The only good thing about that is the major heroism. Without it they are just *** wings.
So you think they should nerf one morph and rebalance the other to make it harder for you to choose which to pick? Why shouldn't they just buff the other morph and leave shimmering as is?
No matter what we do to balance shimmering shield and crystallized slab, the class, or magden specifically, needs some love in terms of damaging abilities and cc availability for pvp. And yes a simplified dps rotation with some class damage based group utility would go a long way towards making magden viable for pve dps.
Please... Let’s not turn this thread into another “I hate stamden so let’s ignore the fact that magden is an endangered species” circumstance... the PTW argument when half the class is good and the other half literally the worst is starting to get old... really old
Ron_Burgundy_79 wrote: »
The only good thing about that is the major heroism. Without it they are just *** wings.
So you think they should nerf one morph and rebalance the other to make it harder for you to choose which to pick? Why shouldn't they just buff the other morph and leave shimmering as is?
Because shimmering is overpowered.
Ron_Burgundy_79 wrote: »
The only good thing about that is the major heroism. Without it they are just *** wings.
So you think they should nerf one morph and rebalance the other to make it harder for you to choose which to pick? Why shouldn't they just buff the other morph and leave shimmering as is?
Because shimmering is overpowered.
Shimmering is overpowered, or major heroism is overpowered?
You know how to fix shimmering shield?
this morph doesn't give you back magicka
When crystalize slab still will.
Don't nerf the skill as a whole, nerf the morph
Ron_Burgundy_79 wrote: »
The only good thing about that is the major heroism. Without it they are just *** wings.
So you think they should nerf one morph and rebalance the other to make it harder for you to choose which to pick? Why shouldn't they just buff the other morph and leave shimmering as is?
Because shimmering is overpowered.
Shimmering is overpowered, or major heroism is overpowered?
Shimmering
twistedmonk wrote: »not sure if anybody mentioned, but for PvE magwarden, the skill timers all have different cooldowns so its impossible to come up with a good rotation.
which another reason why their dps is meh because your dots fall off because you can't fit everything into a smooth rotation.
the last thing you want to do is staring at dot timers in trials, you will just die if you are not watching the fight.
so this needs fixed as well as many other comments from above, or you might as well just delete magwarden.
class has been garbage since release. its been a year now (?)
I would just simply like to add, stamina wardens are only ok in that you have to use dual wield/bow. Now I'm not saying things like 2hander should be the most dps. I just think there are better ways to help stamina wardens (and magica wardens) than limiting us to one build.
Swarm should have a stam morph. This is a dot that could have a great benefit to s/b or 2h builds.
Our shield in frost is all magica magica. Why not give one of the morphs a stamina shield that actually helps stam?
I feel like Nature's grasp could have a morph that perhaps did physical or poison damage.
Just some suggestions i've considered. You don't have to agree with me. (this is all PVE suggestions)
So canMaura_Neysa wrote: »seitekisaki wrote: »Maura_Neysa wrote: »@seitekisaki Chilled, Frost’s secondary effect already gives you Minor Maim. Which now that Gate does damage plus Warden 200% chance to proc, plus Destro 100% chance to proc, you already are going to get that. So frigging no, Gate should not get Minor Maim over Major. Especially when you then add in PvE where It’s a Warden Tank primary skill.
That's all fine. I get that now, thanks. My whole main problem though was that I still want a class cc that works well. I mean flame reach is block able everyone else has something that can be applied. Just to go down the list. fossilize, fear, rune cage, and eclipse. Which ya know said to give back the class stun its not helping dps for PVE and it doesn't help much for PVP, or change Time Stop a bit.
All I can say there, is that StamDens do well enough in PvP without a stun (yes Dizzy, but Clench) and they do just fine. I can only say I hope that Major Breach puts MagDen somewhere close, though Meteor is much slower than Dawn Breaker.
Theory Crafting
Fissure->Screaming->Clench->Force
Fissure->Fletcher->Clench->Force
Fissure->Impuned->(no LA)Clench->(LA)Force
All the combos you mention, except the fissure, can be blocked or dodge rolled. Ice comet is AWESOME on magden, BUT it's easily blocked. This means you need a stun. And if youj use clench, and it can be blocked/dodged, then you cannot land a meteor on a good opponent. Back to the drawing board.
Please screw off with the nerf shimmering replies. I don't need yet another valuable tanking tool ruined because you morons are bickering about who has the bigger epeen in cyrodiil.
Maura_Neysa wrote: »So canMaura_Neysa wrote: »seitekisaki wrote: »Maura_Neysa wrote: »@seitekisaki Chilled, Frost’s secondary effect already gives you Minor Maim. Which now that Gate does damage plus Warden 200% chance to proc, plus Destro 100% chance to proc, you already are going to get that. So frigging no, Gate should not get Minor Maim over Major. Especially when you then add in PvE where It’s a Warden Tank primary skill.
That's all fine. I get that now, thanks. My whole main problem though was that I still want a class cc that works well. I mean flame reach is block able everyone else has something that can be applied. Just to go down the list. fossilize, fear, rune cage, and eclipse. Which ya know said to give back the class stun its not helping dps for PVE and it doesn't help much for PVP, or change Time Stop a bit.
All I can say there, is that StamDens do well enough in PvP without a stun (yes Dizzy, but Clench) and they do just fine. I can only say I hope that Major Breach puts MagDen somewhere close, though Meteor is much slower than Dawn Breaker.
Theory Crafting
Fissure->Screaming->Clench->Force
Fissure->Fletcher->Clench->Force
Fissure->Impuned->(no LA)Clench->(LA)Force
All the combos you mention, except the fissure, can be blocked or dodge rolled. Ice comet is AWESOME on magden, BUT it's easily blocked. This means you need a stun. And if youj use clench, and it can be blocked/dodged, then you cannot land a meteor on a good opponent. Back to the drawing board.
Sub->Dizzy->Reverse
Sub->Dawn->Reverse
So I’m going to call BS on your argument
Maura_Neysa wrote: »So canMaura_Neysa wrote: »seitekisaki wrote: »Maura_Neysa wrote: »@seitekisaki Chilled, Frost’s secondary effect already gives you Minor Maim. Which now that Gate does damage plus Warden 200% chance to proc, plus Destro 100% chance to proc, you already are going to get that. So frigging no, Gate should not get Minor Maim over Major. Especially when you then add in PvE where It’s a Warden Tank primary skill.
That's all fine. I get that now, thanks. My whole main problem though was that I still want a class cc that works well. I mean flame reach is block able everyone else has something that can be applied. Just to go down the list. fossilize, fear, rune cage, and eclipse. Which ya know said to give back the class stun its not helping dps for PVE and it doesn't help much for PVP, or change Time Stop a bit.
All I can say there, is that StamDens do well enough in PvP without a stun (yes Dizzy, but Clench) and they do just fine. I can only say I hope that Major Breach puts MagDen somewhere close, though Meteor is much slower than Dawn Breaker.
Theory Crafting
Fissure->Screaming->Clench->Force
Fissure->Fletcher->Clench->Force
Fissure->Impuned->(no LA)Clench->(LA)Force
All the combos you mention, except the fissure, can be blocked or dodge rolled. Ice comet is AWESOME on magden, BUT it's easily blocked. This means you need a stun. And if youj use clench, and it can be blocked/dodged, then you cannot land a meteor on a good opponent. Back to the drawing board.
Sub->Dizzy->Reverse
Sub->Dawn->Reverse
So I’m going to call BS on your argument
Wtf lmao clearly you didn't even read the convo haha. You just said straight stamina skills when we were talkiing magicka skills lmfao I can tell you don't read very much.
Maura_Neysa wrote: »Here just straight up from the 4.0.0 patch notes
Pre-Summerset Shimmering - Cost 2701, 578 Return per projectile - 2701-3*578=Total Cost 967
Post-Summerset Shimmering - Cost 3240, 578 Return per projectile - 3240-3*578=Total Cost 1506
i think 2701 cost is for not developed skill. rank 4 cost 2432.
if 3240 is for same not developed skill, it will cost 2889.
It's stamwarden, without any gear equipped...
So, almost no difference in cost. It's too cheap.
and here cost in 7 light on my argonian and it's even more ridiculous after 3 hits.
Stamden and stamplar are only 2 classes who don't need more max and/or regen magicka than basic.
And stamplar at least haven't burst healing like stam warden and nothing to counter projectiles except shield ulti or defencive posture...
P.s: Your math is wrong.
twistedmonk wrote: »not sure if anybody mentioned, but for PvE magwarden, the skill timers all have different cooldowns so its impossible to come up with a good rotation.
which another reason why their dps is meh because your dots fall off because you can't fit everything into a smooth rotation.
the last thing you want to do is staring at dot timers in trials, you will just die if you are not watching the fight.
so this needs fixed as well as many other comments from above, or you might as well just delete magwarden.
class has been garbage since release. its been a year now (?)
No matter what we do to balance shimmering shield and crystallized slab, the class, or magden specifically, needs some love in terms of damaging abilities and cc availability for pvp. And yes a simplified dps rotation with some class damage based group utility would go a long way towards making magden viable for pve dps.
Please... Let’s not turn this thread into another “I hate stamden so let’s ignore the fact that magden is an endangered species” circumstance... the PTW argument when half the class is good and the other half literally the worst is starting to get old... really old
Maura_Neysa wrote: »Maura_Neysa wrote: »So canMaura_Neysa wrote: »seitekisaki wrote: »Maura_Neysa wrote: »@seitekisaki Chilled, Frost’s secondary effect already gives you Minor Maim. Which now that Gate does damage plus Warden 200% chance to proc, plus Destro 100% chance to proc, you already are going to get that. So frigging no, Gate should not get Minor Maim over Major. Especially when you then add in PvE where It’s a Warden Tank primary skill.
That's all fine. I get that now, thanks. My whole main problem though was that I still want a class cc that works well. I mean flame reach is block able everyone else has something that can be applied. Just to go down the list. fossilize, fear, rune cage, and eclipse. Which ya know said to give back the class stun its not helping dps for PVE and it doesn't help much for PVP, or change Time Stop a bit.
All I can say there, is that StamDens do well enough in PvP without a stun (yes Dizzy, but Clench) and they do just fine. I can only say I hope that Major Breach puts MagDen somewhere close, though Meteor is much slower than Dawn Breaker.
Theory Crafting
Fissure->Screaming->Clench->Force
Fissure->Fletcher->Clench->Force
Fissure->Impuned->(no LA)Clench->(LA)Force
All the combos you mention, except the fissure, can be blocked or dodge rolled. Ice comet is AWESOME on magden, BUT it's easily blocked. This means you need a stun. And if youj use clench, and it can be blocked/dodged, then you cannot land a meteor on a good opponent. Back to the drawing board.
Sub->Dizzy->Reverse
Sub->Dawn->Reverse
So I’m going to call BS on your argument
Wtf lmao clearly you didn't even read the convo haha. You just said straight stamina skills when we were talkiing magicka skills lmfao I can tell you don't read very much.
Because I was comparing MagDen, the weaker of the two, to StamDen. While MagDen loosing the stun sucks, it isn't the end of MagDen. Gaining Major Breach may even be a buff, though I play console so I cant test that yet. I have a MagDen Theory in mind that will absolutely be stronger than even StamDen if it plays out.
Also, Deep Fissures stun can be blocked/dodged, so..... "Whatcha talkin' about Willis?" If you meant the damage from the skill, Sub and Fissure are the same there.
Also note, you where the new comer to the conversation, not I. So.... clearly I did even read the convo haha...
Fissure, Meteor, Imbue, Borrow Time, Light Attack, Bird maybe interesting for magden in pts but I can’t really test it given that my WiFi is fried
Waffennacht wrote: »You guys actually think warden is gonna get anything other than what's already happened huh?
Nerp
Maura_Neysa wrote: »Maura_Neysa wrote: »So canMaura_Neysa wrote: »seitekisaki wrote: »Maura_Neysa wrote: »@seitekisaki Chilled, Frost’s secondary effect already gives you Minor Maim. Which now that Gate does damage plus Warden 200% chance to proc, plus Destro 100% chance to proc, you already are going to get that. So frigging no, Gate should not get Minor Maim over Major. Especially when you then add in PvE where It’s a Warden Tank primary skill.
That's all fine. I get that now, thanks. My whole main problem though was that I still want a class cc that works well. I mean flame reach is block able everyone else has something that can be applied. Just to go down the list. fossilize, fear, rune cage, and eclipse. Which ya know said to give back the class stun its not helping dps for PVE and it doesn't help much for PVP, or change Time Stop a bit.
All I can say there, is that StamDens do well enough in PvP without a stun (yes Dizzy, but Clench) and they do just fine. I can only say I hope that Major Breach puts MagDen somewhere close, though Meteor is much slower than Dawn Breaker.
Theory Crafting
Fissure->Screaming->Clench->Force
Fissure->Fletcher->Clench->Force
Fissure->Impuned->(no LA)Clench->(LA)Force
All the combos you mention, except the fissure, can be blocked or dodge rolled. Ice comet is AWESOME on magden, BUT it's easily blocked. This means you need a stun. And if youj use clench, and it can be blocked/dodged, then you cannot land a meteor on a good opponent. Back to the drawing board.
Sub->Dizzy->Reverse
Sub->Dawn->Reverse
So I’m going to call BS on your argument
Wtf lmao clearly you didn't even read the convo haha. You just said straight stamina skills when we were talkiing magicka skills lmfao I can tell you don't read very much.
Because I was comparing MagDen, the weaker of the two, to StamDen. While MagDen loosing the stun sucks, it isn't the end of MagDen. Gaining Major Breach may even be a buff, though I play console so I cant test that yet. I have a MagDen Theory in mind that will absolutely be stronger than even StamDen if it plays out.
Also, Deep Fissures stun can be blocked/dodged, so..... "Whatcha talkin' about Willis?" If you meant the damage from the skill, Sub and Fissure are the same there.
Also note, you where the new comer to the conversation, not I. So.... clearly I did even read the convo haha...
It might be blockable, but it's harder to time the block.
Waffennacht wrote: »
Maura_Neysa wrote: »Maura_Neysa wrote: »Here just straight up from the 4.0.0 patch notes
Pre-Summerset Shimmering - Cost 2701, 578 Return per projectile - 2701-3*578=Total Cost 967
Post-Summerset Shimmering - Cost 3240, 578 Return per projectile - 3240-3*578=Total Cost 1506
i think 2701 cost is for not developed skill. rank 4 cost 2432.
if 3240 is for same not developed skill, it will cost 2889.
It's stamwarden, without any gear equipped...
So, almost no difference in cost. It's too cheap.
and here cost in 7 light on my argonian and it's even more ridiculous after 3 hits.
Stamden and stamplar are only 2 classes who don't need more max and/or regen magicka than basic.
And stamplar at least haven't burst healing like stam warden and nothing to counter projectiles except shield ulti or defencive posture...
P.s: Your math is wrong.
Ah now that you have labeled your math I can follow it. However you aren't looking at the right numbers. 2432 and 2889 are not the true cost of the skills, just the inital cost. No stamina character could spam 2432 skill. Even StamBlades either deal with only 3 Cloaks, or run Max Stam & Mag Regen food.
Pre-Summerset Shimmering -
Cost 27012432, 578 Return per projectile
2432-(578*3)
2432-1734
=Total Cost 698
Post-Summerset Shimmering -
Cost 32402889, 578 Return per projectile
2889-(578*3)
2889-1734
=Total Cost 1155
The fact that this change is pushing the cost above a whole regen tick is a HUGE change. Now I play console, so I can not test this change until it goes live, however you have said nothing to make me think you have actually tested anything either.
If you think my math is wrong then learn what every elementary school kid knows, and show your work. Or better yet, show my work with the "corrections" made to it.
Maura_Neysa wrote: »Maura_Neysa wrote: »Here just straight up from the 4.0.0 patch notes
Pre-Summerset Shimmering - Cost 2701, 578 Return per projectile - 2701-3*578=Total Cost 967
Post-Summerset Shimmering - Cost 3240, 578 Return per projectile - 3240-3*578=Total Cost 1506
i think 2701 cost is for not developed skill. rank 4 cost 2432.
if 3240 is for same not developed skill, it will cost 2889.
It's stamwarden, without any gear equipped...
So, almost no difference in cost. It's too cheap.
and here cost in 7 light on my argonian and it's even more ridiculous after 3 hits.
Stamden and stamplar are only 2 classes who don't need more max and/or regen magicka than basic.
And stamplar at least haven't burst healing like stam warden and nothing to counter projectiles except shield ulti or defencive posture...
P.s: Your math is wrong.
Ah now that you have labeled your math I can follow it. However you aren't looking at the right numbers. 2432 and 2889 are not the true cost of the skills, just the inital cost. No stamina character could spam 2432 skill. Even StamBlades either deal with only 3 Cloaks, or run Max Stam & Mag Regen food.
Pre-Summerset Shimmering -
Cost 27012432, 578 Return per projectile
2432-(578*3)
2432-1734
=Total Cost 698
Post-Summerset Shimmering -
Cost 32402889, 578 Return per projectile
2889-(578*3)
2889-1734
=Total Cost 1155
The fact that this change is pushing the cost above a whole regen tick is a HUGE change. Now I play console, so I can not test this change until it goes live, however you have said nothing to make me think you have actually tested anything either.
If you think my math is wrong then learn what every elementary school kid knows, and show your work. Or better yet, show my work with the "corrections" made to it.
My issue to your math was before u used here now right cost numbers:
"Pre-Summerset Shimmering -
Cost 27012432, 578 Return per projectile
2432-(578*3)
2432-1734
=Total Cost 698
Post-Summerset Shimmering -
Cost 32402889, 578 Return per projectile
2889-(578*3)
2889-1734
=Total Cost 1155
"
Now all good, we talk about same
My goal is not to make this skill useless, but to make it fair.
Nb's cloak cost is 3780 magicka for stamnb. any mag return. Good example Fear - same 3780 magicka.
Dk's wings - 3780, Igneous shield - 4050, green dragon blood - 4320. Any return magicka from any skill.
Templars - Extended ritual - 4148 (but here at least its only 1 manaskill to manage by stamplar - so he's need of mana is not much higher than stamden's but ...).
Shimmering should be much more expensive - to use it smart. It gives too many preferences (unique major buff, 3 gigantic projectiles, magreturn...) to be almost free.
Maura_Neysa wrote: »
My issue to your math was before u used here now right cost numbers:
"Pre-Summerset Shimmering -
Cost 27012432, 578 Return per projectile
2432-(578*3)
2432-1734
=Total Cost 698
Post-Summerset Shimmering -
Cost 32402889, 578 Return per projectile
2889-(578*3)
2889-1734
=Total Cost 1155
"
Now all good, we talk about same
My goal is not to make this skill useless, but to make it fair.
Nb's cloak cost is 3780 magicka for stamnb. any mag return. Good example Fear - same 3780 magicka.
Dk's wings - 3780, Igneous shield - 4050, green dragon blood - 4320. Any return magicka from any skill.
Templars - Extended ritual - 4148 (but here at least its only 1 manaskill to manage by stamplar - so he's need of mana is not much higher than stamden's but ...).
Shimmering should be much more expensive - to use it smart. It gives too many preferences (unique major buff, 3 gigantic projectiles, magreturn...) to be almost free.
Your issue with my math is wrong base cost?!?! Except I just used the cost off my characters. Either way, Ulti regen is the Warden signature. Shimmering is completely 100% useless against a lot of skills.