Love Wizard wrote: »Think theres several sides of this, I feel the ability to be able to log into a different character on a different faction to get better PvP, should be fine. Theres no fun in playing on a pvdoored map, especially when the pvdoorers are locked, and the other factions are low. However, I do agree that there should be an incentive in staying loyal to one faction. Perhaps make it so you can only have one faction being on the leaderboards? Would allow others to go to other factions, but just for the sake of pvp, and they wont be able to progress to emperor, and even end of the campaign rewards.
TequilaFire wrote: »SwampRaider wrote: »
16 man group is Zerging.
In your opinion, devs set groups at 24, so guess you got the wrong game.
Actually, no, there are these things called battlegrounds, which are 4v4v4 PvP. So your notion that "I have the wrong game" and your implication that devs believe 24 man groups to be PvP in this game are both wrong. Next asinine claim please.
SwampRaider wrote: »@ZOS_BrianWheeler @ZOS_GinaBruno
This patch is a perfect opportunity to finally do it, being a big PVP update patch.
There needs to be a long cool down on alliance switching. Be it 24 hours or a week.(Reasonably, Let's say 24 hours)
As a competitive group hardcore DC PvPer, its hard to maintain faction loyalty when people can jsut switch between characters so fast and join the winning side. I want people to work through blood sweat and tears..and Strategy! for their campaign rewards. Hell...I've even seen DC guild leaders switch to EP or AD characters when the going got tough. But another Issue is scroll trolling among others.
Call me old fashioned, but I miss the 1 character per campaign lock.
I know this gets blasted time and again, but it just needs to happen. The days of Alliance Loyalty need to return to bring that special feel back to Cyrodiil. Like we are actually fighting for a cause.
usmguy1234 wrote: »usmguy1234 wrote: »Yes because changing sides during a war is so rare... I'm looking at you 1943 Italy.
ha ha only after they had surrendered to the allied forces. I'm sure that being occupied by the allied forces and the death of Mussolini had nothing to do with it.
They were also standoffish during the first ww. Seems the consent of the people sided with the allies despite the political pact with the axis.
you can say the same thing about the US and WW 1. The US did not jump right in then nor did they jump right in at the start of WW 2. If you are trying to make a point you shouldn't use Italy as an example. It's just full of poor analogies.
My point is ZOS should have stuck with the initial design and set up. Changing to the play as you like has only created more issue than it is worth.

A few pages back, I proposed using AP as incentive to move to a side that's behind in score. I think it's better to encourage behavior than force it. That's why I'm not in favor of faction locking. But the fact remains that something needs to be done.
On PS4 NA, our Vivec 30 Day CP ended last night with AD up by over 16,000 points over EP and DC. That's not a typo. Here's what our population looked like on Saturday morning around 11 AM Eastern a couple of weeks ago:
This is PS4 NA's primary campaign. AD owned the map. This kind of faction-stacking is bad for everyone including AD. You're not earning AP or gaining any sense of accomplishment when you own the map, and opponents log in, see this kind of stacking, and log right back out again. I don't think it's too much to ask the game developers to try and create a better balance so players on all sides have something to do and a decent chance at having some real fun. There are some good suggestions in this thread. I hope they act on some of them.
TequilaFire wrote: »TequilaFire wrote: »SwampRaider wrote: »
16 man group is Zerging.
In your opinion, devs set groups at 24, so guess you got the wrong game.
Actually, no, there are these things called battlegrounds, which are 4v4v4 PvP. So your notion that "I have the wrong game" and your implication that devs believe 24 man groups to be PvP in this game are both wrong. Next asinine claim please.
Exactly, go play your battlegrounds if you don't like AvAvA group play.
Hard for you to make a point without insult isn't it?
TequilaFire wrote: »TequilaFire wrote: »SwampRaider wrote: »
16 man group is Zerging.
In your opinion, devs set groups at 24, so guess you got the wrong game.
Actually, no, there are these things called battlegrounds, which are 4v4v4 PvP. So your notion that "I have the wrong game" and your implication that devs believe 24 man groups to be PvP in this game are both wrong. Next asinine claim please.
Exactly, go play your battlegrounds if you don't like AvAvA group play.
Hard for you to make a point without insult isn't it?
Don’t say “exactly” like it proves your point; when in all actuality it refuted it. And If you can’t take a little heat over online forums I suggest you just stop looking.
Fraction loyalty can be done. The moment you pick the campaign, you get to choose the side you wanna fight on.
If you pick pact for example, for the whole campaign you fight on their side. You log in with your Dominion character, they also fight for Pact during the campaign. Same for Daggerfall.
On each campaign you can pick the side you wanna fight for and all your characters will be on that side. No switching till next campaign.
That way everyone can get their pvp skills up, get transmutation crystals. And the die-hard have their fraction loyalty.
Fraction loyalty can be done. The moment you pick the campaign, you get to choose the side you wanna fight on.
If you pick pact for example, for the whole campaign you fight on their side. You log in with your Dominion character, they also fight for Pact during the campaign. Same for Daggerfall.
On each campaign you can pick the side you wanna fight for and all your characters will be on that side. No switching till next campaign.
That way everyone can get their pvp skills up, get transmutation crystals. And the die-hard have their fraction loyalty.
And then you can never participate in guild events or group with friends on other factions. All this does is alienate entire segments of the game population.
Silver_Strider wrote: »TequilaFire wrote: »TequilaFire wrote: »SwampRaider wrote: »
16 man group is Zerging.
In your opinion, devs set groups at 24, so guess you got the wrong game.
Actually, no, there are these things called battlegrounds, which are 4v4v4 PvP. So your notion that "I have the wrong game" and your implication that devs believe 24 man groups to be PvP in this game are both wrong. Next asinine claim please.
Exactly, go play your battlegrounds if you don't like AvAvA group play.
Hard for you to make a point without insult isn't it?
Don’t say “exactly” like it proves your point; when in all actuality it refuted it. And If you can’t take a little heat over online forums I suggest you just stop looking.
The notion that just because X number of players are grouped together, they classify as a zerg is just stupid. If 16 people group up to protect a keep, are they instantly a zerg?
For me, personally, a Zerg involves using numbers purely to overwhelm your opponents with 0 thought put in, just throwing wave after wave of fodder to wear down your opponents. If you have people that are strategically taking down enemies by proper planning and execution with designated roles and purposes, I don't count that as a zerg.
Considering that no PvE content requires 24 man groups, it's pretty safe to assume that it's mainly a PvP thing that the Devs implemented and considering it's been that way long before Morrowind brought Battlegrounds, please don't assume that any large PvP group is just zergs. It's insulting to those of us that actually try to make PvP something other than a numbers game.
Love Wizard wrote: »Think theres several sides of this, I feel the ability to be able to log into a different character on a different faction to get better PvP, should be fine. Theres no fun in playing on a pvdoored map, especially when the pvdoorers are locked, and the other factions are low. However, I do agree that there should be an incentive in staying loyal to one faction. Perhaps make it so you can only have one faction being on the leaderboards? Would allow others to go to other factions, but just for the sake of pvp, and they wont be able to progress to emperor, and even end of the campaign rewards.
A few pages back, I proposed using AP as incentive to move to a side that's behind in score. I think it's better to encourage behavior than force it. That's why I'm not in favor of faction locking. But the fact remains that something needs to be done.
On PS4 NA, our Vivec 30 Day CP ended last night with AD up by over 16,000 points over EP and DC. That's not a typo. Here's what our population looked like on Saturday morning around 11 AM Eastern a couple of weeks ago:
This is PS4 NA's primary campaign. AD owned the map. This kind of faction-stacking is bad for everyone including AD. You're not earning AP or gaining any sense of accomplishment when you own the map, and opponents log in, see this kind of stacking, and log right back out again. I don't think it's too much to ask the game developers to try and create a better balance so players on all sides have something to do and a decent chance at having some real fun. There are some good suggestions in this thread. I hope they act on some of them.
Class reps are just like our politicians. They promise mountains made of gold for us, but in the end, whenever they can they try to push their own agenda.
Vercingetorix wrote: »If you truly want alliance loyalty then the only way to do it is to lock everyone's ACCOUNT to a single faction. Write a one-time script that prompts players after they download the update and log on to pick a faction - then their account and all current/future characters on that account are locked to that faction - FOREVER. Any new account made after the update will be prompted to select a faction before character creation. ZoS would give the "any race" upgrade to all players by default and compensate those who already have it with some crowns - problem solved.
With removal of alliances in PvE areas via Cadwell stuff, switching all mismatched characters on a player's account all to one faction wouldn't cause any harm. ZoS can also wipe the leaderboards when the patch goes live so that everyone's characters all start on their designated faction from scratch in whatever campaign they are assigned to.
Class reps are just like our politicians. They promise mountains made of gold for us, but in the end, whenever they can they try to push their own agenda.
JPcrazysquirrel3 wrote: »Yes please! Bring back alliance/campaign locking! Make PvP great again!
@Joy_Division I play on PS4 and like @TequilaFire said, alliance switching definitely has been a recurring problem in the last few years, at least on PlayStation. And the PvP guilds that I have been a part of for many years had to start kicking and banning anyone in the guild that has been caught and confirmed to be switching alliances according to who was in the lead. They had to change their guild rules in the MOTD to reflect that we do not tolerate switchers that are in the same campaign as our alliance guild. It still happens! The officers exercise the appropriate punishment.
It really has gotten old pretty fast, back when it really started happening to the point where it was noticed. It makes those of us that are actually loyal to one particular alliance feel worthless and ashamed because we work so hard to maintain our alliance's status in a legitimate way.
Joy_Division wrote: »JPcrazysquirrel3 wrote: »Yes please! Bring back alliance/campaign locking! Make PvP great again!
@Joy_Division I play on PS4 and like @TequilaFire said, alliance switching definitely has been a recurring problem in the last few years, at least on PlayStation. And the PvP guilds that I have been a part of for many years had to start kicking and banning anyone in the guild that has been caught and confirmed to be switching alliances according to who was in the lead. They had to change their guild rules in the MOTD to reflect that we do not tolerate switchers that are in the same campaign as our alliance guild. It still happens! The officers exercise the appropriate punishment.
It really has gotten old pretty fast, back when it really started happening to the point where it was noticed. It makes those of us that are actually loyal to one particular alliance feel worthless and ashamed because we work so hard to maintain our alliance's status in a legitimate way.
Were you even around when there were faction locks and PvP was so not great that even Zos decided to get rid of them?
It wouldn't make PvP great again. There aren't enough servers/Players to have multiple competitive campaign in the first place.
There are other ways to make alliance war and rewards meaningful that dont involve completely locking people from playing their characters at all, let alone with their friends.
The game is designed based on objectives (scoring). This infers by the mechanics that a group of players are always working towards the same goal. The problem that we are calling loyalty is the realization that a groups faction changes far to quickly on a daily basis. The fact that the group of players always has the option the switch sides during none population locked times to further whatever agenda that group has at the moment is the issue that directly opposes the design of objective based play. The counter argument to this is that players will self regulate the groups in order to achieve a balance over time. The issue is this assumes that players aren't bad trolls with an agenda to spread discontent amongst their hosting faction. Play as you like asserts that players will make good choices when in fact players don't. They choose to further their own agendas instead of the games objectives. It is a reasonable expectation that when this happens on a regular basis that measure would be put in place to enforce the objective based design. One instance of proof, that no one can argue against: The initial game design included faction locks because the initial game designers understood what was being created and understood human nature. The fact that this was changed thereafter was because players had discovered how to bypass the faction locks and ZOS was unable, at the time, to fix the work around. Most people have the potential to act in "good" faith. Unfortunately there are people who simply are "bad" and have nothing better to do than troll a game. If ZOS wants to make faction loyalty a founding principle as it was initially designed 4 years ago they simply have to accept the fact that there will always be a low population server. Adding 2 30 day campaigns ensures that players have choices and that at least 1 of those servers will become the competitive server; 3 factions with 2 identical rule set servers ensures that at least 1 server will be populated with all 3 factions. Activating the faction locks as well as fixing the broken mechanic that was present at launch will bring back meaning to the objective based 3 faction conflict.
Players will not like this in fact many will argue and threaten to leave. But my guess is the players who argue the most are the players who troll the most. This change would do more good than harm to the overall community if ZOS would simply take a stand on the current issue.
Bringing back faction locks would just streamline this game towards zergfest more then it already is.
It would absolutely kill the solo/small scale pvp playerbase. Therefore it would be a bad business move for ZOS. Not happening. Get over it.