I think the Nerf is good. 30% more damage from only 25% health means you'll still get a huge damage bonus on execute, but ur only losing...what 200 spell or weapon damage from infused? Or 2.5k mag/ stam? Seems balanced to me. Maybe they could have tried 45% instead of 30%...but eh...
The problem is, nerf was expected but PvE is again and again impacted by PvP balance. 15% looks fair nope ?
I think the Nerf is good. 30% more damage from only 25% health means you'll still get a huge damage bonus on execute, but ur only losing...what 200 spell or weapon damage from infused? Or 2.5k mag/ stam? Seems balanced to me. Maybe they could have tried 45% instead of 30%...but eh...
I think the Nerf is good. 30% more damage from only 25% health means you'll still get a huge damage bonus on execute, but ur only losing...what 200 spell or weapon damage from infused? Or 2.5k mag/ stam? Seems balanced to me. Maybe they could have tried 45% instead of 30%...but eh...
On skeleton still 3x bloodthirsty gives the highest DPS but the difference between this and other traits was reduced to reasonable point of 2-3k instead of 5-7k. Question is will that be enough for real content.
On skeleton still 3x bloodthirsty gives the highest DPS but the difference between this and other traits was reduced to reasonable point of 2-3k instead of 5-7k. Question is will that be enough for real content.
No it doesn't. Are you doing this on a 6 mil or 3? On a 6 mil is a huge DPS loss. Right now it's only beneficial to run 1 Bloodthirsty on Nightblades and maplars. Other than that infused is meta.
On skeleton still 3x bloodthirsty gives the highest DPS but the difference between this and other traits was reduced to reasonable point of 2-3k instead of 5-7k. Question is will that be enough for real content.
No it doesn't. Are you doing this on a 6 mil or 3? On a 6 mil is a huge DPS loss. Right now it's only beneficial to run 1 Bloodthirsty on Nightblades and maplars. Other than that infused is meta.
6 and 25 mil.
On skeleton still 3x bloodthirsty gives the highest DPS but the difference between this and other traits was reduced to reasonable point of 2-3k instead of 5-7k. Question is will that be enough for real content.
No it doesn't. Are you doing this on a 6 mil or 3? On a 6 mil is a huge DPS loss. Right now it's only beneficial to run 1 Bloodthirsty on Nightblades and maplars. Other than that infused is meta.
6 and 25 mil.
I gained around 5k by going from 3 BT to 2 infused and 1 BT. My DPS was 56k on a stamblade.
Gallagher563 wrote: »The issue with bloodthirsty is that it is a much more situational trait and really benefits classes that have an execute.
It was'nt. The lost of dips before 25% was consequent.
It was verry interesting to find a balance for every trial, every bosses.
I now nerf was expected, but 10% make this trait useless in the most of cases.
Does it impossible to make a trait like :
" 15% on monsters bellow 25% HP
8% on players bellow 25/20% HP" ?
DuskMarine wrote: »
It was'nt. The lost of dips before 25% was consequent.
It was verry interesting to find a balance for every trial, every bosses.
I now nerf was expected, but 10% make this trait useless in the most of cases.
Does it impossible to make a trait like :
" 15% on monsters bellow 25% HP
8% on players bellow 25/20% HP" ?
its not useless by any means its still powerful 30% is still alot of damage and i mean a lot of damage. cutting it in half was the right call on zenimaxes part cause 60% more damage youd hit someone for litterally their whole health bar in pvp and youd practically be doing almost god damage in pve itd make dps rediculous and make the game far to easy. so 10% a pieace is perfectly fine for where it honestly should be. cause combine that 30% with an already stupidly powerful execute youll be pulling much much much more dps than you were before.
DuskMarine wrote: »
It was'nt. The lost of dips before 25% was consequent.
It was verry interesting to find a balance for every trial, every bosses.
I now nerf was expected, but 10% make this trait useless in the most of cases.
Does it impossible to make a trait like :
" 15% on monsters bellow 25% HP
8% on players bellow 25/20% HP" ?
its not useless by any means its still powerful 30% is still alot of damage and i mean a lot of damage. cutting it in half was the right call on zenimaxes part cause 60% more damage youd hit someone for litterally their whole health bar in pvp and youd practically be doing almost god damage in pve itd make dps rediculous and make the game far to easy. so 10% a pieace is perfectly fine for where it honestly should be. cause combine that 30% with an already stupidly powerful execute youll be pulling much much much more dps than you were before.
As I said, How I can made a god dips with a spell damage reduction from ≈ 100 to ≈ 300 during 75% of the fight, for 60%* of gain damages on 25% ?
That could be just a was to change balance of actual group and stats too. Now, you can just throw it.
Edit : 60%
DuskMarine wrote: »DuskMarine wrote: »
It was'nt. The lost of dips before 25% was consequent.
It was verry interesting to find a balance for every trial, every bosses.
I now nerf was expected, but 10% make this trait useless in the most of cases.
Does it impossible to make a trait like :
" 15% on monsters bellow 25% HP
8% on players bellow 25/20% HP" ?
its not useless by any means its still powerful 30% is still alot of damage and i mean a lot of damage. cutting it in half was the right call on zenimaxes part cause 60% more damage youd hit someone for litterally their whole health bar in pvp and youd practically be doing almost god damage in pve itd make dps rediculous and make the game far to easy. so 10% a pieace is perfectly fine for where it honestly should be. cause combine that 30% with an already stupidly powerful execute youll be pulling much much much more dps than you were before.
As I said, How I can made a god dips with a spell damage reduction from ≈ 100 to ≈ 300 during 75% of the fight, for 60%* of gain damages on 25% ?
That could be just a was to change balance of actual group and stats too. Now, you can just throw it.
Edit : 60%
60% on blood thirst was just to much not only for pve but also for pvp. itd make a trial boss way to easy especially after a certain point. itd make things like rakkat probly one of the biggest jokes in the game with 30% its balanced out nicely. and in pvp as broken as executes like jesus beam are you would be dead in seconds. beamplars would rule pvp because of how buggy it still is being able to shoot through things like rocks mountains and trees it doesnt get affected by line of sight 99.99% of the time. once you get in execute range with 60% more youll be dead before you even blink at your heal. 30% makes it fine.
DuskMarine wrote: »DuskMarine wrote: »
It was'nt. The lost of dips before 25% was consequent.
It was verry interesting to find a balance for every trial, every bosses.
I now nerf was expected, but 10% make this trait useless in the most of cases.
Does it impossible to make a trait like :
" 15% on monsters bellow 25% HP
8% on players bellow 25/20% HP" ?
its not useless by any means its still powerful 30% is still alot of damage and i mean a lot of damage. cutting it in half was the right call on zenimaxes part cause 60% more damage youd hit someone for litterally their whole health bar in pvp and youd practically be doing almost god damage in pve itd make dps rediculous and make the game far to easy. so 10% a pieace is perfectly fine for where it honestly should be. cause combine that 30% with an already stupidly powerful execute youll be pulling much much much more dps than you were before.
As I said, How I can made a god dips with a spell damage reduction from ≈ 100 to ≈ 300 during 75% of the fight, for 60%* of gain damages on 25% ?
That could be just a was to change balance of actual group and stats too. Now, you can just throw it.
Edit : 60%
60% on blood thirst was just to much not only for pve but also for pvp. itd make a trial boss way to easy especially after a certain point. itd make things like rakkat probly one of the biggest jokes in the game with 30% its balanced out nicely. and in pvp as broken as executes like jesus beam are you would be dead in seconds. beamplars would rule pvp because of how buggy it still is being able to shoot through things like rocks mountains and trees it doesnt get affected by line of sight 99.99% of the time. once you get in execute range with 60% more youll be dead before you even blink at your heal. 30% makes it fine.
What I wrote wrong in : "
Does it impossible to make a trait like :
" 15% on monsters bellow 25% HP
8% on players bellow 25/20% HP" ?"