforming and which one is fine.
The problem is for sorcs at least is we've got to be able to burst at distance. We can't take damage like a dk can. I can tank several people at melee range with my mdk in light armor. My sorc would melt.
I'm not saying the range is uncalled for - most sorc abilities are ranged where as DK ones are melee based.
I'm saying it dealing (almost) twice the damage of Fossilize is, while still having that exponentially bigger range.
If anything, it should be dealing less damage than Fossilize (or delivering it in a different way, e.g. DoT).
That said, regarding the rest of your post... that's really more about how people like building their sorcerers: shield based defense etc - compared to how DKs go for heals/S&B usually (I play mine with Healing Ward).
If you were to build your sorc for damage mitigation/heals as well I'd say you could be very tanky as well with that.
A heavy armor Storm Knight/Thunderbug S&B sorc is on my list of non-meta builds to try.
I agree. The damage doesn't matter to me honestly. My sorc build has about 45k-47k mag depending on the food I use and my rune cage only hits for about 2k... but having a controllable cc that you can line up with timed burst is a must. Honestly I wish they'd just revert cfrags.
I do like your thought on the non meta tank.
I ran pariah/transmutation/blood spawn on mine...made him a snare ult tank. Fun as hell.
I don’t care about the damage much, it should be a DOT, pressure instead of burst.
Personally I’d rather have fear. I don’t care if it doesn’t do damage, or that it’s short range. It’s an AOE unblockable nondodgeable CC.
I’d (ab)use it constantly to fight more than one opponent, or when I’m getting chased in rocks and I need to heal up..
Yeah fear is s really strong cc skill... especially with stam characters humping your leg.
usmguy1234 wrote: »usmguy1234 wrote: »usmguy1234 wrote: »Emma_Overload wrote: »RighteousBacon wrote: »I have no problem to remove the damage from rune cage. But we need an unblockable and undodable CC otherwise wont wont kill rollerblades or Builds with a lot block capacity
I’m fine with rune cage being undodgeable, however, if I’m not mistaken, besides sorc, nightblade is the only class that actually has an unblockable stun in its class skill lines. The difference is that nightblade have to be close, which involves risk.
Rune cage, on the other hand, is ranged and is especially useful when you outnumber your opponent (you little zergling sorcs, spamming rune cage and fury). Mass hysteria is especially good when the user is outnumbered (which is arguably less scummy in a way). Do you see my point?
Lastly, most classes have trouble dealing full damage to block builds, besides nightblade and sorc. But when it comes to timing sorc has more potential than nightblade. And we all know that timing is the most important dps factor when you’re fighting a block build. You have a short window to actually deal damage while their block is down. So basically, if sorcs lost there unblockable stun they’d just be more on par with the other 3 classes that don’t have one.
Also DK has an unblockable and undodgeable stun. And ofc nb and Dk CC is close range cause these classes are meant to be melee of u take a look at their class skills.
Sorc is meant to be range and we need a CC to Land our attacks cause all of them can be dodged. Okay, curse not but who dies to curse alone?
Only classes that dont have unblockable CC are warden and templar.
And to clarify, i never ever *** zerg. If u want proof: go youtube and type in "gnozo eso "
No joke! Why is it OK when a DK murders you with Fossilize and Meteor combo, but it's "overpowered" when a Sorc does the same thing with Rune Cage and Meteor?
Here's a little tidbit of information:
Fossilize deals half the damage of Rune Cage.
Fossilize has 28m less range.
Ask yourself which of these two abilities is overperforming and which one is fine.
The problem is for sorcs at least is we've got to be able to burst at distance. We can't take damage like a dk can. I can tank several people at melee range with my mdk in light armor. My sorc would melt.
I'm not saying the range is uncalled for - most sorc abilities are ranged where as DK ones are melee based.
I'm saying it dealing (almost) twice the damage of Fossilize is, while still having that exponentially bigger range.
If anything, it should be dealing less damage than Fossilize (or delivering it in a different way, e.g. DoT).
That said, regarding the rest of your post... that's really more about how people like building their sorcerers: shield based defense etc - compared to how DKs go for heals/S&B usually (I play mine with Healing Ward).
If you were to build your sorc for damage mitigation/heals as well I'd say you could be very tanky as well with that.
A heavy armor Storm Knight/Thunderbug S&B sorc is on my list of non-meta builds to try.
I agree. The damage doesn't matter to me honestly. My sorc build has about 45k-47k mag depending on the food I use and my rune cage only hits for about 2k... but having a controllable cc that you can line up with timed burst is a must. Honestly I wish they'd just revert cfrags.
I do like your thought on the non meta tank.
I ran pariah/transmutation/blood spawn on mine...made him a snare ult tank. Fun as hell.
I don’t care about the damage much, it should be a DOT, pressure instead of burst.
Personally I’d rather have fear. I don’t care if it doesn’t do damage, or that it’s short range. It’s an AOE unblockable nondodgeable CC.
I’d (ab)use it constantly to fight more than one opponent, or when I’m getting chased in rocks and I need to heal up..
Yeah fear is s really strong cc skill... especially with stam characters humping your leg.
I wonder how many actual NB players think that... don't get me wrong it's a decent skill as many still slot it, but I for example unslotted it years ago and so have many other people I know.
Problem with it is that it's a tempo loss since it deals no damage and you have strong CC options with damage included - Cloak->Surprise Attack & of course... Incap.
You don't generally kill good players with a fear CC, or so I've found over the years.
usmguy1234 wrote: »usmguy1234 wrote: »usmguy1234 wrote: »Emma_Overload wrote: »RighteousBacon wrote: »I have no problem to remove the damage from rune cage. But we need an unblockable and undodable CC otherwise wont wont kill rollerblades or Builds with a lot block capacity
I’m fine with rune cage being undodgeable, however, if I’m not mistaken, besides sorc, nightblade is the only class that actually has an unblockable stun in its class skill lines. The difference is that nightblade have to be close, which involves risk.
Rune cage, on the other hand, is ranged and is especially useful when you outnumber your opponent (you little zergling sorcs, spamming rune cage and fury). Mass hysteria is especially good when the user is outnumbered (which is arguably less scummy in a way). Do you see my point?
Lastly, most classes have trouble dealing full damage to block builds, besides nightblade and sorc. But when it comes to timing sorc has more potential than nightblade. And we all know that timing is the most important dps factor when you’re fighting a block build. You have a short window to actually deal damage while their block is down. So basically, if sorcs lost there unblockable stun they’d just be more on par with the other 3 classes that don’t have one.
Also DK has an unblockable and undodgeable stun. And ofc nb and Dk CC is close range cause these classes are meant to be melee of u take a look at their class skills.
Sorc is meant to be range and we need a CC to Land our attacks cause all of them can be dodged. Okay, curse not but who dies to curse alone?
Only classes that dont have unblockable CC are warden and templar.
And to clarify, i never ever *** zerg. If u want proof: go youtube and type in "gnozo eso "
No joke! Why is it OK when a DK murders you with Fossilize and Meteor combo, but it's "overpowered" when a Sorc does the same thing with Rune Cage and Meteor?
Here's a little tidbit of information:
Fossilize deals half the damage of Rune Cage.
Fossilize has 28m less range.
Ask yourself which of these two abilities is overperforming and which one is fine.
The problem is for sorcs at least is we've got to be able to burst at distance. We can't take damage like a dk can. I can tank several people at melee range with my mdk in light armor. My sorc would melt.
I'm not saying the range is uncalled for - most sorc abilities are ranged where as DK ones are melee based.
I'm saying it dealing (almost) twice the damage of Fossilize is, while still having that exponentially bigger range.
If anything, it should be dealing less damage than Fossilize (or delivering it in a different way, e.g. DoT).
That said, regarding the rest of your post... that's really more about how people like building their sorcerers: shield based defense etc - compared to how DKs go for heals/S&B usually (I play mine with Healing Ward).
If you were to build your sorc for damage mitigation/heals as well I'd say you could be very tanky as well with that.
A heavy armor Storm Knight/Thunderbug S&B sorc is on my list of non-meta builds to try.
I agree. The damage doesn't matter to me honestly. My sorc build has about 45k-47k mag depending on the food I use and my rune cage only hits for about 2k... but having a controllable cc that you can line up with timed burst is a must. Honestly I wish they'd just revert cfrags.
I do like your thought on the non meta tank.
I ran pariah/transmutation/blood spawn on mine...made him a snare ult tank. Fun as hell.
I don’t care about the damage much, it should be a DOT, pressure instead of burst.
Personally I’d rather have fear. I don’t care if it doesn’t do damage, or that it’s short range. It’s an AOE unblockable nondodgeable CC.
I’d (ab)use it constantly to fight more than one opponent, or when I’m getting chased in rocks and I need to heal up..
Yeah fear is s really strong cc skill... especially with stam characters humping your leg.
I wonder how many actual NB players think that... don't get me wrong it's a decent skill as many still slot it, but I for example unslotted it years ago and so have many other people I know.
Problem with it is that it's a tempo loss since it deals no damage and you have strong CC options with damage included - Cloak->Surprise Attack & of course... Incap.
You don't generally kill good players with a fear CC, or so I've found over the years.
usmguy1234 wrote: »usmguy1234 wrote: »usmguy1234 wrote: »usmguy1234 wrote: »Emma_Overload wrote: »RighteousBacon wrote: »I have no problem to remove the damage from rune cage. But we need an unblockable and undodable CC otherwise wont wont kill rollerblades or Builds with a lot block capacity
I’m fine with rune cage being undodgeable, however, if I’m not mistaken, besides sorc, nightblade is the only class that actually has an unblockable stun in its class skill lines. The difference is that nightblade have to be close, which involves risk.
Rune cage, on the other hand, is ranged and is especially useful when you outnumber your opponent (you little zergling sorcs, spamming rune cage and fury). Mass hysteria is especially good when the user is outnumbered (which is arguably less scummy in a way). Do you see my point?
Lastly, most classes have trouble dealing full damage to block builds, besides nightblade and sorc. But when it comes to timing sorc has more potential than nightblade. And we all know that timing is the most important dps factor when you’re fighting a block build. You have a short window to actually deal damage while their block is down. So basically, if sorcs lost there unblockable stun they’d just be more on par with the other 3 classes that don’t have one.
Also DK has an unblockable and undodgeable stun. And ofc nb and Dk CC is close range cause these classes are meant to be melee of u take a look at their class skills.
Sorc is meant to be range and we need a CC to Land our attacks cause all of them can be dodged. Okay, curse not but who dies to curse alone?
Only classes that dont have unblockable CC are warden and templar.
And to clarify, i never ever *** zerg. If u want proof: go youtube and type in "gnozo eso "
No joke! Why is it OK when a DK murders you with Fossilize and Meteor combo, but it's "overpowered" when a Sorc does the same thing with Rune Cage and Meteor?
Here's a little tidbit of information:
Fossilize deals half the damage of Rune Cage.
Fossilize has 28m less range.
Ask yourself which of these two abilities is overperforming and which one is fine.
The problem is for sorcs at least is we've got to be able to burst at distance. We can't take damage like a dk can. I can tank several people at melee range with my mdk in light armor. My sorc would melt.
I'm not saying the range is uncalled for - most sorc abilities are ranged where as DK ones are melee based.
I'm saying it dealing (almost) twice the damage of Fossilize is, while still having that exponentially bigger range.
If anything, it should be dealing less damage than Fossilize (or delivering it in a different way, e.g. DoT).
That said, regarding the rest of your post... that's really more about how people like building their sorcerers: shield based defense etc - compared to how DKs go for heals/S&B usually (I play mine with Healing Ward).
If you were to build your sorc for damage mitigation/heals as well I'd say you could be very tanky as well with that.
A heavy armor Storm Knight/Thunderbug S&B sorc is on my list of non-meta builds to try.
I agree. The damage doesn't matter to me honestly. My sorc build has about 45k-47k mag depending on the food I use and my rune cage only hits for about 2k... but having a controllable cc that you can line up with timed burst is a must. Honestly I wish they'd just revert cfrags.
I do like your thought on the non meta tank.
I ran pariah/transmutation/blood spawn on mine...made him a snare ult tank. Fun as hell.
I don’t care about the damage much, it should be a DOT, pressure instead of burst.
Personally I’d rather have fear. I don’t care if it doesn’t do damage, or that it’s short range. It’s an AOE unblockable nondodgeable CC.
I’d (ab)use it constantly to fight more than one opponent, or when I’m getting chased in rocks and I need to heal up..
Yeah fear is s really strong cc skill... especially with stam characters humping your leg.
I wonder how many actual NB players think that... don't get me wrong it's a decent skill as many still slot it, but I for example unslotted it years ago and so have many other people I know.
Problem with it is that it's a tempo loss since it deals no damage and you have strong CC options with damage included - Cloak->Surprise Attack & of course... Incap.
You don't generally kill good players with a fear CC, or so I've found over the years.
I was thinking more for the caster class magblade to get aggro off of you. Stam you are absolutely right... no need for it.
usmguy1234 wrote: »usmguy1234 wrote: »usmguy1234 wrote: »usmguy1234 wrote: »Emma_Overload wrote: »RighteousBacon wrote: »I have no problem to remove the damage from rune cage. But we need an unblockable and undodable CC otherwise wont wont kill rollerblades or Builds with a lot block capacity
I’m fine with rune cage being undodgeable, however, if I’m not mistaken, besides sorc, nightblade is the only class that actually has an unblockable stun in its class skill lines. The difference is that nightblade have to be close, which involves risk.
Rune cage, on the other hand, is ranged and is especially useful when you outnumber your opponent (you little zergling sorcs, spamming rune cage and fury). Mass hysteria is especially good when the user is outnumbered (which is arguably less scummy in a way). Do you see my point?
Lastly, most classes have trouble dealing full damage to block builds, besides nightblade and sorc. But when it comes to timing sorc has more potential than nightblade. And we all know that timing is the most important dps factor when you’re fighting a block build. You have a short window to actually deal damage while their block is down. So basically, if sorcs lost there unblockable stun they’d just be more on par with the other 3 classes that don’t have one.
Also DK has an unblockable and undodgeable stun. And ofc nb and Dk CC is close range cause these classes are meant to be melee of u take a look at their class skills.
Sorc is meant to be range and we need a CC to Land our attacks cause all of them can be dodged. Okay, curse not but who dies to curse alone?
Only classes that dont have unblockable CC are warden and templar.
And to clarify, i never ever *** zerg. If u want proof: go youtube and type in "gnozo eso "
No joke! Why is it OK when a DK murders you with Fossilize and Meteor combo, but it's "overpowered" when a Sorc does the same thing with Rune Cage and Meteor?
Here's a little tidbit of information:
Fossilize deals half the damage of Rune Cage.
Fossilize has 28m less range.
Ask yourself which of these two abilities is overperforming and which one is fine.
The problem is for sorcs at least is we've got to be able to burst at distance. We can't take damage like a dk can. I can tank several people at melee range with my mdk in light armor. My sorc would melt.
I'm not saying the range is uncalled for - most sorc abilities are ranged where as DK ones are melee based.
I'm saying it dealing (almost) twice the damage of Fossilize is, while still having that exponentially bigger range.
If anything, it should be dealing less damage than Fossilize (or delivering it in a different way, e.g. DoT).
That said, regarding the rest of your post... that's really more about how people like building their sorcerers: shield based defense etc - compared to how DKs go for heals/S&B usually (I play mine with Healing Ward).
If you were to build your sorc for damage mitigation/heals as well I'd say you could be very tanky as well with that.
A heavy armor Storm Knight/Thunderbug S&B sorc is on my list of non-meta builds to try.
I agree. The damage doesn't matter to me honestly. My sorc build has about 45k-47k mag depending on the food I use and my rune cage only hits for about 2k... but having a controllable cc that you can line up with timed burst is a must. Honestly I wish they'd just revert cfrags.
I do like your thought on the non meta tank.
I ran pariah/transmutation/blood spawn on mine...made him a snare ult tank. Fun as hell.
I don’t care about the damage much, it should be a DOT, pressure instead of burst.
Personally I’d rather have fear. I don’t care if it doesn’t do damage, or that it’s short range. It’s an AOE unblockable nondodgeable CC.
I’d (ab)use it constantly to fight more than one opponent, or when I’m getting chased in rocks and I need to heal up..
Yeah fear is s really strong cc skill... especially with stam characters humping your leg.
I wonder how many actual NB players think that... don't get me wrong it's a decent skill as many still slot it, but I for example unslotted it years ago and so have many other people I know.
Problem with it is that it's a tempo loss since it deals no damage and you have strong CC options with damage included - Cloak->Surprise Attack & of course... Incap.
You don't generally kill good players with a fear CC, or so I've found over the years.
I was thinking more for the caster class magblade to get aggro off of you. Stam you are absolutely right... no need for it.
If you nb’s don’t want it... Templars would gladly take it off your hands.
EdgarMoose wrote: »I just tried Strider Roshins Build on my Stamblade: 5x medium Fortified Brass, 5x Bone Pirate and my two cents: 2x Troll King. All impen.
I really have to learn to play with Shadow Image and the healing Cloak - it's a completly different playstyle - but I can survive a Sorc now without bigger problems. I enjoyed some nice fights with them last night. Before I was using Shieldbreaker to have a chance.
I'm fine with one sorc now. If there are more than one... RIP ;-)
I just have one char since day one. A Nightblade. So without Sorc-experience I would like to know if you notice stamina poisons on your char. Is it a good option to counter your shields (for longer CCs)?