Ah k, Im having mixed feelings about this. Dont really like undodgeable, unblockable stuff but then again I use them on my dk's and magsorc too because I kinda have to.GrumpyDuckling wrote: »
Pre summerset the damage wouldnt go through if the target broke free iirc, only if the full duration of the stun ran its courseFirst, i assumed this was a serious necro.
How about making a build that does not get destroyed by litterally the OLDEST universal ultimate burst combo in the game?
If you cant take a single Meteor to the face, then you need to look at your own build, and how much you rely on Dodge / Block to mitigate damage.
Making such a build was pretty simple before patch, but after you add 9-10k tooltip dmg to that (i.e. the Summerset Rune Cage changes) it becomes a matter of having to play a tank build to survive the burst.
In retrospect, the Rune Cage now dealing 9-10k tooltip dmg is the same as if they had added a patch note for NB that said: "Incap now deals 60% more damage" - that's how much extra burst the sorc combo got from Rune Cage change alone (more light attack dmg adds even more to it).
Such burst wouldn't be a problem if it actually required some skill to land and/or could be countered somehow by classes without access to Shimmering Shield/Wings (to prevent Frag/light attack portion of burst)/Ritual (to get rid of Curse/Wrath) - at the moment it just converts medium armor stamblades/sorcs into free AP.
Correct me if i am wrong, but all they did was make the damage of rune cage up front, instead of delayed untill stun ends? So in effect, the total damage is the same as before patch.
Brutusmax1mus wrote: »Lol i have been obliterating people with this prior to the buff, i can't wait. Curse, meteor, cage, wrath is easily the most broken skill combo in the game. It doesn't only effect bad players. It kills everyone equally in the right hands.
If the sorc does this combo to you at full health they don't respect you and think you're a noob. Good builds don't get zero'd from full hp, but good sorcs don't attempt it at 100% against good players either, they shoot for about 18k hp where it's almost a guarantee kill vs any one.
Waffennacht wrote: »So like Sorcs can do what every NB and DK does in duels
Meh, nothing new to me. Good players have used such combos for years
Brutusmax1mus wrote: »Lol i have been obliterating people with this prior to the buff, i can't wait. Curse, meteor, cage, wrath is easily the most broken skill combo in the game. It doesn't only effect bad players. It kills everyone equally in the right hands.
If the sorc does this combo to you at full health they don't respect you and think you're a noob. Good builds don't get zero'd from full hp, but good sorcs don't attempt it at 100% against good players either, they shoot for about 18k hp where it's almost a guarantee kill vs any one.Waffennacht wrote: »So like Sorcs can do what every NB and DK does in duels
Meh, nothing new to me. Good players have used such combos for years
So we're at a point where players who refuse to play meta tank builds (or mag build with shield stack) to avoid instagibs are considered bad players with bad builds?
Perhaps you can see why people would object to the current "balance" then.
I'm fine with high dmg builds carrying a higher risk & requiring much more effort when it comes to staying alive, but the new Rune Cage is taking it too far and doesn't just make it difficult, but impossible (even with 7 impen 25k health & min-max'd defensive CPs).
Brutusmax1mus wrote: »Lol i have been obliterating people with this prior to the buff, i can't wait. Curse, meteor, cage, wrath is easily the most broken skill combo in the game. It doesn't only effect bad players. It kills everyone equally in the right hands.
If the sorc does this combo to you at full health they don't respect you and think you're a noob. Good builds don't get zero'd from full hp, but good sorcs don't attempt it at 100% against good players either, they shoot for about 18k hp where it's almost a guarantee kill vs any one.Waffennacht wrote: »So like Sorcs can do what every NB and DK does in duels
Meh, nothing new to me. Good players have used such combos for years
So we're at a point where players who refuse to play meta tank builds (or mag build with shield stack) to avoid instagibs are considered bad players with bad builds?
Perhaps you can see why people would object to the current "balance" then.
I'm fine with high dmg builds carrying a higher risk & requiring much more effort when it comes to staying alive, but the new Rune Cage is taking it too far and doesn't just make it difficult, but impossible (even with 7 impen 25k health & min-max'd defensive CPs).
Nope its not op its just fine. Mag sorc using rune cage + meteor will only kill mag sorcs or stam/mag nb : The only classes he coukd kill even before this combo Tbh Meteor + rune do very low damage to all other 7 classes. They dont feel the combo. Even if u time it well with curse+frag+finisher (which is something very hard coz i can rarely Time it coz i most of the times get interupted) plz stop with those nerf sorcs plz..... sorc is bad, good players dont feel sorc dmg . Sorc is super easy to kill every one focuses sorcs as first target coz they drop like a charm. 2 good players will obliterate sorcs in rhe matter of seconds .U wanna nerf something ? Go nerf immortal magplars who keep spaming purges and mistform which should be called “godform” where 10 players take 5 mins to kill him. Or infinity block magdks + godform + wings reflecting ur *** back at ur face . Or nerf stam wardens the immortal stamina class. Leave sorcs alone we took enough nerfs our dmg is crap only can kill any noobs or mag sorcs mag/stam nb coz they r squishy. Any heavy build Don’t dream. I play pc eu server is full of players with 25-28k hp. With that amount they are probably in heavy armor curse 4k frag 4k meteor 5k thats a total of 13k dmg burst its nothing they dont feel it . The game is broken those guys have more health and more mitigation they don’t take high dmg and poor light/medium armors have lower health and take more dmg what a stupid joke.
Brutusmax1mus wrote: »Brutusmax1mus wrote: »Lol i have been obliterating people with this prior to the buff, i can't wait. Curse, meteor, cage, wrath is easily the most broken skill combo in the game. It doesn't only effect bad players. It kills everyone equally in the right hands.
If the sorc does this combo to you at full health they don't respect you and think you're a noob. Good builds don't get zero'd from full hp, but good sorcs don't attempt it at 100% against good players either, they shoot for about 18k hp where it's almost a guarantee kill vs any one.Waffennacht wrote: »So like Sorcs can do what every NB and DK does in duels
Meh, nothing new to me. Good players have used such combos for years
So we're at a point where players who refuse to play meta tank builds (or mag build with shield stack) to avoid instagibs are considered bad players with bad builds?
Perhaps you can see why people would object to the current "balance" then.
I'm fine with high dmg builds carrying a higher risk & requiring much more effort when it comes to staying alive, but the new Rune Cage is taking it too far and doesn't just make it difficult, but impossible (even with 7 impen 25k health & min-max'd defensive CPs).
I'm saying if you get 100 to 0 by this combo you're not running a sustainable build based on combat using resistance and high impen, and are likely in a build based on permablocking, pure dmg, or built for zerging. I'm also saying that this combo is op.
Talking cp campaigns, i don't play my sorc in bgs.
Brutusmax1mus wrote: »Brutusmax1mus wrote: »Lol i have been obliterating people with this prior to the buff, i can't wait. Curse, meteor, cage, wrath is easily the most broken skill combo in the game. It doesn't only effect bad players. It kills everyone equally in the right hands.
If the sorc does this combo to you at full health they don't respect you and think you're a noob. Good builds don't get zero'd from full hp, but good sorcs don't attempt it at 100% against good players either, they shoot for about 18k hp where it's almost a guarantee kill vs any one.Waffennacht wrote: »So like Sorcs can do what every NB and DK does in duels
Meh, nothing new to me. Good players have used such combos for years
So we're at a point where players who refuse to play meta tank builds (or mag build with shield stack) to avoid instagibs are considered bad players with bad builds?
Perhaps you can see why people would object to the current "balance" then.
I'm fine with high dmg builds carrying a higher risk & requiring much more effort when it comes to staying alive, but the new Rune Cage is taking it too far and doesn't just make it difficult, but impossible (even with 7 impen 25k health & min-max'd defensive CPs).
I'm saying if you get 100 to 0 by this combo you're not running a sustainable build based on combat using resistance and high impen, and are likely in a build based on permablocking, pure dmg, or built for zerging. I'm also saying that this combo is op.
Talking cp campaigns, i don't play my sorc in bgs.
Nerftheforums wrote: »Nope its not op its just fine. Mag sorc using rune cage + meteor will only kill mag sorcs or stam/mag nb : The only classes he coukd kill even before this combo Tbh Meteor + rune do very low damage to all other 7 classes. They dont feel the combo. Even if u time it well with curse+frag+finisher (which is something very hard coz i can rarely Time it coz i most of the times get interupted) plz stop with those nerf sorcs plz..... sorc is bad, good players dont feel sorc dmg . Sorc is super easy to kill every one focuses sorcs as first target coz they drop like a charm. 2 good players will obliterate sorcs in rhe matter of seconds .U wanna nerf something ? Go nerf immortal magplars who keep spaming purges and mistform which should be called “godform” where 10 players take 5 mins to kill him. Or infinity block magdks + godform + wings reflecting ur *** back at ur face . Or nerf stam wardens the immortal stamina class. Leave sorcs alone we took enough nerfs our dmg is crap only can kill any noobs or mag sorcs mag/stam nb coz they r squishy. Any heavy build Don’t dream. I play pc eu server is full of players with 25-28k hp. With that amount they are probably in heavy armor curse 4k frag 4k meteor 5k thats a total of 13k dmg burst its nothing they dont feel it . The game is broken those guys have more health and more mitigation they don’t take high dmg and poor light/medium armors have lower health and take more dmg what a stupid joke.
You have some issues: not full cp, terrible build or l2p issues. My frag has a 16k tootltip non-procced, my meteor 20k, my curse 14k...Idk how the hell you get those low numbers, but you should really investigate in your issues man. My frags hit between 5k to 8k depending on the target. I am using shackel, lich 3 will power on front bar and 1 domi, nothing special.Brutusmax1mus wrote: »Brutusmax1mus wrote: »Lol i have been obliterating people with this prior to the buff, i can't wait. Curse, meteor, cage, wrath is easily the most broken skill combo in the game. It doesn't only effect bad players. It kills everyone equally in the right hands.
If the sorc does this combo to you at full health they don't respect you and think you're a noob. Good builds don't get zero'd from full hp, but good sorcs don't attempt it at 100% against good players either, they shoot for about 18k hp where it's almost a guarantee kill vs any one.Waffennacht wrote: »So like Sorcs can do what every NB and DK does in duels
Meh, nothing new to me. Good players have used such combos for years
So we're at a point where players who refuse to play meta tank builds (or mag build with shield stack) to avoid instagibs are considered bad players with bad builds?
Perhaps you can see why people would object to the current "balance" then.
I'm fine with high dmg builds carrying a higher risk & requiring much more effort when it comes to staying alive, but the new Rune Cage is taking it too far and doesn't just make it difficult, but impossible (even with 7 impen 25k health & min-max'd defensive CPs).
I'm saying if you get 100 to 0 by this combo you're not running a sustainable build based on combat using resistance and high impen, and are likely in a build based on permablocking, pure dmg, or built for zerging. I'm also saying that this combo is op.
Talking cp campaigns, i don't play my sorc in bgs.
Nobody is saying that this combo is a big issue when u are full health (even tho in an outnumbered situation it still is), the problem is when u are around 80% health, or 20-22k health, depending on your resistances. 4k of that health just vanish because of mage's wrath, if you get a crit on the frag or meteor (not difficult since reaching more than 40% crit on a sorc requires only to use spell power pots or inner light), the kill is guaranteed against anything that does not have 30k resistances.
Brutusmax1mus wrote: »Brutusmax1mus wrote: »Lol i have been obliterating people with this prior to the buff, i can't wait. Curse, meteor, cage, wrath is easily the most broken skill combo in the game. It doesn't only effect bad players. It kills everyone equally in the right hands.
If the sorc does this combo to you at full health they don't respect you and think you're a noob. Good builds don't get zero'd from full hp, but good sorcs don't attempt it at 100% against good players either, they shoot for about 18k hp where it's almost a guarantee kill vs any one.Waffennacht wrote: »So like Sorcs can do what every NB and DK does in duels
Meh, nothing new to me. Good players have used such combos for years
So we're at a point where players who refuse to play meta tank builds (or mag build with shield stack) to avoid instagibs are considered bad players with bad builds?
Perhaps you can see why people would object to the current "balance" then.
I'm fine with high dmg builds carrying a higher risk & requiring much more effort when it comes to staying alive, but the new Rune Cage is taking it too far and doesn't just make it difficult, but impossible (even with 7 impen 25k health & min-max'd defensive CPs).
I'm saying if you get 100 to 0 by this combo you're not running a sustainable build based on combat using resistance and high impen, and are likely in a build based on permablocking, pure dmg, or built for zerging. I'm also saying that this combo is op.
Talking cp campaigns, i don't play my sorc in bgs.
But that's the thing, I can be in 7 impen 7 tri-stat glyphs and still get one shot by the combo from a sorc that isn't even max dmg build. This is from PTS:
https://youtu.be/NhH3-fOLMeU
Only way to get tankier on medium armor would be using Protective Jewelry and/or tank sets like Impregnable (though on the 2nd clip my stamblade friend is wearing Impreg) or Brass - but now we're starting to talk about the very kind of low damage tank build that isn't really appealing to play for many people.
Waffennacht wrote: »Brutusmax1mus wrote: »Brutusmax1mus wrote: »Lol i have been obliterating people with this prior to the buff, i can't wait. Curse, meteor, cage, wrath is easily the most broken skill combo in the game. It doesn't only effect bad players. It kills everyone equally in the right hands.
If the sorc does this combo to you at full health they don't respect you and think you're a noob. Good builds don't get zero'd from full hp, but good sorcs don't attempt it at 100% against good players either, they shoot for about 18k hp where it's almost a guarantee kill vs any one.Waffennacht wrote: »So like Sorcs can do what every NB and DK does in duels
Meh, nothing new to me. Good players have used such combos for years
So we're at a point where players who refuse to play meta tank builds (or mag build with shield stack) to avoid instagibs are considered bad players with bad builds?
Perhaps you can see why people would object to the current "balance" then.
I'm fine with high dmg builds carrying a higher risk & requiring much more effort when it comes to staying alive, but the new Rune Cage is taking it too far and doesn't just make it difficult, but impossible (even with 7 impen 25k health & min-max'd defensive CPs).
I'm saying if you get 100 to 0 by this combo you're not running a sustainable build based on combat using resistance and high impen, and are likely in a build based on permablocking, pure dmg, or built for zerging. I'm also saying that this combo is op.
Talking cp campaigns, i don't play my sorc in bgs.
But that's the thing, I can be in 7 impen 7 tri-stat glyphs and still get one shot by the combo from a sorc that isn't even max dmg build. This is from PTS:
https://youtu.be/NhH3-fOLMeU
Only way to get tankier on medium armor would be using Protective Jewelry and/or tank sets like Impregnable (though on the 2nd clip my stamblade friend is wearing Impreg) or Brass - but now we're starting to talk about the very kind of low damage tank build that isn't really appealing to play for many people.
You're thinking wrong direction.
Against builds that can 100-0 you, you use an immovable pot and 100-0 them.
You do not try to out defense them, it's not gonna work unless you are like permablocker rock type thing.
Also why duels are absolutely sh for balance. In a BGs you gotta be able to kill like 4 more peeps, not just 1 via an expensive ult and a hard CC, meaning even if he 100-0s a player, he can't really survive the others.
Oh and mNB with Merc or a mDK with petrify and Leap/meteor have been doing this for far longer than mSorc
Waffennacht wrote: »Brutusmax1mus wrote: »Brutusmax1mus wrote: »Lol i have been obliterating people with this prior to the buff, i can't wait. Curse, meteor, cage, wrath is easily the most broken skill combo in the game. It doesn't only effect bad players. It kills everyone equally in the right hands.
If the sorc does this combo to you at full health they don't respect you and think you're a noob. Good builds don't get zero'd from full hp, but good sorcs don't attempt it at 100% against good players either, they shoot for about 18k hp where it's almost a guarantee kill vs any one.Waffennacht wrote: »So like Sorcs can do what every NB and DK does in duels
Meh, nothing new to me. Good players have used such combos for years
So we're at a point where players who refuse to play meta tank builds (or mag build with shield stack) to avoid instagibs are considered bad players with bad builds?
Perhaps you can see why people would object to the current "balance" then.
I'm fine with high dmg builds carrying a higher risk & requiring much more effort when it comes to staying alive, but the new Rune Cage is taking it too far and doesn't just make it difficult, but impossible (even with 7 impen 25k health & min-max'd defensive CPs).
I'm saying if you get 100 to 0 by this combo you're not running a sustainable build based on combat using resistance and high impen, and are likely in a build based on permablocking, pure dmg, or built for zerging. I'm also saying that this combo is op.
Talking cp campaigns, i don't play my sorc in bgs.
But that's the thing, I can be in 7 impen 7 tri-stat glyphs and still get one shot by the combo from a sorc that isn't even max dmg build. This is from PTS:
https://youtu.be/NhH3-fOLMeU
Only way to get tankier on medium armor would be using Protective Jewelry and/or tank sets like Impregnable (though on the 2nd clip my stamblade friend is wearing Impreg) or Brass - but now we're starting to talk about the very kind of low damage tank build that isn't really appealing to play for many people.
You're thinking wrong direction.
Against builds that can 100-0 you, you use an immovable pot and 100-0 them.
You do not try to out defense them, it's not gonna work unless you are like permablocker rock type thing.
Also why duels are absolutely sh for balance. In a BGs you gotta be able to kill like 4 more peeps, not just 1 via an expensive ult and a hard CC, meaning even if he 100-0s a player, he can't really survive the others.
Oh and mNB with Merc or a mDK with petrify and Leap/meteor have been doing this for far longer than mSorc
You're wrong.
The fossilize meteor combo is nowhere near curse+fury+cage+meteor. The output from the sorc is probably 2x, with the added advantage that a sorc can spec further into dmg than a dk since they have mobility.
oxygen_thief wrote: »oxygen_thief wrote: »
Rolling does not give CC immunity.
You can not stun a target with CC immunity, but that has nothing to do with rolling.
but it grants 3 sec of immunity doesnt it?
Brutusmax1mus wrote: »Lol i have been obliterating people with this prior to the buff, i can't wait. Curse, meteor, cage, wrath is easily the most broken skill combo in the game. It doesn't only effect bad players. It kills everyone equally in the right hands.
If the sorc does this combo to you at full health they don't respect you and think you're a noob. Good builds don't get zero'd from full hp, but good sorcs don't attempt it at 100% against good players either, they shoot for about 18k hp where it's almost a guarantee kill vs any one.Waffennacht wrote: »So like Sorcs can do what every NB and DK does in duels
Meh, nothing new to me. Good players have used such combos for years
So we're at a point where players who refuse to play meta tank builds (or mag build with shield stack) to avoid instagibs are considered bad players with bad builds?
Perhaps you can see why people would object to the current "balance" then.
I'm fine with high dmg builds carrying a higher risk & requiring much more effort when it comes to staying alive, but the new Rune Cage is taking it too far and doesn't just make it difficult, but impossible (even with 7 impen 25k health & min-max'd defensive CPs).
Brutusmax1mus wrote: »Brutusmax1mus wrote: »Lol i have been obliterating people with this prior to the buff, i can't wait. Curse, meteor, cage, wrath is easily the most broken skill combo in the game. It doesn't only effect bad players. It kills everyone equally in the right hands.
If the sorc does this combo to you at full health they don't respect you and think you're a noob. Good builds don't get zero'd from full hp, but good sorcs don't attempt it at 100% against good players either, they shoot for about 18k hp where it's almost a guarantee kill vs any one.Waffennacht wrote: »So like Sorcs can do what every NB and DK does in duels
Meh, nothing new to me. Good players have used such combos for years
So we're at a point where players who refuse to play meta tank builds (or mag build with shield stack) to avoid instagibs are considered bad players with bad builds?
Perhaps you can see why people would object to the current "balance" then.
I'm fine with high dmg builds carrying a higher risk & requiring much more effort when it comes to staying alive, but the new Rune Cage is taking it too far and doesn't just make it difficult, but impossible (even with 7 impen 25k health & min-max'd defensive CPs).
I'm saying if you get 100 to 0 by this combo you're not running a sustainable build based on combat using resistance and high impen, and are likely in a build based on permablocking, pure dmg, or built for zerging. I'm also saying that this combo is op.
Talking cp campaigns, i don't play my sorc in bgs.
But that's the thing, I can be in 7 impen 7 tri-stat glyphs and still get one shot by the combo from a sorc that isn't even max dmg build. This is from PTS:
https://youtu.be/NhH3-fOLMeU
Only way to get tankier on medium armor would be using Protective Jewelry and/or tank sets like Impregnable (though on the 2nd clip my stamblade friend is wearing Impreg) or Brass - but now we're starting to talk about the very kind of low damage tank build that isn't really appealing to play for many people.
First, i assumed this was a serious necro.
How about making a build that does not get destroyed by litterally the OLDEST universal ultimate burst combo in the game?
If you cant take a single Meteor to the face, then you need to look at your own build, and how much you rely on Dodge / Block to mitigate damage.
Making such a build was pretty simple before patch, but after you add 9-10k tooltip dmg to that (i.e. the Summerset Rune Cage changes) it becomes a matter of having to play a tank build to survive the burst.
In retrospect, the Rune Cage now dealing 9-10k tooltip dmg is the same as if they had added a patch note for NB that said: "Incap now deals 60% more damage" - that's how much extra burst the sorc combo got from Rune Cage change alone (more light attack dmg adds even more to it).
Such burst wouldn't be a problem if it actually required some skill to land and/or could be countered somehow by classes without access to Shimmering Shield/Wings (to prevent Frag/light attack portion of burst)/Ritual (to get rid of Curse/Wrath) - at the moment it just converts medium armor stamblades/sorcs into free AP.
GrumpyDuckling wrote: »This is the most absurd combination in the game. The ONLY counter to the Meteor + [unblockable stun skill] combination is immovable. Why in the world would you add unblockable skills to this game, ZOS?
You went ahead and gave the absolute best burst timing ultimate in the game (meteor) skills that guarantee it will hit for max damage unless immovable is active. This combination was annoying at first, but now it's running rampant in Xbox NA and any time immovable isn't active, you are susceptible to full damage from meteor.
Waffennacht wrote: »Waffennacht wrote: »Brutusmax1mus wrote: »Brutusmax1mus wrote: »Lol i have been obliterating people with this prior to the buff, i can't wait. Curse, meteor, cage, wrath is easily the most broken skill combo in the game. It doesn't only effect bad players. It kills everyone equally in the right hands.
If the sorc does this combo to you at full health they don't respect you and think you're a noob. Good builds don't get zero'd from full hp, but good sorcs don't attempt it at 100% against good players either, they shoot for about 18k hp where it's almost a guarantee kill vs any one.Waffennacht wrote: »So like Sorcs can do what every NB and DK does in duels
Meh, nothing new to me. Good players have used such combos for years
So we're at a point where players who refuse to play meta tank builds (or mag build with shield stack) to avoid instagibs are considered bad players with bad builds?
Perhaps you can see why people would object to the current "balance" then.
I'm fine with high dmg builds carrying a higher risk & requiring much more effort when it comes to staying alive, but the new Rune Cage is taking it too far and doesn't just make it difficult, but impossible (even with 7 impen 25k health & min-max'd defensive CPs).
I'm saying if you get 100 to 0 by this combo you're not running a sustainable build based on combat using resistance and high impen, and are likely in a build based on permablocking, pure dmg, or built for zerging. I'm also saying that this combo is op.
Talking cp campaigns, i don't play my sorc in bgs.
But that's the thing, I can be in 7 impen 7 tri-stat glyphs and still get one shot by the combo from a sorc that isn't even max dmg build. This is from PTS:
https://youtu.be/NhH3-fOLMeU
Only way to get tankier on medium armor would be using Protective Jewelry and/or tank sets like Impregnable (though on the 2nd clip my stamblade friend is wearing Impreg) or Brass - but now we're starting to talk about the very kind of low damage tank build that isn't really appealing to play for many people.
You're thinking wrong direction.
Against builds that can 100-0 you, you use an immovable pot and 100-0 them.
You do not try to out defense them, it's not gonna work unless you are like permablocker rock type thing.
Also why duels are absolutely sh for balance. In a BGs you gotta be able to kill like 4 more peeps, not just 1 via an expensive ult and a hard CC, meaning even if he 100-0s a player, he can't really survive the others.
Oh and mNB with Merc or a mDK with petrify and Leap/meteor have been doing this for far longer than mSorc
You're wrong.
The fossilize meteor combo is nowhere near curse+fury+cage+meteor. The output from the sorc is probably 2x, with the added advantage that a sorc can spec further into dmg than a dk since they have mobility.
20k or 40k, dead is dead.
My point is, 100-0 is nothing new at all (I guess I didn't include the 9k+ whip that usually preceeds the Leap)
While I do agree the Sorc combo is better than the mDK, all 3 classes (F you Templars and Wardens) can 100-0 an opponent via unblockable undodgeable hard CCs
I feel like stamina's undodgeable spin2win should be mentioned as well.
Looks to me, unavoidable dmg is the new meta
IZZEFlameLash wrote: »No. Then we should nerf NBs too. Why is NB fear an AOE unblockable hard cc comboed with ults that guarantee ults will hit for max damage unless immovable is active. The only counter to this is immovable. Anytime immovable isn't active, you are susceptive to full damage from meteor/incap. This is the game's most absurd combination. So, no.
Waffennacht wrote: »Brutusmax1mus wrote: »Brutusmax1mus wrote: »Lol i have been obliterating people with this prior to the buff, i can't wait. Curse, meteor, cage, wrath is easily the most broken skill combo in the game. It doesn't only effect bad players. It kills everyone equally in the right hands.
If the sorc does this combo to you at full health they don't respect you and think you're a noob. Good builds don't get zero'd from full hp, but good sorcs don't attempt it at 100% against good players either, they shoot for about 18k hp where it's almost a guarantee kill vs any one.Waffennacht wrote: »So like Sorcs can do what every NB and DK does in duels
Meh, nothing new to me. Good players have used such combos for years
So we're at a point where players who refuse to play meta tank builds (or mag build with shield stack) to avoid instagibs are considered bad players with bad builds?
Perhaps you can see why people would object to the current "balance" then.
I'm fine with high dmg builds carrying a higher risk & requiring much more effort when it comes to staying alive, but the new Rune Cage is taking it too far and doesn't just make it difficult, but impossible (even with 7 impen 25k health & min-max'd defensive CPs).
I'm saying if you get 100 to 0 by this combo you're not running a sustainable build based on combat using resistance and high impen, and are likely in a build based on permablocking, pure dmg, or built for zerging. I'm also saying that this combo is op.
Talking cp campaigns, i don't play my sorc in bgs.
But that's the thing, I can be in 7 impen 7 tri-stat glyphs and still get one shot by the combo from a sorc that isn't even max dmg build. This is from PTS:
https://youtu.be/NhH3-fOLMeU
Only way to get tankier on medium armor would be using Protective Jewelry and/or tank sets like Impregnable (though on the 2nd clip my stamblade friend is wearing Impreg) or Brass - but now we're starting to talk about the very kind of low damage tank build that isn't really appealing to play for many people.
You're thinking wrong direction.
Against builds that can 100-0 you, you use an immovable pot and 100-0 them.
You do not try to out defense them, it's not gonna work unless you are like permablocker rock type thing.
Also why duels are absolutely sh for balance. In a BGs you gotta be able to kill like 4 more peeps, not just 1 via an expensive ult and a hard CC, meaning even if he 100-0s a player, he can't really survive the others.
Oh and mNB with Merc or a mDK with petrify and Leap/meteor have been doing this for far longer than mSorc
Brutusmax1mus wrote: »Lol i have been obliterating people with this prior to the buff, i can't wait. Curse, meteor, cage, wrath is easily the most broken skill combo in the game. It doesn't only effect bad players. It kills everyone equally in the right hands.
If the sorc does this combo to you at full health they don't respect you and think you're a noob. Good builds don't get zero'd from full hp, but good sorcs don't attempt it at 100% against good players either, they shoot for about 18k hp where it's almost a guarantee kill vs any one.Waffennacht wrote: »So like Sorcs can do what every NB and DK does in duels
Meh, nothing new to me. Good players have used such combos for years
So we're at a point where players who refuse to play meta tank builds (or mag build with shield stack) to avoid instagibs are considered bad players with bad builds?
Perhaps you can see why people would object to the current "balance" then.
I'm fine with high dmg builds carrying a higher risk & requiring much more effort when it comes to staying alive, but the new Rune Cage is taking it too far and doesn't just make it difficult, but impossible (even with 7 impen 25k health & min-max'd defensive CPs).
To be honest, outside of stamblade the meta since like Morrowind has been to wear one or multiple defensive sets or heavy armor
Brutusmax1mus wrote: »Brutusmax1mus wrote: »Lol i have been obliterating people with this prior to the buff, i can't wait. Curse, meteor, cage, wrath is easily the most broken skill combo in the game. It doesn't only effect bad players. It kills everyone equally in the right hands.
If the sorc does this combo to you at full health they don't respect you and think you're a noob. Good builds don't get zero'd from full hp, but good sorcs don't attempt it at 100% against good players either, they shoot for about 18k hp where it's almost a guarantee kill vs any one.Waffennacht wrote: »So like Sorcs can do what every NB and DK does in duels
Meh, nothing new to me. Good players have used such combos for years
So we're at a point where players who refuse to play meta tank builds (or mag build with shield stack) to avoid instagibs are considered bad players with bad builds?
Perhaps you can see why people would object to the current "balance" then.
I'm fine with high dmg builds carrying a higher risk & requiring much more effort when it comes to staying alive, but the new Rune Cage is taking it too far and doesn't just make it difficult, but impossible (even with 7 impen 25k health & min-max'd defensive CPs).
I'm saying if you get 100 to 0 by this combo you're not running a sustainable build based on combat using resistance and high impen, and are likely in a build based on permablocking, pure dmg, or built for zerging. I'm also saying that this combo is op.
Talking cp campaigns, i don't play my sorc in bgs.
But that's the thing, I can be in 7 impen 7 tri-stat glyphs and still get one shot by the combo from a sorc that isn't even max dmg build. This is from PTS:
https://youtu.be/NhH3-fOLMeU
Only way to get tankier on medium armor would be using Protective Jewelry and/or tank sets like Impregnable (though on the 2nd clip my stamblade friend is wearing Impreg) or Brass - but now we're starting to talk about the very kind of low damage tank build that isn't really appealing to play for many people.
This is a full spell damage build, we can see it by the fact you runned 10k stam and u run elemental drain for sustain. 10k stam is not viable.
Also, when mura is dead at the end of your clip we can see you have an out of fight regen (meaning higher than combat regen) of 38 303 - 37 021 = 1282.
GrumpyDuckling wrote: »This is the most absurd combination in the game. The ONLY counter to the Meteor + [unblockable stun skill] combination is immovable. Why in the world would you add unblockable skills to this game, ZOS?
You went ahead and gave the absolute best burst timing ultimate in the game (meteor) skills that guarantee it will hit for max damage unless immovable is active. This combination was annoying at first, but now it's running rampant in Xbox NA and any time immovable isn't active, you are susceptible to full damage from meteor.
Arkangeloski wrote: »GrumpyDuckling wrote: »This is the most absurd combination in the game. The ONLY counter to the Meteor + [unblockable stun skill] combination is immovable. Why in the world would you add unblockable skills to this game, ZOS?
You went ahead and gave the absolute best burst timing ultimate in the game (meteor) skills that guarantee it will hit for max damage unless immovable is active. This combination was annoying at first, but now it's running rampant in Xbox NA and any time immovable isn't active, you are susceptible to full damage from meteor.
Cc break rune p cc immunity dodgeroll out of meteor since u won't get knocked down, heal heal heal lol
Learn to read your opponent. Break free when you get cc'd/feared/whatever. I know it's not always a guarantee as people time meteor so you don't have time to react to the cc, but there's nothing to really look at. It's a good combo. Build for more tankiness if you find yourself dying to it on the regular. It's really not that different from using a stun and using any other offensive ult.
GrumpyDuckling wrote: »Learn to read your opponent. Break free when you get cc'd/feared/whatever. I know it's not always a guarantee as people time meteor so you don't have time to react to the cc, but there's nothing to really look at. It's a good combo. Build for more tankiness if you find yourself dying to it on the regular. It's really not that different from using a stun and using any other offensive ult.
It is totally different than most other offensive ults.
The opponent can cast meteor first, and stun second, meaning they have the luxury of a guaranteed stun at the exact moment before the meteor hits. They don't have that luxury with another ultimate because most of the time they have to use stun first, then activate the ult second, which gives me enough time to break free from the stun.
Waffennacht wrote: »So like Sorcs can do what every NB and DK does in duels
Meh, nothing new to me. Good players have used such combos for years
GrumpyDuckling wrote: »Learn to read your opponent. Break free when you get cc'd/feared/whatever. I know it's not always a guarantee as people time meteor so you don't have time to react to the cc, but there's nothing to really look at. It's a good combo. Build for more tankiness if you find yourself dying to it on the regular. It's really not that different from using a stun and using any other offensive ult.
It is totally different than most other offensive ults.
The opponent can cast meteor first, and stun second, meaning they have the luxury of a guaranteed stun at the exact moment before the meteor hits. They don't have that luxury with another ultimate because most of the time they have to use stun first, then activate the ult second, which gives me enough time to break free from the stun.
No. Many ultimates deal high, instant damage and also stun. It's why so many sorcs use Dawnbreaker, a PHYSICAL ult.
Meteor bears the crux of being a bad finisher and a bad burster if you don't have a good unblockable stun.
And a non-damage-dealing stun like Cage lowers burst potential. Sorcs could feel that after Frag stun removal, so getting more damage into the burst was a good idea. Taping it onto an unavoidable skill like Cage is a very unsatisfying solution, however, and competes with Oblivion damage for bad design. Nevertheless, more damage was needed.