mrmongoose30 wrote: »Why do people always assume that more options take away choice. I see that argument all the time. Someone suggests somthing like this or spell crafting for example that gives a lot more options and people always post that it would give less choice???
Anyway this is somthing my friends and I talked about a lot and even the weapon choices wouldn't be as crazy as people first think. Wall of elements / poison morph, crushing shock / bleed disease and poison damage, snipe / lightning damage morph. I mean you get the idea. If you wanted some magic sword and board morphs make them ice to got the whole frost staff feel. Fire, ice, lightning magic = bleed, poision, disease, and physical.
Not to mention all the class abilities make Stam look like spellbladex anyways breathing green poison fire or dawn breaker doesn't exactly scream master swordsman anyway so zos could just fully embrace what they started already.
Elsterchen wrote: »starkerealm wrote: »Elsterchen wrote: »mrmongoose30 wrote: »Ok seriously....can someone plz explain to me how having more options offer less choice. I see this argument all the time and can not wrap my head around it. It's like here is a table with some food and over there is a table with lots of food but people be saying the table with lots of food does not give as much choice???
Not sure which way you are arguing here. Each skill would still have only two choices if this change were made. As it is now you have to decide first if the skill is right for you and then decide which morph fits with what you are doing in the game. If one were stamina and one were magicka then there really is no choice to be made. If you have a stam based character you go with the stamina morph. So basically you have the same number of choices but half of them are really really bad for your character.
Exept if you play stamina and actually get the choice to use the skill at all. A choice one doesn#t have if both morphs are magica.
You may have missed this point. Both morphs of Falcon's Swiftness are open to a stam build, even though it's a magicka skill.
You may have missed the point that a stam morph of every skill is open to a magica build as well. Why do only stam users have to check their limited ressouce?
Elsterchen wrote: »And before you start:
Elsterchen wrote: »every char has to dodge, break free and block ...
Elsterchen wrote: »stamina abilities beeing ~15% cheaper then their magica variants account for that already. To choose an ability from the number of abilities that do not support your main ressource is as tough for stamina users as it is for magica users.
The overall number in stamina morphs however is significantly lower then the number in magica morphs. Why do only stamina users have to make choices based on how well they can sustain an ability with their minor ressource?
Elsterchen wrote: »@kargen27There are stamina base skills and magicka base spells. For the most part the base can be morphed into one of two choices that draw from the same resource.
For 80% of class skills that same ressource is magica. This is exactly what one calls: one sided.
starkerealm wrote: »Elsterchen wrote: »starkerealm wrote: »Elsterchen wrote: »mrmongoose30 wrote: »Ok seriously....can someone plz explain to me how having more options offer less choice. I see this argument all the time and can not wrap my head around it. It's like here is a table with some food and over there is a table with lots of food but people be saying the table with lots of food does not give as much choice???
Not sure which way you are arguing here. Each skill would still have only two choices if this change were made. As it is now you have to decide first if the skill is right for you and then decide which morph fits with what you are doing in the game. If one were stamina and one were magicka then there really is no choice to be made. If you have a stam based character you go with the stamina morph. So basically you have the same number of choices but half of them are really really bad for your character.
Exept if you play stamina and actually get the choice to use the skill at all. A choice one doesn#t have if both morphs are magica.
You may have missed this point. Both morphs of Falcon's Swiftness are open to a stam build, even though it's a magicka skill.
You may have missed the point that a stam morph of every skill is open to a magica build as well. Why do only stam users have to check their limited ressouce?
No, because a stam morph for every ability would close off options for Magicka builds. Don't believe me? Look at how abilities like Leaching were changed when they got stamina morphs.Elsterchen wrote: »And before you start:
Too late.Elsterchen wrote: »every char has to dodge, break free and block ...
And every character has a chance to be obliterated by Magicka Surge in vSO.Elsterchen wrote: »stamina abilities beeing ~15% cheaper then their magica variants account for that already. To choose an ability from the number of abilities that do not support your main ressource is as tough for stamina users as it is for magica users.
The overall number in stamina morphs however is significantly lower then the number in magica morphs. Why do only stamina users have to make choices based on how well they can sustain an ability with their minor ressource?
So, this demonstrates a fundamental misunderstanding of how the game has been put together regarding stamina morphs. If you can find useful stam morphs (not counting Dark Exchange/Conversion), that remain functional for Magicka users, feel free to weigh back in. But, if you're thinking, "well, I could take Surprise Attack, because look at that debuff," no.Elsterchen wrote: »@kargen27There are stamina base skills and magicka base spells. For the most part the base can be morphed into one of two choices that draw from the same resource.
For 80% of class skills that same ressource is magica. This is exactly what one calls: one sided.
No, it's because class skills are, almost universally, the result of a character's magical training. I mean, the original build approach was that all classes would be hybrid builds, where you're always playing some variety of a magic user. Now, with different design goals over the years, that's less true than it used to be, but it still affects which resource governs the class skills.
This is only the case if a skill tree stops after one morph...if they added stam/magicka morph for all skills, they would need to rework it so there is another branching afterward...and that would be just fine.
WrathOfInnos wrote: »Definitely not. All this would do is take away any choices or build variations. Every stam build would choose the stamina morph and every mag build would choose the Magicka morph. At that point why even bother with having morphs. There would be no more weighing this effect vs that effect on morphs, it would be one useful morph and one completely useless every time.
Yeah there should be, tho would be hard to balance since some morphs are specifically good for pvp. sollution? add a 3rd morph for pvp specifically, OR seperate pve skills from pvp, make skills function differently or nerf dmg when entering cyrodiil perhaps? guildwars did this pretty well, skills that were simply too OP for PvP, were just totally overhauled when going into battlegrounds or world vs world. I don't see why this couldn't be done in ESO. would solve ALL the balancing issues that mess up PvE because of Pvpers complaining and vice versa.
The critical difference is that this system required that all ability modifications were visible to the player up front.