Narvuntien wrote: »But every Stam Character needs Caltrops and Vigor and every tank and healer Warhorn.
So I don't have the option to only stick to one alliance.... if I don't want to be forced into sub optimal race choices.
Battlegrounds, even if you lose it is fast AP gains for skill lines.Narvuntien wrote: »But every Stam Character needs Caltrops and Vigor and every tank and healer Warhorn.
So I don't have the option to only stick to one alliance.... if I don't want to be forced into sub optimal race choices.
Narvuntien wrote: »But every Stam Character needs Caltrops and Vigor and every tank and healer Warhorn.
So I don't have the option to only stick to one alliance.... if I don't want to be forced into sub optimal race choices.
SwampRaider wrote: »@ZOS_BrianWheeler @ZOS_GinaBruno
This patch is a perfect opportunity to finally do it, being a big PVP update patch.
There needs to be a long cool down on alliance switching. Be it 24 hours or a week.(Reasonably, Let's say 24 hours)
As a competitive group hardcore DC PvPer, its hard to maintain faction loyalty when people can jsut switch between characters so fast and join the winning side. I want people to work through blood sweat and tears..and Strategy! for their campaign rewards. Hell...I've even seen DC guild leaders switch to EP or AD characters when the going got tough. But another Issue is scroll trolling among others.
Call me old fashioned, but I miss the 1 character per campaign lock.
I know this gets blasted time and again, but it just needs to happen. The days of Alliance Loyalty need to return to bring that special feel back to Cyrodiil. Like we are actually fighting for a cause.
ClockworkCityBugs wrote: »even if ZOS will lock account under 1 campaign its easy avoidable with multiple accounts
many pro pvp players have few account only for spying for other factions in pvp
They tried that out of the starting gate. People hated it.
If you have a lot of toons, you don't necessarily want to play only one faction, but in your system that player is out of luck. Even if they don't PvP at all, and would like toons on different factions, they're out of luck because they won't be able to get vigor, caltrops, etc. when the campaigns are locked.
TequilaFire wrote: »They tried that out of the starting gate. People hated it.
If you have a lot of toons, you don't necessarily want to play only one faction, but in your system that player is out of luck. Even if they don't PvP at all, and would like toons on different factions, they're out of luck because they won't be able to get vigor, caltrops, etc. when the campaigns are locked.
You would be locked out of one campaign your character is in, your alt on another alliance can still play in another campaign and earn his alliance skills.
VaranisArano wrote: »TequilaFire wrote: »They tried that out of the starting gate. People hated it.
If you have a lot of toons, you don't necessarily want to play only one faction, but in your system that player is out of luck. Even if they don't PvP at all, and would like toons on different factions, they're out of luck because they won't be able to get vigor, caltrops, etc. when the campaigns are locked.
You would be locked out of one campaign your character is in, your alt on another alliance can still play in another campaign and earn his alliance skills.
I think thats pretending that all campaigns are equal. On PC/NA, leveling skills is very different on Vivec and Shor. If someone prefers No CP Cyrodiil, they only have the one option. Yes, there's Battlegrounds, but that doesn't really help people who want to play in the Cyrodiil campaigns.
TequilaFire wrote: »They tried that out of the starting gate. People hated it.
If you have a lot of toons, you don't necessarily want to play only one faction, but in your system that player is out of luck. Even if they don't PvP at all, and would like toons on different factions, they're out of luck because they won't be able to get vigor, caltrops, etc. when the campaigns are locked.
You would be locked out of one campaign your character is in, your alt on another alliance can still play in another campaign and earn his alliance skills.
TequilaFire wrote: »They tried that out of the starting gate. People hated it.
If you have a lot of toons, you don't necessarily want to play only one faction, but in your system that player is out of luck. Even if they don't PvP at all, and would like toons on different factions, they're out of luck because they won't be able to get vigor, caltrops, etc. when the campaigns are locked.
You would be locked out of one campaign your character is in, your alt on another alliance can still play in another campaign and earn his alliance skills.
That sounds good on the surface, but if you have 10 toons and there are say 4 playable campaigns (not sure how many there are atm), you will find yourself out of luck. Like I said, it was like this in the early days. The problems that arise are not obvious on the surface, but you would find that you have characters that cannot go to Cyrodiil at all because they are all locked by alts.
TequilaFire wrote: »A large percentage of the PvP playerbase is up in arms about the alliance hopping abuse already and ZOS is looking for a solution. You have players that have abused alliance hopping to thank for it.
Unfortunately a lot that care have given up and moved on because of the mess that has been made by switching.
A good example is PS4 NA Vivec where AD got the lead so every one switched to AD and now they have a 10,000 point lead against the other 2 factions which is a larger than normal spread.
I wonder how the top trial guilds would feel about their members changing guilds and competing against them at a whim.
SwampRaider wrote: »@ZOS_BrianWheeler @ZOS_GinaBruno
its hard to maintain faction loyalty when people can jsut switch between characters so fast and join the winning side.
Joy_Division wrote: »SwampRaider wrote: »@ZOS_BrianWheeler @ZOS_GinaBruno
its hard to maintain faction loyalty when people can jsut switch between characters so fast and join the winning side.
This keeps getting repeated ad nauseam and assumed to be a huge problem, but how many people actually do this, especially in a competitive campaign that's pop locked? It's just an excuse that ignores DC is losing a campaign because their strategy consists of faction stacking and potatoing into Chalman even when losing home keeps
More to the point, why and when would I do this and what exactly am I gaining? If I were a bandwagon hopper, then I would have joined AD because they won last campaign. But now that we're far enough into the campaign, I'd have to hop back to EP, start at zero, have zero chance for emperor, and play every single day just to get what exactly, some rings of curse eater, Beckoning Steel, and Arch Mage that aren't worth anything. What exactly are the lucrative campaign rewards that I'm hoping over for?