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Let's Talk Alliance Loyalty and Lockouts:

  • Elephant42
    Elephant42
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    So i see it this way, even though i am a day 1 DC player (ps4) and have 7 DC toons, i will and have created an AD toon.

    Guess what, its my money that bought the game, its my money thats subs to the game and its also my time that plays the game, so i will play it how i want, when i want and on which alliance i want.

    Dont like it? Its called tough.

    Games have rules and objectives that shouldn't be bypassed just because you bought the game.

    Ok am i breaking any rules of the game?

    Of course you aren't - the poster you were replying to and others of his ilk, want ZOS to change the rules to suit their particular view of how the game should be played and damn the rest of us...

    Like you it's my money etc. and like @greenmachine when I do PvP I like to do it with friends/guildies in whatever faction they are on at the time...
  • TheBonesXXX
    TheBonesXXX
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    Faction switching is a massive problem on XBOX, now I generally hate the idea of factions all together; but the switching undermines the integrity of the AvAvA system.

    It is not my biggest complaint.

    Ranks and Levels are not taken into account when it comes to AP gain, and it should.
  • templesus
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    templesus wrote: »
    Bringing back faction locks would just streamline this game towards zergfest more then it already is.
    It would absolutely kill the solo/small scale pvp playerbase. Therefore it would be a bad business move for ZOS. Not happening. Get over it.

    This is not a small scale game it is an MMO, meant for group play.
    Stop trying to belittle players that group and play the game as intended.
    Nothing stops you from playing superman and making 1vXnoobs videos just because you are locked to a faction.
    ZOS will do what they want to do and are currently discussing it.


    Cite your sources :) until then my belief holds firm they won’t do it because they will lose a portion of their playerbase.
  • TequilaFire
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    templesus wrote: »
    templesus wrote: »
    Bringing back faction locks would just streamline this game towards zergfest more then it already is.
    It would absolutely kill the solo/small scale pvp playerbase. Therefore it would be a bad business move for ZOS. Not happening. Get over it.

    This is not a small scale game it is an MMO, meant for group play.
    Stop trying to belittle players that group and play the game as intended.
    Nothing stops you from playing superman and making 1vXnoobs videos just because you are locked to a faction.
    ZOS will do what they want to do and are currently discussing it.


    Cite your sources :) until then my belief holds firm they won’t do it because they will lose a portion of their playerbase.

    From this thread: https://forums.elderscrollsonline.com/en/discussion/comment/5005479/#Comment_5005479
    Campaign lockouts based on Alliance swapping on a temporary level have been discussed and are still on going.
  • templesus
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    templesus wrote: »
    templesus wrote: »
    Bringing back faction locks would just streamline this game towards zergfest more then it already is.
    It would absolutely kill the solo/small scale pvp playerbase. Therefore it would be a bad business move for ZOS. Not happening. Get over it.

    This is not a small scale game it is an MMO, meant for group play.
    Stop trying to belittle players that group and play the game as intended.
    Nothing stops you from playing superman and making 1vXnoobs videos just because you are locked to a faction.
    ZOS will do what they want to do and are currently discussing it.


    Cite your sources :) until then my belief holds firm they won’t do it because they will lose a portion of their playerbase.

    From this thread: https://forums.elderscrollsonline.com/en/discussion/comment/5005479/#Comment_5005479
    Campaign lockouts based on Alliance swapping on a temporary level have been discussed and are still on going.

    Interesting; although the way its worded is questionable. Does temporary mean something like a 24 hour lock, rather than permanent lockout that existed before? I see nothing wrong in that.
    Edited by templesus on May 5, 2018 1:45AM
  • TequilaFire
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    Yeah, most of us don't want a permanent lockout just a temporary or a cool down period to help prevent farming by map flipping.
    Nothing is perfect as you could have another account, but you would have to work harder at that.
    Edited by TequilaFire on May 5, 2018 1:56AM
  • JumpmanLane
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    Marginis wrote: »
    As far as campaign switching goes, a cool down is just nuts. I was pvping the other day and this guy 1vXed the pug Zerg I was in and 1/2 the Zerg immediately quit then and there. He wiped the Zerg a second time and I whispered to the guy how hilarious it was that he basically caused a Zerg to log out of the campaign.

    So, we’re hanging out the next day, yapping and fighting each other by a resource and my guards attack him. Then a NB from his faction attacked me. So, he switches to a toon on my faction. I’m gonna roll a toon on his.

    You pick these factions for stupid reasons or no reason at all. Then you make friends and invariably these friends low and behold play in another faction. It’s a game. It’s fun. You ought to be able to play any faction you want with whomever you want. I main AD and could care less about Queen Ayrenn lol. I think Kate Beckensale has a cute voice (a cute everything else too). I chose AD for that

    On console when I was getting into PVP for a while for midyear mayhem (I'm normally not a big PVPer) I started getting into the PVP communities in the game. They are largely separated from the PVEers I found, but within the overarching PVP label, it was one big community. I kind of liked that. All the top PVPers know each other, and they're largely a genuinely kind group that is really fun to hang out with. It's not the biggest thing when it comes to this argument, but I think it's actually really quite nice that there's a kind of understanding that PVP is a game, and that it's not hyper competitive and antagonistic toward other factions.

    Yeah, the really, REALLY good ones are super cool to hang out with. I was pvping with my friend now, earlier today. (I mean we spent the last few days, leveling me up, dueling, giving me pointers and stuff). So, we’re in Cyrodiil and I’m like gotta hit the bank and get some siege. And he’s like “wait you got siege?” I’m like “yeah”. He’s like “Noooo you can’t use AD siege it’s got a lil AD banner on it lol” ( we were EP). I’m like it’s just a balista. He was like nah, can’t do THAT. BESIDES we ain’t sieging. Let somebody else worry about that. We’re just gonna kill EVERYBODY that comes out. If nobody else knocks down the door THEN we’ll knock it down in a few seconds. Lol.

    It’s a whole different mindset than running in a guild or with a Zerg. We were in Sej and a friend of mine went outside and was going AFK. I was like come inside at least. She did. And I wandered around inside and realized the WALL was down. I started repairing it. My other friend whose REALLY GOOD was like nah. Leave it. If they come we’ll kill em. Those dummies will probably siege the door anyways. So, we laughed and took pictures by the hole in the wall. Whole different mindset.

    A lot of times I’m with this guy and the other factions will just stop. He’s like aww they won’t fight me. It’s really weird lol
  • JumpmanLane
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    templesus wrote: »
    templesus wrote: »
    By “Competitive group PvPer” you mean zerger right?

    As opposed to running around rocks avoiding fight 1vXer?

    I’m sorry do you get mad when your group of 15 has trouble killing someone by themselves? L2P issue

    No I don't because I won't be part of that group chasing the cheese tank build.
    You make that L2P up all by yourself?

    I unno I’ve BEEN with a guy who outright killed 8 or so of a 16 man group. (The other half ran. Or just stood around after that). And he wasn’t running a tank build lol.
  • JumpmanLane
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    Funny Alliance Swap Story of the Day!

    I alliance swapped today, to a friend’s alliance during a time of the day, when his alliance daily controls most of the map. We were 2vxing (the WORLD), when my friend mutters under his breath on Discord, “why’s he running away, he’s supposed to be emperor...”. I was like, “What do you mean, SUPPOSED to be emperor?” “Well, he’s atop the leaderboard. When we take this last keep, he’ll be crowned emperor.”

    Well, the guy took off running. We fought 10, 20 dudes for a while then ported out of Cyrodiil and queded up and did some random dungeons to help a pal get some monster heads to decorate her house. (We instantly voted and kicked whatever poor random who ended up in our group except one guy who said, “hi” off the bat because he was so darn polite. We wanted to do randoms WITHOUT randoms. Oh well....hehehehe).

    A few dungeons later, our pal leaves group to decorate her house. Back to Cyrodiil for me and my other pal. Low and behold, his faction took the final keep. We race to a fight, hoping to get a D-tick at SOME keep. I told by buddy, “I wonder if that guy we saw running, KNOWS, he’s emperor now...” My friend said, “Yeah, I’m pretty sure he knows. I saw him hiding in the keep behind a barrel.”

    I THOUGHT he was kidding. “Nah, look inside.” So, I GO inside and SURE enough, there’s that SAME guy we saw running from a mini-Zerg a few hours ago, hiding behind a barrel in his flagged keep, with an “Emperor” tag, proudly displayed above his head!

    So, I stroll out side and I THINK I leaped on a couple of my guildies and killed them. (Ok Kill Counter said I DID leap on a couple of my guildies and killed them- THREE to be exact. But I only KILLING BLOWED...two of them. Hehehehe).

    It’s a GAME. It’s FUN. All this grasping for titles, dyes, achievement furnishings, WHATEVER is empty striving. PLAY the game and have fun. I’m loyal to my friends, NOT some FACTION filled with wierdies, and REALLY not some guild filled with real live actual nerds.

    I say this: Play the game that YOU actually PAY to play HOWEVER you like. Get whatever enjoyment you CAN out of it. Stop begging ZOS for nerfs and rules. Rules are for the weak. Nerfs are for peasants.
    Edited by JumpmanLane on May 5, 2018 4:40AM
  • GreenSoup2HoT
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    On the topic of faction loyalty is this action reportable?

    We got 2 players in PvP together, both of different factions. They are working together and in voice communication via PSN Party Chat and will not kill each other.

    A random player walks past. He is of the same faction of 1 of these two players. The player of the opposing faction kills this random player. His friend then repeatably resurrects the recently killed player so that his friend on the opposing faction can kill him again if he accepts the resurrect. This happens over and over until the player being killed refuses the revive and revives at a nearby keep instead.

    Once this player revives at a keep, the player on the same faction then sprints directly in my direction and relays information to his friend via voice chat that i am in stealth. They both are running together straight at me and proceed to try and kill me once im eventually revealed.



    Now answer me this question. Is this fair to do? Can 2 players of opposite factions grief other players this way? Is it against the rules to let a player of an enemy faction relay information to you so you can kill other players in stealth?


    I have 2 players names with proof on video show casing it happening. Its not just a thought. If your from Zenimax and want to see for yourselves.. shoot me a message with an email to send it to.


    Edited by GreenSoup2HoT on May 5, 2018 7:20AM
    PS4 NA DC
  • schattenkind
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    I ve seen this a lot and it happend to me to some times too, but never I did ress more than once until I got what they do and left them alone to boredom.

    Imo this absolutely breaks the game - there is no point in hiding or preparing attack via chat, when some genius is revealing all information to the other side. But it is nothing you can prevent with the game, sadly this is just some people who play for their own fun disregarding "rules" of the game and destroying fun of many others. Pathetic a.f., but has nothing to do with faction loyality.
    For me, I would ban those ppl for at least 1 week for doing that.
    PC - EU
    Primary: PvP: magSorc, magNB, PvE: DK Tank, Templar Heal
    Secondary: PvP: magDK, Templar, PvE: Warden something
  • Minyassa
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    If I'm zerging to get a skill with one group of friends and they get done for the night and I don't, and a different set of friends hops on, I should be able to still play with my friends instead of being forced to go it alone or group up with strangers. If I'm gonna be forced to PvP I'm going to do it with people I know regardless of what faction they happen to be in. I have toons in all factions so I can play with people I know and like anytime and it would suck if they prevented that.
  • SwampRaider
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    Minyassa wrote: »
    If I'm zerging to get a skill with one group of friends and they get done for the night and I don't, and a different set of friends hops on, I should be able to still play with my friends instead of being forced to go it alone or group up with strangers. If I'm gonna be forced to PvP I'm going to do it with people I know regardless of what faction they happen to be in. I have toons in all factions so I can play with people I know and like anytime and it would suck if they prevented that.

    Back in my day, you didn't become friends with people on the opposite faction. You murdered them, because your alliance was the best...Back in the day, your mates were all DC or all AD or EP.




    I respect you. I just reminisce about the good old days.

    The days when
    @ZOS_BrianWheeler was all like: "AvAvA is like RvRvR" "Like DAoC!" "Alliance Pride!" "Incredible!" 'Experience!" "Cyrodiil is a 3 way war to fight for alliance supremacy!" "GODDAMMITIT'SJUSTSOCOOL"

    For Akatosh sakes...THE ESO LOGO is 3 Animals eating each other in an OUROBOROS. That blatantly proves that cyrodiil is a 3 way fight.

    3 alliances invading cyrodiil to deal with a daedric threat, and then become opportunistic at stealing the throne from each other to control the heart of the empire.

    maybe those of us who are just super into alliance pride are a bit RP like, but its the way that cyrodiil is designed.

    Most of us agree that some type of temporary lock out would calm our teets, or that Loyalty rewards for staying on a faction would be cool to implement

    Edited by SwampRaider on May 5, 2018 11:07AM
    Character: Eros, Eros I I, The Paw of Woe
    Class: Templar Healer/MagWarden/ Stam Sorc
    Alliance: DC
    Campaign: Vivec (pc/na)
    Guardians of Daggerfall
  • Minyassa
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    Minyassa wrote: »
    If I'm zerging to get a skill with one group of friends and they get done for the night and I don't, and a different set of friends hops on, I should be able to still play with my friends instead of being forced to go it alone or group up with strangers. If I'm gonna be forced to PvP I'm going to do it with people I know regardless of what faction they happen to be in. I have toons in all factions so I can play with people I know and like anytime and it would suck if they prevented that.

    Back in my day, you didn't become friends with people on the opposite faction. You murdered them, because your alliance was the best...Back in the day, your mates were all DC or all AD or EP.




    I respect you. I just reminisce about the good old days.

    The days when
    @ZOS_BrianWheeler was all like: "AvAvA is like RvRvR" "Like DAoC!" "Alliance Pride!" "Incredible!" 'Experience!" "Cyrodiil is a 3 way war to fight for alliance supremacy!" "GODDAMMITIT'SJUSTSOCOOL"

    For Akatosh sakes...THE ESO LOGO is 3 Animals eating each other in an OUROBOROS. That blatantly proves that cyrodiil is a 3 way fight.

    3 alliances invading cyrodiil to deal with a daedric threat, and then become opportunistic at stealing the throne from each other to control the heart of the empire.

    maybe those of us who are just super into alliance pride are a bit RP like, but its the way that cyrodiil is designed.

    Most of us agree that some type of temporary lock out would calm our teets, or that Loyalty rewards for staying on a faction would be cool to implement

    I guess if you start in PvP and you make your friends in PvP that would be a thing, I can see that. But I'm talking about people I know outside of the game that either are the ones who lured me into it in the first place and became my guildmates, or people that I've lured into the game to play with me. None of us like PvP, we are just obligated to do it eventually when we get too tired of not having the PvP skills, so our friendships waaaaaaaaaaaaay predate any PvP activity and by then everyone's got their favorite character of a particular race that was created with no thought to faction whatsoever. Then we have to go to Cyrodiil and we're all over the map. Only cure for that is taking the Alliance skills out of the meta, but good luck to all of us with that. :/
  • itscompton
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    kookster wrote: »
    There are many people who dont give a crap about the winning faction, or anything at all about factions, they just want a good fight. These people will typically switch to the losing faction so they can get fights. So naturally I think such a rule which would punish the players who try to balance out the fights is a horrible idea. Perhaps you can think of a better way to solve this issue.
    I'm mostly a PvP player on PS4 NA and I don't see many people switching to EP when we are losing to "get a good fight". In fact it's quite the opposite. Most people want to be on the side doing the zerging, not on the side that's constantly outnumbered 10 to 1.
    There are quite a few long time EP players on PS4 Vivec that have recently started playing on AD and DC toons to zerg the map when those factions are winning because guild leaders on those factions organize huge groups of 50-100 people running together that last for hours every single day while EP is lucky to hold a group like that together for more than 1 keep take. The bigger the lead another faction gets the more people that swap and start playing for it making those zergs bigger and bigger, getting to the point that those of us still loyal just get steam rolled nearly the entire campaign because even a full group of well organized defenders can't deal with 100 people pouring through multiple breaches popping negates and bombs 10 at a time. I won't switch factions so that kind of lopsided competition just leads me to not play as much.
    Depending on who's winning (Usually AD) that faction will almost always have at least a full bar more than the other two and will be poplocked for 8-10 hours a day vs maybe 2 hours of being at 3 full bars for the other factions. The play for the winning side mentality found AD dominating the map nearly every day all day last campaign and in the end led to the most lopsided final score I've seen in my 3 years of playing, with AD up by 16K over second place.
    So I'd posit for every player that switched to EP or DC to "get a good fight" 10 others switched to AD to make the easy AP that comes from Zerg surfing in huge groups and another 5 just stopped playing the campaign out of frustration.
    Edited by itscompton on May 5, 2018 1:38PM
  • Imryll
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    I would hate to see lockouts, not because I switch sides based on who's winning, but because I want all my characters to be able to participate in holiday events, to be able to pick up skyshards, treasure map chests, and Alliance War skills when needed, and to have constant access to the IC and Cyrodiil vendors. If we had more campaigns, those things wouldn't be issues but currently they are, at least for me.
  • Slick_007
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    Imryll wrote: »
    I would hate to see lockouts, not because I switch sides based on who's winning, but because I want all my characters to be able to participate in holiday events, to be able to pick up skyshards, treasure map chests, and Alliance War skills when needed, and to have constant access to the IC and Cyrodiil vendors. If we had more campaigns, those things wouldn't be issues but currently they are, at least for me.

    holiday events would be dead if you cant swap whenever you like. i was doing cyrodiil dailies. do the towns. swap toons, do the dailies, swap. these selfish people here would kill that ability.
  • DuskMarine
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    i think alot of people that are backing this dont see the factor of how bad thisll completely screw the games pvp system. nobody wants to be locked behind a certain faction cause youll have friends in multiple factions. so really their just reverting the point of one tamriel in the pvp zone. forcing players to do this will only hurt pvp not help it.
  • jediprime74
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    I have three accounts, 15 characters, and all of them are EP. I founded a guild in 2015 and it was an EP guild. Back then faction was a big part of the game. EP characters couldn't group up with AD&DC characters to do any content whatsoever. We took to the fields and hills of Cyrodiil and waged epic war upon the enemy. It was glorious!

    Then they allowed cross-faction grouping for dungeons, followed eventually by One Tamriel which allowed cross-faction grouping in all PvE content. Finally, the alliance lock on PvP was entirely removed and this gutted the last shred of real faction loyalty left in the game.

    My guild still has a rule that you only do PvP with an EP character in our home campaign. We enforce that rule strictly, and not only does it keep drama down, it does keep some semblance of meaning for faction loyalty on life support.

    I'd personally prefer that a player select a faction to represent in a campaign and be unable to change factions until the campaign ended. I understand there is a lot of pushback on that issue, but...come on...even a week isn't long enough in a four week campaign.

    If faction loyalty has any proper place in this game it is in PvP and the Alliance War. Give that back to us, please.
    Guildmaster of Fool's Errand, PvX/social, beginner to endgame Guild.

    Guildmaster of Fools for the Pact an Ebonheart Pact PvP Guild.

  • godchucknzilla
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    I was going to write this same post as people are currently flipping the keeps with EP characters on Vivec then switching to DC and flipping them back. This is broken as can be, no matter how bad you need caltrops!
    @ZOS_BrianWheeler @ZOS_GinaBruno

    This patch is a perfect opportunity to finally do it, being a big PVP update patch.

    There needs to be a long cool down on alliance switching. Be it 24 hours or a week.(Reasonably, Let's say 24 hours)

    As a competitive group hardcore DC PvPer, its hard to maintain faction loyalty when people can jsut switch between characters so fast and join the winning side. I want people to work through blood sweat and tears..and Strategy! for their campaign rewards. Hell...I've even seen DC guild leaders switch to EP or AD characters when the going got tough. But another Issue is scroll trolling among others.

    Call me old fashioned, but I miss the 1 character per campaign lock.

    I know this gets blasted time and again, but it just needs to happen. The days of Alliance Loyalty need to return to bring that special feel back to Cyrodiil. Like we are actually fighting for a cause.

  • Morgul667
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    Please fix alliance switching
  • Joy_Division
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    Since when is forcing someone to remain in the same relationship "loyalty"?
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Scamh
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    Since when is forcing someone to remain in the same relationship "loyalty"?

    Since these arguments are mostly emotional and there's no place for rational thought, question mark?
    The Upside Down (Stamplar) - Osaka Sewers X (Stamblade) - A Scanner Darkly (Magblade) - Taylor Swiftborn (Stam sorc)
  • Slick_007
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    My guild still has a rule that you only do PvP with an EP character in our home campaign. We enforce that rule strictly, and not only does it keep drama down

    is your guild filled with 6yr olds? drama? seriously? iv played mmo's where it was epicly hilarious to bump your guildies off in pvp and no drama ever happened over it. if you have to enforce this rule to stop drama in your guild, you have a seriously immature guild.
  • Slick_007
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    Morgul667 wrote: »
    Please fix alliance switching

    its not broken.
  • JPcrazysquirrel3
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    Yes please! Bring back alliance/campaign locking! Make PvP great again!

    @Joy_Division I play on PS4 and like @TequilaFire said, alliance switching definitely has been a recurring problem in the last few years, at least on PlayStation. And the PvP guilds that I have been a part of for many years had to start kicking and banning anyone in the guild that has been caught and confirmed to be switching alliances according to who was in the lead. They had to change their guild rules in the MOTD to reflect that we do not tolerate switchers that are in the same campaign as our alliance guild. It still happens! The officers exercise the appropriate punishment.
    It really has gotten old pretty fast, back when it really started happening to the point where it was noticed. It makes those of us that are actually loyal to one particular alliance feel worthless and ashamed because we work so hard to maintain our alliance's status in a legitimate way.

    Were you even around when there were faction locks and PvP was so not great that even Zos decided to get rid of them?

    It wouldn't make PvP great again. There aren't enough servers/Players to have multiple competitive campaign in the first place.

    There are other ways to make alliance war and rewards meaningful that don't involve completely locking people from playing their characters at all, let alone with their friends.

    Yes, I was around, otherwise I wouldn't have made such a comment.
    PvP wasn't great back then, true. It had its problems. It definitely isn't any better today. But you know what the old version of PvP that I'm referring to had that this current version does not? Loyalty, trust, and true faction pride and camaraderie.
    Nowadays, it's just hoping over to whatever faction is the flavor of the week and bashing the one you were apart of prior to that.
    "Wood Elves aren't made of wood. Sea Elves aren't made of water. M'aiq still wonders about High Elves."
    "It's just not a home until you decorate the torture chamber, am I right?"
    "If you want to lose 10lbs of ugly fat, I'd be happy to chop your head off!"
    "Degenerates!" --- Todd Howard
    "If it's not broke, don't fix it,....unless you're ZO$ and are just doing it for the money!" --- Me
    Mayrael wrote: »
    Class reps are just like our politicians. They promise mountains made of gold for us, but in the end, whenever they can they try to push their own agenda.

    ¯\_(ツ)_/¯

    Bio:
    I am in a Kevduit video
    PS4 (main platform)
    --- JP_Dovahkriid

    PC (just for PTS since Dragon Bones)
    --- JP_Dovahkriid

    Playing since console release in 2015

    17 characters; mainly play PvE tanks and healer, as well as PvP stamDK, magplar, and stamblade; I also have a handful of DPS toons to have variety. All AD, with one, now PvE, DC toon.

    I was on the forums before, but something happened with my account info and I had to create a new account.
  • Rohamad_Ali
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    I still think the best suggestion I've heard of late is to add one campaign with faction locks on it , leave the others the way they are . Faction loyalists can be happy , play as you like swappers can be happy . Problems solved .
  • ezio45
    ezio45
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    There should be a barrier or a disadvantage for playing all factions at any time in the same campaign. An impediment fosters faction loyalty.

    I also think the map needs a redesign with Crops and Vlast being in AD territory. It is not symmetrical or balanced to have respawn points down there for easy pickings. AD player here though, of course.

    if you look where burma is, vlast should be between nik and brin, crops between sej and drake, but i dont really mind
    itscompton wrote: »
    kookster wrote: »
    There are many people who dont give a crap about the winning faction, or anything at all about factions, they just want a good fight. These people will typically switch to the losing faction so they can get fights. So naturally I think such a rule which would punish the players who try to balance out the fights is a horrible idea. Perhaps you can think of a better way to solve this issue.
    I'm mostly a PvP player on PS4 NA and I don't see many people switching to EP when we are losing to "get a good fight". In fact it's quite the opposite. Most people want to be on the side doing the zerging, not on the side that's constantly outnumbered 10 to 1.
    There are quite a few long time EP players on PS4 Vivec that have recently started playing on AD and DC toons to zerg the map when those factions are winning because guild leaders on those factions organize huge groups of 50-100 people running together that last for hours every single day while EP is lucky to hold a group like that together for more than 1 keep take. The bigger the lead another faction gets the more people that swap and start playing for it making those zergs bigger and bigger, getting to the point that those of us still loyal just get steam rolled nearly the entire campaign because even a full group of well organized defenders can't deal with 100 people pouring through multiple breaches popping negates and bombs 10 at a time. I won't switch factions so that kind of lopsided competition just leads me to not play as much.
    Depending on who's winning (Usually AD) that faction will almost always have at least a full bar more than the other two and will be poplocked for 8-10 hours a day vs maybe 2 hours of being at 3 full bars for the other factions. The play for the winning side mentality found AD dominating the map nearly every day all day last campaign and in the end led to the most lopsided final score I've seen in my 3 years of playing, with AD up by 16K over second place.
    So I'd posit for every player that switched to EP or DC to "get a good fight" 10 others switched to AD to make the easy AP that comes from Zerg surfing in huge groups and another 5 just stopped playing the campaign out of frustration.

    Hey ad ps4 na here, not completely disagreeing with you but there are some issues lol 16k lead, ya that was bad lol but what you didnt see was after about a week in the lead ALOT of blue come over to ad for the rest of the campaign. on a weekend night our que is usually 80 on our busy nights, during last campaign its was over 150 on a week night (even after the event ended) So thats the main reason for that and just proves the faction loyalty problem. i wish we were that good lol were not, even back in the scourge days when we were at out prime we only ever got a 4k lead

    and most of ad leadership is non existent lol theres maybe 3 actual leaders, we do get together in groups of probably more than 50 but its not intentional.just everyone swarmingto it. the main core of ad leadership actually hates this, would rather ppl spread and take more keeps but they just bunch together and fight the giant madden, santos, starfam groups thats always somewhere around roe, that zerg is cancer lol
  • ezio45
    ezio45
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    I have three accounts, 15 characters, and all of them are EP. I founded a guild in 2015 and it was an EP guild. Back then faction was a big part of the game. EP characters couldn't group up with AD&DC characters to do any content whatsoever. We took to the fields and hills of Cyrodiil and waged epic war upon the enemy. It was glorious!

    Then they allowed cross-faction grouping for dungeons, followed eventually by One Tamriel which allowed cross-faction grouping in all PvE content. Finally, the alliance lock on PvP was entirely removed and this gutted the last shred of real faction loyalty left in the game.

    My guild still has a rule that you only do PvP with an EP character in our home campaign. We enforce that rule strictly, and not only does it keep drama down, it does keep some semblance of meaning for faction loyalty on life support.

    I'd personally prefer that a player select a faction to represent in a campaign and be unable to change factions until the campaign ended. I understand there is a lot of pushback on that issue, but...come on...even a week isn't long enough in a four week campaign.

    If faction loyalty has any proper place in this game it is in PvP and the Alliance War. Give that back to us, please.

    AGREED
  • SwampRaider
    SwampRaider
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    ezio45 wrote: »
    I have three accounts, 15 characters, and all of them are EP. I founded a guild in 2015 and it was an EP guild. Back then faction was a big part of the game. EP characters couldn't group up with AD&DC characters to do any content whatsoever. We took to the fields and hills of Cyrodiil and waged epic war upon the enemy. It was glorious!

    Then they allowed cross-faction grouping for dungeons, followed eventually by One Tamriel which allowed cross-faction grouping in all PvE content. Finally, the alliance lock on PvP was entirely removed and this gutted the last shred of real faction loyalty left in the game.

    My guild still has a rule that you only do PvP with an EP character in our home campaign. We enforce that rule strictly, and not only does it keep drama down, it does keep some semblance of meaning for faction loyalty on life support.

    I'd personally prefer that a player select a faction to represent in a campaign and be unable to change factions until the campaign ended. I understand there is a lot of pushback on that issue, but...come on...even a week isn't long enough in a four week campaign.

    If faction loyalty has any proper place in this game it is in PvP and the Alliance War. Give that back to us, please.

    AGREED

    I would be down with that

    Option 1
    -make campaigns shorter (say 14 day)
    -only allow you to be on one Alliance.

    Option 2
    - Same campaign length
    -Introduce Alliance Loyalty rewards
    -12-24 hour lock out between alliance hopping

    Option 3
    - Same campaign length
    - Dissolve Alliance choosing at Character creation, allow you to choose when you enter campaign

    Option 4
    -Revamp Cyrodiil
    -Remove alliance war
    - Turn cyrodiil into a Guild vs Guild vs solo vs zerg vs 1vXer free for all situation

    Option 5
    - Revamp Tamriel
    - Make the whole world a PvP zone
    - introduce a true justice system where players can hunt other players for stealing
    - Release Shimmering isles so we can wabbajack off
    Character: Eros, Eros I I, The Paw of Woe
    Class: Templar Healer/MagWarden/ Stam Sorc
    Alliance: DC
    Campaign: Vivec (pc/na)
    Guardians of Daggerfall
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