For me anything that streaks around and spams shields looks the same, there's virtually no difference in the playstyle employed.
Meanwhile a bowblade for example plays vastly different to the typical 2H/Bow Incap Relentless rollerblade by utilizing entirely different skill combinations and prioritizing kiting & stealth to spamming dodge rolls/surprise attacks.
My DW/Bow (DW/DW occasionally) melee build is also very different since it never uses Incap->Relentless & doesn't spam dodge roll (instead utilizing DW heavy attack weaves just to sustain with 1,2k stam regen).
I actually meet a lot of nbs in cyrodiil that try to snipe me or run bow/dw builds.
So your builds would actually be just a typical NB build if i were to approach the topic as shallow as you do with sorcs. Cloaks, snipes, has two knives and attacks from invisibility => typical nightblade.
There is virtually no difference in playstyle recognizeable for me on the receiving end.
They truly are.
Why do you think Youtube/Twitch are filled with magicka sorcs all playing more or less the same build, where as you'll really have to struggle to find even one person playing a bow build for example?
Players gravitate towards easy, that's why you see shield stackers, megatanks & infinite regen rollerblades everywhere.
Previous patch I would've said rollerblade was the easiest class in the game to play, but that honor has to go to sorcs now with the I-Win Cage existing & sending those infinite regen rollerblades to respawn at the nearest keep as well.
No. People gravitate towards playable.
I can assure you my bow build for example is very playable (even with Rune Cage harming it a lot currently, thank god the infinite CC immunity to Rune Cage/Fossilize bug carried over from PTS), yet it isn't meta.
Why? Because it isn't easy to play.
I have played it (admittedly an imo improved version). It´s not harder or easier to play than my sorc (maybe harder to stay alive this patch) and easier than nongank magblade. It just has a smaller margin of pvp scenarios where its effective.
People gravitate to universially playable builds not one that excell in niche scenarios.
Just because it´s less effective overall does not mean it´s harder to play.
cpuScientist wrote: »Ok so then may I suggest not going tank build but maybe adding a touch of health? Just like EVERYONE is quite happy about sloads just anhilating sorcs going through shields and what not. And now we have to get heals and the like on our bar.
TWEAK your build up the pitiful rune cage damage is enough to just put you into execute either add health or resists. Maybe tri stat on some body pieces. Maybe ad d a few attribute into health. Maybe shuffle some cp around.
But truly all I can afford to do to the average nightblade is metoer cage, if I try to apply curse that fails. If I try to frag after they are alrwat in dodge to get out of that aoet and back in stealth with vigor before I can really do anything.
So tweak your builds just like sorcs are having to with sloads, avoid sorcs like Nightblades have to do with DK's wing's. Or best of all learn the proper escape when a metoer telegraph is launched.
Sorcs are not apex. We can't kill anyone slightly tanky. And to kill very squishy targets wr need to land a combo reliant upon a 170 cost ulti. With 5 GCD. Again meteor sorcs are potato farmers. Wr can burst down a potato really well and look awesome and upload that to YouTube. But if they are even approaching average. It turns into a duel, and wait till their or our friends show up and if you are a solo Sorc GL with this meteor crap. Ddddawnbreaker is still Superior for group play and we 2 or more people.
IZZEFlameLash wrote: »arkansas_ESO wrote: »People saying "front-loaded burst is so much easier" act like it's some daunting task to cast curse and count to 3 in your head before you meteor and rune cage
If you have trouble landing Incap -> LA -> SA ani cancel-> Execute within 3 seconds, I think there's another problem that need resolving on your end rather than a Sorc. I don't even play Stamblade or mNB that often (but then I rarely play over 30 minutes unless there are friends inviting me to group) but I land that combo consistently within 3 seconds. And that is with high pings. Imagine that with low ping. Even faster. And very untelegraphed until they get hit. So... what's much easier to land? A combo like Stamden/Sorc you can see it coming miles away or combo that puts you in the first striker advantage?
IZZEFlameLash wrote: »Oh and Asylum's Bow usage never changed Bowblades' distance. They are almost always away at their skills' max ranges. If they don't, they are going to be punished for running low resist and die to a single rotation of any class. This does not at all means it is tricky to land a combo. Sorc combo has lots of defensive measures you can take in between that it is called a potatomasher for a reason. Bowblades combo always comes in unexpected time because of Cloak and stealth. I wish Sorc could spam proc'd Frag at will like Snipe.
If you think it's less effective than meta stamblade build then I doubt you're playing an "improved version" because the build I play gets more kills in a 1vX scenario than a meta rollerblade & it gets those kills twice as fast.
Best part? It's effective in every PvP scenario because you can actually pick your kills from stealth (and then hope you don't get Rune Caged before you can become invisible again).
The only caveat is that you can't make any mistakes at all while playing it (especially in 1vX). First mistake=dead.
So yes, it's harder to play unless you're only ganking some low levels riding between keeps. I think too many people only see these types of builds in 1v1 gank scenarios & don't consider the 1vX or XvX at all.
But you don't only meet those NBs, do you? Because if you do you're playing a different Cyrodiil than I am.
The Cyrodiil I'm playing is filled with rollerblades rolling around 24/7 with a 2H Axe & they don't snipe, they use Poison Injection. They also don't use cloak for anything but running away or regaining stamina.
Sure, there are some zerg snipers as well (and very, very, very few people playing an actual good bow build), but that's already two very different playstyles you're facing.
With sorcs it's one playstyle you meet over and over again: spam shields & burst.
That's something ZOS needs to address.
@Brutusmax1mus correction it´s a guaranteed kill vs any one wearing light armor (and is unshielded) or medium armor...Brutusmax1mus wrote: »Lol i have been obliterating people with this prior to the buff, i can't wait. Curse, meteor, cage, wrath is easily the most broken skill combo in the game. It doesn't only effect bad players. It kills everyone equally in the right hands.
If the sorc does this combo to you at full health they don't respect you and think you're a noob. Good builds don't get zero'd from full hp, but good sorcs don't attempt it at 100% against good players either, they shoot for about 18k hp where it's almost a guarantee kill vs any one.
Nope, as you can see I cloak right after getting the kill, before taking any real damage.
But Sorcs deserve every teabag because they are the „ez mode class“. Right. The cited statement above is very revealing - Rune Cage is OP because you can’t just use your Carte Blanche and escape from the middle of 20+ players so easily any longer.
Yes, they do and yes they are (now atleast).
There was nothing wrong with sorc in previous patch; in fact, they were already the "natural predators" of bow builds like mine and had a huge advantage against them - but they didn't get free kills and if I played well I could survive.
@DDuke
Spoken like a true Non MagSorc main.
MagSorcs simply put weren't killing anything above 25-28k health. It didn't matter if we were a better player, if that other person made a mistake, or 2 or 3. Our burst is capped, and we have no sustained damage to follow it up. We don't have class access to defiles or even debuffs for that matter. Our burst would cap at 12-15k if everything crit, was EASILY counterable then we'd have nothing to follow up with. We weren't even a threat in a 1v1 against players setup as such.
But yeah our class was perfectly fine...
What, you think everyone else had ways of bursting anyone above 25-28k health?
Considering mSorc had/has the best instant burst in the game (LA+Cage+LA+Frag+Curse+Wrath+Meteor), have you considered how other burst oriented builds might've felt like in previous patch?
Full sorc "tooltip burst" is 79 354 with a high damage build like 5x Necropotence 5x Shacklebreaker 2x Slimecraw73% crit dmg
13 767 penetration
2632 Light Attack Before Modifiers->[0,08(Minor Berserk)+0,0,8(Ancient Knowledge)+0,23(Master-at-Arms)+0,13(Elemental Expert)+0,04(Elemental Talent)]=4105
2660 Shock Glyph Before Modifiers->[0,08(Minor Berserk)+0,0,8(Ancient Knowledge)+0,23(Master-at-Arms)+0,13(Elemental Expert)+0,04(Elemental Talent)]=4149
10 743 Curse Before Modifiers->[0,08(Minor Berserk)+0,0,8(Ancient Knowledge)+0,23(Master-at-Arms)+0,13(Elemental Expert)]=16 329
12 459 Frag Before Modifiers->[0,08(Minor Berserk)+0,0,8(Ancient Knowledge)+0,23(Master-at-Arms)+0,13(Elemental Expert)+0,1(Frag Proc)]=20 183
6262 Rune Cage Before Modifiers->[0,08(Minor Berserk)+0,0,8(Ancient Knowledge)+0,23(Master-at-Arms)+0,13(Elemental Expert)]=9518
4105+4149+16 329+20 183+9518=54 284
Add in ultimate:
16 071 Ice Comet Before Modifiers->[0,08(Minor Berserk)+0,0,8(Ancient Knowledge)+0,23(Master-at-Arms)+0,13(Elemental Expert)+0,04(Elemental Talent)]=25 070
4105+4149+16 329+20 183+9518+25 070=79 354
...where as NB Incap->Relentless combo is "capped" at 53 391 with similar max dmg zero sustain gear (5x Spriggan 5x Sheer Venom 1x Kra'gh 1x Kena)81% crit dmg
12 976 penetration
2847 Light Attack Before Modifiers->[0,08(Minor Berserk)+0,025(Twin Blade&Blunt)+0,1(Off Balance CP)+0,24(Master-at-Arms)+0,12(Mighty)+0,07(Physical Weapon Expert)]=4398
2534 Poison Glyph Before Modifiers->[0,08(Minor Berserk)+0,025(DW Passive)+0,1(Off Balance CP)+0,24(Master-at-Arms)+0,12(Mighty)]=3737
12 719 Incap Before Modifiers->[0,08(Minor Berserk)+0,025(DW Passive)+0,1(Off Balance CP)+0,24(Master-at-Arms)+0,12(Mighty)]=18 760
14 970 Merciless Before Modifiers->[0,08(Minor Berserk)+0,025(DW Passive)+0,1(Off Balance CP)+0,24(Master-at-Arms)+0,12(Mighty)]=22 080+20%(Incap)=26 496
4398+3737+18 760+26 496=53 391
...and Asylum Bow build is around the same damage as Incap->Will.
See, 25k+ health tank builds aren't just a sorc problem, they're an universal problem for builds that are burst oriented. And no, you have even less sustained damage on a bowblade than on a sorc & medium armor high dmg melee stamblade also doesn't run DoTs apart from PI (you can't sustain DoT oriented playstyle) so that sustained dmg is limited to Heavy Attack(since it's the only way to sustain)->Surprise Attack spam, which is weaker than Force Pulse/Frags & Curses in terms of sustained damage.And I seriously don't understand people's complaint about the worst 1vX defense mechanism in the game. I have my magDk friend ripping off my shields as fast as I can stack them. With 750 CP to delve into shattering blows with is a l2p issue at this point.
mDK has wings, lots of DoTs and damage shields of their own to pressure a mSorc and survive their damage, a medium armor stamina build is stuck spamming dodge roll & trying to burst through shield stacks, which is never happening because you're on defensive the entire fight and first Rune Cage kills you. Just from a 1v1 duel perspective of course, getting Xv1'd by sorcs is even worse since they disable dodge roll/cloak with Rune Cage and let everyone land their damage on you.
If you think it's less effective than meta stamblade build then I doubt you're playing an "improved version" because the build I play gets more kills in a 1vX scenario than a meta rollerblade & it gets those kills twice as fast.
Best part? It's effective in every PvP scenario because you can actually pick your kills from stealth (and then hope you don't get Rune Caged before you can become invisible again).
The only caveat is that you can't make any mistakes at all while playing it (especially in 1vX). First mistake=dead.
So yes, it's harder to play unless you're only ganking some low levels riding between keeps. I think too many people only see these types of builds in 1v1 gank scenarios & don't consider the 1vX or XvX at all.
I didn´t say it´s less effective than a meta stamblade build - you need to read what i write. I wrote is has a smaller margin of scenarios where it can be effective (and that´s mainly going away from a soloplay pov).
The problem isn´t making mistakes or not. The problem is that it literally takes one situationally aware player with a detect pot or mark to get you killed.
A small margin of error is fine. The problem is that for your build it´s outside of your control and an enemy player can decide: Now you die.
That´s what constitutes a bad build for me. It dies not only when you make a mistake but also when a competent enemy decides it´s time for you to die.
It´s also not effective in every pvp scenario as it´s a pure solo/nb grp build that does not work well in actual group environments at all.
And no it´s not harder to play. You can repeat that a hundred times if it makes you feel special - it´s not. It´s different but that does not constitute harder (ironically you list the reasons yourself - it´s way easier to get kills but harder to stay alive).
But you don't only meet those NBs, do you? Because if you do you're playing a different Cyrodiil than I am.
The Cyrodiil I'm playing is filled with rollerblades rolling around 24/7 with a 2H Axe & they don't snipe, they use Poison Injection. They also don't use cloak for anything but running away or regaining stamina.
Sure, there are some zerg snipers as well (and very, very, very few people playing an actual good bow build), but that's already two very different playstyles you're facing.
With sorcs it's one playstyle you meet over and over again: spam shields & burst.
That's something ZOS needs to address.
I meet petsorcs aswell - which play vastly different from your described "meta" sorc.
Nbs are generally a spectrum from pure snipe spammers
to snipe into incap (mostly with dw for some reason)
to pure rollerblades.
Any good nb will use cloak offensively to heavyattack with either bow/dw or stun with supriseattack. The potatos admittedly don´t but that can hardly be a point of reference can it?
Is it problematic that sorc has very few actual playstyle variations because the class is simply designed that way at the moment? Sure it is. People have been making suggestions to change that for years now.
Is it reasonable to blame the players for that and throw a tantrum insulting everyone playing the class?
Imo it´s not.
If you think it's less effective than meta stamblade build then I doubt you're playing an "improved version" because the build I play gets more kills in a 1vX scenario than a meta rollerblade & it gets those kills twice as fast.
Best part? It's effective in every PvP scenario because you can actually pick your kills from stealth (and then hope you don't get Rune Caged before you can become invisible again).
The only caveat is that you can't make any mistakes at all while playing it (especially in 1vX). First mistake=dead.
So yes, it's harder to play unless you're only ganking some low levels riding between keeps. I think too many people only see these types of builds in 1v1 gank scenarios & don't consider the 1vX or XvX at all.
I didn´t say it´s less effective than a meta stamblade build - you need to read what i write. I wrote is has a smaller margin of scenarios where it can be effective (and that´s mainly going away from a soloplay pov).
The problem isn´t making mistakes or not. The problem is that it literally takes one situationally aware player with a detect pot or mark to get you killed.
A small margin of error is fine. The problem is that for your build it´s outside of your control and an enemy player can decide: Now you die.
That´s what constitutes a bad build for me. It dies not only when you make a mistake but also when a competent enemy decides it´s time for you to die.
It´s also not effective in every pvp scenario as it´s a pure solo/nb grp build that does not work well in actual group environments at all.
And no it´s not harder to play. You can repeat that a hundred times if it makes you feel special - it´s not. It´s different but that does not constitute harder (ironically you list the reasons yourself - it´s way easier to get kills but harder to stay alive).
Nope, it doesn't die if you get marked or det potted lol.
If you get marked or det potted you still have dodge rolls (and Shadow Image) to fall back on, as well as 7 medium+Major Expedition to get the f out of Dodge with Shuffle to remove snares.
But that's where most people fail, which is exactly why I say that it isn't as easy to play as meta builds that have easier time spamming dodge rolls/shields/permablock and can survive burst easier.
The only thing that is a guaranteed death (from good *and* even bad players) is a Rune Cage combo.
Also, it isn't any easier for this build to get kills than it is for a meta rollerblade to Incap->Will some poor pug chasing them around a tower spamming light attacks.
Or for a sorc to Rune Cage & hit keys in correct order lmao.
But you don't only meet those NBs, do you? Because if you do you're playing a different Cyrodiil than I am.
The Cyrodiil I'm playing is filled with rollerblades rolling around 24/7 with a 2H Axe & they don't snipe, they use Poison Injection. They also don't use cloak for anything but running away or regaining stamina.
Sure, there are some zerg snipers as well (and very, very, very few people playing an actual good bow build), but that's already two very different playstyles you're facing.
With sorcs it's one playstyle you meet over and over again: spam shields & burst.
That's something ZOS needs to address.
I meet petsorcs aswell - which play vastly different from your described "meta" sorc.
Nbs are generally a spectrum from pure snipe spammers
to snipe into incap (mostly with dw for some reason)
to pure rollerblades.
Any good nb will use cloak offensively to heavyattack with either bow/dw or stun with supriseattack. The potatos admittedly don´t but that can hardly be a point of reference can it?
Is it problematic that sorc has very few actual playstyle variations because the class is simply designed that way at the moment? Sure it is. People have been making suggestions to change that for years now.
Is it reasonable to blame the players for that and throw a tantrum insulting everyone playing the class?
Imo it´s not.
Pet sorcs in open world? :thinking:
I think you spend too much time in Alik'r.
Also, I'm not blaming certain players for playing meta builds, I'm blaming them for defending them & coming up with excuses to justify skills that ruin the fun for others in game and then telling me my solution is to go play a similar meta cancer build as everyone else because they simply must have their OP Cage.
No, sorry - that doesn't fly with me.
If I had fun in PvP right now I'd be PvPing rather than spending time on forums. The main reason I don't is simple: Rune Cage.
Nope, as you can see I cloak right after getting the kill, before taking any real damage.
But Sorcs deserve every teabag because they are the „ez mode class“. Right. The cited statement above is very revealing - Rune Cage is OP because you can’t just use your Carte Blanche and escape from the middle of 20+ players so easily any longer.
Yes, they do and yes they are (now atleast).
There was nothing wrong with sorc in previous patch; in fact, they were already the "natural predators" of bow builds like mine and had a huge advantage against them - but they didn't get free kills and if I played well I could survive.
@DDuke
Spoken like a true Non MagSorc main.
MagSorcs simply put weren't killing anything above 25-28k health. It didn't matter if we were a better player, if that other person made a mistake, or 2 or 3. Our burst is capped, and we have no sustained damage to follow it up. We don't have class access to defiles or even debuffs for that matter. Our burst would cap at 12-15k if everything crit, was EASILY counterable then we'd have nothing to follow up with. We weren't even a threat in a 1v1 against players setup as such.
But yeah our class was perfectly fine...
What, you think everyone else had ways of bursting anyone above 25-28k health?
Considering mSorc had/has the best instant burst in the game (LA+Cage+LA+Frag+Curse+Wrath+Meteor), have you considered how other burst oriented builds might've felt like in previous patch?
Full sorc "tooltip burst" is 79 354 with a high damage build like 5x Necropotence 5x Shacklebreaker 2x Slimecraw73% crit dmg
13 767 penetration
2632 Light Attack Before Modifiers->[0,08(Minor Berserk)+0,0,8(Ancient Knowledge)+0,23(Master-at-Arms)+0,13(Elemental Expert)+0,04(Elemental Talent)]=4105
2660 Shock Glyph Before Modifiers->[0,08(Minor Berserk)+0,0,8(Ancient Knowledge)+0,23(Master-at-Arms)+0,13(Elemental Expert)+0,04(Elemental Talent)]=4149
10 743 Curse Before Modifiers->[0,08(Minor Berserk)+0,0,8(Ancient Knowledge)+0,23(Master-at-Arms)+0,13(Elemental Expert)]=16 329
12 459 Frag Before Modifiers->[0,08(Minor Berserk)+0,0,8(Ancient Knowledge)+0,23(Master-at-Arms)+0,13(Elemental Expert)+0,1(Frag Proc)]=20 183
6262 Rune Cage Before Modifiers->[0,08(Minor Berserk)+0,0,8(Ancient Knowledge)+0,23(Master-at-Arms)+0,13(Elemental Expert)]=9518
4105+4149+16 329+20 183+9518=54 284
Add in ultimate:
16 071 Ice Comet Before Modifiers->[0,08(Minor Berserk)+0,0,8(Ancient Knowledge)+0,23(Master-at-Arms)+0,13(Elemental Expert)+0,04(Elemental Talent)]=25 070
4105+4149+16 329+20 183+9518+25 070=79 354
...where as NB Incap->Relentless combo is "capped" at 53 391 with similar max dmg zero sustain gear (5x Spriggan 5x Sheer Venom 1x Kra'gh 1x Kena)81% crit dmg
12 976 penetration
2847 Light Attack Before Modifiers->[0,08(Minor Berserk)+0,025(Twin Blade&Blunt)+0,1(Off Balance CP)+0,24(Master-at-Arms)+0,12(Mighty)+0,07(Physical Weapon Expert)]=4398
2534 Poison Glyph Before Modifiers->[0,08(Minor Berserk)+0,025(DW Passive)+0,1(Off Balance CP)+0,24(Master-at-Arms)+0,12(Mighty)]=3737
12 719 Incap Before Modifiers->[0,08(Minor Berserk)+0,025(DW Passive)+0,1(Off Balance CP)+0,24(Master-at-Arms)+0,12(Mighty)]=18 760
14 970 Merciless Before Modifiers->[0,08(Minor Berserk)+0,025(DW Passive)+0,1(Off Balance CP)+0,24(Master-at-Arms)+0,12(Mighty)]=22 080+20%(Incap)=26 496
4398+3737+18 760+26 496=53 391
...and Asylum Bow build is around the same damage as Incap->Will.
See, 25k+ health tank builds aren't just a sorc problem, they're an universal problem for builds that are burst oriented. And no, you have even less sustained damage on a bowblade than on a sorc & medium armor high dmg melee stamblade also doesn't run DoTs apart from PI (you can't sustain DoT oriented playstyle) so that sustained dmg is limited to Heavy Attack(since it's the only way to sustain)->Surprise Attack spam, which is weaker than Force Pulse/Frags & Curses in terms of sustained damage.And I seriously don't understand people's complaint about the worst 1vX defense mechanism in the game. I have my magDk friend ripping off my shields as fast as I can stack them. With 750 CP to delve into shattering blows with is a l2p issue at this point.
mDK has wings, lots of DoTs and damage shields of their own to pressure a mSorc and survive their damage, a medium armor stamina build is stuck spamming dodge roll & trying to burst through shield stacks, which is never happening because you're on defensive the entire fight and first Rune Cage kills you. Just from a 1v1 duel perspective of course, getting Xv1'd by sorcs is even worse since they disable dodge roll/cloak with Rune Cage and let everyone land their damage on you.
@DDuke
Are we going to ignore the fact that the Sorc's burst requires a 180 cost ult, and 5 GCD uninterrupted, versus the 70 cost ultimate and your 2 GCDs listed? Did you think we'd just not notice? Lol
And the statement was prepatch Sorcs so let's take away that Rune Cage tool tip and light attack scaling difference and it looks a lot weaker while still requiring a 180 cost ult and 5 GCD.
Then let's also discuss how a NBs burst sets up a major defile, and 25% increased damage, and a snare, for your spammable follow up. We don't even have a spammable follow up (LuL force pulse).
Other classes have more sustained damage (NOT ALL CLASSES). A magicka templar/mag dk/mag NB/ most stamina classes with spammable.
If you think it's less effective than meta stamblade build then I doubt you're playing an "improved version" because the build I play gets more kills in a 1vX scenario than a meta rollerblade & it gets those kills twice as fast.
Best part? It's effective in every PvP scenario because you can actually pick your kills from stealth (and then hope you don't get Rune Caged before you can become invisible again).
The only caveat is that you can't make any mistakes at all while playing it (especially in 1vX). First mistake=dead.
So yes, it's harder to play unless you're only ganking some low levels riding between keeps. I think too many people only see these types of builds in 1v1 gank scenarios & don't consider the 1vX or XvX at all.
I didn´t say it´s less effective than a meta stamblade build - you need to read what i write. I wrote is has a smaller margin of scenarios where it can be effective (and that´s mainly going away from a soloplay pov).
The problem isn´t making mistakes or not. The problem is that it literally takes one situationally aware player with a detect pot or mark to get you killed.
A small margin of error is fine. The problem is that for your build it´s outside of your control and an enemy player can decide: Now you die.
That´s what constitutes a bad build for me. It dies not only when you make a mistake but also when a competent enemy decides it´s time for you to die.
It´s also not effective in every pvp scenario as it´s a pure solo/nb grp build that does not work well in actual group environments at all.
And no it´s not harder to play. You can repeat that a hundred times if it makes you feel special - it´s not. It´s different but that does not constitute harder (ironically you list the reasons yourself - it´s way easier to get kills but harder to stay alive).
Nope, it doesn't die if you get marked or det potted lol.
If you get marked or det potted you still have dodge rolls (and Shadow Image) to fall back on, as well as 7 medium+Major Expedition to get the f out of Dodge with Shuffle to remove snares.
But that's where most people fail, which is exactly why I say that it isn't as easy to play as meta builds that have easier time spamming dodge rolls/shields/permablock and can survive burst easier.
The only thing that is a guaranteed death (from good *and* even bad players) is a Rune Cage combo.
Also, it isn't any easier for this build to get kills than it is for a meta rollerblade to Incap->Will some poor pug chasing them around a tower spamming light attacks.
Or for a sorc to Rune Cage & hit keys in correct order lmao.
But you don't only meet those NBs, do you? Because if you do you're playing a different Cyrodiil than I am.
The Cyrodiil I'm playing is filled with rollerblades rolling around 24/7 with a 2H Axe & they don't snipe, they use Poison Injection. They also don't use cloak for anything but running away or regaining stamina.
Sure, there are some zerg snipers as well (and very, very, very few people playing an actual good bow build), but that's already two very different playstyles you're facing.
With sorcs it's one playstyle you meet over and over again: spam shields & burst.
That's something ZOS needs to address.
I meet petsorcs aswell - which play vastly different from your described "meta" sorc.
Nbs are generally a spectrum from pure snipe spammers
to snipe into incap (mostly with dw for some reason)
to pure rollerblades.
Any good nb will use cloak offensively to heavyattack with either bow/dw or stun with supriseattack. The potatos admittedly don´t but that can hardly be a point of reference can it?
Is it problematic that sorc has very few actual playstyle variations because the class is simply designed that way at the moment? Sure it is. People have been making suggestions to change that for years now.
Is it reasonable to blame the players for that and throw a tantrum insulting everyone playing the class?
Imo it´s not.
Pet sorcs in open world? :thinking:
I think you spend too much time in Alik'r.
Also, I'm not blaming certain players for playing meta builds, I'm blaming them for defending them & coming up with excuses to justify skills that ruin the fun for others in game and then telling me my solution is to go play a similar meta cancer build as everyone else because they simply must have their OP Cage.
No, sorry - that doesn't fly with me.
If I had fun in PvP right now I'd be PvPing rather than spending time on forums. The main reason I don't is simple: Rune Cage.
You can be effective with a pet sorc in cyrodiil, I do it everydays, it's funny coming from someone playing non meta builds to laught at other people playing also non meta builds.
But here we are, why pet sorc shouldn't be as good as your bow build in cyrodiil ?
The main reason I don't is simple: Rune Cage
@DDuke
I'm pretty sure you'd instead still be here and complain about another ability that hurts your non-meta build instead, even if RC was changed (which could be argued ofc, a range decrease, or moving the damage to frags would be choices). You just expect to be untouchable while being able to one shot others. Most times PvP doesn't work that way.
If you think it's less effective than meta stamblade build then I doubt you're playing an "improved version" because the build I play gets more kills in a 1vX scenario than a meta rollerblade & it gets those kills twice as fast.
Best part? It's effective in every PvP scenario because you can actually pick your kills from stealth (and then hope you don't get Rune Caged before you can become invisible again).
The only caveat is that you can't make any mistakes at all while playing it (especially in 1vX). First mistake=dead.
So yes, it's harder to play unless you're only ganking some low levels riding between keeps. I think too many people only see these types of builds in 1v1 gank scenarios & don't consider the 1vX or XvX at all.
I didn´t say it´s less effective than a meta stamblade build - you need to read what i write. I wrote is has a smaller margin of scenarios where it can be effective (and that´s mainly going away from a soloplay pov).
The problem isn´t making mistakes or not. The problem is that it literally takes one situationally aware player with a detect pot or mark to get you killed.
A small margin of error is fine. The problem is that for your build it´s outside of your control and an enemy player can decide: Now you die.
That´s what constitutes a bad build for me. It dies not only when you make a mistake but also when a competent enemy decides it´s time for you to die.
It´s also not effective in every pvp scenario as it´s a pure solo/nb grp build that does not work well in actual group environments at all.
And no it´s not harder to play. You can repeat that a hundred times if it makes you feel special - it´s not. It´s different but that does not constitute harder (ironically you list the reasons yourself - it´s way easier to get kills but harder to stay alive).
Nope, it doesn't die if you get marked or det potted lol.
If you get marked or det potted you still have dodge rolls (and Shadow Image) to fall back on, as well as 7 medium+Major Expedition to get the f out of Dodge with Shuffle to remove snares.
But that's where most people fail, which is exactly why I say that it isn't as easy to play as meta builds that have easier time spamming dodge rolls/shields/permablock and can survive burst easier.
The only thing that is a guaranteed death (from good *and* even bad players) is a Rune Cage combo.
Also, it isn't any easier for this build to get kills than it is for a meta rollerblade to Incap->Will some poor pug chasing them around a tower spamming light attacks.
Or for a sorc to Rune Cage & hit keys in correct order lmao.
Ragnaroek93 wrote: »In my opinion Sloads, Defile and Bleeds are much worse than Rune Cage in this patch. Against Rune Cage I can at least build around with Impreg. Admittedly Impreg is overperforming and I'm not saying that it's good to force people into tank builds but at least there is an option to survive sorc burst. There isn't any option to build against Defile, Sloads and Bleeds (even a templar can barely get rid of these).
Just give med armor an option to be able to outheal pressure (especially unavoidable pressure) and it would already help a lot. I don't think that nerfing Rune Cage would help medium armor builds much in the end.
@DDuke
Every magSorc agreed RC would be problematic in the PTS forum. No surprise there.
But let's not pretend that stamblades were in a worse spot than magSorcs last patch where you stated we were "balanced". 1v1 we were trash, but you never notice another class if they aren't 1v1ing you hence why you thought they were balanced.
No doubt RC is overpeforming on medium armor builds (something I've never had issues with last patch, 1v1s used to go back and forth based on player skill) and I have no real answer for you. The one clip I saw you show looked like a latency issue however. From experience if a NB cloaks after casting a RC they are untargetable for a GC until they reappear stunned. Timing a cloak like that isn't easy I can imagine, but that is my observation. Or maybe those instances were from latency.
Best advice in a 1v1 scenario is to CC the Sorc between the curse cast and curse explosion. That will interrupt their setup and they then have to choose to reapply shields and retry or leave themselves vulnerable to a 1 shot burst themselves.
@DDuke
You really want to tell me that you could always survive a Curse/Fury/Frag combo, but now can't survive Reach, Cage, Fury, which is much less dmg? Ever thought that the overall increased dmg (buffs to LA, more/better set pieces for some builds) might actually cause you more trouble than the Cage dmg itself? I mean, in your vid you went from 100% to 35% before any sorc skill dealt dmg, just because you got CCed. And that CC could have been Fear, Fozzilize, DB, Leap, ... too. A second player attacking you there (surprising it didn't happen) and you would have been dead long before Cage dmg happened. Anything undodgeable or cloak breaking could have messed you up there. Hard to belive you only died because of the dmg on Rune Cage, sry.
And you say, the whole Sorc combo is unavoidable. That's simply not true. Curse is (kinda) and Rune Cage is, but it is possible to avoid getting hit by both at the same time the same way you can avoid a Meteor -> Cage combo. And on their own those skills shouldn't kill you. The combo is easier to avoid than your snipe combo (or any frontloaded burst from stealth), because it doesn't happen instantly out of nowhere. Being dodgeable or not doesn't matter if there is no time to react.
Ofc if it doesn't even need a combo to kill you, because some light attacks are enough dmg, then yes, you've got a problem ...