IZZEFlameLash wrote: »No. Then we should nerf NBs too. Why is NB fear an AOE unblockable hard cc comboed with ults that guarantee ults will hit for max damage unless immovable is active. The only counter to this is immovable. Anytime immovable isn't active, you are susceptive to full damage from meteor/incap. This is the game's most absurd combination. So, no.
GrumpyDuckling wrote: »This is the most absurd combination in the game. The ONLY counter to the Meteor + [unblockable stun skill] combination is immovable. Why in the world would you add unblockable skills to this game, ZOS?
oxygen_thief wrote: »GrumpyDuckling wrote: »This is the most absurd combination in the game. The ONLY counter to the Meteor + [unblockable stun skill] combination is immovable. Why in the world would you add unblockable skills to this game, ZOS?
roll dodge+block will save you.
are you sure? i think cage doesnt work if target has a cc immunity. when you see incоming meteor you need to roll first to avoid possible cage cast and then blockNerftheforums wrote: »oxygen_thief wrote: »GrumpyDuckling wrote: »This is the most absurd combination in the game. The ONLY counter to the Meteor + [unblockable stun skill] combination is immovable. Why in the world would you add unblockable skills to this game, ZOS?
roll dodge+block will save you.
Uhm hello? Both those stuns cannot be blocked or dodged.
Nope its not op its just fine. Mag sorc using rune cage + meteor will only kill mag sorcs or stam/mag nb : The only classes he coukd kill even before this combo Tbh Meteor + rune do very low damage to all other 7 classes. They dont feel the combo. Even if u time it well with curse+frag+finisher (which is something very hard coz i can rarely Time it coz i most of the times get interupted) plz stop with those nerf sorcs plz..... sorc is bad, good players dont feel sorc dmg . Sorc is super easy to kill every one focuses sorcs as first target coz they drop like a charm. 2 good players will obliterate sorcs in rhe matter of seconds .U wanna nerf something ? Go nerf immortal magplars who keep spaming purges and mistform which should be called “godform” where 10 players take 5 mins to kill him. Or infinity block magdks + godform + wings reflecting ur *** back at ur face . Or nerf stam wardens the immortal stamina class. Leave sorcs alone we took enough nerfs our dmg is crap only can kill any noobs or mag sorcs mag/stam nb coz they r squishy. Any heavy build Don’t dream. I play pc eu server is full of players with 25-28k hp. With that amount they are probably in heavy armor curse 4k frag 4k meteor 5k thats a total of 13k dmg burst its nothing they dont feel it . The game is broken those guys have more health and more mitigation they don’t take high dmg and poor light/medium armors have lower health and take more dmg what a stupid joke.
oxygen_thief wrote: »are you sure? i think cage doesnt work if target has a cc immunity. when you see incоming meteor you need to roll first to avoid possible cage cast and then blockNerftheforums wrote: »oxygen_thief wrote: »GrumpyDuckling wrote: »This is the most absurd combination in the game. The ONLY counter to the Meteor + [unblockable stun skill] combination is immovable. Why in the world would you add unblockable skills to this game, ZOS?
roll dodge+block will save you.
Uhm hello? Both those stuns cannot be blocked or dodged.
oxygen_thief wrote: »
oxygen_thief wrote: »
oxygen_thief wrote: »
Rolling does not give CC immunity.
You can not stun a target with CC immunity, but that has nothing to do with rolling.
oxygen_thief wrote: »oxygen_thief wrote: »
Rolling does not give CC immunity.
You can not stun a target with CC immunity, but that has nothing to do with rolling.
but it grants 3 sec of immunity doesnt it?
First, i assumed this was a serious necro.
How about making a build that does not get destroyed by litterally the OLDEST universal ultimate burst combo in the game?
If you cant take a single Meteor to the face, then you need to look at your own build, and how much you rely on Dodge / Block to mitigate damage.
IZZEFlameLash wrote: »No. Then we should nerf NBs too. Why is NB fear an AOE unblockable hard cc comboed with ults that guarantee ults will hit for max damage unless immovable is active. The only counter to this is immovable. Anytime immovable isn't active, you are susceptive to full damage from meteor/incap. This is the game's most absurd combination. So, no.
And it has begun as foretold.
First, i assumed this was a serious necro.
How about making a build that does not get destroyed by litterally the OLDEST universal ultimate burst combo in the game?
If you cant take a single Meteor to the face, then you need to look at your own build, and how much you rely on Dodge / Block to mitigate damage.
Making such a build was pretty simple before patch, but after you add 9-10k tooltip dmg to that (i.e. the Summerset Rune Cage changes) it becomes a matter of having to play a tank build to survive the burst.
In retrospect, the Rune Cage now dealing 9-10k tooltip dmg is the same as if they had added a patch note for NB that said: "Incap now deals 60% more damage" - that's how much extra burst the sorc combo got from Rune Cage change alone (more light attack dmg adds even more to it).
Such burst wouldn't be a problem if it actually required some skill to land and/or could be countered somehow by classes without access to Shimmering Shield/Wings (to prevent Frag/light attack portion of burst)/Ritual (to get rid of Curse/Wrath) - at the moment it just converts medium armor stamblades/sorcs into free AP.
First, i assumed this was a serious necro.
How about making a build that does not get destroyed by litterally the OLDEST universal ultimate burst combo in the game?
If you cant take a single Meteor to the face, then you need to look at your own build, and how much you rely on Dodge / Block to mitigate damage.
Making such a build was pretty simple before patch, but after you add 9-10k tooltip dmg to that (i.e. the Summerset Rune Cage changes) it becomes a matter of having to play a tank build to survive the burst.
In retrospect, the Rune Cage now dealing 9-10k tooltip dmg is the same as if they had added a patch note for NB that said: "Incap now deals 60% more damage" - that's how much extra burst the sorc combo got from Rune Cage change alone (more light attack dmg adds even more to it).
Such burst wouldn't be a problem if it actually required some skill to land and/or could be countered somehow by classes without access to Shimmering Shield/Wings (to prevent Frag/light attack portion of burst)/Ritual (to get rid of Curse/Wrath) - at the moment it just converts medium armor stamblades/sorcs into free AP.
Correct me if i am wrong, but all they did was make the damage of rune cage up front, instead of delayed untill stun ends? So in effect, the total damage is the same as before patch.
First, i assumed this was a serious necro.
How about making a build that does not get destroyed by litterally the OLDEST universal ultimate burst combo in the game?
If you cant take a single Meteor to the face, then you need to look at your own build, and how much you rely on Dodge / Block to mitigate damage.
Making such a build was pretty simple before patch, but after you add 9-10k tooltip dmg to that (i.e. the Summerset Rune Cage changes) it becomes a matter of having to play a tank build to survive the burst.
In retrospect, the Rune Cage now dealing 9-10k tooltip dmg is the same as if they had added a patch note for NB that said: "Incap now deals 60% more damage" - that's how much extra burst the sorc combo got from Rune Cage change alone (more light attack dmg adds even more to it).
Such burst wouldn't be a problem if it actually required some skill to land and/or could be countered somehow by classes without access to Shimmering Shield/Wings (to prevent Frag/light attack portion of burst)/Ritual (to get rid of Curse/Wrath) - at the moment it just converts medium armor stamblades/sorcs into free AP.
Correct me if i am wrong, but all they did was make the damage of rune cage up front, instead of delayed untill stun ends? So in effect, the total damage is the same as before patch.