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PTS Update 18 - Feedback Thread for Dragonknight Balance

  • Bodycounter
    Bodycounter
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    The new empower mechanic seems fine in my opinion, but it should increase the damage of heavy attacks by half the amount (20%) too. It‘s strange to be limited to light attacks.

    Idea for Dragonknight passive: What to you think about a passive, that inflicts the debuff minor Vulnerability or minor Mangle to targets, that purge a specific DoT like Searing Strike or Fiery Breath? Other games did punish the purge of certain abilities too and made it a real decision.

    Another idea for a passive could be, that the DoTs of the Dragonknight do increased damage scaling with the missing health of the opponent its applied on. This would reduce the need for an execute ability.

    The PTS changes to Dragonknight are mostly fine for mDK (Reflective Scales have to give immunity, otherwise useless), but sDK still needs some love. The changes are especially interesting for healers and tanks in my opinion.

    For the class balance in general: Some passives need adjustments or reworks. Some abilities do not profit from passives at all, which is really bad in design, and some passives are completely outdated. Elder Dragon or Inferno not using any passive are a prime examples of a useless or bad designed passive in its current state.

    - Searing Heat: Make it work for Inferno
    - Elder Dragon: Recover 5% health, stamina and magicka
    - Scaled Armor: Increase physical and spell resistance
    - Battle Roar: Needs to scale (better) with highest resource
    Edited by Bodycounter on April 26, 2018 12:59PM
  • BohnT
    BohnT
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    About that empower change for chains.
    As i have already pointed out in the NB Thread the empower change result in a damage increase with LA weaves.
    Right now your follow up skill has to do 5x more damage ,without the empower, than your LA to be better than a Light attack weave+skill.

    This might happen in the current patch as many DKs still use DW or 1h&s and no staff in the next patch you cripple very hard if you are not running a destro staff on your offensive bar.
    With the next patch the LA damage for staves gets increased by a lot which would always make the current empower worse than the new one as you would always lose either the LA weave or 20% damage on the LA weave
  • Bodycounter
    Bodycounter
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    @BohnT: Imo empower still needs to increase the damage of the next heavy attack, too. Or Molten Armaments needs adjustments with the next update.
  • AddictionX
    AddictionX
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    BohnT wrote: »
    Can you people stop discussing if we get a stamina whip or not because Wrobel said he doesn't want to do it in general.
    1. Stamina whip is just a Synonym for a high damage single target Stamina based class spammable. You can give stamdk as much AoE pressure as you want in the end you always lose vs other classes as stamdk simply can't tank enough and never will as giving stamdk enough survivability to face tank a group while being an offensive threat we have huge imbalances.
    A stamina spammable won't even make stamdk good stamdk needs further improvement than just a spammable but a stamina spammable is a step in the right direction.

    2. They said to never bring back procs guess what whe have now, Zaan, skoria and Caluurion.
    They said to never give sorcs or Nbs infight healing, sorcs should only have shields and NBs should only get health back by killing players with mark and killer's blade. That changed a lot
    They said so many things and then just did the complete opposite.

    Also look when this Interview was done it was when thieves guild launched that was two years ago and at that time stamdk was viable. The situation today is much different the whole meta changed completely and stamdk is on the bottom because it has the weakest burst in the game that has lots of counterplay aswell.
    And either you have good burst nowadays or a pressure build for both stamdk is completely outclassed by other classes.


    #stamspammableforDK

    Awesome taking sets and different updates out of context in order to fill in the holes of your argument. We are talking about class skills, not sets. So please leave sets out of the equation. This is no different than cherry picking and using antidotal evidence and arguing with logical fallacies.

    Btw:

    Q: Will Dragonknight EVER receive a stamina version of flame lash or molten whip?

    A: ". . . . So, In general, I don't think that's something we want to do."- Wrobel

    I understand its hard for you to accept but I'm here to tell you that it isn't going to happen. It's like your in denial or something. Of all people your input in this thread one of the main culprits for clogging up this thread with your "synonym for high single burst damage". It's not going to happen its time to drop it and the idea of it.

    Stam DK was viable? It's viable now. Actually, did you play 2 years ago, let me remind you, gankblade was king and heavy armor wasn't even a thing. CP was cap at 501.

    https://www.youtube.com/watch?v=MMzd40i8TfA

    #can'thandlethetruth
    Edited by AddictionX on April 26, 2018 1:59PM
  • BohnT
    BohnT
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    AddictionX wrote: »
    BohnT wrote: »
    Can you people stop discussing if we get a stamina whip or not because Wrobel said he doesn't want to do it in general.
    1. Stamina whip is just a Synonym for a high damage single target Stamina based class spammable. You can give stamdk as much AoE pressure as you want in the end you always lose vs other classes as stamdk simply can't tank enough and never will as giving stamdk enough survivability to face tank a group while being an offensive threat we have huge imbalances.
    A stamina spammable won't even make stamdk good stamdk needs further improvement than just a spammable but a stamina spammable is a step in the right direction.

    2. They said to never bring back procs guess what whe have now, Zaan, skoria and Caluurion.
    They said to never give sorcs or Nbs infight healing, sorcs should only have shields and NBs should only get health back by killing players with mark and killer's blade. That changed a lot
    They said so many things and then just did the complete opposite.

    Also look when this Interview was done it was when thieves guild launched that was two years ago and at that time stamdk was viable. The situation today is much different the whole meta changed completely and stamdk is on the bottom because it has the weakest burst in the game that has lots of counterplay aswell.
    And either you have good burst nowadays or a pressure build for both stamdk is completely outclassed by other classes.


    #stamspammableforDK

    Awesome taking sets and different updates out of context in order to fill in the holes of your argument. We are talking about class skills, not sets. So please leave sets out of the equation. This is no different than cherry picking and using antidotal evidence and arguing with logical fallacies.

    Btw:

    Q: Will Dragonknight EVER receive a stamina version of flame lash or molten whip?

    A: ". . . . So, In general, I don't think that's something we want to do."- Wrobel

    I understand its hard for you to accept but I'm here to tell you that it isn't going to happen. It's like your in denial or something. Of all people your input in this thread one of the main culprits for clogging up this thread with your "synonym for high single burst damage". It's not going to happen its time to drop it and the idea of it.

    Stam DK was viable? It's viable now. Actually, did you play 2 years ago, let me remind you, gankblade was king and heavy armor wasn't even a thing. CP was cap at 501.

    https://www.youtube.com/watch?v=MMzd40i8TfA

    #can'thandlethetruth

    Dude are you kidding me?
    They specifically said that they won't change certain things/ introduce them yet they did.
    The Combat Team doesn't care about what they said in the past or even what they say atm, look patch notes about shalks and then compare it to incap.

    If you actually think stamdk is viable i have bad news for you, it's the weakest class we currently have because it doesn't feature burst, exceptional pressure or out standing survivability.

    Yes i did play 2 years ago in fact i already played 4 years ago in the closed beta.
    Stamdk like any other class didn't use HA because it was weak yet stamdk was actually good in that time. For a long time it was either you are ganking nb or a stamdk or gtfo if you want to play stamina.
    From OT to Morrowind launch we had a time when stamdk was arguably op because it was so strong then it got huge nerfs and is stuck in its useless position now
  • HeroOfNone
    HeroOfNone
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    For those focused on stamina whip:

    Try to focus less on the solution and more on the problem. Magicka users currently use both so changing it is likely to cause issues. I personally don't care where they put it as long as they offer either some spamable stamina direct damage abilities or multiple stamina delayed damage abilities to help with burst. It doesn't need to be the whip.
    Herfi Driderkitty of the Aldmeri Dominion
    Find me on : Twitch | Youtube | Twitter | Reddit
  • BohnT
    BohnT
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    HeroOfNone wrote: »
    For those focused on stamina whip:

    Try to focus less on the solution and more on the problem. Magicka users currently use both so changing it is likely to cause issues. I personally don't care where they put it as long as they offer either some spamable stamina direct damage abilities or multiple stamina delayed damage abilities to help with burst. It doesn't need to be the whip.

    Or we change the Base skill to a stamina version so we have effectively 3 things to choose from
  • Abysswarrior45
    Abysswarrior45
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    BohnT wrote: »
    Can you people stop discussing if we get a stamina whip or not because Wrobel said he doesn't want to do it in general.
    1. Stamina whip is just a Synonym for a high damage single target Stamina based class spammable. You can give stamdk as much AoE pressure as you want in the end you always lose vs other classes as stamdk simply can't tank enough and never will as giving stamdk enough survivability to face tank a group while being an offensive threat we have huge imbalances.
    A stamina spammable won't even make stamdk good stamdk needs further improvement than just a spammable but a stamina spammable is a step in the right direction.

    2. They said to never bring back procs guess what whe have now, Zaan, skoria and Caluurion.
    They said to never give sorcs or Nbs infight healing, sorcs should only have shields and NBs should only get health back by killing players with mark and killer's blade. That changed a lot
    They said so many things and then just did the complete opposite.

    Also look when this Interview was done it was when thieves guild launched that was two years ago and at that time stamdk was viable. The situation today is much different the whole meta changed completely and stamdk is on the bottom because it has the weakest burst in the game that has lots of counterplay aswell.
    And either you have good burst nowadays or a pressure build for both stamdk is completely outclassed by other classes.


    #stamspammableforDK

    So which side are you on. Your 2nd point contradicts the 1st. They said this and that, they say this and that, but look what we have now. What they say changes often and is usually *** so in my opinion we should continue to discuss the stam whip.

    EDIT: Nvm. I see...

    AddictionX wrote: »
    BohnT wrote: »
    Can you people stop discussing if we get a stamina whip or not because Wrobel said he doesn't want to do it in general.
    1. Stamina whip is just a Synonym for a high damage single target Stamina based class spammable. You can give stamdk as much AoE pressure as you want in the end you always lose vs other classes as stamdk simply can't tank enough and never will as giving stamdk enough survivability to face tank a group while being an offensive threat we have huge imbalances.
    A stamina spammable won't even make stamdk good stamdk needs further improvement than just a spammable but a stamina spammable is a step in the right direction.

    2. They said to never bring back procs guess what whe have now, Zaan, skoria and Caluurion.
    They said to never give sorcs or Nbs infight healing, sorcs should only have shields and NBs should only get health back by killing players with mark and killer's blade. That changed a lot
    They said so many things and then just did the complete opposite.

    Also look when this Interview was done it was when thieves guild launched that was two years ago and at that time stamdk was viable. The situation today is much different the whole meta changed completely and stamdk is on the bottom because it has the weakest burst in the game that has lots of counterplay aswell.
    And either you have good burst nowadays or a pressure build for both stamdk is completely outclassed by other classes.


    #stamspammableforDK

    Awesome taking sets and different updates out of context in order to fill in the holes of your argument. We are talking about class skills, not sets. So please leave sets out of the equation. This is no different than cherry picking and using antidotal evidence and arguing with logical fallacies.

    Btw:

    Q: Will Dragonknight EVER receive a stamina version of flame lash or molten whip?

    A: ". . . . So, In general, I don't think that's something we want to do."- Wrobel

    I understand its hard for you to accept but I'm here to tell you that it isn't going to happen. It's like your in denial or something. Of all people your input in this thread one of the main culprits for clogging up this thread with your "synonym for high single burst damage". It's not going to happen its time to drop it and the idea of it.

    Stam DK was viable? It's viable now. Actually, did you play 2 years ago, let me remind you, gankblade was king and heavy armor wasn't even a thing. CP was cap at 501.

    https://www.youtube.com/watch?v=MMzd40i8TfA

    #can'thandlethetruth

    Stam dk in Pvp can only tank effectively. Any other role, every other class can do better. ZOS devs say a lot of things and ZOS devs end up changing much of what they said. Why is this difficult for you to understand?
    Edited by Abysswarrior45 on April 26, 2018 9:38PM
  • BohnT
    BohnT
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    @Abysswarrior45
    I'm all for a stam spammable for dk i just wanted to say up front that, heaven forbid we actually get one someday, people don't start yelling "oh you got your spammable now stop demanding anything else now"
    Stamdk needs massive buffs and #stamspammableforDK is one very important thing we need
  • Quantum_V
    Quantum_V
    Class Representative
    I know it has been mentioned before, but wings should really add a short snare immunity. On ESO (where S stands for snares), a simple snare removal is basically nothing as you are going to be immediately snared again and again.

    Consider adding a 3s snare immunity to wings.
    Quantum - Magicka DK

    Youtube Channel

  • Quantum_V
    Quantum_V
    Class Representative
    My immediate feedback would be:

    #1. Empowering Chains needs to be remorphed into something that doesn't grant the new version of "empower". Empowering chains is usually used by damage dealing (not tanky) mDKs for mobility. Most damage dealing mDKs are wearing light armor and a SnB for the resistances. Two light attacks from a SnB (stamina) aren't nearly as effective for a magicka toon. Perhaps just make the Chain cause minor vunerability? It's only 10% damage on the next attack. That way, any user of Empowering Chains can benefit (whether they slot a SnB, Destro, Resto, DW, etc). It will make it more effective for magicka and stamina DKs alike.

    #2. Reflected attacks from using Wings are reflected back at us when we have Eclipse/Total Dark on us. Last I checked- skills aren't supposed to be re-reflected. (Otherwise, DKs would be playing ping-pong with attacks at each other.) This is most likely a bug.

    #3. Reflective plate absolutely needs a small immunity to snare removal. Otherwise, you're instantly re-snared and you have to recast the ability. That's 3780 magicka per flap. Stamina and Magicka DKs can't afford that.

    Some nice feedback, @Savos_Saren, totally agree.
    Quantum - Magicka DK

    Youtube Channel

  • HeroOfNone
    HeroOfNone
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    BohnT wrote: »
    Can you people stop discussing if we get a stamina whip or not because Wrobel said he doesn't want to do it in general.
    1. Stamina whip is just a Synonym for a high damage single target Stamina based class spammable. You can give stamdk as much AoE pressure as you want in the end you always lose vs other classes as stamdk simply can't tank enough and never will as giving stamdk enough survivability to face tank a group while being an offensive threat we have huge imbalances.
    A stamina spammable won't even make stamdk good stamdk needs further improvement than just a spammable but a stamina spammable is a step in the right direction.

    2. They said to never bring back procs guess what whe have now, Zaan, skoria and Caluurion.
    They said to never give sorcs or Nbs infight healing, sorcs should only have shields and NBs should only get health back by killing players with mark and killer's blade. That changed a lot
    They said so many things and then just did the complete opposite.

    Also look when this Interview was done it was when thieves guild launched that was two years ago and at that time stamdk was viable. The situation today is much different the whole meta changed completely and stamdk is on the bottom because it has the weakest burst in the game that has lots of counterplay aswell.
    And either you have good burst nowadays or a pressure build for both stamdk is completely outclassed by other classes.


    #stamspammableforDK

    So which side are you on. Your 2nd point contradicts the 1st. They said this and that, they say this and that, but look what we have now. What they say changes often and is usually *** so in my opinion we should continue to discuss the stam whip.

    EDIT: Nvm. I see...

    AddictionX wrote: »
    BohnT wrote: »
    Can you people stop discussing if we get a stamina whip or not because Wrobel said he doesn't want to do it in general.
    1. Stamina whip is just a Synonym for a high damage single target Stamina based class spammable. You can give stamdk as much AoE pressure as you want in the end you always lose vs other classes as stamdk simply can't tank enough and never will as giving stamdk enough survivability to face tank a group while being an offensive threat we have huge imbalances.
    A stamina spammable won't even make stamdk good stamdk needs further improvement than just a spammable but a stamina spammable is a step in the right direction.

    2. They said to never bring back procs guess what whe have now, Zaan, skoria and Caluurion.
    They said to never give sorcs or Nbs infight healing, sorcs should only have shields and NBs should only get health back by killing players with mark and killer's blade. That changed a lot
    They said so many things and then just did the complete opposite.

    Also look when this Interview was done it was when thieves guild launched that was two years ago and at that time stamdk was viable. The situation today is much different the whole meta changed completely and stamdk is on the bottom because it has the weakest burst in the game that has lots of counterplay aswell.
    And either you have good burst nowadays or a pressure build for both stamdk is completely outclassed by other classes.


    #stamspammableforDK

    Awesome taking sets and different updates out of context in order to fill in the holes of your argument. We are talking about class skills, not sets. So please leave sets out of the equation. This is no different than cherry picking and using antidotal evidence and arguing with logical fallacies.

    Btw:

    Q: Will Dragonknight EVER receive a stamina version of flame lash or molten whip?

    A: ". . . . So, In general, I don't think that's something we want to do."- Wrobel

    I understand its hard for you to accept but I'm here to tell you that it isn't going to happen. It's like your in denial or something. Of all people your input in this thread one of the main culprits for clogging up this thread with your "synonym for high single burst damage". It's not going to happen its time to drop it and the idea of it.

    Stam DK was viable? It's viable now. Actually, did you play 2 years ago, let me remind you, gankblade was king and heavy armor wasn't even a thing. CP was cap at 501.

    https://www.youtube.com/watch?v=MMzd40i8TfA

    #can'thandlethetruth

    Stam dk in Pvp can only tank effectively. Any other role, every other class can do better. ZOS devs say a lot of things and ZOS devs end up changing much of what they said. Why is this difficult for you to understand?

    I think key here is effective. I imagine that ZOS duels the classes and finds that they might do well, but the issue in the open PVP battlefield when other players don't need to hold their ground, DKs fall short on trying to chase and keep pressure on a dying target. And, also, no escapes of their own means they have to hold that ground.
    Herfi Driderkitty of the Aldmeri Dominion
    Find me on : Twitch | Youtube | Twitter | Reddit
  • ecru
    ecru
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    AddictionX wrote: »
    Repeat after me.

    Wrobel Said He WILL NOT.

    WILL NOT.

    WILL NOT.

    WILL NOT.

    GIVE US A STAMINA WHIP.

    one more time.

    Wrobel Said He WILL NOT GIVE US A STAMINA WHIP.

    who cares? i sincerely doubt one person has the final say on every class change, and things change.
    Edited by ecru on April 27, 2018 3:32AM
    Gryphon Heart
    Godslayer
    Dawnbringer
  • Kronuxx
    Kronuxx
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    Hi ZOS,

    Hi @ZOS_Wrobel

    After further testing on PTS through duels, theorycrafting and comparing to live I hope I can present some suggestions toward the state of Stamina DK's. I hope that you find these suggestions objective, and I don't believe they will impinge on the performance at all for Magicka DK's. So Magicka DK's fear not, and don't complain.

    Mind you, these suggestions take into account the very statement that you, ZOS, claim Dragonknights are: "Masters of the Akaviri Martial Arts". Therefore, Stamina DK's should be focused on improvement of the utilization of weapon skills, or some passives at the very least that support the physical/melee weapon line.

    1. Again as I mentioned, bumping major mending to 7 secs through fragmented shield will ideally put stamina DK in a decent spot in terms of healing.

    2. Noxious Breath: Making it undodgeable was an improvement, but as it sits, it's still a horrible skill due to the odd hit box mechanics. It's still hard to land. Please increase its cone radius to at least 120 degrees. Make this skill our worthwhile to use. Increase its initial hit damage along with increasing the DOT tick damage. People should be punished for trying to face tank a DK. Not the other way around.

    3. Please change the Elder Dragon passive: It is useless for both Stamina and Magicka DK's. The 5% health recovery is so miniscule, even when geared towards a health recovery build. Especially in the setting of defile with Befoul CP. I recommend changing it to something like: 1 point = 1% or 2% increase in physical/fire damage, and 2 points = 3% physical/fire damage (This would put them on par with the Passive skill damage bonuses of Warden (Advanced Species)/ Sorcerer (Energized)/ Templar (Balanced Warrior and Piercing Spear)/ and Nightblade (Master Assassin) who all have passives that grant some form of damage bonus for both their stamina and magicka counterparts). Don't have DK's be the only odd ball out and pigeon holed. Remember, we are "masters of the akaviri martial arts". Let new players who come into this game, and choose to play a Dragonknight, not be misled by your statement.

    4. Please improve upon the Combustion passive: As it stands, the stamina/magicka recovery based on applying a fire/poison status effect really is miniscule. It doesn't apply to shields, dunmer/bosmer/or argonian. I would change this skill, so that stamina/magicka is returned on applying fire/poison damage. Period. Make this a useful passive please.
    Edited by Kronuxx on April 27, 2018 4:52AM
  • Savos_Saren
    Savos_Saren
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    Kronuxx wrote: »
    Hi ZOS,

    Hi @ZOS_Wrobel

    After further testing on PTS through duels, theorycrafting and comparing to live I hope I can present some suggestions toward the state of Stamina DK's. I hope that you find these suggestions objective, and I don't believe they will impinge on the performance at all for Magicka DK's. So Magicka DK's fear not, and don't complain.

    Mind you, these suggestions take into account the very statement you ZOS claim Dragonknights are: "Masters of the Akaviri Martial Arts". Therefore, Stamina DK's should be focused on improvement of the utilization of weapon skills, or some passives at the very least that support the physical/melee weapon line.

    1. Again as I mentioned, bumping major mending to 7 secs through fragmented shield will ideally put stamina DK in a decent spot in terms of healing.

    2. Noxious Breath: Making it undodgeable was an improvement, but as it sits, it's still a horrible skill due to the odd hit box mechanics. It's still hard to land. Please increase it's cone radius to at least 120 degrees. Make this skill our worthwhile to use. Increase it's initial hit damage along with the increase of dot tick damage. People should be punished for trying to face tank a DK. Not the other way around.

    3. Please change the Elder Dragon passive: It is useless for both Stamina and Magicka DK's. The 5% health recovery is so miniscule, even when geared towards a health recovery build. Especially in the setting of defile with Befoul CP. I recommend changing it to something like: 1 point = 1% or 2% increase in physical/fire damage, and 2 points = 3% physical/fire damage (This would put them on par with the Passive skill damage bonuses of Warden (Advanced Species)/Sorc (Energized)/Templar (Balanced Warrior and Piercing Spear)/Nightblade (Master Assassin) as all have passives that grant some form of damage bonus for both their stamina and magicka counterparts).

    4. Please improve upon the Combustion passive: As it stands, the stamina/magicka recovery based on applying a fire/poison status effect really is miniscule. It doesn't apply to shields, dunmer/bosmer/or argonian. I would change this skill, so that stamina/magicka is returned on applying fire/poison damage. Period. Make this a useful passive please.

    I can appreciate constructive feedback that improves both stam/mag DKs. Bravo Zulu! ;)
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • zParallaxz
    zParallaxz
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    Lol best improvement to dk post I’ve seen, however it won’t get added this patch. What we see right now is basically what we are getting.
  • NBrookus
    NBrookus
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    Kronuxx wrote: »
    Hi ZOS,

    Hi @ZOS_Wrobel

    After further testing on PTS through duels, theorycrafting and comparing to live I hope I can present some suggestions toward the state of Stamina DK's. I hope that you find these suggestions objective, and I don't believe they will impinge on the performance at all for Magicka DK's. So Magicka DK's fear not, and don't complain.

    Mind you, these suggestions take into account the very statement that you, ZOS, claim Dragonknights are: "Masters of the Akaviri Martial Arts". Therefore, Stamina DK's should be focused on improvement of the utilization of weapon skills, or some passives at the very least that support the physical/melee weapon line.

    1. Again as I mentioned, bumping major mending to 7 secs through fragmented shield will ideally put stamina DK in a decent spot in terms of healing.

    2. Noxious Breath: Making it undodgeable was an improvement, but as it sits, it's still a horrible skill due to the odd hit box mechanics. It's still hard to land. Please increase its cone radius to at least 120 degrees. Make this skill our worthwhile to use. Increase its initial hit damage along with increasing the DOT tick damage. People should be punished for trying to face tank a DK. Not the other way around.

    3. Please change the Elder Dragon passive: It is useless for both Stamina and Magicka DK's. The 5% health recovery is so miniscule, even when geared towards a health recovery build. Especially in the setting of defile with Befoul CP. I recommend changing it to something like: 1 point = 1% or 2% increase in physical/fire damage, and 2 points = 3% physical/fire damage (This would put them on par with the Passive skill damage bonuses of Warden (Advanced Species)/ Sorcerer (Energized)/ Templar (Balanced Warrior and Piercing Spear)/ and Nightblade (Master Assassin) who all have passives that grant some form of damage bonus for both their stamina and magicka counterparts). Don't have DK's be the only odd ball out and pigeon holed. Remember, we are "masters of the akaviri martial arts". Let new players who come into this game, and choose to play a Dragonknight, not be misled by your statement.

    4. Please improve upon the Combustion passive: As it stands, the stamina/magicka recovery based on applying a fire/poison status effect really is miniscule. It doesn't apply to shields, dunmer/bosmer/or argonian. I would change this skill, so that stamina/magicka is returned on applying fire/poison damage. Period. Make this a useful passive please.

    Nice suggestions. For #2 I'd add engulfing flames to have the wider cone.
  • Ragnarock41
    Ragnarock41
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    zParallaxz wrote: »
    Lol best improvement to dk post I’ve seen, however it won’t get added this patch. What we see right now is basically what we are getting.

    True. However if they could at least add in 2 or 3 seconds of snare immunity to wings, Dks would at least have something to play with for the next three months. I hate mist form and would like to drop it completely, if possible.
    Edited by Ragnarock41 on April 28, 2018 11:33AM
  • MaxwellC
    MaxwellC
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    This upcoming week we will be getting the final changes to 'balance' but as noted by Gina, these changes will not be drastic. I'm really hoping we'll get an immunity on wings and no not just for 3 seconds but the entire duration of the skill being active while being converted to Stamina (still adamant on that front based on what I said few pages back).

    Our true and only hope actually is in the hand of whoever is chosen as the DK representative, he/she will need to understand that the class isn't solely about one variant (as it stands it's heavily focused on Magicka) but the culmination of both variants form said class i.e Dragon Knight.
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • Kronuxx
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    MaxwellC wrote: »
    This upcoming week we will be getting the final changes to 'balance' but as noted by Gina, these changes will not be drastic. I'm really hoping we'll get an immunity on wings and no not just for 3 seconds but the entire duration of the skill being active while being converted to Stamina (still adamant on that front based on what I said few pages back).

    Our true and only hope actually is in the hand of whoever is chosen as the DK representative, he/she will need to understand that the class isn't solely about one variant (as it stands it's heavily focused on Magicka) but the culmination of both variants form said class i.e Dragon Knight.

    Yeah...I mean where the hell are these class representatives? Have ZOS even picked them out yet? It's less than 4 weeks away before release of Summerset. I hope the DK representative really does have a good understanding and foundation for both variants.
  • boaz733
    boaz733
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    sorry to say but reading the patch notes im 80% convinced that stamdk will still be the weakest pvp class , there wont be any major changes to the dk in the few weeks left to release.
    its really easy for me , with all the nerfs i stopped playing stam DK, and if the class remain the underdog i still wont play it.
    thats the best way to handle it.
    once most people stop playing the class , it will pop in their statistics and class rework will be inevitable.
    until than im gonna keep playing with my stam NB/Warden , with the OP incaps/subterrain assault and enjoy myself.
    Edited by boaz733 on April 29, 2018 2:41PM
  • Murador178
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    boaz733 wrote: »
    sorry to say but reading the patch notes im 80% convinced that stamdk will still be the weakest pvp class , there wont be any major changes to the dk in the few weeks left to release.
    its really easy for me , with all the nerfs i stopped playing stam DK, and if the class remain the underdog i still wont play it.
    thats the best way to handle it.
    once most people stop playing the class , it will pop in their statistics and class rework will be inevitable.
    until than im gonna keep playing with my stam NB/Warden , with the OP incaps/subterrain assault and enjoy myself.

    Ur tactic also didnt work with stamplar. Since there are no stamplars left anymore (almost), there are also no Buff stamplar threads anywhere on the first pages of the PTS.
  • zParallaxz
    zParallaxz
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    MaxwellC wrote: »
    This upcoming week we will be getting the final changes to 'balance' but as noted by Gina, these changes will not be drastic. I'm really hoping we'll get an immunity on wings and no not just for 3 seconds but the entire duration of the skill being active while being converted to Stamina (still adamant on that front based on what I said few pages back).

    Our true and only hope actually is in the hand of whoever is chosen as the DK representative, he/she will need to understand that the class isn't solely about one variant (as it stands it's heavily focused on Magicka) but the culmination of both variants form said class i.e Dragon Knight.

    What’s even funnier is that even with class representatives, im pretty sure they are using them as a scapegoat so they can reduce the dms from people. The same amount of change you see now will be the same when they introduce the class representatives.
  • MaxwellC
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    @zParallaxz
    That's why if I were to be chosen I'd document everything and keep a Official forum post regarding what was gone over and proposed changes I suggested and what others have suggested.
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • ak_pvp
    ak_pvp
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    zParallaxz wrote: »
    MaxwellC wrote: »
    This upcoming week we will be getting the final changes to 'balance' but as noted by Gina, these changes will not be drastic. I'm really hoping we'll get an immunity on wings and no not just for 3 seconds but the entire duration of the skill being active while being converted to Stamina (still adamant on that front based on what I said few pages back).

    Our true and only hope actually is in the hand of whoever is chosen as the DK representative, he/she will need to understand that the class isn't solely about one variant (as it stands it's heavily focused on Magicka) but the culmination of both variants form said class i.e Dragon Knight.

    What’s even funnier is that even with class representatives, im pretty sure they are using them as a scapegoat so they can reduce the dms from people. The same amount of change you see now will be the same when they introduce the class representatives.

    Class reps don't suggest changes, they relay the pain points of a class from the mob, its up to ZOS to fix them in their own special way.
    Edited by ak_pvp on April 29, 2018 6:46PM
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • VaxtinTheWolf
    VaxtinTheWolf
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    Special should also be bold, underlined, colored and in another font to emphasize just a little more.
    || AD - Rah'Jiin Lv50 Khajiit Nightblade (Damage) || EP - Generic Argonian Lv50 Argonian Nightblade (Tank) || DC - Zinkotsu Lv50 Breton Nightblade (Healer) ||
    || DC - Ja'Kiro Feral-Heart Lv50 Khajiit Dragonknight (Damage) || EP - VaxtinTheWolf Lv50 Redguard Templar (Tank) || AD - Velik Iranis Lv50 Dark Elf Sorcerer (Tank ) ||
    || EP - Einvarg The Frozen Lv50 Nord Warden (Tank/Healer) || EP - Keem-Ja Lv4 Argonian Necromancer (Healer/Tank) ||
    PC - North American Server (Champion 1300+)
  • IZZEFlameLash
    IZZEFlameLash
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    Still waiting for that combustion passive to be changed to guaranteed proc on class skill damage damaging things. And something better than 15% health recovery because it is something not normally stacked. Perhaps 3% recovery boost or slight dot buffs such as damage or making it unpurgeable dot for first few seconds.
    Imperials, the one and true masters of all mortal races of Tamriel
  • BohnT
    BohnT
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    Still waiting for that combustion passive to be changed to guaranteed proc on class skill damage damaging things. And something better than 15% health recovery because it is something not normally stacked. Perhaps 3% recovery boost or slight dot buffs such as damage or making it unpurgeable dot for first few seconds.

    Are you talking about elder Dragon or combustion now?
  • zParallaxz
    zParallaxz
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    ak_pvp wrote: »
    zParallaxz wrote: »
    MaxwellC wrote: »
    This upcoming week we will be getting the final changes to 'balance' but as noted by Gina, these changes will not be drastic. I'm really hoping we'll get an immunity on wings and no not just for 3 seconds but the entire duration of the skill being active while being converted to Stamina (still adamant on that front based on what I said few pages back).

    Our true and only hope actually is in the hand of whoever is chosen as the DK representative, he/she will need to understand that the class isn't solely about one variant (as it stands it's heavily focused on Magicka) but the culmination of both variants form said class i.e Dragon Knight.

    What’s even funnier is that even with class representatives, im pretty sure they are using them as a scapegoat so they can reduce the dms from people. The same amount of change you see now will be the same when they introduce the class representatives.

    Class reps don't suggest changes, they relay the pain points of a class from the mob, its up to ZOS to fix them in their own special way.

    When you say special way do u mean, magdk damage is way to “fine” in pvp so let’s make powerlash dodge able but also lower the cool down to make it “finer”. Or by special you mean, sorcs are over performing in both pve and pvp by a good margin so let’s not adjust their numbers will just throw them a curve ball and take the cc away from frag.
    P.S I liked sorcs without the frag nerfs
  • Anti_Virus
    Anti_Virus
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    Notes are out and as expected no changes. Guys we won't get snare immunity on wings im telling you.
    Power Wealth And Influence.
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