As I keep mentioning in that regard, -stamina characters- are the warriors, thieves, knights, assassins, barbarians, hunters, paladins, etc. of Tamriel.TheShadowScout wrote: »Since stamina builds are -supposed- to rely more on warrior-ish weapon skills then flashy class "magic" stuff...
Personally, I would much rather have more skills to morph then more morphs on the skills we have... But that ought to come at no surprise considering the stuff I tend to post:
https://forums.elderscrollsonline.com/en/discussion/369966/class-morph-idea-mk-ii
https://forums.elderscrollsonline.com/en/discussion/371862/additional-weapon-skill-ideas-mk-ii
https://forums.elderscrollsonline.com/en/discussion/387560/additional-guild-ideas-mk-ii
TheShadowScout wrote: »I mean, if you disagree about the "way warriors are supposed to fight" thing I mentioned, come on, show us precedents of all the times when "stamina-build = pure warriors" use their muscles to make flashy magic attacks in fantasy stories.
Go on.
How many mystic fireballs have Conan or Hercules thrown through their strength of arm in all the stories and movies? How many bolts of lightning have Aragorn or Kull tossed around thropugh sheer physical prowess? How many orbs of holy light have Hawk and Fisher conjured by hitting harder? How many illusions have Thorin or Wulfgar called up through excessive muscle-flexing? How many healing spells have we seen Red Sonja or Xena cast with their dextrous martial arts? How many ice walls have Fafhrd or Gimli punched into existence?
I doubt you will find much in that regard in fantasy settings unless you start looking at hybrid characters like Thraxas or the Grey Mouser...
Nope.
Not saying some skills/classes could use a little more stam love, but for some reason people forget: Magicka uses stam blocking/dodging/sprinting - there should be skills that benefit a stam build that are magicka based. Granted they can't be direct damage or spammables, but buffs or anything utility related are still great options to make use of a stamina characters magicka pool.
Emma_Overload wrote: »Maybe...
This would have to be part of a complete overhaul of the skills and combat system. You couldn't do this without re-balancing just about everything.
The whole point of the game is there is no pure defined stam/mag roles
stop crying with ur stamsorc or stamdk. They are very strong, just not popular. The only weak here is stamplar, he doesn't have ur sustain or ur unblockable CC.
i agree with this idea, but it must be applied only to class abilities. I don't see how you cast stamina abilities from the destro staff skill line.
WrathOfInnos wrote: »Definitely not. All this would do is take away any choices or build variations. Every stam build would choose the stamina morph and every mag build would choose the Magicka morph. At that point why even bother with having morphs. There would be no more weighing this effect vs that effect on morphs, it would be one useful morph and one completely useless every time.
Malacthulhu wrote: »With the amount of skill points available you would think each skill had 6 morphs each.
LA/HA has -always- been a part of every combat style, stamina or magica, for weaving and resource management (latter being more important nowadays due to recent game system changes in regards to some champion system passives...). But that has no effect on skills, and thus is not really applicable in this discussion.Elsterchen wrote: »the new combat system will enable you to LA/HA with your staff just as good as anyone using sword/axes/mauls... if build for damage you can reach even better results. More stamina morphs especially those non-flashy ones are just fair and imo needed to balance. Or are you telling us magica users never LA/HA?
mrmongoose30 wrote: »Ok seriously....can someone plz explain to me how having more options offer less choice. I see this argument all the time and can not wrap my head around it. It's like here is a table with some food and over there is a table with lots of food but people be saying the table with lots of food does not give as much choice???
TheShadowScout wrote: »LA/HA has -always- been a part of every combat style, stamina or magica, for weaving and resource management (latter being more important nowadays due to recent game system changes in regards to some champion system passives...). But that has no effect on skills, and thus is not really applicable in this discussion.
Also... I never found it any harder to LA/HA with my magica staff-wielders then with my stamina weapon wielders... so how do you get an idea those are not currently "just as good"? In fact, I would think it had always been -better- then three-quarters of the stamina options due to be usable at range... and thus not as affected by blocking enemies.
TheShadowScout wrote: »I still say, stamina characters should not be able to make magic effects by flexing their muscles, and magica characters should not be able to swing weapons warrior-like by concentrating more intensely...
...thus I oppose giving -every- skill exactly 1 stam/1 mag morph.
TheShadowScout wrote: »I mean, come on, are people really that intent on game mechanics to not realize how silly it would be to have a skinny, nerdy bookworm mage suddenly be able to wield a battleaxe just as well like a musclebound warrior due to a "magica morph"? Or the musclebound warrior punching a fireball into existence through sheer musclepower due to "stamina morph"? (Not even martial arts anime goes that far, they always use some "ki/chi/prana/essence/whatever" manipulation explaination for the flashy attacks, making all those characters hybrid builds...)
TheShadowScout wrote: »Now, if someone were to ask for a new world skill line that provided stamina skills useable for all stamina characters as combat support regardless of their choosen weapon... perhaps to balance the upcoming Psijic skill line that is almost certainly pretty magical... that would be a point worth discussing, and something I could agree with.
mrmongoose30 wrote: »Why not have have one falcon swiftness restore mag and give evasion and the other give restore Stam and give minor berserk? (Or vice versa, just making point). Why would making one morph mag and one Stam get rid of the utility of the morphs? Most ability's that do have a Stam and mag morph still offer utility one way or the other.
I still don't understand why it wouldn't open up more options. You already decide to be mag or Stam from the start so I don't really get that argument either. And for hybrids it wouldn't change much either. Take some Stam stuff here some mag stuff there for your build.
mrmongoose30 wrote: »Ok seriously....can someone plz explain to me how having more options offer less choice. I see this argument all the time and can not wrap my head around it. It's like here is a table with some food and over there is a table with lots of food but people be saying the table with lots of food does not give as much choice???
mrmongoose30 wrote: »Ok seriously....can someone plz explain to me how having more options offer less choice. I see this argument all the time and can not wrap my head around it. It's like here is a table with some food and over there is a table with lots of food but people be saying the table with lots of food does not give as much choice???
Not sure which way you are arguing here. Each skill would still have only two choices if this change were made. As it is now you have to decide first if the skill is right for you and then decide which morph fits with what you are doing in the game. If one were stamina and one were magicka then there really is no choice to be made. If you have a stam based character you go with the stamina morph. So basically you have the same number of choices but half of them are really really bad for your character.