BejaProphet wrote: »@Linaleah You are saying you struggle to push buttons. I'm not saying that in a snarky way. That's just what you are saying. There is no game designing plan to fix that short of turn based combat. Your worth as a human being is not connected to the ability to play a video game. My wife struggles to use the XBOX controller accurately and quickly in tough fights. It doesn't determine her self worth. And she does her job reasonably well. But the gap between her and the elite players isn't a game design issue. Skill, including skillful play and nimble reactions ought to be a factor. That's a good thing.
actualy there is. global cooldown slows down the game to the point where its easier to push buttons in sequence. click casting reduces the number of buttons you have to have muscle memory for. auto attack instead of manual weaving solves the issues with rotation precision and speed, as there are half as many button presses in sequence to keep track of. and attacks requiring finished animations to actualy fire - fix the problem with animation canceling. you can still cancel, if you have to move or whatnot, ability just doesn't fire when you do. now, there is still skill gap, becasue even given all of the above, some people are still faster then others and tuning of the content accounts for that. but the gap is not nearly as gigantic.
now. I'm not asking for the combat to be changed at this point. its far too late for that. all i want is that overworld/normal mode difficulty remains as it is. becasue it IS accessible to me with my current ability. it will not be accessible if its "made more challenging" all i'm saying is that by compounding on weaving etc mechanics of combat in this game, ZOS created this situation in a first place. now we get to live with it.
BejaProphet wrote: »@Linaleah You are saying you struggle to push buttons. I'm not saying that in a snarky way. That's just what you are saying. There is no game designing plan to fix that short of turn based combat. Your worth as a human being is not connected to the ability to play a video game. My wife struggles to use the XBOX controller accurately and quickly in tough fights. It doesn't determine her self worth. And she does her job reasonably well. But the gap between her and the elite players isn't a game design issue. Skill, including skillful play and nimble reactions ought to be a factor. That's a good thing.
actualy there is. global cooldown slows down the game to the point where its easier to push buttons in sequence. click casting reduces the number of buttons you have to have muscle memory for. auto attack instead of manual weaving solves the issues with rotation precision and speed, as there are half as many button presses in sequence to keep track of. and attacks requiring finished animations to actualy fire - fix the problem with animation canceling. you can still cancel, if you have to move or whatnot, ability just doesn't fire when you do. now, there is still skill gap, becasue even given all of the above, some people are still faster then others and tuning of the content accounts for that. but the gap is not nearly as gigantic.
now. I'm not asking for the combat to be changed at this point. its far too late for that. all i want is that overworld/normal mode difficulty remains as it is. becasue it IS accessible to me with my current ability. it will not be accessible if its "made more challenging" all i'm saying is that by compounding on weaving etc mechanics of combat in this game, ZOS created this situation in a first place. now we get to live with it.
What if I told you 0.9 seconds GCD is already implemented in the game? That pressing one button every 1 second can bring you to 30k+? And also that pretty much all MMOs with "action combat" have light attack weaving? That animation cancelling has minimal effect on DPS? Elietist lies, huh?
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
I assume at this point in time, it'd be pointless to offer video of a CP ranked healer, with no food, wearing purple healer sets, getting hit by the big bad named boss in the Morrowind prequel quest, and being able to out heal the entire damage loadout of this named boss, with nothing but a Templar's Cleansing Ritual?MLGProPlayer wrote: »There are several easy ways to bridge the gap:
1. Allow players to disable CP without paying 3000g + having to reallocate all their points every time they want to do it
2. Create normal and vet modes of all instanced content (delves, public dungeons, and solo quests); this is as easy as just cranking up mob damage, health, and resistance to something you would find in a normal group dungeon, for example
Also, OP, 10-20k DPS is more than enough to clear overland content with a blindfold on. I will often times just spam light attacks as I run through a quest. That's how weak overland mobs are. That isn't the result of some "DPS gap". In fact, you can probably kill every delve boss in the game by just light attacking.
Speaking for myself, I don't expect punishing difficulty from overland content. I just want some resistance from enemies.
Here is me fighting some trash mobs. It takes 2 mobs nearly one whole minute to kill me. I'm not healing, mitigating, blocking, or dodging. I'm just standing in front of them. Then I dispatch of them with 2 hits from a spammable ability. No weaving or animation cancelling was used. Gear was all crafted/bought from traders (no end game trials/dungeon gear). The noobiest player in the game can achieve these results.https://www.youtube.com/watch?v=N6FFj68_BBc
A better test would include:
1. Not fighting 2 braindead enemies, try a couple humanoids
2. Not wearing gold CP160 gear
Take a lvl 25 in normal grade light armor, maybe a couple blue pieces, and you'll get much different results.
And yet everyone (in other threads) seems to talk about the good old days of patches 1.4 and 1.5 as being the most fun... when softcaps existed which did _exactly_ what people are talking about, and adding a 'soft' ceiling that higher tier players could still stack into, but did constrain quite how far ahead they could get.Why would the game be more fun for everyone if the DPS gap is made artificially smaller? All this would achieve is a pat on the back for the casuals.
BejaProphet wrote: »@Linaleah You are saying you struggle to push buttons. I'm not saying that in a snarky way. That's just what you are saying. There is no game designing plan to fix that short of turn based combat. Your worth as a human being is not connected to the ability to play a video game. My wife struggles to use the XBOX controller accurately and quickly in tough fights. It doesn't determine her self worth. And she does her job reasonably well. But the gap between her and the elite players isn't a game design issue. Skill, including skillful play and nimble reactions ought to be a factor. That's a good thing.
visionality wrote: »You guys should ask someone "L33T" to actually watch you perform rotation and teach you what to do better. In my experience no guide or video or whatever will get you to where a competent helping hand can get you. The gap between 15k and 40k DPS (who the hell does 65k???) does not primarily come from gear (proper crafted set + overland set is good for any class and content afaik) but from the rotation itself.
I absolutely agree. Did just that - watching a friend at a training dummy because he struggled with his dps - and it took exactly 5 minute to see his mistakes, make him change two skills and give him a bit of training. Et voila - his dps went from 18k to 25k. Some days later he consistently hit 30k on the dummy.
I also highly recommend using combat metrics if you want to improve your dps. Just look at the fight report windows after a training round. were your buffs consistently up? Which skills did most damage? Can you change some skills for others which either perform better or give you additional buffs or lower your costs? Also read the description of your passive skills and analyze whether the setup of your skill bars is really making best use of them.
he STARTED at 18k which is already a pretty darn good start. it means his dexterity is pretty good already. some of us start at 4-6k. that is a lot more to fix and simple flip of a few skills won't cut it, where fundamental problem is executing rotation quickly AND accurately, WHILE also paying attention to mechanics. not saying it cannot be done, i have personaly seen it done. saying it cannot be done all. or even most.
You are seriously trying hard to improve, reading guides, doing dummy parses, asking players for help etc. since years and you are stuck at 6k DPS? Frankly, we must have a very different concenption of training and progressing or this is not possible. I think keeping the left mouse button down will do more than 6k dps.
no, I started at 6k. I made it to about 11k, 12k on a dummy if i get a lucky streak, assuming i don't have to move and/or block or interrupt. I've seen it go up to 15k in a dungeon single target, with debuffs on a boss. again, when i didn't have to move and could just turret.
understanding how something needs to be done is not the same as having dexterity to actualy execute it.
Get a basic rotation for your class with 4 to 5 skills that includes LA and HA weaving and force yourself to perform it on each and every mob you come across. And I mean the complete rotation regardless if the damn mud crab is dead after the first skill already or not. Do that stoically until you don't have to think about it anymore and et voila, there you go. It will be annoying, frustrating and super slow at the beginning but ultimately you will learn it and progress will most likely feel super good. I did that so much I cannot even kill a wolf anymore without firing my complete arsenal at it. But seriously, force yourself to always do it and never get lazy about it. You don't even have to stand in front of some target dummy for hours this way.
Btw. what is your class?
you are assuming that I'm not and have not already been atempting to do that.
I.
do NOT.
have
the
dexterity
to execute
accurate rotation
quickly.
it starts accurate, and then my health starts dropping like crazy cause its taking too long at which point I resort to spamming self heals
or in case of doing it in dungeons, its just slow, so there is no measurable dps difference between me spamming whatever while staying out of bad, and trying to actualy execute rotation.
part of the reason for that is my pathological inability to touch type. no, after several decades of trying - its not getting any better. what that means is that i have to glance down at my keyboard and even then i still some times hit the wrong keys unless i'm going slower.
now. not everyone has my exact issues. in fact, i would say different people have different issues when it comes to getting their rotation going. however. the point remains. rotation requires dexterity and precision. and your advice is the equivalent of "have you tried turning it off and on again"
P.S. my main is stamblade. but I have also attempted magsorc. including this gemhttps://www.youtube.com/watch?v=cafavdcH7po&t=466s which looked nothing like the video when I tried it. including major sustain issues.
BejaProphet wrote: »@Linaleah You are saying you struggle to push buttons. I'm not saying that in a snarky way. That's just what you are saying. There is no game designing plan to fix that short of turn based combat. Your worth as a human being is not connected to the ability to play a video game. My wife struggles to use the XBOX controller accurately and quickly in tough fights. It doesn't determine her self worth. And she does her job reasonably well. But the gap between her and the elite players isn't a game design issue. Skill, including skillful play and nimble reactions ought to be a factor. That's a good thing.
Nothing to add.visionality wrote: »You guys should ask someone "L33T" to actually watch you perform rotation and teach you what to do better. In my experience no guide or video or whatever will get you to where a competent helping hand can get you. The gap between 15k and 40k DPS (who the hell does 65k???) does not primarily come from gear (proper crafted set + overland set is good for any class and content afaik) but from the rotation itself.
I absolutely agree. Did just that - watching a friend at a training dummy because he struggled with his dps - and it took exactly 5 minute to see his mistakes, make him change two skills and give him a bit of training. Et voila - his dps went from 18k to 25k. Some days later he consistently hit 30k on the dummy.
I also highly recommend using combat metrics if you want to improve your dps. Just look at the fight report windows after a training round. were your buffs consistently up? Which skills did most damage? Can you change some skills for others which either perform better or give you additional buffs or lower your costs? Also read the description of your passive skills and analyze whether the setup of your skill bars is really making best use of them.
he STARTED at 18k which is already a pretty darn good start. it means his dexterity is pretty good already. some of us start at 4-6k. that is a lot more to fix and simple flip of a few skills won't cut it, where fundamental problem is executing rotation quickly AND accurately, WHILE also paying attention to mechanics. not saying it cannot be done, i have personaly seen it done. saying it cannot be done all. or even most.
You are seriously trying hard to improve, reading guides, doing dummy parses, asking players for help etc. since years and you are stuck at 6k DPS? Frankly, we must have a very different concenption of training and progressing or this is not possible. I think keeping the left mouse button down will do more than 6k dps.
no, I started at 6k. I made it to about 11k, 12k on a dummy if i get a lucky streak, assuming i don't have to move and/or block or interrupt. I've seen it go up to 15k in a dungeon single target, with debuffs on a boss. again, when i didn't have to move and could just turret.
understanding how something needs to be done is not the same as having dexterity to actualy execute it.
Get a basic rotation for your class with 4 to 5 skills that includes LA and HA weaving and force yourself to perform it on each and every mob you come across. And I mean the complete rotation regardless if the damn mud crab is dead after the first skill already or not. Do that stoically until you don't have to think about it anymore and et voila, there you go. It will be annoying, frustrating and super slow at the beginning but ultimately you will learn it and progress will most likely feel super good. I did that so much I cannot even kill a wolf anymore without firing my complete arsenal at it. But seriously, force yourself to always do it and never get lazy about it. You don't even have to stand in front of some target dummy for hours this way.
Btw. what is your class?
you are assuming that I'm not and have not already been atempting to do that.
I.
do NOT.
have
the
dexterity
to execute
accurate rotation
quickly.
it starts accurate, and then my health starts dropping like crazy cause its taking too long at which point I resort to spamming self heals
or in case of doing it in dungeons, its just slow, so there is no measurable dps difference between me spamming whatever while staying out of bad, and trying to actualy execute rotation.
part of the reason for that is my pathological inability to touch type. no, after several decades of trying - its not getting any better. what that means is that i have to glance down at my keyboard and even then i still some times hit the wrong keys unless i'm going slower.
now. not everyone has my exact issues. in fact, i would say different people have different issues when it comes to getting their rotation going. however. the point remains. rotation requires dexterity and precision. and your advice is the equivalent of "have you tried turning it off and on again"
P.S. my main is stamblade. but I have also attempted magsorc. including this gemhttps://www.youtube.com/watch?v=cafavdcH7po&t=466s which looked nothing like the video when I tried it. including major sustain issues.
Left click - 1 - left click - 2 - right click (my bar swap)
Left click - 1 - hold left click - 2 - hold left click - 3 - right click
Repeat
Are you sure you are completely unable to learn that? Even on target dummy without movement or heals? Come on...
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
visionality wrote: »You guys should ask someone "L33T" to actually watch you perform rotation and teach you what to do better. In my experience no guide or video or whatever will get you to where a competent helping hand can get you. The gap between 15k and 40k DPS (who the hell does 65k???) does not primarily come from gear (proper crafted set + overland set is good for any class and content afaik) but from the rotation itself.
I absolutely agree. Did just that - watching a friend at a training dummy because he struggled with his dps - and it took exactly 5 minute to see his mistakes, make him change two skills and give him a bit of training. Et voila - his dps went from 18k to 25k. Some days later he consistently hit 30k on the dummy.
I also highly recommend using combat metrics if you want to improve your dps. Just look at the fight report windows after a training round. were your buffs consistently up? Which skills did most damage? Can you change some skills for others which either perform better or give you additional buffs or lower your costs? Also read the description of your passive skills and analyze whether the setup of your skill bars is really making best use of them.
he STARTED at 18k which is already a pretty darn good start. it means his dexterity is pretty good already. some of us start at 4-6k. that is a lot more to fix and simple flip of a few skills won't cut it, where fundamental problem is executing rotation quickly AND accurately, WHILE also paying attention to mechanics. not saying it cannot be done, i have personaly seen it done. saying it cannot be done all. or even most.
You are seriously trying hard to improve, reading guides, doing dummy parses, asking players for help etc. since years and you are stuck at 6k DPS? Frankly, we must have a very different concenption of training and progressing or this is not possible. I think keeping the left mouse button down will do more than 6k dps.
no, I started at 6k. I made it to about 11k, 12k on a dummy if i get a lucky streak, assuming i don't have to move and/or block or interrupt. I've seen it go up to 15k in a dungeon single target, with debuffs on a boss. again, when i didn't have to move and could just turret.
understanding how something needs to be done is not the same as having dexterity to actualy execute it.
Get a basic rotation for your class with 4 to 5 skills that includes LA and HA weaving and force yourself to perform it on each and every mob you come across. And I mean the complete rotation regardless if the damn mud crab is dead after the first skill already or not. Do that stoically until you don't have to think about it anymore and et voila, there you go. It will be annoying, frustrating and super slow at the beginning but ultimately you will learn it and progress will most likely feel super good. I did that so much I cannot even kill a wolf anymore without firing my complete arsenal at it. But seriously, force yourself to always do it and never get lazy about it. You don't even have to stand in front of some target dummy for hours this way.
Btw. what is your class?
you are assuming that I'm not and have not already been atempting to do that.
I.
do NOT.
have
the
dexterity
to execute
accurate rotation
quickly.
it starts accurate, and then my health starts dropping like crazy cause its taking too long at which point I resort to spamming self heals
or in case of doing it in dungeons, its just slow, so there is no measurable dps difference between me spamming whatever while staying out of bad, and trying to actualy execute rotation.
part of the reason for that is my pathological inability to touch type. no, after several decades of trying - its not getting any better. what that means is that i have to glance down at my keyboard and even then i still some times hit the wrong keys unless i'm going slower.
now. not everyone has my exact issues. in fact, i would say different people have different issues when it comes to getting their rotation going. however. the point remains. rotation requires dexterity and precision. and your advice is the equivalent of "have you tried turning it off and on again"
P.S. my main is stamblade. but I have also attempted magsorc. including this gemhttps://www.youtube.com/watch?v=cafavdcH7po&t=466s which looked nothing like the video when I tried it. including major sustain issues.
BejaProphet wrote: »@Linaleah You are saying you struggle to push buttons. I'm not saying that in a snarky way. That's just what you are saying. There is no game designing plan to fix that short of turn based combat. Your worth as a human being is not connected to the ability to play a video game. My wife struggles to use the XBOX controller accurately and quickly in tough fights. It doesn't determine her self worth. And she does her job reasonably well. But the gap between her and the elite players isn't a game design issue. Skill, including skillful play and nimble reactions ought to be a factor. That's a good thing.
Nothing to add.visionality wrote: »You guys should ask someone "L33T" to actually watch you perform rotation and teach you what to do better. In my experience no guide or video or whatever will get you to where a competent helping hand can get you. The gap between 15k and 40k DPS (who the hell does 65k???) does not primarily come from gear (proper crafted set + overland set is good for any class and content afaik) but from the rotation itself.
I absolutely agree. Did just that - watching a friend at a training dummy because he struggled with his dps - and it took exactly 5 minute to see his mistakes, make him change two skills and give him a bit of training. Et voila - his dps went from 18k to 25k. Some days later he consistently hit 30k on the dummy.
I also highly recommend using combat metrics if you want to improve your dps. Just look at the fight report windows after a training round. were your buffs consistently up? Which skills did most damage? Can you change some skills for others which either perform better or give you additional buffs or lower your costs? Also read the description of your passive skills and analyze whether the setup of your skill bars is really making best use of them.
he STARTED at 18k which is already a pretty darn good start. it means his dexterity is pretty good already. some of us start at 4-6k. that is a lot more to fix and simple flip of a few skills won't cut it, where fundamental problem is executing rotation quickly AND accurately, WHILE also paying attention to mechanics. not saying it cannot be done, i have personaly seen it done. saying it cannot be done all. or even most.
You are seriously trying hard to improve, reading guides, doing dummy parses, asking players for help etc. since years and you are stuck at 6k DPS? Frankly, we must have a very different concenption of training and progressing or this is not possible. I think keeping the left mouse button down will do more than 6k dps.
no, I started at 6k. I made it to about 11k, 12k on a dummy if i get a lucky streak, assuming i don't have to move and/or block or interrupt. I've seen it go up to 15k in a dungeon single target, with debuffs on a boss. again, when i didn't have to move and could just turret.
understanding how something needs to be done is not the same as having dexterity to actualy execute it.
Get a basic rotation for your class with 4 to 5 skills that includes LA and HA weaving and force yourself to perform it on each and every mob you come across. And I mean the complete rotation regardless if the damn mud crab is dead after the first skill already or not. Do that stoically until you don't have to think about it anymore and et voila, there you go. It will be annoying, frustrating and super slow at the beginning but ultimately you will learn it and progress will most likely feel super good. I did that so much I cannot even kill a wolf anymore without firing my complete arsenal at it. But seriously, force yourself to always do it and never get lazy about it. You don't even have to stand in front of some target dummy for hours this way.
Btw. what is your class?
you are assuming that I'm not and have not already been atempting to do that.
I.
do NOT.
have
the
dexterity
to execute
accurate rotation
quickly.
it starts accurate, and then my health starts dropping like crazy cause its taking too long at which point I resort to spamming self heals
or in case of doing it in dungeons, its just slow, so there is no measurable dps difference between me spamming whatever while staying out of bad, and trying to actualy execute rotation.
part of the reason for that is my pathological inability to touch type. no, after several decades of trying - its not getting any better. what that means is that i have to glance down at my keyboard and even then i still some times hit the wrong keys unless i'm going slower.
now. not everyone has my exact issues. in fact, i would say different people have different issues when it comes to getting their rotation going. however. the point remains. rotation requires dexterity and precision. and your advice is the equivalent of "have you tried turning it off and on again"
P.S. my main is stamblade. but I have also attempted magsorc. including this gemhttps://www.youtube.com/watch?v=cafavdcH7po&t=466s which looked nothing like the video when I tried it. including major sustain issues.
Left click - 1 - left click - 2 - right click (my bar swap)
Left click - 1 - hold left click - 2 - hold left click - 3 - right click
Repeat
Are you sure you are completely unable to learn that? Even on target dummy without movement or heals? Come on...
sigh. learning =/= executing. there IS a difference. can i remember and do the sequence? yes. slowly. which defeats the purpose becasue at that point, dps is roughly the same as if you just button mash indiscriminately. maintaining that sequence while pushing the buttons at less then one keypress per second with clicks woven in between in a very specific timing, or sequence is ruined? that requires dexterity.
there are many and varied reasons why that amount of dexterity may not be present. but regardless of that reason without that dexterity - there is no high dps. other games do not require this amount of speed. at least not MMORPG's.
and in any case, dummy dps is worthless if you cannot execute it WHILE paying attention to mechanics which all to often includes movement and may or may not include target switching on top of that.
If you want to cut the gap between the floor (6k dps PUG in random) and the ceiling (45k+ pro DPS) its very simple:
Bring light and heavy attack where the worst player do 15k+ with heavy and lower the skills so pro DPS stay at the same DPS overall.
If they nerf the ceiling too hard everyone will complain, just bring the floor to 15k problem solve
thestud2012 wrote: »I find using the keyboard difficult, too. I recommend using an Xbox controller. That might help with the pain issue as well.
There is clearly a huge gap and a lot of it is down to how the combat mechanics work, rotations etc.
ZOS continuing with light attack weave being the way you DD in the game is only going to further push players apart. The frustrating thing though is that moderately good players (like myself) are stuck in that area where normal content is to easy and hard content is too hard so there isn't much joy left in doing trials/dungeons.
Sadly the only response seems to be "git gud" as well.
I have, I have friends who would be the "L33T" you speak of.You guys should ask someone "L33T" to actually watch you perform rotation and teach you what to do better.
My issue is mostly down to player skill and physical limitations which make spamming light attacks a pain (literally) for me.
You can't because you do not try and don't know how. That's not can't, that's actually won't.
If you can click a mouse key, then a keyboard key, you CAN animation cancel. If you practise every day this, you will become very good.
No one good uses macros for that. Macros would limit you badly rather than helping you.
IwakuraLain42 wrote: »It's not that Zenimax isn't aware of the problem but all their attempts to fix this have failed miserably so far (remember the "raising the floor, lowering the ceiling" from last year ?). This year's attempt by buffing Light Attacks will not make it better as it will buff players even more so that are perfect with weaving.
And contrary to what some people are claiming weaving is actually hard because you have effectively coordinate skills every 0.5 seconds and that on a tight schedule. Factor in the fact that the majority of the player base can't use a mouse with its digital button and instead have to use a controller with its big analog trigger and it gets ever harder to weave.
I've tried for year to get weaving working with my stamblade and I simply can't get weaving to work. So instead of getting even more frustrated with the crappy way dps are working in this game I have chosen the alternative to 'git gud': 'gtfo' ....
This is mostly because I can feel the same as Turelus described it so perfectly, I'm feeling locked out of any of content I could play before or any of the newer content.
Luckily there are still other MMORPGs out there that don't require this split-second gameplay.
nursingninja wrote: »What's going to happen is they are going to have to make the enemies scale higher than cp 160. That means making gear go up too. Watch everyone flip out on that day! Lol
thestud2012 wrote: »visionality wrote: »You guys should ask someone "L33T" to actually watch you perform rotation and teach you what to do better. In my experience no guide or video or whatever will get you to where a competent helping hand can get you. The gap between 15k and 40k DPS (who the hell does 65k???) does not primarily come from gear (proper crafted set + overland set is good for any class and content afaik) but from the rotation itself.
I absolutely agree. Did just that - watching a friend at a training dummy because he struggled with his dps - and it took exactly 5 minute to see his mistakes, make him change two skills and give him a bit of training. Et voila - his dps went from 18k to 25k. Some days later he consistently hit 30k on the dummy.
I also highly recommend using combat metrics if you want to improve your dps. Just look at the fight report windows after a training round. were your buffs consistently up? Which skills did most damage? Can you change some skills for others which either perform better or give you additional buffs or lower your costs? Also read the description of your passive skills and analyze whether the setup of your skill bars is really making best use of them.
he STARTED at 18k which is already a pretty darn good start. it means his dexterity is pretty good already. some of us start at 4-6k. that is a lot more to fix and simple flip of a few skills won't cut it, where fundamental problem is executing rotation quickly AND accurately, WHILE also paying attention to mechanics. not saying it cannot be done, i have personaly seen it done. saying it cannot be done all. or even most.
You are seriously trying hard to improve, reading guides, doing dummy parses, asking players for help etc. since years and you are stuck at 6k DPS? Frankly, we must have a very different concenption of training and progressing or this is not possible. I think keeping the left mouse button down will do more than 6k dps.
no, I started at 6k. I made it to about 11k, 12k on a dummy if i get a lucky streak, assuming i don't have to move and/or block or interrupt. I've seen it go up to 15k in a dungeon single target, with debuffs on a boss. again, when i didn't have to move and could just turret.
understanding how something needs to be done is not the same as having dexterity to actualy execute it.
Get a basic rotation for your class with 4 to 5 skills that includes LA and HA weaving and force yourself to perform it on each and every mob you come across. And I mean the complete rotation regardless if the damn mud crab is dead after the first skill already or not. Do that stoically until you don't have to think about it anymore and et voila, there you go. It will be annoying, frustrating and super slow at the beginning but ultimately you will learn it and progress will most likely feel super good. I did that so much I cannot even kill a wolf anymore without firing my complete arsenal at it. But seriously, force yourself to always do it and never get lazy about it. You don't even have to stand in front of some target dummy for hours this way.
Btw. what is your class?
you are assuming that I'm not and have not already been atempting to do that.
I.
do NOT.
have
the
dexterity
to execute
accurate rotation
quickly.
it starts accurate, and then my health starts dropping like crazy cause its taking too long at which point I resort to spamming self heals
or in case of doing it in dungeons, its just slow, so there is no measurable dps difference between me spamming whatever while staying out of bad, and trying to actualy execute rotation.
part of the reason for that is my pathological inability to touch type. no, after several decades of trying - its not getting any better. what that means is that i have to glance down at my keyboard and even then i still some times hit the wrong keys unless i'm going slower.
now. not everyone has my exact issues. in fact, i would say different people have different issues when it comes to getting their rotation going. however. the point remains. rotation requires dexterity and precision. and your advice is the equivalent of "have you tried turning it off and on again"
P.S. my main is stamblade. but I have also attempted magsorc. including this gemhttps://www.youtube.com/watch?v=cafavdcH7po&t=466s which looked nothing like the video when I tried it. including major sustain issues.
I find using the keyboard difficult, too. I recommend using an Xbox controller. That might help with the pain issue as well.
BejaProphet wrote: »@Linaleah You are saying you struggle to push buttons. I'm not saying that in a snarky way. That's just what you are saying. There is no game designing plan to fix that short of turn based combat. Your worth as a human being is not connected to the ability to play a video game. My wife struggles to use the XBOX controller accurately and quickly in tough fights. It doesn't determine her self worth. And she does her job reasonably well. But the gap between her and the elite players isn't a game design issue. Skill, including skillful play and nimble reactions ought to be a factor. That's a good thing.
Nothing to add.visionality wrote: »You guys should ask someone "L33T" to actually watch you perform rotation and teach you what to do better. In my experience no guide or video or whatever will get you to where a competent helping hand can get you. The gap between 15k and 40k DPS (who the hell does 65k???) does not primarily come from gear (proper crafted set + overland set is good for any class and content afaik) but from the rotation itself.
I absolutely agree. Did just that - watching a friend at a training dummy because he struggled with his dps - and it took exactly 5 minute to see his mistakes, make him change two skills and give him a bit of training. Et voila - his dps went from 18k to 25k. Some days later he consistently hit 30k on the dummy.
I also highly recommend using combat metrics if you want to improve your dps. Just look at the fight report windows after a training round. were your buffs consistently up? Which skills did most damage? Can you change some skills for others which either perform better or give you additional buffs or lower your costs? Also read the description of your passive skills and analyze whether the setup of your skill bars is really making best use of them.
he STARTED at 18k which is already a pretty darn good start. it means his dexterity is pretty good already. some of us start at 4-6k. that is a lot more to fix and simple flip of a few skills won't cut it, where fundamental problem is executing rotation quickly AND accurately, WHILE also paying attention to mechanics. not saying it cannot be done, i have personaly seen it done. saying it cannot be done all. or even most.
You are seriously trying hard to improve, reading guides, doing dummy parses, asking players for help etc. since years and you are stuck at 6k DPS? Frankly, we must have a very different concenption of training and progressing or this is not possible. I think keeping the left mouse button down will do more than 6k dps.
no, I started at 6k. I made it to about 11k, 12k on a dummy if i get a lucky streak, assuming i don't have to move and/or block or interrupt. I've seen it go up to 15k in a dungeon single target, with debuffs on a boss. again, when i didn't have to move and could just turret.
understanding how something needs to be done is not the same as having dexterity to actualy execute it.
Get a basic rotation for your class with 4 to 5 skills that includes LA and HA weaving and force yourself to perform it on each and every mob you come across. And I mean the complete rotation regardless if the damn mud crab is dead after the first skill already or not. Do that stoically until you don't have to think about it anymore and et voila, there you go. It will be annoying, frustrating and super slow at the beginning but ultimately you will learn it and progress will most likely feel super good. I did that so much I cannot even kill a wolf anymore without firing my complete arsenal at it. But seriously, force yourself to always do it and never get lazy about it. You don't even have to stand in front of some target dummy for hours this way.
Btw. what is your class?
you are assuming that I'm not and have not already been atempting to do that.
I.
do NOT.
have
the
dexterity
to execute
accurate rotation
quickly.
it starts accurate, and then my health starts dropping like crazy cause its taking too long at which point I resort to spamming self heals
or in case of doing it in dungeons, its just slow, so there is no measurable dps difference between me spamming whatever while staying out of bad, and trying to actualy execute rotation.
part of the reason for that is my pathological inability to touch type. no, after several decades of trying - its not getting any better. what that means is that i have to glance down at my keyboard and even then i still some times hit the wrong keys unless i'm going slower.
now. not everyone has my exact issues. in fact, i would say different people have different issues when it comes to getting their rotation going. however. the point remains. rotation requires dexterity and precision. and your advice is the equivalent of "have you tried turning it off and on again"
P.S. my main is stamblade. but I have also attempted magsorc. including this gemhttps://www.youtube.com/watch?v=cafavdcH7po&t=466s which looked nothing like the video when I tried it. including major sustain issues.
Left click - 1 - left click - 2 - right click (my bar swap)
Left click - 1 - hold left click - 2 - hold left click - 3 - right click
Repeat
Are you sure you are completely unable to learn that? Even on target dummy without movement or heals? Come on...
sigh. learning =/= executing. there IS a difference. can i remember and do the sequence? yes. slowly. which defeats the purpose becasue at that point, dps is roughly the same as if you just button mash indiscriminately. maintaining that sequence while pushing the buttons at less then one keypress per second with clicks woven in between in a very specific timing, or sequence is ruined? that requires dexterity.
there are many and varied reasons why that amount of dexterity may not be present. but regardless of that reason without that dexterity - there is no high dps. other games do not require this amount of speed. at least not MMORPG's.
and in any case, dummy dps is worthless if you cannot execute it WHILE paying attention to mechanics which all to often includes movement and may or may not include target switching on top of that.
Am I assuming correctly that you are not doing dummy parses if you find them worthless? Do you think following mechanics gets easier or harder being comfortable with your rotation?
And what I posted there can be easily translated in a 40k DPS rotation on a properly geared magsorc. I don't think that's asking too much.
I understand you have issues with pressing buttons n stuff but maybe that's not really representative for the average player (though I do get the feeling sometimes).
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
you are not assuming correctly. dummy dps is not representative of what you will end up pulling in a real fight, because it doesn't teach you how to maintain that dps while under pressure and movement. its like running on a treadmill vs running on a cross country road. sure it helps to get your endurance up, but speed? precision? ability to multitask? not so much.
that is not to say that there aren't players that manage to maintain that dps and more WHILE paying attention to mechanics and not making their healer's job a living hell. having ran with those kinds of dps once, it has been forever etched into my mind. because that is NOT baseline. its exceptional. most people cannot do that any more than they can play sports professionally or paint Mona Lisa.
HeathenDeacon wrote: »Two things i have to ask again for some clarification from people capable of over 30k dps:
1. are you on console?
2. can you achieve 30k+ w/out a trial set?
I feel like these are the only two things that keep me in the 'gap' between casual and top tier.
I have absolutely no problem weaving LAs and doing the exact rotations that are suggested.
& i have been anni canceling since launch, but TBH it isnt as fluid on console as PC.
If you are one pc just send me a message here on forums and ill get you to 35k+ dps in 1 hour...iam not joking its actually really easy to get there...getting 45k+ actually requires skill but 35k-ish is doable by anyone
so, for the longest time, I've wondered...I have no data to support my suspicion, just a semi-logical chain of thought...
Fact - #1 - many, many people complain that ESO overland content (quest bosses, delves, world bosses, even most basic dungeons) are too easy (it's a FACT that many people complain - whether or not it is or isn't is more debateable)
#2 - top tier dps often quotes dps ranges between 45k dps and 65k dps...
#3 - as an experienced MMO player with very little drive to be L33T, my own dps has wandered between 10k to 20k (as much as 40k in aoe trash situations, but everyone tells me that that doesn't count for ***) ...and I've actually spent some time reading guides and builds and whatnot...
The above three are mostly factual, in that these are things people have actually CLAIMED, or that I have personally experienced (not facts in that they represent ALL ESO players or anything like that)
question #1 - if the above are TRUE, then wouldn't that mean that the divide between "casual" players, with lets say a generous dps ceiling of somewhere between 10-15k dps, and L33T players, with averages of 45k to 65k, is...well...TITANIC?
Now, if we assume that the above is anywhere *near* true, then the people creating content for the game, have to create content that is at least REASONABLY accessible to players at the 15k dps range, while trying to create content that is anywhere near challenging for players at the 45k and upwards dps range?
if it were me...I'm just sayin'...then, I'm not sure that the HUGE gap between top-tier players and casual players could possibly be bridged in any reliable way by any single amount of content...
which means you suddenly have the dev team essentially creating content for 2 populations of the MMO game (in this case, ESO) - 1, creating content that's accessible but still moderately fun for people in the 10k-20k dps range, and then a second..."version"...of the game for the relatively niche group of players at the 40K+ range.
Isn't that...A BAD WAY TO BUILD AN MMO?...I mean, doesn't it really...skew...development resources in a really, really bad direction? You essentially have to build content for 2 populations within your MMO, and one of those populations represents a fairly small fraction of your population...
so, the radical question I pose, becomes...wouldn't ESO, overall, as a total game, be far, FAR better off - healthier, more fun for everyone - if they found a way to significantly lower the gap between upper dps and lower dps, so that casual players were still doing 10-15k dps (or less in some cases) and upper tiers were still only doing 30k-ish dps? I mean, wouldn't we ALL have a more challenging game if they balanced outgoing damage factors so that there was ONLY roughly a 100% gap between lower tier dps and upper tier dps, instead of 400% or more?
and I say "more fun for everyone" in the sense that massive super-high dps'ers STILL, to this very day, complain about the game being too easy. I mean, once you've jacked your DPS up to 60k, do you really have any right to complain that the game is too easy? Didn't you DELIBERATELY SET OUT TO MAKE THE GAME TOO EASY?...
*sigh*...point is, and I'm serious about this - wouldn't ESO as a whole, be better served by dropping the gap between the borderline crazy compulsive dps min-maxers, and the casual population? I'm not kidding - wouldn't even the super dps'ers be more satisfied by a higher degree of moment-to-moment challenge, if we narrowed down the range of features and synergies the min-maxers had to up their damage.
what if every synergy between armor and skill yielded only 100 extra dps instead of 1000? Would the min-maxers stop min-maxing? of course not. Many of them would *** up and down the street, but they wouldn't stop min-maxing. they'd eke out every last 10 dps they could find, and that would be okay, because the gap between the casuals and the ultra-elite of the min maxers would still only be about 15k dps...which means the min maxers would still get to enjoy the benefits of wasting everything twice as fast as the filthy care-bear casuals while still having at least a modicum of a challenge, while the same content would be more or less accessible to the casuals, they'd just have to fight harder, longer, and with a greater degree of precision.
seriously...wouldn't that be better? Honest question...
you are not assuming correctly. dummy dps is not representative of what you will end up pulling in a real fight, because it doesn't teach you how to maintain that dps while under pressure and movement. its like running on a treadmill vs running on a cross country road. sure it helps to get your endurance up, but speed? precision? ability to multitask? not so much.
I get the feeling that you don't wanna git gud or why do you try to explain me how everything works instead of taking some advice? Dummy parses are the only thing YOU can actually train as you said you were even panicking and button smashing when facing overland mobs. And because you like bad comparisons so much: Why do you think soldiers, astronauts, fire fighters and so on and so on train what they have to do in a real situation? Maybe they wanna be able to press the right buttons when sh*t gets real.that is not to say that there aren't players that manage to maintain that dps and more WHILE paying attention to mechanics and not making their healer's job a living hell. having ran with those kinds of dps once, it has been forever etched into my mind. because that is NOT baseline. its exceptional. most people cannot do that any more than they can play sports professionally or paint Mona Lisa.
You don't play with them because they don't play normal dungeons. They are not quite as rare as geniuses like Leonardo da Vinci.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
you are not assuming correctly. dummy dps is not representative of what you will end up pulling in a real fight, because it doesn't teach you how to maintain that dps while under pressure and movement. its like running on a treadmill vs running on a cross country road. sure it helps to get your endurance up, but speed? precision? ability to multitask? not so much.
I get the feeling that you don't wanna git gud or why do you try to explain me how everything works instead of taking some advice? Dummy parses are the only thing YOU can actually train as you said you were even panicking and button smashing when facing overland mobs. And because you like bad comparisons so much: Why do you think soldiers, astronauts, fire fighters and so on and so on train what they have to do in a real situation? Maybe they wanna be able to press the right buttons when sh*t gets real.that is not to say that there aren't players that manage to maintain that dps and more WHILE paying attention to mechanics and not making their healer's job a living hell. having ran with those kinds of dps once, it has been forever etched into my mind. because that is NOT baseline. its exceptional. most people cannot do that any more than they can play sports professionally or paint Mona Lisa.
You don't play with them because they don't play normal dungeons. They are not quite as rare as geniuses like Leonardo da Vinci.
sigh.
I was going to reply with more actual responses but i'm tired. you are never going to see it from my perspective becasue you have no point of reference based on personal experience, so there is no point.
that said... soldiers etc don't train on target dummies. they train on drills that imitate situations that they may have to deal with. drills that involve moving targets, etc. not the same as target dummy. and guess what even there, the same people who did well at stationary target marksmanship - often don't do so well at drills. there is a reason why very few actually make it into the programs they train for, out of a LOT of candidates. your comparison? proves MY point, not yours.
edited to add - there is a post above talking about increasing difficulty to teach players. uh... no, that's not what's going to happen. what's going to happen is that these players who are suddenly having trouble with basic quests? are going to LEAVE the game.
@Seri : "I assume at this point in time, it'd be pointless to offer video of a CP ranked healer, with no food, wearing purple healer sets, getting hit by the big bad named boss in the Morrowind prequel quest, and being able to out heal the entire damage loadout of this named boss, with nothing but a Templar's Cleansing Ritual?"
Quite the opposite, that would be a very useful video, one which i'd be very interested in seeing.
https://www.youtube.com/watch?v=2fXZ0psmvTo you are not assuming correctly. dummy dps is not representative of what you will end up pulling in a real fight, because it doesn't teach you how to maintain that dps while under pressure and movement. its like running on a treadmill vs running on a cross country road. sure it helps to get your endurance up, but speed? precision? ability to multitask? not so much.
I get the feeling that you don't wanna git gud or why do you try to explain me how everything works instead of taking some advice? Dummy parses are the only thing YOU can actually train as you said you were even panicking and button smashing when facing overland mobs. And because you like bad comparisons so much: Why do you think soldiers, astronauts, fire fighters and so on and so on train what they have to do in a real situation? Maybe they wanna be able to press the right buttons when sh*t gets real.that is not to say that there aren't players that manage to maintain that dps and more WHILE paying attention to mechanics and not making their healer's job a living hell. having ran with those kinds of dps once, it has been forever etched into my mind. because that is NOT baseline. its exceptional. most people cannot do that any more than they can play sports professionally or paint Mona Lisa.
You don't play with them because they don't play normal dungeons. They are not quite as rare as geniuses like Leonardo da Vinci.
sigh.
I was going to reply with more actual responses but i'm tired. you are never going to see it from my perspective becasue you have no point of reference based on personal experience, so there is no point.
that said... soldiers etc don't train on target dummies. they train on drills that imitate situations that they may have to deal with. drills that involve moving targets, etc. not the same as target dummy. and guess what even there, the same people who did well at stationary target marksmanship - often don't do so well at drills. there is a reason why very few actually make it into the programs they train for, out of a LOT of candidates. your comparison? proves MY point, not yours.
edited to add - there is a post above talking about increasing difficulty to teach players. uh... no, that's not what's going to happen. what's going to happen is that these players who are suddenly having trouble with basic quests? are going to LEAVE the game.
What about marksmanship?
It's impossible. I'm not gonna keep arguing about the benefits of practicing your rotation with someone who admittedly is one of the worst DDs in the game. And the reason for that is pretty obvious to me by now. Not the marksman and also not you will hit the moving target while being under fire if you cannot even hit the stationary. You might still not be able to hit the moving target if able to hit the stationary but you should worry about that step by step.
edit: Oh one thing I gotta mention actually. I was a soldier as we used to have mandatory military service in Germany and I did shoot stationary targets a lot. Were you a soldier? Or do you talk again about something you have absolutely no clue of? Like DPS...
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***