We had faction locks before it didn't work then and it won't work now.
If you faction lock campaigns, NA Vivec will be all red 24/7. So much for balance.
If you force all your AD, EP, DC to each only be in one campaign like we had before, there will be 3 buff campaigns, one for each faction and no more pvp.
You want to fix faction switching for map flipping, institute dynamic pop caps on every campaign to force population balance and stop faction stacking.
No faction can have a population greater than 10% over the lowest faction. As people drop out, players in the higher factions that have been on longest or shortest, whichever, are putting into que to rejoin when the population requirements are met.
If the lowest faction has 100, the other 2 can't have more than 110 each.
If there are 10 people on the lowest, the other 2 can have 11 players for balance. 10 goes to 9, the other 2 each have one go to que.
Yup would suck to be in que but don't faction stack.
Faction stacking and lag are the bigger problems not lack of faction lock.
We had faction locks before it didn't work then and it won't work now.
If you faction lock campaigns, NA Vivec will be all red 24/7. So much for balance.
If you force all your AD, EP, DC to each only be in one campaign like we had before, there will be 3 buff campaigns, one for each faction and no more pvp.
You want to fix faction switching for map flipping, institute dynamic pop caps on every campaign to force population balance and stop faction stacking.
No faction can have a population greater than 10% over the lowest faction. As people drop out, players in the higher factions that have been on longest or shortest, whichever, are putting into que to rejoin when the population requirements are met.
If the lowest faction has 100, the other 2 can't have more than 110 each.
If there are 10 people on the lowest, the other 2 can have 11 players for balance. 10 goes to 9, the other 2 each have one go to que.
Yup would suck to be in que but don't faction stack.
Faction stacking and lag are the bigger problems not lack of faction lock.
I could get behind the core thought here- dynamic population capping. That would deal with swapping faction just to steamroll AP.
I would not want to see anyone already in the zone kicked out/put in queue - that seems a bit extreme, and would irritate the heck out of me if it happened to me, but if the cap was, let's say 1k each, and the game was at cap on all three factions, then half of AD logged out at midnight, EP and DC would be capped at what they were until population dropped to 550 in this scenario.
I'm just knee-jerk agreeing with the thought; haven't really tried to think through what negatives there might be other than my initial reaction to this post.
We had faction locks before it didn't work then and it won't work now.
If you faction lock campaigns, NA Vivec will be all red 24/7. So much for balance.
If you force all your AD, EP, DC to each only be in one campaign like we had before, there will be 3 buff campaigns, one for each faction and no more pvp.
You want to fix faction switching for map flipping, institute dynamic pop caps on every campaign to force population balance and stop faction stacking.
No faction can have a population greater than 10% over the lowest faction. As people drop out, players in the higher factions that have been on longest or shortest, whichever, are putting into que to rejoin when the population requirements are met.
If the lowest faction has 100, the other 2 can't have more than 110 each.
If there are 10 people on the lowest, the other 2 can have 11 players for balance. 10 goes to 9, the other 2 each have one go to que.
Yup would suck to be in que but don't faction stack.
Faction stacking and lag are the bigger problems not lack of faction lock.
JumpmanLane wrote: »As far as campaign switching goes, a cool down is just nuts. I was pvping the other day and this guy 1vXed the pug Zerg I was in and 1/2 the Zerg immediately quit then and there. He wiped the Zerg a second time and I whispered to the guy how hilarious it was that he basically caused a Zerg to log out of the campaign.
So, we’re hanging out the next day, yapping and fighting each other by a resource and my guards attack him. Then a NB from his faction attacked me. So, he switches to a toon on my faction. I’m gonna roll a toon on his.
You pick these factions for stupid reasons or no reason at all. Then you make friends and invariably these friends low and behold play in another faction. It’s a game. It’s fun. You ought to be able to play any faction you want with whomever you want. I main AD and could care less about Queen Ayrenn lol. I think Kate Beckensale has a cute voice (a cute everything else too). I chose AD for that
TequilaFire wrote: »We had faction locks before it didn't work then and it won't work now.
If you faction lock campaigns, NA Vivec will be all red 24/7. So much for balance.
If you force all your AD, EP, DC to each only be in one campaign like we had before, there will be 3 buff campaigns, one for each faction and no more pvp.
You want to fix faction switching for map flipping, institute dynamic pop caps on every campaign to force population balance and stop faction stacking.
No faction can have a population greater than 10% over the lowest faction. As people drop out, players in the higher factions that have been on longest or shortest, whichever, are putting into que to rejoin when the population requirements are met.
If the lowest faction has 100, the other 2 can't have more than 110 each.
If there are 10 people on the lowest, the other 2 can have 11 players for balance. 10 goes to 9, the other 2 each have one go to que.
Yup would suck to be in que but don't faction stack.
Faction stacking and lag are the bigger problems not lack of faction lock.
Unlike then there aren't enough campaigns now for each alliance to have their own map, so no Vivec would not be red 24/7.
Besides everyone knows it's yellow that does that.
TequilaFire wrote: »We had faction locks before it didn't work then and it won't work now.
If you faction lock campaigns, NA Vivec will be all red 24/7. So much for balance.
If you force all your AD, EP, DC to each only be in one campaign like we had before, there will be 3 buff campaigns, one for each faction and no more pvp.
You want to fix faction switching for map flipping, institute dynamic pop caps on every campaign to force population balance and stop faction stacking.
No faction can have a population greater than 10% over the lowest faction. As people drop out, players in the higher factions that have been on longest or shortest, whichever, are putting into que to rejoin when the population requirements are met.
If the lowest faction has 100, the other 2 can't have more than 110 each.
If there are 10 people on the lowest, the other 2 can have 11 players for balance. 10 goes to 9, the other 2 each have one go to que.
Yup would suck to be in que but don't faction stack.
Faction stacking and lag are the bigger problems not lack of faction lock.
Unlike then there aren't enough campaigns now for each alliance to have their own map, so no Vivec would not be red 24/7.
Besides everyone knows it's yellow that does that.
If you faction lock Cyrodiil, there will need to be a CP campaign added so that people with characters in each faction have a place to play for each faction.
Given the fact that we can't keep more than one campaign full most of the time, I doubt any of this will ever happen.
By “Competitive group PvPer” you mean zerger right?
TequilaFire wrote: »
TequilaFire wrote: »
I’m sorry do you get mad when your group of 15 has trouble killing someone by themselves? L2P issue
SwampRaider wrote: »
16 man group is Zerging.
TequilaFire wrote: »SwampRaider wrote: »
16 man group is Zerging.
In your opinion, devs set groups at 24, so guess you got the wrong game.