I think there's so many hardmodes & difficult achievements that it keeps the high end players coming back for more. Plus leaderboards create a healthy competition for bragging rights throughout the community.
I know I'll get crapped down on this by a lot of top tier players, but I believe the only way that ZOS is ever going to successfully close that gap is to take out the ability to animation cancel.
I can weave light and heavy attacks when playing in trials, but I can't animation cancel. I use a third party (ps3) controller and it does not allow me to animation cancel at all. I also do not have a keyboard or gamepad that allows me to set macros, which a lot of players do use in trials to do their animation cancelling for them.
I can do a rotation that is set out by some of the top players, with the exception of the animation cancelling which makes my rotation slower and therefore my dps much, much lower than a top tier players who can do both cancelling and weaving flawlessly.
The changes they made prior, to both sustain and otherwise did absolutely nothing to lower the ceiling, it only switched it up in addition to hurting the DPS of the more casual players.
Sadly though, ZOS don't understand their original code enough to be able to remove animation cancelling from the game, so they called it a feature.
so, for the longest time, I've wondered...I have no data to support my suspicion, just a semi-logical chain of thought...
Fact - #1 - many, many people complain that ESO overland content (quest bosses, delves, world bosses, even most basic dungeons) are too easy (it's a FACT that many people complain - whether or not it is or isn't is more debateable)
#2 - top tier dps often quotes dps ranges between 45k dps and 65k dps...
#3 - as an experienced MMO player with very little drive to be L33T, my own dps has wandered between 10k to 20k (as much as 40k in aoe trash situations, but everyone tells me that that doesn't count for ***) ...and I've actually spent some time reading guides and builds and whatnot...
The above three are mostly factual, in that these are things people have actually CLAIMED, or that I have personally experienced (not facts in that they represent ALL ESO players or anything like that)
question #1 - if the above are TRUE, then wouldn't that mean that the divide between "casual" players, with lets say a generous dps ceiling of somewhere between 10-15k dps, and L33T players, with averages of 45k to 65k, is...well...TITANIC?
Now, if we assume that the above is anywhere *near* true, then the people creating content for the game, have to create content that is at least REASONABLY accessible to players at the 15k dps range, while trying to create content that is anywhere near challenging for players at the 45k and upwards dps range?
if it were me...I'm just sayin'...then, I'm not sure that the HUGE gap between top-tier players and casual players could possibly be bridged in any reliable way by any single amount of content...
which means you suddenly have the dev team essentially creating content for 2 populations of the MMO game (in this case, ESO) - 1, creating content that's accessible but still moderately fun for people in the 10k-20k dps range, and then a second..."version"...of the game for the relatively niche group of players at the 40K+ range.
Isn't that...A BAD WAY TO BUILD AN MMO?...I mean, doesn't it really...skew...development resources in a really, really bad direction? You essentially have to build content for 2 populations within your MMO, and one of those populations represents a fairly small fraction of your population...
so, the radical question I pose, becomes...wouldn't ESO, overall, as a total game, be far, FAR better off - healthier, more fun for everyone - if they found a way to significantly lower the gap between upper dps and lower dps, so that casual players were still doing 10-15k dps (or less in some cases) and upper tiers were still only doing 30k-ish dps? I mean, wouldn't we ALL have a more challenging game if they balanced outgoing damage factors so that there was ONLY roughly a 100% gap between lower tier dps and upper tier dps, instead of 400% or more?
and I say "more fun for everyone" in the sense that massive super-high dps'ers STILL, to this very day, complain about the game being too easy. I mean, once you've jacked your DPS up to 60k, do you really have any right to complain that the game is too easy? Didn't you DELIBERATELY SET OUT TO MAKE THE GAME TOO EASY?...
*sigh*...point is, and I'm serious about this - wouldn't ESO as a whole, be better served by dropping the gap between the borderline crazy compulsive dps min-maxers, and the casual population? I'm not kidding - wouldn't even the super dps'ers be more satisfied by a higher degree of moment-to-moment challenge, if we narrowed down the range of features and synergies the min-maxers had to up their damage.
what if every synergy between armor and skill yielded only 100 extra dps instead of 1000? Would the min-maxers stop min-maxing? of course not. Many of them would *** up and down the street, but they wouldn't stop min-maxing. they'd eke out every last 10 dps they could find, and that would be okay, because the gap between the casuals and the ultra-elite of the min maxers would still only be about 15k dps...which means the min maxers would still get to enjoy the benefits of wasting everything twice as fast as the filthy care-bear casuals while still having at least a modicum of a challenge, while the same content would be more or less accessible to the casuals, they'd just have to fight harder, longer, and with a greater degree of precision.
seriously...wouldn't that be better? Honest question...
HeathenDeacon wrote: »
good post. I with most of what you're getting at.
I really can't comprehend the 'gap' and as much as i try i can't seem to cross that gap either evven though i feel like my rotations and knowledge should. I feel alot of It really just boils down to gear i can't get.
For some reason its just pve building for me too and i have no problem for the most part with top tier pvp.
I'm just coming back to the game but alot of the reason i left around HOTR had alot to do with this issue.
i had a pretty solid pve build before morrowind but then the resource nerf followed by the trait changes and some set nerfs and i couldnt put a build together.
Personally my BIGGEST complaint/issue is that i wish all Vet 4 man and solo content could be more reasonably completed with gear from THOSE instances ( or crafted), but it always seems like im supposed to have a trial set to complete some of that content.
Personally i don't like to run trials, and since the trial community on console has always been small i know i'm not alone with this issue.
Its annoying for me to watch all the builds come out each patch and every last one of them has a trial set in it.
Its really why i stick to pvp for my end game. I feel like with pve its not just a DPS gap but its the gap in CONTENT to get players from one tier of dps to the next.
Its just another symptom of ESO's pve's biggest issue- Non vertical progression.
I have, I have friends who would be the "L33T" you speak of.You guys should ask someone "L33T" to actually watch you perform rotation and teach you what to do better.
You guys should ask someone "L33T" to actually watch you perform rotation and teach you what to do better. In my experience no guide or video or whatever will get you to where a competent helping hand can get you. The gap between 15k and 40k DPS (who the hell does 65k???) does not primarily come from gear (proper crafted set + overland set is good for any class and content afaik) but from the rotation itself. For instance, squeezing one more HA+skill into my rotation and missing out on some uptime of my DOTs never crossed my mind but when I was told to do so it ultimately gave me like +5k DPS. At least. And I couldn't find that in any guide either (though there may have been one on the forums or what not).
Oh and another thing: Forget about animation cancelling completely. It's absolutely uselss in PVE except for for swap cancelling which you do unwillingly anyways while performing a proper rotation.
Also when testing DPS improvements do it on the target dummy, not trash fights, not boss fights, target dummy. And don't forget that anyone who performs a serious DPS test has major breach/fracture applied to the dummy which does a very big chunk of the DPS.
I have, I have friends who would be the "L33T" you speak of.You guys should ask someone "L33T" to actually watch you perform rotation and teach you what to do better.
My issue is mostly down to player skill and physical limitations which make spamming light attacks a pain (literally) for me.
You guys should ask someone "L33T" to actually watch you perform rotation and teach you what to do better. In my experience no guide or video or whatever will get you to where a competent helping hand can get you. The gap between 15k and 40k DPS (who the hell does 65k???) does not primarily come from gear (proper crafted set + overland set is good for any class and content afaik) but from the rotation itself. For instance, squeezing one more HA+skill into my rotation and missing out on some uptime of my DOTs never crossed my mind but when I was told to do so it ultimately gave me like +5k DPS. At least. And I couldn't find that in any guide either (though there may have been one on the forums or what not).
Oh and another thing: Forget about animation cancelling completely. It's absolutely uselss in PVE except for for swap cancelling which you do unwillingly anyways while performing a proper rotation.
Also when testing DPS improvements do it on the target dummy, not trash fights, not boss fights, target dummy. And don't forget that anyone who performs a serious DPS test has major breach/fracture applied to the dummy which does a very big chunk of the DPS.
so, curiously - I'm really tired, but still, I felt the need to respond to this
this is a helpful post...it's genuine, it's nice...I appreciate that
however, it's also kind of indicative of the fundamental problem I brought up with my OP
this is a guy that wants to IMPROVE MY DPS...past the 20k range..."teach you what to do better"...
I appreciate that - I actually do - no mocking involved...except that it s a indicator of the very problem I'm trying to highlight
the things I'd have to do...to learn...to OVERCOME my LACK OF DPS...
(and yes, there are people claiming 65k plus dps...I'm tired now, but if someone doesn't beat me to it, I'll see about listing the previous threads I read regarding that dps tomorrow)
yes, it's quite possible to SQUEEZE an extra 5k dps by finding the right place in your rotation to add another heavy attack , or whatever...
the point is, that there is an ENTIRE SECTION OF THE MMO POPULATION THAT HAS EITHER NO DESIRE OR RESOURCE TO DEVOTE to being that effective - and yet still EXPECTS to enjoy MOST of the content the game has to provide
I appreciate that you take the time to support me, to try and elevate me to roughly the same level that you play at. But I hope that you recognize that at some level, I DON'T HAVE THE TIME OR EFFORT/ENERGY to devote to development of the game that you do, and yet EXPECT ** SOME DEGREE** of the same satisfaction out of the game that you expect. Not QUITE equivalent, but close.
and because of that, the effort that you ask of me to elevate to the position YOU ARE CURRENTLY AT seem excessive to *me*. and yet I still have at least SOME expectation that I am ENTITLED to enjoy the existing game content.
and THAT, at least to me, seems to be part of the fundamental DIVIDE between the hardcore players, and the "casual" players
They don't have to make the game easier, it was fine before light weave and animation cancelling was an expected mechanic and balanced around.I have, I have friends who would be the "L33T" you speak of.You guys should ask someone "L33T" to actually watch you perform rotation and teach you what to do better.
My issue is mostly down to player skill and physical limitations which make spamming light attacks a pain (literally) for me.
I know these kind of issues very well as I suffer from a light arthrosis in my fingers too. But imo, we cannot really ask them to make the game generally easier for "disabled" people like us.
I know I'll get crapped down on this by a lot of top tier players, but I believe the only way that ZOS is ever going to successfully close that gap is to take out the ability to animation cancel.
I can weave light and heavy attacks when playing in trials, but I can't animation cancel. I use a third party (ps3) controller and it does not allow me to animation cancel at all. I also do not have a keyboard or gamepad that allows me to set macros, which a lot of players do use in trials to do their animation cancelling for them.
I can do a rotation that is set out by some of the top players, with the exception of the animation cancelling which makes my rotation slower and therefore my dps much, much lower than a top tier players who can do both cancelling and weaving flawlessly.
The changes they made prior, to both sustain and otherwise did absolutely nothing to lower the ceiling, it only switched it up in addition to hurting the DPS of the more casual players.
Sadly though, ZOS don't understand their original code enough to be able to remove animation cancelling from the game, so they called it a feature.
They don't have to make the game easier, it was fine before light weave and animation cancelling was an expected mechanic and balanced around.I have, I have friends who would be the "L33T" you speak of.You guys should ask someone "L33T" to actually watch you perform rotation and teach you what to do better.
My issue is mostly down to player skill and physical limitations which make spamming light attacks a pain (literally) for me.
I know these kind of issues very well as I suffer from a light arthrosis in my fingers too. But imo, we cannot really ask them to make the game generally easier for "disabled" people like us.
I don't have an issue with people using them and the good players being good because of it, but the more they push that as the "standard system" and balance the content around it the more it leave behind players who can't do that for various reasons.
https://www.youtube.com/watch?v=N6FFj68_BBc I believe at this point it's a very large part of a DPS rotation, more so after Summerset and the buff in damage.They don't have to make the game easier, it was fine before light weave and animation cancelling was an expected mechanic and balanced around.I have, I have friends who would be the "L33T" you speak of.You guys should ask someone "L33T" to actually watch you perform rotation and teach you what to do better.
My issue is mostly down to player skill and physical limitations which make spamming light attacks a pain (literally) for me.
I know these kind of issues very well as I suffer from a light arthrosis in my fingers too. But imo, we cannot really ask them to make the game generally easier for "disabled" people like us.
I don't have an issue with people using them and the good players being good because of it, but the more they push that as the "standard system" and balance the content around it the more it leave behind players who can't do that for various reasons.
Is weaving LAs actually that crucial? I have never tried without. But I cannot really imagine that there is much content that you cannot do without it. Interesting actually. I will try and see tonight by how much my DPS drops without weaving LAs.
They don't have to make the game easier, it was fine before light weave and animation cancelling was an expected mechanic and balanced around.I have, I have friends who would be the "L33T" you speak of.You guys should ask someone "L33T" to actually watch you perform rotation and teach you what to do better.
My issue is mostly down to player skill and physical limitations which make spamming light attacks a pain (literally) for me.
I know these kind of issues very well as I suffer from a light arthrosis in my fingers too. But imo, we cannot really ask them to make the game generally easier for "disabled" people like us.
I don't have an issue with people using them and the good players being good because of it, but the more they push that as the "standard system" and balance the content around it the more it leave behind players who can't do that for various reasons.
Is weaving LAs actually that crucial? I have never tried without. But I cannot really imagine that there is much content that you cannot do without it. Interesting actually. I will try and see tonight by how much my DPS drops without weaving LAs.
I believe at this point it's a very large part of a DPS rotation, more so after Summerset and the buff in damage.They don't have to make the game easier, it was fine before light weave and animation cancelling was an expected mechanic and balanced around.I have, I have friends who would be the "L33T" you speak of.You guys should ask someone "L33T" to actually watch you perform rotation and teach you what to do better.
My issue is mostly down to player skill and physical limitations which make spamming light attacks a pain (literally) for me.
I know these kind of issues very well as I suffer from a light arthrosis in my fingers too. But imo, we cannot really ask them to make the game generally easier for "disabled" people like us.
I don't have an issue with people using them and the good players being good because of it, but the more they push that as the "standard system" and balance the content around it the more it leave behind players who can't do that for various reasons.
Is weaving LAs actually that crucial? I have never tried without. But I cannot really imagine that there is much content that you cannot do without it. Interesting actually. I will try and see tonight by how much my DPS drops without weaving LAs.
Whilst content could be achievable without it in a practice and patient group I believe the new content had some higher expectations of damage than one can achieve without it. Especially speed run achievements.
Also I would imagine it varies by class, Nightblade (sadly my main) is one of the worse culprits for requiring light attack weaving due to it being how they proc damage skills and sustain themselves.
I would probably have a better time if I changed class but four years into the game I don't really want to do everything again on a new character (unless they give me a necromancer).
I understand I just sound whiny and I do understand the "git gud" argument to an extent, but my grumblings come from formally being able to achieve the best content and slowly being locked out of more and more as the DPS expectations increased over mechanics which I can't "git gud" at.
Well no one told me we would be here four years ago when I rolled the character under "play whatever you want"I believe at this point it's a very large part of a DPS rotation, more so after Summerset and the buff in damage.They don't have to make the game easier, it was fine before light weave and animation cancelling was an expected mechanic and balanced around.I have, I have friends who would be the "L33T" you speak of.You guys should ask someone "L33T" to actually watch you perform rotation and teach you what to do better.
My issue is mostly down to player skill and physical limitations which make spamming light attacks a pain (literally) for me.
I know these kind of issues very well as I suffer from a light arthrosis in my fingers too. But imo, we cannot really ask them to make the game generally easier for "disabled" people like us.
I don't have an issue with people using them and the good players being good because of it, but the more they push that as the "standard system" and balance the content around it the more it leave behind players who can't do that for various reasons.
Is weaving LAs actually that crucial? I have never tried without. But I cannot really imagine that there is much content that you cannot do without it. Interesting actually. I will try and see tonight by how much my DPS drops without weaving LAs.
Whilst content could be achievable without it in a practice and patient group I believe the new content had some higher expectations of damage than one can achieve without it. Especially speed run achievements.
Also I would imagine it varies by class, Nightblade (sadly my main) is one of the worse culprits for requiring light attack weaving due to it being how they proc damage skills and sustain themselves.
I would probably have a better time if I changed class but four years into the game I don't really want to do everything again on a new character (unless they give me a necromancer).
I understand I just sound whiny and I do understand the "git gud" argument to an extent, but my grumblings come from formally being able to achieve the best content and slowly being locked out of more and more as the DPS expectations increased over mechanics which I can't "git gud" at.
Of course, didn't consider the bow proc. So for Blades it's probably crucial but on MagSorc for instance I don't really expect to drop more than 5-6k which would be acceptable as the ceiling is quite high atm.
But as you say, there is solution for this: don't play the hardest class in the game :P
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
so today, my character died in couple of seconds, becasue I was stuck on that stupid crown store add thing, and loaded into a delve where a trash mob next to me kill me, while I was loading in and trying to escape out of the damn thing. but sure... no resistance. not in my experience.
anyways, to OP, contrary to some of the claims in this thread, weaving is absolutely crucial. gear makes a difference but not nearly as much difference as perfect tight rotation with weaving.
and as long as this game doesn't feature global cooldown and does feature animation canceling via weaving? dps disparity will only keep growing.
because. yeah.. this game is heavily reliant on skill. too bad that for most people that degree of skill is completely out of their reach. reducing skill cap will make the game less fun to people at the top, while still not bridging the gap completely.
I honestly don't have a solution other then bringing back some approximation of veteran zones for higher skill players. I have no solution for veteran dungeons being inaccessible for most people.
It's the entire combat system based on limited skill slots and bar swapping. It's accepted because it's either that or don't play. It will go down in history as a clunky system, and doesn't measure up with the all-time greats.
so today, my character died in couple of seconds, becasue I was stuck on that stupid crown store add thing, and loaded into a delve where a trash mob next to me kill me, while I was loading in and trying to escape out of the damn thing. but sure... no resistance. not in my experience.
anyways, to OP, contrary to some of the claims in this thread, weaving is absolutely crucial. gear makes a difference but not nearly as much difference as perfect tight rotation with weaving.
and as long as this game doesn't feature global cooldown and does feature animation canceling via weaving? dps disparity will only keep growing.
because. yeah.. this game is heavily reliant on skill. too bad that for most people that degree of skill is completely out of their reach. reducing skill cap will make the game less fun to people at the top, while still not bridging the gap completely.
I honestly don't have a solution other then bringing back some approximation of veteran zones for higher skill players. I have no solution for veteran dungeons being inaccessible for most people.
Oh come on. Reaching high DPS on MagSorc really isn't that hard. It's a five skill rotation with only 3 LAs and 2 HAs. Train that for 2 hours straight and you will reach >30k dps easy. Don't wanna train? Don't wanna achieve then. Anybody who doesn't have severe pain in their fingers can learn that. I have met complete noobs who got flawless conquerer two months after I met them. You gotta practice. Git gud gets really old but it's just too true. And as someone above said, don't start with hardest rotation in the game and get discouraged.
When I first cleared vMA it was one of the strongest feelings I've had in my life. I was literally shaking for minutes. Would it have touched me as much if it had taken me only 10 instead of 400 tries? Almost the same great feeling when I got flawless 20 clears later. Imo you should try to grow as a player or you won't get the most out of this game. At least not if completing hard content is what you wanna do. Or what is it that you want exactly?
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***