@Ragnarock41
In PvP it procs pretty good for both Mag/Stam DK. Mag DK procs a lot using burning embers alone but when I coupled it with fiery breath it worked pretty nicely. Stam DK I only used inject but even then it was pretty nice.
Ragnarock41 wrote: »Combustion passive is fine; I tested it both for Mag/Stam DK, you can literally proc the passive if you have poison inject slotted as a Stam DK so that'll be something you always use in PvE but I haven't seen its proc ratio with venom/nox breath. Mag DK you can easily proc it with fiery breath and all of the other ardent skills/blockade,etc
the main issue is how reliable it would be in PvP , not PvE.
For PvE it will provide good sustain since in PvE you will be using noxious,claws,poison inject. 3 poison dots , and those will make sure it procs every 5 seconds considering mobs and bosses have no immunity against the poisoned status effect.
in PvP there are tons of ways to prevent the poisoned proc, like shields,cloak, racial resistances, or a simple poison/disease resist glyph.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Savos_Saren wrote: »Ragnarock41 wrote: »Combustion passive is fine; I tested it both for Mag/Stam DK, you can literally proc the passive if you have poison inject slotted as a Stam DK so that'll be something you always use in PvE but I haven't seen its proc ratio with venom/nox breath. Mag DK you can easily proc it with fiery breath and all of the other ardent skills/blockade,etc
the main issue is how reliable it would be in PvP , not PvE.
For PvE it will provide good sustain since in PvE you will be using noxious,claws,poison inject. 3 poison dots , and those will make sure it procs every 5 seconds considering mobs and bosses have no immunity against the poisoned status effect.
in PvP there are tons of ways to prevent the poisoned proc, like shields,cloak, racial resistances, or a simple poison/disease resist glyph.
Rag- don't forget that you can prevent burning with shields, cloak, racial resistances, or flame resist glyphs too.
The only difference is that there's two races that prevent poison as opposed to one that prevents burning.
There's lots of sets out there that can assist DKs with inflicting poison and burning as well. Viper, Plague Slinger, Night Terror, Hand of Mephala, Syvarrah's Scales, etc.
I wouldn't be surprised if we start to see an increase in StamDKs wearing these sets.
@Ragnarock41
Only tested it dueling a Mag DK, Magplar, Stam DK & Stamblade.
lucky_Sage wrote: »Fragmentated Shield needs to scale of max magicka
a healer giving a 2k shield as part of there kit is awfull a secondary effect should be the reason to use a abilty
lucky_Sage wrote: »Fragmentated Shield needs to scale of max magicka
a healer giving a 2k shield as part of there kit is awfull a secondary effect should be the reason to use a abilty
Wouldn’t this essentially give you a hardened ward that also gives you major mending I think that’s a bit op
Savos_Saren wrote: »As someone stated earlier: Cauterize benefits from ABSOLUTELY NO PASSIVES on the Ardent Flame skilline. None at all. Look it up... it's actually hilariously sad.
Savos_Saren wrote: »As someone stated earlier: Cauterize benefits from ABSOLUTELY NO PASSIVES on the Ardent Flame skilline. None at all. Look it up... it's actually hilariously sad.
I'd like to remark this sentence because is the most important one on this entire topic. Not about cauterize about being good or being bad, rather about how this is a prime example of bad design.
DK had an identity and around it all the class skills and passives were created. Time has passed and the game changed and seems that ideas are being thrown at the class without thinking too much, there is no vision for the class (almost for any class tbf). Its sad.
You can keep discussing about personal opinions of what the class needs or needs not.
Just slapping this here. https://forums.elderscrollsonline.com/en/discussion/409113/magdk-solo-outnumbered-pvp-build-for-summerset-the-broken-op-pot-addict#latest
DK changes are disappointing, but holy hell if this goes through we have the newest OP build:
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Just slapping this here. https://forums.elderscrollsonline.com/en/discussion/409113/magdk-solo-outnumbered-pvp-build-for-summerset-the-broken-op-pot-addict#latest
DK changes are disappointing, but holy hell if this goes through we have the newest OP build:
How is some random, untested theorycraft build OP? It sounds like you just took some of the ideas the potion CD magblade lizards are theorycrafting and slapped it on DK?
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
@lucky_Sage
Fragmented shield needs to be an offensive morph for Stamina while Igneous shield should get back its duration with major mending while maintaining the current shield strength it has i.e 200%.
Re-name Fragmented shield to "Virulent Detonation": When active 50% of the damage accumulated within 5-10 seconds is released to all targets in X radius dealing poison damage and setting them off balanced.
^That is my ideal change. if not poison then make it physical and name it "Shattering Detonation".
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
@Abysswarrior45
I've said it before and I'll say it again, Stamina DKs do not need a stamina whip; We shouldn't steal one of the whips from Magicka DK who rely on one for PvP & the other for PvE.
There are plenty of ideas that can be thrown around like the one I had about fragmented shield or we could get rid of the useless stonefist ability and finally make that as well a(n) viable ability for PvP Stam DK.
We could get Flames of Oblivion back as an AoE and have it change properties based on max resource/damage (properties as in damage type i.e flame or poison).
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
@BohnT
I said it before that we can utilize other skills but stealing one that is already integral to both aspects of a Mag DKs performance in PvP and PvE is extremely unfair. I'm all for a spam-able which is why I said there are plenty of other abilities we could take and change to fit a stam narrative.
I stated we could take fragmented shield and gave my idea.
I stated stonefist can be changed into a whole new ability favoring Stam DK (spam-able could be introduced there too).
Igneous weapons can be changed into a skill similar to imbue favoring stamina in a unique way.
Green Dragons' blood could be made to give x stamina back per second while retaining the current buffs.
The list can go on but it's all about having a unique change as long as it doesn't disrupt the other aspect of the class.
@Abysswarrior45
I've said it before and I'll say it again, Stamina DKs do not need a stamina whip; We shouldn't steal one of the whips from Magicka DK who rely on one for PvP & the other for PvE.
There are plenty of ideas that can be thrown around like the one I had about fragmented shield or we could get rid of the useless stonefist ability and finally make that as well a(n) viable ability for PvP Stam DK.
We could get Flames of Oblivion back as an AoE and have it change properties based on max resource/damage (properties as in damage type i.e flame or poison).
Abysswarrior45 wrote: »@Abysswarrior45
I've said it before and I'll say it again, Stamina DKs do not need a stamina whip; We shouldn't steal one of the whips from Magicka DK who rely on one for PvP & the other for PvE.
There are plenty of ideas that can be thrown around like the one I had about fragmented shield or we could get rid of the useless stonefist ability and finally make that as well a(n) viable ability for PvP Stam DK.
We could get Flames of Oblivion back as an AoE and have it change properties based on max resource/damage (properties as in damage type i.e flame or poison).
Thats such a stupid argument. Mag dks don't need 2 different whip morphs. Give a whip to stam and adjust the mag dk so it doesn't kill them in PvE, WHICH IT WOULDN'T. Sticking to flame lash isn't going to make them bottom tier. Moreover, if it really were such an issue there are countless alternatives as spammables for mag classes. Stam chars, until stamden, have never been hugely AOE based and a delayed burst skill is only homogenizing the classes further making stam dk and stamden very similar. Giving stam a stam whip keeps the stam dk unique and relevant.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
@Anti_Virus
My fragmented shield idea would still be Magicka costing but scale with Max stamina/weapon damage while doing physical/poison damage. The same could be done with a new skill in replace of stonefist but just make it a spam-able by reducing the cost significantly i.e 1/1.5k magicka. You could still argue the same 990 stamina return but there isn't enough skills to change that wouldn't significantly affect the magicka DK class.
I've PvP'd with the new skill line and imbue/morph only works well when you empower it and unfortunately no one has enough time to do that. The new nerf to Stam DK i.e empowering being changed to a light attack is going to definitely hurt Stam DKs again.
@Abysswarrior45
Okay see your statement alone dictates that you do not play Mag DK PvE and are only staring at what's in front of you like some boar. Magicka DK USES MOLTEN WHIP FOR PVE so STOP. This stamina whip nonsense is rather frustrating and again WE DO NOT NEED IT.
Stamina DK was one of the first player based AoE classes where it preformed pretty awesome in PvP so I'm not sure what you're talking about. Delayed burst i.e fragmented shield change (my idea) is something that plays on the exact idea of what a DK is suppose to be i.e "Stand your ground". You state homogenizing the class but again nothing in the game acts the same way as that aside from sun shield which is shield based not damaging accumulated base so that point is instantly invalidated.
Lastly about your Stam whip nonsense about how it would make it unique and somehow more relevant is funny. Do you really play a Stamina DK? You immediately shoot your own point in the foot by stating somehow stealing a magicka version of whip and converting it to stamina is somehow unique while that somehow makes it relevant. How? how does a whip make stamina DK relevant because frankly it doesn't. What makes Stam DK relevant as of now, would be the passives and ultimates; Skills aren't really fun in PvP but PvE they preform nicely.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell