Lol nope.
They're SPELLS. Spells cost magicka not stamina in the TES.
Never forget we are playing an Elder Scrolls and they have an obligation to follow Bethesda's model and laws of their universe.
Elsterchen wrote: »mrmongoose30 wrote: »Ok seriously....can someone plz explain to me how having more options offer less choice. I see this argument all the time and can not wrap my head around it. It's like here is a table with some food and over there is a table with lots of food but people be saying the table with lots of food does not give as much choice???
Not sure which way you are arguing here. Each skill would still have only two choices if this change were made. As it is now you have to decide first if the skill is right for you and then decide which morph fits with what you are doing in the game. If one were stamina and one were magicka then there really is no choice to be made. If you have a stam based character you go with the stamina morph. So basically you have the same number of choices but half of them are really really bad for your character.
Exept if you play stamina and actually get the choice to use the skill at all. A choice one doesn#t have if both morphs are magica.
Elsterchen wrote: »mrmongoose30 wrote: »Ok seriously....can someone plz explain to me how having more options offer less choice. I see this argument all the time and can not wrap my head around it. It's like here is a table with some food and over there is a table with lots of food but people be saying the table with lots of food does not give as much choice???
Not sure which way you are arguing here. Each skill would still have only two choices if this change were made. As it is now you have to decide first if the skill is right for you and then decide which morph fits with what you are doing in the game. If one were stamina and one were magicka then there really is no choice to be made. If you have a stam based character you go with the stamina morph. So basically you have the same number of choices but half of them are really really bad for your character.
Exept if you play stamina and actually get the choice to use the skill at all. A choice one doesn#t have if both morphs are magica.
How about weapon skills(swords, axes, daggers, maces) with magic morphs? Many of us could finally make that spellsword character we have been thinking of.
starkerealm wrote: »Elsterchen wrote: »mrmongoose30 wrote: »Ok seriously....can someone plz explain to me how having more options offer less choice. I see this argument all the time and can not wrap my head around it. It's like here is a table with some food and over there is a table with lots of food but people be saying the table with lots of food does not give as much choice???
Not sure which way you are arguing here. Each skill would still have only two choices if this change were made. As it is now you have to decide first if the skill is right for you and then decide which morph fits with what you are doing in the game. If one were stamina and one were magicka then there really is no choice to be made. If you have a stam based character you go with the stamina morph. So basically you have the same number of choices but half of them are really really bad for your character.
Exept if you play stamina and actually get the choice to use the skill at all. A choice one doesn#t have if both morphs are magica.
You may have missed this point. Both morphs of Falcon's Swiftness are open to a stam build, even though it's a magicka skill.
There are stamina base skills and magicka base spells. For the most part the base can be morphed into one of two choices that draw from the same resource.
Elsterchen wrote: »starkerealm wrote: »Elsterchen wrote: »mrmongoose30 wrote: »Ok seriously....can someone plz explain to me how having more options offer less choice. I see this argument all the time and can not wrap my head around it. It's like here is a table with some food and over there is a table with lots of food but people be saying the table with lots of food does not give as much choice???
Not sure which way you are arguing here. Each skill would still have only two choices if this change were made. As it is now you have to decide first if the skill is right for you and then decide which morph fits with what you are doing in the game. If one were stamina and one were magicka then there really is no choice to be made. If you have a stam based character you go with the stamina morph. So basically you have the same number of choices but half of them are really really bad for your character.
Exept if you play stamina and actually get the choice to use the skill at all. A choice one doesn#t have if both morphs are magica.
You may have missed this point. Both morphs of Falcon's Swiftness are open to a stam build, even though it's a magicka skill.
You may have missed the point that a stam morph of every skill is open to a magica build as well. Why do only stam users have to check their limited ressouce?
And before you start: every char has to dodge, break free and block ... stamina abilities beeing ~15% cheaper then their magica variants account for that already. To choose an ability from the number of abilities that do not support your main ressource is as tough for stamina users as it is for magica users.
The overall number in stamina morphs however is significantly lower then the number in magica morphs. Why do only stamina users have to make choices based on how well they can sustain an ability with their minor ressource?
@kargen27There are stamina base skills and magicka base spells. For the most part the base can be morphed into one of two choices that draw from the same resource.
For 80% of class skills that same ressource is magica. This is exactly what one calls: one sided.
Elsterchen wrote: »starkerealm wrote: »Elsterchen wrote: »mrmongoose30 wrote: »Ok seriously....can someone plz explain to me how having more options offer less choice. I see this argument all the time and can not wrap my head around it. It's like here is a table with some food and over there is a table with lots of food but people be saying the table with lots of food does not give as much choice???
Not sure which way you are arguing here. Each skill would still have only two choices if this change were made. As it is now you have to decide first if the skill is right for you and then decide which morph fits with what you are doing in the game. If one were stamina and one were magicka then there really is no choice to be made. If you have a stam based character you go with the stamina morph. So basically you have the same number of choices but half of them are really really bad for your character.
Exept if you play stamina and actually get the choice to use the skill at all. A choice one doesn#t have if both morphs are magica.
You may have missed this point. Both morphs of Falcon's Swiftness are open to a stam build, even though it's a magicka skill.
You may have missed the point that a stam morph of every skill is open to a magica build as well. Why do only stam users have to check their limited ressouce?
And before you start: every char has to dodge, break free and block ... stamina abilities beeing ~15% cheaper then their magica variants account for that already. To choose an ability from the number of abilities that do not support your main ressource is as tough for stamina users as it is for magica users.
The overall number in stamina morphs however is significantly lower then the number in magica morphs. Why do only stamina users have to make choices based on how well they can sustain an ability with their minor ressource?
@kargen27There are stamina base skills and magicka base spells. For the most part the base can be morphed into one of two choices that draw from the same resource.
For 80% of class skills that same ressource is magica. This is exactly what one calls: one sided.
So how many duel wield morphs are magicka based?
Elsterchen wrote: »Elsterchen wrote: »starkerealm wrote: »Elsterchen wrote: »mrmongoose30 wrote: »Ok seriously....can someone plz explain to me how having more options offer less choice. I see this argument all the time and can not wrap my head around it. It's like here is a table with some food and over there is a table with lots of food but people be saying the table with lots of food does not give as much choice???
Not sure which way you are arguing here. Each skill would still have only two choices if this change were made. As it is now you have to decide first if the skill is right for you and then decide which morph fits with what you are doing in the game. If one were stamina and one were magicka then there really is no choice to be made. If you have a stam based character you go with the stamina morph. So basically you have the same number of choices but half of them are really really bad for your character.
Exept if you play stamina and actually get the choice to use the skill at all. A choice one doesn#t have if both morphs are magica.
You may have missed this point. Both morphs of Falcon's Swiftness are open to a stam build, even though it's a magicka skill.
You may have missed the point that a stam morph of every skill is open to a magica build as well. Why do only stam users have to check their limited ressouce?
And before you start: every char has to dodge, break free and block ... stamina abilities beeing ~15% cheaper then their magica variants account for that already. To choose an ability from the number of abilities that do not support your main ressource is as tough for stamina users as it is for magica users.
The overall number in stamina morphs however is significantly lower then the number in magica morphs. Why do only stamina users have to make choices based on how well they can sustain an ability with their minor ressource?
@kargen27There are stamina base skills and magicka base spells. For the most part the base can be morphed into one of two choices that draw from the same resource.
For 80% of class skills that same ressource is magica. This is exactly what one calls: one sided.
So how many duel wield morphs are magicka based?
Since when is DW skill line a class skill line?
... and there are as many DW skills magica based as there are restrostaff skills stamina based.
Elsterchen wrote: »Elsterchen wrote: »starkerealm wrote: »Elsterchen wrote: »mrmongoose30 wrote: »Ok seriously....can someone plz explain to me how having more options offer less choice. I see this argument all the time and can not wrap my head around it. It's like here is a table with some food and over there is a table with lots of food but people be saying the table with lots of food does not give as much choice???
Not sure which way you are arguing here. Each skill would still have only two choices if this change were made. As it is now you have to decide first if the skill is right for you and then decide which morph fits with what you are doing in the game. If one were stamina and one were magicka then there really is no choice to be made. If you have a stam based character you go with the stamina morph. So basically you have the same number of choices but half of them are really really bad for your character.
Exept if you play stamina and actually get the choice to use the skill at all. A choice one doesn#t have if both morphs are magica.
You may have missed this point. Both morphs of Falcon's Swiftness are open to a stam build, even though it's a magicka skill.
You may have missed the point that a stam morph of every skill is open to a magica build as well. Why do only stam users have to check their limited ressouce?
And before you start: every char has to dodge, break free and block ... stamina abilities beeing ~15% cheaper then their magica variants account for that already. To choose an ability from the number of abilities that do not support your main ressource is as tough for stamina users as it is for magica users.
The overall number in stamina morphs however is significantly lower then the number in magica morphs. Why do only stamina users have to make choices based on how well they can sustain an ability with their minor ressource?
@kargen27There are stamina base skills and magicka base spells. For the most part the base can be morphed into one of two choices that draw from the same resource.
For 80% of class skills that same ressource is magica. This is exactly what one calls: one sided.
So how many duel wield morphs are magicka based?
Since when is DW skill line a class skill line?
... and there are as many DW skills magica based as there are restrostaff skills stamina based.
It isn't a class skill line and never has been. But you have to be fair. If you are going to take half the class skills away from magicka users you need to take half the skills away from the stamina users in the weapons skills lines.
If stam users are going to have full access to class skills then magicka users need full access to all weapon skills.
Only fair.
Elsterchen wrote: »Elsterchen wrote: »Elsterchen wrote: »starkerealm wrote: »Elsterchen wrote: »mrmongoose30 wrote: »Ok seriously....can someone plz explain to me how having more options offer less choice. I see this argument all the time and can not wrap my head around it. It's like here is a table with some food and over there is a table with lots of food but people be saying the table with lots of food does not give as much choice???
Not sure which way you are arguing here. Each skill would still have only two choices if this change were made. As it is now you have to decide first if the skill is right for you and then decide which morph fits with what you are doing in the game. If one were stamina and one were magicka then there really is no choice to be made. If you have a stam based character you go with the stamina morph. So basically you have the same number of choices but half of them are really really bad for your character.
Exept if you play stamina and actually get the choice to use the skill at all. A choice one doesn#t have if both morphs are magica.
You may have missed this point. Both morphs of Falcon's Swiftness are open to a stam build, even though it's a magicka skill.
You may have missed the point that a stam morph of every skill is open to a magica build as well. Why do only stam users have to check their limited ressouce?
And before you start: every char has to dodge, break free and block ... stamina abilities beeing ~15% cheaper then their magica variants account for that already. To choose an ability from the number of abilities that do not support your main ressource is as tough for stamina users as it is for magica users.
The overall number in stamina morphs however is significantly lower then the number in magica morphs. Why do only stamina users have to make choices based on how well they can sustain an ability with their minor ressource?
@kargen27There are stamina base skills and magicka base spells. For the most part the base can be morphed into one of two choices that draw from the same resource.
For 80% of class skills that same ressource is magica. This is exactly what one calls: one sided.
So how many duel wield morphs are magicka based?
Since when is DW skill line a class skill line?
... and there are as many DW skills magica based as there are restrostaff skills stamina based.
It isn't a class skill line and never has been. But you have to be fair. If you are going to take half the class skills away from magicka users you need to take half the skills away from the stamina users in the weapons skills lines.
If stam users are going to have full access to class skills then magicka users need full access to all weapon skills.
Only fair.
Actually it would be fair to introduce a single flame staff skill line, a single ice staff skill line and a single lightning staff skill line and have stick wielders enjoy the doubtfull pleasure of
a) having different play styles due to "missing parts" in design of skill line (i.e. gap-closer in DW)
b) having to level skills multiple times because Zeni just isn't up to the task of remembering that you actually did level that skill line already before patch... and just didn't use it because it was nerfed to ground or broken during last patch
c) have to spend their skill points in 2 skill lines (including passives) if you like to play with 2 different staffs.
Don't you think?
The way its now, you only need to switch staffs if you want to go from DD to Tank ... no need to change skills, no need to learn the strength and weakness of the weapon and no leveling. Adding to it, anything you may miss in your build can be easily added with class skills ... you have a pletora to choose from.
Elsterchen wrote: »Elsterchen wrote: »Elsterchen wrote: »starkerealm wrote: »Elsterchen wrote: »mrmongoose30 wrote: »Ok seriously....can someone plz explain to me how having more options offer less choice. I see this argument all the time and can not wrap my head around it. It's like here is a table with some food and over there is a table with lots of food but people be saying the table with lots of food does not give as much choice???
Not sure which way you are arguing here. Each skill would still have only two choices if this change were made. As it is now you have to decide first if the skill is right for you and then decide which morph fits with what you are doing in the game. If one were stamina and one were magicka then there really is no choice to be made. If you have a stam based character you go with the stamina morph. So basically you have the same number of choices but half of them are really really bad for your character.
Exept if you play stamina and actually get the choice to use the skill at all. A choice one doesn#t have if both morphs are magica.
You may have missed this point. Both morphs of Falcon's Swiftness are open to a stam build, even though it's a magicka skill.
You may have missed the point that a stam morph of every skill is open to a magica build as well. Why do only stam users have to check their limited ressouce?
And before you start: every char has to dodge, break free and block ... stamina abilities beeing ~15% cheaper then their magica variants account for that already. To choose an ability from the number of abilities that do not support your main ressource is as tough for stamina users as it is for magica users.
The overall number in stamina morphs however is significantly lower then the number in magica morphs. Why do only stamina users have to make choices based on how well they can sustain an ability with their minor ressource?
@kargen27There are stamina base skills and magicka base spells. For the most part the base can be morphed into one of two choices that draw from the same resource.
For 80% of class skills that same ressource is magica. This is exactly what one calls: one sided.
So how many duel wield morphs are magicka based?
Since when is DW skill line a class skill line?
... and there are as many DW skills magica based as there are restrostaff skills stamina based.
It isn't a class skill line and never has been. But you have to be fair. If you are going to take half the class skills away from magicka users you need to take half the skills away from the stamina users in the weapons skills lines.
If stam users are going to have full access to class skills then magicka users need full access to all weapon skills.
Only fair.
Actually it would be fair to introduce a single flame staff skill line, a single ice staff skill line and a single lightning staff skill line and have stick wielders enjoy the doubtfull pleasure of
a) having different play styles due to "missing parts" in design of skill line (i.e. gap-closer in DW)
b) having to level skills multiple times because Zeni just isn't up to the task of remembering that you actually did level that skill line already before patch... and just didn't use it because it was nerfed to ground or broken during last patch
c) have to spend their skill points in 2 skill lines (including passives) if you like to play with 2 different staffs.
Don't you think?
The way its now, you only need to switch staffs if you want to go from DD to Tank ... no need to change skills, no need to learn the strength and weakness of the weapon and no leveling. Adding to it, anything you may miss in your build can be easily added with class skills ... you have a pletora to choose from.
Fine with me if each staff has it's own skill line. While we are at it let's give daggers swords axes their own skill lines as well.
As it is now my stam DK can go from DD to tank just as easy. And really changing a skill or two takes minimal effort on the players part. Might as well throw this in. If your tank is nothing but a damage dealer with a staff taunt and no crowd control you are going to have a lot of upset groups. Might as well slot Vigor and call yourself a healer.