phaneub17_ESO wrote: »1. I'm going to get a lot of hate for this, but I like to see one of the first two Animal Companion abilities to become a permanent pet. I like something other than the Bear to follow me around, just 1 extra combat pet would be nice. Dive could be a Cliff Racer that follows you around attacking on its own with the Activation Ability being its Dive attack at your target. Scorch could be a Fire Shalk that follows you around with a short ranged breath attack, its morph could either be a Thunderbug or a Poison Shalk and the Activation Ability causes it to exhale the line attack it does now. At least one of these abilities become a normal combat pet, not both.
2. I personally don't see the point to Gripping Shards morph, I have a magicka warden tank and find Winter's Revenge far more useful as it gives you a direct target range ability to pull targets to me. The damage for Winter's Revenge scales far better than Gripping Shards, you need a 50,000 health pool to gain any substantial damage with it and it's still lower than a 20,000 Max Magicka pool Winter's Revenge. The Immobilize bonus is dumb when most are already pairing their Chilled bonuses with Wall of Elements.
Maura_Neysa wrote: »I'm so confused, this thread ask for the 2 biggest problems Wardens have and people keep giving list, or naming individual skills as if all thats wrong with a Warden is this one thing thats useful in the one role isn't performing well enough
Maura_Neysa wrote: »I'm so confused, this thread ask for the 2 biggest problems Wardens have and people keep giving list, or naming individual skills as if all thats wrong with a Warden is this one thing thats useful in the one role isn't performing well enough
I saw your 2 points and I semi-disagree with you.
1. Bear is fine being double barred since that's how pets work, with the exception of atro which is on a timer. However it should get better cleave damage so it will be useful in trash fights.
2. Timers are not the problem. Just as magicka nightblades you are supposed to have a dynamic rotation, casting DoTs as they expire while using you spammable in the mean time. The solution is, ZOS need to add a better tracker for your skills in the game.
1) the mag DPS is too low. I would homogenizethe dots and buff duration: make Winter's Revenge last 8 seconds like Elemental Wall. Buff its damage or reduce its cost to make up for it. Make Fetcher Infection last 12 seconds, so it will be easier to cast it a second time to activate the bonus damage. Increase the duration of Lotus Flower to 24 seconds.
2) fix the bear. First of all, Eternal Guardian should automatically respawn the bear, not force you into a 2 seconds animation. Otherwise i would just hardcast the skill again. Then either make the bear 1 bar only or give it an aoe component, especially for Eternal Guardian, because mag build are sacrificing too much aoe damage for the better. I suggest a small, cnstant aoe Frot dot the becomes bigger and deal more damage when you activate the bear.
Living Vines- I'd like to see one of these morphs land on the caster only. I prefer leaching vines myself. I also feel the duration needs to be lengthened. I really like the look of this skill as it gives me that druid feel. Shame we don't have more vine type attacks/CC.