Werewolf Theorycrafting (PvP)

  • Qbiken
    Qbiken
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    Ritter wrote: »
    @Qbiken @Avran_Sylt

    I thought we expected the WD ratio to drop and the Stam ratio to increase? This is only really awful depending on the stam ratio change, no?

    We expected only the stamina ratio to change as far as I´m concerned
  • Avran_Sylt
    Avran_Sylt
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    @Ritter

    I expected nothing to happen, the Stam ratio to be modified, or the overall damage of the attack to be modified. They never stated that the Weapon Damage/Damage ratios of light attacks would be modified. Simply the Max Resource/Damage ratios.
  • Aznox
    Aznox
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    I support the hypothesis proposed by @Avran_Sylt and partially verified by @RoyJade that the devs (inadvertently ?) overwrote the code for LA/HA scaling with the new scaling without porting some existing "bonus scaling" that was existing on live to make up for overall werewolf viability.

    At this point i would not worry to much unless we get a confirmation this was intentional because they showed they were reacting to the first bug report (new scaling not applied) and so i think they will act again on next PTS patch. We just need to make sure they are aware of it and i think the thread created by @Avran_Sylt makes a good job of it.
    Aznox
    PC EU
    Khajiit Orc Bosmer Stamina Sorcerer and Werewolf Stage 3 Vampire
    I live in Battlegrounds
    Theorycrafting enthusiast
    Official Cheese Lord
    CP1500+ club
  • Chrlynsch
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    It's a marketing strategy..

    -Nerf the werewolf until they're unusable in both PVE and PVP content.

    -Everyone drops the werewolf skill line and enthusiasts leave the game, the amount of werewolfs dwindle to endangered species level

    -Here comes the fun part, they then buff the werewolf to OP Broken level of both PVE and PVP. The demand for werewolf bites outnumbers the amount of available bites.

    -Players reach into their wallets to buy the skill line. ZOS clears a 100k-200k increase to the bottom that quarter with only 2-3 years of neglecting the skill line and 40 hours of coding.

    -Start the process all over again, we are about half way there.

    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • Aznox
    Aznox
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    Conspiracy theory level over 9000 xD
    Aznox
    PC EU
    Khajiit Orc Bosmer Stamina Sorcerer and Werewolf Stage 3 Vampire
    I live in Battlegrounds
    Theorycrafting enthusiast
    Official Cheese Lord
    CP1500+ club
  • Chrlynsch
    Chrlynsch
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    Aznox wrote: »
    Conspiracy theory level over 9000 xD

    And yet my conspiracy currently can not be disproved. :|
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • Aznox
    Aznox
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    yeah ... that's pretty much how all conspiracy theories are built ^^'
    Aznox
    PC EU
    Khajiit Orc Bosmer Stamina Sorcerer and Werewolf Stage 3 Vampire
    I live in Battlegrounds
    Theorycrafting enthusiast
    Official Cheese Lord
    CP1500+ club
  • Chrlynsch
    Chrlynsch
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    The thing about smart people is that they seem like crazy people to dumb people. :p
    Edit: added emoji to show I am playing.
    Edited by Chrlynsch on May 1, 2018 11:51PM
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • Chrlynsch
    Chrlynsch
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    Edit for too many beers*
    Edited by Chrlynsch on May 1, 2018 11:50PM
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • Amdar_Godkiller
    Amdar_Godkiller
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    How much Max stam do you aim for as werewolf??? *only 6% extra max stam from race passive

    ~31K in human form seems to be my sweet spot. My wolf is a redguard though, however my undaunted is only at 8, so I'm currently getting 3% less max resources than I would if I had undaunted mettle at max, so I'm really only ahead of you in terms of your max resources potential by 1%.

    I will probably drop to 30K next patch with the additional weapon damage I'll be getting from infused jewelry, though I'm considering running 1-2 triune jewelry pieces, which would keep me in the 30.5K - 31K max stam range.

    I run all prismatic glyphs with 3 divines (guards, bracers, and boots), 1 infused chest (plus an infused shield on my Dawnbreaker bar), and 3 impen (helmet, arm cops, sash). I might switch to 1 infused, 1 sturdy, and 5 impen in the near future though, as I feel 516 crit resistance and 4% reduced block cost will be more valuable to me than 52 WD and SD.


    Anybody ever attempted to run Battlegrounds with a wolfpac? Anybody ever done any theorycrafting in terms of this format. That new set that buffs your allies light attacks looks interesting in spite of the fact that major aegis is its 3 piece bonus.




    I was wondering the other day though, what happens if every member of a BGs team is running Meridia's Blessed set? Wouldn't you be able to mitigate an entire enemy team's damage 50% of the time? It seems like this would effectively mitigate 25% of all damage taken (8 enemies, half of them can't deal damage 50% of the time), as well as indirectly cause your block cost to be reduced by effectively 25% as well (since they can't land a hit on you, you won't incur block costs during the "blinded" proc). In actuality, I think it might even provide better mitigation, since all 12 combatants in a BG match are very rarely all engaged in combat in the same location. 33% mitigation might be approachable on average.


    Even if this isn't the best setup, I think that there are certain sets that a BG wolfpac would want to run on at least one team member, for instance, a stam warden running transmutation and one of the monster sets that grants allies a heal over time, so the group can get to 3K crit resistance without CP and without using the impregnable set, a team member running fasalla's guile for a constant minor defile debuff on all enemies in the area, a group member using lord warden to buff resistance of group members by 3800, a team member running gossamer with another heal over time monster set for major evasion would be a possibility if one of them procs enough to make it worthwhile, etc. Ebon, Sanctuary, hircine's veneer, and durok's bane would also be options.

    One thing I'm not sure of is whether the WW light attack buff synergy procs sets like alkosh while in werewolf form, since it's the only synergy that we're supposed to be able to activate in werewolf form; honestly. I've never had the opportunity to even use the synergy thus far, and given the fact that we've had so many synergy-related glitches that kick us out of WW form, I've an aversion to even temporarily test that morph. If it works reliably and procs them correctly, however, that puts all of the Maw of Lorkaj sets on the table as potentially viable, particularly twilight's remedy and alkosh.

    Having a bursty stam sorc wolf with overload on his other bar as your group's "closer" might be smart as well. Kvatch gladiator + 3 bloodthirst jewelry + shield breaker + kena + 75 CP devoted to LA/HA and master at arms will be pretty intense next patch, as anybody who blocks with a psijic order skill slotted and has the passive that grants you a damage shield when blocking from the psijic skill line as well, will be susceptible to shield breaker's proc: in other words, pretty much all heavy and light armor builds and many medium armor builds will proc it much much more frequently .You'll get 65% more execute damage plus your light attack damage will be buffed while in execute mode by nearly 2000 unbuffed weapon damage, and you'll deal an additional 3.5K from shieldbreaker + infused oblivion enchantment. The execute bonus from your jewelry and CP will be multiplicative with the weapon damage from kvatch gladiator, meaning you will likely more than double your light attack damage in execute range with kena active, even before the bonus 3.5K oblivion damage.


    Night mother's gaze would be another set that could be substituted, as it would be pretty powerful on a stam sorc in an all werewolf group in BG even after the nerf (in fact for such a setup it would actually be kind of a buff since Stam sorcs have no class access to the debuff and since they tend to have high crit chance relative to other classes).
  • IlCanis_LupuslI
    IlCanis_LupuslI
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    ~31K in human form seems to be my sweet spot. My wolf is a redguard though, however my undaunted is only at 8, so I'm currently getting 3% less max resources than I would if I had undaunted mettle at max, so I'm really only ahead of you in terms of your max resources potential by 1%.

    I will probably drop to 30K next patch with the additional weapon damage I'll be getting from infused jewelry, though I'm considering running 1-2 triune jewelry pieces, which would keep me in the 30.5K - 31K max stam range.

    I run all prismatic glyphs with 3 divines (guards, bracers, and boots), 1 infused chest (plus an infused shield on my Dawnbreaker bar), and 3 impen (helmet, arm cops, sash). I might switch to 1 infused, 1 sturdy, and 5 impen in the near future though, as I feel 516 crit resistance and 4% reduced block cost will be more valuable to me than 52 WD and SD.


    Anybody ever attempted to run Battlegrounds with a wolfpac? Anybody ever done any theorycrafting in terms of this format. That new set that buffs your allies light attacks looks interesting in spite of the fact that major aegis is its 3 piece bonus.




    I was wondering the other day though, what happens if every member of a BGs team is running Meridia's Blessed set? Wouldn't you be able to mitigate an entire enemy team's damage 50% of the time? It seems like this would effectively mitigate 25% of all damage taken (8 enemies, half of them can't deal damage 50% of the time), as well as indirectly cause your block cost to be reduced by effectively 25% as well (since they can't land a hit on you, you won't incur block costs during the "blinded" proc). In actuality, I think it might even provide better mitigation, since all 12 combatants in a BG match are very rarely all engaged in combat in the same location. 33% mitigation might be approachable on average.


    Even if this isn't the best setup, I think that there are certain sets that a BG wolfpac would want to run on at least one team member, for instance, a stam warden running transmutation and one of the monster sets that grants allies a heal over time, so the group can get to 3K crit resistance without CP and without using the impregnable set, a team member running fasalla's guile for a constant minor defile debuff on all enemies in the area, a group member using lord warden to buff resistance of group members by 3800, a team member running gossamer with another heal over time monster set for major evasion would be a possibility if one of them procs enough to make it worthwhile, etc. Ebon, Sanctuary, hircine's veneer, and durok's bane would also be options.

    One thing I'm not sure of is whether the WW light attack buff synergy procs sets like alkosh while in werewolf form, since it's the only synergy that we're supposed to be able to activate in werewolf form; honestly. I've never had the opportunity to even use the synergy thus far, and given the fact that we've had so many synergy-related glitches that kick us out of WW form, I've an aversion to even temporarily test that morph. If it works reliably and procs them correctly, however, that puts all of the Maw of Lorkaj sets on the table as potentially viable, particularly twilight's remedy and alkosh.

    Having a bursty stam sorc wolf with overload on his other bar as your group's "closer" might be smart as well. Kvatch gladiator + 3 bloodthirst jewelry + shield breaker + kena + 75 CP devoted to LA/HA and master at arms will be pretty intense next patch, as anybody who blocks with a psijic order skill slotted and has the passive that grants you a damage shield when blocking from the psijic skill line as well, will be susceptible to shield breaker's proc: in other words, pretty much all heavy and light armor builds and many medium armor builds will proc it much much more frequently .You'll get 65% more execute damage plus your light attack damage will be buffed while in execute mode by nearly 2000 unbuffed weapon damage, and you'll deal an additional 3.5K from shieldbreaker + infused oblivion enchantment. The execute bonus from your jewelry and CP will be multiplicative with the weapon damage from kvatch gladiator, meaning you will likely more than double your light attack damage in execute range with kena active, even before the bonus 3.5K oblivion damage.


    Night mother's gaze would be another set that could be substituted, as it would be pretty powerful on a stam sorc in an all werewolf group in BG even after the nerf (in fact for such a setup it would actually be kind of a buff since Stam sorcs have no class access to the debuff and since they tend to have high crit chance relative to other classes).

    Check out the video i posted earlier; @Amdar_Godkiller
    Ran bgs with 4 wws and pretty much wiped the door with them, had myself a KiD ratio of 28:0 my new personal record :lol:https://www.youtube.com/watch?v=7IOGzSoV_pI
    The first 0:00 - 4:20 was the match..
    Cp 1490
    Xbox-EU-AD
    Khajiit Night blade Healer(BiS for cuteness)-Flawless Conquerer Grand Overlord
    Khajiit Stamsorc Werewolf, Flawless Conquerer (1st attempt ww form during the entire dungeon) main
    Khajiit(Master Race) Templar Healer, Flawless Conquerer
    Khajiit Stam dk, Flawless conquerer, 2nd attempt
    https://www.youtube.com/channel/UCQhCmVHwZioVyTEDberxGtA?view_as=public
    Werewolf Veteran player, Since Wrathstone-DLC "Raid-Wolf", 50k dps with fracture, Pvp Healer.
  • Ritter
    Ritter
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    @Amdar_Godkiller

    I've done a lot of theory-crafting for Wolfpack setups and it's a ton of fun. I have an idea of what would work well for groups of 4 and up to 12, as optimal sets change when you expand the Pack. I've not been able to get enough people consistently interested in Wolfpack play, but I've done a ton of '4 Wolf YOLO packs' in BGs... Going into a BG match with your ults up means that you really should be in WW form the entire match, even when playing the objectives properly, so my Wolfpack builds are always optimized for True Form play.

    For Monster Sets, I'd suggest: Lord Warden's, Earthgore, Thurvokun, and Troll King on our 'WW Healer' (more below)

    The general setup I like focuses more on survival than raw power because PvP is all about whether you can live through enemy burst or not. You can do great just having a group of Wolves running around somewhat solo being cheeky with line-of-sight and whatnot, but I believe a tight formation is much better as it adds a ton of utility. Of course, the usual weakness of four wolves stacking is against coordinated teams with 3+ Dawnbringer's waiting to delete you. In solo builds, you will usually get deleted in those cases, but would be fine in utility builds.

    So, here's the thing... One of the strengths of WW in PvP is instant access to AOE Major Defile... it's so strong. However, Claws of Life is actually a very strong heal that is also based on AOE damage going out. With a coordinated Pack, you can have the best of both worlds. You slap a Major Defile set on one wolf and suddenly the whole team can run Claws of Life, increasing your overall group tenacity a lot without losing your important debuff. While Durok's Bane is the usual go to for this, Crest of Cyrodiil is better for the WW particularly as the debuff is applied via Claws as usual, you can direct your debuff precisely, and the set has better offensive stats.

    Next, a massively underrated set:
    Knightmare (Spindleclutch, drops in Heavy with Robust Rings/Healthy Neck):
    (2 items) Adds 2975 Physical Resistance
    (3 items) Adds 1206 Maximum Health
    (4 items) Adds 129 Weapon Damage
    (5 items) When you deal melee damage, you have a 20% chance to apply Minor Maim to all enemies within 8 meters of you for 5 seconds, reducing their damage done by 15%


    Minor Maim is up there with Major Defile in terms of best PvP debuffs, and this set compliments Werewolves so well. The up-time is virtually 100% as well, just by nature of our playstyle.

    The third set I would suggest, even with four wolves is Hircine's Veneer, especially in BGs as it gets the whole Pack back to a CP level of sustain. Not much to say about this one, it’s just good! I don’t think Ebon and Sanctuary become useful enough until you have 12 wolves, but at that point you can’t ignore their potency.

    For the fourth set. I really like Almalexia's Mercy (Cyrodiil Set/Guild Trader, drops in Light/Arcane)
    (2 items) Adds 1206 Maximum Health
    (3 items) Adds 2975 Spell Resistance
    (4 items) Adds 2975 Spell Resistance
    (5 items) When you take damage, you have a 20% chance to heal you and your allies within 7 meters of you for 2429 Health. This effect can occur once every 3 seconds.


    The heal on this set is 20% stronger than Seventh Legion and has 100% more chance to proc and works for your entire group when they are nearby, which they should be… Wow. You’ll want to run this on Jewelry + Weapons to mitigate the light armor class (run a belt of you want a 5-1-1 setup) and it gets much better as of Summerset when the Jewelry can be made into Robust, but it's not like we don’t appreciate the extra Magicka at times. This set also procs Troll King, so run them together, or at least with Earthgore.
    This set might be good enough to have on multiple people post-Summerset.
    So, that covers the Monster+Utility sets everyone would run but leaves the third set open. My thinking is that everyone should be in Pelinal’s and tri-stat their large armor pieces while shooting for ~3500 Weapon Damage, buffed. This allows everyone to self-sustain and despite our massive utility, not having a dedicated healer is harsh in PvP. The thing is… no one survives being targeted by a WW Pack regardless of what sets they have on, so it’s about surviving and coordinating to focus the right targets.

    I wish I could say that I’ve seen this loadout succeed, but the best I’ve managed is three wolves in a utility set each, but no cohesive Monster sets were used and only I had Pelinal’s, so we did good, just not amazing.

    Who is on PC-NA and wants to run this?
  • Raudgrani
    Raudgrani
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    Aznox wrote: »
    Welcome back !
    Troll King does work. You just lack the secret sauce to activate it
    Spoiler
    Lingering health potions ;)
    Very good alternative if you group with a dedicated healer.
    I agree reactive is a nice and underused set, but I hope you have a good healbot because there is absolutely nothing helping your health sustain in there :smiley:

    Hi again, yeah stoopid me. I realized that Claws of Life will proc TK, shortly after writing this. I was like "How on earth did this work earlier? What did I change?". I'd rather run Claws of Anguish for the debuffing, but I also want to stay alive. :-P
  • Raudgrani
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    Ritter wrote: »

    Just noting that Reactive doesn't proc on immobilization and snares, only disabling effects. It essentially works when you can't block. It's an expensive set, so I wanted to to know that ahead of time.

    I'm not sure what kinds of stuff that makes it proc, as I'm on console I can't really see what's hitting me unless it kind of got me dead. But the blue shimmer of Reactive being up, is surely up a lot of the time. It seems to have a very decent uptime.
  • IlCanis_LupuslI
    IlCanis_LupuslI
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    Just the current WW-build im using on my stam dk
    http://en.uesp.net/wiki/Special:EsoBuildData?id=60123
    DcazKEcW0AAJEgn.jpg
    Cp 1490
    Xbox-EU-AD
    Khajiit Night blade Healer(BiS for cuteness)-Flawless Conquerer Grand Overlord
    Khajiit Stamsorc Werewolf, Flawless Conquerer (1st attempt ww form during the entire dungeon) main
    Khajiit(Master Race) Templar Healer, Flawless Conquerer
    Khajiit Stam dk, Flawless conquerer, 2nd attempt
    https://www.youtube.com/channel/UCQhCmVHwZioVyTEDberxGtA?view_as=public
    Werewolf Veteran player, Since Wrathstone-DLC "Raid-Wolf", 50k dps with fracture, Pvp Healer.
  • Qbiken
    Qbiken
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    Just the current WW-build im using on my stam dk
    http://en.uesp.net/wiki/Special:EsoBuildData?id=60123
    DcazKEcW0AAJEgn.jpg

    Might try this to be honest. Aside from the stamina recovery being a little low for my taste (even though we can add about 400 stamina recovery assuming Barkskin and constitution procs on cooldown), it looks neat.'

    Will share the build I´m using on PTS once I´m certain it´s not going to get ZOS:ed. And hopefully ZOS will fix the light attack damage in the next PTS patch so I can test/improve the build even further :)

  • IlCanis_LupuslI
    IlCanis_LupuslI
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    looks low but im having little 2 no sustain issues on my d, for open world solo i prefer bloodspawn for better sustain tbh
    Cp 1490
    Xbox-EU-AD
    Khajiit Night blade Healer(BiS for cuteness)-Flawless Conquerer Grand Overlord
    Khajiit Stamsorc Werewolf, Flawless Conquerer (1st attempt ww form during the entire dungeon) main
    Khajiit(Master Race) Templar Healer, Flawless Conquerer
    Khajiit Stam dk, Flawless conquerer, 2nd attempt
    https://www.youtube.com/channel/UCQhCmVHwZioVyTEDberxGtA?view_as=public
    Werewolf Veteran player, Since Wrathstone-DLC "Raid-Wolf", 50k dps with fracture, Pvp Healer.
  • Ritter
    Ritter
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    @Mangeli200194 I thought you stopped using Barkskin? Why not run 5M2H with a full set of Chudan?
  • IlCanis_LupuslI
    IlCanis_LupuslI
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    Medium currently suicide is n open world unless your a stamblade
    Cp 1490
    Xbox-EU-AD
    Khajiit Night blade Healer(BiS for cuteness)-Flawless Conquerer Grand Overlord
    Khajiit Stamsorc Werewolf, Flawless Conquerer (1st attempt ww form during the entire dungeon) main
    Khajiit(Master Race) Templar Healer, Flawless Conquerer
    Khajiit Stam dk, Flawless conquerer, 2nd attempt
    https://www.youtube.com/channel/UCQhCmVHwZioVyTEDberxGtA?view_as=public
    Werewolf Veteran player, Since Wrathstone-DLC "Raid-Wolf", 50k dps with fracture, Pvp Healer.
  • Skelfish
    Skelfish
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    Hi, I know a lot can potentially change between now and Summerset's official release, but I figured it couldn't hurt to see what a Pelinal's + Shacklebreaker + Troll King build would look like. I've been combing through the thread to try and get a head start on doing some BGs with one of my wolves, and it seems like a lot of people are pretty excited to test how Pelinal + Shackle together would perform.

    http://en.uesp.net/wiki/Special:EsoBuildData?id=60733

    The numbers on paper look promising. :)
  • Qbiken
    Qbiken
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    Skelfish wrote: »
    Hi, I know a lot can potentially change between now and Summerset's official release, but I figured it couldn't hurt to see what a Pelinal's + Shacklebreaker + Troll King build would look like. I've been combing through the thread to try and get a head start on doing some BGs with one of my wolves, and it seems like a lot of people are pretty excited to test how Pelinal + Shackle together would perform.

    http://en.uesp.net/wiki/Special:EsoBuildData?id=60733

    The numbers on paper look promising. :)

    Been playing around a bit with this setup on the PTS (even though my build is slightly different, will post here once I´m done with all testing) and all I can say is that it´s really strong. There´s but one major downside however:

    Pelinial Jewelleries: It requires 9 traits to craft, and without using research scrolls from the crown-store that will take around 7 months to research both rings and necklace. So even if Pelinial + Shackle is a good combination, you will not see people running those builds anytime soon after summerset release.
  • brtomkin
    brtomkin
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    I plan to research rings on one character and necklace on another - so, maybe 2 months until Shacklebreaker jewelry...?

    PS5 NA: Pickmans__Model, CP 2000+
  • Skelfish
    Skelfish
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    ^ Got a point here. Instead of Pelinal's, Shacklebreaker jewelry would take much less time to research since it's only 6 traits.

    For my part, I mostly just wanted to see what the numbers were with both sets on the same character since they compliment each other so nicely. I'm not really into PVP, but if I decide I like BGs while trying to farm Vigor and Caltrops then it would be nice to have a set up that I can use as a goal marker while I practice how to PVP better and support a team.

    Having the ability to stack 2 crafted sets is such big game changer either way. For example, heavy armor seems like a big requirement in PVP for its resistances, but having 2 crafted sets means you could run a medium Fortified Brass + Shackle or Pelinal's to get to resistance caps AND be able to utilize medium passives.
    Edited by Skelfish on May 9, 2018 12:50PM
  • Chrlynsch
    Chrlynsch
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    One set I have revisited is undaunted unweaver. https://elderscrollsonline.wiki.fextralife.com/Undaunted+Unweaver+Set but will need to run some tests to how the set calculates the damage. May be brutal now that we can change our traits on jewelry.
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • Qbiken
    Qbiken
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    Chrlynsch wrote: »
    One set I have revisited is undaunted unweaver. https://elderscrollsonline.wiki.fextralife.com/Undaunted+Unweaver+Set but will need to run some tests to how the set calculates the damage. May be brutal now that we can change our traits on jewelry.

    Think it´s a flat value (works similar to vMA destro-staff)
  • Chrlynsch
    Chrlynsch
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    Qbiken wrote: »

    Think it´s a flat value (works similar to vMA destro-staff)

    Flat value that is increased by direct damage/light attack CP/ off balance heavy attack damage boost ?!?
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • Chrlynsch
    Chrlynsch
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    Qbiken wrote: »

    Think it´s a flat value (works similar to vMA destro-staff)

    Off topic you gonna make that NA server toon or what?!
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • Qbiken
    Qbiken
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    Chrlynsch wrote: »

    Off topic you gonna make that NA server toon or what?!

    Working on it ;)
  • Amdar_Godkiller
    Amdar_Godkiller
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    Ritter wrote: »
    @Amdar_Godkiller

    I've done a lot of theory-crafting for Wolfpack setups and it's a ton of fun. I have an idea of what would work well for groups of 4 and up to 12, as optimal sets change when you expand the Pack. I've not been able to get enough people consistently interested in Wolfpack play, but I've done a ton of '4 Wolf YOLO packs' in BGs... Going into a BG match with your ults up means that you really should be in WW form the entire match, even when playing the objectives properly, so my Wolfpack builds are always optimized for True Form play.

    For Monster Sets, I'd suggest: Lord Warden's, Earthgore, Thurvokun, and Troll King on our 'WW Healer' (more below)

    The general setup I like focuses more on survival than raw power because PvP is all about whether you can live through enemy burst or not. You can do great just having a group of Wolves running around somewhat solo being cheeky with line-of-sight and whatnot, but I believe a tight formation is much better as it adds a ton of utility. Of course, the usual weakness of four wolves stacking is against coordinated teams with 3+ Dawnbringer's waiting to delete you. In solo builds, you will usually get deleted in those cases, but would be fine in utility builds.

    So, here's the thing... One of the strengths of WW in PvP is instant access to AOE Major Defile... it's so strong. However, Claws of Life is actually a very strong heal that is also based on AOE damage going out. With a coordinated Pack, you can have the best of both worlds. You slap a Major Defile set on one wolf and suddenly the whole team can run Claws of Life, increasing your overall group tenacity a lot without losing your important debuff. While Durok's Bane is the usual go to for this, Crest of Cyrodiil is better for the WW particularly as the debuff is applied via Claws as usual, you can direct your debuff precisely, and the set has better offensive stats.

    Next, a massively underrated set:
    Knightmare (Spindleclutch, drops in Heavy with Robust Rings/Healthy Neck):
    (2 items) Adds 2975 Physical Resistance
    (3 items) Adds 1206 Maximum Health
    (4 items) Adds 129 Weapon Damage
    (5 items) When you deal melee damage, you have a 20% chance to apply Minor Maim to all enemies within 8 meters of you for 5 seconds, reducing their damage done by 15%


    Minor Maim is up there with Major Defile in terms of best PvP debuffs, and this set compliments Werewolves so well. The up-time is virtually 100% as well, just by nature of our playstyle.

    The third set I would suggest, even with four wolves is Hircine's Veneer, especially in BGs as it gets the whole Pack back to a CP level of sustain. Not much to say about this one, it’s just good! I don’t think Ebon and Sanctuary become useful enough until you have 12 wolves, but at that point you can’t ignore their potency.

    For the fourth set. I really like Almalexia's Mercy (Cyrodiil Set/Guild Trader, drops in Light/Arcane)
    (2 items) Adds 1206 Maximum Health
    (3 items) Adds 2975 Spell Resistance
    (4 items) Adds 2975 Spell Resistance
    (5 items) When you take damage, you have a 20% chance to heal you and your allies within 7 meters of you for 2429 Health. This effect can occur once every 3 seconds.


    The heal on this set is 20% stronger than Seventh Legion and has 100% more chance to proc and works for your entire group when they are nearby, which they should be… Wow. You’ll want to run this on Jewelry + Weapons to mitigate the light armor class (run a belt of you want a 5-1-1 setup) and it gets much better as of Summerset when the Jewelry can be made into Robust, but it's not like we don’t appreciate the extra Magicka at times. This set also procs Troll King, so run them together, or at least with Earthgore.
    This set might be good enough to have on multiple people post-Summerset.
    So, that covers the Monster+Utility sets everyone would run but leaves the third set open. My thinking is that everyone should be in Pelinal’s and tri-stat their large armor pieces while shooting for ~3500 Weapon Damage, buffed. This allows everyone to self-sustain and despite our massive utility, not having a dedicated healer is harsh in PvP. The thing is… no one survives being targeted by a WW Pack regardless of what sets they have on, so it’s about surviving and coordinating to focus the right targets.

    I wish I could say that I’ve seen this loadout succeed, but the best I’ve managed is three wolves in a utility set each, but no cohesive Monster sets were used and only I had Pelinal’s, so we did good, just not amazing.

    Who is on PC-NA and wants to run this?

    What about earthgore with transmutation and a damage set? Also Earthgore with SPC and and NMG might be nice. You get fracture and a large WD buff while in wolf form.


    Anyone ever tested if earthgore procs transmutation/SPC? That would be huge in BGs. As your team would be nearly immune to crits with just impen on.

    Obviously swarm mother would do pretty well I imagine, also.

  • IlCanis_LupuslI
    IlCanis_LupuslI
    ✭✭✭✭✭
    Im having small problems choosing between these options maby u can help me:
    1st. very tanky, claws of life as hot; (mighty chudan, CoL)
    2nd. very tanky, claws of anguish as debuff more killing power(mighty chudan, CoA)
    3rd. debuff, 60% healing debuff(Thurvoun, CoA)
    4th. Dps, 8% more damage, claws of life as hot(Slimeclaw, CoL)
    5th. "Tank buster", 8% more damage, claws of Anguish, highest killing power(Slimeclaw, CoA)


    damage gets more from top to bottom
    tankyness goes down from top to bottom

    Tell me what you would choose for open world pvp, mostly solo but also in groups occasionally.
    Edited by IlCanis_LupuslI on May 9, 2018 5:32PM
    Cp 1490
    Xbox-EU-AD
    Khajiit Night blade Healer(BiS for cuteness)-Flawless Conquerer Grand Overlord
    Khajiit Stamsorc Werewolf, Flawless Conquerer (1st attempt ww form during the entire dungeon) main
    Khajiit(Master Race) Templar Healer, Flawless Conquerer
    Khajiit Stam dk, Flawless conquerer, 2nd attempt
    https://www.youtube.com/channel/UCQhCmVHwZioVyTEDberxGtA?view_as=public
    Werewolf Veteran player, Since Wrathstone-DLC "Raid-Wolf", 50k dps with fracture, Pvp Healer.
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