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Let's Talk Alliance Loyalty and Lockouts:

  • reiverx
    reiverx
    ✭✭✭✭✭
    Jokes aside I'm fine with how things are now . Vivec NA PC had one of the closest three way score at campaign end in history . All because a couple of guilds were able to switch faction an help AD who had not won in a long time . It's really up to great guilds and players like NI and TKG on NA PC to help keep things fun and balanced . Rules don't always lead to balance . I understand the frustration but this is the truth . When we had faction campaign locks people just found ways to exploit arose it or made multiple accounts . There was no way for ZoS to enforce campaign loyalty .

    The only way to encourage campaign loyalty is with special worth while rewards for spending time with one that could not be accomplished with two or more . Somethings rare and exciting to win . Not the usual rewards at all in the usual way . That is the truth to me .

    Although it might seem like helping, all that does is make the campaign totally artificial. The score was close because a few guilds chose to make it that way.
    Edited by reiverx on April 25, 2018 11:55AM
  • TequilaFire
    TequilaFire
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    reiverx wrote: »
    Jokes aside I'm fine with how things are now . Vivec NA PC had one of the closest three way score at campaign end in history . All because a couple of guilds were able to switch faction an help AD who had not won in a long time . It's really up to great guilds and players like NI and TKG on NA PC to help keep things fun and balanced . Rules don't always lead to balance . I understand the frustration but this is the truth . When we had faction campaign locks people just found ways to exploit arose it or made multiple accounts . There was no way for ZoS to enforce campaign loyalty .

    The only way to encourage campaign loyalty is with special worth while rewards for spending time with one that could not be accomplished with two or more . Somethings rare and exciting to win . Not the usual rewards at all in the usual way . That is the truth to me .

    Although it might seem like helping, all that does is make the campaign totally artificial. The score was close because a few guilds chose to make it that way.

    You hit the nail on the head.
  • usmguy1234
    usmguy1234
    ✭✭✭✭✭
    Yes because changing sides during a war is so rare... I'm looking at you 1943 Italy.
    Zaghigoth- Orc Stamplar
    Soul Razor- Altmer Magsorc
    Les Drago- Redguard Stamdk
    Eirius- Altmer Magdk
    Stormifeth- Altmer Magplar

    Disclaimer: My comments are a little sarcasm mixed with truth. If you can't handle that don't respond to me.

  • greenmachine
    greenmachine
    ✭✭✭
    I'm no hardcore PvPer. I'm not singlehandedly changing the course of any battles. I started playing this game to play with friends and we all have multiple toons on all factions. If I log on and see them on Cyrodiil on DC characters, I think I should be able to join them, even if I was playing on AD the day before. That might not be a popular opinion among hardcore PvPers or faction loyalists, but locking the campaign for a month would essentially just make me want to PvP less or not at all. I doubt I'm alone in thinking that.

    Would a short cooldown on changing factions be a sufficient compromise? It seems like faction switching to give away faction strategies or positions would be a real problem, but if there was a four-hour cooldown on switching factions, that information would be useless.
    greenmachine513 PS4-NA
    GM of Aldmeri People's Front
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    HAIL DAEDRA
  • Mihael
    Mihael
    ✭✭✭✭
    As long as players/guilds decide that it’s cool to log in when no one is on so they can get emp and capture the whole map I will probs never have alliance loyalty switching between factions is sometimes the only way to get pvp. I know this is probably not that big a problem on vivec but on shor/sotha it definitely is
  • SwampRaider
    SwampRaider
    ✭✭✭✭✭
    I'm no hardcore PvPer. I'm not singlehandedly changing the course of any battles. I started playing this game to play with friends and we all have multiple toons on all factions. If I log on and see them on Cyrodiil on DC characters, I think I should be able to join them, even if I was playing on AD the day before. That might not be a popular opinion among hardcore PvPers or faction loyalists, but locking the campaign for a month would essentially just make me want to PvP less or not at all. I doubt I'm alone in thinking that.

    Would a short cooldown on changing factions be a sufficient compromise? It seems like faction switching to give away faction strategies or positions would be a real problem, but if there was a four-hour cooldown on switching factions, that information would be useless.

    Any cooldown at all, would be a compromise, even if it was less than a day. I just miss the days when being loyal to a faction was something. DC fo lyfe!
    Character: Eros, Eros I I, The Paw of Woe
    Class: Templar Healer/MagWarden/ Stam Sorc
    Alliance: DC
    Campaign: Vivec (pc/na)
    Guardians of Daggerfall
  • SwampRaider
    SwampRaider
    ✭✭✭✭✭
    reiverx wrote: »
    Jokes aside I'm fine with how things are now . Vivec NA PC had one of the closest three way score at campaign end in history . All because a couple of guilds were able to switch faction an help AD who had not won in a long time . It's really up to great guilds and players like NI and TKG on NA PC to help keep things fun and balanced . Rules don't always lead to balance . I understand the frustration but this is the truth . When we had faction campaign locks people just found ways to exploit arose it or made multiple accounts . There was no way for ZoS to enforce campaign loyalty .

    The only way to encourage campaign loyalty is with special worth while rewards for spending time with one that could not be accomplished with two or more . Somethings rare and exciting to win . Not the usual rewards at all in the usual way . That is the truth to me .

    Although it might seem like helping, all that does is make the campaign totally artificial. The score was close because a few guilds chose to make it that way.

    Agreed. Alliances should be able to fix themselves, or it is totally artificial. A few guilds switching, to turn tide of a campaign is what we are trying to avoid. Choosing sides before a campaign and sticking with those sides, makes it fair and balanced.
    Character: Eros, Eros I I, The Paw of Woe
    Class: Templar Healer/MagWarden/ Stam Sorc
    Alliance: DC
    Campaign: Vivec (pc/na)
    Guardians of Daggerfall
  • DuskMarine
    DuskMarine
    ✭✭✭✭✭
    reiverx wrote: »
    Jokes aside I'm fine with how things are now . Vivec NA PC had one of the closest three way score at campaign end in history . All because a couple of guilds were able to switch faction an help AD who had not won in a long time . It's really up to great guilds and players like NI and TKG on NA PC to help keep things fun and balanced . Rules don't always lead to balance . I understand the frustration but this is the truth . When we had faction campaign locks people just found ways to exploit arose it or made multiple accounts . There was no way for ZoS to enforce campaign loyalty .

    The only way to encourage campaign loyalty is with special worth while rewards for spending time with one that could not be accomplished with two or more . Somethings rare and exciting to win . Not the usual rewards at all in the usual way . That is the truth to me .

    Although it might seem like helping, all that does is make the campaign totally artificial. The score was close because a few guilds chose to make it that way.

    Agreed. Alliances should be able to fix themselves, or it is totally artificial. A few guilds switching, to turn tide of a campaign is what we are trying to avoid. Choosing sides before a campaign and sticking with those sides, makes it fair and balanced.

    it does but it also screws over those who want a more fluid pvp(like when a side goes full potato to where they just stop attacking wheres the fun in that)
  • TequilaFire
    TequilaFire
    ✭✭✭✭✭
    ✭✭✭✭✭
    DuskMarine wrote: »
    reiverx wrote: »
    Jokes aside I'm fine with how things are now . Vivec NA PC had one of the closest three way score at campaign end in history . All because a couple of guilds were able to switch faction an help AD who had not won in a long time . It's really up to great guilds and players like NI and TKG on NA PC to help keep things fun and balanced . Rules don't always lead to balance . I understand the frustration but this is the truth . When we had faction campaign locks people just found ways to exploit arose it or made multiple accounts . There was no way for ZoS to enforce campaign loyalty .

    The only way to encourage campaign loyalty is with special worth while rewards for spending time with one that could not be accomplished with two or more . Somethings rare and exciting to win . Not the usual rewards at all in the usual way . That is the truth to me .

    Although it might seem like helping, all that does is make the campaign totally artificial. The score was close because a few guilds chose to make it that way.

    Agreed. Alliances should be able to fix themselves, or it is totally artificial. A few guilds switching, to turn tide of a campaign is what we are trying to avoid. Choosing sides before a campaign and sticking with those sides, makes it fair and balanced.

    it does but it also screws over those who want a more fluid pvp(like when a side goes full potato to where they just stop attacking wheres the fun in that)

    Step up and lead and rally the troops, most of the time they are just waiting for some one to lead a group.
  • Kova
    Kova
    ✭✭✭✭✭
    Back when IC launched I used the city bosses to solo my way to emperor status. I pleaded for help in zone to take the last two keeps, but had to do it myself. I took too long because I didn't have a guild, and the Aussie AD players got on and retook the map. I logged off feeling completely defeated.

    The next day I found out no one would help me because the guild that was on the night before was trying to get the player in 2nd place, their guildie, to emperor instead of me. I still remember his name.

    So, from the very essence of my being and without any insult meant to the zerglings of ESO, fetch your sodding alliance loyalty.

    I care about good fights and fun moments. The campaign score means nothing to me now. When I see a single AD getting stomped by a tbagging ep group, I desperately want to turncoat and help, but by the time I get on my yellow dk it's too late.

    It should be said that the players I see championing this thread idea are usually the ones I see hardcore PvDooring.

    EP Sorc: Aydinn
    AD Stamplar: Verdant`Knight
    DC Stamblade: Apple`Punch
    EP Stam Sorc: Kós
    AD DragonKnight: Transmigrant
    EP NIghtblade: Aydinn
  • TequilaFire
    TequilaFire
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    ✭✭✭✭✭
    There is another issue players taking keeps for campaign points being called PvDoor.
    Get in there and defend your keeps so they aren't empty, most of us prefer a fight at a keep take.
  • SwampRaider
    SwampRaider
    ✭✭✭✭✭
    DuskMarine wrote: »
    reiverx wrote: »
    Jokes aside I'm fine with how things are now . Vivec NA PC had one of the closest three way score at campaign end in history . All because a couple of guilds were able to switch faction an help AD who had not won in a long time . It's really up to great guilds and players like NI and TKG on NA PC to help keep things fun and balanced . Rules don't always lead to balance . I understand the frustration but this is the truth . When we had faction campaign locks people just found ways to exploit arose it or made multiple accounts . There was no way for ZoS to enforce campaign loyalty .

    The only way to encourage campaign loyalty is with special worth while rewards for spending time with one that could not be accomplished with two or more . Somethings rare and exciting to win . Not the usual rewards at all in the usual way . That is the truth to me .

    Although it might seem like helping, all that does is make the campaign totally artificial. The score was close because a few guilds chose to make it that way.

    Agreed. Alliances should be able to fix themselves, or it is totally artificial. A few guilds switching, to turn tide of a campaign is what we are trying to avoid. Choosing sides before a campaign and sticking with those sides, makes it fair and balanced.

    it does but it also screws over those who want a more fluid pvp(like when a side goes full potato to where they just stop attacking wheres the fun in that)

    Step up and lead and rally the troops, most of the time they are just waiting for some one to lead a group.

    This is so true. The only reason there's a lot of potatoing is because people just don't like leading. If you want a faction to succeed, lead it. Plain and simple. There have been so many situations 4 people are sitting around doing nothing or all you have to do is start a group and tell them where to hit. This is why I like organized PVP guilds. Every one of the people in those groups can lead, if they have to. I hate leading because I'd rather focus on keeping people alive as a Healer, but if I have to leave I'll do it if it gets things done.

    So to stop your faction from being a potato, all you have to do is lead. Many of the problems on the DC side on Vivec, would stop if people learn how to lead. All we need is more organized groups. So don't leave a faction just because they are being a potato, learn to lead them.

    If I can do it, so can anyone else. I'm not even a natural born leader, I just do it because it has to be done to get an objective. To win. And I hate doing it, but you do what you have to do to win.
    Character: Eros, Eros I I, The Paw of Woe
    Class: Templar Healer/MagWarden/ Stam Sorc
    Alliance: DC
    Campaign: Vivec (pc/na)
    Guardians of Daggerfall
  • SwampRaider
    SwampRaider
    ✭✭✭✭✭
    Kova wrote: »
    Back when IC launched I used the city bosses to solo my way to emperor status. I pleaded for help in zone to take the last two keeps, but had to do it myself. I took too long because I didn't have a guild, and the Aussie AD players got on and retook the map. I logged off feeling completely defeated.

    The next day I found out no one would help me because the guild that was on the night before was trying to get the player in 2nd place, their guildie, to emperor instead of me. I still remember his name.

    So, from the very essence of my being and without any insult meant to the zerglings of ESO, fetch your sodding alliance loyalty.

    I care about good fights and fun moments. The campaign score means nothing to me now. When I see a single AD getting stomped by a tbagging ep group, I desperately want to turncoat and help, but by the time I get on my yellow dk it's too late.

    It should be said that the players I see championing this thread idea are usually the ones I see hardcore PvDooring.

    You can still be loyal to your alliance, and not PVDoor. Half the time, my group Farms AP, but we always make sure that we have our own keeps and that DC is winning.
    Character: Eros, Eros I I, The Paw of Woe
    Class: Templar Healer/MagWarden/ Stam Sorc
    Alliance: DC
    Campaign: Vivec (pc/na)
    Guardians of Daggerfall
  • DuskMarine
    DuskMarine
    ✭✭✭✭✭
    DuskMarine wrote: »
    reiverx wrote: »
    Jokes aside I'm fine with how things are now . Vivec NA PC had one of the closest three way score at campaign end in history . All because a couple of guilds were able to switch faction an help AD who had not won in a long time . It's really up to great guilds and players like NI and TKG on NA PC to help keep things fun and balanced . Rules don't always lead to balance . I understand the frustration but this is the truth . When we had faction campaign locks people just found ways to exploit arose it or made multiple accounts . There was no way for ZoS to enforce campaign loyalty .

    The only way to encourage campaign loyalty is with special worth while rewards for spending time with one that could not be accomplished with two or more . Somethings rare and exciting to win . Not the usual rewards at all in the usual way . That is the truth to me .

    Although it might seem like helping, all that does is make the campaign totally artificial. The score was close because a few guilds chose to make it that way.

    Agreed. Alliances should be able to fix themselves, or it is totally artificial. A few guilds switching, to turn tide of a campaign is what we are trying to avoid. Choosing sides before a campaign and sticking with those sides, makes it fair and balanced.

    it does but it also screws over those who want a more fluid pvp(like when a side goes full potato to where they just stop attacking wheres the fun in that)

    Step up and lead and rally the troops, most of the time they are just waiting for some one to lead a group.

    thats not my issue. i dont think youve ever played on vivec early in the morning in dc they tend to go into potato mode really bad to where they listen to nobody. if you want pvp youve gotta wait till prime time otherwise your just dealing with bricks.
  • Anazasi
    Anazasi
    ✭✭✭✭✭
    usmguy1234 wrote: »
    Yes because changing sides during a war is so rare... I'm looking at you 1943 Italy.

    ha ha only after they had surrendered to the allied forces. I'm sure that being occupied by the allied forces and the death of Mussolini had nothing to do with it.
  • TequilaFire
    TequilaFire
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    ✭✭✭✭✭
    DuskMarine wrote: »
    DuskMarine wrote: »
    reiverx wrote: »
    Jokes aside I'm fine with how things are now . Vivec NA PC had one of the closest three way score at campaign end in history . All because a couple of guilds were able to switch faction an help AD who had not won in a long time . It's really up to great guilds and players like NI and TKG on NA PC to help keep things fun and balanced . Rules don't always lead to balance . I understand the frustration but this is the truth . When we had faction campaign locks people just found ways to exploit arose it or made multiple accounts . There was no way for ZoS to enforce campaign loyalty .

    The only way to encourage campaign loyalty is with special worth while rewards for spending time with one that could not be accomplished with two or more . Somethings rare and exciting to win . Not the usual rewards at all in the usual way . That is the truth to me .

    Although it might seem like helping, all that does is make the campaign totally artificial. The score was close because a few guilds chose to make it that way.

    Agreed. Alliances should be able to fix themselves, or it is totally artificial. A few guilds switching, to turn tide of a campaign is what we are trying to avoid. Choosing sides before a campaign and sticking with those sides, makes it fair and balanced.

    it does but it also screws over those who want a more fluid pvp(like when a side goes full potato to where they just stop attacking wheres the fun in that)

    Step up and lead and rally the troops, most of the time they are just waiting for some one to lead a group.

    thats not my issue. i dont think youve ever played on vivec early in the morning in dc they tend to go into potato mode really bad to where they listen to nobody. if you want pvp youve gotta wait till prime time otherwise your just dealing with bricks.

    Most games are like that though, why they call it prime time.
    I play on PS4 NA Vivec on EP and most of the time DC or AD has taken the map overnight and as EP we take the rest of the day taking the map back. I am lucky though I am retired, most have to work or go to school during the day.

    On PC I notice that the PvP population is smaller than on PS4 overall.
    Edited by TequilaFire on April 25, 2018 4:10PM
  • craftycarper73
    craftycarper73
    ✭✭✭✭✭
    So i see it this way, even though i am a day 1 DC player (ps4) and have 7 DC toons, i will and have created an AD toon.

    Guess what, its my money that bought the game, its my money thats subs to the game and its also my time that plays the game, so i will play it how i want, when i want and on which alliance i want.

    Dont like it? Its called tough.
    Born, Bred & Made in Manchester UK, RIP 22 Angels. 22/05/2017

    PC-EU

    The Place by Tony Walsh Please Read
    This is the place in the North West of England

    It’s ace, it’s the best and the songs that we sing

    From the stands, from our bands set the whole planet shaking

    Our inventions are legends! There’s nowt we can’t make and



    So we make brilliant music. We make brilliant bands

    We make goals that make souls leap from seats in the stands

    And we make things from steel and we make things from cotton

    And we make people laugh, take the mick summat rotten



    And we make you at home and we make you feel welcome

    And we make summat happen, we can’t seem to help it

    And if you’re looking for history then yes, we’ve a wealth

    But the Manchester way is to make it yourself



    And make us a record, a new number one

    And make us a brew while you’re up, love. Go on!

    And make us feel proud that you’re winning the league

    And make us sing louder and make us believe it



    that this is the place that has helped shape the world

    And that this the place where a Manchester girl

    Name of Emmeline Pankhurst from the streets of Moss Side

    Led a Suffragette City with sisterhood pride



    And this is the place with appliance of science

    We’re on it, atomic, we strut with defiance

    In the face of a challenge we always stand tall

    Mancunians in union delivered it all



    Such as housing and libraries, and health, education

    And unions and co-ops, the first railway station

    So we’re sorry! Bear with us! We invented commuters!

    But we hope you forgive us – we invented computers!



    And this is the place Henry Royce strolled with Rolls

    And we’ve rocked and we’ve rolled with our own Northern Soul

    And so this is the place to do business, then dance

    Where go-getters and goal setters know they’ve a chance



    And this is the place where we first played as kids

    And me Mam lived and died here, she loved it she did

    And this is the place where our folks came to work

    Where they struggled in puddles, they hurt in the dirt



    And they built us a city. They built us these towns

    And they coughed on the cobbles to the deafening sound

    Of the steaming machines and the screaming of slaves

    They were scheming for greatness, they dreamed to their graves



    And they left us a spirit, they left us a vibe

    The Mancunian Way to survive and to thrive

    And to work and to build, to connect and create and

    Greater Manchester’s greatness is keeping it great



    And so this is the place now we’ve kids of our own

    Some are born here, some drawn here but we all call it home

    And they’ve covered the cobbles, but they’ll never defeat

    All the dreamers and schemers who still teem through these streets



    Because this is a place that has been through some hard times

    Oppressions, recessions, depressions and dark times

    But we keep fighting back with Greater Manchester spirit

    Northern grit, northern wit in Greater Manchester’s lyrics



    And there’s hard times again in these streets of our city

    But we won’t take defeat and we don’t want your pity

    Because this a place where we stand strong together

    With a smile on our face, Mancunians Forever



    And we’ve got this* as the place where a team with a dream (*Forever Manchester)

    Can get funding and something to help with their scheme

    Because this is the place that understands your grand plans

    We don’t do No Can Do, we just stress Yes We Can!



    Forever Manchester’s a charity for people round ‘ere

    You can fundraise, donate. You can be a volunteer

    You can live local, give local. We can honestly say

    We do charity differently, that Mancunian Way



    And we fund local kids, and we fund local teams

    We support local dreamers to work for their dreams

    We support local groups and the great work they do

    So can you …help us help… local people like you?



    Because this is the place in our hearts, in our homes

    Because this is the place that’s a part of our bones

    ‘Cos Greater Manchester gives us such strength from the fact

    That this is the place. We should give something back.

    Always remember. Never forget. Forever Manchester.
  • Mudcrabber
    Mudcrabber
    ✭✭✭✭
    I didn't like the alliance restrictions at all when we had them. I wanted to play in a CP campaign on my EP main, but couldn't because I already had AD and DC characters in the other two campaigns.

    I don't like the 100k fee to switch campaigns either. That may be an afternoon for some of you, but for a casual it's stupidly expensive and having those arbitrary walls kinda ruins those parts of the game. I never paid the fee. I just stopped PvP'ing on my main. It took the fun out of playing.
  • TequilaFire
    TequilaFire
    ✭✭✭✭✭
    ✭✭✭✭✭
    So i see it this way, even though i am a day 1 DC player (ps4) and have 7 DC toons, i will and have created an AD toon.

    Guess what, its my money that bought the game, its my money thats subs to the game and its also my time that plays the game, so i will play it how i want, when i want and on which alliance i want.

    Dont like it? Its called tough.

    Games have rules and objectives that shouldn't be bypassed just because you bought the game.
  • craftycarper73
    craftycarper73
    ✭✭✭✭✭
    So i see it this way, even though i am a day 1 DC player (ps4) and have 7 DC toons, i will and have created an AD toon.

    Guess what, its my money that bought the game, its my money thats subs to the game and its also my time that plays the game, so i will play it how i want, when i want and on which alliance i want.

    Dont like it? Its called tough.

    Games have rules and objectives that shouldn't be bypassed just because you bought the game.

    Ok am i breaking any rules of the game?
    Born, Bred & Made in Manchester UK, RIP 22 Angels. 22/05/2017

    PC-EU

    The Place by Tony Walsh Please Read
    This is the place in the North West of England

    It’s ace, it’s the best and the songs that we sing

    From the stands, from our bands set the whole planet shaking

    Our inventions are legends! There’s nowt we can’t make and



    So we make brilliant music. We make brilliant bands

    We make goals that make souls leap from seats in the stands

    And we make things from steel and we make things from cotton

    And we make people laugh, take the mick summat rotten



    And we make you at home and we make you feel welcome

    And we make summat happen, we can’t seem to help it

    And if you’re looking for history then yes, we’ve a wealth

    But the Manchester way is to make it yourself



    And make us a record, a new number one

    And make us a brew while you’re up, love. Go on!

    And make us feel proud that you’re winning the league

    And make us sing louder and make us believe it



    that this is the place that has helped shape the world

    And that this the place where a Manchester girl

    Name of Emmeline Pankhurst from the streets of Moss Side

    Led a Suffragette City with sisterhood pride



    And this is the place with appliance of science

    We’re on it, atomic, we strut with defiance

    In the face of a challenge we always stand tall

    Mancunians in union delivered it all



    Such as housing and libraries, and health, education

    And unions and co-ops, the first railway station

    So we’re sorry! Bear with us! We invented commuters!

    But we hope you forgive us – we invented computers!



    And this is the place Henry Royce strolled with Rolls

    And we’ve rocked and we’ve rolled with our own Northern Soul

    And so this is the place to do business, then dance

    Where go-getters and goal setters know they’ve a chance



    And this is the place where we first played as kids

    And me Mam lived and died here, she loved it she did

    And this is the place where our folks came to work

    Where they struggled in puddles, they hurt in the dirt



    And they built us a city. They built us these towns

    And they coughed on the cobbles to the deafening sound

    Of the steaming machines and the screaming of slaves

    They were scheming for greatness, they dreamed to their graves



    And they left us a spirit, they left us a vibe

    The Mancunian Way to survive and to thrive

    And to work and to build, to connect and create and

    Greater Manchester’s greatness is keeping it great



    And so this is the place now we’ve kids of our own

    Some are born here, some drawn here but we all call it home

    And they’ve covered the cobbles, but they’ll never defeat

    All the dreamers and schemers who still teem through these streets



    Because this is a place that has been through some hard times

    Oppressions, recessions, depressions and dark times

    But we keep fighting back with Greater Manchester spirit

    Northern grit, northern wit in Greater Manchester’s lyrics



    And there’s hard times again in these streets of our city

    But we won’t take defeat and we don’t want your pity

    Because this a place where we stand strong together

    With a smile on our face, Mancunians Forever



    And we’ve got this* as the place where a team with a dream (*Forever Manchester)

    Can get funding and something to help with their scheme

    Because this is the place that understands your grand plans

    We don’t do No Can Do, we just stress Yes We Can!



    Forever Manchester’s a charity for people round ‘ere

    You can fundraise, donate. You can be a volunteer

    You can live local, give local. We can honestly say

    We do charity differently, that Mancunian Way



    And we fund local kids, and we fund local teams

    We support local dreamers to work for their dreams

    We support local groups and the great work they do

    So can you …help us help… local people like you?



    Because this is the place in our hearts, in our homes

    Because this is the place that’s a part of our bones

    ‘Cos Greater Manchester gives us such strength from the fact

    That this is the place. We should give something back.

    Always remember. Never forget. Forever Manchester.
  • jaws343
    jaws343
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    I will always be against this idea. I don't choose what campaign or alliance my social guild wants to play in. And they play Vivec AD on Friday nights. It isn't a faction locked guild. I have exactly 1 toon that is AD and I only play that toon on Friday nights when the guild is hosting PVP events.

    Now, I have 10 EP toons for PVP and I play exclusively in Vivec. A 24 hour timer would essentially prevent me from playing PVP on the majority of my toons on the day of the week I have the most time to play. It's a ridiculous suggestion for a ridiculous non-issue.

    Vivec is always pop-locked during primetime. Who cares if 50 players switch to another faction, 50 more players will jump in from the queue to fill their spots. This idea that somehow factions are outnumbering other factions during primetime is incorrect and that they are doing it because they get better rewards for it. In reality, you are better off pushing for points on the faction you have the most toons on because you get the most rewards for a win. If a player has 5 EP toons and 1 each in DC and AD, pushing EP is always going to be the better result since they can only earn rewards for 1 character in the other factions.
  • DuskMarine
    DuskMarine
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    DuskMarine wrote: »
    DuskMarine wrote: »
    reiverx wrote: »
    Jokes aside I'm fine with how things are now . Vivec NA PC had one of the closest three way score at campaign end in history . All because a couple of guilds were able to switch faction an help AD who had not won in a long time . It's really up to great guilds and players like NI and TKG on NA PC to help keep things fun and balanced . Rules don't always lead to balance . I understand the frustration but this is the truth . When we had faction campaign locks people just found ways to exploit arose it or made multiple accounts . There was no way for ZoS to enforce campaign loyalty .

    The only way to encourage campaign loyalty is with special worth while rewards for spending time with one that could not be accomplished with two or more . Somethings rare and exciting to win . Not the usual rewards at all in the usual way . That is the truth to me .

    Although it might seem like helping, all that does is make the campaign totally artificial. The score was close because a few guilds chose to make it that way.

    Agreed. Alliances should be able to fix themselves, or it is totally artificial. A few guilds switching, to turn tide of a campaign is what we are trying to avoid. Choosing sides before a campaign and sticking with those sides, makes it fair and balanced.

    it does but it also screws over those who want a more fluid pvp(like when a side goes full potato to where they just stop attacking wheres the fun in that)

    Step up and lead and rally the troops, most of the time they are just waiting for some one to lead a group.

    thats not my issue. i dont think youve ever played on vivec early in the morning in dc they tend to go into potato mode really bad to where they listen to nobody. if you want pvp youve gotta wait till prime time otherwise your just dealing with bricks.

    Most games are like that though, why they call it prime time.
    I play on PS4 NA Vivec on EP and most of the time DC or AD has taken the map overnight and as EP we take the rest of the day taking the map back. I am lucky though I am retired, most have to work or go to school during the day.

    On PC I notice that the PvP population is smaller than on PS4 overall.

    no pc has just about as big a pop as console does but due to nobody wanting to actually play pop doesnt matter. and honestly ppl going potato mode is why the pop seems so low most of the time cause no one wants to play with people who dont pay attention. and work or school i have a job and have plenty of time to play so really work is no excuse school may be a bit only due to homework but you have plenty of time after both.
  • usmguy1234
    usmguy1234
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    Anazasi wrote: »
    usmguy1234 wrote: »
    Yes because changing sides during a war is so rare... I'm looking at you 1943 Italy.

    ha ha only after they had surrendered to the allied forces. I'm sure that being occupied by the allied forces and the death of Mussolini had nothing to do with it.

    They were also standoffish during the first ww. Seems the consent of the people sided with the allies despite the political pact with the axis.
    Zaghigoth- Orc Stamplar
    Soul Razor- Altmer Magsorc
    Les Drago- Redguard Stamdk
    Eirius- Altmer Magdk
    Stormifeth- Altmer Magplar

    Disclaimer: My comments are a little sarcasm mixed with truth. If you can't handle that don't respond to me.

  • TequilaFire
    TequilaFire
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    We can argue all day but ultimately the devs will make some change to stop the abuse that is going on now.
    If you don't see the abuse you probably don't PvP every day or are not plugged in politically with the PvP guilds.
    The game needs to go back to the greatness it had, not this AP farming COD sandbox it has become.
  • DuskMarine
    DuskMarine
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    We can argue all day but ultimately the devs will make some change to stop the abuse that is going on now.
    If you don't see the abuse you probably don't PvP every day or are not plugged in politically with the PvP guilds.
    The game needs to go back to the greatness it had, not this AP farming COD sandbox it has become.

    there isnt any abuse going on at all period. you want to see abuse go back to skull of corruption before dark brotherhood on console that was abuse. on pc this isnt abuse it gets annoying watching one side not push out at all till a bunch of people swap. that isnt abuse its called people need to play not be potatos
  • usmguy1234
    usmguy1234
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    They need to rework emp dethrone which causes a lot out these issues. You'll have an alliance that will push dethrone really hard while the third will backdoor the one pushing dethrone. You shouldn't be able to camp one keep and keep emp. As fun as it is, it is not fair to the other alliances.
    Zaghigoth- Orc Stamplar
    Soul Razor- Altmer Magsorc
    Les Drago- Redguard Stamdk
    Eirius- Altmer Magdk
    Stormifeth- Altmer Magplar

    Disclaimer: My comments are a little sarcasm mixed with truth. If you can't handle that don't respond to me.

  • Dreyloch
    Dreyloch
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    Here's a solution (but ZoS will never do it)...

    Have an NPC faction that comes out and helps the faction with the least amount of people in Cyrodiil. Not based on running tally of alliance scores, but hour to hour. There'd have to be a middle ground when all factions are within some kind of even population to shut if off. Otherwise, if you faction jump your hurting the side you just came from. I'm not talking about the weakling mobs found in IC. More like fairly epic raid type monsters, and a LOT of them.

    I mean, isn''t there supposed to be a bigtime Deadric invasion going on there anyway? Think Aion... 2 player factions, 1 NPC faction. The NPC's were darn tough too. Had to fight them AND the other faction to take a Keep sometimes.
    "The fear of Death, is often worse than death itself"
  • Eirella
    Eirella
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    I'd rather they don't. I mainly play EP, 95% of the time solo, but when EP happens to be zerging hard and taking the entire map, I like having the option to switch to an underdog faction.
    (PC/NA) - | @Eirella - formerly @jinxgames | CP 1000+ | Mainly PvPer (EP) | Haxus
    /uninstalled
  • BrightOblivion
    BrightOblivion
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    As has been mentioned before by myself and many others, a glaring issue with faction locking campaigns is that each has a different ruleset/duration/atmosphere. I, like others, have toons in all alliances. If I'm playing for transmute crystals or getting alliance skills, I'll home most of my pvp ready toons in Sotha and find a zerg. On my main, I'll go to Shor, because of the faster turnover (too fast for running through many toons in one week), and because I can solo resources if nothing else. I avoid Vivec like the plague, unless there's some guild event. I just don't like it.

    If a faction lock proposal takes effect (at least with an extended duration), either I deal with rulesets and durations I don't like or I abitrarily limit myself on the number of characters I get rewards on. For what? Whom am I harming? Am I somehow tilting the entire campaign because I'm following ZOS's methods to obtain rewards?

    "That's what ARAA is for." Seriously? Your solution is to demand I spend money and recreate all my characters to be in one alliance to play the character I want in the ruleset I want when I want to play them, and still miss out on guild events that don't just use one alliance? With all due respect, that's ridiculous.

    Games absolutely have rules, and I absolutely agree that buying the game doesn't entitle me to break them. But it also doesn't entitle you to make arbitrary rules like "faction loyalty" that aren't anywhere in any official agreement I've signed and grouse at people who don't follow them. Particularly when, from everything I've seen, the immensity of this issue is more like an ant mound than a mountain.

    I could potentially agree with and work around a one day lockout (I'm slow with AP and wouldn't get that many characters done in a day, anyway, and guild members could plan around it), but would never support one for the vast majority or entirety of a campaign's length. As for an entire account faction lock, that idea has zero place in this game. You don't create a game like this and then say "Yyyeah, of these ten races, each with different uses and abilities, you get three (four with Imperial edition, 10 with ARAA), and only one alliance. Have fun!" Especially when RPing and character choice matters like it seems to.
    Edited by BrightOblivion on April 25, 2018 5:06PM
  • Altercator
    Altercator
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    I have 4 characters on each faction. Its fun to play on the different factions and meet new people. You guys take this game too serious. Spies and competitive ball groups or whatever. None of that matter. Luckily most players don't care and that's why they opened being able to switch factions in the first place, cause the overwhelming majority of players don't care about spies and emperor ball groups. They just want to play the game for the fun fights and with friends. Go outside and take a walk maybe.
    Edited by Altercator on April 25, 2018 5:22PM
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