craftycarper73 wrote: »TequilaFire wrote: »craftycarper73 wrote: »So i see it this way, even though i am a day 1 DC player (ps4) and have 7 DC toons, i will and have created an AD toon.
Guess what, its my money that bought the game, its my money thats subs to the game and its also my time that plays the game, so i will play it how i want, when i want and on which alliance i want.
Dont like it? Its called tough.
Games have rules and objectives that shouldn't be bypassed just because you bought the game.
Ok am i breaking any rules of the game?
TequilaFire wrote: »Bringing back faction locks would just streamline this game towards zergfest more then it already is.
It would absolutely kill the solo/small scale pvp playerbase. Therefore it would be a bad business move for ZOS. Not happening. Get over it.
This is not a small scale game it is an MMO, meant for group play.
Stop trying to belittle players that group and play the game as intended.
Nothing stops you from playing superman and making 1vXnoobs videos just because you are locked to a faction.
ZOS will do what they want to do and are currently discussing it.
TequilaFire wrote: »Bringing back faction locks would just streamline this game towards zergfest more then it already is.
It would absolutely kill the solo/small scale pvp playerbase. Therefore it would be a bad business move for ZOS. Not happening. Get over it.
This is not a small scale game it is an MMO, meant for group play.
Stop trying to belittle players that group and play the game as intended.
Nothing stops you from playing superman and making 1vXnoobs videos just because you are locked to a faction.
ZOS will do what they want to do and are currently discussing it.
Cite your sourcesuntil then my belief holds firm they won’t do it because they will lose a portion of their playerbase.
ZOS_BrianWheeler wrote: »Campaign lockouts based on Alliance swapping on a temporary level have been discussed and are still on going.
TequilaFire wrote: »TequilaFire wrote: »Bringing back faction locks would just streamline this game towards zergfest more then it already is.
It would absolutely kill the solo/small scale pvp playerbase. Therefore it would be a bad business move for ZOS. Not happening. Get over it.
This is not a small scale game it is an MMO, meant for group play.
Stop trying to belittle players that group and play the game as intended.
Nothing stops you from playing superman and making 1vXnoobs videos just because you are locked to a faction.
ZOS will do what they want to do and are currently discussing it.
Cite your sourcesuntil then my belief holds firm they won’t do it because they will lose a portion of their playerbase.
From this thread: https://forums.elderscrollsonline.com/en/discussion/comment/5005479/#Comment_5005479ZOS_BrianWheeler wrote: »Campaign lockouts based on Alliance swapping on a temporary level have been discussed and are still on going.
JumpmanLane wrote: »As far as campaign switching goes, a cool down is just nuts. I was pvping the other day and this guy 1vXed the pug Zerg I was in and 1/2 the Zerg immediately quit then and there. He wiped the Zerg a second time and I whispered to the guy how hilarious it was that he basically caused a Zerg to log out of the campaign.
So, we’re hanging out the next day, yapping and fighting each other by a resource and my guards attack him. Then a NB from his faction attacked me. So, he switches to a toon on my faction. I’m gonna roll a toon on his.
You pick these factions for stupid reasons or no reason at all. Then you make friends and invariably these friends low and behold play in another faction. It’s a game. It’s fun. You ought to be able to play any faction you want with whomever you want. I main AD and could care less about Queen Ayrenn lol. I think Kate Beckensale has a cute voice (a cute everything else too). I chose AD for that
On console when I was getting into PVP for a while for midyear mayhem (I'm normally not a big PVPer) I started getting into the PVP communities in the game. They are largely separated from the PVEers I found, but within the overarching PVP label, it was one big community. I kind of liked that. All the top PVPers know each other, and they're largely a genuinely kind group that is really fun to hang out with. It's not the biggest thing when it comes to this argument, but I think it's actually really quite nice that there's a kind of understanding that PVP is a game, and that it's not hyper competitive and antagonistic toward other factions.
TequilaFire wrote: »TequilaFire wrote: »
I’m sorry do you get mad when your group of 15 has trouble killing someone by themselves? L2P issue
No I don't because I won't be part of that group chasing the cheese tank build.
You make that L2P up all by yourself?
If I'm zerging to get a skill with one group of friends and they get done for the night and I don't, and a different set of friends hops on, I should be able to still play with my friends instead of being forced to go it alone or group up with strangers. If I'm gonna be forced to PvP I'm going to do it with people I know regardless of what faction they happen to be in. I have toons in all factions so I can play with people I know and like anytime and it would suck if they prevented that.
SwampRaider wrote: »If I'm zerging to get a skill with one group of friends and they get done for the night and I don't, and a different set of friends hops on, I should be able to still play with my friends instead of being forced to go it alone or group up with strangers. If I'm gonna be forced to PvP I'm going to do it with people I know regardless of what faction they happen to be in. I have toons in all factions so I can play with people I know and like anytime and it would suck if they prevented that.
Back in my day, you didn't become friends with people on the opposite faction. You murdered them, because your alliance was the best...Back in the day, your mates were all DC or all AD or EP.
I respect you. I just reminisce about the good old days.
The days when
@ZOS_BrianWheeler was all like: "AvAvA is like RvRvR" "Like DAoC!" "Alliance Pride!" "Incredible!" 'Experience!" "Cyrodiil is a 3 way war to fight for alliance supremacy!" "GODDAMMITIT'SJUSTSOCOOL"
For Akatosh sakes...THE ESO LOGO is 3 Animals eating each other in an OUROBOROS. That blatantly proves that cyrodiil is a 3 way fight.
3 alliances invading cyrodiil to deal with a daedric threat, and then become opportunistic at stealing the throne from each other to control the heart of the empire.
maybe those of us who are just super into alliance pride are a bit RP like, but its the way that cyrodiil is designed.
Most of us agree that some type of temporary lock out would calm our teets, or that Loyalty rewards for staying on a faction would be cool to implement
I'm mostly a PvP player on PS4 NA and I don't see many people switching to EP when we are losing to "get a good fight". In fact it's quite the opposite. Most people want to be on the side doing the zerging, not on the side that's constantly outnumbered 10 to 1.There are many people who dont give a crap about the winning faction, or anything at all about factions, they just want a good fight. These people will typically switch to the losing faction so they can get fights. So naturally I think such a rule which would punish the players who try to balance out the fights is a horrible idea. Perhaps you can think of a better way to solve this issue.
I would hate to see lockouts, not because I switch sides based on who's winning, but because I want all my characters to be able to participate in holiday events, to be able to pick up skyshards, treasure map chests, and Alliance War skills when needed, and to have constant access to the IC and Cyrodiil vendors. If we had more campaigns, those things wouldn't be issues but currently they are, at least for me.
SwampRaider wrote: »@ZOS_BrianWheeler @ZOS_GinaBruno
This patch is a perfect opportunity to finally do it, being a big PVP update patch.
There needs to be a long cool down on alliance switching. Be it 24 hours or a week.(Reasonably, Let's say 24 hours)
As a competitive group hardcore DC PvPer, its hard to maintain faction loyalty when people can jsut switch between characters so fast and join the winning side. I want people to work through blood sweat and tears..and Strategy! for their campaign rewards. Hell...I've even seen DC guild leaders switch to EP or AD characters when the going got tough. But another Issue is scroll trolling among others.
Call me old fashioned, but I miss the 1 character per campaign lock.
I know this gets blasted time and again, but it just needs to happen. The days of Alliance Loyalty need to return to bring that special feel back to Cyrodiil. Like we are actually fighting for a cause.
Joy_Division wrote: »Since when is forcing someone to remain in the same relationship "loyalty"?
jediprime74 wrote: »
My guild still has a rule that you only do PvP with an EP character in our home campaign. We enforce that rule strictly, and not only does it keep drama down
Joy_Division wrote: »JPcrazysquirrel3 wrote: »Yes please! Bring back alliance/campaign locking! Make PvP great again!
@Joy_Division I play on PS4 and like @TequilaFire said, alliance switching definitely has been a recurring problem in the last few years, at least on PlayStation. And the PvP guilds that I have been a part of for many years had to start kicking and banning anyone in the guild that has been caught and confirmed to be switching alliances according to who was in the lead. They had to change their guild rules in the MOTD to reflect that we do not tolerate switchers that are in the same campaign as our alliance guild. It still happens! The officers exercise the appropriate punishment.
It really has gotten old pretty fast, back when it really started happening to the point where it was noticed. It makes those of us that are actually loyal to one particular alliance feel worthless and ashamed because we work so hard to maintain our alliance's status in a legitimate way.
Were you even around when there were faction locks and PvP was so not great that even Zos decided to get rid of them?
It wouldn't make PvP great again. There aren't enough servers/Players to have multiple competitive campaign in the first place.
There are other ways to make alliance war and rewards meaningful that don't involve completely locking people from playing their characters at all, let alone with their friends.
Class reps are just like our politicians. They promise mountains made of gold for us, but in the end, whenever they can they try to push their own agenda.
kentgreigrwb17_ESO wrote: »There should be a barrier or a disadvantage for playing all factions at any time in the same campaign. An impediment fosters faction loyalty.
I also think the map needs a redesign with Crops and Vlast being in AD territory. It is not symmetrical or balanced to have respawn points down there for easy pickings. AD player here though, of course.
itscompton wrote: »I'm mostly a PvP player on PS4 NA and I don't see many people switching to EP when we are losing to "get a good fight". In fact it's quite the opposite. Most people want to be on the side doing the zerging, not on the side that's constantly outnumbered 10 to 1.There are many people who dont give a crap about the winning faction, or anything at all about factions, they just want a good fight. These people will typically switch to the losing faction so they can get fights. So naturally I think such a rule which would punish the players who try to balance out the fights is a horrible idea. Perhaps you can think of a better way to solve this issue.
There are quite a few long time EP players on PS4 Vivec that have recently started playing on AD and DC toons to zerg the map when those factions are winning because guild leaders on those factions organize huge groups of 50-100 people running together that last for hours every single day while EP is lucky to hold a group like that together for more than 1 keep take. The bigger the lead another faction gets the more people that swap and start playing for it making those zergs bigger and bigger, getting to the point that those of us still loyal just get steam rolled nearly the entire campaign because even a full group of well organized defenders can't deal with 100 people pouring through multiple breaches popping negates and bombs 10 at a time. I won't switch factions so that kind of lopsided competition just leads me to not play as much.
Depending on who's winning (Usually AD) that faction will almost always have at least a full bar more than the other two and will be poplocked for 8-10 hours a day vs maybe 2 hours of being at 3 full bars for the other factions. The play for the winning side mentality found AD dominating the map nearly every day all day last campaign and in the end led to the most lopsided final score I've seen in my 3 years of playing, with AD up by 16K over second place.
So I'd posit for every player that switched to EP or DC to "get a good fight" 10 others switched to AD to make the easy AP that comes from Zerg surfing in huge groups and another 5 just stopped playing the campaign out of frustration.
jediprime74 wrote: »I have three accounts, 15 characters, and all of them are EP. I founded a guild in 2015 and it was an EP guild. Back then faction was a big part of the game. EP characters couldn't group up with AD&DC characters to do any content whatsoever. We took to the fields and hills of Cyrodiil and waged epic war upon the enemy. It was glorious!
Then they allowed cross-faction grouping for dungeons, followed eventually by One Tamriel which allowed cross-faction grouping in all PvE content. Finally, the alliance lock on PvP was entirely removed and this gutted the last shred of real faction loyalty left in the game.
My guild still has a rule that you only do PvP with an EP character in our home campaign. We enforce that rule strictly, and not only does it keep drama down, it does keep some semblance of meaning for faction loyalty on life support.
I'd personally prefer that a player select a faction to represent in a campaign and be unable to change factions until the campaign ended. I understand there is a lot of pushback on that issue, but...come on...even a week isn't long enough in a four week campaign.
If faction loyalty has any proper place in this game it is in PvP and the Alliance War. Give that back to us, please.
jediprime74 wrote: »I have three accounts, 15 characters, and all of them are EP. I founded a guild in 2015 and it was an EP guild. Back then faction was a big part of the game. EP characters couldn't group up with AD&DC characters to do any content whatsoever. We took to the fields and hills of Cyrodiil and waged epic war upon the enemy. It was glorious!
Then they allowed cross-faction grouping for dungeons, followed eventually by One Tamriel which allowed cross-faction grouping in all PvE content. Finally, the alliance lock on PvP was entirely removed and this gutted the last shred of real faction loyalty left in the game.
My guild still has a rule that you only do PvP with an EP character in our home campaign. We enforce that rule strictly, and not only does it keep drama down, it does keep some semblance of meaning for faction loyalty on life support.
I'd personally prefer that a player select a faction to represent in a campaign and be unable to change factions until the campaign ended. I understand there is a lot of pushback on that issue, but...come on...even a week isn't long enough in a four week campaign.
If faction loyalty has any proper place in this game it is in PvP and the Alliance War. Give that back to us, please.
AGREED