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PTS Update 18 - Feedback Thread for Dragonknight Balance

  • Durham
    Durham
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    Yea told you guys they do not have a plan of action for the stam dk... Stam DK = Tank in the mind of ZOS...
    PVP DEADWAIT
    PVP The Unguildables
  • BohnT
    BohnT
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    Durham wrote: »
    Yea told you guys they do not have a plan of action for the stam dk... Stam DK = Tank in the mind of ZOS...

    No they said they won't do any changes for any class.
    Rip Stamdk, rip stamwarden, rip stamplar

    Will be fun time playing stamnb, magsorc, magnb and stamwarden for another 3 months because they are just better than the rest
  • MaxwellC
    MaxwellC
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    Time after time the so called "feedback" clearly gets ignored & all the white knights come out of the wood work trying to smoother ZOS with support.
    Stam DK literally has been on the back burner for quite sometime now and it's truly a disgrace that the class I've always played, consistently gets weaker while every other class remains stronger/receives notable changes that increases their damage or helps bring it inline with other classes who are already perform far better than Stam DK in PvP.

    Thanks @ZOS_Wrobel Greatest developer ever :trollface:
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • ZOS_JesC
    ZOS_JesC
    admin
    Greetings we removed some comments that were of topic. This is a friendly reminder to keep the conversation on topic and comments constructive. Thanks for your understanding.
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
    Forum Rules | Code of Conduct | Terms of Service | Home Page | Help Site
    Staff Post
  • ak_pvp
    ak_pvp
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    ✭✭✭
    ZOS_JesC wrote: »
    Greetings we removed some comments that were of topic. This is a friendly reminder to keep the conversation on topic and comments constructive. Thanks for your understanding.

    The devs can't keep the patch notes on topic, because everyone really wants a 5% change to imbue and a single target heal channel :/

    Why does this thread exist again?
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Riggsy
    Riggsy
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    ZOS_JesC wrote: »
    Greetings we removed some comments that were of topic. This is a friendly reminder to keep the conversation on topic and comments constructive. Thanks for your understanding.

    You might as well just close this thread. I found it on page 4 a day after the latest patch notes dropped... Tells you all you need to know about how us DKs feel about the direction.
    Edited by Riggsy on May 8, 2018 5:39PM
    MMAGA - We Made Medium Armor Great Again
    Evasion: Casting this ability and its morphs now requires that you wear 5 pieces of Medium Armor.

    Woe Biden - Mule
    Donald Thump - Mule
    M'aiq Pence - Mule
  • Toc de Malsvi
    Toc de Malsvi
    ✭✭✭✭✭
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • Rungar
    Rungar
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    no matter what minor change you make to inferno it will be sub par for mag dks because inner light gives 7%mag and 2% regen.

    You have to change it to be on par with inner light to make it useful.

    my suggestion:

    the buff last for 30 seconds and can only fire one time but wont fire unless a nearby (15m range) player or enemy is under 30% and also includes a single target dot component for 8 seconds (so equal overall dmg/healing but more useful format)

    the other parts can stay the same.
  • CaliMade
    CaliMade
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    Rungar wrote: »
    no matter what minor change you make to inferno it will be sub par for mag dks because inner light gives 7%mag and 2% regen.

    You have to change it to be on par with inner light to make it useful.

    my suggestion:

    the buff last for 30 seconds and can only fire one time but wont fire unless a nearby (15m range) player or enemy is under 30% and also includes a single target dot component for 8 seconds (so equal overall dmg/healing but more useful format)

    the other parts can stay the same.


    OR

    Just have it grant 6% max mag and Stam while slotted
    XB1 GT- Cali Made


    Praetorian Stam DK Redguard

    Brigadier Stam/magblade (whatever i feel like running) Redguard

    Major Mag DK Dark Elf

    lieutenant Mag/stamplar (whatever i feel like running) Redguard
  • Nicko_Lps
    Nicko_Lps
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    BohnT wrote: »
    Durham wrote: »
    Yea told you guys they do not have a plan of action for the stam dk... Stam DK = Tank in the mind of ZOS...

    No they said they won't do any changes for any class.
    Rip Stamdk, rip stamwarden, rip stamplar

    Will be fun time playing stamnb, magsorc, magnb and stamwarden for another 3 months because they are just better than the rest

    Rip stamDK?

    Dude before you whine on forums without having a single clue on what youre saying just download the PTS and try the classes you came to whine about, stamDK is a killer. 44k5 dps 6 mil dummy no cheese self buff 280ms ping and 680ms lagspikes and a dumbed down rotation.

    Besides stamblade and stamplar that are abit tricky all the rest stamina classes in the game are insanely OP and easy to play.

    Stamina is STILL more dps output by far,but you had to whine about magsorc that has at least 4k less dps than stamDK.
  • ak_pvp
    ak_pvp
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    Nicko_Lps wrote: »
    BohnT wrote: »
    Durham wrote: »
    Yea told you guys they do not have a plan of action for the stam dk... Stam DK = Tank in the mind of ZOS...

    No they said they won't do any changes for any class.
    Rip Stamdk, rip stamwarden, rip stamplar

    Will be fun time playing stamnb, magsorc, magnb and stamwarden for another 3 months because they are just better than the rest

    Rip stamDK?

    Dude before you whine on forums without having a single clue on what youre saying just download the PTS and try the classes you came to whine about, stamDK is a killer. 44k5 dps 6 mil dummy no cheese self buff 280ms ping and 680ms lagspikes and a dumbed down rotation.

    Besides stamblade and stamplar that are abit tricky all the rest stamina classes in the game are insanely OP and easy to play.

    Stamina is STILL more dps output by far,but you had to whine about magsorc that has at least 4k less dps than stamDK.
    Dude before you whine on forums without having a single clue on what you;re saying just realize that its about PvP. StamDK sux there.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Nicko_Lps
    Nicko_Lps
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    ak_pvp wrote: »
    Nicko_Lps wrote: »
    BohnT wrote: »
    Durham wrote: »
    Yea told you guys they do not have a plan of action for the stam dk... Stam DK = Tank in the mind of ZOS...

    No they said they won't do any changes for any class.
    Rip Stamdk, rip stamwarden, rip stamplar

    Will be fun time playing stamnb, magsorc, magnb and stamwarden for another 3 months because they are just better than the rest

    Rip stamDK?

    Dude before you whine on forums without having a single clue on what youre saying just download the PTS and try the classes you came to whine about, stamDK is a killer. 44k5 dps 6 mil dummy no cheese self buff 280ms ping and 680ms lagspikes and a dumbed down rotation.

    Besides stamblade and stamplar that are abit tricky all the rest stamina classes in the game are insanely OP and easy to play.

    Stamina is STILL more dps output by far,but you had to whine about magsorc that has at least 4k less dps than stamDK.
    Dude before you whine on forums without having a single clue on what you;re saying just realize that its about PvP. StamDK sux there.

    Indeed stamDK needs some love on pvp,but since your post did not mention anything about PVP i replied accordingly.

    Im not whining,you are i just answered giving a handkerchief and my shoulder for you to cry on.
  • CaliMade
    CaliMade
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    Just brainstorming changes here.
    Trying to be constructive.


    Elder Dragon- grants major fortitude, also returns an additonal 1000 magic and Stamina when you kill an enemy with the Dragon leap ultimate ability. This amount does not increase depending on number of enemies killed.

    Change molten whip to a physical damage. Renamed this ability to Poisonous lash

    Poisonous Lash- Deals X physical damage and deals an additinal X poison damage over 4 seconds to targets under 25% health.

    Green Dragons Blood- Reduce cost by
    40%.

    Iron Skin- This ability reduces that amount of damage you block by 10% and increases spell resistance by 3300 when wearing 5 or more peices of heavy armor.

    Scaled Armor- This passive grants 660 physical and Spell resistance per peice of light or medium armor worn.

    Reflective scales- Reflect up to 2 projectiles back at your enemy. The number of projectiles refected from
    This abiltiy now increases depending on the number of negative effects you have on you. Starting from 2. (Ex. If you have 2 negative effects on you you reflect 3 projectiles, but if you have 5 negative effects on you, this number is increased to 6.)

    Reflective Plate- This ability removes snares and grands snare and root immunity for 3 seconds.

    Molten Weapons- Reduced the Cost of this ability to 1300 magic. This skill as a base ability grants both major Sorcery and brutality for 36 seconds.

    Igneous weapons- this ability grants a heal to your light and heavy attacks.

    Dark talons- this ability now applies minor maim as a base ability.

    Choking talons-Now cost stamina and deals physical damage with a X damage poison Dot. renamed this morph to “Toxic Grip”

    Inhale- this ability now interrupts as a base abiltiy.

    Deep breath-this abiliy Now deals Philysical damage, cost stamina and grands 2% reduced damage taken Per enemy hit with inhale up to a maximum 10%. Exhale applies minor befoul to each enemy hit for 6 seconds. Renamed this morph to Bracing Inhale. The inhale portion of this ability does not heal.

    Helping hands- this ability no longer granta stamina on eah cast of a earthen heart ability- it now grants minor- endurance and minor intellect for 10 seconds whenever you cast a earthen heart ability.

    Obsidian Sheild- this ability now returns 990 stamina on each cast as a base ability. Reduced the cost of this ability to 2700 magicka.

    Volatile Armor- This ability now returns physical damage instead of magic damage. Increase damage returned by 30%.


    Magma armor- this ability increases the effectiveness of volatile armor returned damage and DOT by 100% for its duration.

    Magma Shell- This ability now heals all allies effected by the barrier for X health over 5 Seconds. This excludes the caster.


    Burning Embers- Reduced the heal from this ability by 30%.


    Flame Lash- The power lash proc from this ability now heals you even if the ability is dodged.


    Like i said Just brain storming, so dont get all toxic if you dont agree.
    XB1 GT- Cali Made


    Praetorian Stam DK Redguard

    Brigadier Stam/magblade (whatever i feel like running) Redguard

    Major Mag DK Dark Elf

    lieutenant Mag/stamplar (whatever i feel like running) Redguard
  • IZZEFlameLash
    IZZEFlameLash
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    CaliMade wrote: »
    Just brainstorming changes here.
    Trying to be constructive.


    Elder Dragon- grants major fortitude, also returns an additonal 1000 magic and Stamina when you kill an enemy with the Dragon leap ultimate ability. This amount does not increase depending on number of enemies killed.

    Change molten whip to a physical damage. Renamed this ability to Poisonous lash

    Poisonous Lash- Deals X physical damage and deals an additinal X poison damage over 4 seconds to targets under 25% health.

    Green Dragons Blood- Reduce cost by
    40%.

    Iron Skin- This ability reduces that amount of damage you block by 10% and increases spell resistance by 3300 when wearing 5 or more peices of heavy armor.

    Scaled Armor- This passive grants 660 physical and Spell resistance per peice of light or medium armor worn.

    Reflective scales- Reflect up to 2 projectiles back at your enemy. The number of projectiles refected from
    This abiltiy now increases depending on the number of negative effects you have on you. Starting from 2. (Ex. If you have 2 negative effects on you you reflect 3 projectiles, but if you have 5 negative effects on you, this number is increased to 6.)

    Reflective Plate- This ability removes snares and grands snare and root immunity for 3 seconds.

    Molten Weapons- Reduced the Cost of this ability to 1300 magic. This skill as a base ability grants both major Sorcery and brutality for 36 seconds.

    Igneous weapons- this ability grants a heal to your light and heavy attacks.

    Dark talons- this ability now applies minor maim as a base ability.

    Choking talons-Now cost stamina and deals physical damage with a X damage poison Dot. renamed this morph to “Toxic Grip”

    Inhale- this ability now interrupts as a base abiltiy.

    Deep breath-this abiliy Now deals Philysical damage, cost stamina and grands 2% reduced damage taken Per enemy hit with inhale up to a maximum 10%. Exhale applies minor befoul to each enemy hit for 6 seconds. Renamed this morph to Bracing Inhale. The inhale portion of this ability does not heal.

    Helping hands- this ability no longer granta stamina on eah cast of a earthen heart ability- it now grants minor- endurance and minor intellect for 10 seconds whenever you cast a earthen heart ability.

    Obsidian Sheild- this ability now returns 990 stamina on each cast as a base ability. Reduced the cost of this ability to 2700 magicka.

    Volatile Armor- This ability now returns physical damage instead of magic damage. Increase damage returned by 30%.


    Magma armor- this ability increases the effectiveness of volatile armor returned damage and DOT by 100% for its duration.

    Magma Shell- This ability now heals all allies effected by the barrier for X health over 5 Seconds. This excludes the caster.


    Burning Embers- Reduced the heal from this ability by 30%.


    Flame Lash- The power lash proc from this ability now heals you even if the ability is dodged.


    Like i said Just brain storming, so dont get all toxic if you dont agree.

    I wouldn't make resource return based on ulti kill condition. Because DKs rarely get killing blow unless solo and just too far in between when in open world. Perhaps move combustion's resource return to elder dragon passive wirh cooldown and turn combustion into something that boosts dot like unpurgeable for set amount of early duration.
    Edited by IZZEFlameLash on May 10, 2018 3:35AM
    Imperials, the one and true masters of all mortal races of Tamriel
  • Nicko_Lps
    Nicko_Lps
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    CaliMade wrote: »
    Just brainstorming changes here.
    Trying to be constructive.


    Elder Dragon- grants major fortitude, also returns an additonal 1000 magic and Stamina when you kill an enemy with the Dragon leap ultimate ability. This amount does not increase depending on number of enemies killed.

    Change molten whip to a physical damage. Renamed this ability to Poisonous lash

    Poisonous Lash- Deals X physical damage and deals an additinal X poison damage over 4 seconds to targets under 25% health.

    Green Dragons Blood- Reduce cost by
    40%.

    Iron Skin- This ability reduces that amount of damage you block by 10% and increases spell resistance by 3300 when wearing 5 or more peices of heavy armor.

    Scaled Armor- This passive grants 660 physical and Spell resistance per peice of light or medium armor worn.

    Reflective scales- Reflect up to 2 projectiles back at your enemy. The number of projectiles refected from
    This abiltiy now increases depending on the number of negative effects you have on you. Starting from 2. (Ex. If you have 2 negative effects on you you reflect 3 projectiles, but if you have 5 negative effects on you, this number is increased to 6.)

    Reflective Plate- This ability removes snares and grands snare and root immunity for 3 seconds.

    Molten Weapons- Reduced the Cost of this ability to 1300 magic. This skill as a base ability grants both major Sorcery and brutality for 36 seconds.

    Igneous weapons- this ability grants a heal to your light and heavy attacks.

    Dark talons- this ability now applies minor maim as a base ability.

    Choking talons-Now cost stamina and deals physical damage with a X damage poison Dot. renamed this morph to “Toxic Grip”

    Inhale- this ability now interrupts as a base abiltiy.

    Deep breath-this abiliy Now deals Philysical damage, cost stamina and grands 2% reduced damage taken Per enemy hit with inhale up to a maximum 10%. Exhale applies minor befoul to each enemy hit for 6 seconds. Renamed this morph to Bracing Inhale. The inhale portion of this ability does not heal.

    Helping hands- this ability no longer granta stamina on eah cast of a earthen heart ability- it now grants minor- endurance and minor intellect for 10 seconds whenever you cast a earthen heart ability.

    Obsidian Sheild- this ability now returns 990 stamina on each cast as a base ability. Reduced the cost of this ability to 2700 magicka.

    Volatile Armor- This ability now returns physical damage instead of magic damage. Increase damage returned by 30%.


    Magma armor- this ability increases the effectiveness of volatile armor returned damage and DOT by 100% for its duration.

    Magma Shell- This ability now heals all allies effected by the barrier for X health over 5 Seconds. This excludes the caster.


    Burning Embers- Reduced the heal from this ability by 30%.


    Flame Lash- The power lash proc from this ability now heals you even if the ability is dodged.


    Like i said Just brain storming, so dont get all toxic if you dont agree.

    Trying to fix a useless spec on PVP and make it godlike wont work.

    Just give DK's a stamina morph on talons and cheap spammable stamwhip and all will be perfect,nothing else needed.

    Lets not forget that DK's have only 2 stamina morphs,while the master forumwhiner nightblade has almost everything in a stamina morph.
  • Rungar
    Rungar
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    CaliMade wrote: »
    Rungar wrote: »
    no matter what minor change you make to inferno it will be sub par for mag dks because inner light gives 7%mag and 2% regen.

    You have to change it to be on par with inner light to make it useful.

    my suggestion:

    the buff last for 30 seconds and can only fire one time but wont fire unless a nearby (15m range) player or enemy is under 30% and also includes a single target dot component for 8 seconds (so equal overall dmg/healing but more useful format)

    the other parts can stay the same.


    OR

    Just have it grant 6% max mag and Stam while slotted

    i believe the point of the update was to improve the healer role of the dk as it is abysmal and two things missing from dk are execute and oh snap emergency heal.

    that would resolve both of those issues in a way thats fair. 6% mag/stam/major prophecy and the dps or heal seems a little over the top and not balanced and the heal is still useless.
  • MaxwellC
    MaxwellC
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    @CaliMade
    Interesting changes but a few I don't agree with but nonetheless I find 80% of the changes pretty decent. One thing I wanna say is the wing should only give immunity to snare & I still want this ability to be stam but that's my opinion.
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • Bodycounter
    Bodycounter
    ✭✭✭✭
    ZOS_JesC wrote: »
    Greetings we removed some comments that were of topic. This is a friendly reminder to keep the conversation on topic and comments constructive. Thanks for your understanding.

    Who cares anymore? You guys are not doing your job anyway, this whole PTS cycle and most of the constructive posts in this forum have been ignored completely! Do not act if you do not deserve an uproar of the small player base that is still active in this forum and keeps trying to improve the game.
  • devilymoonb16_ESO
    devilymoonb16_ESO
    Soul Shriven
    19 pages about PVP...
    Any condideration for PVE, or is it too hard for you guys ?
  • WhiteNoiseMaker
    WhiteNoiseMaker
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    @ZOS_GinaBruno
    @ZOS_Finn

    Small possible Bug Report:

    The Igneus Shield multiplier for the caster, including the additional +200% does not seem to be applied correctly, at least not according to the descriptor text.

    When I tested, the base shield amount was 3741 after applied CP (56 into Bastion). According to the descriptor, the casting DK should receive an additional +200% to the base shield value (for a net total of 300%).

    Therefore the shield *should* be applied at around a value of 11,241.
    However upon casting the applied shield seems to not be calculated correctly, being applied at a strength of 9977. This seems to be ignoring the calculations for the Bastion increase of 20% by approximately negative 13-14% of the base.

    Any chance this still time for someone's attention before the Live release?
  • ak_pvp
    ak_pvp
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    19 pages about PVP...
    Any condideration for PVE, or is it too hard for you guys ?

    Both DKs appear to be in good shape for PvE, and will be good tanks still. DK healing is a bit of a meme though, since they provide nothing aside from healing, that a tank wouldn't.

    PvP is where both DKs need help. One is decent overall, but bad openworld and been nerfed heavily and only appears decent because everything else was nerfed too. The other one is the worst class in the game for PvP.

    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Anti_Virus
    Anti_Virus
    ✭✭✭✭✭
    CaliMade wrote: »
    Just brainstorming changes here.
    Trying to be constructive.


    Elder Dragon- grants major fortitude, also returns an additonal 1000 magic and Stamina when you kill an enemy with the Dragon leap ultimate ability. This amount does not increase depending on number of enemies killed.

    Cool but I recommend that is gives magic stam and Hp recovery per Dragonic ability slotted

    Change molten whip to a physical damage. Renamed this ability to Poisonous lash

    Poisonous Lash- Deals X physical damage and deals an additinal X poison damage over 4 seconds to targets under 25% health.

    sounds great except the execute part stam dks don't really need a class execute. I would get rid of the 25% execute damge and then is a good idea

    Green Dragons Blood- Reduce cost by
    40%.

    I believe 10% reduction in cost will be best

    Iron Skin- This ability reduces that amount of damage you block by 10% and increases spell resistance by 3300 when wearing 5 or more peices of heavy armor.

    passive is fine as is imo

    Scaled Armor- This passive grants 660 physical and Spell resistance per peice of light or medium armor worn.

    simple fix would be to include 3300 physical resistance in addition to the passive

    Reflective scales- Reflect up to 2 projectiles back at your enemy. The number of projectiles refected from
    This abiltiy now increases depending on the number of negative effects you have on you. Starting from 2. (Ex. If you have 2 negative effects on you you reflect 3 projectiles, but if you have 5 negative effects on you, this number is increased to 6.)

    might be OP it should have the warden shimmering shield treatment if anything but only at half effectiveness

    Reflective Plate- This ability removes snares and grands snare and root immunity for 3 seconds.

    what the skill should have included in the 1st place

    Molten Weapons- Reduced the Cost of this ability to 1300 magic. This skill as a base ability grants both major Sorcery and brutality for 36 seconds.

    Igneous weapons- this ability grants a heal to your light and heavy attacks.

    good one here

    Dark talons- this ability now applies minor maim as a base ability.

    Choking talons-Now cost stamina and deals physical damage with a X damage poison Dot. renamed this morph to “Toxic Grip”

    yes excellent idea here

    Inhale- this ability now interrupts as a base abiltiy.

    Deep breath-this abiliy Now deals Philysical damage, cost stamina and grands 2% reduced damage taken Per enemy hit with inhale up to a maximum 10%. Exhale applies minor befoul to each enemy hit for 6 seconds. Renamed this morph to Bracing Inhale. The inhale portion of this ability does not heal.

    Helping hands- this ability no longer grants stamina on eah cast of a earthen heart ability- it now grants minor- endurance and minor intellect for 10 seconds whenever you cast a earthen heart ability.

    meh I like how it is currently

    Obsidian Sheild- this ability now returns 990 stamina on each cast as a base ability. Reduced the cost of this ability to 2700 magicka.

    read above

    Volatile Armor- This ability now returns physical damage instead of magic damage. Increase damage returned by 30%.

    should be hardened armor instead imo

    Magma armor- this ability increases the effectiveness of volatile armor returned damage and DOT by 100% for its duration.

    Magma Shell- This ability now heals all allies effected by the barrier for X health over 5 Seconds. This excludes the caster.


    Burning Embers- Reduced the heal from this ability by 30%.


    Flame Lash- The power lash proc from this ability now heals you even if the ability is dodged.


    Like i said Just brain storming, so dont get all toxic if you dont agree.

    Bold text is my responses. But all in all a few suggestions here seem reasonable.
    Edited by Anti_Virus on May 12, 2018 3:57AM
    Power Wealth And Influence.
  • Twohothardware
    Twohothardware
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    Can this new Stamina return from the Combustion passive even proc at all against Argonians and Wood Elves which make up half the player base in PvP right now when they have immunity to disease and poison?
  • zParallaxz
    zParallaxz
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    Can this new Stamina return from the Combustion passive even proc at all against Argonians and Wood Elves which make up half the player base in PvP right now when they have immunity to disease and poison?

    Nope
  • Toc de Malsvi
    Toc de Malsvi
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    zParallaxz wrote: »
    Can this new Stamina return from the Combustion passive even proc at all against Argonians and Wood Elves which make up half the player base in PvP right now when they have immunity to disease and poison?

    Nope

    Which is some feedback for the developers. Thanks for the sustain buff, but could they at least make it proc like crits on shields. No status debuff for those races, but give me my resources.
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • Twohothardware
    Twohothardware
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    zParallaxz wrote: »
    Can this new Stamina return from the Combustion passive even proc at all against Argonians and Wood Elves which make up half the player base in PvP right now when they have immunity to disease and poison?

    Nope

    Which is some feedback for the developers. Thanks for the sustain buff, but could they at least make it proc like crits on shields. No status debuff for those races, but give me my resources.

    This definitely needs to happen or it was a completely useless change for PvP given the number of Argonians and Wood Elves because of poor Race balancing.
    Edited by Twohothardware on May 13, 2018 5:53PM
  • MaxwellC
    MaxwellC
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    Instead of giving cinderstorm and petrify a heal they could've made igneous shield give a heal to allies while returning the major mending time to its duration.

    Igneous shield Updated: Call the earth to your defense, granting a damage shield for you and nearby allies that absorbs X damage. Your own damage shield absorbs 200% additional damage.

    You also gain Major Mending, increasing your healing done by 25% for 7 seconds & when the shield is broken or expires on your ally, they will receive X health back.
    @ZOS_Wrobel
    Edited by MaxwellC on May 13, 2018 6:08PM
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • ak_pvp
    ak_pvp
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    MaxwellC wrote: »
    Instead of giving cinderstorm and petrify a heal they could've made igneous shield give a heal to allies while returning the major mending time to its duration.

    Igneous shield Updated: Call the earth to your defense, granting a damage shield for you and nearby allies that absorbs X damage. Your own damage shield absorbs 200% additional damage.

    You also gain Major Mending, increasing your healing done by 25% for 7 seconds & when the shield is broken or expires on your ally, they will receive X health back.

    Yes. This would absolutely be a better change which fits with the group aid theme, I would swap a few things around though.

    Revert igneous to the 6s (or 5s) and bigger shield, as more of a solo/tank buff, as such being stronger, then make fragmented the heal+3s, which is the group heal, and gives the healer a small extra burst of mending passively whilst healing (Like a warden) instead of just a flat buff, and since healers will run jorvulds, it gets a small extended length anyway.
    Edited by ak_pvp on May 13, 2018 6:14PM
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • MaxwellC
    MaxwellC
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    @ak_pvp
    I really want fragmented shield to be offensive while Igneous shield can play on the defensive style so I don't agree with that notion but I'm glad you like the idea.
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • MaxwellC
    MaxwellC
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    @ZOS_Wrobel
    You could change Cauterize to do the following; Cauterize: When slotted, holding the control its tied to allows you to high-light two friendly targets who will receive the heal until they are out of range (it will also heal the caster).
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
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