Can you people stop discussing if we get a stamina whip or not because Wrobel said he doesn't want to do it in general.
1. Stamina whip is just a Synonym for a high damage single target Stamina based class spammable. You can give stamdk as much AoE pressure as you want in the end you always lose vs other classes as stamdk simply can't tank enough and never will as giving stamdk enough survivability to face tank a group while being an offensive threat we have huge imbalances.
A stamina spammable won't even make stamdk good stamdk needs further improvement than just a spammable but a stamina spammable is a step in the right direction.
2. They said to never bring back procs guess what whe have now, Zaan, skoria and Caluurion.
They said to never give sorcs or Nbs infight healing, sorcs should only have shields and NBs should only get health back by killing players with mark and killer's blade. That changed a lot
They said so many things and then just did the complete opposite.
Also look when this Interview was done it was when thieves guild launched that was two years ago and at that time stamdk was viable. The situation today is much different the whole meta changed completely and stamdk is on the bottom because it has the weakest burst in the game that has lots of counterplay aswell.
And either you have good burst nowadays or a pressure build for both stamdk is completely outclassed by other classes.
#stamspammableforDK
https://www.youtube.com/watch?v=MMzd40i8TfAAddictionX wrote: »Can you people stop discussing if we get a stamina whip or not because Wrobel said he doesn't want to do it in general.
1. Stamina whip is just a Synonym for a high damage single target Stamina based class spammable. You can give stamdk as much AoE pressure as you want in the end you always lose vs other classes as stamdk simply can't tank enough and never will as giving stamdk enough survivability to face tank a group while being an offensive threat we have huge imbalances.
A stamina spammable won't even make stamdk good stamdk needs further improvement than just a spammable but a stamina spammable is a step in the right direction.
2. They said to never bring back procs guess what whe have now, Zaan, skoria and Caluurion.
They said to never give sorcs or Nbs infight healing, sorcs should only have shields and NBs should only get health back by killing players with mark and killer's blade. That changed a lot
They said so many things and then just did the complete opposite.
Also look when this Interview was done it was when thieves guild launched that was two years ago and at that time stamdk was viable. The situation today is much different the whole meta changed completely and stamdk is on the bottom because it has the weakest burst in the game that has lots of counterplay aswell.
And either you have good burst nowadays or a pressure build for both stamdk is completely outclassed by other classes.
#stamspammableforDK
Awesome taking sets and different updates out of context in order to fill in the holes of your argument. We are talking about class skills, not sets. So please leave sets out of the equation. This is no different than cherry picking and using antidotal evidence and arguing with logical fallacies.
Btw:
Q: Will Dragonknight EVER receive a stamina version of flame lash or molten whip?
A: ". . . . So, In general, I don't think that's something we want to do."- Wrobel
I understand its hard for you to accept but I'm here to tell you that it isn't going to happen. It's like your in denial or something. Of all people your input in this thread one of the main culprits for clogging up this thread with your "synonym for high single burst damage". It's not going to happen its time to drop it and the idea of it.
Stam DK was viable? It's viable now. Actually, did you play 2 years ago, let me remind you, gankblade was king and heavy armor wasn't even a thing. CP was cap at 501.https://www.youtube.com/watch?v=MMzd40i8TfA
#can'thandlethetruth
HeroOfNone wrote: »For those focused on stamina whip:
Try to focus less on the solution and more on the problem. Magicka users currently use both so changing it is likely to cause issues. I personally don't care where they put it as long as they offer either some spamable stamina direct damage abilities or multiple stamina delayed damage abilities to help with burst. It doesn't need to be the whip.
Can you people stop discussing if we get a stamina whip or not because Wrobel said he doesn't want to do it in general.
1. Stamina whip is just a Synonym for a high damage single target Stamina based class spammable. You can give stamdk as much AoE pressure as you want in the end you always lose vs other classes as stamdk simply can't tank enough and never will as giving stamdk enough survivability to face tank a group while being an offensive threat we have huge imbalances.
A stamina spammable won't even make stamdk good stamdk needs further improvement than just a spammable but a stamina spammable is a step in the right direction.
2. They said to never bring back procs guess what whe have now, Zaan, skoria and Caluurion.
They said to never give sorcs or Nbs infight healing, sorcs should only have shields and NBs should only get health back by killing players with mark and killer's blade. That changed a lot
They said so many things and then just did the complete opposite.
Also look when this Interview was done it was when thieves guild launched that was two years ago and at that time stamdk was viable. The situation today is much different the whole meta changed completely and stamdk is on the bottom because it has the weakest burst in the game that has lots of counterplay aswell.
And either you have good burst nowadays or a pressure build for both stamdk is completely outclassed by other classes.
#stamspammableforDK
AddictionX wrote: »Can you people stop discussing if we get a stamina whip or not because Wrobel said he doesn't want to do it in general.
1. Stamina whip is just a Synonym for a high damage single target Stamina based class spammable. You can give stamdk as much AoE pressure as you want in the end you always lose vs other classes as stamdk simply can't tank enough and never will as giving stamdk enough survivability to face tank a group while being an offensive threat we have huge imbalances.
A stamina spammable won't even make stamdk good stamdk needs further improvement than just a spammable but a stamina spammable is a step in the right direction.
2. They said to never bring back procs guess what whe have now, Zaan, skoria and Caluurion.
They said to never give sorcs or Nbs infight healing, sorcs should only have shields and NBs should only get health back by killing players with mark and killer's blade. That changed a lot
They said so many things and then just did the complete opposite.
Also look when this Interview was done it was when thieves guild launched that was two years ago and at that time stamdk was viable. The situation today is much different the whole meta changed completely and stamdk is on the bottom because it has the weakest burst in the game that has lots of counterplay aswell.
And either you have good burst nowadays or a pressure build for both stamdk is completely outclassed by other classes.
#stamspammableforDK
Awesome taking sets and different updates out of context in order to fill in the holes of your argument. We are talking about class skills, not sets. So please leave sets out of the equation. This is no different than cherry picking and using antidotal evidence and arguing with logical fallacies.
Btw:
Q: Will Dragonknight EVER receive a stamina version of flame lash or molten whip?
A: ". . . . So, In general, I don't think that's something we want to do."- Wrobel
I understand its hard for you to accept but I'm here to tell you that it isn't going to happen. It's like your in denial or something. Of all people your input in this thread one of the main culprits for clogging up this thread with your "synonym for high single burst damage". It's not going to happen its time to drop it and the idea of it.
Stam DK was viable? It's viable now. Actually, did you play 2 years ago, let me remind you, gankblade was king and heavy armor wasn't even a thing. CP was cap at 501.https://www.youtube.com/watch?v=MMzd40i8TfA
#can'thandlethetruth
Savos_Saren wrote: »My immediate feedback would be:
#1. Empowering Chains needs to be remorphed into something that doesn't grant the new version of "empower". Empowering chains is usually used by damage dealing (not tanky) mDKs for mobility. Most damage dealing mDKs are wearing light armor and a SnB for the resistances. Two light attacks from a SnB (stamina) aren't nearly as effective for a magicka toon. Perhaps just make the Chain cause minor vunerability? It's only 10% damage on the next attack. That way, any user of Empowering Chains can benefit (whether they slot a SnB, Destro, Resto, DW, etc). It will make it more effective for magicka and stamina DKs alike.
#2. Reflected attacks from using Wings are reflected back at us when we have Eclipse/Total Dark on us. Last I checked- skills aren't supposed to be re-reflected. (Otherwise, DKs would be playing ping-pong with attacks at each other.) This is most likely a bug.
#3. Reflective plate absolutely needs a small immunity to snare removal. Otherwise, you're instantly re-snared and you have to recast the ability. That's 3780 magicka per flap. Stamina and Magicka DKs can't afford that.
Abysswarrior45 wrote: »Can you people stop discussing if we get a stamina whip or not because Wrobel said he doesn't want to do it in general.
1. Stamina whip is just a Synonym for a high damage single target Stamina based class spammable. You can give stamdk as much AoE pressure as you want in the end you always lose vs other classes as stamdk simply can't tank enough and never will as giving stamdk enough survivability to face tank a group while being an offensive threat we have huge imbalances.
A stamina spammable won't even make stamdk good stamdk needs further improvement than just a spammable but a stamina spammable is a step in the right direction.
2. They said to never bring back procs guess what whe have now, Zaan, skoria and Caluurion.
They said to never give sorcs or Nbs infight healing, sorcs should only have shields and NBs should only get health back by killing players with mark and killer's blade. That changed a lot
They said so many things and then just did the complete opposite.
Also look when this Interview was done it was when thieves guild launched that was two years ago and at that time stamdk was viable. The situation today is much different the whole meta changed completely and stamdk is on the bottom because it has the weakest burst in the game that has lots of counterplay aswell.
And either you have good burst nowadays or a pressure build for both stamdk is completely outclassed by other classes.
#stamspammableforDK
So which side are you on. Your 2nd point contradicts the 1st. They said this and that, they say this and that, but look what we have now. What they say changes often and is usually *** so in my opinion we should continue to discuss the stam whip.
EDIT: Nvm. I see...AddictionX wrote: »Can you people stop discussing if we get a stamina whip or not because Wrobel said he doesn't want to do it in general.
1. Stamina whip is just a Synonym for a high damage single target Stamina based class spammable. You can give stamdk as much AoE pressure as you want in the end you always lose vs other classes as stamdk simply can't tank enough and never will as giving stamdk enough survivability to face tank a group while being an offensive threat we have huge imbalances.
A stamina spammable won't even make stamdk good stamdk needs further improvement than just a spammable but a stamina spammable is a step in the right direction.
2. They said to never bring back procs guess what whe have now, Zaan, skoria and Caluurion.
They said to never give sorcs or Nbs infight healing, sorcs should only have shields and NBs should only get health back by killing players with mark and killer's blade. That changed a lot
They said so many things and then just did the complete opposite.
Also look when this Interview was done it was when thieves guild launched that was two years ago and at that time stamdk was viable. The situation today is much different the whole meta changed completely and stamdk is on the bottom because it has the weakest burst in the game that has lots of counterplay aswell.
And either you have good burst nowadays or a pressure build for both stamdk is completely outclassed by other classes.
#stamspammableforDK
Awesome taking sets and different updates out of context in order to fill in the holes of your argument. We are talking about class skills, not sets. So please leave sets out of the equation. This is no different than cherry picking and using antidotal evidence and arguing with logical fallacies.
Btw:
Q: Will Dragonknight EVER receive a stamina version of flame lash or molten whip?
A: ". . . . So, In general, I don't think that's something we want to do."- Wrobel
I understand its hard for you to accept but I'm here to tell you that it isn't going to happen. It's like your in denial or something. Of all people your input in this thread one of the main culprits for clogging up this thread with your "synonym for high single burst damage". It's not going to happen its time to drop it and the idea of it.
Stam DK was viable? It's viable now. Actually, did you play 2 years ago, let me remind you, gankblade was king and heavy armor wasn't even a thing. CP was cap at 501.https://www.youtube.com/watch?v=MMzd40i8TfA
#can'thandlethetruth
Stam dk in Pvp can only tank effectively. Any other role, every other class can do better. ZOS devs say a lot of things and ZOS devs end up changing much of what they said. Why is this difficult for you to understand?
AddictionX wrote: »Repeat after me.
Wrobel Said He WILL NOT.
WILL NOT.
WILL NOT.
WILL NOT.
GIVE US A STAMINA WHIP.
one more time.
Wrobel Said He WILL NOT GIVE US A STAMINA WHIP.
Hi ZOS,
Hi @ZOS_Wrobel
After further testing on PTS through duels, theorycrafting and comparing to live I hope I can present some suggestions toward the state of Stamina DK's. I hope that you find these suggestions objective, and I don't believe they will impinge on the performance at all for Magicka DK's. So Magicka DK's fear not, and don't complain.
Mind you, these suggestions take into account the very statement you ZOS claim Dragonknights are: "Masters of the Akaviri Martial Arts". Therefore, Stamina DK's should be focused on improvement of the utilization of weapon skills, or some passives at the very least that support the physical/melee weapon line.
1. Again as I mentioned, bumping major mending to 7 secs through fragmented shield will ideally put stamina DK in a decent spot in terms of healing.
2. Noxious Breath: Making it undodgeable was an improvement, but as it sits, it's still a horrible skill due to the odd hit box mechanics. It's still hard to land. Please increase it's cone radius to at least 120 degrees. Make this skill our worthwhile to use. Increase it's initial hit damage along with the increase of dot tick damage. People should be punished for trying to face tank a DK. Not the other way around.
3. Please change the Elder Dragon passive: It is useless for both Stamina and Magicka DK's. The 5% health recovery is so miniscule, even when geared towards a health recovery build. Especially in the setting of defile with Befoul CP. I recommend changing it to something like: 1 point = 1% or 2% increase in physical/fire damage, and 2 points = 3% physical/fire damage (This would put them on par with the Passive skill damage bonuses of Warden (Advanced Species)/Sorc (Energized)/Templar (Balanced Warrior and Piercing Spear)/Nightblade (Master Assassin) as all have passives that grant some form of damage bonus for both their stamina and magicka counterparts).
4. Please improve upon the Combustion passive: As it stands, the stamina/magicka recovery based on applying a fire/poison status effect really is miniscule. It doesn't apply to shields, dunmer/bosmer/or argonian. I would change this skill, so that stamina/magicka is returned on applying fire/poison damage. Period. Make this a useful passive please.
Hi ZOS,
Hi @ZOS_Wrobel
After further testing on PTS through duels, theorycrafting and comparing to live I hope I can present some suggestions toward the state of Stamina DK's. I hope that you find these suggestions objective, and I don't believe they will impinge on the performance at all for Magicka DK's. So Magicka DK's fear not, and don't complain.
Mind you, these suggestions take into account the very statement that you, ZOS, claim Dragonknights are: "Masters of the Akaviri Martial Arts". Therefore, Stamina DK's should be focused on improvement of the utilization of weapon skills, or some passives at the very least that support the physical/melee weapon line.
1. Again as I mentioned, bumping major mending to 7 secs through fragmented shield will ideally put stamina DK in a decent spot in terms of healing.
2. Noxious Breath: Making it undodgeable was an improvement, but as it sits, it's still a horrible skill due to the odd hit box mechanics. It's still hard to land. Please increase its cone radius to at least 120 degrees. Make this skill our worthwhile to use. Increase its initial hit damage along with increasing the DOT tick damage. People should be punished for trying to face tank a DK. Not the other way around.
3. Please change the Elder Dragon passive: It is useless for both Stamina and Magicka DK's. The 5% health recovery is so miniscule, even when geared towards a health recovery build. Especially in the setting of defile with Befoul CP. I recommend changing it to something like: 1 point = 1% or 2% increase in physical/fire damage, and 2 points = 3% physical/fire damage (This would put them on par with the Passive skill damage bonuses of Warden (Advanced Species)/ Sorcerer (Energized)/ Templar (Balanced Warrior and Piercing Spear)/ and Nightblade (Master Assassin) who all have passives that grant some form of damage bonus for both their stamina and magicka counterparts). Don't have DK's be the only odd ball out and pigeon holed. Remember, we are "masters of the akaviri martial arts". Let new players who come into this game, and choose to play a Dragonknight, not be misled by your statement.
4. Please improve upon the Combustion passive: As it stands, the stamina/magicka recovery based on applying a fire/poison status effect really is miniscule. It doesn't apply to shields, dunmer/bosmer/or argonian. I would change this skill, so that stamina/magicka is returned on applying fire/poison damage. Period. Make this a useful passive please.
zParallaxz wrote: »Lol best improvement to dk post I’ve seen, however it won’t get added this patch. What we see right now is basically what we are getting.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
This upcoming week we will be getting the final changes to 'balance' but as noted by Gina, these changes will not be drastic. I'm really hoping we'll get an immunity on wings and no not just for 3 seconds but the entire duration of the skill being active while being converted to Stamina (still adamant on that front based on what I said few pages back).
Our true and only hope actually is in the hand of whoever is chosen as the DK representative, he/she will need to understand that the class isn't solely about one variant (as it stands it's heavily focused on Magicka) but the culmination of both variants form said class i.e Dragon Knight.
sorry to say but reading the patch notes im 80% convinced that stamdk will still be the weakest pvp class , there wont be any major changes to the dk in the few weeks left to release.
its really easy for me , with all the nerfs i stopped playing stam DK, and if the class remain the underdog i still wont play it.
thats the best way to handle it.
once most people stop playing the class , it will pop in their statistics and class rework will be inevitable.
until than im gonna keep playing with my stam NB/Warden , with the OP incaps/subterrain assault and enjoy myself.
This upcoming week we will be getting the final changes to 'balance' but as noted by Gina, these changes will not be drastic. I'm really hoping we'll get an immunity on wings and no not just for 3 seconds but the entire duration of the skill being active while being converted to Stamina (still adamant on that front based on what I said few pages back).
Our true and only hope actually is in the hand of whoever is chosen as the DK representative, he/she will need to understand that the class isn't solely about one variant (as it stands it's heavily focused on Magicka) but the culmination of both variants form said class i.e Dragon Knight.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
zParallaxz wrote: »This upcoming week we will be getting the final changes to 'balance' but as noted by Gina, these changes will not be drastic. I'm really hoping we'll get an immunity on wings and no not just for 3 seconds but the entire duration of the skill being active while being converted to Stamina (still adamant on that front based on what I said few pages back).
Our true and only hope actually is in the hand of whoever is chosen as the DK representative, he/she will need to understand that the class isn't solely about one variant (as it stands it's heavily focused on Magicka) but the culmination of both variants form said class i.e Dragon Knight.
What’s even funnier is that even with class representatives, im pretty sure they are using them as a scapegoat so they can reduce the dms from people. The same amount of change you see now will be the same when they introduce the class representatives.
IZZEFlameLash wrote: »Still waiting for that combustion passive to be changed to guaranteed proc on class skill damage damaging things. And something better than 15% health recovery because it is something not normally stacked. Perhaps 3% recovery boost or slight dot buffs such as damage or making it unpurgeable dot for first few seconds.
zParallaxz wrote: »This upcoming week we will be getting the final changes to 'balance' but as noted by Gina, these changes will not be drastic. I'm really hoping we'll get an immunity on wings and no not just for 3 seconds but the entire duration of the skill being active while being converted to Stamina (still adamant on that front based on what I said few pages back).
Our true and only hope actually is in the hand of whoever is chosen as the DK representative, he/she will need to understand that the class isn't solely about one variant (as it stands it's heavily focused on Magicka) but the culmination of both variants form said class i.e Dragon Knight.
What’s even funnier is that even with class representatives, im pretty sure they are using them as a scapegoat so they can reduce the dms from people. The same amount of change you see now will be the same when they introduce the class representatives.
Class reps don't suggest changes, they relay the pain points of a class from the mob, its up to ZOS to fix them in their own special way.