Joy_Division wrote: »
Except they’ll nerf frags again or something completely unrelated. The issue is that the devs don’t actually play the PVP game.
Bottom line, I was running cage with @RinaldoGandolphi and @Minno this weekend, both of them were running stamina builds. I called out cage targets in voice chat and EVERYONE I caged died.
“Cage on the Tank DK!” CLANG! BASH! SLICE! WRATH! Dead.
The skill doesn’t really need a buff at all when used correctly. Frags needed the stun back.
No, frags needs it's damage back but the stun needed to go. When the choice to take away the extra damage was made it solidified my opinion on whether Wrobel plays the game a lot or not. The CC is what made sorcs super powerful and hard to counter back in Morrowind/homestead. But Frags got over nerfed because the first nerf didn't work so they added another without reverting the original one
I loved how all of the nightblades, with their stun out of stealth, unbreakable and unavoidable fear, and spammable incap strike whined about FRAGS with a STUN.
Frags is:
Dodgeable
Blockable
Telegraphed by purple glowy hands.
Slow projectile.
The NB crying landed us a nerf. The class was not viable for months, and to fix it ZOS gave us an even stronger ability that’s NOT that much different from nightblade unavoidable burst damage combos (fear/incap).
I didn’t ask for it, but I’m not sorry for what I’m going to do to you guys in Cyrodiil with it.
I don't use incap
But hey lets give assassin's will a stun?
No thats a bad idea! It's meant to do burst damage just like frags. It needs it's damage buffed. But the CC coming back is off the table
If NBs lost their Fear, lost their Incap, lost their bonus damage, lost their self-heals, lost their cloak, and Assassins will was turned into this huge purple rock I could not help but see incoming even in the laggiest of servers, I would not have a problem with Assassin's will stunning.
We call this "Nightblade Privilege".
You never truly appreciate what the lesser classes have to deal with until your advantage is stripped
Wait, is sorc considered a “lesser class”? Lol
Glad you found the subversive second joke in there lol.
But they aren't wrong; nightblade has access to a wealth of dangerous advantage that sorcs have to crutch on shields. Nightblades have 2 reposition mechanics which ignore stamina, they have an unlocked cc and an immobilze, two DMG spamable with a huge burst with minor beserk attached and they have a global 20% DMG buff locked behind a defile/stun.
Sorcs have no spamable, Shields, streak with a cost increase, no stamina management outside a channeled dark deal, and a heal that requires crits. They needed the unblocked stun, their curse to rearm, and stamina needed hurricane.
Of the two, nightblade is better. Even nightblades say their only counter is another nightblade lol.
Funny pun at the start there, +1 for that.
Sure, nbs are more mobile in a certain given area, but sorcs are far more mobile overall. Not to mention that “ignore stamina” is completely wrong. There’s a reason the only viable spec for magblade nowadays is 2h/resto. Like come on...
From someone who plays both, the difference is extremely noticeable. My sorc is moving like Hermes from the Greek mythology compared to my magblade.
Sorcs have the same cc as nbs, albeit it does more damage but stuns 1 less person. Sorcs also have an (aoe!) immobilize, as nbs. The fact that cripple does damage is probably due to how sorcs are a burst oriented class while magblade is more about pressure.
Please don’t start going on about how Sorcs have less burst, lol. Sorc burst is unmatched even on live. The fact that nbs have “better” burst thanks to an ultimate is completely irrelevant, sorcs also have an ultimate. I do agree that incap is overloaded as fucc, but let’s not get ahead of ourselves. Outside incap magblade has literally no burst. Merciless alone isn’t considered burst.
That nightblades have better burst with a 70 cost ultimate is very relevant. That’s almost spammable it’s so cheap!
I read stuff like this, and I’m like... what in the hell are you trying to pull? What kind of twisted leaps of forum blade logic are you trying to lead us through to fool us into thinking that your class is weak and helpless?!
There’s a reason the only viable spec for magblade nowadays is 2h/resto. Like come on...
Wait what? I didn´t get that memo
I´d also say will alone is burst when you figure in that it has ~40% higher tooltip than procced frags on comparable builds + an additional 10% critdmg aswell.
Joy_Division wrote: »
Except they’ll nerf frags again or something completely unrelated. The issue is that the devs don’t actually play the PVP game.
Bottom line, I was running cage with @RinaldoGandolphi and @Minno this weekend, both of them were running stamina builds. I called out cage targets in voice chat and EVERYONE I caged died.
“Cage on the Tank DK!” CLANG! BASH! SLICE! WRATH! Dead.
The skill doesn’t really need a buff at all when used correctly. Frags needed the stun back.
No, frags needs it's damage back but the stun needed to go. When the choice to take away the extra damage was made it solidified my opinion on whether Wrobel plays the game a lot or not. The CC is what made sorcs super powerful and hard to counter back in Morrowind/homestead. But Frags got over nerfed because the first nerf didn't work so they added another without reverting the original one
I loved how all of the nightblades, with their stun out of stealth, unbreakable and unavoidable fear, and spammable incap strike whined about FRAGS with a STUN.
Frags is:
Dodgeable
Blockable
Telegraphed by purple glowy hands.
Slow projectile.
The NB crying landed us a nerf. The class was not viable for months, and to fix it ZOS gave us an even stronger ability that’s NOT that much different from nightblade unavoidable burst damage combos (fear/incap).
I didn’t ask for it, but I’m not sorry for what I’m going to do to you guys in Cyrodiil with it.
I don't use incap
But hey lets give assassin's will a stun?
No thats a bad idea! It's meant to do burst damage just like frags. It needs it's damage buffed. But the CC coming back is off the table
If NBs lost their Fear, lost their Incap, lost their bonus damage, lost their self-heals, lost their cloak, and Assassins will was turned into this huge purple rock I could not help but see incoming even in the laggiest of servers, I would not have a problem with Assassin's will stunning.
We call this "Nightblade Privilege".
You never truly appreciate what the lesser classes have to deal with until your advantage is stripped
Wait, is sorc considered a “lesser class”? Lol
Glad you found the subversive second joke in there lol.
But they aren't wrong; nightblade has access to a wealth of dangerous advantage that sorcs have to crutch on shields. Nightblades have 2 reposition mechanics which ignore stamina, they have an unlocked cc and an immobilze, two DMG spamable with a huge burst with minor beserk attached and they have a global 20% DMG buff locked behind a defile/stun.
Sorcs have no spamable, Shields, streak with a cost increase, no stamina management outside a channeled dark deal, and a heal that requires crits. They needed the unblocked stun, their curse to rearm, and stamina needed hurricane.
Of the two, nightblade is better. Even nightblades say their only counter is another nightblade lol.
Funny pun at the start there, +1 for that.
Sure, nbs are more mobile in a certain given area, but sorcs are far more mobile overall. Not to mention that “ignore stamina” is completely wrong. There’s a reason the only viable spec for magblade nowadays is 2h/resto. Like come on...
From someone who plays both, the difference is extremely noticeable. My sorc is moving like Hermes from the Greek mythology compared to my magblade.
Sorcs have the same cc as nbs, albeit it does more damage but stuns 1 less person. Sorcs also have an (aoe!) immobilize, as nbs. The fact that cripple does damage is probably due to how sorcs are a burst oriented class while magblade is more about pressure.
Please don’t start going on about how Sorcs have less burst, lol. Sorc burst is unmatched even on live. The fact that nbs have “better” burst thanks to an ultimate is completely irrelevant, sorcs also have an ultimate. I do agree that incap is overloaded as fucc, but let’s not get ahead of ourselves. Outside incap magblade has literally no burst. Merciless alone isn’t considered burst.
That nightblades have better burst with a 70 cost ultimate is very relevant. That’s almost spammable it’s so cheap!
I read stuff like this, and I’m like... what in the hell are you trying to pull? What kind of twisted leaps of forum blade logic are you trying to lead us through to fool us into thinking that your class is weak and helpless?!
Joy_Division wrote: »
Except they’ll nerf frags again or something completely unrelated. The issue is that the devs don’t actually play the PVP game.
Bottom line, I was running cage with @RinaldoGandolphi and @Minno this weekend, both of them were running stamina builds. I called out cage targets in voice chat and EVERYONE I caged died.
“Cage on the Tank DK!” CLANG! BASH! SLICE! WRATH! Dead.
The skill doesn’t really need a buff at all when used correctly. Frags needed the stun back.
No, frags needs it's damage back but the stun needed to go. When the choice to take away the extra damage was made it solidified my opinion on whether Wrobel plays the game a lot or not. The CC is what made sorcs super powerful and hard to counter back in Morrowind/homestead. But Frags got over nerfed because the first nerf didn't work so they added another without reverting the original one
I loved how all of the nightblades, with their stun out of stealth, unbreakable and unavoidable fear, and spammable incap strike whined about FRAGS with a STUN.
Frags is:
Dodgeable
Blockable
Telegraphed by purple glowy hands.
Slow projectile.
The NB crying landed us a nerf. The class was not viable for months, and to fix it ZOS gave us an even stronger ability that’s NOT that much different from nightblade unavoidable burst damage combos (fear/incap).
I didn’t ask for it, but I’m not sorry for what I’m going to do to you guys in Cyrodiil with it.
I don't use incap
But hey lets give assassin's will a stun?
No thats a bad idea! It's meant to do burst damage just like frags. It needs it's damage buffed. But the CC coming back is off the table
If NBs lost their Fear, lost their Incap, lost their bonus damage, lost their self-heals, lost their cloak, and Assassins will was turned into this huge purple rock I could not help but see incoming even in the laggiest of servers, I would not have a problem with Assassin's will stunning.
We call this "Nightblade Privilege".
You never truly appreciate what the lesser classes have to deal with until your advantage is stripped
Wait, is sorc considered a “lesser class”? Lol
Glad you found the subversive second joke in there lol.
But they aren't wrong; nightblade has access to a wealth of dangerous advantage that sorcs have to crutch on shields. Nightblades have 2 reposition mechanics which ignore stamina, they have an unlocked cc and an immobilze, two DMG spamable with a huge burst with minor beserk attached and they have a global 20% DMG buff locked behind a defile/stun.
Sorcs have no spamable, Shields, streak with a cost increase, no stamina management outside a channeled dark deal, and a heal that requires crits. They needed the unblocked stun, their curse to rearm, and stamina needed hurricane.
Of the two, nightblade is better. Even nightblades say their only counter is another nightblade lol.
Funny pun at the start there, +1 for that.
Sure, nbs are more mobile in a certain given area, but sorcs are far more mobile overall. Not to mention that “ignore stamina” is completely wrong. There’s a reason the only viable spec for magblade nowadays is 2h/resto. Like come on...
From someone who plays both, the difference is extremely noticeable. My sorc is moving like Hermes from the Greek mythology compared to my magblade.
Sorcs have the same cc as nbs, albeit it does more damage but stuns 1 less person. Sorcs also have an (aoe!) immobilize, as nbs. The fact that cripple does damage is probably due to how sorcs are a burst oriented class while magblade is more about pressure.
Please don’t start going on about how Sorcs have less burst, lol. Sorc burst is unmatched even on live. The fact that nbs have “better” burst thanks to an ultimate is completely irrelevant, sorcs also have an ultimate. I do agree that incap is overloaded as fucc, but let’s not get ahead of ourselves. Outside incap magblade has literally no burst. Merciless alone isn’t considered burst.
That nightblades have better burst with a 70 cost ultimate is very relevant. That’s almost spammable it’s so cheap!
I read stuff like this, and I’m like... what in the hell are you trying to pull? What kind of twisted leaps of forum blade logic are you trying to lead us through to fool us into thinking that your class is weak and helpless?!
I’m not trying to pull anything. I’m trying to give a fair picture, as opposed to the forum sorc idea of “op because I’m too bad to counter”. They’re two very different classes that y’all are trying to somehow tie together. It’s funny, really, because I was not impressed by what I’ve experienced of the NA squad on the pts while having 300 ping, yet y’all are somehow experts on the forums.
First of all, with the rune cage buffs, the burst of sorcs is unmatched, regardless of incap being “almost spammable”.
“Almost spammable” is irrelevant. I know it’s hard for someone that doesn’t actually play the class to understand and to keep an open mind instead of ignorantly hating, but it’s alright. Incap is “almost spammable” on a stamblade with heroic slash, lol.
Incap>merciless is non existent against anyone that’s half decent. If anyone gets hit by an incap > merciless combo in 2018, they are either absolute *** (what I assume a lot of the forum warriors are) or are lagging very very hard. Please enlighten me where the burst is again, because I’m completely lost. I believe you’re under the impression that curse+frags+rune cage all exploding at the same time is somehow weaker by incap>dodged ability>merciless.
If you want to bring ultimates into the picture, Sorcs have just as much ultimate-tied burst with dawnbreaker and more with meteor, far more. Especially next patch.
sorc pvp heals kinds are lacking, i mean surge isnt viable, twilight has to be double bar'd and isnt good in pvp, exchange sucks because of the delay. like dks and nb have a attacks that heal templar has breath of life which is an instant heal. If sucks having to slot a resto on back bar just for the heal shield
sorc pvp heals kinds are lacking, i mean surge isnt viable, twilight has to be double bar'd and isnt good in pvp, exchange sucks because of the delay. like dks and nb have a attacks that heal templar has breath of life which is an instant heal. If sucks having to slot a resto on back bar just for the heal shield
and waiting 6 secs for healing ward is way to long
Waffennacht wrote: »By that point your procs should be going and they are dead
I don´t think the game is getting balanced around duels even on bit tbh.
Most of what´s broken op in duels does barely work open world or underperforms there. It´s just too niche of an activity to try and balance around that on top of open world of every scale + battlegrounds.
Sweet lord id pay crowns for that lol. Shove clunky old Rune Cage, uber streak is what we need.Does anyone remember a PTS from 2-3 years ago, when they made Streak stun unblockable. Quickly reverted before hitting live ofc. Man, I remember being so excited about that.
Sweet lord id pay crowns for that lol. Shove clunky old Rune Cage, uber streak is what we need.
Sweet lord id pay crowns for that lol. Shove clunky old Rune Cage, uber streak is what we need.
It's all coming back to me now. If I recall correctly, Streak used to be a Disorient, an effect now removed from the game. Disorients used to be short in duration but stronger than other hard CC in the sense that they didn't use to grand CC immunity unless the target used CC break. So you could basically Streak back and forth over targets and if they were out of stam or didn't know how to CC break it was perma-stun.
In that update, they changed it from Disorient to Stun so that it would grant CC immunity at end. Now Stuns were generally longer in duration, 3 seconds and upwards, a buff they didn't grant to Streak. So the rationale behind this was that it would be the shortest stun in the game, but it would go through block in compensation. Obviously before live dropped, they reverted the unblockable part but without reverting the Disorient to Stun conversion or increasing the duration, thus Streak simply received a hefty nerf. One of the about ~7 hefty nerfs it's received over the years. Don't make me list them, it's depressing
In some ways an unblockable stun on Streak would be more balanced than current Cage...
- Streak requires you to be in melee 8m range to land the stun as opposed to Cage's 28m (or 40m+ near keeps). Less Xv1 potential against targets running away.
- The duration is also very low (1.5") which means on a target out of stamina you get to land one burst rotation, but not pummel them for 3-5" like other CC skills allow you to do.
- The damage portion is significantly lower than Cage, reducing the total damage delivered in one CD.
I mean admittedly Streak is an AoE which is a huge thing (obviously) but in comparison to what Cage does it does not seem OP to me. An unblockable Streak is certainly weaker against single targets compared to new Cage, but stronger against many. I'd rather have a good zerg-buster skill rather than an Xv1 skill any day of the week.
Streak CC was made blockable the same patch Curse was made UNblockable.
I always told salty forumblades that they got the long end of the stick with that change, as Curse hit you anyway after you got stunned. But, you know, THOSE guys. Now everyone is upset about a stun that goes through block and dodge, and deals damage - just like Streak back then.
*facepalm*
I swear, sorc haters have absolutely no clue about the class and just sputter nonsense.
Streak CC was made blockable the same patch Curse was made UNblockable.
I always told salty forumblades that they got the long end of the stick with that change, as Curse hit you anyway after you got stunned. But, you know, THOSE guys. Now everyone is upset about a stun that goes through block and dodge, and deals damage - just like Streak back then.
*facepalm*
I swear, sorc haters have absolutely no clue about the class and just sputter nonsense.
Are you being serious right now? “Sorc haters” lmfao, even the actual sorc players agree that rune cage is op on the pts.
Streak CC was made blockable the same patch Curse was made UNblockable.
I always told salty forumblades that they got the long end of the stick with that change, as Curse hit you anyway after you got stunned. But, you know, THOSE guys. Now everyone is upset about a stun that goes through block and dodge, and deals damage - just like Streak back then.
*facepalm*
I swear, sorc haters have absolutely no clue about the class and just sputter nonsense.
Are you being serious right now? “Sorc haters” lmfao, even the actual sorc players agree that rune cage is op on the pts.
The point is they complained about a patch that removed an unblockable burst combo and now complain about a patch introducing another...
Streak CC was made blockable the same patch Curse was made UNblockable.
I always told salty forumblades that they got the long end of the stick with that change, as Curse hit you anyway after you got stunned. But, you know, THOSE guys. Now everyone is upset about a stun that goes through block and dodge, and deals damage - just like Streak back then.
*facepalm*
I swear, sorc haters have absolutely no clue about the class and just sputter nonsense.
Streak CC was made blockable the same patch Curse was made UNblockable.
I always told salty forumblades that they got the long end of the stick with that change, as Curse hit you anyway after you got stunned. But, you know, THOSE guys. Now everyone is upset about a stun that goes through block and dodge, and deals damage - just like Streak back then.
*facepalm*
I swear, sorc haters have absolutely no clue about the class and just sputter nonsense.
Are you being serious right now? “Sorc haters” lmfao, even the actual sorc players agree that rune cage is op on the pts.
The point is they complained about a patch that removed an unblockable burst combo and now complain about a patch introducing another...
Streak CC was made blockable the same patch Curse was made UNblockable.
I always told salty forumblades that they got the long end of the stick with that change, as Curse hit you anyway after you got stunned. But, you know, THOSE guys. Now everyone is upset about a stun that goes through block and dodge, and deals damage - just like Streak back then.
*facepalm*
I swear, sorc haters have absolutely no clue about the class and just sputter nonsense.
Are you being serious right now? “Sorc haters” lmfao, even the actual sorc players agree that rune cage is op on the pts.
The point is they complained about a patch that removed an unblockable burst combo and now complain about a patch introducing another...
I'm sorry, are you & Lord-Otto referring to me with that? The only sorc things I've ever complained about are their shields (in 2014-2016, not recently) and now this 28m click 9-10k tooltip unavoidable CC that requires zero skill to operate (unlike the Streak, which actually required aiming & correctly anticipating where the cloaked NB would be moving).
I'm fine with unblockable/dodgeable burst combos that actually require some skill to land and can similarly be avoided with good movement/positioning.
If that makes me a "sorc hater", then so be it. I guess I'm also a "DK hater" since I defended Power Lash becoming dodgeable (and drew the ire of the whole mDK community for that) & a "NB hater" for wanting visual indicators (i.e. footprints/shimmering effect) for where stealthed enemies are moving, Incap stun to become more conditional and skill based (like it was before) etc.
Curse, like all magicka skills, has flip-flopped a bit between being blockable and unblockable but I'm not sure that was the patch that it became unblockable.
Joy_Division wrote: »
Except they’ll nerf frags again or something completely unrelated. The issue is that the devs don’t actually play the PVP game.
Bottom line, I was running cage with @RinaldoGandolphi and @Minno this weekend, both of them were running stamina builds. I called out cage targets in voice chat and EVERYONE I caged died.
“Cage on the Tank DK!” CLANG! BASH! SLICE! WRATH! Dead.
The skill doesn’t really need a buff at all when used correctly. Frags needed the stun back.
No, frags needs it's damage back but the stun needed to go. When the choice to take away the extra damage was made it solidified my opinion on whether Wrobel plays the game a lot or not. The CC is what made sorcs super powerful and hard to counter back in Morrowind/homestead. But Frags got over nerfed because the first nerf didn't work so they added another without reverting the original one
I loved how all of the nightblades, with their stun out of stealth, unbreakable and unavoidable fear, and spammable incap strike whined about FRAGS with a STUN.
Frags is:
Dodgeable
Blockable
Telegraphed by purple glowy hands.
Slow projectile.
The NB crying landed us a nerf. The class was not viable for months, and to fix it ZOS gave us an even stronger ability that’s NOT that much different from nightblade unavoidable burst damage combos (fear/incap).
I didn’t ask for it, but I’m not sorry for what I’m going to do to you guys in Cyrodiil with it.
I don't use incap
But hey lets give assassin's will a stun?
No thats a bad idea! It's meant to do burst damage just like frags. It needs it's damage buffed. But the CC coming back is off the table
If NBs lost their Fear, lost their Incap, lost their bonus damage, lost their self-heals, lost their cloak, and Assassins will was turned into this huge purple rock I could not help but see incoming even in the laggiest of servers, I would not have a problem with Assassin's will stunning.
We call this "Nightblade Privilege".
You never truly appreciate what the lesser classes have to deal with until your advantage is stripped
Wait, is sorc considered a “lesser class”? Lol
Glad you found the subversive second joke in there lol.
But they aren't wrong; nightblade has access to a wealth of dangerous advantage that sorcs have to crutch on shields. Nightblades have 2 reposition mechanics which ignore stamina, they have an unlocked cc and an immobilze, two DMG spamable with a huge burst with minor beserk attached and they have a global 20% DMG buff locked behind a defile/stun.
Sorcs have no spamable, Shields, streak with a cost increase, no stamina management outside a channeled dark deal, and a heal that requires crits. They needed the unblocked stun, their curse to rearm, and stamina needed hurricane.
Of the two, nightblade is better. Even nightblades say their only counter is another nightblade lol.
I don´t think the game is getting balanced around duels even on bit tbh.
Most of what´s broken op in duels does barely work open world or underperforms there. It´s just too niche of an activity to try and balance around that on top of open world of every scale + battlegrounds.
Neither do I, hence why I said that magblades will still be strong. Nothing much has changed for us in open world, except for a strife nerf and friendlier shade. I’ll go back to light armor, slot purge like Fel already does on live and not have a care in the world in open world. Especially with the proc build I’ll run.