Sorcs are powerful this patch, there is no doubt about that. I'm not totally convinced that they are at the top of the food chain quite yet in open world, but time will tell. This is the very beginning of a new patch and a lot will change in the coming weeks as people improve their builds.
That being said, I haven't really experienced the "horror" that is the rune prison/ meteor. I play a stamblade, but as long as my hots are up it really hasn't been an issue. I haven't died 1v1 to a sorc yet, or at least not to that combo.
Unblockable CC's are an important part of counter play to block oriented builds. Combined with things like meteor, that can be nasty against a squishy build, but the damage is low enough to heal through and fully mitigatable. Running heavy armor, or even enough impen with heals, is generally enough to survive most open world encounters.
The biggest issue with rune cage is the inconsistent lag time when breaking the CC. I think if breaking it was a little smoother then people wouldn't die nearly as much.
Sorcs are powerful this patch, there is no doubt about that. I'm not totally convinced that they are at the top of the food chain quite yet in open world, but time will tell. This is the very beginning of a new patch and a lot will change in the coming weeks as people improve their builds.
That being said, I haven't really experienced the "horror" that is the rune prison/ meteor. I play a stamblade, but as long as my hots are up it really hasn't been an issue. I haven't died 1v1 to a sorc yet, or at least not to that combo.
Unblockable CC's are an important part of counter play to block oriented builds. Combined with things like meteor, that can be nasty against a squishy build, but the damage is low enough to heal through and fully mitigatable. Running heavy armor, or even enough impen with heals, is generally enough to survive most open world encounters.
The biggest issue with rune cage is the inconsistent lag time when breaking the CC. I think if breaking it was a little smoother then people wouldn't die nearly as much.
^^^ We all think the same thing about fear, I can’t count the times I’ve spent mashing the break key with full stamina while my toon runs around screaming...
Sorcs are powerful this patch, there is no doubt about that. I'm not totally convinced that they are at the top of the food chain quite yet in open world, but time will tell. This is the very beginning of a new patch and a lot will change in the coming weeks as people improve their builds.
That being said, I haven't really experienced the "horror" that is the rune prison/ meteor. I play a stamblade, but as long as my hots are up it really hasn't been an issue. I haven't died 1v1 to a sorc yet, or at least not to that combo.
Unblockable CC's are an important part of counter play to block oriented builds. Combined with things like meteor, that can be nasty against a squishy build, but the damage is low enough to heal through and fully mitigatable. Running heavy armor, or even enough impen with heals, is generally enough to survive most open world encounters.
The biggest issue with rune cage is the inconsistent lag time when breaking the CC. I think if breaking it was a little smoother then people wouldn't die nearly as much.
^^^ We all think the same thing about fear, I can’t count the times I’ve spent mashing the break key with full stamina while my toon runs around screaming...
Nope, as you can see I cloak right after getting the kill, before taking any real damage.
Nope, as you can see I cloak right after getting the kill, before taking any real damage.
But Sorcs deserve every teabag because they are the „ez mode class“. Right. The cited statement above is very revealing - Rune Cage is OP because you can’t just use your Carte Blanche and escape from the middle of 20+ players so easily any longer.
Not really an exaggeration when it's true - there's no average pug out there that can kill a "good" player being carried by a mindless shield spam/megatank build, no matter how many mistakes that "good" player makes.
That's what most builds these days aim towards, zero risk playstyles that still get kills thanks to cheesy spam oriented game mechanics.
Lightning Heavy Attack targeting you doesn't break cloak, the splash damage does (there was no friendly player next to me).
Problems arise when you can't dodge mechanics anymore (e.g. Rune Cage).
Also, initial hit from Fury (which was already applied to me) & LA can both be dodged: the only undodgeable things in sorc toolkit are Rune Cage, Curse & Boundless Storm (if someone even runs it). This means I can only blame myself if I die to that after CC breaking from 35%, I should've reacted faster while sorc had GCDs and I didn't.
This is not the case in the video, I react asap (though taken a bit by surprise by getting CC'd when I was supposed to be cloaked) & I'm still dead from 100>0 despite even cloaking after the first kill. It's not even an isolated incident, but more like a common occurrence ever since they made that skill deal damage.
Who's exaggerating now? Hardly anyone uses cloak for anything but escaping/stam regen, especially now that Ambush breaks it after this patch. Most don't even know how to properly combo skills from it.
Just as I wouldn't call someone using Igneous Shield a "dmg shield build" I wouldn't call a build using cloak for regen/escaping a "stealth build" - that sounds more like a regular meta rollerblade to me.
Nope, as you can see I cloak right after getting the kill, before taking any real damage.
But Sorcs deserve every teabag because they are the „ez mode class“. Right. The cited statement above is very revealing - Rune Cage is OP because you can’t just use your Carte Blanche and escape from the middle of 20+ players so easily any longer.
Yes, they do and yes they are (now atleast).
There was nothing wrong with sorc in previous patch; in fact, they were already the "natural predators" of bow builds like mine and had a huge advantage against them - but they didn't get free kills and if I played well I could survive.
If I didn't, I'd die (no, there's no "carte blanche" for anything) due to bad movement in cloak, getting revealed by the 20m range det pot or streak & running out of stam spamming dodge roll to not get instagibbed. And that's vs one sorc, when you have a zerg around you it becomes increasingly difficult (and/or if you aggro keep guards & they prevent you from sneaking before you run out of magicka after 2-3 cloaks).
Difficult is good. Impossible isn't, which is what surviving RC combo on a non-tank boils down to right now.
Atleast I can still eventually get the 4375658d "CC immunity" bug that prevents Rune Cages & Fossilizes from working for opponents after dying to either of them several times, but I'd rather just report this bug because DKs don't deserve any nerfs.
I won't though, if that bug is the only thing that allows me to enjoy PvP.
They truly are.
Why do you think Youtube/Twitch are filled with magicka sorcs all playing more or less the same build, where as you'll really have to struggle to find even one person playing a bow build for example?
Players gravitate towards easy, that's why you see shield stackers, megatanks & infinite regen rollerblades everywhere.
Previous patch I would've said rollerblade was the easiest class in the game to play, but that honor has to go to sorcs now with the I-Win Cage existing & sending those infinite regen rollerblades to respawn at the nearest keep as well.
No. People gravitate towards playable.
I can assure you my bow build for example is very playable (even with Rune Cage harming it a lot currently, thank god the infinite CC immunity to Rune Cage/Fossilize bug carried over from PTS), yet it isn't meta.
Why? Because it isn't easy to play.
I can say the same about my DW/Bow medium armor stamblade, though that's a bit less playable atm than the bow build since it not only dies to Rune Cage, but gets more easily sloaded as well since it spends more time outside cloak/sneak.
Still, you see people slotting heavy armor or Impregnable/Brass/whatever tank set they can find because it's the easy way to do things and then stacking regen because, again, it's the easy way to do things.
But yes, in a way you might be right: soon these builds will no longer be even playable because no one cares about them when abilities like Rune Cage get mega buffs and they get hardcountered by more and more things when they didn't deserve "hardcounters" in the first place with their limited sustain (which already serves as a "hardcounter").
And after all, why should anyone care about them? Everyone plays a meta tank build or shield stacker after all.Sorcs playing the same build is just a giant strawman argument which is in no way related to easy/hard to play.
It´s like me saying you´re a typical nb bc you cloak and sneak.
But even if the class got patched easy - you can´t blame the people playing it for it. Most sorcs you meet have been playing the class for ages.
I said "more or less".
For me anything that streaks around and spams shields looks the same, there's virtually no difference in the playstyle employed.
Meanwhile a bowblade for example plays vastly different to the typical 2H/Bow Incap Relentless rollerblade by utilizing entirely different skill combinations and prioritizing kiting & stealth to spamming dodge rolls/surprise attacks.
My DW/Bow (DW/DW occasionally) melee build is also very different since it never uses Incap->Relentless & doesn't spam dodge roll (instead utilizing DW heavy attack weaves just to sustain with 1,2k stam regen).
The kill combo is also vastly different with it requiring Cloak->DW Heavy+SA->Incap(Selene Proc) for one shot.
Can you say the same about sorc? For me to look at sorc differently you'd have to be doing something like a melee heavy armor build with Boundless Storm etc, or I guess overload gank build is also different enough from the usual shield spam sorc.
Rest? Pretty much the same build as far as I'm concerned.As for your other part - it´s irrelevant how many players are around. If you instagib one out of 5 the fight happened between you and that player. You might or might not be disadvantaged against the other 4 left - depending on their situational awareness.
But you killed the first one from an advantaged position - which is textbook example of a gank.
No, textbook example is this:TOP DEFINITION
Ganking
It is a word commonly used in online video games, usualy used in an MMORPG. Ganking is the process in which a group of charecters gang up on one or more players that do not have a chance to defend themselves, Or when one high level player does the same action to a player way below his or her own level
If I have better gear than my opponent or I outnumber them, then I'm ganking.
Attacking from stealth isn't "ganking", it's what stealth builds do in all MMOs. Whether people die to that attack or not isn't a factor - after all there are one shots everywhere in ESO with the most deadly ones of them happening out in the open with Rune Cages & Meteors (or even without the Meteor).
Not really an exaggeration when it's true - there's no average pug out there that can kill a "good" player being carried by a mindless shield spam/megatank build, no matter how many mistakes that "good" player makes.
That's what most builds these days aim towards, zero risk playstyles that still get kills thanks to cheesy spam oriented game mechanics.
Please tell me those 16 different sources of bleeds then
Players aim towards "zero risk playstyles" because "skill" alone isn't something you can rely on in this game. And that's not something new nor solely because of magsorcs. Oneshots from stealth are probably even more a reason for players to play those builds. Don't get me wrong, I'm not a fan of unavoidable mechanics, spammy gameplay and endless fights myself. I just don't think, magsorcs stand out when it comes to unfair and unfun gameplay (from the perspective of the sorc's opponent).
Problems arise when you can't dodge mechanics anymore (e.g. Rune Cage).
Also, initial hit from Fury (which was already applied to me) & LA can both be dodged: the only undodgeable things in sorc toolkit are Rune Cage, Curse & Boundless Storm (if someone even runs it). This means I can only blame myself if I die to that after CC breaking from 35%, I should've reacted faster while sorc had GCDs and I didn't.
This is not the case in the video, I react asap (though taken a bit by surprise by getting CC'd when I was supposed to be cloaked) & I'm still dead from 100>0 despite even cloaking after the first kill. It's not even an isolated incident, but more like a common occurrence ever since they made that skill deal damage.
Fury is applied during your break free and before dodge. There is no time for the sorc to apply it inbetween all the other skills (unless a second sorc was attacking you too, but you said that wasn't the case), nor is it shown among your debuffs, but you can clearly see the sorc casting it the moment before you die.
Who's exaggerating now? Hardly anyone uses cloak for anything but escaping/stam regen, especially now that Ambush breaks it after this patch. Most don't even know how to properly combo skills from it.
Just as I wouldn't call someone using Igneous Shield a "dmg shield build" I wouldn't call a build using cloak for regen/escaping a "stealth build" - that sounds more like a regular meta rollerblade to me.
If Ingenius Shield would be used mainly for the shield and the shield would be actually useful, then yes, it could be considered a shield build. If cloak is mainly used for stealth - and stealth is exactly what allows the regen/reset, not the crit or the resistance buffs from the shadow barrier passive - it is a stealth build. Just because a magsorc is the best at (and most reliant on) shieldstacking, doesn't mean other classes which stack dampen/harness + healing ward can't be considered shield stacking builds. And likewise, just because your build relies more on stealth than other builds, doesn't mean those can't be stealth builds too.
Nope, as you can see I cloak right after getting the kill, before taking any real damage.
But Sorcs deserve every teabag because they are the „ez mode class“. Right. The cited statement above is very revealing - Rune Cage is OP because you can’t just use your Carte Blanche and escape from the middle of 20+ players so easily any longer.
Yes, they do and yes they are (now atleast).
There was nothing wrong with sorc in previous patch; in fact, they were already the "natural predators" of bow builds like mine and had a huge advantage against them - but they didn't get free kills and if I played well I could survive.
If I didn't, I'd die (no, there's no "carte blanche" for anything) due to bad movement in cloak, getting revealed by the 20m range det pot or streak & running out of stam spamming dodge roll to not get instagibbed. And that's vs one sorc, when you have a zerg around you it becomes increasingly difficult (and/or if you aggro keep guards & they prevent you from sneaking before you run out of magicka after 2-3 cloaks).
Difficult is good. Impossible isn't, which is what surviving RC combo on a non-tank boils down to right now.
Atleast I can still eventually get the 4375658d "CC immunity" bug that prevents Rune Cages & Fossilizes from working for opponents after dying to either of them several times, but I'd rather just report this bug because DKs don't deserve any nerfs.
I won't though, if that bug is the only thing that allows me to enjoy PvP.
Please. You wanna tell me you died to Sorc burst 1v1 pre Summerset? I get Rune Cage is frustrating now - but Sorcs certainly weren’t „just fine“ after Morrowind, CWC and DrB.
As for the carte blanche, you said yourself you shouldn’t have died there because you cloaked after the kill. If that’s not a bail out card despite being in the middle of a zerg I don’t know. But maybe I‘m just misunderstanding your argument here.
They truly are.
Why do you think Youtube/Twitch are filled with magicka sorcs all playing more or less the same build, where as you'll really have to struggle to find even one person playing a bow build for example?
Players gravitate towards easy, that's why you see shield stackers, megatanks & infinite regen rollerblades everywhere.
Previous patch I would've said rollerblade was the easiest class in the game to play, but that honor has to go to sorcs now with the I-Win Cage existing & sending those infinite regen rollerblades to respawn at the nearest keep as well.
No. People gravitate towards playable.
I can assure you my bow build for example is very playable (even with Rune Cage harming it a lot currently, thank god the infinite CC immunity to Rune Cage/Fossilize bug carried over from PTS), yet it isn't meta.
Why? Because it isn't easy to play.
I can say the same about my DW/Bow medium armor stamblade, though that's a bit less playable atm than the bow build since it not only dies to Rune Cage, but gets more easily sloaded as well since it spends more time outside cloak/sneak.
Still, you see people slotting heavy armor or Impregnable/Brass/whatever tank set they can find because it's the easy way to do things and then stacking regen because, again, it's the easy way to do things.
But yes, in a way you might be right: soon these builds will no longer be even playable because no one cares about them when abilities like Rune Cage get mega buffs and they get hardcountered by more and more things when they didn't deserve "hardcounters" in the first place with their limited sustain (which already serves as a "hardcounter").
And after all, why should anyone care about them? Everyone plays a meta tank build or shield stacker after all.Sorcs playing the same build is just a giant strawman argument which is in no way related to easy/hard to play.
It´s like me saying you´re a typical nb bc you cloak and sneak.
But even if the class got patched easy - you can´t blame the people playing it for it. Most sorcs you meet have been playing the class for ages.
I said "more or less".
For me anything that streaks around and spams shields looks the same, there's virtually no difference in the playstyle employed.
Meanwhile a bowblade for example plays vastly different to the typical 2H/Bow Incap Relentless rollerblade by utilizing entirely different skill combinations and prioritizing kiting & stealth to spamming dodge rolls/surprise attacks.
My DW/Bow (DW/DW occasionally) melee build is also very different since it never uses Incap->Relentless & doesn't spam dodge roll (instead utilizing DW heavy attack weaves just to sustain with 1,2k stam regen).
The kill combo is also vastly different with it requiring Cloak->DW Heavy+SA->Incap(Selene Proc) for one shot.
Can you say the same about sorc? For me to look at sorc differently you'd have to be doing something like a melee heavy armor build with Boundless Storm etc, or I guess overload gank build is also different enough from the usual shield spam sorc.
Rest? Pretty much the same build as far as I'm concerned.As for your other part - it´s irrelevant how many players are around. If you instagib one out of 5 the fight happened between you and that player. You might or might not be disadvantaged against the other 4 left - depending on their situational awareness.
But you killed the first one from an advantaged position - which is textbook example of a gank.
No, textbook example is this:TOP DEFINITION
Ganking
It is a word commonly used in online video games, usualy used in an MMORPG. Ganking is the process in which a group of charecters gang up on one or more players that do not have a chance to defend themselves, Or when one high level player does the same action to a player way below his or her own level
If I have better gear than my opponent or I outnumber them, then I'm ganking.
Attacking from stealth isn't "ganking", it's what stealth builds do in all MMOs. Whether people die to that attack or not isn't a factor - after all there are one shots everywhere in ESO with the most deadly ones of them happening out in the open with Rune Cages & Meteors (or even without the Meteor).
Could I have some of what you are smoking? losing a lot of credibility here man. You call sorcs easy mode and your build hard? Seriously? You press 2 attack buttons from stealth with almost no counter play from the opponent and then cloak. How hard is that? As Minalan likes to say GTFO.
Waffennacht wrote: »Brutusmax1mus wrote: »Brutusmax1mus wrote: »Lol i have been obliterating people with this prior to the buff, i can't wait. Curse, meteor, cage, wrath is easily the most broken skill combo in the game. It doesn't only effect bad players. It kills everyone equally in the right hands.
If the sorc does this combo to you at full health they don't respect you and think you're a noob. Good builds don't get zero'd from full hp, but good sorcs don't attempt it at 100% against good players either, they shoot for about 18k hp where it's almost a guarantee kill vs any one.Waffennacht wrote: »So like Sorcs can do what every NB and DK does in duels
Meh, nothing new to me. Good players have used such combos for years
So we're at a point where players who refuse to play meta tank builds (or mag build with shield stack) to avoid instagibs are considered bad players with bad builds?
Perhaps you can see why people would object to the current "balance" then.
I'm fine with high dmg builds carrying a higher risk & requiring much more effort when it comes to staying alive, but the new Rune Cage is taking it too far and doesn't just make it difficult, but impossible (even with 7 impen 25k health & min-max'd defensive CPs).
I'm saying if you get 100 to 0 by this combo you're not running a sustainable build based on combat using resistance and high impen, and are likely in a build based on permablocking, pure dmg, or built for zerging. I'm also saying that this combo is op.
Talking cp campaigns, i don't play my sorc in bgs.
But that's the thing, I can be in 7 impen 7 tri-stat glyphs and still get one shot by the combo from a sorc that isn't even max dmg build. This is from PTS:
https://youtu.be/NhH3-fOLMeU
Only way to get tankier on medium armor would be using Protective Jewelry and/or tank sets like Impregnable (though on the 2nd clip my stamblade friend is wearing Impreg) or Brass - but now we're starting to talk about the very kind of low damage tank build that isn't really appealing to play for many people.
You're thinking wrong direction.
Against builds that can 100-0 you, you use an immovable pot and 100-0 them.
You do not try to out defense them, it's not gonna work unless you are like permablocker rock type thing.
Also why duels are absolutely sh for balance. In a BGs you gotta be able to kill like 4 more peeps, not just 1 via an expensive ult and a hard CC, meaning even if he 100-0s a player, he can't really survive the others.
Oh and mNB with Merc or a mDK with petrify and Leap/meteor have been doing this for far longer than mSorc
Slight problem: you don't 100>0 a sorc unless they screw up big time & forget to shield. And that's in a 1v1 situations.
And yeah, you're right - that's just a duel.
It's worse in open world when I'm in a 1vX situation and those sorcs can freely line up their burst as I try to use my main defensive mechanics (dodge roll/cloak) to survive the little zerg after me.
mNB doesn't have undodgeable/unblockable 28m CC, my counterplay to them is staying at range to avoid Incap & dodge rolling after every Lotus Fan.
mDK doesn't have undodgeable/unblockable 28m CC, my counterplay to them is staying at range to avoid Petrify & dodge rolling away if I do get hit by it (and hope they don't Leap, which has a strong chance of killing me esp. with Skoria proc).
Above two are balanced (and also far less damage btw).Brutusmax1mus wrote: »Lol i have been obliterating people with this prior to the buff, i can't wait. Curse, meteor, cage, wrath is easily the most broken skill combo in the game. It doesn't only effect bad players. It kills everyone equally in the right hands.
If the sorc does this combo to you at full health they don't respect you and think you're a noob. Good builds don't get zero'd from full hp, but good sorcs don't attempt it at 100% against good players either, they shoot for about 18k hp where it's almost a guarantee kill vs any one.Waffennacht wrote: »So like Sorcs can do what every NB and DK does in duels
Meh, nothing new to me. Good players have used such combos for years
So we're at a point where players who refuse to play meta tank builds (or mag build with shield stack) to avoid instagibs are considered bad players with bad builds?
Perhaps you can see why people would object to the current "balance" then.
I'm fine with high dmg builds carrying a higher risk & requiring much more effort when it comes to staying alive, but the new Rune Cage is taking it too far and doesn't just make it difficult, but impossible (even with 7 impen 25k health & min-max'd defensive CPs).
To be honest, outside of stamblade the meta since like Morrowind has been to wear one or multiple defensive sets or heavy armor
Sure, and that's also the reason I'm unable to enjoy any other stamina build at the moment (I've tried all of them in dozens of different non-tank medium armor setups).
Words can't convey how much the current meta disgusts me.Brutusmax1mus wrote: »Brutusmax1mus wrote: »Lol i have been obliterating people with this prior to the buff, i can't wait. Curse, meteor, cage, wrath is easily the most broken skill combo in the game. It doesn't only effect bad players. It kills everyone equally in the right hands.
If the sorc does this combo to you at full health they don't respect you and think you're a noob. Good builds don't get zero'd from full hp, but good sorcs don't attempt it at 100% against good players either, they shoot for about 18k hp where it's almost a guarantee kill vs any one.Waffennacht wrote: »So like Sorcs can do what every NB and DK does in duels
Meh, nothing new to me. Good players have used such combos for years
So we're at a point where players who refuse to play meta tank builds (or mag build with shield stack) to avoid instagibs are considered bad players with bad builds?
Perhaps you can see why people would object to the current "balance" then.
I'm fine with high dmg builds carrying a higher risk & requiring much more effort when it comes to staying alive, but the new Rune Cage is taking it too far and doesn't just make it difficult, but impossible (even with 7 impen 25k health & min-max'd defensive CPs).
I'm saying if you get 100 to 0 by this combo you're not running a sustainable build based on combat using resistance and high impen, and are likely in a build based on permablocking, pure dmg, or built for zerging. I'm also saying that this combo is op.
Talking cp campaigns, i don't play my sorc in bgs.
But that's the thing, I can be in 7 impen 7 tri-stat glyphs and still get one shot by the combo from a sorc that isn't even max dmg build. This is from PTS:
https://youtu.be/NhH3-fOLMeU
Only way to get tankier on medium armor would be using Protective Jewelry and/or tank sets like Impregnable (though on the 2nd clip my stamblade friend is wearing Impreg) or Brass - but now we're starting to talk about the very kind of low damage tank build that isn't really appealing to play for many people.
This is a full spell damage build, we can see it by the fact you runned 10k stam and u run elemental drain for sustain. 10k stam is not viable.
Also, when mura is dead at the end of your clip we can see you have an out of fight regen (meaning higher than combat regen) of 38 303 - 37 021 = 1282.
I don't know why you keep spamming that.
Of course it's a full damage build. Spoiler alert: all my builds are full damage. My mDK, magplar builds have the same regen, my Caluurion gankblade has the same regen, my alchemist pigeon cannon warden has the same regen etc etc, I could go on.
Sorc is no special snowflake exception that would mystically require more regen than any other class in the game. If anything it's the complete opposite, since magplars/mDKs/Wardens actually have to tank a lot more damage & spam their defensive skills more to survive (while having no ways to avoid that damage entirely).
I've told you this before, I don't really enjoy repeating myself.
They truly are.
Why do you think Youtube/Twitch are filled with magicka sorcs all playing more or less the same build, where as you'll really have to struggle to find even one person playing a bow build for example?
Players gravitate towards easy, that's why you see shield stackers, megatanks & infinite regen rollerblades everywhere.
Previous patch I would've said rollerblade was the easiest class in the game to play, but that honor has to go to sorcs now with the I-Win Cage existing & sending those infinite regen rollerblades to respawn at the nearest keep as well.
No. People gravitate towards playable.
I can assure you my bow build for example is very playable (even with Rune Cage harming it a lot currently, thank god the infinite CC immunity to Rune Cage/Fossilize bug carried over from PTS), yet it isn't meta.
Why? Because it isn't easy to play.
I can say the same about my DW/Bow medium armor stamblade, though that's a bit less playable atm than the bow build since it not only dies to Rune Cage, but gets more easily sloaded as well since it spends more time outside cloak/sneak.
Still, you see people slotting heavy armor or Impregnable/Brass/whatever tank set they can find because it's the easy way to do things and then stacking regen because, again, it's the easy way to do things.
But yes, in a way you might be right: soon these builds will no longer be even playable because no one cares about them when abilities like Rune Cage get mega buffs and they get hardcountered by more and more things when they didn't deserve "hardcounters" in the first place with their limited sustain (which already serves as a "hardcounter").
And after all, why should anyone care about them? Everyone plays a meta tank build or shield stacker after all.Sorcs playing the same build is just a giant strawman argument which is in no way related to easy/hard to play.
It´s like me saying you´re a typical nb bc you cloak and sneak.
But even if the class got patched easy - you can´t blame the people playing it for it. Most sorcs you meet have been playing the class for ages.
I said "more or less".
For me anything that streaks around and spams shields looks the same, there's virtually no difference in the playstyle employed.
Meanwhile a bowblade for example plays vastly different to the typical 2H/Bow Incap Relentless rollerblade by utilizing entirely different skill combinations and prioritizing kiting & stealth to spamming dodge rolls/surprise attacks.
My DW/Bow (DW/DW occasionally) melee build is also very different since it never uses Incap->Relentless & doesn't spam dodge roll (instead utilizing DW heavy attack weaves just to sustain with 1,2k stam regen).
The kill combo is also vastly different with it requiring Cloak->DW Heavy+SA->Incap(Selene Proc) for one shot.
Can you say the same about sorc? For me to look at sorc differently you'd have to be doing something like a melee heavy armor build with Boundless Storm etc, or I guess overload gank build is also different enough from the usual shield spam sorc.
Rest? Pretty much the same build as far as I'm concerned.As for your other part - it´s irrelevant how many players are around. If you instagib one out of 5 the fight happened between you and that player. You might or might not be disadvantaged against the other 4 left - depending on their situational awareness.
But you killed the first one from an advantaged position - which is textbook example of a gank.
No, textbook example is this:TOP DEFINITION
Ganking
It is a word commonly used in online video games, usualy used in an MMORPG. Ganking is the process in which a group of charecters gang up on one or more players that do not have a chance to defend themselves, Or when one high level player does the same action to a player way below his or her own level
If I have better gear than my opponent or I outnumber them, then I'm ganking.
Attacking from stealth isn't "ganking", it's what stealth builds do in all MMOs. Whether people die to that attack or not isn't a factor - after all there are one shots everywhere in ESO with the most deadly ones of them happening out in the open with Rune Cages & Meteors (or even without the Meteor).
Could I have some of what you are smoking? losing a lot of credibility here man. You call sorcs easy mode and your build hard? Seriously? You press 2 attack buttons from stealth with almost no counter play from the opponent and then cloak. How hard is that? As Minalan likes to say GTFO.
If it's so easy why don't you try?
There's a reason why I'm one of the 4-5 people in the entire game playing a build like this while majority of player base plays easy mode sorcs, megatanks & 3k regen rollerblades.
This is a textbook definition of irony right there.
I´m glad you put the instakill snipe in the video. I´m laughing tears.
"Instakill", I actually didn't land my combo properly there (was too close) and the 19k health lvl 35 player lived after the first burst & I had to light attack+bombard again for the kill (luckily he didn't have Rally & couldn't heal up to full after that initial burst). All of that is also avoidable/outshieldable/blockable and you see me cancel many snipes before that kill because targets were badly positioned or had too much health (or dmg shield up).
See, unlike the sorc burst mine actually takes some skill to land and has counterplay - where as any random sorc can get a kill on a medium armor build now thanks to Rune Cage, while also having access to 30k+ shield stacks that prevent the same from happening to them.
That's textbook definition of bad balance.
They truly are.
Why do you think Youtube/Twitch are filled with magicka sorcs all playing more or less the same build, where as you'll really have to struggle to find even one person playing a bow build for example?
Players gravitate towards easy, that's why you see shield stackers, megatanks & infinite regen rollerblades everywhere.
Previous patch I would've said rollerblade was the easiest class in the game to play, but that honor has to go to sorcs now with the I-Win Cage existing & sending those infinite regen rollerblades to respawn at the nearest keep as well.
No. People gravitate towards playable.
I can assure you my bow build for example is very playable (even with Rune Cage harming it a lot currently, thank god the infinite CC immunity to Rune Cage/Fossilize bug carried over from PTS), yet it isn't meta.
Why? Because it isn't easy to play.
I can say the same about my DW/Bow medium armor stamblade, though that's a bit less playable atm than the bow build since it not only dies to Rune Cage, but gets more easily sloaded as well since it spends more time outside cloak/sneak.
Still, you see people slotting heavy armor or Impregnable/Brass/whatever tank set they can find because it's the easy way to do things and then stacking regen because, again, it's the easy way to do things.
But yes, in a way you might be right: soon these builds will no longer be even playable because no one cares about them when abilities like Rune Cage get mega buffs and they get hardcountered by more and more things when they didn't deserve "hardcounters" in the first place with their limited sustain (which already serves as a "hardcounter").
And after all, why should anyone care about them? Everyone plays a meta tank build or shield stacker after all.Sorcs playing the same build is just a giant strawman argument which is in no way related to easy/hard to play.
It´s like me saying you´re a typical nb bc you cloak and sneak.
But even if the class got patched easy - you can´t blame the people playing it for it. Most sorcs you meet have been playing the class for ages.
I said "more or less".
For me anything that streaks around and spams shields looks the same, there's virtually no difference in the playstyle employed.
Meanwhile a bowblade for example plays vastly different to the typical 2H/Bow Incap Relentless rollerblade by utilizing entirely different skill combinations and prioritizing kiting & stealth to spamming dodge rolls/surprise attacks.
My DW/Bow (DW/DW occasionally) melee build is also very different since it never uses Incap->Relentless & doesn't spam dodge roll (instead utilizing DW heavy attack weaves just to sustain with 1,2k stam regen).
The kill combo is also vastly different with it requiring Cloak->DW Heavy+SA->Incap(Selene Proc) for one shot.
Can you say the same about sorc? For me to look at sorc differently you'd have to be doing something like a melee heavy armor build with Boundless Storm etc, or I guess overload gank build is also different enough from the usual shield spam sorc.
Rest? Pretty much the same build as far as I'm concerned.As for your other part - it´s irrelevant how many players are around. If you instagib one out of 5 the fight happened between you and that player. You might or might not be disadvantaged against the other 4 left - depending on their situational awareness.
But you killed the first one from an advantaged position - which is textbook example of a gank.
No, textbook example is this:TOP DEFINITION
Ganking
It is a word commonly used in online video games, usualy used in an MMORPG. Ganking is the process in which a group of charecters gang up on one or more players that do not have a chance to defend themselves, Or when one high level player does the same action to a player way below his or her own level
If I have better gear than my opponent or I outnumber them, then I'm ganking.
Attacking from stealth isn't "ganking", it's what stealth builds do in all MMOs. Whether people die to that attack or not isn't a factor - after all there are one shots everywhere in ESO with the most deadly ones of them happening out in the open with Rune Cages & Meteors (or even without the Meteor).
Could I have some of what you are smoking? losing a lot of credibility here man. You call sorcs easy mode and your build hard? Seriously? You press 2 attack buttons from stealth with almost no counter play from the opponent and then cloak. How hard is that? As Minalan likes to say GTFO.
If it's so easy why don't you try?
There's a reason why I'm one of the 4-5 people in the entire game playing a build like this while majority of player base plays easy mode sorcs, megatanks & 3k regen rollerblades.
Try an „ez mode Sorc“ with only Hardened and Healing Ward in noCP. Or ist that too meta also? Tbh, maybe you shouldn’t judge everything through your medium armor/bow lenses.
As for escaping your zerg scenario, of course you expected to get away just by cloaking. Else you wouldn’t complain about RC. You know the other fabled counters are lacking.
IZZEFlameLash wrote: »
This is a textbook definition of irony right there.
I´m glad you put the instakill snipe in the video. I´m laughing tears.
"Instakill", I actually didn't land my combo properly there (was too close) and the 19k health lvl 35 player lived after the first burst & I had to light attack+bombard again for the kill (luckily he didn't have Rally & couldn't heal up to full after that initial burst). All of that is also avoidable/outshieldable/blockable and you see me cancel many snipes before that kill because targets were badly positioned or had too much health (or dmg shield up).
See, unlike the sorc burst mine actually takes some skill to land and has counterplay - where as any random sorc can get a kill on a medium armor build now thanks to Rune Cage, while also having access to 30k+ shield stacks that prevent the same from happening to them.
That's textbook definition of bad balance.
Lol, what? Sorc combo requires timing unlike bowblade you play where timing is not really an issue other than potential response to you by people next to your supposed target. And Sorc combo takes much longer to line up 1v1, 1vX or XvX. Your bow ganker build doesn't really have to do the setup other than stealth and gear it up. Sorc combo actually takes skill which is what sets bad Sorcs and good Sorcs apart. Don't even. Besides, Snipe is a homing arrow without much trouble firing unlike C.Frag.
IZZEFlameLash wrote: »
This is a textbook definition of irony right there.
I´m glad you put the instakill snipe in the video. I´m laughing tears.
"Instakill", I actually didn't land my combo properly there (was too close) and the 19k health lvl 35 player lived after the first burst & I had to light attack+bombard again for the kill (luckily he didn't have Rally & couldn't heal up to full after that initial burst). All of that is also avoidable/outshieldable/blockable and you see me cancel many snipes before that kill because targets were badly positioned or had too much health (or dmg shield up).
See, unlike the sorc burst mine actually takes some skill to land and has counterplay - where as any random sorc can get a kill on a medium armor build now thanks to Rune Cage, while also having access to 30k+ shield stacks that prevent the same from happening to them.
That's textbook definition of bad balance.
Lol, what? Sorc combo requires timing unlike bowblade you play where timing is not really an issue other than potential response to you by people next to your supposed target. And Sorc combo takes much longer to line up 1v1, 1vX or XvX. Your bow ganker build doesn't really have to do the setup other than stealth and gear it up. Sorc combo actually takes skill which is what sets bad Sorcs and good Sorcs apart. Don't even. Besides, Snipe is a homing arrow without much trouble firing unlike C.Frag.
If you don't time Asylum Snipe correctly and position right, you will fail miserably with it, get revealed & most likely killed if you're inexperienced with the type of playstyle.
I even made a tutorial video on the correct distance etc for the combo because it's extremely easy to get it wrong & mess it up entirely.
And no, hitting Rune Cage & then basically anything+Wrath doesn't really require any particular amount of skill. Keep in mind you don't need the full combo with Meteor to kill a non-tank character - in fact you don't even need Curse for that: just LA+Cage+LA+Frag+LA+Wrath.
It's why sorc PvP videos are the most common ones out there (note: there are some actual good sorc players, but every patch it gets harder & harder to tell them apart as the skill floor keeps getting raised).
IZZEFlameLash wrote: »IZZEFlameLash wrote: »
This is a textbook definition of irony right there.
I´m glad you put the instakill snipe in the video. I´m laughing tears.
"Instakill", I actually didn't land my combo properly there (was too close) and the 19k health lvl 35 player lived after the first burst & I had to light attack+bombard again for the kill (luckily he didn't have Rally & couldn't heal up to full after that initial burst). All of that is also avoidable/outshieldable/blockable and you see me cancel many snipes before that kill because targets were badly positioned or had too much health (or dmg shield up).
See, unlike the sorc burst mine actually takes some skill to land and has counterplay - where as any random sorc can get a kill on a medium armor build now thanks to Rune Cage, while also having access to 30k+ shield stacks that prevent the same from happening to them.
That's textbook definition of bad balance.
Lol, what? Sorc combo requires timing unlike bowblade you play where timing is not really an issue other than potential response to you by people next to your supposed target. And Sorc combo takes much longer to line up 1v1, 1vX or XvX. Your bow ganker build doesn't really have to do the setup other than stealth and gear it up. Sorc combo actually takes skill which is what sets bad Sorcs and good Sorcs apart. Don't even. Besides, Snipe is a homing arrow without much trouble firing unlike C.Frag.
If you don't time Asylum Snipe correctly and position right, you will fail miserably with it, get revealed & most likely killed if you're inexperienced with the type of playstyle.
I even made a tutorial video on the correct distance etc for the combo because it's extremely easy to get it wrong & mess it up entirely.
And no, hitting Rune Cage & then basically anything+Wrath doesn't really require any particular amount of skill. Keep in mind you don't need the full combo with Meteor to kill a non-tank character - in fact you don't even need Curse for that: just LA+Cage+LA+Frag+LA+Wrath.
It's why sorc PvP videos are the most common ones out there (note: there are some actual good sorc players, but every patch it gets harder & harder to tell them apart as the skill floor keeps getting raised).
Lol what? You are being dishonest again, citing the number of videos. Maybe people make videos with these classes because it is more interesting than their 1-2-dead enemy Stamblade footages? And playing not top class and showing how you do well with highlights is more entertaining/display your level of skills? Besides, there are a lot of Stamblades out there anyways doing similar things.
IZZEFlameLash wrote: »And I did not know it was harder to land combo that begins with stealth than a combo that you see coming way ahead that may or may not happen due to reliance of RNG on their core damaging skill. I mean, Snipe is a guaranteed high damage while Crystal Frag is basically a RNG skill which may or may not proc to make the combo possible on time.
And Asylum's Bow did not make any Bowblades distance change. Because guess what? Bowblades always keep distance regardless.
Nope, as you can see I cloak right after getting the kill, before taking any real damage.
But Sorcs deserve every teabag because they are the „ez mode class“. Right. The cited statement above is very revealing - Rune Cage is OP because you can’t just use your Carte Blanche and escape from the middle of 20+ players so easily any longer.
Yes, they do and yes they are (now atleast).
There was nothing wrong with sorc in previous patch; in fact, they were already the "natural predators" of bow builds like mine and had a huge advantage against them - but they didn't get free kills and if I played well I could survive.
Nope, as you can see I cloak right after getting the kill, before taking any real damage.
But Sorcs deserve every teabag because they are the „ez mode class“. Right. The cited statement above is very revealing - Rune Cage is OP because you can’t just use your Carte Blanche and escape from the middle of 20+ players so easily any longer.
Yes, they do and yes they are (now atleast).
There was nothing wrong with sorc in previous patch; in fact, they were already the "natural predators" of bow builds like mine and had a huge advantage against them - but they didn't get free kills and if I played well I could survive.
@DDuke
Spoken like a true Non MagSorc main.
MagSorcs simply put weren't killing anything above 25-28k health. It didn't matter if we were a better player, if that other person made a mistake, or 2 or 3. Our burst is capped, and we have no sustained damage to follow it up. We don't have class access to defiles or even debuffs for that matter. Our burst would cap at 12-15k if everything crit, was EASILY counterable then we'd have nothing to follow up with. We weren't even a threat in a 1v1 against players setup as such.
But yeah our class was perfectly fine...
And I seriously don't understand people's complaint about the worst 1vX defense mechanism in the game. I have my magDk friend ripping off my shields as fast as I can stack them. With 750 CP to delve into shattering blows with is a l2p issue at this point.
Nope, as you can see I cloak right after getting the kill, before taking any real damage.
But Sorcs deserve every teabag because they are the „ez mode class“. Right. The cited statement above is very revealing - Rune Cage is OP because you can’t just use your Carte Blanche and escape from the middle of 20+ players so easily any longer.
Yes, they do and yes they are (now atleast).
There was nothing wrong with sorc in previous patch; in fact, they were already the "natural predators" of bow builds like mine and had a huge advantage against them - but they didn't get free kills and if I played well I could survive.
@DDuke
Spoken like a true Non MagSorc main.
MagSorcs simply put weren't killing anything above 25-28k health. It didn't matter if we were a better player, if that other person made a mistake, or 2 or 3. Our burst is capped, and we have no sustained damage to follow it up. We don't have class access to defiles or even debuffs for that matter. Our burst would cap at 12-15k if everything crit, was EASILY counterable then we'd have nothing to follow up with. We weren't even a threat in a 1v1 against players setup as such.
But yeah our class was perfectly fine...
And I seriously don't understand people's complaint about the worst 1vX defense mechanism in the game. I have my magDk friend ripping off my shields as fast as I can stack them. With 750 CP to delve into shattering blows with is a l2p issue at this point.
For me anything that streaks around and spams shields looks the same, there's virtually no difference in the playstyle employed.
Meanwhile a bowblade for example plays vastly different to the typical 2H/Bow Incap Relentless rollerblade by utilizing entirely different skill combinations and prioritizing kiting & stealth to spamming dodge rolls/surprise attacks.
My DW/Bow (DW/DW occasionally) melee build is also very different since it never uses Incap->Relentless & doesn't spam dodge roll (instead utilizing DW heavy attack weaves just to sustain with 1,2k stam regen).
They truly are.
Why do you think Youtube/Twitch are filled with magicka sorcs all playing more or less the same build, where as you'll really have to struggle to find even one person playing a bow build for example?
Players gravitate towards easy, that's why you see shield stackers, megatanks & infinite regen rollerblades everywhere.
Previous patch I would've said rollerblade was the easiest class in the game to play, but that honor has to go to sorcs now with the I-Win Cage existing & sending those infinite regen rollerblades to respawn at the nearest keep as well.
No. People gravitate towards playable.
I can assure you my bow build for example is very playable (even with Rune Cage harming it a lot currently, thank god the infinite CC immunity to Rune Cage/Fossilize bug carried over from PTS), yet it isn't meta.
Why? Because it isn't easy to play.
arkansas_ESO wrote: »People saying "front-loaded burst is so much easier" act like it's some daunting task to cast curse and count to 3 in your head before you meteor and rune cage
IZZEFlameLash wrote: »arkansas_ESO wrote: »People saying "front-loaded burst is so much easier" act like it's some daunting task to cast curse and count to 3 in your head before you meteor and rune cage
If you have trouble landing Incap -> LA -> SA ani cancel-> Execute within 3 seconds, I think there's another problem that need resolving on your end rather than a Sorc.