Ragnaroek93 wrote: »I just saw the OP plays on Xbox. Have fun when the patch goes live and sorcs get damage on Runecage, doubled light attack damage, new spammable and 5-5-2 setup
Emma_Overload wrote: »I'm still waiting for my 7.5K Rune Cage to be upgraded to @DDuke 's 10K version...
Ragnaroek93 wrote: »I just saw the OP plays on Xbox. Have fun when the patch goes live and sorcs get damage on Runecage, doubled light attack damage, new spammable and 5-5-2 setup
Lol, so 2-4k damage and the other three things all classes get.
Ragnaroek93 wrote: »Emma_Overload wrote: »I'm still waiting for my 7.5K Rune Cage to be upgraded to @DDuke 's 10K version...
When magplayers take full damage heavy armor stambuilds with legion + fury without scaling defense and which aren't sustainable in open world as reference for balance it's ok, when stamplayers do the same with magicka it's heresy. But you said yourself that medium armor builds are for "suckers", taking these into consideration would just not fit your agenda with sorc being "underpowered".Ragnaroek93 wrote: »I just saw the OP plays on Xbox. Have fun when the patch goes live and sorcs get damage on Runecage, doubled light attack damage, new spammable and 5-5-2 setup
Lol, so 2-4k damage and the other three things all classes get.
And yet sorc benefits the most from it.
Ragnaroek93 wrote: »Emma_Overload wrote: »I'm still waiting for my 7.5K Rune Cage to be upgraded to @DDuke 's 10K version...
When magplayers take full damage heavy armor stambuilds with legion + fury without scaling defense and which aren't sustainable in open world as reference for balance it's ok, when stamplayers do the same with magicka it's heresy. But you said yourself that medium armor builds are for "suckers", taking these into consideration would just not fit your agenda with sorc being "underpowered".Ragnaroek93 wrote: »I just saw the OP plays on Xbox. Have fun when the patch goes live and sorcs get damage on Runecage, doubled light attack damage, new spammable and 5-5-2 setup
Lol, so 2-4k damage and the other three things all classes get.
And yet sorc benefits the most from it.
Maybe we should take that heavy armor stambleedblade ?
With (no cyrobuff, no weapon damage glyph) on tooltip : 13k surprise attack, 25k+ spectral bow, and almost 21k incap ? (Just think about theze tooltip after incap with 20% more damage it's even more insane). Then you can add all the bleeds.
The build is not sustainable you will tell, but the problem is that my effective stam regen in fight is about 2900. Not counting dualwield heavies that are the shorter heavies and that give 4550 stamina.
Ragnaroek93 wrote: »Ragnaroek93 wrote: »Emma_Overload wrote: »I'm still waiting for my 7.5K Rune Cage to be upgraded to @DDuke 's 10K version...
When magplayers take full damage heavy armor stambuilds with legion + fury without scaling defense and which aren't sustainable in open world as reference for balance it's ok, when stamplayers do the same with magicka it's heresy. But you said yourself that medium armor builds are for "suckers", taking these into consideration would just not fit your agenda with sorc being "underpowered".Ragnaroek93 wrote: »I just saw the OP plays on Xbox. Have fun when the patch goes live and sorcs get damage on Runecage, doubled light attack damage, new spammable and 5-5-2 setup
Lol, so 2-4k damage and the other three things all classes get.
And yet sorc benefits the most from it.
Maybe we should take that heavy armor stambleedblade ?
With (no cyrobuff, no weapon damage glyph) on tooltip : 13k surprise attack, 25k+ spectral bow, and almost 21k incap ? (Just think about theze tooltip after incap with 20% more damage it's even more insane). Then you can add all the bleeds.
The build is not sustainable you will tell, but the problem is that my effective stam regen in fight is about 2900. Not counting dualwield heavies that are the shorter heavies and that give 4550 stamina.
"Maybe we should take that heavy armor stambleedblade ?" - But that's exactly what people are already doing. I've heard that a certain magsorc on a non pet open world build actually defeated the two top duel build hero nbs in this patch btw. I'm wondering what happens when magsorcs start to play duel builds as well? Server explodes?
Ragnaroek93 wrote: »Ragnaroek93 wrote: »Emma_Overload wrote: »I'm still waiting for my 7.5K Rune Cage to be upgraded to @DDuke 's 10K version...
When magplayers take full damage heavy armor stambuilds with legion + fury without scaling defense and which aren't sustainable in open world as reference for balance it's ok, when stamplayers do the same with magicka it's heresy. But you said yourself that medium armor builds are for "suckers", taking these into consideration would just not fit your agenda with sorc being "underpowered".Ragnaroek93 wrote: »I just saw the OP plays on Xbox. Have fun when the patch goes live and sorcs get damage on Runecage, doubled light attack damage, new spammable and 5-5-2 setup
Lol, so 2-4k damage and the other three things all classes get.
And yet sorc benefits the most from it.
Maybe we should take that heavy armor stambleedblade ?
With (no cyrobuff, no weapon damage glyph) on tooltip : 13k surprise attack, 25k+ spectral bow, and almost 21k incap ? (Just think about theze tooltip after incap with 20% more damage it's even more insane). Then you can add all the bleeds.
The build is not sustainable you will tell, but the problem is that my effective stam regen in fight is about 2900. Not counting dualwield heavies that are the shorter heavies and that give 4550 stamina.
"Maybe we should take that heavy armor stambleedblade ?" - But that's exactly what people are already doing. I've heard that a certain magsorc on a non pet open world build actually defeated the two top duel build hero nbs in this patch btw. I'm wondering what happens when magsorcs start to play duel builds as well? Server explodes?
Tell me why the bleedblade I spoke about is a "duel" build ? It has cloak, shadow Image, very good healing, insane damage and very good sustain + 28k resistances.
I want to see theze "openworld" sorc build killing top bleedblade. The difference between bleedblade and magsorc in duel is that magsorc has to destroy his sustain, and remove ablities like streak and dark conversion to put more 1v1 focused skills, making theze builds not viable in openworld because they have very low mag sustain, very low stam sustain, and they aren't even using streak and dark conversion.
GrumpyDuckling wrote: »Learn to read your opponent. Break free when you get cc'd/feared/whatever. I know it's not always a guarantee as people time meteor so you don't have time to react to the cc, but there's nothing to really look at. It's a good combo. Build for more tankiness if you find yourself dying to it on the regular. It's really not that different from using a stun and using any other offensive ult.
It is totally different than most other offensive ults.
The opponent can cast meteor first, and stun second, meaning they have the luxury of a guaranteed stun at the exact moment before the meteor hits. They don't have that luxury with another ultimate because most of the time they have to use stun first, then activate the ult second, which gives me enough time to break free from the stun.
Emma_Overload wrote: »I'm still waiting for my 7.5K Rune Cage to be upgraded to @DDuke 's 10K version...
Umm.. What build do run to get these tool tips on your Bleedblade with no weapon damage glyphs?Ragnaroek93 wrote: »Emma_Overload wrote: »I'm still waiting for my 7.5K Rune Cage to be upgraded to @DDuke 's 10K version...
When magplayers take full damage heavy armor stambuilds with legion + fury without scaling defense and which aren't sustainable in open world as reference for balance it's ok, when stamplayers do the same with magicka it's heresy. But you said yourself that medium armor builds are for "suckers", taking these into consideration would just not fit your agenda with sorc being "underpowered".Ragnaroek93 wrote: »I just saw the OP plays on Xbox. Have fun when the patch goes live and sorcs get damage on Runecage, doubled light attack damage, new spammable and 5-5-2 setup
Lol, so 2-4k damage and the other three things all classes get.
And yet sorc benefits the most from it.
Maybe we should take that heavy armor stambleedblade ?
With (no cyrobuff, no weapon damage glyph) on tooltip : 13k surprise attack, 25k+ spectral bow, and almost 21k incap ? (Just think about theze tooltip after incap with 20% more damage it's even more insane). Then you can add all the bleeds.
The build is not sustainable you will tell, but the problem is that my effective stam regen in fight is about 2900. Not counting dualwield heavies that are the shorter heavies and that give 4550 stamina.
Umm.. What build do run to get these tool tips on your Bleedblade with no weapon damage glyphs?Ragnaroek93 wrote: »Emma_Overload wrote: »I'm still waiting for my 7.5K Rune Cage to be upgraded to @DDuke 's 10K version...
When magplayers take full damage heavy armor stambuilds with legion + fury without scaling defense and which aren't sustainable in open world as reference for balance it's ok, when stamplayers do the same with magicka it's heresy. But you said yourself that medium armor builds are for "suckers", taking these into consideration would just not fit your agenda with sorc being "underpowered".Ragnaroek93 wrote: »I just saw the OP plays on Xbox. Have fun when the patch goes live and sorcs get damage on Runecage, doubled light attack damage, new spammable and 5-5-2 setup
Lol, so 2-4k damage and the other three things all classes get.
And yet sorc benefits the most from it.
Maybe we should take that heavy armor stambleedblade ?
With (no cyrobuff, no weapon damage glyph) on tooltip : 13k surprise attack, 25k+ spectral bow, and almost 21k incap ? (Just think about theze tooltip after incap with 20% more damage it's even more insane). Then you can add all the bleeds.
The build is not sustainable you will tell, but the problem is that my effective stam regen in fight is about 2900. Not counting dualwield heavies that are the shorter heavies and that give 4550 stamina.
Emma_Overload wrote: »I'm still waiting for my 7.5K Rune Cage to be upgraded to @DDuke 's 10K version...
LOL absolutely spot on. It's hilarious each time.
Umm.. What build do run to get these tool tips on your Bleedblade with no weapon damage glyphs?Ragnaroek93 wrote: »Emma_Overload wrote: »I'm still waiting for my 7.5K Rune Cage to be upgraded to @DDuke 's 10K version...
When magplayers take full damage heavy armor stambuilds with legion + fury without scaling defense and which aren't sustainable in open world as reference for balance it's ok, when stamplayers do the same with magicka it's heresy. But you said yourself that medium armor builds are for "suckers", taking these into consideration would just not fit your agenda with sorc being "underpowered".Ragnaroek93 wrote: »I just saw the OP plays on Xbox. Have fun when the patch goes live and sorcs get damage on Runecage, doubled light attack damage, new spammable and 5-5-2 setup
Lol, so 2-4k damage and the other three things all classes get.
And yet sorc benefits the most from it.
Maybe we should take that heavy armor stambleedblade ?
With (no cyrobuff, no weapon damage glyph) on tooltip : 13k surprise attack, 25k+ spectral bow, and almost 21k incap ? (Just think about theze tooltip after incap with 20% more damage it's even more insane). Then you can add all the bleeds.
The build is not sustainable you will tell, but the problem is that my effective stam regen in fight is about 2900. Not counting dualwield heavies that are the shorter heavies and that give 4550 stamina.
The classic Bone pirate + truth + bloodspawn build. When I said no weapon damage glyph I was saying not berserk glyph, meaning no 452 weapon damage gain from infused + weapon damage glyph, I don't know if put it infused + weapon damage glyph on the 2h back bar is good, or if I need to put the back haind axe in infused with weapon damage glyph and so poison in back bar, didn't decided yet.
I'm not a pro in bleedblade so there is maybe something I missed, but here is the build : http://en.uesp.net/wiki/Special:EsoBuildData?id=30828
EDIT : I modified the build with an infused + weapon damage glyph on the off hand dualwield and put poison on the nirn 2h back bar.
Tooltips : surprise attack = 14.5k, merciless = 26.9k and incap = 22.7k
http://en.uesp.net/wiki/Special:EsoBuildData?id=64582
Ragnaroek93 wrote: »Umm.. What build do run to get these tool tips on your Bleedblade with no weapon damage glyphs?Ragnaroek93 wrote: »Emma_Overload wrote: »I'm still waiting for my 7.5K Rune Cage to be upgraded to @DDuke 's 10K version...
When magplayers take full damage heavy armor stambuilds with legion + fury without scaling defense and which aren't sustainable in open world as reference for balance it's ok, when stamplayers do the same with magicka it's heresy. But you said yourself that medium armor builds are for "suckers", taking these into consideration would just not fit your agenda with sorc being "underpowered".Ragnaroek93 wrote: »I just saw the OP plays on Xbox. Have fun when the patch goes live and sorcs get damage on Runecage, doubled light attack damage, new spammable and 5-5-2 setup
Lol, so 2-4k damage and the other three things all classes get.
And yet sorc benefits the most from it.
Maybe we should take that heavy armor stambleedblade ?
With (no cyrobuff, no weapon damage glyph) on tooltip : 13k surprise attack, 25k+ spectral bow, and almost 21k incap ? (Just think about theze tooltip after incap with 20% more damage it's even more insane). Then you can add all the bleeds.
The build is not sustainable you will tell, but the problem is that my effective stam regen in fight is about 2900. Not counting dualwield heavies that are the shorter heavies and that give 4550 stamina.
The classic Bone pirate + truth + bloodspawn build. When I said no weapon damage glyph I was saying not berserk glyph, meaning no 452 weapon damage gain from infused + weapon damage glyph, I don't know if put it infused + weapon damage glyph on the 2h back bar is good, or if I need to put the back haind axe in infused with weapon damage glyph and so poison in back bar, didn't decided yet.
I'm not a pro in bleedblade so there is maybe something I missed, but here is the build : http://en.uesp.net/wiki/Special:EsoBuildData?id=30828
EDIT : I modified the build with an infused + weapon damage glyph on the off hand dualwield and put poison on the nirn 2h back bar.
Tooltips : surprise attack = 14.5k, merciless = 26.9k and incap = 22.7k
http://en.uesp.net/wiki/Special:EsoBuildData?id=64582
I have similar stats on my rollerblade and my tooltip isn't even close to that, something is messed up on your site.
Ragnaroek93 wrote: »Umm.. What build do run to get these tool tips on your Bleedblade with no weapon damage glyphs?Ragnaroek93 wrote: »Emma_Overload wrote: »I'm still waiting for my 7.5K Rune Cage to be upgraded to @DDuke 's 10K version...
When magplayers take full damage heavy armor stambuilds with legion + fury without scaling defense and which aren't sustainable in open world as reference for balance it's ok, when stamplayers do the same with magicka it's heresy. But you said yourself that medium armor builds are for "suckers", taking these into consideration would just not fit your agenda with sorc being "underpowered".Ragnaroek93 wrote: »I just saw the OP plays on Xbox. Have fun when the patch goes live and sorcs get damage on Runecage, doubled light attack damage, new spammable and 5-5-2 setup
Lol, so 2-4k damage and the other three things all classes get.
And yet sorc benefits the most from it.
Maybe we should take that heavy armor stambleedblade ?
With (no cyrobuff, no weapon damage glyph) on tooltip : 13k surprise attack, 25k+ spectral bow, and almost 21k incap ? (Just think about theze tooltip after incap with 20% more damage it's even more insane). Then you can add all the bleeds.
The build is not sustainable you will tell, but the problem is that my effective stam regen in fight is about 2900. Not counting dualwield heavies that are the shorter heavies and that give 4550 stamina.
The classic Bone pirate + truth + bloodspawn build. When I said no weapon damage glyph I was saying not berserk glyph, meaning no 452 weapon damage gain from infused + weapon damage glyph, I don't know if put it infused + weapon damage glyph on the 2h back bar is good, or if I need to put the back haind axe in infused with weapon damage glyph and so poison in back bar, didn't decided yet.
I'm not a pro in bleedblade so there is maybe something I missed, but here is the build : http://en.uesp.net/wiki/Special:EsoBuildData?id=30828
EDIT : I modified the build with an infused + weapon damage glyph on the off hand dualwield and put poison on the nirn 2h back bar.
Tooltips : surprise attack = 14.5k, merciless = 26.9k and incap = 22.7k
http://en.uesp.net/wiki/Special:EsoBuildData?id=64582
I have similar stats on my rollerblade and my tooltip isn't even close to that, something is messed up on your site.
Ragnaroek93 wrote: »Umm.. What build do run to get these tool tips on your Bleedblade with no weapon damage glyphs?Ragnaroek93 wrote: »Emma_Overload wrote: »I'm still waiting for my 7.5K Rune Cage to be upgraded to @DDuke 's 10K version...
When magplayers take full damage heavy armor stambuilds with legion + fury without scaling defense and which aren't sustainable in open world as reference for balance it's ok, when stamplayers do the same with magicka it's heresy. But you said yourself that medium armor builds are for "suckers", taking these into consideration would just not fit your agenda with sorc being "underpowered".Ragnaroek93 wrote: »I just saw the OP plays on Xbox. Have fun when the patch goes live and sorcs get damage on Runecage, doubled light attack damage, new spammable and 5-5-2 setup
Lol, so 2-4k damage and the other three things all classes get.
And yet sorc benefits the most from it.
Maybe we should take that heavy armor stambleedblade ?
With (no cyrobuff, no weapon damage glyph) on tooltip : 13k surprise attack, 25k+ spectral bow, and almost 21k incap ? (Just think about theze tooltip after incap with 20% more damage it's even more insane). Then you can add all the bleeds.
The build is not sustainable you will tell, but the problem is that my effective stam regen in fight is about 2900. Not counting dualwield heavies that are the shorter heavies and that give 4550 stamina.
The classic Bone pirate + truth + bloodspawn build. When I said no weapon damage glyph I was saying not berserk glyph, meaning no 452 weapon damage gain from infused + weapon damage glyph, I don't know if put it infused + weapon damage glyph on the 2h back bar is good, or if I need to put the back haind axe in infused with weapon damage glyph and so poison in back bar, didn't decided yet.
I'm not a pro in bleedblade so there is maybe something I missed, but here is the build : http://en.uesp.net/wiki/Special:EsoBuildData?id=30828
EDIT : I modified the build with an infused + weapon damage glyph on the off hand dualwield and put poison on the nirn 2h back bar.
Tooltips : surprise attack = 14.5k, merciless = 26.9k and incap = 22.7k
http://en.uesp.net/wiki/Special:EsoBuildData?id=64582
I have similar stats on my rollerblade and my tooltip isn't even close to that, something is messed up on your site.
ESO Build Editor calculates % bonuses separately rather than bundling the bonuses up as it should, which leads to false tooltips.
If you want an accurate tooltip, remove all dmg increasing passives, CPs etc, bundle them up manually & add it to the base tooltip of the skill you're looking at.
PhoenixGrey wrote: »Not sure how this is an issue. Stam blade and stam warden put out much more burst than before
Does counterplay really matter when dawn breaker/ incap is your main spammable ?
Yet it's always sorc which gets the nerf hammer.
Rune cage is the new excuse this time
Ragnaroek93 wrote: »Umm.. What build do run to get these tool tips on your Bleedblade with no weapon damage glyphs?Ragnaroek93 wrote: »Emma_Overload wrote: »I'm still waiting for my 7.5K Rune Cage to be upgraded to @DDuke 's 10K version...
When magplayers take full damage heavy armor stambuilds with legion + fury without scaling defense and which aren't sustainable in open world as reference for balance it's ok, when stamplayers do the same with magicka it's heresy. But you said yourself that medium armor builds are for "suckers", taking these into consideration would just not fit your agenda with sorc being "underpowered".Ragnaroek93 wrote: »I just saw the OP plays on Xbox. Have fun when the patch goes live and sorcs get damage on Runecage, doubled light attack damage, new spammable and 5-5-2 setup
Lol, so 2-4k damage and the other three things all classes get.
And yet sorc benefits the most from it.
Maybe we should take that heavy armor stambleedblade ?
With (no cyrobuff, no weapon damage glyph) on tooltip : 13k surprise attack, 25k+ spectral bow, and almost 21k incap ? (Just think about theze tooltip after incap with 20% more damage it's even more insane). Then you can add all the bleeds.
The build is not sustainable you will tell, but the problem is that my effective stam regen in fight is about 2900. Not counting dualwield heavies that are the shorter heavies and that give 4550 stamina.
The classic Bone pirate + truth + bloodspawn build. When I said no weapon damage glyph I was saying not berserk glyph, meaning no 452 weapon damage gain from infused + weapon damage glyph, I don't know if put it infused + weapon damage glyph on the 2h back bar is good, or if I need to put the back haind axe in infused with weapon damage glyph and so poison in back bar, didn't decided yet.
I'm not a pro in bleedblade so there is maybe something I missed, but here is the build : http://en.uesp.net/wiki/Special:EsoBuildData?id=30828
EDIT : I modified the build with an infused + weapon damage glyph on the off hand dualwield and put poison on the nirn 2h back bar.
Tooltips : surprise attack = 14.5k, merciless = 26.9k and incap = 22.7k
http://en.uesp.net/wiki/Special:EsoBuildData?id=64582
I have similar stats on my rollerblade and my tooltip isn't even close to that, something is messed up on your site.
ESO Build Editor calculates % bonuses separately rather than bundling the bonuses up as it should, which leads to false tooltips.
If you want an accurate tooltip, remove all dmg increasing passives, CPs etc, bundle them up manually & add it to the base tooltip of the skill you're looking at.
I'm curious to know what you will obtain, you should try it with surprise attack and with the buffs listed in the editor
Edit : if it's additive I need to take the base value and add in % all the buffs ?
Like : 9138 (base) + 91.38x12 (mighty) + 91.38x22 (master-at-arms) + 91.38x10 (off balance) + 91.38x8 (minor berzerk) = 13 889 ?
Ragnaroek93 wrote: »Umm.. What build do run to get these tool tips on your Bleedblade with no weapon damage glyphs?Ragnaroek93 wrote: »Emma_Overload wrote: »I'm still waiting for my 7.5K Rune Cage to be upgraded to @DDuke 's 10K version...
When magplayers take full damage heavy armor stambuilds with legion + fury without scaling defense and which aren't sustainable in open world as reference for balance it's ok, when stamplayers do the same with magicka it's heresy. But you said yourself that medium armor builds are for "suckers", taking these into consideration would just not fit your agenda with sorc being "underpowered".Ragnaroek93 wrote: »I just saw the OP plays on Xbox. Have fun when the patch goes live and sorcs get damage on Runecage, doubled light attack damage, new spammable and 5-5-2 setup
Lol, so 2-4k damage and the other three things all classes get.
And yet sorc benefits the most from it.
Maybe we should take that heavy armor stambleedblade ?
With (no cyrobuff, no weapon damage glyph) on tooltip : 13k surprise attack, 25k+ spectral bow, and almost 21k incap ? (Just think about theze tooltip after incap with 20% more damage it's even more insane). Then you can add all the bleeds.
The build is not sustainable you will tell, but the problem is that my effective stam regen in fight is about 2900. Not counting dualwield heavies that are the shorter heavies and that give 4550 stamina.
The classic Bone pirate + truth + bloodspawn build. When I said no weapon damage glyph I was saying not berserk glyph, meaning no 452 weapon damage gain from infused + weapon damage glyph, I don't know if put it infused + weapon damage glyph on the 2h back bar is good, or if I need to put the back haind axe in infused with weapon damage glyph and so poison in back bar, didn't decided yet.
I'm not a pro in bleedblade so there is maybe something I missed, but here is the build : http://en.uesp.net/wiki/Special:EsoBuildData?id=30828
EDIT : I modified the build with an infused + weapon damage glyph on the off hand dualwield and put poison on the nirn 2h back bar.
Tooltips : surprise attack = 14.5k, merciless = 26.9k and incap = 22.7k
http://en.uesp.net/wiki/Special:EsoBuildData?id=64582
I have similar stats on my rollerblade and my tooltip isn't even close to that, something is messed up on your site.
ESO Build Editor calculates % bonuses separately rather than bundling the bonuses up as it should, which leads to false tooltips.
If you want an accurate tooltip, remove all dmg increasing passives, CPs etc, bundle them up manually & add it to the base tooltip of the skill you're looking at.
I'm curious to know what you will obtain, you should try it with surprise attack and with the buffs listed in the editor
Edit : if it's additive I need to take the base value and add in % all the buffs ?
Like : 9138 (base) + 91.38x12 (mighty) + 91.38x22 (master-at-arms) + 91.38x10 (off balance) + 91.38x8 (minor berzerk) = 13 889 ?
Uh, this is how I like to calculate it: 9138+[12%(Mighty)+22%(Master-at-Arms)+10%(Minor Berserk)]=12 975
In other words, you bundle up all your % modifiers to get a total modifier of 42% which you then apply to the tooltip.
Ragnaroek93 wrote: »Umm.. What build do run to get these tool tips on your Bleedblade with no weapon damage glyphs?Ragnaroek93 wrote: »Emma_Overload wrote: »I'm still waiting for my 7.5K Rune Cage to be upgraded to @DDuke 's 10K version...
When magplayers take full damage heavy armor stambuilds with legion + fury without scaling defense and which aren't sustainable in open world as reference for balance it's ok, when stamplayers do the same with magicka it's heresy. But you said yourself that medium armor builds are for "suckers", taking these into consideration would just not fit your agenda with sorc being "underpowered".Ragnaroek93 wrote: »I just saw the OP plays on Xbox. Have fun when the patch goes live and sorcs get damage on Runecage, doubled light attack damage, new spammable and 5-5-2 setup
Lol, so 2-4k damage and the other three things all classes get.
And yet sorc benefits the most from it.
Maybe we should take that heavy armor stambleedblade ?
With (no cyrobuff, no weapon damage glyph) on tooltip : 13k surprise attack, 25k+ spectral bow, and almost 21k incap ? (Just think about theze tooltip after incap with 20% more damage it's even more insane). Then you can add all the bleeds.
The build is not sustainable you will tell, but the problem is that my effective stam regen in fight is about 2900. Not counting dualwield heavies that are the shorter heavies and that give 4550 stamina.
The classic Bone pirate + truth + bloodspawn build. When I said no weapon damage glyph I was saying not berserk glyph, meaning no 452 weapon damage gain from infused + weapon damage glyph, I don't know if put it infused + weapon damage glyph on the 2h back bar is good, or if I need to put the back haind axe in infused with weapon damage glyph and so poison in back bar, didn't decided yet.
I'm not a pro in bleedblade so there is maybe something I missed, but here is the build : http://en.uesp.net/wiki/Special:EsoBuildData?id=30828
EDIT : I modified the build with an infused + weapon damage glyph on the off hand dualwield and put poison on the nirn 2h back bar.
Tooltips : surprise attack = 14.5k, merciless = 26.9k and incap = 22.7k
http://en.uesp.net/wiki/Special:EsoBuildData?id=64582
I have similar stats on my rollerblade and my tooltip isn't even close to that, something is messed up on your site.
ESO Build Editor calculates % bonuses separately rather than bundling the bonuses up as it should, which leads to false tooltips.
If you want an accurate tooltip, remove all dmg increasing passives, CPs etc, bundle them up manually & add it to the base tooltip of the skill you're looking at.
I'm curious to know what you will obtain, you should try it with surprise attack and with the buffs listed in the editor
Edit : if it's additive I need to take the base value and add in % all the buffs ?
Like : 9138 (base) + 91.38x12 (mighty) + 91.38x22 (master-at-arms) + 91.38x10 (off balance) + 91.38x8 (minor berzerk) = 13 889 ?
Uh, this is how I like to calculate it: 9138+[12%(Mighty)+22%(Master-at-Arms)+10%(Minor Berserk)]=12 975
In other words, you bundle up all your % modifiers to get a total modifier of 42% which you then apply to the tooltip.
Well, so we did the same thing, you forgot minor berzerk, the total damage modifer is 52% (12 mighty + 22 master-at-arms + 10 off-balance + 8 minor berzerk).
Suprise attack tooltip = 13 889
Merciless bow = 25 837
Incap = 21 877
light attack : 6764
Heavy attack : 10743
This is pretty OP for the oversustain you have.
PhoenixGrey wrote: »Not sure how this is an issue. Stam blade and stam warden put out much more burst than before
Does counterplay really matter when dawn breaker/ incap is your main spammable ?
Yet it's always sorc which gets the nerf hammer.
Rune cage is the new excuse this time
Rune cage front damage design is stupid, adding damage on a 100% chance of stun on class with a full delayed burst is bad design.
It would be far more interessting to make rune cage a dot (double the tooltip), it would help sorc in their main weakness : having good pressure between bursts.
PhoenixGrey wrote: »PhoenixGrey wrote: »Not sure how this is an issue. Stam blade and stam warden put out much more burst than before
Does counterplay really matter when dawn breaker/ incap is your main spammable ?
Yet it's always sorc which gets the nerf hammer.
Rune cage is the new excuse this time
Rune cage front damage design is stupid, adding damage on a 100% chance of stun on class with a full delayed burst is bad design.
It would be far more interessting to make rune cage a dot (double the tooltip), it would help sorc in their main weakness : having good pressure between bursts.
Yeah I agree it is bad design wise. The amount of burst damage from stam has gone up this patch so why should only sorc have a handicap.
This game has far more problems which need to fixed first before we nerf rune cage. Ideally i would just want the stun on frag back but that's not happening is it?
The general idea of balance seems to be if some *** is overperforming just nerf it because no one gives a damn about how it affects other skills/ classes right?
Balance is a relative thing mate
PhoenixGrey wrote: »PhoenixGrey wrote: »Not sure how this is an issue. Stam blade and stam warden put out much more burst than before
Does counterplay really matter when dawn breaker/ incap is your main spammable ?
Yet it's always sorc which gets the nerf hammer.
Rune cage is the new excuse this time
Rune cage front damage design is stupid, adding damage on a 100% chance of stun on class with a full delayed burst is bad design.
It would be far more interessting to make rune cage a dot (double the tooltip), it would help sorc in their main weakness : having good pressure between bursts.
Yeah I agree it is bad design wise. The amount of burst damage from stam has gone up this patch so why should only sorc have a handicap.
This game has far more problems which need to fixed first before we nerf rune cage. Ideally i would just want the stun on frag back but that's not happening is it?
The general idea of balance seems to be if some *** is overperforming just nerf it because no one gives a damn about how it affects other skills/ classes right?
Balance is a relative thing mate
Burst has gone up for all builds, even previous sorc builds like all the Flame Reach or Scamp stun related combos etc.
The only thing that has scaled up disproportionately is the Rune Cage combo, as the skill not only got higher tooltip from other changes in the patch (staves counting as 2 set pieces etc) but also got it's damage actually "unlocked" as it previously wouldn't deal any damage when CC broken (as in, 99,99% of time)
It's kinda like as if stamblades' fear suddenly got 9-10k tooltip - trust me, you'd be complaining (and so would I).
PhoenixGrey wrote: »PhoenixGrey wrote: »Not sure how this is an issue. Stam blade and stam warden put out much more burst than before
Does counterplay really matter when dawn breaker/ incap is your main spammable ?
Yet it's always sorc which gets the nerf hammer.
Rune cage is the new excuse this time
Rune cage front damage design is stupid, adding damage on a 100% chance of stun on class with a full delayed burst is bad design.
It would be far more interessting to make rune cage a dot (double the tooltip), it would help sorc in their main weakness : having good pressure between bursts.
Yeah I agree it is bad design wise. The amount of burst damage from stam has gone up this patch so why should only sorc have a handicap.
This game has far more problems which need to fixed first before we nerf rune cage. Ideally i would just want the stun on frag back but that's not happening is it?
The general idea of balance seems to be if some *** is overperforming just nerf it because no one gives a damn about how it affects other skills/ classes right?
Balance is a relative thing mate
Burst has gone up for all builds, even previous sorc builds like all the Flame Reach or Scamp stun related combos etc.
The only thing that has scaled up disproportionately is the Rune Cage combo, as the skill not only got higher tooltip from other changes in the patch (staves counting as 2 set pieces etc) but also got it's damage actually "unlocked" as it previously wouldn't deal any damage when CC broken (as in, 99,99% of time)
It's kinda like as if stamblades' fear suddenly got 9-10k tooltip - trust me, you'd be complaining (and so would I).
brandonv516 wrote: »They took this combination from NBs with Agony. Let's just make Rune Cage and Petrify heals too.
brandonv516 wrote: »They took this combination from NBs with Agony. Let's just make Rune Cage and Petrify heals too.
GrumpyDuckling wrote: »This is the most absurd combination in the game. The ONLY counter to the Meteor + [unblockable stun skill] combination is immovable. Why in the world would you add unblockable skills to this game, ZOS?
You went ahead and gave the absolute best burst timing ultimate in the game (meteor) skills that guarantee it will hit for max damage unless immovable is active. This combination was annoying at first, but now it's running rampant in Xbox NA and any time immovable isn't active, you are susceptible to full damage from meteor.
First, i assumed this was a serious necro.
How about making a build that does not get destroyed by litterally the OLDEST universal ultimate burst combo in the game?
If you cant take a single Meteor to the face, then you need to look at your own build, and how much you rely on Dodge / Block to mitigate damage.
Making such a build was pretty simple before patch, but after you add 9-10k tooltip dmg to that (i.e. the Summerset Rune Cage changes) it becomes a matter of having to play a tank build to survive the burst.
In retrospect, the Rune Cage now dealing 9-10k tooltip dmg is the same as if they had added a patch note for NB that said: "Incap now deals 60% more damage" - that's how much extra burst the sorc combo got from Rune Cage change alone (more light attack dmg adds even more to it).
Such burst wouldn't be a problem if it actually required some skill to land and/or could be countered somehow by classes without access to Shimmering Shield/Wings (to prevent Frag/light attack portion of burst)/Ritual (to get rid of Curse/Wrath) - at the moment it just converts medium armor stamblades/sorcs into free AP.