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Let's Talk Alliance Loyalty and Lockouts:

  • Tarrocan
    Tarrocan
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    Long live the Aldmeri Dominion :p

    and all these Alliance jumpers in Cyro must be punished. >"Hard" :#
    AD MagDK 'General Degree <-Main
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  • Scamh
    Scamh
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    First off, loyalty is based on emotion. Locking people into one campaign will not do anything for their feelings of loyalty when they didn't have any to begin with.

    Second, some people try to manipulate the term "hardcore pvper" by defining it as "playing the objectives". PvP is my main passtime in the game (when I'm not taking a break) and I avoid using siege at all cost, being primarily a solo/small scale player. You may not like this but it's still a valid playstyle and it certainly does not put me in the "casual pvp" camp.

    Anyway, I've been reading these threads and I would prefer if people focused less on their emotions (loyalty! play as I do!) and paranoia (team "color"!/cheats & spies!) in this argument and more on the actual outcomes of their proposed solutions. I genuinely do not believe that any of the problems the pro-lock camp is using as arguments for locking, will be solved when factions are locked.
    Edited by Scamh on May 2, 2018 8:20AM
    The Upside Down (Stamplar) - Osaka Sewers X (Stamblade) - A Scanner Darkly (Magblade) - Taylor Swiftborn (Stam sorc)
  • Love Wizard
    Love Wizard
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    Think theres several sides of this, I feel the ability to be able to log into a different character on a different faction to get better PvP, should be fine. Theres no fun in playing on a pvdoored map, especially when the pvdoorers are locked, and the other factions are low. However, I do agree that there should be an incentive in staying loyal to one faction. Perhaps make it so you can only have one faction being on the leaderboards? Would allow others to go to other factions, but just for the sake of pvp, and they wont be able to progress to emperor, and even end of the campaign rewards.
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  • SwampRaider
    SwampRaider
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    Think theres several sides of this, I feel the ability to be able to log into a different character on a different faction to get better PvP, should be fine. Theres no fun in playing on a pvdoored map, especially when the pvdoorers are locked, and the other factions are low. However, I do agree that there should be an incentive in staying loyal to one faction. Perhaps make it so you can only have one faction being on the leaderboards? Would allow others to go to other factions, but just for the sake of pvp, and they wont be able to progress to emperor, and even end of the campaign rewards.

    I think A good compromise is to have only 1 Alliance you join get the Campaign rewards. Thats a great Idea. But I stil lthink there should be a cool down to switch between characters on different alliances in same campaigns, whether it be 4 hours or 24 hours.

    Though the hardcore DC player in me wants Alliance locks to be permanent :D lol
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  • TequilaFire
    TequilaFire
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    templesus wrote: »
    templesus wrote: »
    templesus wrote: »
    By “Competitive group PvPer” you mean zerger right?

    16 man group with specific roles built for zerg busting and counterplay against other zerg busting groups

    Competitive Group play PvP

    16 man group is Zerging.

    In your opinion, devs set groups at 24, so guess you got the wrong game.

    Actually, no, there are these things called battlegrounds, which are 4v4v4 PvP. So your notion that "I have the wrong game" and your implication that devs believe 24 man groups to be PvP in this game are both wrong. Next asinine claim please.

    Exactly, go play your battlegrounds if you don't like AvAvA group play.
    Hard for you to make a point without insult isn't it?
  • Micah_Bayer
    Micah_Bayer
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    @ZOS_BrianWheeler @ZOS_GinaBruno

    This patch is a perfect opportunity to finally do it, being a big PVP update patch.

    There needs to be a long cool down on alliance switching. Be it 24 hours or a week.(Reasonably, Let's say 24 hours)

    As a competitive group hardcore DC PvPer, its hard to maintain faction loyalty when people can jsut switch between characters so fast and join the winning side. I want people to work through blood sweat and tears..and Strategy! for their campaign rewards. Hell...I've even seen DC guild leaders switch to EP or AD characters when the going got tough. But another Issue is scroll trolling among others.

    Call me old fashioned, but I miss the 1 character per campaign lock.

    I know this gets blasted time and again, but it just needs to happen. The days of Alliance Loyalty need to return to bring that special feel back to Cyrodiil. Like we are actually fighting for a cause.

    There is only four campagins. Two if which are cp related. There won't be room for your other characters
  • usmguy1234
    usmguy1234
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    Anazasi wrote: »
    usmguy1234 wrote: »
    Anazasi wrote: »
    usmguy1234 wrote: »
    Yes because changing sides during a war is so rare... I'm looking at you 1943 Italy.

    ha ha only after they had surrendered to the allied forces. I'm sure that being occupied by the allied forces and the death of Mussolini had nothing to do with it.

    They were also standoffish during the first ww. Seems the consent of the people sided with the allies despite the political pact with the axis.

    you can say the same thing about the US and WW 1. The US did not jump right in then nor did they jump right in at the start of WW 2. If you are trying to make a point you shouldn't use Italy as an example. It's just full of poor analogies.

    My point is ZOS should have stuck with the initial design and set up. Changing to the play as you like has only created more issue than it is worth.

    I've been playing eso since it was available to the general public and as a solo pvper I really enjoy being able to alliance hop at will. I don't think locking the campaigns will fix the population disparities. It may keep them from changing as quick as they do now but won't fix the core issue.
    Edited by usmguy1234 on May 2, 2018 1:10PM
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    Disclaimer: My comments are a little sarcasm mixed with truth. If you can't handle that don't respond to me.

  • dotme
    dotme
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    A few pages back, I proposed using AP as incentive to move to a side that's behind in score. I think it's better to encourage behavior than force it. That's why I'm not in favor of faction locking. But the fact remains that something needs to be done.

    On PS4 NA, our Vivec 30 Day CP ended last night with AD up by over 16,000 points over EP and DC. That's not a typo. Here's what our population looked like on Saturday morning around 11 AM Eastern a couple of weeks ago:

    DbUPMtOWkAAKLKR.jpg:small

    This is PS4 NA's primary campaign. AD owned the map. This kind of faction-stacking is bad for everyone including AD. You're not earning AP or gaining any sense of accomplishment when you own the map, and opponents log in, see this kind of stacking, and log right back out again. I don't think it's too much to ask the game developers to try and create a better balance so players on all sides have something to do and a decent chance at having some real fun. There are some good suggestions in this thread. I hope they act on some of them.
    PS5NA
  • Vercingetorix
    Vercingetorix
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    If you truly want alliance loyalty then the only way to do it is to lock everyone's ACCOUNT to a single faction. Write a one-time script that prompts players after they download the update and log on to pick a faction - then their account and all current/future characters on that account are locked to that faction - FOREVER. Any new account made after the update will be prompted to select a faction before character creation. ZoS would give the "any race" upgrade to all players by default and compensate those who already have it with some crowns - problem solved.

    With removal of alliances in PvE areas via Cadwell stuff, switching all mismatched characters on a player's account all to one faction wouldn't cause any harm. ZoS can also wipe the leaderboards when the patch goes live so that everyone's characters all start on their designated faction from scratch in whatever campaign they are assigned to.
    Edited by Vercingetorix on May 2, 2018 1:44PM
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
  • Scamh
    Scamh
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    I have an AD magblade and a DC magblade. Two pointless paragraphs about "enforcing faction loyalty", great way to prove my point. You never think about the actual outcomes.
    The Upside Down (Stamplar) - Osaka Sewers X (Stamblade) - A Scanner Darkly (Magblade) - Taylor Swiftborn (Stam sorc)
  • reiverx
    reiverx
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    dotme wrote: »
    A few pages back, I proposed using AP as incentive to move to a side that's behind in score. I think it's better to encourage behavior than force it. That's why I'm not in favor of faction locking. But the fact remains that something needs to be done.

    On PS4 NA, our Vivec 30 Day CP ended last night with AD up by over 16,000 points over EP and DC. That's not a typo. Here's what our population looked like on Saturday morning around 11 AM Eastern a couple of weeks ago:

    DbUPMtOWkAAKLKR.jpg:small

    This is PS4 NA's primary campaign. AD owned the map. This kind of faction-stacking is bad for everyone including AD. You're not earning AP or gaining any sense of accomplishment when you own the map, and opponents log in, see this kind of stacking, and log right back out again. I don't think it's too much to ask the game developers to try and create a better balance so players on all sides have something to do and a decent chance at having some real fun. There are some good suggestions in this thread. I hope they act on some of them.

    Yeah it's pretty bad. I don't miss it at all.
  • templesus
    templesus
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    templesus wrote: »
    templesus wrote: »
    templesus wrote: »
    By “Competitive group PvPer” you mean zerger right?

    16 man group with specific roles built for zerg busting and counterplay against other zerg busting groups

    Competitive Group play PvP

    16 man group is Zerging.

    In your opinion, devs set groups at 24, so guess you got the wrong game.

    Actually, no, there are these things called battlegrounds, which are 4v4v4 PvP. So your notion that "I have the wrong game" and your implication that devs believe 24 man groups to be PvP in this game are both wrong. Next asinine claim please.

    Exactly, go play your battlegrounds if you don't like AvAvA group play.
    Hard for you to make a point without insult isn't it?

    Don’t say “exactly” like it proves your point; when in all actuality it refuted it. And If you can’t take a little heat over online forums I suggest you just stop looking.
    Edited by templesus on May 2, 2018 3:37PM
  • Silver_Strider
    Silver_Strider
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    templesus wrote: »
    templesus wrote: »
    templesus wrote: »
    templesus wrote: »
    By “Competitive group PvPer” you mean zerger right?

    16 man group with specific roles built for zerg busting and counterplay against other zerg busting groups

    Competitive Group play PvP

    16 man group is Zerging.

    In your opinion, devs set groups at 24, so guess you got the wrong game.

    Actually, no, there are these things called battlegrounds, which are 4v4v4 PvP. So your notion that "I have the wrong game" and your implication that devs believe 24 man groups to be PvP in this game are both wrong. Next asinine claim please.

    Exactly, go play your battlegrounds if you don't like AvAvA group play.
    Hard for you to make a point without insult isn't it?

    Don’t say “exactly” like it proves your point; when in all actuality it refuted it. And If you can’t take a little heat over online forums I suggest you just stop looking.

    The notion that just because X number of players are grouped together, they classify as a zerg is just stupid. If 16 people group up to protect a keep, are they instantly a zerg?

    For me, personally, a Zerg involves using numbers purely to overwhelm your opponents with 0 thought put in, just throwing wave after wave of fodder to wear down your opponents. If you have people that are strategically taking down enemies by proper planning and execution with designated roles and purposes, I don't count that as a zerg.

    Considering that no PvE content requires 24 man groups, it's pretty safe to assume that it's mainly a PvP thing that the Devs implemented and considering it's been that way long before Morrowind brought Battlegrounds, please don't assume that any large PvP group is just zergs. It's insulting to those of us that actually try to make PvP something other than a numbers game.
    Argonian forever
  • MTijhuis
    MTijhuis
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    Fraction loyalty can be done. The moment you pick the campaign, you get to choose the side you wanna fight on.

    If you pick pact for example, for the whole campaign you fight on their side. You log in with your Dominion character, they also fight for Pact during the campaign. Same for Daggerfall.

    On each campaign you can pick the side you wanna fight for and all your characters will be on that side. No switching till next campaign.

    That way everyone can get their pvp skills up, get transmutation crystals. And the die-hard have their fraction loyalty.
  • jaws343
    jaws343
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    MTijhuis wrote: »
    Fraction loyalty can be done. The moment you pick the campaign, you get to choose the side you wanna fight on.

    If you pick pact for example, for the whole campaign you fight on their side. You log in with your Dominion character, they also fight for Pact during the campaign. Same for Daggerfall.

    On each campaign you can pick the side you wanna fight for and all your characters will be on that side. No switching till next campaign.

    That way everyone can get their pvp skills up, get transmutation crystals. And the die-hard have their fraction loyalty.

    And then you can never participate in guild events or group with friends on other factions. All this does is alienate entire segments of the game population.
  • TequilaFire
    TequilaFire
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    jaws343 wrote: »
    MTijhuis wrote: »
    Fraction loyalty can be done. The moment you pick the campaign, you get to choose the side you wanna fight on.

    If you pick pact for example, for the whole campaign you fight on their side. You log in with your Dominion character, they also fight for Pact during the campaign. Same for Daggerfall.

    On each campaign you can pick the side you wanna fight for and all your characters will be on that side. No switching till next campaign.

    That way everyone can get their pvp skills up, get transmutation crystals. And the die-hard have their fraction loyalty.

    And then you can never participate in guild events or group with friends on other factions. All this does is alienate entire segments of the game population.

    Extremely small segments of the PvP population that can legitimately make this claim.
    Most guild events involve flipping the map and most "friends" always seem to be on the winning side.
  • templesus
    templesus
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    templesus wrote: »
    templesus wrote: »
    templesus wrote: »
    templesus wrote: »
    By “Competitive group PvPer” you mean zerger right?

    16 man group with specific roles built for zerg busting and counterplay against other zerg busting groups

    Competitive Group play PvP

    16 man group is Zerging.

    In your opinion, devs set groups at 24, so guess you got the wrong game.

    Actually, no, there are these things called battlegrounds, which are 4v4v4 PvP. So your notion that "I have the wrong game" and your implication that devs believe 24 man groups to be PvP in this game are both wrong. Next asinine claim please.

    Exactly, go play your battlegrounds if you don't like AvAvA group play.
    Hard for you to make a point without insult isn't it?

    Don’t say “exactly” like it proves your point; when in all actuality it refuted it. And If you can’t take a little heat over online forums I suggest you just stop looking.

    The notion that just because X number of players are grouped together, they classify as a zerg is just stupid. If 16 people group up to protect a keep, are they instantly a zerg?

    For me, personally, a Zerg involves using numbers purely to overwhelm your opponents with 0 thought put in, just throwing wave after wave of fodder to wear down your opponents. If you have people that are strategically taking down enemies by proper planning and execution with designated roles and purposes, I don't count that as a zerg.

    Considering that no PvE content requires 24 man groups, it's pretty safe to assume that it's mainly a PvP thing that the Devs implemented and considering it's been that way long before Morrowind brought Battlegrounds, please don't assume that any large PvP group is just zergs. It's insulting to those of us that actually try to make PvP something other than a numbers game.

    The term "Zerg" has loosely been used across multiple games in the past decade to describe a group of players who are reliant upon numbers to kill. It is all relevance. To a solo player like me, the groups of 16 you speak of often contain zero people who can take me on 1 on 1 or likely even 2 maybe 3 on 1 (and I run a medium armor 2h/bow stamplar before you scream cheese), so myself as well as most other small scalers view that group of 16 most definitely as a zerg. And to add cream on the crop, if you're in that large group and choosing to go out of your way to kill one person you deserve to be labeled as a zerg. I've run in groups of 10 before and we strictly do not fight groups smaller than us because we know how it feels.
    Edited by templesus on May 3, 2018 4:41PM
  • ezio45
    ezio45
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    Think theres several sides of this, I feel the ability to be able to log into a different character on a different faction to get better PvP, should be fine. Theres no fun in playing on a pvdoored map, especially when the pvdoorers are locked, and the other factions are low. However, I do agree that there should be an incentive in staying loyal to one faction. Perhaps make it so you can only have one faction being on the leaderboards? Would allow others to go to other factions, but just for the sake of pvp, and they wont be able to progress to emperor, and even end of the campaign rewards.

    best solution ive seen
  • ezio45
    ezio45
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    dotme wrote: »
    A few pages back, I proposed using AP as incentive to move to a side that's behind in score. I think it's better to encourage behavior than force it. That's why I'm not in favor of faction locking. But the fact remains that something needs to be done.

    On PS4 NA, our Vivec 30 Day CP ended last night with AD up by over 16,000 points over EP and DC. That's not a typo. Here's what our population looked like on Saturday morning around 11 AM Eastern a couple of weeks ago:

    DbUPMtOWkAAKLKR.jpg:small

    This is PS4 NA's primary campaign. AD owned the map. This kind of faction-stacking is bad for everyone including AD. You're not earning AP or gaining any sense of accomplishment when you own the map, and opponents log in, see this kind of stacking, and log right back out again. I don't think it's too much to ask the game developers to try and create a better balance so players on all sides have something to do and a decent chance at having some real fun. There are some good suggestions in this thread. I hope they act on some of them.

    Also AD PS4 NA, while this is a rare this for us to be up by 16k ( caused by the event, infighting in dc and ery hard work but the strongest ad pvp guild) this goes so how a good point, the pop counts arnt off because ppl got discouraged and didnt long into play, pop counts are off because ep and dc players were logging into yellows for campaign rewards. Ad que the last week was in the 150's after the reset were at 26 average.....
  • TequilaFire
    TequilaFire
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    -
    Edited by TequilaFire on May 3, 2018 6:38PM
  • BrentBlemish
    BrentBlemish
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    My solution to this has always been if you have more then one character in one campaign at a time and they are in different alliances then its a 24 hour cool down on when you can switch.

    So if your playing DC and decide "nah, im switching to the EP winning side" and you try to join the campaign on your EP toon you'll get a message saying something like "You have just recently played this campaign on a different alliance. You must wait 24 hours to join this campaign with a different alliance."

    It's not a huge penalty but it will def make switching back and forth less frequent. I've seen far too many times one person be on all 3 alliances in the same day. That IMO has to change.
  • JPcrazysquirrel3
    JPcrazysquirrel3
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    Yes please! Bring back alliance/campaign locking! Make PvP great again!

    @Joy_Division I play on PS4 and like @TequilaFire said, alliance switching definitely has been a recurring problem in the last few years, at least on PlayStation. And the PvP guilds that I have been a part of for many years had to start kicking and banning anyone in the guild that has been caught and confirmed to be switching alliances according to who was in the lead. They had to change their guild rules in the MOTD to reflect that we do not tolerate switchers that are in the same campaign as our alliance guild. It still happens! The officers exercise the appropriate punishment.
    It really has gotten old pretty fast, back when it really started happening to the point where it was noticed. It makes those of us that are actually loyal to one particular alliance feel worthless and ashamed because we work so hard to maintain our alliance's status in a legitimate way.
    "Wood Elves aren't made of wood. Sea Elves aren't made of water. M'aiq still wonders about High Elves."
    "It's just not a home until you decorate the torture chamber, am I right?"
    "If you want to lose 10lbs of ugly fat, I'd be happy to chop your head off!"
    "Degenerates!" --- Todd Howard
    "If it's not broke, don't fix it,....unless you're ZO$ and are just doing it for the money!" --- Me
    Mayrael wrote: »
    Class reps are just like our politicians. They promise mountains made of gold for us, but in the end, whenever they can they try to push their own agenda.

    ¯\_(ツ)_/¯

    Bio:
    I am in a Kevduit video
    PS4 (main platform)
    --- JP_Dovahkriid

    PC (just for PTS since Dragon Bones)
    --- JP_Dovahkriid

    Playing since console release in 2015

    17 characters; mainly play PvE tanks and healer, as well as PvP stamDK, magplar, and stamblade; I also have a handful of DPS toons to have variety. All AD, with one, now PvE, DC toon.

    I was on the forums before, but something happened with my account info and I had to create a new account.
  • JPcrazysquirrel3
    JPcrazysquirrel3
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    If you truly want alliance loyalty then the only way to do it is to lock everyone's ACCOUNT to a single faction. Write a one-time script that prompts players after they download the update and log on to pick a faction - then their account and all current/future characters on that account are locked to that faction - FOREVER. Any new account made after the update will be prompted to select a faction before character creation. ZoS would give the "any race" upgrade to all players by default and compensate those who already have it with some crowns - problem solved.

    With removal of alliances in PvE areas via Cadwell stuff, switching all mismatched characters on a player's account all to one faction wouldn't cause any harm. ZoS can also wipe the leaderboards when the patch goes live so that everyone's characters all start on their designated faction from scratch in whatever campaign they are assigned to.

    ^^^ This x100
    "Wood Elves aren't made of wood. Sea Elves aren't made of water. M'aiq still wonders about High Elves."
    "It's just not a home until you decorate the torture chamber, am I right?"
    "If you want to lose 10lbs of ugly fat, I'd be happy to chop your head off!"
    "Degenerates!" --- Todd Howard
    "If it's not broke, don't fix it,....unless you're ZO$ and are just doing it for the money!" --- Me
    Mayrael wrote: »
    Class reps are just like our politicians. They promise mountains made of gold for us, but in the end, whenever they can they try to push their own agenda.

    ¯\_(ツ)_/¯

    Bio:
    I am in a Kevduit video
    PS4 (main platform)
    --- JP_Dovahkriid

    PC (just for PTS since Dragon Bones)
    --- JP_Dovahkriid

    Playing since console release in 2015

    17 characters; mainly play PvE tanks and healer, as well as PvP stamDK, magplar, and stamblade; I also have a handful of DPS toons to have variety. All AD, with one, now PvE, DC toon.

    I was on the forums before, but something happened with my account info and I had to create a new account.
  • kentgreigrwb17_ESO
    kentgreigrwb17_ESO
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    There should be a barrier or a disadvantage for playing all factions at any time in the same campaign. An impediment fosters faction loyalty.

    I also think the map needs a redesign with Crops and Vlast being in AD territory. It is not symmetrical or balanced to have respawn points down there for easy pickings. AD player here though, of course.
  • Joy_Division
    Joy_Division
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    Yes please! Bring back alliance/campaign locking! Make PvP great again!

    @Joy_Division I play on PS4 and like @TequilaFire said, alliance switching definitely has been a recurring problem in the last few years, at least on PlayStation. And the PvP guilds that I have been a part of for many years had to start kicking and banning anyone in the guild that has been caught and confirmed to be switching alliances according to who was in the lead. They had to change their guild rules in the MOTD to reflect that we do not tolerate switchers that are in the same campaign as our alliance guild. It still happens! The officers exercise the appropriate punishment.
    It really has gotten old pretty fast, back when it really started happening to the point where it was noticed. It makes those of us that are actually loyal to one particular alliance feel worthless and ashamed because we work so hard to maintain our alliance's status in a legitimate way.

    Were you even around when there were faction locks and PvP was so not great that even Zos decided to get rid of them?

    It wouldn't make PvP great again. There aren't enough servers/Players to have multiple competitive campaign in the first place.

    There are other ways to make alliance war and rewards meaningful that dont involve completely locking people from playing their characters at all, let alone with their friends.
    Edited by Joy_Division on May 4, 2018 3:36AM
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • reiverx
    reiverx
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    All that's needed is one faction locked campaign.
    Yes please! Bring back alliance/campaign locking! Make PvP great again!

    @Joy_Division I play on PS4 and like @TequilaFire said, alliance switching definitely has been a recurring problem in the last few years, at least on PlayStation. And the PvP guilds that I have been a part of for many years had to start kicking and banning anyone in the guild that has been caught and confirmed to be switching alliances according to who was in the lead. They had to change their guild rules in the MOTD to reflect that we do not tolerate switchers that are in the same campaign as our alliance guild. It still happens! The officers exercise the appropriate punishment.
    It really has gotten old pretty fast, back when it really started happening to the point where it was noticed. It makes those of us that are actually loyal to one particular alliance feel worthless and ashamed because we work so hard to maintain our alliance's status in a legitimate way.

    Were you even around when there were faction locks and PvP was so not great that even Zos decided to get rid of them?

    It wouldn't make PvP great again. There aren't enough servers/Players to have multiple competitive campaign in the first place.

    There are other ways to make alliance war and rewards meaningful that dont involve completely locking people from playing their characters at all, let alone with their friends.

    It was far better on PS4 when they had faction locks. It's not even close. The PVP population is a fraction of what it used to be. I'm not say that faction lock removal was the cause of the exodus, but it most definitely played a part.
  • aetherial_heavenn
    aetherial_heavenn
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    Anazasi wrote: »
    The game is designed based on objectives (scoring). This infers by the mechanics that a group of players are always working towards the same goal. The problem that we are calling loyalty is the realization that a groups faction changes far to quickly on a daily basis. The fact that the group of players always has the option the switch sides during none population locked times to further whatever agenda that group has at the moment is the issue that directly opposes the design of objective based play. The counter argument to this is that players will self regulate the groups in order to achieve a balance over time. The issue is this assumes that players aren't bad trolls with an agenda to spread discontent amongst their hosting faction. Play as you like asserts that players will make good choices when in fact players don't. They choose to further their own agendas instead of the games objectives. It is a reasonable expectation that when this happens on a regular basis that measure would be put in place to enforce the objective based design. One instance of proof, that no one can argue against: The initial game design included faction locks because the initial game designers understood what was being created and understood human nature. The fact that this was changed thereafter was because players had discovered how to bypass the faction locks and ZOS was unable, at the time, to fix the work around. Most people have the potential to act in "good" faith. Unfortunately there are people who simply are "bad" and have nothing better to do than troll a game. If ZOS wants to make faction loyalty a founding principle as it was initially designed 4 years ago they simply have to accept the fact that there will always be a low population server. Adding 2 30 day campaigns ensures that players have choices and that at least 1 of those servers will become the competitive server; 3 factions with 2 identical rule set servers ensures that at least 1 server will be populated with all 3 factions. Activating the faction locks as well as fixing the broken mechanic that was present at launch will bring back meaning to the objective based 3 faction conflict.

    Players will not like this in fact many will argue and threaten to leave. But my guess is the players who argue the most are the players who troll the most. This change would do more good than harm to the overall community if ZOS would simply take a stand on the current issue.

    Exactly
    Quoted for truth
    "In my experience, the elite ones have not been very toxic, and the toxic ones not very elite." WrathOfInnos
  • templesus
    templesus
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    Bringing back faction locks would just streamline this game towards zergfest more then it already is.
    It would absolutely kill the solo/small scale pvp playerbase. Therefore it would be a bad business move for ZOS. Not happening. Get over it.
  • TequilaFire
    TequilaFire
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    templesus wrote: »
    Bringing back faction locks would just streamline this game towards zergfest more then it already is.
    It would absolutely kill the solo/small scale pvp playerbase. Therefore it would be a bad business move for ZOS. Not happening. Get over it.

    This is not a small scale game it is an MMO, meant for group play.
    Stop trying to belittle players that group and play the game as intended.
    Nothing stops you from playing superman and making 1vXnoobs videos just because you are locked to a faction.
    ZOS will do what they want to do and are currently discussing it.


    Edited by TequilaFire on May 4, 2018 1:08PM
  • TheBonesXXX
    TheBonesXXX
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    This games PvP became less impactful with the foolish change of faction hopping, I think it should be locked for the duration of the campaign with campaign lengths being shortened.

    There needs to be a cd on Emp as well so it rotates more frequently through the campaigns.
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