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PTS Update 18 - Feedback Thread for Warden Balance

  • Ron_Burgundy_79
    Ron_Burgundy_79
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    Hutch679 wrote: »
    Skander wrote: »
    Hutch679 wrote: »
    Skander wrote: »
    You know how to fix shimmering shield?

    this morph doesn't give you back magicka

    When crystalize slab still will.

    Don't nerf the skill as a whole, nerf the morph

    How do i hit disagree?

    The only good thing about that is the major heroism. Without it they are just *** wings.

    So you think they should nerf one morph and rebalance the other to make it harder for you to choose which to pick? Why shouldn't they just buff the other morph and leave shimmering as is?

    Because shimmering is overpowered.
  • Hutch679
    Hutch679
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    _Ahala_ wrote: »
    No matter what we do to balance shimmering shield and crystallized slab, the class, or magden specifically, needs some love in terms of damaging abilities and cc availability for pvp. And yes a simplified dps rotation with some class damage based group utility would go a long way towards making magden viable for pve dps.

    Please... Let’s not turn this thread into another “I hate stamden so let’s ignore the fact that magden is an endangered species” circumstance... the PTW argument when half the class is good and the other half literally the worst is starting to get old... really old

    Totally agree. Magden needs damage buffs big time. They can start by giving screaming cliff racer a 15% buff and removing the "if an enemy is farther than [X] distance away".
  • Hutch679
    Hutch679
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    Hutch679 wrote: »
    Skander wrote: »
    Hutch679 wrote: »
    Skander wrote: »
    You know how to fix shimmering shield?

    this morph doesn't give you back magicka

    When crystalize slab still will.

    Don't nerf the skill as a whole, nerf the morph

    How do i hit disagree?

    The only good thing about that is the major heroism. Without it they are just *** wings.

    So you think they should nerf one morph and rebalance the other to make it harder for you to choose which to pick? Why shouldn't they just buff the other morph and leave shimmering as is?

    Because shimmering is overpowered.

    Shimmering is overpowered, or major heroism is overpowered?
  • Skander
    Skander
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    Hutch679 wrote: »
    Hutch679 wrote: »
    Skander wrote: »
    Hutch679 wrote: »
    Skander wrote: »
    You know how to fix shimmering shield?

    this morph doesn't give you back magicka

    When crystalize slab still will.

    Don't nerf the skill as a whole, nerf the morph

    How do i hit disagree?

    The only good thing about that is the major heroism. Without it they are just *** wings.

    So you think they should nerf one morph and rebalance the other to make it harder for you to choose which to pick? Why shouldn't they just buff the other morph and leave shimmering as is?

    Because shimmering is overpowered.

    Shimmering is overpowered, or major heroism is overpowered?

    Shimmering
    I meme, but my memes are so truthful they hurt
    -Elder Nightblades Online
    Want competitive pvp while being outnumbered? Tough luck, the devs clearly said you have to die in those situations
  • Remee
    Remee
    I would just simply like to add, stamina wardens are only ok in that you have to use dual wield/bow. Now I'm not saying things like 2hander should be the most dps. I just think there are better ways to help stamina wardens (and magica wardens) than limiting us to one build.

    Swarm should have a stam morph. This is a dot that could have a great benefit to s/b or 2h builds.

    Our shield in frost is all magica magica. Why not give one of the morphs a stamina shield that actually helps stam?

    I feel like Nature's grasp could have a morph that perhaps did physical or poison damage.

    Just some suggestions i've considered. You don't have to agree with me. (this is all PVE suggestions)
    Edited by Remee on April 27, 2018 8:02PM
  • Vaoh
    Vaoh
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    Skander wrote: »
    You know how to fix shimmering shield?

    this morph doesn't give you back magicka

    When crystalize slab still will.

    Don't nerf the skill as a whole, nerf the morph

    So basically be a Wrobel and nerf the favored morph to make the other more appealing, while solving none of the issues at hand.... aka Crystal Frags treatment.

    Please no lol.

    Cost is getting increase by quite a lot. Shimmering Shield is still too strong but only because OP Stam Wardens use it for huge defense vs projectiles and Major Heroism. It’s better to scale Crystallized Shield (+morphs) off Max Magicka so Stam builds don’t benefit so much from the defensive component, which is a damage shield.
  • Hutch679
    Hutch679
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    Skander wrote: »
    Hutch679 wrote: »
    Hutch679 wrote: »
    Skander wrote: »
    Hutch679 wrote: »
    Skander wrote: »
    You know how to fix shimmering shield?

    this morph doesn't give you back magicka

    When crystalize slab still will.

    Don't nerf the skill as a whole, nerf the morph

    How do i hit disagree?

    The only good thing about that is the major heroism. Without it they are just *** wings.

    So you think they should nerf one morph and rebalance the other to make it harder for you to choose which to pick? Why shouldn't they just buff the other morph and leave shimmering as is?

    Because shimmering is overpowered.

    Shimmering is overpowered, or major heroism is overpowered?

    Shimmering

    So you think removing the magicka return will make it balanced. Is that correct?
  • MLGProPlayer
    MLGProPlayer
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    not sure if anybody mentioned, but for PvE magwarden, the skill timers all have different cooldowns so its impossible to come up with a good rotation.

    which another reason why their dps is meh because your dots fall off because you can't fit everything into a smooth rotation.

    the last thing you want to do is staring at dot timers in trials, you will just die if you are not watching the fight.

    so this needs fixed as well as many other comments from above, or you might as well just delete magwarden.

    class has been garbage since release. its been a year now (?)

    Some warden abilities are also awkward to animation cancel (see netch and lotus as examples). Coupled with the out-of-sync DoT timers and delayed abilities, managing a smooth warden DPS rotation becomes a nightmare.
    Edited by MLGProPlayer on April 27, 2018 8:45PM
  • SoulReaperSyn93
    SoulReaperSyn93
    Soul Shriven
    As a day one warden who used it on release both stamina and Magica. I would like to put my input in this matter.

    The class is severely lacking uniqueness and versatility! I would like to suggest like I did on other threads so that the other magica abilites we got would be frost dmg abilities and not magica changing morphs on fetcher flies and on screaming cliff racer to ice dmg to help better versatility in game with sets as well. Since ive been dying to use ysgamor for a while but only 2 abilities maybe 4, if you count ice destroy abilities taking advantage of it, isn't very helpful. I mean sorc has all his abilites to lightning, dk to fire and so on to so forth.

    Some ideas as well to make it a bit more competitive would be to make artic winds to be reworked into a kind of ice impale or something similar in that manner to a one target since the healing is abysmal and so is the dmg we have a healing tree would be better honestly. and the ability scales off of magica and spell dmg and does similar to the NB execute ability.

    As for the deepfissure nerf since yall changed the nerf can you reduce the cast time to 1 sec or remove it all together? (this ability would be great to be turned into ice dmg as well!)

    The skill tree for winters embrace could aslo harbour a passive like execute that deals more dmg to enemy targets under a certain amount of dmg.

    For stamina wardens adding more poison dmg and or physical dmg abilities to the skill lines in winters embrace and animal campanions.. just to add more diverse builds and such.. I dont want this amazing class to be dead it has so much potential and would be nice of the devs listened to the feed back and did some rework to the wardens which made me come back to game!

    These are just some few suggestions I would like to add but ill keep following this thread closely to keep commenting and see where this all goes to.

    Edited by SoulReaperSyn93 on April 27, 2018 8:58PM
  • Lynx7386
    Lynx7386
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    Please screw off with the nerf shimmering replies. I don't need yet another valuable tanking tool ruined because you morons are bickering about who has the bigger epeen in cyrodiil.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • _Ahala_
    _Ahala_
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    Remee wrote: »
    I would just simply like to add, stamina wardens are only ok in that you have to use dual wield/bow. Now I'm not saying things like 2hander should be the most dps. I just think there are better ways to help stamina wardens (and magica wardens) than limiting us to one build.

    Swarm should have a stam morph. This is a dot that could have a great benefit to s/b or 2h builds.

    Our shield in frost is all magica magica. Why not give one of the morphs a stamina shield that actually helps stam?

    I feel like Nature's grasp could have a morph that perhaps did physical or poison damage.

    Just some suggestions i've considered. You don't have to agree with me. (this is all PVE suggestions)

    Heroism on shield helps stam... and as far as swarm and grasp changes, I would only agree if this were part of an overhaul that gave all class abilities 3 morphs, because taking damage options from mag to give them to stam makes no sense when considering the current lack of damage abilities magden specifically suffers from
    Edited by _Ahala_ on April 27, 2018 9:51PM
  • Maura_Neysa
    Maura_Neysa
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    Hutch679 wrote: »
    @seitekisaki Chilled, Frost’s secondary effect already gives you Minor Maim. Which now that Gate does damage plus Warden 200% chance to proc, plus Destro 100% chance to proc, you already are going to get that. So frigging no, Gate should not get Minor Maim over Major. Especially when you then add in PvE where It’s a Warden Tank primary skill.

    That's all fine. I get that now, thanks. My whole main problem though was that I still want a class cc that works well. I mean flame reach is block able everyone else has something that can be applied. Just to go down the list. fossilize, fear, rune cage, and eclipse. Which ya know said to give back the class stun its not helping dps for PVE and it doesn't help much for PVP, or change Time Stop a bit.

    All I can say there, is that StamDens do well enough in PvP without a stun (yes Dizzy, but Clench) and they do just fine. I can only say I hope that Major Breach puts MagDen somewhere close, though Meteor is much slower than Dawn Breaker.

    Theory Crafting
    Fissure->Screaming->Clench->Force
    Fissure->Fletcher->Clench->Force
    Fissure->Impuned->(no LA)Clench->(LA)Force

    All the combos you mention, except the fissure, can be blocked or dodge rolled. Ice comet is AWESOME on magden, BUT it's easily blocked. This means you need a stun. And if youj use clench, and it can be blocked/dodged, then you cannot land a meteor on a good opponent. Back to the drawing board.
    So can
    Sub->Dizzy->Reverse
    Sub->Dawn->Reverse
    So I’m going to call BS on your argument
    Maiden Maura - Xbox NA
    Warden Ice Tank (By far my favorite) -RIP #Nerfmire
    Stormproof, Shehai Shatterer, Mageslayer(solo tanked), Ophidian Overlord, Assistant Alienist, Boethiah's Scythe,Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor
    Major
    Dragon Knight Healer (Since Homestead)
    Shehai Shatterer, Mageslayer,
    Warden 2x Bow DPS
    Stormproof, Shehai Shatterer, Mageslayer, Ophidian Overlord, Assistant Alienist, Boethiah's Scythe, Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor, Sunspire Saint,
    Others
    PvP StamDen, Warden Healer, MagDen, Stamplar, StamSorc, DK Failed Attempt, NB Failed Attempt

    Playing BiS isn't impressive, playing unique at BiS lvl, THAT's impressive.


  • Ron_Burgundy_79
    Ron_Burgundy_79
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    Lynx7386 wrote: »
    Please screw off with the nerf shimmering replies. I don't need yet another valuable tanking tool ruined because you morons are bickering about who has the bigger epeen in cyrodiil.

    Here we go again. PvP and PvE are not balanced separately. If you don't like it, I suggest you find a different game.

    Shimmering is overperforming right now. If wings returned 50-75% of the spell cost based on reflected projectiles, then it would be overperforming too. Thankfully it doesn't.
  • Ron_Burgundy_79
    Ron_Burgundy_79
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    Hutch679 wrote: »
    @seitekisaki Chilled, Frost’s secondary effect already gives you Minor Maim. Which now that Gate does damage plus Warden 200% chance to proc, plus Destro 100% chance to proc, you already are going to get that. So frigging no, Gate should not get Minor Maim over Major. Especially when you then add in PvE where It’s a Warden Tank primary skill.

    That's all fine. I get that now, thanks. My whole main problem though was that I still want a class cc that works well. I mean flame reach is block able everyone else has something that can be applied. Just to go down the list. fossilize, fear, rune cage, and eclipse. Which ya know said to give back the class stun its not helping dps for PVE and it doesn't help much for PVP, or change Time Stop a bit.

    All I can say there, is that StamDens do well enough in PvP without a stun (yes Dizzy, but Clench) and they do just fine. I can only say I hope that Major Breach puts MagDen somewhere close, though Meteor is much slower than Dawn Breaker.

    Theory Crafting
    Fissure->Screaming->Clench->Force
    Fissure->Fletcher->Clench->Force
    Fissure->Impuned->(no LA)Clench->(LA)Force

    All the combos you mention, except the fissure, can be blocked or dodge rolled. Ice comet is AWESOME on magden, BUT it's easily blocked. This means you need a stun. And if youj use clench, and it can be blocked/dodged, then you cannot land a meteor on a good opponent. Back to the drawing board.
    So can
    Sub->Dizzy->Reverse
    Sub->Dawn->Reverse
    So I’m going to call BS on your argument

    Dizzy hits much harder than reach.
    You can animation cancel dawnbreaker.

    Both examples you have chosen have an execute attached.
  • Hutch679
    Hutch679
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    Edit.
    Edited by Hutch679 on April 28, 2018 6:51AM
  • Maura_Neysa
    Maura_Neysa
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    Hutch679 wrote: »
    Hutch679 wrote: »
    @seitekisaki Chilled, Frost’s secondary effect already gives you Minor Maim. Which now that Gate does damage plus Warden 200% chance to proc, plus Destro 100% chance to proc, you already are going to get that. So frigging no, Gate should not get Minor Maim over Major. Especially when you then add in PvE where It’s a Warden Tank primary skill.

    That's all fine. I get that now, thanks. My whole main problem though was that I still want a class cc that works well. I mean flame reach is block able everyone else has something that can be applied. Just to go down the list. fossilize, fear, rune cage, and eclipse. Which ya know said to give back the class stun its not helping dps for PVE and it doesn't help much for PVP, or change Time Stop a bit.

    All I can say there, is that StamDens do well enough in PvP without a stun (yes Dizzy, but Clench) and they do just fine. I can only say I hope that Major Breach puts MagDen somewhere close, though Meteor is much slower than Dawn Breaker.

    Theory Crafting
    Fissure->Screaming->Clench->Force
    Fissure->Fletcher->Clench->Force
    Fissure->Impuned->(no LA)Clench->(LA)Force

    All the combos you mention, except the fissure, can be blocked or dodge rolled. Ice comet is AWESOME on magden, BUT it's easily blocked. This means you need a stun. And if youj use clench, and it can be blocked/dodged, then you cannot land a meteor on a good opponent. Back to the drawing board.
    So can
    Sub->Dizzy->Reverse
    Sub->Dawn->Reverse
    So I’m going to call BS on your argument

    Wtf lmao clearly you didn't even read the convo haha. You just said straight stamina skills when we were talkiing magicka skills lmfao I can tell you don't read very much.

    Because I was comparing MagDen, the weaker of the two, to StamDen. While MagDen loosing the stun sucks, it isn't the end of MagDen. Gaining Major Breach may even be a buff, though I play console so I cant test that yet. I have a MagDen Theory in mind that will absolutely be stronger than even StamDen if it plays out.

    Also, Deep Fissures stun can be blocked/dodged, so..... "Whatcha talkin' about Willis?" If you meant the damage from the skill, Sub and Fissure are the same there.
    Also note, you where the new comer to the conversation, not I. So.... clearly I did even read the convo haha...
    Maiden Maura - Xbox NA
    Warden Ice Tank (By far my favorite) -RIP #Nerfmire
    Stormproof, Shehai Shatterer, Mageslayer(solo tanked), Ophidian Overlord, Assistant Alienist, Boethiah's Scythe,Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor
    Major
    Dragon Knight Healer (Since Homestead)
    Shehai Shatterer, Mageslayer,
    Warden 2x Bow DPS
    Stormproof, Shehai Shatterer, Mageslayer, Ophidian Overlord, Assistant Alienist, Boethiah's Scythe, Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor, Sunspire Saint,
    Others
    PvP StamDen, Warden Healer, MagDen, Stamplar, StamSorc, DK Failed Attempt, NB Failed Attempt

    Playing BiS isn't impressive, playing unique at BiS lvl, THAT's impressive.


  • Maura_Neysa
    Maura_Neysa
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    diplomatt wrote: »
    Here just straight up from the 4.0.0 patch notes
    Pre-Summerset Shimmering - Cost 2701, 578 Return per projectile - 2701-3*578=Total Cost 967
    Post-Summerset Shimmering - Cost 3240, 578 Return per projectile - 3240-3*578=Total Cost 1506

    shimmering.png

    i think 2701 cost is for not developed skill. rank 4 cost 2432.
    if 3240 is for same not developed skill, it will cost 2889.
    It's stamwarden, without any gear equipped...
    So, almost no difference in cost. It's too cheap.

    shimmering_full_light.jpg
    and here cost in 7 light on my argonian and it's even more ridiculous after 3 hits.

    Stamden and stamplar are only 2 classes who don't need more max and/or regen magicka than basic.
    And stamplar at least haven't burst healing like stam warden and nothing to counter projectiles except shield ulti or defencive posture...


    P.s: Your math is wrong.

    Ah now that you have labeled your math I can follow it. However you aren't looking at the right numbers. 2432 and 2889 are not the true cost of the skills, just the inital cost. No stamina character could spam 2432 skill. Even StamBlades either deal with only 3 Cloaks, or run Max Stam & Mag Regen food.
    Pre-Summerset Shimmering -
    Cost 27012432, 578 Return per projectile
    2432-(578*3)
    2432-1734
    =Total Cost 698

    Post-Summerset Shimmering -
    Cost 32402889, 578 Return per projectile
    2889-(578*3)
    2889-1734
    =Total Cost 1155

    The fact that this change is pushing the cost above a whole regen tick is a HUGE change. Now I play console, so I can not test this change until it goes live, however you have said nothing to make me think you have actually tested anything either.

    If you think my math is wrong then learn what every elementary school kid knows, and show your work. Or better yet, show my work with the "corrections" made to it.
    Maiden Maura - Xbox NA
    Warden Ice Tank (By far my favorite) -RIP #Nerfmire
    Stormproof, Shehai Shatterer, Mageslayer(solo tanked), Ophidian Overlord, Assistant Alienist, Boethiah's Scythe,Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor
    Major
    Dragon Knight Healer (Since Homestead)
    Shehai Shatterer, Mageslayer,
    Warden 2x Bow DPS
    Stormproof, Shehai Shatterer, Mageslayer, Ophidian Overlord, Assistant Alienist, Boethiah's Scythe, Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor, Sunspire Saint,
    Others
    PvP StamDen, Warden Healer, MagDen, Stamplar, StamSorc, DK Failed Attempt, NB Failed Attempt

    Playing BiS isn't impressive, playing unique at BiS lvl, THAT's impressive.


  • Maura_Neysa
    Maura_Neysa
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    not sure if anybody mentioned, but for PvE magwarden, the skill timers all have different cooldowns so its impossible to come up with a good rotation.

    which another reason why their dps is meh because your dots fall off because you can't fit everything into a smooth rotation.

    the last thing you want to do is staring at dot timers in trials, you will just die if you are not watching the fight.

    so this needs fixed as well as many other comments from above, or you might as well just delete magwarden.

    class has been garbage since release. its been a year now (?)
    _Ahala_ wrote: »
    No matter what we do to balance shimmering shield and crystallized slab, the class, or magden specifically, needs some love in terms of damaging abilities and cc availability for pvp. And yes a simplified dps rotation with some class damage based group utility would go a long way towards making magden viable for pve dps.

    Please... Let’s not turn this thread into another “I hate stamden so let’s ignore the fact that magden is an endangered species” circumstance... the PTW argument when half the class is good and the other half literally the worst is starting to get old... really old

    I think Psijic will help with this. All Theory Crafting still but,
    Race Against Time (12 seconds) Minor Force, same as Winter's Revenge, and every other Winter's/Race refresh is Netch
    Unstable Wall of Elements (6 seconds) instead of the usual Elemental Blockade
    So
    3 sec skills, 6 sec skills, 12 sec skills, 24 sec skill
    Back: Netch, Winter's, Race, Harness, Inner Ulti: Bear/Destro
    Front: Fissure, Wall, Swarm, Screaming, Inner Ulti:Bear/Northern

    Netch->Winter's->Race->Fissure->Wall->Swarm->Fissure->Screaming->Screaming->Fissure->Wall->Swarm->
    Fissure->Winter's->Race->Fissure->Screaming->Screaming->Fissure->Swarm->Screaming->Fissure->Screaming->Screaming
    Start over

    Swarm is a flex.
    I am thinking Growing, make sure its different enemies so it will spread. More importantly though is the Advance Species Passive.
    Something Mages Guild for those passives is another idea.
    Maiden Maura - Xbox NA
    Warden Ice Tank (By far my favorite) -RIP #Nerfmire
    Stormproof, Shehai Shatterer, Mageslayer(solo tanked), Ophidian Overlord, Assistant Alienist, Boethiah's Scythe,Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor
    Major
    Dragon Knight Healer (Since Homestead)
    Shehai Shatterer, Mageslayer,
    Warden 2x Bow DPS
    Stormproof, Shehai Shatterer, Mageslayer, Ophidian Overlord, Assistant Alienist, Boethiah's Scythe, Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor, Sunspire Saint,
    Others
    PvP StamDen, Warden Healer, MagDen, Stamplar, StamSorc, DK Failed Attempt, NB Failed Attempt

    Playing BiS isn't impressive, playing unique at BiS lvl, THAT's impressive.


  • _Ahala_
    _Ahala_
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    Race against time or channeled acceleration certainly will help open up a spot in that my warden won’t be running guard in pve for minor force anymore

    But I think the real issue lies in that magden has never been good in pve and has been nerfed hard so many times in pvp that it is severely disadvantaged in most 1v1 matchups and is frankly not fun anymore... 321 missed 321 dodged 321 stunned so shalks fire backwards 321 can’t hit anything because snared 321 my enemy is not a npc so the ability didn’t land... it’s getting stale.

    I would rather have some killing potential without be forced to run fissure... magden needs some variety in good damaging abilities, and no the answer does not lie in nerfing fissure into oblivion to make the other weak as dirt skills relatively interesting... it lies in buffing some weak animal companion skills and giving us some winters embrace and nature’s balance skills that can do good damage and are not clunky to use or hard to land. We need more variety with our damage and we need more damage... we are too predictable to fight against... simple as that
  • _Ahala_
    _Ahala_
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    Fissure, Meteor, Imbue, Borrow Time, Light Attack, Bird maybe interesting for magden in pts but I can’t really test it given that my WiFi is fried
    Edited by _Ahala_ on April 28, 2018 4:44AM
  • Hutch679
    Hutch679
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    Hutch679 wrote: »
    Hutch679 wrote: »
    @seitekisaki Chilled, Frost’s secondary effect already gives you Minor Maim. Which now that Gate does damage plus Warden 200% chance to proc, plus Destro 100% chance to proc, you already are going to get that. So frigging no, Gate should not get Minor Maim over Major. Especially when you then add in PvE where It’s a Warden Tank primary skill.

    That's all fine. I get that now, thanks. My whole main problem though was that I still want a class cc that works well. I mean flame reach is block able everyone else has something that can be applied. Just to go down the list. fossilize, fear, rune cage, and eclipse. Which ya know said to give back the class stun its not helping dps for PVE and it doesn't help much for PVP, or change Time Stop a bit.

    All I can say there, is that StamDens do well enough in PvP without a stun (yes Dizzy, but Clench) and they do just fine. I can only say I hope that Major Breach puts MagDen somewhere close, though Meteor is much slower than Dawn Breaker.

    Theory Crafting
    Fissure->Screaming->Clench->Force
    Fissure->Fletcher->Clench->Force
    Fissure->Impuned->(no LA)Clench->(LA)Force

    All the combos you mention, except the fissure, can be blocked or dodge rolled. Ice comet is AWESOME on magden, BUT it's easily blocked. This means you need a stun. And if youj use clench, and it can be blocked/dodged, then you cannot land a meteor on a good opponent. Back to the drawing board.
    So can
    Sub->Dizzy->Reverse
    Sub->Dawn->Reverse
    So I’m going to call BS on your argument

    Wtf lmao clearly you didn't even read the convo haha. You just said straight stamina skills when we were talkiing magicka skills lmfao I can tell you don't read very much.

    Because I was comparing MagDen, the weaker of the two, to StamDen. While MagDen loosing the stun sucks, it isn't the end of MagDen. Gaining Major Breach may even be a buff, though I play console so I cant test that yet. I have a MagDen Theory in mind that will absolutely be stronger than even StamDen if it plays out.

    Also, Deep Fissures stun can be blocked/dodged, so..... "Whatcha talkin' about Willis?" If you meant the damage from the skill, Sub and Fissure are the same there.
    Also note, you where the new comer to the conversation, not I. So.... clearly I did even read the convo haha...

    It might be blockable, but it's harder to time the block.
    Edited by Hutch679 on April 28, 2018 6:53AM
  • Waffennacht
    Waffennacht
    ✭✭✭✭✭
    ✭✭✭✭✭
    You guys actually think warden is gonna get anything other than what's already happened huh?

    Nerp
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Waffennacht
    Waffennacht
    ✭✭✭✭✭
    ✭✭✭✭✭
    _Ahala_ wrote: »
    Fissure, Meteor, Imbue, Borrow Time, Light Attack, Bird maybe interesting for magden in pts but I can’t really test it given that my WiFi is fried

    Meteor is an ult and so is borrowed time
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Torbschka
    Torbschka
    ✭✭✭✭
    You guys actually think warden is gonna get anything other than what's already happened huh?

    Nerp

    Well, there arent patch notes for momday ... So, I dont really have hopes and Im sure the wont revert the fissure stun
  • Maura_Neysa
    Maura_Neysa
    ✭✭✭✭✭
    Hutch679 wrote: »
    Hutch679 wrote: »
    Hutch679 wrote: »
    @seitekisaki Chilled, Frost’s secondary effect already gives you Minor Maim. Which now that Gate does damage plus Warden 200% chance to proc, plus Destro 100% chance to proc, you already are going to get that. So frigging no, Gate should not get Minor Maim over Major. Especially when you then add in PvE where It’s a Warden Tank primary skill.

    That's all fine. I get that now, thanks. My whole main problem though was that I still want a class cc that works well. I mean flame reach is block able everyone else has something that can be applied. Just to go down the list. fossilize, fear, rune cage, and eclipse. Which ya know said to give back the class stun its not helping dps for PVE and it doesn't help much for PVP, or change Time Stop a bit.

    All I can say there, is that StamDens do well enough in PvP without a stun (yes Dizzy, but Clench) and they do just fine. I can only say I hope that Major Breach puts MagDen somewhere close, though Meteor is much slower than Dawn Breaker.

    Theory Crafting
    Fissure->Screaming->Clench->Force
    Fissure->Fletcher->Clench->Force
    Fissure->Impuned->(no LA)Clench->(LA)Force

    All the combos you mention, except the fissure, can be blocked or dodge rolled. Ice comet is AWESOME on magden, BUT it's easily blocked. This means you need a stun. And if youj use clench, and it can be blocked/dodged, then you cannot land a meteor on a good opponent. Back to the drawing board.
    So can
    Sub->Dizzy->Reverse
    Sub->Dawn->Reverse
    So I’m going to call BS on your argument

    Wtf lmao clearly you didn't even read the convo haha. You just said straight stamina skills when we were talkiing magicka skills lmfao I can tell you don't read very much.

    Because I was comparing MagDen, the weaker of the two, to StamDen. While MagDen loosing the stun sucks, it isn't the end of MagDen. Gaining Major Breach may even be a buff, though I play console so I cant test that yet. I have a MagDen Theory in mind that will absolutely be stronger than even StamDen if it plays out.

    Also, Deep Fissures stun can be blocked/dodged, so..... "Whatcha talkin' about Willis?" If you meant the damage from the skill, Sub and Fissure are the same there.
    Also note, you where the new comer to the conversation, not I. So.... clearly I did even read the convo haha...

    It might be blockable, but it's harder to time the block.

    Not really, you have a friggen timer under your feet as soon as you cast it. Much easier to time then blocking Clench. Not to mention you can easily have your reticle on your target and have Sub/Fissure completely miss because you side stepped their attack. Where as Clench is guaranteed to land unless they happen to dodge, regardless of what you are doing.
    Maiden Maura - Xbox NA
    Warden Ice Tank (By far my favorite) -RIP #Nerfmire
    Stormproof, Shehai Shatterer, Mageslayer(solo tanked), Ophidian Overlord, Assistant Alienist, Boethiah's Scythe,Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor
    Major
    Dragon Knight Healer (Since Homestead)
    Shehai Shatterer, Mageslayer,
    Warden 2x Bow DPS
    Stormproof, Shehai Shatterer, Mageslayer, Ophidian Overlord, Assistant Alienist, Boethiah's Scythe, Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor, Sunspire Saint,
    Others
    PvP StamDen, Warden Healer, MagDen, Stamplar, StamSorc, DK Failed Attempt, NB Failed Attempt

    Playing BiS isn't impressive, playing unique at BiS lvl, THAT's impressive.


  • _Ahala_
    _Ahala_
    ✭✭✭✭✭
    Nope...borrowed time is the morph of time stop that hits after a 1.5s cast time and negates 5k healing... precognition / temporal guard is the ult... so you can meteor into borrowed time to drop block and hit meteor with the fissure unblocked
    Edited by _Ahala_ on April 28, 2018 8:02AM
  • Maura_Neysa
    Maura_Neysa
    ✭✭✭✭✭
    _Ahala_ wrote: »
    Fissure, Meteor, Imbue, Borrow Time, Light Attack, Bird maybe interesting for magden in pts but I can’t really test it given that my WiFi is fried

    Meteor is an ult and so is borrowed time

    Borrowed Time is a Time Stop morph . Undo is the Ulti, morphs being Precognition and Temporal Guard.
    I disagree with the timing though. With that cast order, Fissure and Meteor will have already landed by the time Borrow Time stuns. Screaming and Imbue fill the same role, I wouldn't run them both.
    Fissure, Borrow, Meteor, Screaming
    Fissure, Borrow, Screaming, Imbue(LA)
    Edited by Maura_Neysa on April 29, 2018 1:52AM
    Maiden Maura - Xbox NA
    Warden Ice Tank (By far my favorite) -RIP #Nerfmire
    Stormproof, Shehai Shatterer, Mageslayer(solo tanked), Ophidian Overlord, Assistant Alienist, Boethiah's Scythe,Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor
    Major
    Dragon Knight Healer (Since Homestead)
    Shehai Shatterer, Mageslayer,
    Warden 2x Bow DPS
    Stormproof, Shehai Shatterer, Mageslayer, Ophidian Overlord, Assistant Alienist, Boethiah's Scythe, Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor, Sunspire Saint,
    Others
    PvP StamDen, Warden Healer, MagDen, Stamplar, StamSorc, DK Failed Attempt, NB Failed Attempt

    Playing BiS isn't impressive, playing unique at BiS lvl, THAT's impressive.


  • Anethum
    Anethum
    ✭✭✭✭
    diplomatt wrote: »
    Here just straight up from the 4.0.0 patch notes
    Pre-Summerset Shimmering - Cost 2701, 578 Return per projectile - 2701-3*578=Total Cost 967
    Post-Summerset Shimmering - Cost 3240, 578 Return per projectile - 3240-3*578=Total Cost 1506

    shimmering.png

    i think 2701 cost is for not developed skill. rank 4 cost 2432.
    if 3240 is for same not developed skill, it will cost 2889.
    It's stamwarden, without any gear equipped...
    So, almost no difference in cost. It's too cheap.

    shimmering_full_light.jpg
    and here cost in 7 light on my argonian and it's even more ridiculous after 3 hits.

    Stamden and stamplar are only 2 classes who don't need more max and/or regen magicka than basic.
    And stamplar at least haven't burst healing like stam warden and nothing to counter projectiles except shield ulti or defencive posture...


    P.s: Your math is wrong.

    Ah now that you have labeled your math I can follow it. However you aren't looking at the right numbers. 2432 and 2889 are not the true cost of the skills, just the inital cost. No stamina character could spam 2432 skill. Even StamBlades either deal with only 3 Cloaks, or run Max Stam & Mag Regen food.
    Pre-Summerset Shimmering -
    Cost 27012432, 578 Return per projectile
    2432-(578*3)
    2432-1734
    =Total Cost 698

    Post-Summerset Shimmering -
    Cost 32402889, 578 Return per projectile
    2889-(578*3)
    2889-1734
    =Total Cost 1155

    The fact that this change is pushing the cost above a whole regen tick is a HUGE change. Now I play console, so I can not test this change until it goes live, however you have said nothing to make me think you have actually tested anything either.

    If you think my math is wrong then learn what every elementary school kid knows, and show your work. Or better yet, show my work with the "corrections" made to it.

    My issue to your math was before u used here now right cost numbers:
    "Pre-Summerset Shimmering -
    Cost 27012432, 578 Return per projectile
    2432-(578*3)
    2432-1734
    =Total Cost 698

    Post-Summerset Shimmering -
    Cost 32402889, 578 Return per projectile
    2889-(578*3)
    2889-1734
    =Total Cost 1155
    "
    Now all good, we talk about same

    My goal is not to make this skill useless, but to make it fair.
    Nb's cloak cost is 3780 magicka for stamnb. any mag return. Good example Fear - same 3780 magicka.
    Dk's wings - 3780, Igneous shield - 4050, green dragon blood - 4320. Any return magicka from any skill.
    Templars - Extended ritual - 4148 (but here at least its only 1 manaskill to manage by stamplar - so he's need of mana is not much higher than stamden's but ...).

    Shimmering should be much more expensive - to use it smart. It gives too many preferences (unique major buff, 3 gigantic projectiles, magreturn...) to be almost free.
    @Anethum from .ua
  • Maura_Neysa
    Maura_Neysa
    ✭✭✭✭✭
    diplomatt wrote: »
    diplomatt wrote: »
    Here just straight up from the 4.0.0 patch notes
    Pre-Summerset Shimmering - Cost 2701, 578 Return per projectile - 2701-3*578=Total Cost 967
    Post-Summerset Shimmering - Cost 3240, 578 Return per projectile - 3240-3*578=Total Cost 1506

    shimmering.png

    i think 2701 cost is for not developed skill. rank 4 cost 2432.
    if 3240 is for same not developed skill, it will cost 2889.
    It's stamwarden, without any gear equipped...
    So, almost no difference in cost. It's too cheap.

    shimmering_full_light.jpg
    and here cost in 7 light on my argonian and it's even more ridiculous after 3 hits.

    Stamden and stamplar are only 2 classes who don't need more max and/or regen magicka than basic.
    And stamplar at least haven't burst healing like stam warden and nothing to counter projectiles except shield ulti or defencive posture...


    P.s: Your math is wrong.

    Ah now that you have labeled your math I can follow it. However you aren't looking at the right numbers. 2432 and 2889 are not the true cost of the skills, just the inital cost. No stamina character could spam 2432 skill. Even StamBlades either deal with only 3 Cloaks, or run Max Stam & Mag Regen food.
    Pre-Summerset Shimmering -
    Cost 27012432, 578 Return per projectile
    2432-(578*3)
    2432-1734
    =Total Cost 698

    Post-Summerset Shimmering -
    Cost 32402889, 578 Return per projectile
    2889-(578*3)
    2889-1734
    =Total Cost 1155

    The fact that this change is pushing the cost above a whole regen tick is a HUGE change. Now I play console, so I can not test this change until it goes live, however you have said nothing to make me think you have actually tested anything either.

    If you think my math is wrong then learn what every elementary school kid knows, and show your work. Or better yet, show my work with the "corrections" made to it.

    My issue to your math was before u used here now right cost numbers:
    "Pre-Summerset Shimmering -
    Cost 27012432, 578 Return per projectile
    2432-(578*3)
    2432-1734
    =Total Cost 698

    Post-Summerset Shimmering -
    Cost 32402889, 578 Return per projectile
    2889-(578*3)
    2889-1734
    =Total Cost 1155
    "
    Now all good, we talk about same

    My goal is not to make this skill useless, but to make it fair.
    Nb's cloak cost is 3780 magicka for stamnb. any mag return. Good example Fear - same 3780 magicka.
    Dk's wings - 3780, Igneous shield - 4050, green dragon blood - 4320. Any return magicka from any skill.
    Templars - Extended ritual - 4148 (but here at least its only 1 manaskill to manage by stamplar - so he's need of mana is not much higher than stamden's but ...).

    Shimmering should be much more expensive - to use it smart. It gives too many preferences (unique major buff, 3 gigantic projectiles, magreturn...) to be almost free.

    Your issue with my math is wrong base cost?!?! Except I just used the cost off my characters. Either way, Ulti regen is the Warden signature. Shimmering is completely 100% useless against a lot of skills.
    Maiden Maura - Xbox NA
    Warden Ice Tank (By far my favorite) -RIP #Nerfmire
    Stormproof, Shehai Shatterer, Mageslayer(solo tanked), Ophidian Overlord, Assistant Alienist, Boethiah's Scythe,Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor
    Major
    Dragon Knight Healer (Since Homestead)
    Shehai Shatterer, Mageslayer,
    Warden 2x Bow DPS
    Stormproof, Shehai Shatterer, Mageslayer, Ophidian Overlord, Assistant Alienist, Boethiah's Scythe, Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor, Sunspire Saint,
    Others
    PvP StamDen, Warden Healer, MagDen, Stamplar, StamSorc, DK Failed Attempt, NB Failed Attempt

    Playing BiS isn't impressive, playing unique at BiS lvl, THAT's impressive.


  • Anethum
    Anethum
    ✭✭✭✭
    diplomatt wrote: »

    My issue to your math was before u used here now right cost numbers:
    "Pre-Summerset Shimmering -
    Cost 27012432, 578 Return per projectile
    2432-(578*3)
    2432-1734
    =Total Cost 698

    Post-Summerset Shimmering -
    Cost 32402889, 578 Return per projectile
    2889-(578*3)
    2889-1734
    =Total Cost 1155
    "
    Now all good, we talk about same

    My goal is not to make this skill useless, but to make it fair.
    Nb's cloak cost is 3780 magicka for stamnb. any mag return. Good example Fear - same 3780 magicka.
    Dk's wings - 3780, Igneous shield - 4050, green dragon blood - 4320. Any return magicka from any skill.
    Templars - Extended ritual - 4148 (but here at least its only 1 manaskill to manage by stamplar - so he's need of mana is not much higher than stamden's but ...).

    Shimmering should be much more expensive - to use it smart. It gives too many preferences (unique major buff, 3 gigantic projectiles, magreturn...) to be almost free.

    Your issue with my math is wrong base cost?!?! Except I just used the cost off my characters. Either way, Ulti regen is the Warden signature. Shimmering is completely 100% useless against a lot of skills.

    My issue was u've taken wrong base numbers from pre-summerset - and your calculations showed end cost difference much bigger than it is.
    But...
    Ability became more expencive for only 457 mana. It's literally joke, not nerf for Shimmering shield.

    Expensive skills above are not panacea also and I'm happy about this (not counting purifuing, mechanics of purge should be reworked in general to be not so op), because its interesting to play when every sbility have it's limits or restrictions (srry for poor english maybe). Shimmering should have these limits more adequate also..
    Edited by Anethum on April 28, 2018 11:26AM
    @Anethum from .ua
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